[UI] UploadBufferPool common code

This commit is contained in:
Triang3l 2020-09-17 21:37:44 +03:00
parent 2cebd3cabe
commit 189a38826f
18 changed files with 631 additions and 429 deletions

View File

@ -438,9 +438,10 @@ uint64_t D3D12CommandProcessor::RequestViewBindfulDescriptors(
uint64_t current_heap_index = view_bindful_heap_pool_->Request(
frame_current_, previous_heap_index, count_for_partial_update,
count_for_full_update, descriptor_index);
if (current_heap_index == ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
if (current_heap_index ==
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
// There was an error.
return ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
return ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
}
ID3D12DescriptorHeap* heap = view_bindful_heap_pool_->GetLastRequestHeap();
if (view_bindful_heap_current_ != heap) {
@ -511,9 +512,9 @@ bool D3D12CommandProcessor::RequestOneUseSingleViewDescriptors(
D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle_start;
D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle_start;
if (RequestViewBindfulDescriptors(
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid, count, count,
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid, count, count,
cpu_handle_start, gpu_handle_start) ==
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
return false;
}
for (uint32_t i = 0; i < count; ++i) {
@ -609,9 +610,10 @@ uint64_t D3D12CommandProcessor::RequestSamplerBindfulDescriptors(
uint64_t current_heap_index = sampler_bindful_heap_pool_->Request(
frame_current_, previous_heap_index, count_for_partial_update,
count_for_full_update, descriptor_index);
if (current_heap_index == ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
if (current_heap_index ==
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
// There was an error.
return ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
return ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
}
ID3D12DescriptorHeap* heap = sampler_bindful_heap_pool_->GetLastRequestHeap();
if (sampler_bindful_heap_current_ != heap) {
@ -890,10 +892,10 @@ bool D3D12CommandProcessor::SetupContext() {
cvars::d3d12_edram_rov && provider.AreRasterizerOrderedViewsSupported();
// Initialize resource binding.
constant_buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
provider, std::max(ui::d3d12::UploadBufferPool::kDefaultPageSize,
uint32_t(D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * 4 *
sizeof(float))));
constant_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
provider,
std::max(ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize,
sizeof(float) * 4 * D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT));
if (bindless_resources_used_) {
D3D12_DESCRIPTOR_HEAP_DESC view_bindless_heap_desc;
view_bindless_heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
@ -929,10 +931,12 @@ bool D3D12CommandProcessor::SetupContext() {
sampler_bindless_heap_current_->GetGPUDescriptorHandleForHeapStart();
sampler_bindless_heap_allocated_ = 0;
} else {
view_bindful_heap_pool_ = std::make_unique<ui::d3d12::DescriptorHeapPool>(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, kViewBindfulHeapSize);
view_bindful_heap_pool_ =
std::make_unique<ui::d3d12::D3D12DescriptorHeapPool>(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
kViewBindfulHeapSize);
sampler_bindful_heap_pool_ =
std::make_unique<ui::d3d12::DescriptorHeapPool>(
std::make_unique<ui::d3d12::D3D12DescriptorHeapPool>(
device, D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, kSamplerHeapSize);
}
@ -2508,9 +2512,9 @@ void D3D12CommandProcessor::BeginSubmission(bool is_guest_command) {
cbuffer_binding_descriptor_indices_pixel_.up_to_date = false;
} else {
draw_view_bindful_heap_index_ =
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
draw_sampler_bindful_heap_index_ =
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
bindful_textures_written_vertex_ = false;
bindful_textures_written_pixel_ = false;
bindful_samplers_written_vertex_ = false;
@ -3575,8 +3579,7 @@ bool D3D12CommandProcessor::UpdateBindings(
// empty buffer.
uint8_t* float_constants = constant_buffer_pool_->Request(
frame_current_,
uint32_t(std::max(float_constant_count_vertex, uint32_t(1)) * 4 *
sizeof(float)),
sizeof(float) * 4 * std::max(float_constant_count_vertex, uint32_t(1)),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
&cbuffer_binding_float_vertex_.address);
if (float_constants == nullptr) {
@ -3604,8 +3607,7 @@ bool D3D12CommandProcessor::UpdateBindings(
if (!cbuffer_binding_float_pixel_.up_to_date) {
uint8_t* float_constants = constant_buffer_pool_->Request(
frame_current_,
uint32_t(std::max(float_constant_count_pixel, uint32_t(1)) * 4 *
sizeof(float)),
sizeof(float) * 4 * std::max(float_constant_count_pixel, uint32_t(1)),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
&cbuffer_binding_float_pixel_.address);
if (float_constants == nullptr) {
@ -3893,9 +3895,9 @@ bool D3D12CommandProcessor::UpdateBindings(
uint32_t* descriptor_indices =
reinterpret_cast<uint32_t*>(constant_buffer_pool_->Request(
frame_current_,
uint32_t(std::max(texture_count_vertex + sampler_count_vertex,
uint32_t(1)) *
sizeof(uint32_t)),
std::max(texture_count_vertex + sampler_count_vertex,
uint32_t(1)) *
sizeof(uint32_t),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
&cbuffer_binding_descriptor_indices_vertex_.address));
if (!descriptor_indices) {
@ -3929,9 +3931,8 @@ bool D3D12CommandProcessor::UpdateBindings(
uint32_t* descriptor_indices =
reinterpret_cast<uint32_t*>(constant_buffer_pool_->Request(
frame_current_,
uint32_t(std::max(texture_count_pixel + sampler_count_pixel,
uint32_t(1)) *
sizeof(uint32_t)),
std::max(texture_count_pixel + sampler_count_pixel, uint32_t(1)) *
sizeof(uint32_t),
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT, nullptr, nullptr,
&cbuffer_binding_descriptor_indices_pixel_.address));
if (!descriptor_indices) {
@ -4007,7 +4008,8 @@ bool D3D12CommandProcessor::UpdateBindings(
uint64_t view_heap_index = RequestViewBindfulDescriptors(
draw_view_bindful_heap_index_, view_count_partial_update,
view_count_full_update, view_cpu_handle, view_gpu_handle);
if (view_heap_index == ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
if (view_heap_index ==
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
XELOGE("Failed to allocate view descriptors");
return false;
}
@ -4022,14 +4024,14 @@ bool D3D12CommandProcessor::UpdateBindings(
D3D12_GPU_DESCRIPTOR_HANDLE sampler_gpu_handle = {};
uint32_t descriptor_size_sampler = provider.GetSamplerDescriptorSize();
uint64_t sampler_heap_index =
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid;
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid;
if (sampler_count_vertex != 0 || sampler_count_pixel != 0) {
sampler_heap_index = RequestSamplerBindfulDescriptors(
draw_sampler_bindful_heap_index_, sampler_count_partial_update,
sampler_count_vertex + sampler_count_pixel, sampler_cpu_handle,
sampler_gpu_handle);
if (sampler_heap_index ==
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
XELOGE("Failed to allocate sampler descriptors");
return false;
}
@ -4059,7 +4061,7 @@ bool D3D12CommandProcessor::UpdateBindings(
~(1u << kRootParameter_Bindful_SharedMemoryAndEdram);
}
if (sampler_heap_index !=
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid &&
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid &&
draw_sampler_bindful_heap_index_ != sampler_heap_index) {
write_samplers_vertex = sampler_count_vertex != 0;
write_samplers_pixel = sampler_count_pixel != 0;
@ -4143,7 +4145,7 @@ bool D3D12CommandProcessor::UpdateBindings(
// Wrote new descriptors on the current page.
draw_view_bindful_heap_index_ = view_heap_index;
if (sampler_heap_index !=
ui::d3d12::DescriptorHeapPool::kHeapIndexInvalid) {
ui::d3d12::D3D12DescriptorHeapPool::kHeapIndexInvalid) {
draw_sampler_bindful_heap_index_ = sampler_heap_index;
}
}

