Commit Graph

1178 Commits

Author SHA1 Message Date
stephena a0536fb450 First pass at allowing a max range for paddle emulation when using
the mouse or digital input.  This will fix those ROMs that don't
use much of the range on a real paddle, and as such have a huge
deadzone in emulation.

For now, only the Paddle class is modified.  Still TODO is add the
ability to change this from the UI (per-ROM, obviously).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3247 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 23:57:54 +00:00
stephena 5ec561a191 Fixed the last remaining C++11 "= default" for d'tors.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3244 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 19:07:11 +00:00
stephena 2aec7bc1b1 Converted classes in src/emucore to properly use C++11 '= default'
for destructors.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena fd8eb1aa1d Fixed more Coverity-reported errors. We're now down to a 0.02 defect
rate (0.5 or so is the average for a codebase of this size)!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-10 16:34:24 +00:00
stephena 336536745f More Coverity fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3236 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-09 17:08:52 +00:00
stephena 8b7043d74a More bugfixes as indicated by Coverity.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3235 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-06 18:12:17 +00:00
stephena 9e23bc3580 Some bugs indicated by running Stella through Coverity. Note that many
of these aren't actually bugs per-se, but are to follow good programming
practices.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-05 01:30:17 +00:00
stephena 47911eff21 Some cleanup of redundant spacing. Now that I'm free for basically the next month,
I'll be starting work on Stella again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-04 19:08:14 +00:00
stephena 3517259982 Fixed bug in reading paddle input from Stelladaptor; I was a little too
eager in code cleanup from 4.6.1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3229 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-28 15:27:34 +00:00
stephena 23cfae3025 Fixed error in MDM scheme; an IF condition was always true.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-12 15:49:55 +00:00
stephena c4b94f008d Fixed MDM bankswitch bug; it was only looking for addresses below $C00,
and ignoring mirrored addresses.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3225 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-11 14:51:50 +00:00
stephena f5eca188ce And the process starts again.
Added shortcut key to toggle TV scanline jittering, and have it default
to off.  I'd really like to enable it again eventually, or perhaps use some
of the code in the case where scanline jumps are *really* large (since it
seems to emulate the output for every TV I've ever seen).

Bumped version #.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-29 21:14:12 +00:00
stephena ef5f1bad4d More clang warning cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3209 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-15 15:50:25 +00:00
stephena 75893a6a3e Fixed some more C 'old-style-cast' code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3208 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-15 12:39:07 +00:00
stephena ffc9ac65a7 A few more fixes wrt the recent pruning for Visual Studio.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3207 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 22:18:55 +00:00
stephena 2ccebc9720 Oops, a little too much pruning, detected by compiling in OSX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3206 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:44:24 +00:00
stephena d83d91570e More clang warnings fixed; these apply mostly to 'old-style-C' casts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3205 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:33:50 +00:00
stephena 687b638437 Second pass at cleaning up warnings generated by -Weverything in clang.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 18:14:00 +00:00
stephena f539cef173 I decided to turn on '-Weverything' compiler flag in Clang++ to
see what errors are present in the code.  This is the first pass
in cleaning up the errors it found.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-13 23:23:12 +00:00
stephena 92fcba53a5 Fixed a few code warnings in the new jitter code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3201 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-12 18:51:35 +00:00
stephena a331fb228b Added emulation for frame 'jitter' based on inconsistent scanline
counts.  Thanks to Spiceware for the idea and implementation.

Tweaked 'MDM' autodetection; the identifying string can be in
either bank 0 or bank 1 (or both).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-11 22:46:13 +00:00
stephena 74b2a209e2 Cleaned up some code in Thumb ARM emulator, and clearly marked compiler
warnings that should eventually be fixed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3193 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 21:19:10 +00:00
stephena 38dce5194e Some minor improvements, self-documentation, etc.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3191 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 18:07:04 +00:00
stephena f1a10c3143 Eliminated superfluous drawTIA() method, made it inline.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3187 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 17:33:38 +00:00
stephena e456406b69 Fixed OSX snapshot bug; the TIA image wasn't being completely drawn before
taking a snapshot.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3186 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 14:46:52 +00:00
stephena 05623c52eb Remove several BSPF defines that are obsolete.
Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3185 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-11 22:03:12 +00:00
stephena 4792b534d5 Fairly large commit, but basically it is only enabling the 'override'
C++11 keyword.  This makes developing/maintaining class hierarchies
more manageable.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3182 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-10 18:59:03 +00:00
stephena 74cf5e6f5f Changed 'Swap' to 'Toggle' in the names of the Event class for toggling
certain other events.  A small change to be sure, but the name more
appropriately describes what the event does.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3181 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-29 11:41:22 +00:00
stephena 7350e8f6c1 Added mappable events for toggling TV color type and left/right A/B difficulty.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3180 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 22:32:36 +00:00
stephena 26e9f15b86 Changed 'hidecursor' to 'cursor', and allowed it to set cursor visibility
for UI and emulation modes separately.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3179 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 18:16:33 +00:00
stephena 8dbd5d7f48 Converted more new/delete pairs to unique_ptr. This actually made me notice
a memory leak where the Console was never being deleted.

For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array.  Again, this enables automatic deletion when the object
goes out of scope.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 20:02:32 +00:00
stephena c7ef1607be Some code cleanups.
Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.

Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-13 23:58:37 +00:00
stephena c5819cae46 In my never-ending attempt to eliminate pointers whereever possible,
change all throws of 'const char*' to runtime_error.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 20:44:09 +00:00
stephena 99f88719e5 C++ streams can now use a 'string' filename; it no longer has to be 'const char*'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3167 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 17:37:58 +00:00
stephena a8a30a1746 Cleaned up I/O in a few places, using C++ streams where appropriate.
For those reading these logs, I hope to get back to Stella development soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-11 00:26:13 +00:00
stephena e9e3670134 Fixed shadowing of local variables.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-28 20:18:44 +00:00
stephena e7fb7318fb Bumped version #.
Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().

Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class.  Note that this isn't absolutely
necessary, but is considered good form.  I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-26 19:02:42 +00:00
stephena 5c23739f00 Snapshots now work in PAUSE mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 21:53:28 +00:00
stephena 6d8b115b34 Removed concept of single vs. double buffering, and simply update the frame
on every call to FrameBuffer::update().  This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes.  The code to do
this was just too fragile, and not worth the extra effort.

This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 17:36:46 +00:00
stephena 2549e4f4c1 Fixed error messages in state loading, and reverted some C++11 features
so that Stella is supported in GCC 4.8.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3144 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-02-06 16:34:01 +00:00
stephena ebfc207d3e Fixed bug in closing SerialPort explicitly; it takes care of closing itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3142 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-24 16:28:06 +00:00
stephena e1dae564e2 Forgot another ROM from RomHunter v10.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3141 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 22:32:00 +00:00
stephena b52c866a64 And so it begins again; bumped version #.
Added 'Reindeer Rescue' 2005 Holiday cart to properties database.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3140 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 21:43:37 +00:00
stephena c03bb5dc6b Added patch support to 'WD' scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3136 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:50:18 +00:00
stephena df5f3c1c5a Updated ROM properties database to RomHunter v/10.
Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.

Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5).  This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:21:30 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena 0afe070d9c Fixed crash on loading state files; try/catch was missing for the first
bit of data loaded from the file.

Changed Serializer class to unique_ptr, eliminating d'tor.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3130 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:23:06 +00:00
stephena b729a8013f Updated ROM database yet again for WD ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3128 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 02:00:08 +00:00
stephena 14f2779763 Updated ROM properties for PP ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3127 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-30 15:36:52 +00:00
stephena 22abe68097 Updated ROM database, fixing ROM info from the last commit.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3126 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 22:36:54 +00:00
stephena d7c7be76d9 Finalized 'WD' scheme, and added ROM properties entry for associated ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3125 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 22:26:20 +00:00
stephena 3da47efe59 Fixed bug in 'WD' scheme; bankswitching is only supposed to trigger on
reads from $30 - $3F, whereas it was triggering on *all* TIA reads.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3124 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 20:17:35 +00:00
stephena 1460947005 Move ZipHandler from OSystem directly into FSNodeZip class, since it's the
only class that uses it.  This is in preparation for improvements to ZIP
file handling.

Use emplace_back instead of push_back in several places, as it's faster.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3121 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-26 17:19:36 +00:00
stephena 233fd75522 Added dialog showing internal joystick database, with ability to
completely remove (currently unplugged) sticks from it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3115 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-23 00:44:09 +00:00
stephena 3b02c309c1 Fixed bug in adding multiple joysticks with the same name, and
bumped version # for next beta test.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3114 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-21 16:47:50 +00:00
stephena 7fee57808c Dynamic joystick add/remove/mapping is now working again. Or at least
it is on all my test systems with 4 different controllers.  We still
need bugtesters for this ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3112 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-21 00:42:52 +00:00
stephena 04b99e3503 Fixed some shadowed variable warnings detected by Xcode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3111 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-20 22:59:43 +00:00
stephena f5ceb39149 Cleaned up the various methods for setting default mappings for the keyboard
and joysticks.  It's now easier to read/follow, and has less code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3110 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-19 21:32:19 +00:00
stephena b0e27be2e3 Replaced a few macros with lambdas.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3109 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-13 23:00:50 +00:00
stephena 6c900cdec5 Some minor code cleanups, and converting 0 to nullptr.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3106 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-13 21:00:33 +00:00
stephena 31ca88d283 Changed CartWD hotspots from $30 - $3F of the cart RAM area to the TIA area (I really need
to learn to read the specs more closely).  Changed hotspot change to trigger 3 cycles after
initiated instead of 3 address changes.

Added CartWDWidget debugger class, to view/change cart-specific functionality from within
the debugger.

Still TODO is CartWD patching.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3105 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-13 19:45:18 +00:00
stephena 068f07d919 A few optimizations, and removal of some dead code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3101 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-23 18:53:11 +00:00
stephena 763143544b Updated Visual Studio project for new 'WD' scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3099 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:54:41 +00:00
stephena b1609e05eb We can't have simply 'Experimental' in the cart list; there needs to be
something else to differentiate them.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3098 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:41:21 +00:00
stephena 2f82e32fe5 Renamed experimental bankswitch scheme to WD.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3097 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:37:21 +00:00
stephena fdc54072f4 Second pass at the new experimental scheme; it's a little closer now.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3096 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:01:06 +00:00
stephena 10fbcdc00c First pass at implementing a new experimental scheme for a previously unreleased ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3095 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 15:53:51 +00:00
stephena fb4332a0c7 Catch very early fatal warning from SDL when it can't even initialize itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3094 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-20 14:20:03 +00:00
stephena c8400dcfe6 Fixed debugger 'reset' command help documentation.
Renamed 'Vlist' to 'VarList', since it's more descriptive.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3092 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 22:29:33 +00:00
stephena 37d9c6c99f Converted from C-style 'typedef' to C++ 'using' where appropriate.
I find the newer syntax more readable, since it acts exactly like
an assignment statement.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3088 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 12:10:45 +00:00
stephena 0d5ae3acf5 Added ability to save continuous snapshots per frame to Shift-Alt-s.
Eventually this may lead to proper movie output.  Thanks to SvOlli
for the code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3087 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 00:03:11 +00:00
stephena cf10f4c24f Now that we're using C++11 and cstdint is standard, we no longer need to
worry about inttypes.h and associated defines.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3085 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-17 20:57:15 +00:00
stephena 3a04afcf96 Use BSPF-defined datatypes where appropriate.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3083 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-17 14:17:19 +00:00
stephena f12732042a Updated Visual Studio for recent class removal.
Removed constexpr, since VC++ 2013 doesn't support it yet.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3076 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-16 16:50:46 +00:00
stephena 29fe39dd99 Made M6502 own all breakpoint/trap info instead of sharing pointers to
it with the debugger (this eliminates more new's and empties another d'tor.

Re-wrote PackedBitArray to use a bitset instead of home-made code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3075 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-16 16:13:58 +00:00
stephena c997fc3001 Converted M6502 class to use unique_ptr Expressions, and removed some dead code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3074 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-16 00:28:39 +00:00
stephena 690b681fe7 Convert FrameBuffer/FBSurface to use shared_ptr instead of raw pointers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3072 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-15 18:29:13 +00:00
stephena 4544f59b53 Replaced #define'd macros with lambdas where possible. Did I mention
I also love lambdas?

