[D3D12] Fix wrong comment about adaptive tessellation

This commit is contained in:
Triang3l 2020-04-09 22:26:47 +03:00
parent 0d010a2e3d
commit f365ab5e6d
1 changed files with 3 additions and 2 deletions

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@ -10,9 +10,10 @@ XeHSConstantDataOutput XePatchConstant(
XeHSConstantDataOutput output = (XeHSConstantDataOutput)0;
uint i;
// 1.0 already added to the factor on the CPU, according to the images in
// 1.0 added to the factors according to the images in
// https://www.slideshare.net/blackdevilvikas/next-generation-graphics-programming-on-xbox-360
// (fractional_even also requires a factor of at least 2.0).
// (fractional_even also requires a factor of at least 2.0), to the min/max it
// has already been added on the CPU.
// Direct3D 12 (goes in a direction along the perimeter):
// [0] - between U0V1 and U0V0.