View File

@ -29,8 +29,9 @@
#include "xenia/gpu/xenos.h"
#include "xenia/kernel/kernel_state.h"
#include "xenia/ui/d3d12/d3d12_context.h"
#include "xenia/ui/d3d12/d3d12_descriptor_heap_pool.h"
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
#include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/ui/d3d12/pools.h"
namespace xe {
namespace gpu {
@ -93,7 +94,7 @@ class D3D12CommandProcessor : public CommandProcessor {
ID3D12RootSignature* GetRootSignature(const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader);
ui::d3d12::UploadBufferPool& GetConstantBufferPool() const {
ui::d3d12::D3D12UploadBufferPool& GetConstantBufferPool() const {
return *constant_buffer_pool_;
}
@ -311,8 +312,8 @@ class D3D12CommandProcessor : public CommandProcessor {
void ClearCommandAllocatorCache();
// Request descriptors and automatically rebind the descriptor heap on the
// draw command list. Refer to DescriptorHeapPool::Request for partial/full
// update explanation. Doesn't work when bindless descriptors are used.
// draw command list. Refer to D3D12DescriptorHeapPool::Request for partial /
// full update explanation. Doesn't work when bindless descriptors are used.
uint64_t RequestViewBindfulDescriptors(
uint64_t previous_heap_index, uint32_t count_for_partial_update,
uint32_t count_for_full_update,
@ -387,12 +388,13 @@ class D3D12CommandProcessor : public CommandProcessor {
// targets.
bool edram_rov_used_ = false;
std::unique_ptr<ui::d3d12::UploadBufferPool> constant_buffer_pool_ = nullptr;
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool> constant_buffer_pool_ =
nullptr;
static constexpr uint32_t kViewBindfulHeapSize = 32768;
static_assert(kViewBindfulHeapSize <=
D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1);
std::unique_ptr<ui::d3d12::DescriptorHeapPool> view_bindful_heap_pool_ =
std::unique_ptr<ui::d3d12::D3D12DescriptorHeapPool> view_bindful_heap_pool_ =
nullptr;
// Currently bound descriptor heap - updated by RequestViewBindfulDescriptors.
ID3D12DescriptorHeap* view_bindful_heap_current_;
@ -423,8 +425,8 @@ class D3D12CommandProcessor : public CommandProcessor {
// FIXME(Triang3l): Investigate the issue with the sampler 2047 on Nvidia.
static constexpr uint32_t kSamplerHeapSize = 2000;
static_assert(kSamplerHeapSize <= D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE);
std::unique_ptr<ui::d3d12::DescriptorHeapPool> sampler_bindful_heap_pool_ =
nullptr;
std::unique_ptr<ui::d3d12::D3D12DescriptorHeapPool>
sampler_bindful_heap_pool_ = nullptr;
ID3D12DescriptorHeap* sampler_bindful_heap_current_;
ID3D12DescriptorHeap* sampler_bindless_heap_current_ = nullptr;
D3D12_CPU_DESCRIPTOR_HANDLE sampler_bindless_heap_cpu_start_;

View File

@ -56,9 +56,9 @@ bool PrimitiveConverter::Initialize() {
// count), but they can be up to 4 bytes large, and conversion can add more
// indices (almost triple the count for triangle strips or fans, for
// instance).
buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
provider, std::max(uint32_t(65535 * 3 * sizeof(uint32_t)),
ui::d3d12::UploadBufferPool::kDefaultPageSize));
buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
provider, std::max(sizeof(uint32_t) * 3 * 65535,
ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize));
// Create the static index buffer for non-indexed drawing.
D3D12_RESOURCE_DESC static_ib_desc;

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@ -19,7 +19,7 @@
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/d3d12/d3d12_context.h"
#include "xenia/ui/d3d12/pools.h"
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
namespace xe {
namespace gpu {
@ -107,7 +107,7 @@ class PrimitiveConverter {
Memory& memory_;
TraceWriter& trace_writer_;
std::unique_ptr<ui::d3d12::UploadBufferPool> buffer_pool_ = nullptr;
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool> buffer_pool_ = nullptr;
// Static index buffers for emulating unsupported primitive types when drawing
// without an index buffer.