Minor cleanups to other parts of the code (missing virtual, cleanup
d'tors, move methods from public to private, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3071 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-10 23:35:24 +00:00
stephena 49eadb7463 More conversions from normal for to range-based for. Yes, I really love
range-based for that much.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3070 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-10 21:59:56 +00:00
stephena b863b55594 Some more optimizations and small code cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3066 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-10 16:13:28 +00:00
stephena 4c9e139fcc Cleaned up the OSystem code for managing Console and Debugger, removing
stuff from destructors and using unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3063 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 22:03:50 +00:00
stephena db139bef1a Converted FrameBuffer surface storage to unique_ptr. In the process,
I realized that they didn't need to be stored in a map, since the integer
ID was never actually being used.  This must have been part of a proposed
API that I've since deleted??


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 15:10:47 +00:00
stephena 92aa5c2e36 Just when I thought there were no more cleanups to do ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3059 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 03:05:19 +00:00
stephena 4f91fd96ed A few more optimizations. It looks to be close to the end of the conversion.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3058 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 23:50:23 +00:00
stephena b89dfa7436 Updated OSX project file, fixed some minor compile warnings,
and bumped version # to 4.5 for the next release (whenever it
may happen).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3057 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 22:40:50 +00:00
stephena 7b9169c18d Convert all arrays in the codebase to vectors, so that we get all
the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out.  And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 21:27:36 +00:00
stephena 740eeed579 You know what's better than adding move semantics and initializer
lists to the Array class?  Completely deleting all that code and
using a std::vector directly :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3054 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-07 23:28:40 +00:00
stephena affd95d94e Removed home-grown sharedptr class for the real thing.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3044 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-05 15:56:27 +00:00
stephena 73badae2d0 OK, this is the last commit about pointers for the CompuMate stuff.
Again, still learning the best way to use C++11 here.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3042 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 23:26:23 +00:00
stephena 51737b9720 Still learning the difference between shared and unique pointers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3041 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 22:03:40 +00:00
stephena 7e25d13b13 OK, this is the last pointer change for Console; the d'tor is now empty.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3039 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 00:52:00 +00:00
stephena a48c4fc6a8 A slight restructuring of the Controller classes, to fix CompuMate
support broken in rev 3034.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3038 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 00:34:56 +00:00
stephena 03f760cceb A few more nullptr and unique_ptr fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3037 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 17:36:28 +00:00
stephena 3949101fb7 Some 'nullptr' updates to Cart classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3036 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 17:16:43 +00:00
stephena 6f5c5b2df5 Integrated NullDevice into one header file.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3035 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 16:39:26 +00:00
stephena 5dbb2e4261 More pointer rearrangment for Console class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3034 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 16:24:05 +00:00
stephena a21f3be6e4 Turned variable into static constant in M6502, since it has never changed
since Stella was created.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3033 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 13:22:57 +00:00
stephena 79ada8685c The long march to converting Stella to C++11 has finally started. Already,
I've found and fixed a few memory leaks.  You will need an up-to-date compiler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:40:20 +00:00
stephena bd1a391eb3 Fix warning in VC++.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3030 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:02:02 +00:00
stephena 27e005d7a5 Final batch of fixes from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3024 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-27 14:41:46 +00:00
stephena d891357cad More cleanups from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3021 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 19:51:02 +00:00
stephena 958d8940fc Pass OSystem and DialogContainer as reference instead of pointer in
all GUI classes.  This makes sense, since the underlying classes
were returning them as references anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3019 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 17:45:42 +00:00
stephena 09912c689b A few more pointer to reference conversions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3018 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 16:19:58 +00:00
stephena af33538d5a Some cleanup of the Random class, and converting several classes
in emucore to use references instead of pointers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3017 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 15:54:02 +00:00
stephena 1a09d37d1b Speed up accesses to System by using constants. It's fine to make
a class more generic, but when it's never used, all it does it slow
things down.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3016 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 00:40:27 +00:00
stephena 6d753fd335 CPU registers can be selectively randomized with cpurandom option.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3014 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-23 15:52:39 +00:00
stephena 920dcdb8a5 More const cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3011 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 23:02:20 +00:00
stephena f8be548312 Fixed bug in initial size for the debugger; it would sometimes try to use a size larger
than the desktop.

Some code cleanups; add const and optimize some methods.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3010 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 22:12:50 +00:00
stephena fe1713ee87 Fixed some warning that showed up in gcc but not clang++, and vice
versa (I guess it's useful to test under multiple compilers).

Bumped version # for next test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3008 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-18 15:57:03 +00:00
stephena 537eef7384 'cpurandom' includes the SP register, and is now turned off by default.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3005 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-13 23:59:49 +00:00
stephena c21220ce2c Joysticks are now detected dynamically, meaning that they can be added/removed
while the emulator is running.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3002 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-13 22:37:15 +00:00
stephena 5959f69405 MDM scheme now uses hotspots from $800-$BFF instead of $800-$FFF.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-01 22:36:15 +00:00
stephena ab2e086fe0 Minor cleanup of d'tor in various classes, removing d'tors with no
implementation, and using virtual d'tor only when absolutely necessary.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3000 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-29 20:39:28 +00:00
stephena 33047a286b MDM now triggers a bankswitch on hotspot writes, which was
actually in the original spec.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2999 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-29 19:34:24 +00:00
stephena 56d84a3c04 Fixed some dead code warnings generated by llvm scan-build.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2992 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-06 00:33:17 +00:00
stephena 4b6f589a4e Re-added 'uipalette' option.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2989 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-03 13:27:33 +00:00
stephena 8c3c668276 Applied multi-monitor fix from Magnus Lind.
Bumped version # for 4.1 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2987 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-01 21:17:33 +00:00
stephena adce15f86e MDM carts were only working with 16 banks, due to overflow in a 16-bit int.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2985 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-01 14:56:06 +00:00
stephena ddafc3a650 Added cart debugger tab for 'MDM'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2981 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-29 15:33:04 +00:00
stephena f6dd1ba27b The ROM launcher now uses a separate FBSurface for snapshots, so that
any-sized PNG can be loaded and then scaled to the available space.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2979 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-28 14:21:44 +00:00
stephena 8da55d8eac Added infrastructure to attach a surface to a dialog, so that it can be rendered
on top of the dialog surface.  This is useful when the surfaces are using
different resolutions, and we don't want to draw the exact overlaying surface
pixels directly into the the dialog surface.

For now, this is most useful for rendering snapshots in the ROM launcher, and 
eventually it will allow arbitrarily-sized images to be scaled (in hardware)
to the picture area of the launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2978 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-24 21:47:51 +00:00
stephena 5a89990cc1 Add some extra logging to SDL Init and joystick handling, in an attempt
to debug joystick issues that some users are having.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2977 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-15 15:13:00 +00:00
stephena fa6127d53a Added 'MDM' bankswitch scheme from Edwin Blink, as documented in the AtariAge thread:
http://atariage.com/forums/topic/56073-cheap-2k4k-x-in-1-menu-driven-multicart-for-atari-2600

Fixed declaration of bankswitch type so it isn't in two places, which necessitated
modiying two files and keeping them in sync.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2974 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-14 00:03:56 +00:00
stephena 05f455789e Changing banks in the DASH debugger tab is now working.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2968 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-31 17:05:21 +00:00
stephena af254b3d85 Fixed DASH bug when changing banks; the debugger didn't recognize the change,
and hence didn't re-disassemble.

Fixed long-standing bug in the debugger disassembly; addresses marked as $F000
(or equivalent) were never being highlighted in the disassembly view.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2967 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-31 15:54:14 +00:00
stephena cced0aef33 The DASH debugger tab now correctly shows the state of all banks/segments
currently in use.  Still TODO is activate the 'Commit' buttons, so that
the banks can be changed from the UI.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2966 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-29 22:37:17 +00:00
adavie 301926ebfc Implemented autodetect for DASH scheme.
Requires 'TJAD' to be present in ROM.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2965 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-29 13:25:23 +00:00
stephena 21eff3b800 First version of DASH debugger tabs. The bankswitching tab is still a WIP.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2964 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-29 00:29:02 +00:00
stephena 9f172cbb42 Fixed potential bug in Cartridge API; renamed bank() to getBank(),
since there are issues with mixing overloading and virtual functions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2963 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-28 13:40:37 +00:00
stephena 82ef198585 Fixed DASH scheme to work according to spec; it now works with the
test ROM from Thomas.  Still TODO is work on patch support, and add
debugger tabs for bankswitching and extra RAM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2962 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-26 20:32:33 +00:00
adavie 756a55fd82 Updated the comment/explanation of the bankswitch scheme so that it reflects our current thinking on how the scheme should work.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2961 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-25 11:03:27 +00:00
stephena 2f4a3e7966 Cleaned up the Cartridge::bankXXX API. Carts which are non-bankswitched
or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.

Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2960 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-24 17:15:28 +00:00
stephena ef183beab7 Slight cleanup of the System::PageAccess API. Since all c'tor calls will
*always* pass in 0,0,0 for the various bases, it is redundant to pass that
data in on each invocation.  So now the c'tor does it automatically.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2959 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-24 16:24:27 +00:00
adavie c83b8f7d7e Fixed RAM crash. I had neglected to allocate RAM after 'myImage' ROM section. Whoops. Now passes my very simple write stuff to a few locations, and read back.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2956 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-24 11:41:19 +00:00
stephena 06e99c8719 For now, disable entering menu mode on window minimize, since it
may be causing problems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2952 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-02 11:57:27 +00:00
stephena c8eed372db Updated Windows code to specifically load an icon, otherwise the default window title icon is used.
For the Windows release packages, the VS 2013 runtime libraries are now installed with Stella, so the user doesn't need to manually install vcredist.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2944 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-30 22:46:33 +00:00
stephena 534f7680e6 Updated changelog and some dates.
Updated to latest PNG code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2942 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-30 14:38:18 +00:00
stephena e3cc672368 Added an oft-requested debugger feature: add buttons to the AtariVox/SaveKey
controller area to reset the EEPROM to default values.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2937 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-29 23:25:53 +00:00
stephena 2dccc2df15 Partially reverted FrameBuffer changes, since it *still* didn't fully
fix issues in Ubuntu Unity, and caused CPU usage to spike to 100% in
all other tested platforms.  So for now, I'm putting it back to low
CPU usage for all other platforms (Linux w/o Unity, OSX, Windows, etc),
and treating this as a Unity bug (which isn't unheard of).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2935 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-23 15:34:25 +00:00
stephena da86a3b175 Removed the last remains of dirty-rect updating from the FrameBuffer.
This code was originally there for software mode, where it was very
expensive to update pixels, so it was done as little as possible.
However, it was also a bit of a hack, and sometimes interfered with
double-buffered hardware rendering.  So now showing the various UI's
will burn slightly more CPU, but will be guaranteed to work under
all conditions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2934 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-21 20:51:08 +00:00
stephena 78f5a2acef Reworked the PNG save code a little, making it more abstract and not
having to know about TIA, Properties, etc.  Basically, it now saves
a snapshot of either the FrameBuffer or an FBSurface, and adds 
text comments passed into it.  The contents of the surface and comments
are no longer calculated (or known) by the PNG code.

This is in preparation for saving FBSurface from anywhere, which will
help in the debugger for taking snapshots.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2928 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-19 16:45:07 +00:00
stephena 2d32f3d39a Fixed rendering issues in OSX, by never destroying and re-creating the window.
This sometimes results in a window resize being visible, but better that than
an outright crash.  This issue has been reported to the SDL mailing list,
so this fix may be backed out in the future.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2927 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-17 11:49:38 +00:00
stephena 61972b350a Finally some love for the OSX port. The Xcode project now compiles and runs,
and contains only one Objective-C warning (more research required).  There
are also some fixes for minor warnings.

There are still some issues, though.  First, SDL2.0.3 has to compiled
manually, as the public binaries don't work (this is documented and
a bug reported on the SDL mailing list).  Second, fullscreen->window
transition is causing a crash, which I still need to track down.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2926 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-16 16:34:48 +00:00
stephena 05c007cbae Made StellaMod an actual enum, rather than simply typedef'ing
to SDL mod.

Added a hack/fix for Alt-key combos being printed in the debugger
prompt (ie, when stepping though a frame with Alt-f, the 'f' character
was shown in the prompt).  This will be fixed when PromptWidget
becomes an EditableWidget (not for the 4.0 release).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2922 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 19:34:35 +00:00
stephena 5c75ff1c15 Finally added a large patch from SpiceWare which adds an extended
cart RAM tab to the debugger.  This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 16:28:28 +00:00
stephena d275773413 OK, I originally intended to fix FrameBuffer::scanline for SDL2,
which I though a just a one or two-liner equivalent to glReadPixels.
Turns out that SDL2 doesn't return 24-bit RGB data (only 16 or 32-bit),
so the PNGLibrary had to massage the data.  In the process, converted
the PNG saving functions to actually use PNG library functions, which
greatly simplified converting packing from 32 -> 24-bit.  Historically,
the PNG save functions were written before libpng was a requirement,
so they were hand-rolled.  Once libpng was integrated into the codebase,
it didn't make much sense to not use it anymore.

