[D3D12] Don't cull points and rectangles
This commit is contained in:
parent
8ad12480a4
commit
d7ed044be1
|
@ -453,7 +453,13 @@ bool PipelineCache::GetCurrentStateDescription(
|
|||
}
|
||||
|
||||
// Rasterizer state.
|
||||
uint32_t cull_mode = pa_su_sc_mode_cntl & 0x3;
|
||||
uint32_t cull_mode;
|
||||
if (primitive_type == PrimitiveType::kPointList ||
|
||||
primitive_type == PrimitiveType::kRectangleList) {
|
||||
cull_mode = 0;
|
||||
} else {
|
||||
cull_mode = pa_su_sc_mode_cntl & 0x3;
|
||||
}
|
||||
if (cull_mode & 1) {
|
||||
// More special, so checked first - generally back faces are culled.
|
||||
description_out.cull_mode = PipelineCullMode::kFront;
|
||||
|
|
Loading…
Reference in New Issue