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@ -26,7 +26,6 @@
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/texture_util.h"
#include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/ui/d3d12/pools.h"
DEFINE_bool(d3d12_16bit_rtv_full_range, true,
"Use full -32...32 range for RG16 and RGBA16 render targets "
@ -1501,11 +1500,11 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
auto& provider = command_processor_.GetD3D12Context().GetD3D12Provider();
if (!edram_snapshot_restore_pool_) {
edram_snapshot_restore_pool_ =
std::make_unique<ui::d3d12::UploadBufferPool>(provider,
xenos::kEdramSizeBytes);
std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
provider, xenos::kEdramSizeBytes);
}
ID3D12Resource* upload_buffer;
uint32_t upload_buffer_offset;
size_t upload_buffer_offset;
void* upload_buffer_mapping = edram_snapshot_restore_pool_->Request(
command_processor_.GetCurrentSubmission(), xenos::kEdramSizeBytes, 1,
&upload_buffer, &upload_buffer_offset, nullptr);
@ -1518,7 +1517,7 @@ void RenderTargetCache::RestoreEdramSnapshot(const void* snapshot) {
TransitionEdramBuffer(D3D12_RESOURCE_STATE_COPY_DEST);
command_processor_.SubmitBarriers();
command_list.D3DCopyBufferRegion(edram_buffer_, 0, upload_buffer,
upload_buffer_offset,
UINT64(upload_buffer_offset),
xenos::kEdramSizeBytes);
if (!edram_rov_used_) {
// Clear and ignore the old 32-bit float depth - the non-ROV path is

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@ -23,7 +23,7 @@
#include "xenia/gpu/xenos.h"
#include "xenia/memory.h"
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/pools.h"
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
DECLARE_bool(d3d12_16bit_rtv_full_range);
@ -602,8 +602,8 @@ class RenderTargetCache {
// For traces only.
ID3D12Resource* edram_snapshot_download_buffer_ = nullptr;
std::unique_ptr<ui::d3d12::UploadBufferPool> edram_snapshot_restore_pool_ =
nullptr;
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool>
edram_snapshot_restore_pool_ = nullptr;
};
} // namespace d3d12

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@ -153,9 +153,9 @@ bool SharedMemory::Initialize() {
system_page_flags_.clear();
system_page_flags_.resize((page_count_ + 63) / 64);
upload_buffer_pool_ = std::make_unique<ui::d3d12::UploadBufferPool>(
provider, xe::align(ui::d3d12::UploadBufferPool::kDefaultPageSize,
uint32_t(1) << page_size_log2_));
upload_buffer_pool_ = std::make_unique<ui::d3d12::D3D12UploadBufferPool>(
provider, xe::align(ui::d3d12::D3D12UploadBufferPool::kDefaultPageSize,
size_t(1) << page_size_log2_));
memory_invalidation_callback_handle_ =
memory_.RegisterPhysicalMemoryInvalidationCallback(
@ -439,26 +439,26 @@ bool SharedMemory::RequestRange(uint32_t start, uint32_t length) {
upload_range_length << page_size_log2_);
while (upload_range_length != 0) {
ID3D12Resource* upload_buffer;
uint32_t upload_buffer_offset, upload_buffer_size;
size_t upload_buffer_offset, upload_buffer_size;
uint8_t* upload_buffer_mapping = upload_buffer_pool_->RequestPartial(
command_processor_.GetCurrentSubmission(),
upload_range_length << page_size_log2_,
uint32_t(1) << page_size_log2_, &upload_buffer, &upload_buffer_offset,
&upload_buffer_size, nullptr);
upload_range_length << page_size_log2_, size_t(1) << page_size_log2_,
&upload_buffer, &upload_buffer_offset, &upload_buffer_size, nullptr);
if (upload_buffer_mapping == nullptr) {
XELOGE("Shared memory: Failed to get an upload buffer");
return false;
}
uint32_t upload_buffer_pages = upload_buffer_size >> page_size_log2_;
MakeRangeValid(upload_range_start << page_size_log2_,
upload_buffer_pages << page_size_log2_, false);
uint32_t(upload_buffer_size), false);
std::memcpy(
upload_buffer_mapping,
memory_.TranslatePhysical(upload_range_start << page_size_log2_),
upload_buffer_size);
command_list.D3DCopyBufferRegion(
buffer_, upload_range_start << page_size_log2_, upload_buffer,
upload_buffer_offset, upload_buffer_size);
UINT64(upload_buffer_offset), UINT64(upload_buffer_size));
uint32_t upload_buffer_pages =
uint32_t(upload_buffer_size >> page_size_log2_);
upload_range_start += upload_buffer_pages;
upload_range_length -= upload_buffer_pages;
}

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@ -18,7 +18,7 @@
#include "xenia/gpu/trace_writer.h"
#include "xenia/memory.h"
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/pools.h"
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
namespace xe {
namespace gpu {
@ -212,7 +212,8 @@ class SharedMemory {
std::vector<UploadRange> upload_ranges_;
void GetRangesToUpload(uint32_t request_page_first,
uint32_t request_page_last);
std::unique_ptr<ui::d3d12::UploadBufferPool> upload_buffer_pool_ = nullptr;
std::unique_ptr<ui::d3d12::D3D12UploadBufferPool> upload_buffer_pool_ =
nullptr;
// GPU-written memory downloading for traces.
// Start page, length in pages.

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@ -25,8 +25,8 @@
#include "xenia/gpu/gpu_flags.h"
#include "xenia/gpu/texture_info.h"
#include "xenia/gpu/texture_util.h"
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
#include "xenia/ui/d3d12/d3d12_util.h"
#include "xenia/ui/d3d12/pools.h"
DEFINE_int32(d3d12_resolution_scale, 1,
"Scale of rendering width and height (currently only 1 and 2 "