So an expected two-line code fix became this commit ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2919 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 13:35:41 +00:00
stephena 6cb3b5c58a Fixed typo in default assignment of key mapping for keypad 0.
It looks like this bug has been present for a long time.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2917 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-11 16:11:10 +00:00
stephena 0b74f63a44 Some more removal of SDL-specific code from the emulation core.
The EventHandler now queries EventHandlerSDL2 for names of keys
instead of keeping a list itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2916 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-11 16:06:17 +00:00
stephena 90248b2701 First pass at converting text input to the new SDL2 scheme. Basically,
the old way mixed both single-key events and Unicode input into one
method, and the new way separates them (using a new handleText method).

Currently it seems to be working fine in the ROM launcher (yay!, I
can now quickly jump to ROMs by name again).  There are still some
issues in the debugger, which I'll work on next.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2913 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-10 16:43:35 +00:00
stephena d66226c210 Fixed 'magic number' issues when creating a System for the Console.
Technically, the magic numbers are still being used, but now they're
no longer exposed outside the System class by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2912 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-09 16:35:19 +00:00
adavie d0092580e0 Bankswitching for ROM banks now working OK.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2911 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-06 23:29:00 +00:00
adavie 68c3c42254 first "working" DASH code
resolved "access" initialisaation. Bizarre stuff and a bit of handwaving magic, but at least it runs the test ROM as a "DASH" version now.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2910 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-06 14:52:10 +00:00
stephena 80bbfadb4c Fixed grabmouse and show cursor to match Stella 3.9.3 functionality.
Added 'hidecursor' commandline option, to always disable showing the
mouse cursor (useful for fullscreen-only frontends).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2908 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 16:01:45 +00:00
adavie f7f80ff05b fixed shift for ROM bank size
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2907 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 15:29:51 +00:00
adavie f99afe12dd rewrite 3E/3F functionality and optimal usage of ROM when RAM blocks overwrite.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2906 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 14:29:33 +00:00
stephena d09ac569e5 Finally have fullscreen/windowed mode switching working.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2904 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 12:15:54 +00:00
adavie 053ce36518 fixed a minor bank usage init inconsistency
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2903 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 21:21:11 +00:00
adavie abdd770e38 Adjusted bank() and bankCount() functions according to advice from SA.
removed 'myCurrentBank' -- this has no meaning in this scheme.
Adjusted load() to switch in each bank as it is loaded
removed comment/questions to SA and replaced per advice.
added a few TODO comments.
reformatted some of the comments back, as per discussion

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2902 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 21:17:54 +00:00
adavie cacecbeddd Must remember to build before commits. Sorry.
Fixed erroneous constant duplicate

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2901 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 14:11:01 +00:00
adavie 40c8c81245 autoformatted. still stabilising to stella standard.
Tabs removed, replaced with 2-char spacing. 
constants for bit masking added
corrected the patch code for the bit-allocations for RAM/ROM banks switch


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2900 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 13:53:49 +00:00
adavie 6d6dd7632f modified poke to handle the new bank encoding (a single byte, with the RAM/ROM bit encoded).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2899 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 13:04:35 +00:00
adavie d4bed6da4b Comment fixes, and modifcation to a single hotspot for banswitching.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2898 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 12:06:12 +00:00
adavie 009b36bd5c Modified for a single hotspot, as the bank switching is encoded in the value written to the bank address anyway.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2897 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 12:05:00 +00:00
stephena c774f19fd0 Changed enum back to static const, as per the authors original intent.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2896 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 11:39:45 +00:00
stephena e81f2b0ffd Added preliminary support for DASH bankswitching scheme by A. Davie.
This hasn't been tested yet, since no ROMs currently exist.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2895 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-02 20:41:19 +00:00
stephena 8f2123a5bf Aspect ratio correction is now properly applied to the TIA in windowed
and (simulated) fullscreen mode.

Fullscreen mode is now simulated in that it creates a window that matches
what would appear in fullscreen.  The next thing to do is actually have
the backend create this fullscreen mode correctly.

Changed 'gl_fsscale' to 'tia.fsfill' to more properly indicate what the
option does.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2894 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-02 14:34:12 +00:00
stephena 38b586ae7b Fixed missing initialization of FBSurface attributes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2892 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-14 22:29:53 +00:00
stephena d04c42580b TIA rendering and Blargg/scanline effects are now working again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2891 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-14 22:04:59 +00:00
stephena c8b27ec114 Some pretty huge changes right across the board.
Changed pointers to references in c'tor calls, making things a little safer.

Removed FBSurfaceTIA, since it was tied too closely to SDL itself.  Added a
class called TIASurface that is functionally very similar, but is more generic
and accessible by the FrameBuffer directly.  Eventually, this class will take
responsibility for all things related to rendering the TIA image (Blargg TV
effects, phosphor mode, etc).

TIA rendering is currently borked; fixes will follow ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2889 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-12 23:34:25 +00:00
stephena d57184a4fc Fixed loading of PNG images in the ROMInfoWidget.
Added fallback to FBSurface::drawSurface() in case certain ports don't
want to implement it natively.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2888 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-09 17:44:04 +00:00
stephena e31274c753 When obtaining FBSurface bounding rects, use references instead of constantly
creating new instances of GUI::Rect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2887 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 20:21:07 +00:00
stephena 3a60412706 Fixed framebuffer overlay display; the messages weren't being scaled correctly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2886 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 20:02:47 +00:00
stephena b068b3299f Removed some obsolete references to OpenGL.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2885 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 11:15:00 +00:00
stephena 68df6fe891 Move the scaling, streaming and blending options directly into FBSurfaceSDL2,
making this class more robust, and enabling it to be used for either UI
surfaces or TIA surfaces.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2884 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-04 20:21:16 +00:00
stephena b418d5a4f5 Changed FBSurface API to access/modify source and destination rendering
rectangles.  Now that the underlying rendering is hardware accelerated,
this API more closely matches what is actually occurring.  As well, it
makes things easier comprehend: 'src' rect is the actual surface data,
and 'dst' rect is its final output onscreen (scaling, etc being applied).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2883 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-04 16:59:11 +00:00
stephena 0110cd829e Fixed some minor compile issues, and updated UNIX build files to
actually use SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2882 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-03 17:48:25 +00:00
stephena bf283001ee Some API comment fixes, and renamed FBSurface::update() to render(),
to more clearly indicate its intent.  It looks like
FBSurface::drawSurface() is essentially the same thing, and will
probably be removed.

Fixed header issue in OSX code, that wasn't detected until moving
to Xcode 5.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2881 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-02 15:58:57 +00:00
stephena 3914b15e9b Yet more upheaval of the FrameBuffer/surface code. Moved most of the
functionality of FBSurfaceUI into FBSurface directly, since there was
absolutely no need of the SDL-specific code to know about underlying
FrameBuffer-specific stuff.  This makes a clear separation between
SDL and the core code, making porting easier in the future.  As a
result, renamed FBSurfaceUI as FBSurfaceSDL2.

Eventually, FBSurfaceTIA will disappear completely, being integrated
into FBSurface and FBSurfaceSDL2.  Again, the logic for drawing the
TIA and using Blargg, etc has absolutely no place in SDL-specific
areas of the code.

When this conversion is complete, I see FrameBufferSDL2 and FBSurfaceSDL2
as being thin wrappers around SDL-specific functions that simply push
pixel data to the video system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2880 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-02 13:17:24 +00:00
stephena 4654975341 Some updates for compiling in the latest version of Visual Studio (2013).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2879 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-01 23:15:17 +00:00
stephena e7719c334e And now that the FrameBuffer class is partially working, time to break
things again :)  Work continues on refactoring the FBSurface code, and
moving thing out of the xxxSDL classes that don't really have anything
to do with SDL.  This will also make it easier to port Stella to other
graphical toolkits.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2878 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-30 16:53:21 +00:00
stephena 61689a9563 The TIA windowed zooming modes now work (using Alt-minus and Alt-equals).
Rearranged some of the desktop size code, to be more consistent with the
new API.

Beginning to remove the old assumptions that a smaller screen than 640x480
could be used.  In the 4.0 release, the smallest (internal) screen
supported will actually be 640x480, and if the real desktop can't display
it, then it will be scaled down.  This is one of the nice benefits of
killing pure software rendering support, and letting the hardware just
draw the screen as it likes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2877 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-29 14:52:35 +00:00
stephena 0c3b9f1443 OK, just checking in to let everyone know that I haven't abandoned the SDL2
conversion.

There are changes all over the FrameBuffer classes.  Still TODO is
TIA resizing in windowed mode, and all fullscreen modes.  The infrastructure
is close to completion, and it should be pretty easy to get the framebuffer
stuff done in the next week or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2876 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-28 16:47:10 +00:00
stephena bc9e50f0f1 Updated some documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2873 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-12 16:56:15 +00:00
stephena d0d04948c7 The keyboard now works in TIA emulation mode. Still TODO is get ASCII
characters working, so the UI can be used.

SDL Window events are now sent to the EventHandler core.  For now, only
the window expose event is handled (redraws window if it's been hidden).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2872 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-09 19:22:04 +00:00
stephena 0b3bf4b659 The framebuffer now recognizes double-buffering based on whether the render backend is accelerated, and the refresh method uses this to refresh buffers. This fixes the flashing that appears in OpenGL in Windows and OSX. Interestingly, Direct3D in Windows and OpenGL in Linux didn't exhibit this issue.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2871 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-08 22:57:16 +00:00
stephena c878fd926d More work on FrameBuffer, to fix flashing issues in some renderers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2870 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-08 22:15:02 +00:00
stephena 28a335b9ea The OSX build files now support (and probably require) Xcode 5!
There's still quite a few issues to fix, but at least it compiles
and runs Stella correctly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2869 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-08 00:44:30 +00:00
stephena 9da99f56d2 The 'video' commandline option now allows to select between different
renderer backends (in SDL).  This allows to select software mode (not
recommended) or Direct3D/OpenGL in Windows.

The app icon is now loaded in Windows.

Cleaned up the VideoDialog UI, removing references to double-buffering
and OpenGL-specific settings.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2867 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-07 22:12:39 +00:00
stephena 81347af093 Fixed joystick messages, to properly indicate when no joysticks are present.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2866 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-07 18:19:09 +00:00
stephena fdf9ed708a Removed concept of 'base' surfaces, which was an optimization for software rendering.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2862 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-02 02:02:00 +00:00
stephena a58fb7165e The 'center' and 'vsync' options are now honoured. Many commandline
options have changed names.  In particular, all tia-related options
now start with 'tia.'.  This includes most of the old options that
started with 'gl_'.

Changed the names of all tv-effects options from starting with 'tv_'
to 'tv.', to match the name changes elsewhere.

Some work on the documentation to reflect the latest changes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2858 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-28 21:21:50 +00:00
stephena 7bebe7263d Some more work on Blargg scanlines; it's still not correct, but closer
than before.

Fixed compile issue for joystick support (thanks to email from D. Church).
Joystick support still isn't tested, so no guarantees it will work.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2857 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-22 17:31:16 +00:00
stephena a1ea1b0c96 OK, SDL2 is in the building! This is the first pass at porting the code
to SDL2.  For now, there are many things broken, namely keyboard handling
and fullscreen modes.  But the launcher does show up, allows to start a
game and enter/exit the debugger, etc.

The code will only compile on Linux for now, and sometimes maybe not even
then.  Expect breakage on a regular basis over the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2854 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-19 15:34:22 +00:00
stephena 46733e32c0 Fixed some minor compile warnings for OSX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2853 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-17 00:11:01 +00:00
stephena b2370205ca Fixed minor compile issue for OSX build, and removed the non-Intel
build files (sorry, there's no PPC support for Stella 4.0 using
SDL2).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2851 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-15 22:55:36 +00:00
stephena 5a48bf0311 Fairly large reorganization of the EventHandler class, separating out
SDL-specific code into its own EventHandlerSDL2 class.  This is part
of a larger reorganization of the codebase, to completely remove
SDL-specific code from src/emucore, and make it easier to port to SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2850 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-15 21:37:29 +00:00
stephena 45d0740819 Some reorganization of the FrameBuffer classes, to move all SDL-related stuff
into FrameBufferSDL2 only.  This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2846 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-05 22:09:57 +00:00
stephena 37b30e7b66 Some cleanups of the FrameBuffer class; 'uipalette' is no longer suported.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2845 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-31 16:23:10 +00:00
stephena 53c053a2d9 Ported 3.9.3 changes to trunk.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2844 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-20 21:02:20 +00:00
stephena 7c4a0a331d Added new bankswitch code from 3.9.3 (RevEng and CPUWIZ) to trunk.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2837 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-17 15:39:11 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena 9137b93c80 Some more code pruning. Basically, all classname references to OpenGL
have been changed to 'SDL2'.  From this point on, the OpenGL-specific
code will be removed, and replaced by SDL2-specific hardware-accelerated
code.

