[D3D12] DXBC: Small cleanup of something ugly in subs_prev
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@ -12688,14 +12688,7 @@ void DxbcShaderTranslator::ProcessScalarAluInstruction(
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shader_code_.push_back(system_temp_ps_pc_p0_a0_);
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UseDxbcSourceOperand(dxbc_operands[0], kSwizzleXYZW, 0);
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shader_code_.push_back(
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ENCODE_D3D10_SB_OPERAND_NUM_COMPONENTS(D3D10_SB_OPERAND_4_COMPONENT) |
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ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECTION_MODE(
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D3D10_SB_OPERAND_4_COMPONENT_SELECT_1_MODE) |
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ENCODE_D3D10_SB_OPERAND_4_COMPONENT_SELECT_1(0) |
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ENCODE_D3D10_SB_OPERAND_TYPE(D3D10_SB_OPERAND_TYPE_TEMP) |
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ENCODE_D3D10_SB_OPERAND_INDEX_DIMENSION(D3D10_SB_OPERAND_INDEX_1D) |
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ENCODE_D3D10_SB_OPERAND_INDEX_REPRESENTATION(
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0, D3D10_SB_OPERAND_INDEX_IMMEDIATE32) |
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EncodeVectorSelectOperand(D3D10_SB_OPERAND_TYPE_TEMP, 0, 1) |
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ENCODE_D3D10_SB_OPERAND_EXTENDED(1));
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shader_code_.push_back(ENCODE_D3D10_SB_EXTENDED_OPERAND_MODIFIER(
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D3D10_SB_OPERAND_MODIFIER_NEG));
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