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@ -0,0 +1,137 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/d3d12_descriptor_heap_pool.h"
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/ui/d3d12/d3d12_util.h"
namespace xe {
namespace ui {
namespace d3d12 {
D3D12DescriptorHeapPool::D3D12DescriptorHeapPool(
ID3D12Device* device, D3D12_DESCRIPTOR_HEAP_TYPE type, uint32_t page_size)
: device_(device), type_(type), page_size_(page_size) {}
D3D12DescriptorHeapPool::~D3D12DescriptorHeapPool() { ClearCache(); }
void D3D12DescriptorHeapPool::Reclaim(uint64_t completed_submission_index) {
while (submitted_first_) {
if (submitted_first_->last_submission_index > completed_submission_index) {
break;
}
if (writable_last_) {
writable_last_->next = submitted_first_;
} else {
writable_first_ = submitted_first_;
}
writable_last_ = submitted_first_;
submitted_first_ = submitted_first_->next;
writable_last_->next = nullptr;
}
if (!submitted_first_) {
submitted_last_ = nullptr;
}
}
void D3D12DescriptorHeapPool::ClearCache() {
// Not checking current_page_used_ != 0 because asking for 0 descriptors
// returns a valid heap also - but actually the new heap will be different now
// and the old one must be unbound since it doesn't exist anymore.
++current_heap_index_;
current_page_used_ = 0;
while (submitted_first_) {
auto next = submitted_first_->next;
submitted_first_->heap->Release();
delete submitted_first_;
submitted_first_ = next;
}
submitted_last_ = nullptr;
while (writable_first_) {
auto next = writable_first_->next;
writable_first_->heap->Release();
delete writable_first_;
writable_first_ = next;
}
writable_last_ = nullptr;
}
uint64_t D3D12DescriptorHeapPool::Request(uint64_t submission_index,
uint64_t previous_heap_index,
uint32_t count_for_partial_update,
uint32_t count_for_full_update,
uint32_t& index_out) {
assert_true(count_for_partial_update <= count_for_full_update);
assert_true(count_for_full_update <= page_size_);
if (count_for_partial_update > count_for_full_update ||
count_for_full_update > page_size_) {
return kHeapIndexInvalid;
}
assert_true(!current_page_used_ ||
submission_index >= writable_first_->last_submission_index);
assert_true(!submitted_last_ ||
submission_index >= submitted_last_->last_submission_index);
// If the last full update happened on the current page, a partial update is
// possible.
uint32_t count = previous_heap_index == current_heap_index_
? count_for_partial_update
: count_for_full_update;
// Go to the next page if there's not enough free space on the current one,
// or because the previous page may be outdated. In this case, a full update
// is necessary.
if (page_size_ - current_page_used_ < count) {
// Close the page that was current.
if (submitted_last_) {
submitted_last_->next = writable_first_;
} else {
submitted_first_ = writable_first_;
}
submitted_last_ = writable_first_;
writable_first_ = writable_first_->next;
submitted_last_->next = nullptr;
if (!writable_first_) {
writable_last_ = nullptr;
}
++current_heap_index_;
current_page_used_ = 0;
count = count_for_full_update;
}
// Create the page if needed (may be the first call for the page).
if (!writable_first_) {
D3D12_DESCRIPTOR_HEAP_DESC new_heap_desc;
new_heap_desc.Type = type_;
new_heap_desc.NumDescriptors = page_size_;
new_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
new_heap_desc.NodeMask = 0;
ID3D12DescriptorHeap* new_heap;
if (FAILED(device_->CreateDescriptorHeap(&new_heap_desc,
IID_PPV_ARGS(&new_heap)))) {
XELOGE("Failed to create a heap for {} shader-visible descriptors",
page_size_);
return kHeapIndexInvalid;
}
writable_first_ = new Page;
writable_first_->heap = new_heap;
writable_first_->cpu_start = new_heap->GetCPUDescriptorHandleForHeapStart();
writable_first_->gpu_start = new_heap->GetGPUDescriptorHandleForHeapStart();
writable_first_->last_submission_index = submission_index;
writable_first_->next = nullptr;
writable_last_ = writable_first_;
}
writable_first_->last_submission_index = submission_index;
index_out = current_page_used_;
current_page_used_ += count;
return current_heap_index_;
}
} // namespace d3d12
} // namespace ui
} // namespace xe

View File

@ -2,13 +2,13 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_POOLS_H_
#define XENIA_UI_D3D12_POOLS_H_
#ifndef XENIA_UI_D3D12_D3D12_DESCRIPTOR_HEAP_POOL_H_
#define XENIA_UI_D3D12_D3D12_DESCRIPTOR_HEAP_POOL_H_
#include <cstdint>
@ -21,60 +21,13 @@ namespace d3d12 {
// Submission index is the fence value or a value derived from it (if reclaiming
// less often than once per fence value, for instance).
class UploadBufferPool {
public:
// Taken from the Direct3D 12 MiniEngine sample (LinearAllocator
// kCpuAllocatorPageSize). Large enough for most cases.
static constexpr uint32_t kDefaultPageSize = 2 * 1024 * 1024;
UploadBufferPool(D3D12Provider& provider,
uint32_t page_size = kDefaultPageSize);
~UploadBufferPool();
void Reclaim(uint64_t completed_submission_index);
void ClearCache();
// Request to write data in a single piece, creating a new page if the current
// one doesn't have enough free space.
uint8_t* Request(uint64_t submission_index, uint32_t size, uint32_t alignment,
ID3D12Resource** buffer_out, uint32_t* offset_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
// Request to write data in multiple parts, filling the buffer entirely.
uint8_t* RequestPartial(uint64_t submission_index, uint32_t size,
uint32_t alignment, ID3D12Resource** buffer_out,
uint32_t* offset_out, uint32_t* size_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
private:
D3D12Provider& provider_;
uint32_t page_size_;
struct Page {
ID3D12Resource* buffer;
D3D12_GPU_VIRTUAL_ADDRESS gpu_address;
void* mapping;
uint64_t last_submission_index;
Page* next;
};
// A list of buffers with free space, with the first buffer being the one
// currently being filled.
Page* writable_first_ = nullptr;
Page* writable_last_ = nullptr;
// A list of full buffers that can be reclaimed when the GPU doesn't use them
// anymore.
Page* submitted_first_ = nullptr;
Page* submitted_last_ = nullptr;
uint32_t current_page_used_ = 0;
};
class DescriptorHeapPool {
class D3D12DescriptorHeapPool {
public:
static constexpr uint64_t kHeapIndexInvalid = UINT64_MAX;
DescriptorHeapPool(ID3D12Device* device, D3D12_DESCRIPTOR_HEAP_TYPE type,
uint32_t page_size);
~DescriptorHeapPool();
D3D12DescriptorHeapPool(ID3D12Device* device, D3D12_DESCRIPTOR_HEAP_TYPE type,
uint32_t page_size);
~D3D12DescriptorHeapPool();
void Reclaim(uint64_t completed_submission_index);
void ClearCache();
@ -153,4 +106,4 @@ class DescriptorHeapPool {
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_POOLS_H_
#endif // XENIA_UI_D3D12_D3D12_UPLOAD_BUFFER_POOL_H_