Cleaned up (mostly) the API of FrameBuffer vs FrameBufferSDL2.  Since the
FrameBuffer class is an emucore object, it should have no knowledge of SDL,
or any particular rendering toolkit for that matter (just in case we want
to move to SDL3 eventually :) ).

At this point, all checks for OpenGL have been removed, so if you don't
have it on your system, Stella will fail to compile and/or run.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2832 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-28 00:51:10 +00:00
stephena 40f9da7839 The first casualty of code pruning; specific code for window
centering has been removed (SDL2 provides this natively).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2831 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 20:59:23 +00:00
stephena 01f7c2c2f3 Renamed 'Win32' in various locations as 'Windows', to be more
in line with the other ports.  Besides, the code now also supports
64-bit Windows, so the name was incorrect anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2830 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 20:41:24 +00:00
stephena a911a5b368 And so it begins. This is only symbolic ATM, but I've now killed
software rendering support.  I've been wanting to do this for years,
and finally the time has come.  So for now, you need OpenGL for Stella
to build and run.

Expect major breakage over the next few months, as I port to SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2829 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 19:47:15 +00:00
stephena e4dce0d897 Updated included PNG library.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2826 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-13 10:46:21 +00:00
stephena 963c5d621b Changed 'dbg.boldfont' to dbg.fontstyle', which allows to use a combination
of bold and normal fonts within the debugger UI.  Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2820 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-26 13:01:29 +00:00
stephena ecacdcf5f2 The 'usemouse' option now allows to use the mouse as a controller
only for analog-type devices (paddle, trackball, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2819 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-24 18:40:02 +00:00
stephena 8aa736b35a Added ability to use bold fonts in the debugger.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2816 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-24 15:51:37 +00:00
stephena ae4e87a51c Added ability to start directly in the debugger to 'Power-on options'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2809 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-20 20:48:58 +00:00
stephena 216490744c Added preset buttons to debugger UI config to set window size
to use each font.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2805 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-20 17:58:56 +00:00
stephena f02995b485 CPU register 'source' addresses in the debugger now show labels,
when applicable.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2802 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-20 14:00:25 +00:00
stephena 465cc76769 Some reorganization of the console font initialization, in preparation
for different-sized debugger fonts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2791 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-12 15:02:38 +00:00
stephena 45115d5754 Minor cleanup of the BSPF API, and fix bool warning from VS 2012.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2789 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-11 15:41:36 +00:00
stephena c840bb9809 Removed some (long) dead debugging code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2788 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-10 21:21:17 +00:00
stephena 5d026334d6 Version # updates for the upcoming release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2787 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-10 20:34:52 +00:00
stephena 7758e0deb4 Better autodetection for EF and EFSC ROMs generated by the latest version
of bB, thanks to RevEng.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2784 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-09 21:53:31 +00:00
stephena 893bfd4a41 Override properties dialog is now called 'Power-on options', and includes
extended abilities (see changelog and docs for more info).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2783 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-09 13:09:47 +00:00
stephena ed49f9ba1d Event mappings weren't being saved when exiting the ROM launched from
the commandline (different code paths were taken).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2782 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-04 17:00:46 +00:00
stephena e3f1892351 Forgot to add release date to Princess Rescue ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2781 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-31 19:29:19 +00:00
stephena 33ec369d3b Added "Princess Rescue" properties info, now that the ROM has been released.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2780 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-31 18:59:33 +00:00
stephena 1e35527f01 Added medium and large console fonts. These aren't exposed to the UI yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2779 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-31 16:53:39 +00:00
stephena 4958e87c3e Cleaned up ContextMenu API wrt multiple setSelected methods; in some cases,
it was confusing which one was being called.

Fixed output in debugger bankstate info; in some cases, hex numbers were shown
when decimal was required.

Fixed regression wrt the last TIA change (incorrect framerate counter); the
PAL autodetection was failing in certain cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2774 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-30 20:31:14 +00:00
stephena 20b9253430 Moved TIA frame count update code to beginning of frame (instead of the end).
Once a frame has started, it means a new frame should be added.  This
fixes a bug in the debugger UI whereby the frame count showed the previous
value, since sometimes you could enter the debugger (with a cond BP)
before the end of the frame was technically reached.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2773 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-30 16:45:23 +00:00
stephena 95fe213f3a Consolidated the code for converting integers to strings in various
bases into a Common::Base class.  Previously, this functionality was
spread across several classes, and used different approaches to formatting.
While the code still mixes C++ streams and C-style sprintf's, at least
it will now be easier to modify it all in one place.

Related to the above, added ability to use upper or lower case
characters for HEX output in the debugger.  This is toggled by the
new debugger prompt command 'uhex', which is also tied to a new
commandline argument, 'dbg.uhex'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2770 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-27 22:28:41 +00:00
stephena a1ac026cbc Added 'cpurandom' commandline argument and associated UI item, to randomize
the CPU registers (A/X/Y/PS) on ROM load.

Added 'INTIM Clks' to the debugger I/O tab, showing the number of clocks
before the current INTIM value decreases by 1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2768 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-21 00:27:52 +00:00
stephena 13c3ca9964 TIA position counters (POSP0, POSM0, etc) in the debugger now show values
in decimal, not hex.

All DataGridWidgets (ie, most of the inputs in the debugger) have more
strict input filtering, allowing to use $,#,\ specifiers for different
bases, as well as restricting input based on the specifier used (ie, if
you've entered a '\', only '0' and '1' are allowed, etc).

Updated libpng to latest version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2767 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-19 13:43:42 +00:00
stephena b6d3098e2c Some work on the TIA class (I don't know how long the current code
will be used, but at least we can improve it a little).

Eliminated the 'alignment' dimension in the various TIATables masks,
reducing the size of the arrays by a factor of 4.  I could never
figure out what alignment meant, until I looked at old TIA code in
the repo.  It seems that originally, there was an optimization
in the code to fill the array on 32-bit boundaries, instead of the
current 8-bit boundary.  As a result, the masks had to be defined
as 32-bits, or 4 groups of 8-bits.  Ah, that's where the 'alignment'
comes from.

Related to this, the colors and pointers in the TIA class are now
8-bit as well.  Essentially, the TIA class has been doing extra
work to align everything to 32-bit and never actually using the
results.  And it's been this way for 4+ years.

Older state files will no longer work, so the version # has been
bumped.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2765 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-10 15:40:11 +00:00
stephena 3f4085f8b9 Added ability to change 'tiadriven' and 'ramrandom' to the debugger UI.
Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2763 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-29 00:02:49 +00:00
stephena 8f8c85250c Preparation for 3.9 release, updated documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2756 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-26 16:03:08 +00:00
stephena f3d412fce7 Improved the new Snapshot Settings dialog with more informative text.
Added option to save snapshots using either internal database name
(the default) or actual ROM filename.

Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2753 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-21 12:15:32 +00:00
stephena c179a00725 Added specific dialog for changing Distella settings to disassembler.
This will eventually grow to include all relevant options in Distella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2747 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-17 15:57:41 +00:00
stephena 4c6667f64d Some performance improvements. Probably not noticable on current
systems, but seems to improve issues on slower computers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2745 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-30 16:07:19 +00:00
stephena 969d4b5fe2 Some more work on the debugger ROM UI area. Changed previous bank
selection widget to a display of current bank state, taking into
account the more esoteric bank schemes.  Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.

The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.

Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.

Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2743 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-29 16:27:12 +00:00
stephena e76066c051 Updated ROM properties database to include RomHunter v9 info.
Fixed bug after pressing Enter/Return in EditTextWidgets; it was exiting
from edit mode, which locked out certain key handling (these widgets
are always editable, and should not be exited in such a way).

Also, I just noticed the changelog file is exactly 2600 lines long :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2742 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-28 21:46:45 +00:00
stephena e6dd326435 Fixed incorrect handling of ROM names within ZIP files when they're
not present in the ROM database; it seems I pruned a little too much code
in a previous commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2739 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-20 17:01:01 +00:00
stephena f533fcad34 Some cleanup of dead code, and changes to the file I/O in the debugger.
For now (and the next release), filenames are hardcoded to sane defaults.
Eventually, the code may be extended to use BrowserDialog to query the names,
but it's taking much too long to get working, and I want to get a new release
done before the end of May.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2734 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-16 19:11:44 +00:00
stephena f4d0641219 A rather large commit, but basically all that's happened is
converting StringMap to VariantList.  In the process, some of the
code is much cleaner, and the Variant infrastructure allows
work to continue on a more full-featured ContextMenu.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2732 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-09 14:22:34 +00:00
stephena 7de6bbd99b Added 'Variant' class, which is basically a variable type. Reimplemented
the Settings class to use Variant.  Still TODO is modify various UI elements
that currently accept StringMap to use Variant instead.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2726 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-08 23:34:42 +00:00
stephena 0929adc20d Some dead code cleanup, detected by clang++.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2725 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-07 18:53:21 +00:00
stephena 9d421d93f7 Added better error messages for reading missing/zero-byte/invalid ROM
files, and update ZLIB to latest version (1.2.8).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2723 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-07 14:44:50 +00:00
stephena beb76ca378 Fixed regression in ZIP file handling compared to version 3.7.5;
the check for the required ZIP version was being too aggressive,
and causing some ZIP files to not open at all.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2716 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-03 10:45:49 +00:00
stephena 86b6191570 Fixed crash when entering the debugger in software mode.
Some cleanup of the various enum's in the UI classes.

Fixed issues with ordering when adding dialog boxes; this fixes a
bug when adding a dialog from another dialogs ::loadConfig(), in
which case the first one is placed below the second and can't be
seen (mostly applies to MessageBoxes).

Fixed bug in handling OSystem::setBaseDir(); if the directory didn't
exist, then the newly created one wouldn't have a slash appended at the
end.  This causes all further (sub)directories to be created/named
incorrectly.

Started work on extending BrowerDialog to load files as well as
directories, and to allow editing of the items from within the dialog
itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2713 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-01 16:56:43 +00:00
stephena f3c9999072 Updated Visual Studio project file with new debugger-related classes.
Fixed some minor typos in the Windows build.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2710 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-25 14:03:11 +00:00
stephena e3903ca2b8 Added CTY scheme to the debugger ROM tab. Just as with the last
commit (AR), this one isn't yet fully implemented.

That's it for the bankswitch schemes.  Now I can move on to the
remaining items for the 3.9 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2709 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-24 22:24:41 +00:00
stephena 0d7df2d0ae Added Supercharger/AR scheme to the debugger ROM tab.
No extra functionality is present; this will have to wait
until a future release after I have a better understanding
of the AR scheme.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2707 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-24 16:50:24 +00:00
stephena 247d10fee9 Some infrastructure work for CompuMate handling. The CM handler now
disables normal keyboard input when in the debugger.  This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.

For now, in-debugger key processing is completely disabled in such a
case.  Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.

Bumped version # slightly.  I hope to get the next release ready to
go in a few weeks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2705 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-23 15:57:33 +00:00
stephena 9a8dc860c0 Added Compumate to the debugger ROM tab, but there are still
a few UI items left to complete.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2704 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-22 16:41:05 +00:00
stephena 777a6ceb8c Added DPC+ scheme to the debugger ROM tab. This may need to be
extended into yet another tab, since there's still the need to
show the display bank, frequency bank and DPC Harmony RAM.  Or
maybe there isn't a need to see this extra stuff??

Some more cleanups of the graphics/UI API.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2703 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-21 20:02:55 +00:00
stephena f1530ca86d Added extra registers to the DPC scheme in the debugger ROM tab.
The remainder of this commit is basically some cleanup of the
Widget API, and infrastructure fixes to allow CartDebugWidgets to
have change tracking.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2702 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-20 22:23:42 +00:00
stephena de6dbc060c Added first pass of DPC scheme to the debugger ROM tab. For now,
it only contains the same functionality as F8; it needs to be
expanded to show more DPC-specific stuff.

Updated all schemes that contain a fixed RAM address range
(mostly the Superchip ones) to exclude that range from the
accessible ROM area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2700 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-18 16:57:33 +00:00
stephena ff09b61c55 Added 4A50 scheme to the debugger ROM tab. They're starting to get
a lot more complex ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2699 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-18 15:30:19 +00:00
stephena df77cc8997 Fixed crash with disasm command in debugger.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2698 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 23:11:32 +00:00
stephena a6bec42db7 Well, that didn't take long. I went ahead and added the ability
to erase/load/save the Flash memory in the FA2 scheme (it's stored
in the Harmony cart, but emulated with a file).  This is a debugger,
so it might as well have access to all the lower-level stuff in
the cart.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2697 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 22:32:49 +00:00
stephena fb0df96cfe Added FA2 scheme to ROM debugger tab (loading/saving RAM to
Harmony flash with hotspot $FF4 is mentioned, but currently
unsupported).

Implemented changing banks for MC scheme (although no test ROMs
exist, so we don't even know if the scheme works).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2696 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 19:59:05 +00:00
stephena a7566af776 Added MC scheme to debugger ROM tab. This isn't complete, since I
don't have any test ROMs to confirm whether the current
bankswitching code even works.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2695 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 17:25:13 +00:00
stephena 8487a60faa Fixed configure script wrt Thumb ARM support; the help message
never actually included info on how to enable/disable it.

StringParser is now width-sensitive, in that it can also split
on a maximum string length.  This is useful for making the various
UI items font-size independent, and to flow the text accordingly.

Increased minimum size of debugger window to 1080x720, which allows
things to be laid out a little nicer, and gives some much needed
extra room.  Sorry guys, the most common resolution now in use
is 1366x768, so it's time to move with the times.

Cleaned up some of the descriptions in the ROM debugger tab(s).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2694 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 15:00:32 +00:00
stephena 0a8050faf4 Added FE scheme to the debugger ROM tab. Even though this is
a multibank scheme, the tab doesn't allow to change banks,
since the current bank is at address-level resolution, and
it would immediately change back upon the next address change.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2693 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-15 17:21:30 +00:00
stephena b97b643d17 Added SB scheme to the debugger ROM tab.
Improved keyboard and mouse navigation for PopupWidget and associated
ContextMenu dialogs.

Tweaked bankswitch autodetection for 29K ROMs; the only possibilities
are ARM (FA2) or DPC+.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2692 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-15 16:17:51 +00:00
stephena 2872b6be03 Added X07 scheme to the debugger ROM tab. Since I have only one
test ROM, and it is extremely basic, I can't be sure how well this
new functionality works.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2691 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-12 13:12:39 +00:00
stephena 1b0b6a9f20 Added E0 and E7 schemes to the debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2690 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-12 12:36:57 +00:00
stephena 88c7d39b96 Added 3E scheme to debugger ROM tab. This is the start of the more
esoteric schemes (ie, the ones that no longer follow the '4K per bank'
design).  Arguably, this is the entire point of adding the cart-specific
debugger ROM tab; to make it easier to work with such schemes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2689 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-11 14:58:18 +00:00
stephena 40e4687372 Added 3F scheme to the debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2687 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-07 20:09:28 +00:00
stephena 368c26c371 Added FA scheme to debugger ROM tab. Now begins the more difficult work;
adding the more esoteric schemes to the debugger ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2686 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 22:13:26 +00:00
stephena 1ff7568c68 Added 0840/CV/EF/EFSC/F0/UA schemes to debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2685 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 21:04:11 +00:00
stephena 4c227932f1 Added F4SC/F6SC/F8SC schemes to debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2684 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 14:09:16 +00:00
stephena 3cfe7218dc Added F4/F6/F8 bankswitch schemes to the debugger ROM info tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2683 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 00:25:08 +00:00
stephena fbebe17d6b Improved cart description for 2K and 4K formats in the debugger.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2682 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-05 20:45:42 +00:00
stephena 05a39cb1e0 More debugger work for 2K/4K ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2681 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-05 13:29:54 +00:00
stephena 263e8e6240 First pass at adding cart-specific info to the ROM tab in the debugger.
For now, only 4K is shown.  Eventually this will be included for all
bankswitch types, whereby the UI will be tailored to the specifics
of each scheme, so that ROM/RAM banks will be able to viewed and
changed more easily.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2680 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-04 21:38:22 +00:00
stephena 831edca24e Finalized tab handling for dialogs containing multiple tabs
(for now, only the debugger, but might as well deal with the problem
in a general way once and for all).  The Shift-Left/Right keys now
work as they did before, and switch between tabs in a tabset.
For dialogs with multiple tabs, it now selects among those tabs
where the focused object is.  Clicking on another tabset then changes
the focus, and allows the same keys to switch among *that* tabset.

Now I can finally start the cart-specific bankswitch UI items.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2679 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-31 20:54:14 +00:00
stephena ac1bccf454 First pass at adding a cart-specific bankswitch/info tab to the
debugger.  In the process, I had to spend several days extending
the UI/dialog class to actually contain multiple tabs.  This was
harder than expected, and it still isn't quite finished.  In many
ways, we're beginning to reach the limits of the current code; it
was never designed for a full-fledged, graphically rich UI.

For now the tab is empty, but eventually it will contain general
info about the ROM bankswitch type (size, virtual layout, etc),
but also cart-specific info, including the ability to change
banks, which can be vary greatly among the different schemes.
Eventually, it may even allow to see/modify very cart-specific
info (like display RAM in DPC, etc).

Better handle errors in opening the serial port (AtariVox support)
for Windows and OSX.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2678 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-31 00:10:05 +00:00
stephena 8ff2c276c3 Removed assert in OSystem WRT screen sizes; it should gracefully exit
instead of just simply dying.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2676 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-28 16:09:20 +00:00
stephena 2e3a4b468f Starting to clean up the properties database. Since it's been reported that
"Death Derby" won't be completed, it's the first to go.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2675 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-16 14:47:44 +00:00
stephena b97d5120b9 Some debugger/disassembly work:
- Removed 'SKIP' directive, since it wasn't implemented anyway, and
    I see no way to implement it

  - Add 'aflag' setting to diassembly output, matching usage in Distella.
    This is needed for diassembly output, otherwise DASM barfs on the code.

  - Fixed several long-standing bugs in Distella disassembly wrt ROW
    directives and labeling.  Previously, the output you see in the debugger
    wasn't completely correct, since it wasn't compiling properly in DASM.

  - Illegal opcodes are now shown as .byte directives; this allows the code
    to compile in DASM.

  - Print 16 bytes per line in .byte directive in external disassembly,
    same as Distella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2665 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-10 22:12:37 +00:00
stephena 3c801a7dd4 Updated properties database for BasketBall; it needed joysticks swapped.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2664 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-10 19:53:52 +00:00
stephena 2bde61558d Fixed "new console created" messages appearing when loading a ROM
from the launcher.  This message should only appear when *reloading*
a ROM, not creating a new one completely.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-07 17:41:19 +00:00
stephena 5c4b6defd9 Added properties info for "Extra Terrestrials", and bumped version #
for 3.8.1 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2648 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-03 21:05:43 +00:00
stephena 2c08ea11b1 Fixed typo in TIA class. Good catch, Thomas.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2640 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-28 14:39:00 +00:00
stephena 079cc3c8f1 Fixed RSYNC bug.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2627 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-24 02:06:34 +00:00
stephena 0650c48977 Implemented TIA RSYNC write functionality thanks to Omegamatrix.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2626 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-24 01:46:14 +00:00
stephena 07ded07acc Fixed compile warning in VS2012, and bumped version #.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2622 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-23 02:09:33 +00:00
stephena 340adfe4ab Fixed some misplaced tabs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2621 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-22 00:39:16 +00:00
stephena 5a65d64538 Final changes to the TIA code for the 3.8 release. I've added
TODOs and pointed out areas where improvements are likely needed,
in preparation for asking for help in the implementation.

Turned off 'resolvedata' in the debugger when disassembly ZP RAM.
It seems to be buggy in certain cases, and it's easier to just
leave it off in that mode, since (a) not many games run from ZP,
and (b) it's only at most 128 instructions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2617 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-21 21:57:42 +00:00
stephena b6ec874778 Updated FA2 autodetection for Harmony ROMs (29/32K). Basically these
are detected and the ARM code discarded.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2616 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-20 18:16:34 +00:00
stephena 4610fd608d Fixed INTIM/TIMINT multiple reads in the debugger, which changed the
state of the registers and messed up further emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2614 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 22:33:53 +00:00
stephena 6279c24b57 Renamed 'eepromdir' option to 'nvramdir', and have it default to
'BASEDIR'/nvram.  Previously it defaulted to BASEDIR, which was getting
filled with many such files.

Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2613 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 00:19:14 +00:00
stephena c11c7724ad Added ability to specify separate directories for saving
and loading snapshot files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2612 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-16 19:56:09 +00:00
stephena 29cc0df572 Loading from ZIP files now works from the ROM launcher. Still TODO
is add support for from the commandline, as well as optimizations
(automatically loading the first ROM when only one exists, or when
the name of the ZIP file itself is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2608 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-13 23:09:31 +00:00
stephena 17df4efe9e More code upheaval on the quest for better ZIP handling (although
it's still partially broken).

Converted many methods to take FSNode objects instead of raw string
filenames.  This is necessary since file reading will eventually
be abstracted into the FSNode class directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2605 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 21:57:14 +00:00
stephena b6b6835435 OK, second pass at the revised ZIP file handling. It's still broken for
opening ROMs, but at least the ROM launcher now properly descends into
ZIP 'folders'.

Removed obsolete unzip.h|c code, which hasn't been updated since 1998
and fails to compile on some systems.  Replaced it with ZipHandler class,
which is a much nicer interface (and about half the code too).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2603 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 02:24:17 +00:00
stephena fb56105a85 Fairly major reorganization of the FilesystemNode and ZIP file handling
code.  This is just a preliminary check-in; ZIP handling is actually
broken ATM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2600 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-10 21:47:47 +00:00
stephena ecdcf6177d More work on the FilesystemNode API.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2597 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-03 00:13:08 +00:00
stephena 025100d812 Fairly major restructuring of the FSNode classes, removing some static methods
and making them part of the object itself.  This is in preparation for a
'ZipFilesystemNode' class, whereby ZIP archives and their contents are supported
natively by Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2596 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-02 18:34:25 +00:00
stephena 1f16369487 Fixed ZIP handling in Windows; the '/' vs. '\' curse strikes again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2591 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-29 21:12:37 +00:00
stephena b0db10e969 Reorganization of the PNG handling; it didn't make sense to have loading
one class and saving in another.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2588 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 20:39:50 +00:00
stephena a5cb67551f Final updates to the sound code (resampling seems to be working fine).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2585 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-27 15:08:04 +00:00
stephena b7df9deeb6 Reverted INTIM handling to version 3.7.2, which fixes hangs in Mr. Roboto.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2584 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-26 21:17:38 +00:00
stephena b727c1b48d Updated ROM properties for a Kaboom clone that shouldn't be marked as
PAL60 format.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2582 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-05 02:22:55 +00:00
stephena 753d096f48 Updated bankswitch detection for 0840, F8 and FE schemes.
Removed various 'Image' and 'Greeting Card' ROM info from the database;
the info was incomplete, and there's no way that I'm going over 7000+
ROMS to add them all.  Eventually, I'd like the database to be for valid
ROMs only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2581 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-05 01:12:25 +00:00
stephena e467441c37 Improved X07 autodetection.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2580 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 20:19:01 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena e6044426ec Updated sound system with ideas from z26 and MESS. To me at least,
the sound is now much more accurate in "Space Rocks", and there aren't
any regressions that I'm aware of.

Removed 'clipvol' setting, since the sound is now 16-bit and clipping
is no longer required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2578 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:13:30 +00:00
stephena f003bd31bd Changed disassemble and debug checks from run-time to compile-time
for Thumb ARM emulation.  On my (quite fast) system, this results in 4%
less CPU usage, so it should be much better on slower systems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2576 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-26 21:16:34 +00:00
stephena ca0f20fdff Updated log functionality slightly; you no longer have to supply
a new line as part of the message.