View File

@ -287,10 +287,11 @@ bool D3D12ImmediateDrawer::Initialize() {
device->CreateSampler(&sampler_desc, sampler_handle);
// Create pools for draws.
vertex_buffer_pool_ = std::make_unique<UploadBufferPool>(provider);
texture_descriptor_pool_ = std::make_unique<DescriptorHeapPool>(
vertex_buffer_pool_ = std::make_unique<D3D12UploadBufferPool>(provider);
texture_descriptor_pool_ = std::make_unique<D3D12DescriptorHeapPool>(
device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 2048);
texture_descriptor_pool_heap_index_ = DescriptorHeapPool::kHeapIndexInvalid;
texture_descriptor_pool_heap_index_ =
D3D12DescriptorHeapPool::kHeapIndexInvalid;
// Reset the current state.
current_command_list_ = nullptr;
@ -465,7 +466,8 @@ void D3D12ImmediateDrawer::Begin(int render_target_width,
vertex_buffer_pool_->Reclaim(completed_fence_value);
texture_descriptor_pool_->Reclaim(completed_fence_value);
texture_descriptor_pool_heap_index_ = DescriptorHeapPool::kHeapIndexInvalid;
texture_descriptor_pool_heap_index_ =
D3D12DescriptorHeapPool::kHeapIndexInvalid;
current_render_target_width_ = render_target_width;
current_render_target_height_ = render_target_height;
@ -567,7 +569,7 @@ void D3D12ImmediateDrawer::Draw(const ImmediateDraw& draw) {
uint64_t texture_heap_index = texture_descriptor_pool_->Request(
context_.GetSwapCurrentFenceValue(), texture_descriptor_pool_heap_index_,
bind_texture ? 1 : 0, 1, texture_descriptor_index);
if (texture_heap_index == DescriptorHeapPool::kHeapIndexInvalid) {
if (texture_heap_index == D3D12DescriptorHeapPool::kHeapIndexInvalid) {
return;
}
if (texture_descriptor_pool_heap_index_ != texture_heap_index) {

View File

@ -15,7 +15,8 @@
#include <vector>
#include "xenia/ui/d3d12/d3d12_api.h"
#include "xenia/ui/d3d12/pools.h"
#include "xenia/ui/d3d12/d3d12_descriptor_heap_pool.h"
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
#include "xenia/ui/immediate_drawer.h"
namespace xe {
@ -74,8 +75,8 @@ class D3D12ImmediateDrawer : public ImmediateDrawer {
D3D12_CPU_DESCRIPTOR_HANDLE sampler_heap_cpu_start_;
D3D12_GPU_DESCRIPTOR_HANDLE sampler_heap_gpu_start_;
std::unique_ptr<UploadBufferPool> vertex_buffer_pool_ = nullptr;
std::unique_ptr<DescriptorHeapPool> texture_descriptor_pool_ = nullptr;
std::unique_ptr<D3D12UploadBufferPool> vertex_buffer_pool_ = nullptr;
std::unique_ptr<D3D12DescriptorHeapPool> texture_descriptor_pool_ = nullptr;
uint64_t texture_descriptor_pool_heap_index_;
struct PendingTextureUpload {

View File

@ -0,0 +1,120 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/d3d12_upload_buffer_pool.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/d3d12/d3d12_util.h"
namespace xe {
namespace ui {
namespace d3d12 {
// Align to D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT not to waste any space if
// it's smaller (the size of the heap backing the buffer will be aligned to
// D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT anyway).
D3D12UploadBufferPool::D3D12UploadBufferPool(D3D12Provider& provider,
size_t page_size)
: GraphicsUploadBufferPool(xe::align(
page_size, size_t(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT))),
provider_(provider) {}
uint8_t* D3D12UploadBufferPool::Request(
uint64_t submission_index, size_t size, size_t alignment,
ID3D12Resource** buffer_out, size_t* offset_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out) {
size_t offset;
const D3D12Page* page =
static_cast<const D3D12Page*>(GraphicsUploadBufferPool::Request(
submission_index, size, alignment, offset));
if (!page) {
return nullptr;
}
if (buffer_out) {
*buffer_out = page->buffer_;
}
if (offset_out) {
*offset_out = offset;
}
if (gpu_address_out) {
*gpu_address_out = page->gpu_address_ + offset;
}
return reinterpret_cast<uint8_t*>(page->mapping_) + offset;
}
uint8_t* D3D12UploadBufferPool::RequestPartial(
uint64_t submission_index, size_t size, size_t alignment,
ID3D12Resource** buffer_out, size_t* offset_out, size_t* size_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out) {
size_t offset, size_obtained;
const D3D12Page* page =
static_cast<const D3D12Page*>(GraphicsUploadBufferPool::RequestPartial(
submission_index, size, alignment, offset, size_obtained));
if (!page) {
return nullptr;
}
if (buffer_out) {
*buffer_out = page->buffer_;
}
if (offset_out) {
*offset_out = offset;
}
if (size_out) {
*size_out = size_obtained;
}
if (gpu_address_out) {
*gpu_address_out = page->gpu_address_ + offset;
}
return reinterpret_cast<uint8_t*>(page->mapping_) + offset;
}
GraphicsUploadBufferPool::Page*
D3D12UploadBufferPool::CreatePageImplementation() {
D3D12_RESOURCE_DESC buffer_desc;
util::FillBufferResourceDesc(buffer_desc, page_size_,
D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* buffer;
if (FAILED(provider_.GetDevice()->CreateCommittedResource(
&util::kHeapPropertiesUpload, provider_.GetHeapFlagCreateNotZeroed(),
&buffer_desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&buffer)))) {
XELOGE("Failed to create a D3D upload buffer with {} bytes", page_size_);
return nullptr;
}
D3D12_RANGE read_range;
read_range.Begin = 0;
read_range.End = 0;
void* mapping;
if (FAILED(buffer->Map(0, &read_range, &mapping))) {
XELOGE("Failed to map a D3D upload buffer with {} bytes", page_size_);
buffer->Release();
return nullptr;
}
D3D12Page* page = new D3D12Page(buffer, mapping);
// Owned by the page now.
buffer->Release();
return page;
}
D3D12UploadBufferPool::D3D12Page::D3D12Page(ID3D12Resource* buffer,
void* mapping)
: buffer_(buffer), mapping_(mapping) {
buffer_->AddRef();
gpu_address_ = buffer_->GetGPUVirtualAddress();
}
D3D12UploadBufferPool::D3D12Page::~D3D12Page() {
// Unmapping is done implicitly when the buffer is destroyed.
buffer_->Release();
}
} // namespace d3d12
} // namespace ui
} // namespace xe