Updates for impending 3.7.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2572 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-22 20:17:33 +00:00
stephena 2aca70e19e Fixed PAL autodetection regression.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2571 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-17 22:04:20 +00:00
stephena 0616691bc5 Fixed a PNG load crash, and added more PNG text chunks when saving snapshots.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2570 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-11-11 23:32:25 +00:00
stephena 2b27e23276 Fixed regression with missing VSYNC in certain ROMs, and bumped
version # for next release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2566 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-30 22:21:09 +00:00
stephena 940a0bf066 Fixed more sound issues wrt irregular scanline counts. Even
Quadrun sounds better now :)

Preparing for the 3.7.3 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2562 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 20:39:55 +00:00
stephena 029ea006f6 Changed in scanlines per frame are now actually done every frame, and every
8 frames.  This is necessary for ROMs that 'abuse' the system and have
inconsistent scanline counts on every single frame.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2561 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 16:24:55 +00:00
stephena dc33420c95 Fixed off-by-one error in comparing maximum scanlines per frame.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2560 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 13:14:09 +00:00
stephena b67625bfec Fixed scanline calculation when out-of-spec ROMS don't use VSYNC at all.
In this case, the frame runs to the limits of the virtual 'TV' (342 scanlines).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2559 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 13:07:18 +00:00
stephena 8d9fcaf774 Some minor code cleanups thanks to R. Broglia. Oh joy, are we actually
getting someone else on board for development :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2558 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-24 10:10:32 +00:00
stephena 7e198cb34d Preparing for upcoming 3.7.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2557 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-22 23:23:32 +00:00
stephena 99d79bdd67 Scanline intensity now defaults to 25 instead of 40.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2556 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-17 13:49:33 +00:00
stephena 192ad0bf81 Fixed music bug in DPC+ scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2555 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-02 14:56:31 +00:00
stephena 803083e51a Removed some debugging info from RIOT class.
Updated PNG library to latest release.

I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2554 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-27 22:17:27 +00:00
stephena faa78ad56a Added emulation of D6 (interrupt flag) to the Interrupt Flag register
of the RIOT chip.  This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2553 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-16 17:32:45 +00:00
stephena 06854e7877 Some improvements to RIOT handling of INTIM and TIMINT behaviour,
particularly in edge cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2551 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-15 12:44:24 +00:00
stephena f3d5beb3d6 Removed some debugging code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2550 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-11 21:21:26 +00:00
stephena b59c95062c Restructured the RIOT handling of reads from INTIM and TIMINT. Also removed
all aspects of the M6532 chip that a real 2600 console doesn't use.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2549 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-11 21:16:21 +00:00
stephena d5269bce26 Updated ROM properties for personalized 'Star Castle' ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2548 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-04 13:25:42 +00:00
stephena 756a47bcf8 Fixes for 'illegal' VSYNC behaviour wrt 'short' frames.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2547 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-07-14 18:56:57 +00:00
stephena 9a4323eece Fixed handling of '.' character (indicating current directory) in
filesystem handling.  It is no longer a special case, since the FSNode
class now knows how to parse it directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2540 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-14 21:26:38 +00:00
stephena 7fa87e9098 Fixed minor graphical glitch when showing error messages
in the ROM launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2539 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-10 15:29:13 +00:00
stephena 15ea3e6439 Provide better error message on console for Xin1 bankswitch schemes,
and make 'Default' button do the right thing when configuring global
ROM properties.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2530 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 15:34:43 +00:00
stephena 21f25d1553 Added 64in1 and 128in1 multicart bankswitch schemes, although for
the latter you'll probably require the patience of Job.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2529 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 14:09:11 +00:00
stephena 6353d118b7 Control-f now cycles between NTSC/PAL/SECAM/NTSC50/PAL60/SECAM60
display modes wrt both palette and display properties (# of scanlines,
size of window, etc).  This means you can now dynamically switch
between these modes at runtime.

Also added 'Shift-Control-f', which cycles through the modes in
reverse order.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2527 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-05 16:32:35 +00:00
stephena b231dda2a9 Some more DPC+ updates.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2526 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 19:20:27 +00:00
stephena 02ebafaf7d TIA emulation is now more accurate wrt irregular scanline counts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2524 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 15:52:56 +00:00
stephena 2145c38087 Fixed bugs in DPC+ scheme; reset wasn't actually resetting the
Harmony RAM, and state saving wasn't working at all.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2523 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-03 18:05:14 +00:00
stephena 4b4b1c9447 Updated changelog and ROM properties for Star Castle 2600 ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2515 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-29 17:09:27 +00:00
stephena 301f02bba6 Added 'Star Castle 2600' database info.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2514 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 20:00:38 +00:00
stephena 01d8c298ae Added 'dis.relocate' commandline argument, which passes the
Distella '-r' option (Relocate calls out of address range) to
the disassembler core.  Also added UI item to dynamically
change the setting.

Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2504 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 19:27:55 +00:00
stephena 4750c64a17 Phosphor mode now works with Blargg TV effects! It takes an extra 2-3 MB
RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get.  Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.

Reverted OpenGL framebuffer to 32-bit colour mode.  We're using Blargg
effects, so we may as well get the full fidelity out of it.  Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.

Bumped release date to June 1, version to rc1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2501 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-26 22:18:13 +00:00
stephena feac57253e Now that the Serializer class throws exceptions differently,
we need to modify what is caught.  Ironically enough, this fixes
a bug whereby when certain errors occur, the recovery system
itself would crash, not the issue that actually caused the bug!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2499 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 12:41:19 +00:00
stephena 3375cb9f98 Fix crash in CTY scheme when accessing a zero-byte/non-existent
flash file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2498 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 11:11:01 +00:00
stephena 93deeecadf More work on Chetiry bankswitch scheme. I may not get it finished
before the release tomorrow (since I'm not entirely sure how it
works), but I'm going to give it the old college try.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2497 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-24 21:41:54 +00:00
stephena e1ebfec032 Fixes for some issues picked up when compiling in OSX. This is
why compiling for multiple platforms with different compilers
really helps the robustness of code ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2492 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 21:33:39 +00:00
stephena beb18bfc43 CTY scheme now contains logic to determine when 'LDA #$F2' is executed.
The documentation states that this command is aliased, the current
frequency should be returned instead of $F2; this part isn't done yet,
since I'm still working on actually calculating the frequency.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2491 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 17:30:14 +00:00
stephena cac0eb609a Updated documentation for Chetiry (CTY) bankswitch scheme in the
source code header file.  As you can see, this is one of the more
complex schemes (and it isn't even finished yet!).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2490 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 00:15:47 +00:00
stephena ad8dd1d27e The OpenGL code now uses 32-bit textures. This is required for
blending in conjunction with phosphor effect.

For the Chetiry scheme, when loading or saving the 64 byte score
table, we now ignore the first 4 bytes (as specified by the
documentation).  These 4 bytes/addresses are actually a type of hotspot.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2489 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 21:10:19 +00:00
stephena 4281ac2436 Removed a few redundant FIXME and TODO's.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2488 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 18:26:59 +00:00
stephena 01c9bc30c3 More work on Chetiry bankswitch scheme. Preliminary version can
now load and play test ROMs, complete with emulation of timing delays
due to slow accesses on real Harmony hardware.  Still TODO is the tunes,
DPC+ stuff, which is stubbed out at this point.

Fixed bug in EFSC bankswitching; state files didn't contain extended RAM
information.

Cleaned up the Serializer API, resulting in slightly faster operation
and smaller state files.  Because of this, the state file format
has changed for this release (old state files will no longer work).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2487 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 14:23:48 +00:00
stephena aa544ecfe9 Fixed bug when loading from ZIP files created in OSX. In some
cases, these archives contain directories named '__MACOSX' which
contain link files that were being erroneously detected as actual
ROMs.

Added FilesystemNode::isFile() method, and updated several places
in the code to use it.  Previously, determining whether something
was a file was simply testing if it wasn't a directory, but this
logic isn't always valid (it's possible to be neither a regular
file *nor* a directory).

Bumped version # for RC release.  It's getting very close ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2477 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-16 20:52:33 +00:00
stephena e7b38e9963 Custom TV 'adjustables' can now be changed dynamically as follows:
- Alt-9 / Shift-Alt-9 selects (increases/decreases) between
    the various adjustables
  - Alt-0 / Shift-Alt-0 increases/decreases the actual values for
    the previously selected adjustable

Cleaned up the API a little, moving some stuff from Console to
FrameBuffer class.  I think we're due for a pretty major
reorganization of parts of the codebase very soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2473 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-14 15:06:06 +00:00
stephena 440da3b4a0 OSystem now controls loading and saving of settings, by calling
Settings::loadConfig() and Settings::saveConfig() when required.
This fixes an issue with OSX in particular, or any port where
those methods are overrided.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2471 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-13 18:06:56 +00:00
stephena 3850cb7879 Blargg now has knobs! The TV effects settings are now accessible from
the Video Settings UI.  Still TODO is add key shortcuts for the various
adjustable TV effects (contrast, brightness, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2468 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-12 22:21:59 +00:00
stephena e171eddfd2 OK, now it's time to start adding adjustable knobs for the TV effects.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2466 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-10 15:36:20 +00:00
stephena f59f5ab5e8 Added scanline interpolation option (blended scanlines) with the
'tv_scaninter' option.  Added Alt-8 keypress to toggle this; still
TODO is add a UI item for it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2462 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 19:37:04 +00:00
stephena 7d3ea13a01 TV scanline intensity range is now 0 - 100%, where 0 means scanlines
are essentially invisible.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2461 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 13:33:36 +00:00
stephena 9c17d43c6f Fixed bug in loading ROMs from a multi-file ZIP archive; ROMs
below the base directory weren't being detected.  The ROMs can
now be in any directory arrangement (although they'll still be
presented in the UI as if they're all in the base directory).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2460 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-08 13:24:10 +00:00
stephena e3fa8da1f9 OK, Blargg is now officially in the codebase! There's still quite a bit
left to do, but the basic functionality is now there.  Alt 1 - Alt 6
selects among TV modes as follows: off, composite, svideo, rgb, bad and
custom.  The latter is just composite at this point; there's no code to
actually change specific adjustables yet.  Alt 7/Shift-Alt 7 increases/
decreases scanline blend intensity (20% - 100%).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2456 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-06 17:45:48 +00:00
stephena 1e8f45a10f Fix scanline count info viewer when values are out of the normal range.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2455 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-01 19:09:28 +00:00
stephena 3ec9fe888d Added 'tunes.bin' data to Chetiry scheme, and updated romtohex
to correctly generate the data from a bin file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2453 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-29 19:43:28 +00:00
stephena 68f739914f Initial check-in of Chetiry bankswitch scheme from cd-w. For now, it's
basically the skeleton of F4SC, since it's partly modeled after that
(8 4K banks, etc).  More work will come after the 3.7 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2452 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-29 18:04:47 +00:00
stephena 973a8edf30 Added ability to descend into multi-ROM ZIP archives.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2450 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-27 13:34:30 +00:00
stephena e3ba9f0ec2 TIA objects and collisions are now toggle with the Alt-period keys,
instead of having different keys to turn them on and off separately.
This brings the functionality in line with the rest of the objects/
collision key-combos, which were also toggle-only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2449 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 21:32:24 +00:00
stephena 6737091149 Replaced 'uselauncher' with 'exitlauncher', which specifies how the
ROM launcher should be used when exiting from a ROM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2448 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-20 20:47:53 +00:00
stephena f853518540 Fixed ghost key issue with the CompuMate emulation. It seems that mixing
SDL keyboard events and the static GetKeyState() method doesn't always
work as you'd expect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2447 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 20:11:16 +00:00
stephena e1d31ada6e Some slight performance modifications to CompuMate handling; we don't
need to get the keyboard pointer 60 times per second.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2446 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 15:25:09 +00:00
stephena 822a378182 A fairly large overhaul of the mouse-emulates-controller functionality,
fixing bugs too numerous to mention.  The end result is that using
Control-0 to switch between mouse modes is much more understandable.