View File

@ -0,0 +1,57 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_D3D12_D3D12_UPLOAD_BUFFER_POOL_H_
#define XENIA_UI_D3D12_D3D12_UPLOAD_BUFFER_POOL_H_
#include "xenia/ui/d3d12/d3d12_provider.h"
#include "xenia/ui/graphics_upload_buffer_pool.h"
namespace xe {
namespace ui {
namespace d3d12 {
// Submission index is the fence value or a value derived from it (if reclaiming
// less often than once per fence value, for instance).
class D3D12UploadBufferPool : public GraphicsUploadBufferPool {
public:
D3D12UploadBufferPool(D3D12Provider& provider,
size_t page_size = kDefaultPageSize);
uint8_t* Request(uint64_t submission_index, size_t size, size_t alignment,
ID3D12Resource** buffer_out, size_t* offset_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
uint8_t* RequestPartial(uint64_t submission_index, size_t size,
size_t alignment, ID3D12Resource** buffer_out,
size_t* offset_out, size_t* size_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out);
protected:
Page* CreatePageImplementation() override;
private:
struct D3D12Page : public Page {
// Creates a reference to the buffer. It must not be unmapped until this
// D3D12Page is deleted.
D3D12Page(ID3D12Resource* buffer, void* mapping);
~D3D12Page() override;
ID3D12Resource* buffer_;
void* mapping_;
D3D12_GPU_VIRTUAL_ADDRESS gpu_address_;
};
D3D12Provider& provider_;
};
} // namespace d3d12
} // namespace ui
} // namespace xe
#endif // XENIA_UI_D3D12_D3D12_UPLOAD_BUFFER_POOL_H_