Updated properties database for Telepathy ROM, which now uses the
MindLink controller.  Also updated Astroblast ROMs to use paddles
by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2444 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-19 13:00:02 +00:00
stephena ccf9128cdf A few more places where it makes sense to pre-allocate space for
Arrays.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2443 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-15 21:39:15 +00:00
stephena 1dbefe043d Improvements to the FA2 Harmony flash load/save functionality:
- delays are now emulated (0.5 ms for reads, 101 ms for writes)
  - the flash file is now saved according to the ROM name
  - correctly return values with bit 6 set to zero or one, instead
    of just using 0x00 or 0xff


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2440 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-14 19:28:53 +00:00
stephena 967fb73d2d Load/save from Harmony cart flash RAM is now supported for the FA2
bankswitch scheme (currently, only the 256 internal RAM is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2439 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-12 23:23:12 +00:00
stephena 186fa5c1be Before I get back to mousemode and Blargg stuff, I decided to
make another pass at getting rid of raw pointers.  As I've come
to realize over the years (and in particular with reading the C++11
standard), raw pointers are evil and error-prone.  So this fixes
some of them at least.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2438 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-11 16:10:24 +00:00
stephena 8af1211d7c Updated properties database for 'Juno First' ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2437 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-04-03 22:34:51 +00:00
stephena 56f22a2220 Updated FA2 scheme to include 28KB ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2432 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-29 19:03:58 +00:00
stephena bccac33a55 Fixed bug when using Paddles in Astroblast (and probably seen in other
ROMs as well); strangely enough, you had to press Joystick 0 Up before
the paddle handling was initiated.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2431 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-27 21:35:07 +00:00
stephena 303fb5bdbc First pass at tying the NTSC filtering code into the OpenGL TIA
rendering code.  This is just infrastructure for now.  Pressing
Alt-f will toggle the filtering, but there's no output yet.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2430 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-25 17:51:13 +00:00
stephena db6e1c7c81 Added Mindlink controller emulation. Based on research, it seems that
only Bionic Breakthrough ever used this scheme, not Mind Maze and
Telepathy (as the properties database previously indicated).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2429 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-25 14:42:09 +00:00
stephena ea74f6dbe3 Updated CompuMate keyboard handler to be more friendly,
and use keys on a real keyboard more effectively.

Bumped version number, so we start all over again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2426 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-18 01:40:27 +00:00
stephena b7d8099ed0 Changed release date to today; there's no point waiting for next week.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2422 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 20:31:31 +00:00
stephena 82a048a086 Using the Control key in CompuMate mode will no longer interfere with
normal control functions (ie, pressing Ctrl-q will not quit, but send
this combo directly to CompuMate).

Mapped Func-Space to the Backspace key for CompuMate keyboard.
Func-space (which is actually Ctrl-space is still supported).

Updated documentation for CompuMate changes and system requirements.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2418 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 17:57:23 +00:00
stephena 5ce726f180 Fixed some compiler warnings picked up by Xcode 4.3
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2417 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-16 13:19:29 +00:00
stephena 92cda788c4 Fixed missing 'Enter' key in CompuMate emulation. It seems that the
z26 code never actually implemented this, so I'm not sure how people
actually entered Basic code.  I guess not many people have played 
with and tested this before.

Added more sensible keys for the CompuMate 'space' and 'enter' keys.
They're still mapped to '/' and ';' respectively (to keep locations
on the keyboard the same), but are also mapped to the actual 'Space'
and 'Enter' keys (to make usage much easier).  I'll probably also
map 'Shift-;' to Backspace as well.

Updated documentation for CompuMate emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2415 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 23:40:36 +00:00
stephena 44b5cf66b9 The CompuMate emulation now correctly processes normal and
shifted keys from the keyboard.  Most control-keys are
supported too, but still TODO is allow the Control key to
pass to the CompuMate controller and not pre-process it
by the EventHandler (so pressing Ctrl-q) shouldn't quit
emulation in that case).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2414 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-15 15:22:57 +00:00
stephena 82a4bc13b1 More work on the CompuMate scheme. The logic for the Controllers is
now complete; I just need to define how to pass actual keyboard keys
through the Event system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2413 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-14 22:24:54 +00:00
stephena 47f151b87c Re-arranged the CompuMate controller code so that it can access both
controllers at once.  Stella wasn't initially designed to do this,
and the CompuMate is unique in this regard.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2412 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-14 01:19:23 +00:00
stephena 80c43f175d Started work on the controller side of the CompuMate emulation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2411 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-12 23:33:50 +00:00
stephena 02ad41e60a Tweaked EF bankswitch autodetection.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2410 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-12 20:45:24 +00:00
stephena f6e8c25546 Fixed error in state loading for CartCM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2409 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-12 01:43:53 +00:00
stephena b80a0ecdc9 Updated CompuMate emulation. This bankswitching side of things seems to be
working fine.  Still TODO is the controller side, so you can actually input
some data.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2408 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-11 23:26:12 +00:00
stephena d0b8bd57e5 Fixed potential bug in dynamically swapping Stelladaptor devices;
events generated by one device would never receive the 'turn off'
event when it was swapped out.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2407 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-11 14:25:47 +00:00
stephena 2ff4226e67 Fixed bug in BoosterGrip controller handling; the functionality
for analog pins 4 and 9 was swapped.

Renamed various 'Fire' button events to prevent the above problem
from happening again.

In BoosterGrip games, the right mouse button now sends the 'booster'
event, allowing one to play Omega Race fully with the mouse.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2405 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-04 19:20:29 +00:00
stephena c76f2313d2 Updated 2600-daptor code to handle buttons from
an actual 7800 Proline or BoosterGrip controller.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2402 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-03 02:37:06 +00:00
stephena 3b4b10df76 Combined 'sa1' and 'sa2' commandline arguments into one command named
'saport'.  This takes the values 'lr' or 'rl', corresponding to left/right
and right/left.

Added ability to dynamically swap the Stelladaptor/2600-daptor ports
with the 'Control-1' key.






git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2401 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-03 00:56:31 +00:00
stephena 1e396f8408 Added preliminary support for 2600-daptor II, which accepts 7800 Pro-line,
BoosterGrip, and keypad controllers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2400 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-03-02 23:01:28 +00:00
stephena 7e056cbef1 Last minute changes to the OSX build files that I forgot to
check in with the last commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2386 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 21:23:53 +00:00
stephena 3f7c2f521d Updated properties database with info from RomHunter 7.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2382 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 18:12:22 +00:00
stephena 009fb5c91a Getting ready for the next point release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2381 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 15:17:30 +00:00
stephena da9cfd8109 Updated several tools to automatically perform the work that I've been doing
manually up to this point:

 - 'rom_diff.pl' command inspects two directories and looks at differences
    in filenames, and copies ROMs into 3 new directories (ADDED, REMOVED,
    and CHANGED).  This is most useful for when RomHunter releases new
    romsets.

 - 'merge_props.pl' command merges all properties from a source file that
    also exist in a destination file.  This is useful when I do a mass-edit
    of many ROMs, with the info being saved into my personal stella.pro file.
    Running this command afterwards will 'merge' them into the master
    stella.pro file, and then Stella can be recompiled with the new properties.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2379 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-02-04 14:51:26 +00:00
stephena 0d548bf379 Mouse 'specific-axis' mode can now be set per-ROM within the Game Info
dialog.

Updated all paddle and driving controller games with relevant axis info.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2374 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 22:13:15 +00:00
stephena 6029835618 The mouse can now emulate Sega Genesis controllers. In this mode, the B/C
buttons use the mouse left/right buttons, respectively.

Updated changelog and documentation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2373 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 18:44:45 +00:00
stephena b7e489a071 The driving controllers can now be used in mouse 'specific-axis' mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2372 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 17:33:36 +00:00
stephena 1ef29f585e MouseControl class now properly switches between various controller modes,
and take 'swapport' and 'swappaddles' settings into account.  Next TODO is
add per-ROM settings for specific axis mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2371 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-29 17:08:51 +00:00
stephena 7247029e70 Fixed SWCHA read handler in the case where the ports are swapped.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2370 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-28 15:19:41 +00:00
stephena c136a30cbc The left and right mouse buttons are now recognized separately in emulation mode.
Checking in first pass at revamping the 'mcontrol' functionality.  The idea is
that the mouse will be able to emulate different controllers on each of its
axes.  For now, the left mouse button is tied to the X-axis, and the right to 
the Y-axis.  These modes will be saved per-ROM, meaning that the mapping can
be different for each ROM (it is saved as part of the ROM properties).  Only
the paddles and driving controllers will allow this, since they're the only
controllers where a single axis makes sense.

Switching between mouse modes will be done with Control-0 (the Control-1..3
keys have been removed).  This will allow switching all possible combinations
(left controller, right controller, per-ROM setting, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2366 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-22 21:01:13 +00:00
stephena 3e4d82472b Added 'FA2' bankswitch support (from cdw) for upcoming Star Castle ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2361 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-21 13:11:08 +00:00
stephena 08ae1c3fe8 Updated how the debugger is created, and protected against using the
debugger before it has been initialized.

Tweaked the format auto-detection by also looking at the TIA scanline
at which drawing first occurs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2359 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-17 22:20:20 +00:00
stephena 76e64b711b Small performance improvement; only query Unicode values in GUI modes,
otherwise turn it off (according to the SDL documentation, there's a
small performance hit when it's turned on).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2357 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 22:14:04 +00:00
stephena 73dbe861a6 Refactored the keycode handling through the GUI classes, making it more
generic than SDL, but less generic than simply using int's for everything.
This will help once we start porting to SDL2, which has an updated keycode
handling system.  The plan is that the internal core keyboard stuff is now
insulated from any further changes in SDL.

This also allows eventually adding support for CompuMate controller,
which needs access to keycode names in a generic way.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2356 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 22:00:54 +00:00
stephena a7ca813174 Save console controllers and switches state in state files. This allows
the debugger to work correctly when rewinding and interacting with these
parts of the system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2355 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-14 17:12:25 +00:00
stephena 76dc1ce716 Some rearrangement of code in Console class, so that Controller::enable
is no longer required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2353 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-13 21:13:10 +00:00
stephena 30bfa0e639 Added keyboard controller to the debugger I/O tab.
Cleaned up the Event object in the EventHander, turning
it into a reference instead of a pointer (pointers are evil).

Minor speed optimization to Keyboard class; the update method
isn't required, since all work is done on the initial write().


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2350 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-09 17:23:44 +00:00
stephena c26f0a1275 Make sure AtariVox and SaveKey controllers aren't messed up
when the Console runs autodetection routines at startup.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2344 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 18:23:51 +00:00
stephena 293a8a69b4 Added TIA INPTx and VBLANK D6/D7 items to the debugger I/O tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2343 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-08 16:55:10 +00:00
stephena c19d934f75 Added ROM properties info for Genesis-controlled games.
Tweaked the sound code again, to eliminate garbage data between
loading ROMs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2342 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-07 20:51:03 +00:00
stephena f8c6693583 Added Genesis controller UI to the debugger I/O tab.
Updated ROM properties for 'Gingerbread Man' homebrew ROM, which
uses the Genesis controller.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2341 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-07 17:05:18 +00:00
stephena 35255514c8 Added paddle widget to the debugger I/O tab. This is actually the
first time that paddle movement is able to be set from within
the debugger!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2337 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-06 18:17:41 +00:00
stephena 6453a1ac14 Fixed bug in Controller::read; AtariVox and SaveKey weren't working.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2336 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-06 01:22:43 +00:00
stephena b10720321a First pass at adding controller-specific UI items to the
I/O tab in the debugger.  For now, only joystick is 
partly implemented.  Eventually, all Stella controllers
will have UI items (where it makes sense), allowing to
completely control input devices from within the
debugger.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2334 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-05 18:28:24 +00:00
stephena 0138086583 Added shortcut for temporarily starting Stella in a rom directory
other than that specified by 'romdir'.  I'm not going to document
this functionality, since it's a convenience function that will
probably only be used by me anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2333 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-04 14:54:21 +00:00
stephena 06de98d05d Some tweaks to onscreen message colours, to match the current scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2332 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-03 20:52:45 +00:00
stephena 11fe5f4da1 Changed TIAColor enum names on the advice of Rainer M. Canavan,
due to name-clash issues in Irix.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2331 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-03 20:26:37 +00:00
stephena 76e3ba8ec0 Updated documentation for SWCHB debugger changes, and updated
the changelog.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2330 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 22:09:54 +00:00
stephena c1e171ee44 Added skeleton class for CompuMate bankswitching.
Updated all bankswitch schemes for potential buffer overflow
issues.  Copying was being done without regard for the size of the
ROM buffer.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2325 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 20:31:42 +00:00
stephena b7125a26ee Added classes for MindLink and CompuMate controllers. Note that
these aren't fully activated yet, but they're the next thing I plan
to work on.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2322 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-01-02 16:37:17 +00:00
stephena c95d5f804d Updated all files to copyright 2012. Happy New Year to anyone reading
these logs!

Moved TODO and Credits info directly to the webpage, where it will hopefully
be easier to maintain.

Fixed 'crackling' sound when loading a new ROM, introduced with the 3.5
sound restructuring.  It looks like stale data was being loaded by the
sound processing callback.  As well, moved the computation of certain
division variables from the sound callback to the framerate re-calculator
(where it's recomputed 1/5 of the time or less).

Updated AboutDialog with info about Stella DonationWare status, and active
members of Stella development.

Updated OSX in-app HTML documentation about Stella DonationWare status.