View File

@ -1,302 +0,0 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2018 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/d3d12/pools.h"
#include <algorithm>
#include "xenia/base/assert.h"
#include "xenia/base/logging.h"
#include "xenia/base/math.h"
#include "xenia/ui/d3d12/d3d12_util.h"
namespace xe {
namespace ui {
namespace d3d12 {
// Align to D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT not to waste any space if
// it's smaller (the size of the heap backing the buffer will be aligned to
// D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT anyway).
UploadBufferPool::UploadBufferPool(D3D12Provider& provider, uint32_t page_size)
: provider_(provider),
page_size_(xe::align(
page_size, uint32_t(D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT))) {}
UploadBufferPool::~UploadBufferPool() { ClearCache(); }
void UploadBufferPool::Reclaim(uint64_t completed_submission_index) {
while (submitted_first_) {
if (submitted_first_->last_submission_index > completed_submission_index) {
break;
}
if (writable_last_) {
writable_last_->next = submitted_first_;
} else {
writable_first_ = submitted_first_;
}
writable_last_ = submitted_first_;
submitted_first_ = submitted_first_->next;
writable_last_->next = nullptr;
}
if (!submitted_first_) {
submitted_last_ = nullptr;
}
}
void UploadBufferPool::ClearCache() {
current_page_used_ = 0;
// Deleting anyway, so assuming data not needed anymore.
D3D12_RANGE written_range;
written_range.Begin = 0;
written_range.End = 0;
while (submitted_first_) {
auto next = submitted_first_->next;
submitted_first_->buffer->Unmap(0, &written_range);
submitted_first_->buffer->Release();
delete submitted_first_;
submitted_first_ = next;
}
submitted_last_ = nullptr;
while (writable_first_) {
auto next = writable_first_->next;
writable_first_->buffer->Unmap(0, &written_range);
writable_first_->buffer->Release();
delete writable_first_;
writable_first_ = next;
}
writable_last_ = nullptr;
}
uint8_t* UploadBufferPool::Request(uint64_t submission_index, uint32_t size,
uint32_t alignment,
ID3D12Resource** buffer_out,
uint32_t* offset_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out) {
assert_not_zero(alignment);
assert_true(xe::is_pow2(alignment));
size = xe::align(size, alignment);
assert_true(size <= page_size_);
if (size > page_size_) {
return nullptr;
}
assert_true(!current_page_used_ ||
submission_index >= writable_first_->last_submission_index);
assert_true(!submitted_last_ ||
submission_index >= submitted_last_->last_submission_index);
uint32_t current_page_used_aligned = xe::align(current_page_used_, alignment);
if (current_page_used_aligned + size > page_size_ || !writable_first_) {
// Start a new page if can't fit all the bytes or don't have an open page.
if (writable_first_) {
// Close the page that was current.
if (submitted_last_) {
submitted_last_->next = writable_first_;
} else {
submitted_first_ = writable_first_;
}
submitted_last_ = writable_first_;
writable_first_ = writable_first_->next;
submitted_last_->next = nullptr;
if (!writable_first_) {
writable_last_ = nullptr;
}
}
if (!writable_first_) {
// Create a new page if none available.
D3D12_RESOURCE_DESC new_buffer_desc;
util::FillBufferResourceDesc(new_buffer_desc, page_size_,
D3D12_RESOURCE_FLAG_NONE);
ID3D12Resource* new_buffer;
if (FAILED(provider_.GetDevice()->CreateCommittedResource(
&util::kHeapPropertiesUpload,
provider_.GetHeapFlagCreateNotZeroed(), &new_buffer_desc,
D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
IID_PPV_ARGS(&new_buffer)))) {
XELOGE("Failed to create a D3D upload buffer with {} bytes",
page_size_);
return nullptr;
}
D3D12_RANGE read_range;
read_range.Begin = 0;
read_range.End = 0;
void* new_buffer_mapping;
if (FAILED(new_buffer->Map(0, &read_range, &new_buffer_mapping))) {
XELOGE("Failed to map a D3D upload buffer with {} bytes", page_size_);
new_buffer->Release();
return nullptr;
}
writable_first_ = new Page;
writable_first_->buffer = new_buffer;
writable_first_->gpu_address = new_buffer->GetGPUVirtualAddress();
writable_first_->mapping = new_buffer_mapping;
writable_first_->last_submission_index = submission_index;
writable_first_->next = nullptr;
writable_last_ = writable_first_;
}
current_page_used_ = 0;
current_page_used_aligned = 0;
}
writable_first_->last_submission_index = submission_index;
if (buffer_out) {
*buffer_out = writable_first_->buffer;
}
if (offset_out) {
*offset_out = current_page_used_aligned;
}
if (gpu_address_out) {
*gpu_address_out = writable_first_->gpu_address + current_page_used_aligned;
}
uint8_t* mapping = reinterpret_cast<uint8_t*>(writable_first_->mapping) +
current_page_used_aligned;
current_page_used_ = current_page_used_aligned + size;
return mapping;
}
uint8_t* UploadBufferPool::RequestPartial(
uint64_t submission_index, uint32_t size, uint32_t alignment,
ID3D12Resource** buffer_out, uint32_t* offset_out, uint32_t* size_out,
D3D12_GPU_VIRTUAL_ADDRESS* gpu_address_out) {
assert_not_zero(alignment);
assert_true(xe::is_pow2(alignment));
size = xe::align(size, alignment);
size = std::min(size, page_size_);
uint32_t current_page_used_aligned = xe::align(current_page_used_, alignment);
if (current_page_used_aligned + alignment <= page_size_) {
size = std::min(
size, (page_size_ - current_page_used_aligned) & ~(alignment - 1));
}
uint8_t* mapping = Request(submission_index, size, alignment, buffer_out,
offset_out, gpu_address_out);
if (!mapping) {
return nullptr;
}
if (size_out) {
*size_out = size;
}
return mapping;
}
DescriptorHeapPool::DescriptorHeapPool(ID3D12Device* device,
D3D12_DESCRIPTOR_HEAP_TYPE type,
uint32_t page_size)
: device_(device), type_(type), page_size_(page_size) {}
DescriptorHeapPool::~DescriptorHeapPool() { ClearCache(); }
void DescriptorHeapPool::Reclaim(uint64_t completed_submission_index) {
while (submitted_first_) {
if (submitted_first_->last_submission_index > completed_submission_index) {
break;
}
if (writable_last_) {
writable_last_->next = submitted_first_;
} else {
writable_first_ = submitted_first_;
}
writable_last_ = submitted_first_;
submitted_first_ = submitted_first_->next;
writable_last_->next = nullptr;
}
if (!submitted_first_) {
submitted_last_ = nullptr;
}
}
void DescriptorHeapPool::ClearCache() {
// Not checking current_page_used_ != 0 because asking for 0 descriptors
// returns a valid heap also - but actually the new heap will be different now
// and the old one must be unbound since it doesn't exist anymore.
++current_heap_index_;
current_page_used_ = 0;
while (submitted_first_) {
auto next = submitted_first_->next;
submitted_first_->heap->Release();
delete submitted_first_;
submitted_first_ = next;
}
submitted_last_ = nullptr;
while (writable_first_) {
auto next = writable_first_->next;
writable_first_->heap->Release();
delete writable_first_;
writable_first_ = next;
}
writable_last_ = nullptr;
}
uint64_t DescriptorHeapPool::Request(uint64_t submission_index,
uint64_t previous_heap_index,
uint32_t count_for_partial_update,
uint32_t count_for_full_update,
uint32_t& index_out) {
assert_true(count_for_partial_update <= count_for_full_update);
assert_true(count_for_full_update <= page_size_);
if (count_for_partial_update > count_for_full_update ||
count_for_full_update > page_size_) {
return kHeapIndexInvalid;
}
assert_true(!current_page_used_ ||
submission_index >= writable_first_->last_submission_index);
assert_true(!submitted_last_ ||
submission_index >= submitted_last_->last_submission_index);
// If the last full update happened on the current page, a partial update is
// possible.
uint32_t count = previous_heap_index == current_heap_index_
? count_for_partial_update
: count_for_full_update;
// Go to the next page if there's not enough free space on the current one,
// or because the previous page may be outdated. In this case, a full update
// is necessary.
if (page_size_ - current_page_used_ < count) {
// Close the page that was current.
if (submitted_last_) {
submitted_last_->next = writable_first_;
} else {
submitted_first_ = writable_first_;
}
submitted_last_ = writable_first_;
writable_first_ = writable_first_->next;
submitted_last_->next = nullptr;
if (!writable_first_) {
writable_last_ = nullptr;
}
++current_heap_index_;
current_page_used_ = 0;
count = count_for_full_update;
}
// Create the page if needed (may be the first call for the page).
if (!writable_first_) {
D3D12_DESCRIPTOR_HEAP_DESC new_heap_desc;
new_heap_desc.Type = type_;
new_heap_desc.NumDescriptors = page_size_;
new_heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
new_heap_desc.NodeMask = 0;
ID3D12DescriptorHeap* new_heap;
if (FAILED(device_->CreateDescriptorHeap(&new_heap_desc,
IID_PPV_ARGS(&new_heap)))) {
XELOGE("Failed to create a heap for {} shader-visible descriptors",
page_size_);
return kHeapIndexInvalid;
}
writable_first_ = new Page;
writable_first_->heap = new_heap;
writable_first_->cpu_start = new_heap->GetCPUDescriptorHandleForHeapStart();
writable_first_->gpu_start = new_heap->GetGPUDescriptorHandleForHeapStart();
writable_first_->last_submission_index = submission_index;
writable_first_->next = nullptr;
writable_last_ = writable_first_;
}
writable_first_->last_submission_index = submission_index;
index_out = current_page_used_;
current_page_used_ += count;
return current_heap_index_;
}
} // namespace d3d12
} // namespace ui
} // namespace xe

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@ -0,0 +1,151 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#include "xenia/ui/graphics_upload_buffer_pool.h"
#include <algorithm>
#include "xenia/base/assert.h"
#include "xenia/base/math.h"
#include "xenia/ui/graphics_upload_buffer_pool.h"
namespace xe {
namespace ui {
GraphicsUploadBufferPool::~GraphicsUploadBufferPool() { ClearCache(); }
void GraphicsUploadBufferPool::Reclaim(uint64_t completed_submission_index) {
while (submitted_first_) {
if (submitted_first_->last_submission_index_ > completed_submission_index) {
break;
}
if (writable_last_) {
writable_last_->next_ = submitted_first_;
} else {
writable_first_ = submitted_first_;
}
writable_last_ = submitted_first_;
submitted_first_ = submitted_first_->next_;
writable_last_->next_ = nullptr;
}
if (!submitted_first_) {
submitted_last_ = nullptr;
}
}
void GraphicsUploadBufferPool::ClearCache() {
// Called from the destructor - must not call virtual functions here.
current_page_flushed_ = 0;
current_page_used_ = 0;
while (submitted_first_) {
Page* next_ = submitted_first_->next_;
delete submitted_first_;
submitted_first_ = next_;
}
submitted_last_ = nullptr;
while (writable_first_) {
Page* next_ = writable_first_->next_;
delete writable_first_;
writable_first_ = next_;
}
writable_last_ = nullptr;
}
GraphicsUploadBufferPool::Page::~Page() {}
void GraphicsUploadBufferPool::FlushWrites() {
if (current_page_flushed_ >= current_page_used_) {
return;
}
assert_not_null(writable_first_);
FlushPageWrites(writable_first_, current_page_flushed_,
current_page_used_ - current_page_flushed_);
current_page_flushed_ = current_page_used_;
}
GraphicsUploadBufferPool::Page* GraphicsUploadBufferPool::Request(
uint64_t submission_index, size_t size, size_t alignment,
size_t& offset_out) {
assert_not_zero(alignment);
assert_true(xe::is_pow2(alignment));
size = xe::align(size, alignment);
assert_true(size <= page_size_);
if (size > page_size_) {
return nullptr;
}
assert_true(!current_page_used_ ||
submission_index >= writable_first_->last_submission_index_);
assert_true(!submitted_last_ ||
submission_index >= submitted_last_->last_submission_index_);
size_t current_page_used_aligned = xe::align(current_page_used_, alignment);
if (current_page_used_aligned + size > page_size_ || !writable_first_) {
// Start a new page if can't fit all the bytes or don't have an open page.
if (writable_first_) {
// Close the page that was current.
FlushWrites();
if (submitted_last_) {
submitted_last_->next_ = writable_first_;
} else {
submitted_first_ = writable_first_;
}
submitted_last_ = writable_first_;
writable_first_ = writable_first_->next_;
submitted_last_->next_ = nullptr;
if (!writable_first_) {
writable_last_ = nullptr;
}
}
if (!writable_first_) {
// Create a new page if none available.
writable_first_ = CreatePageImplementation();
if (!writable_first_) {
// Failed to create.
return nullptr;
}
writable_first_->last_submission_index_ = submission_index;
writable_first_->next_ = nullptr;
writable_last_ = writable_first_;
// After CreatePageImplementation (more specifically, the first successful
// call), page_size_ may grow - but this doesn't matter here.
}
current_page_used_ = 0;
current_page_used_aligned = 0;
current_page_flushed_ = 0;
}
writable_first_->last_submission_index_ = submission_index;
offset_out = current_page_used_aligned;
current_page_used_ = current_page_used_aligned + size;
return writable_first_;
}
GraphicsUploadBufferPool::Page* GraphicsUploadBufferPool::RequestPartial(
uint64_t submission_index, size_t size, size_t alignment,
size_t& offset_out, size_t& size_out) {
assert_not_zero(alignment);
assert_true(xe::is_pow2(alignment));
size = xe::align(size, alignment);
size = std::min(size, page_size_);
size_t current_page_used_aligned = xe::align(current_page_used_, alignment);
if (current_page_used_aligned + alignment <= page_size_) {
size = std::min(
size, (page_size_ - current_page_used_aligned) & ~(alignment - 1));
}
Page* page = Request(submission_index, size, alignment, offset_out);
if (!page) {
return nullptr;
}
size_out = size;
return page;
}
void GraphicsUploadBufferPool::FlushPageWrites(Page* page, size_t offset,
size_t size) {}
} // namespace ui
} // namespace xe

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@ -0,0 +1,79 @@
/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2020 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
#define XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_
#include <cstdint>
namespace xe {
namespace ui {
// Submission index is the fence value or a value derived from it (if reclaiming
// less often than once per fence value, for instance).
class GraphicsUploadBufferPool {
public:
// Taken from the Direct3D 12 MiniEngine sample (LinearAllocator
// kCpuAllocatorPageSize). Large enough for most cases.
static constexpr size_t kDefaultPageSize = 2 * 1024 * 1024;
virtual ~GraphicsUploadBufferPool();
void Reclaim(uint64_t completed_submission_index);
void ClearCache();
// Should be called before submitting anything using this pool, unless the
// implementation doesn't require explicit flushing.
void FlushWrites();
protected:
// Extended by the implementation.
struct Page {
virtual ~Page();
uint64_t last_submission_index_;
Page* next_;
};
GraphicsUploadBufferPool(size_t page_size) : page_size_(page_size) {}
// Request to write data in a single piece, creating a new page if the current
// one doesn't have enough free space.
Page* Request(uint64_t submission_index, size_t size, size_t alignment,
size_t& offset_out);
// Request to write data in multiple parts, filling the buffer entirely.
Page* RequestPartial(uint64_t submission_index, size_t size, size_t alignment,
size_t& offset_out, size_t& size_out);
virtual Page* CreatePageImplementation() = 0;
virtual void FlushPageWrites(Page* page, size_t offset, size_t size);
// May be increased by the implementation on creation or on first allocation
// to avoid wasting space if the real allocation turns out to be bigger than
// the specified page size.
size_t page_size_;
// A list of buffers with free space, with the first buffer being the one
// currently being filled.
Page* writable_first_ = nullptr;
Page* writable_last_ = nullptr;
// A list of full buffers that can be reclaimed when the GPU doesn't use them
// anymore.
Page* submitted_first_ = nullptr;
Page* submitted_last_ = nullptr;
size_t current_page_used_ = 0;
size_t current_page_flushed_ = 0;
};
} // namespace ui
} // namespace xe
#endif // XENIA_UI_GRAPHICS_UPLOAD_BUFFER_POOL_H_