Bumped version # to 3.5.1_svn, and the process starts again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2318 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 21:56:36 +00:00
stephena 2047804903 Fixed bug in 'fixed debug colors' for playfield graphics;
it should always display the playfield colour, even if it
would normally use P0/P1 colours in normal mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2317 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-31 01:52:24 +00:00
stephena a7710ab1af Clean up some references to OpenGL buffer type, which actually
mean 'hardware-accelerated, double-buffered'.  This distinction
is important, since eventually such a mode won't necessarily be
OpenGL-backed (it might be Direct3D, OpenGLES, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2312 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-29 19:10:57 +00:00
stephena 2bb1411159 A little more work on KidVid support. The sound isn't working yet,
but at least it progresses through different screens when you press
1, 2, 3.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 22:38:45 +00:00
stephena 83114a9a6f Fixed segfault on program exit if joysticks have never been initialized.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 15:26:21 +00:00
stephena 08c59e5882 Added controller map to the documentation, stating how physical
computer controllers are mapped to virtual console controllers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 02:24:51 +00:00
stephena f489007609 Fixed wrong MouseAxisType enum values in Settings.
Eventually I'll find a more elegant way to represent this.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-28 00:25:19 +00:00
stephena e47bf71dbb Added better icons for Linux/UNIX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 01:57:06 +00:00
stephena d8dd08dfde Add build info to the internal log.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-27 00:47:24 +00:00
stephena aeb8d27746 Added 'mcontrol' commandline argument, which allows to map mouse axes
separately to different paddles.

Updated documentation for impending 3.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2296 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-26 21:40:28 +00:00
stephena b6cab4e626 Removed redundant 'audiofirst' commandline argument, and fixed displaying
of RAM addresses in debugger RamWidget.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2295 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-23 00:04:58 +00:00
stephena 115d560f87 Optimization of FSNode::getXXX string methods. They now return
'const string&', which saves a string c'tor call each time they're
accessed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2293 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 22:11:09 +00:00
stephena 52cf172661 Reverted FSNode getPath() modifications introduced in Stella 3.4.1, since it causes massive performance regressions in Windows XP.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2292 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-22 21:29:24 +00:00
stephena 56694b5934 The sound system is now opened once per program invocation, and paused
when it isn't needed.  According to SDL this shouldn't be necessary, but
some combinations of video modes and audio hardware cause sound to stop
working if it's repeatedly opened and closed.  So we have to keep it open.

Always attempt to use 2 channels (aka stereo) when opening the SDL audio
device.  This is now required, since ROMs can request mono or stereo mode,
and the sound system can no longer be closed and re-opened with the
desired settings.  So we need to always use 2 channels to accommodate
when it might be needed.  This actually more closely emulates the 2600,
which does have two audio channels.  The 'mono' vs 'stereo' ROM property
basically controls whether these channels are exposed (ie, does the
virtual console have two-channel audio hardware installed).  In that sense,
these settings control how the channels are mixed.

Updated some settings to have more reasonable defaults.

Added acknowledgement for people that have donated hardware to help with
development.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2291 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-21 17:18:53 +00:00
stephena 9d93318450 Cleaned up formatting for joystick logging.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-18 19:47:45 +00:00
stephena 4c8cfb3da0 Mappings for joysticks beyond the first one are now actually loaded.
They were being saved correctly for all sticks, but only loaded for
the first one.

Removed some redundant settings related to TV effects stuff.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2289 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-18 19:43:24 +00:00
stephena 17fc52bfc9 Made 'colorloss' option be true by default (so that PAL
ROMs with an odd # of scanlines will display the image in
black & white, just as on a real system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2287 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-12-03 23:14:06 +00:00
stephena 93a3952317 Make sure to only change the 'joymap' setting if any joysticks
have actually been loaded during the program run.  Otherwise,
it will erase previous mappings.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2286 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-30 14:57:28 +00:00
stephena d35c220953 Huge restructuring of the joystick handling code. Event mapping is now
saved per device, so that unplugging and replugging a joystick won't cause
the previous mappings to be lost.

All attributes of a joystick (ie, number of sticks, number of axes, buttons,
hats on each stick) are dynamic, meaning that hardcoded values are no
longer used, making the handling more robust.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-29 22:12:13 +00:00
stephena e8776a79d6 The default snapshot dir is much saner, defaulting to the users'
desktop on OSX and Windows, and the home directory in Linux.
The associated commandline has been changed to 'snapdir'.

Added 'GL VBO' toggle button to the Video Settings UI, and in
general cleaned up its interface.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2282 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-25 14:17:05 +00:00
stephena 8e868823d9 Updated properties file for Breakout ROM; it actually has a 4-player mode,
so both ports should be set to use paddles.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2281 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-20 01:55:13 +00:00
stephena faa0789727 Updated some code comments and the documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2280 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-19 18:28:17 +00:00
stephena bb63ea3dd1 Reverted TIA changes that affect late NUSIZx changes. More work is needed
in this area.

Added commandline argument 'thumb.trapfatal', which causes fatal errors in
the Thumb ARM emulation to really be treated as fatal (ie, the emulation stops
and throws an exception).  This is enabled by default (as it always should be).
When disabled, fatal errors simply log the error and continue with emulation.
This was added because the current HarmonyCart ARM code isn't always exactly
compatible with the emulation in Stella, and there is a lagtime from when
Harmony implements something to when the same functionality is added to Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2279 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-07 22:50:23 +00:00
stephena 1d5ea6a9eb Updated DPC+ code to latest changes from Spiceware for the Frantic ROM.
Specifically, the 3-voice audio routines read from ROM instead of RAM, and
the setting the ARM MAM register no longer causes the ARM emulation to crash.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2278 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-11-05 22:31:40 +00:00
stephena c2992f5097 Large reorganization of the OpenGL code, separating out FBSurfaces into
distinct GUI vs non-GUI (aka TIA) classes.  This makes it easy to proceed
from this point on, since I don't have to worry about breaking one mode
when making changes to the other.

Preliminary support for TIA scanlines in OpenGL mode.  It's disabled for
now, but is progressing nicely.  This will be part of the new TV effects
in the next major release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2273 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-28 21:49:16 +00:00
stephena b25eccdf48 Added Vertex Buffer Object (VBO) functionality to the OpenGL renderer.
Updated OSX project files for recent OpenGL changes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2270 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-19 14:30:15 +00:00
stephena 738e0aa73d Oops, the last commit contained experimental sound changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-17 00:25:22 +00:00
stephena 672461b942 Updated VS 2005 project with latest changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2266 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-17 00:09:07 +00:00
stephena 55f4de0725 First pass at converting the OpenGL renderer to be OpenGLES 1.0
compliant.  It actually went smoother than I thought it would.
This show allow Stella to run well on *any* hardware-accelerated
OpenGL machine, not just those with beefy video cards.

Cleaned up the code a little, removing more references to the old
OpenGL TV filtering (which will be replaced by Blargg NTSC
filtering soon enough).  Also removed 'gl_texrect' option, which
specified to use the GL_TEXTURE_RECTANGLE_ARB extension (for
non power-of-two textures).  It was never enabled by default,
didn't work with ATI cards, and wasn't accessible in the UI,
so I doubt anyone will miss it.  Besides, it's not supported in
OpenGL ES 1.x.

Next is to look into VBO/PBO, to see if more optimizations can
be done.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2265 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-16 19:33:28 +00:00
stephena a16f862193 Added logging capability and viewer. This is useful for those platforms that
don't normally use the commandline (mostly Windows, but in some cases OSX as
well).  The 'showinfo' commandline argument has been renamed 'loglevel', but
it has the same purpose.  A new option 'logtoconsole' has been added, which
determines whether log output should also be directed to the commandline/
console (previously, it was always printed to the console).  All these items
are now accessible from Options -> System Logs.

For anyone reading this (and that cares), now I can finally move on to the
OpenGL rewrite.  The plan is that the new code will use OpenGL ES, which
is a subset of OpenGL 1.5.  The main advantages are that you won't need
an advanced OpenGL card, and OpenGL ES is supported on most new 'smaller'
systems (iPhone, Android, etc), making ports much easier.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2264 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-08-16 13:38:34 +00:00
stephena 40a66edee4 Cleaned up usage of sprintf in the codebase, changing to
BSPF_snprintf instead, which should eliminate any potential
buffer overflows.  Also moved from static arrays to stringstreams
where appropriate to make things safer and more C++ like.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2263 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-07-13 14:13:49 +00:00
stephena f549cf9661 Removed some 'throw(...)' declarations, which are deprecated in the latest version
of the C++ standard.

Fixed bug when using snprintf; we must use BSPF_snprintf, since the function
has different names in different OS's.

Optimized loading of PNG images in the RomInfoWidget so that memory allocations
aren't continuously being done.  Basically, memory is allocated once and then
only re-allocated if a new image is larger than all previous ones.  This can
increase memory use slightly, as the image data stays around between image loads,
and it remembers the largest image loaded.  But if you images are all mostly the
same size, it should hurt memory usage too much.  And it really helps on certain
systems where repeated (re)-allocations can cause problems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-07-03 21:52:33 +00:00
stephena cb3f0e96ba Zero-byte ROMs are now rejected, instead of being loaded as Supercharger ROMs.
Fixed bug in handling analog axes with jitter; they were overriding events from
digital, hat and keyboard input.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2251 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-09 20:50:19 +00:00
stephena df71aa03d1 Cleaned up the FilesystemNode API a little, removing some redundant code.
The debugger 'saverom' command now uses absolute filenames, and by default
will save data in the users home directory if a proper path isn't included
in the filename.  This fixes a major bug where ROMs were being saved to
the current or application directory, which in some cases were invalid
locations.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2250 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-09 14:00:30 +00:00
stephena 4c59d810f1 Grabmouse now has a hotkey (again). Fixed mouse motion handling in
several cases (fixes problems when moving the mouse too fast or
when changing between video modes).  Added extra signature to the
bankswitch autodetection for the 4A50 scheme.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-07 13:40:59 +00:00
stephena 2b9f625f76 Re-enabled 'grabmouse' functionality with a few changes:
- it doesn't have a hotkey any more
  - it is changed in the "Input Settings' UI, not in 'Video Settings'
  - it only has meaning while in emulation mode
  - it is enabled by default


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2245 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-02 20:53:01 +00:00
stephena d5ce0042e4 Tweaked the mouse motion detection for invalid values, and bumped version #
for the next point release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2244 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-06-02 19:25:52 +00:00
stephena 670b61a15a Fixed a few compiler warnings, and bumped version # for final release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-28 14:00:12 +00:00
stephena 87e3a71580 Fix bug with unwanted mouse movement after changing video modes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-28 01:14:14 +00:00
stephena bc7daa397e Added ability for the debugger to start up in 'fatal error' mode.
This basically shows a messagebox as soon as the debugger starts,
describing the error and offering the choice to continue debugging
or exiting the ROM entirely.

The DPC+ code now catches fatal errors from the Thumb ARM
emulation code and shows it as a fatal error in the debugger.
This means you no longer need to look at the commandline for
this output, and you immediately know that something has
gone wrong.

Added 'exitrom' debugger parser command, which completely exits
from the debugger *and* the ROM, going back to the ROM launcher.

Cleaned up the API a little, rearranging some classes and
adding references instead of pointers.  More work to be done
in this area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-26 16:14:46 +00:00
stephena db46773ea1 Fixed compile error WRT printf statements in Thumbulator, and fixed
a potential segfault in CartDPC+.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-25 19:14:47 +00:00
stephena 5025a21d92 Updated Thumb ARM emulation to log its output instead of printing to the
console (which doesn't exist on every platform).  Also use proper C++
stringstreams instead of C-style arrays (which are evil).  If an exception
is thrown, start the debugger with a fatal error message.  Currently, this
message is simply printed in the debugger info window.  Still TODO is add
a dialog to show the entire input from within the UI, as well as a way
to exit the ROM when a fatal error occurs.

Cleaned up the API a little, adding explicit declarations for when a method
can throw an exception.  Also merged some empty classes directly into their
header files.

Added functionality to the System class for querying whether it has 
been reset while in 'autodetect' mode.  Autodect mode is defined as
when Stella starts and temporarily runs to autoconfigure itself.
Some classes (such as Thumb ARM emulation) need to know this, and
suppress debugging output/throwing exceptions when not running in
normal emulation mode.

I hope to have a new release done by the end of this week, or the end
of the month at the latest.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2232 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-24 16:04:48 +00:00
stephena 4e6d4cb1c6 Cleaned up some inlines that weren't needed.
Updated documentation with info about 2600-daptor, including
usage and its creator.  Also included more in-depth explanation
for the various controller types.

Errors from the Thumb ARM emulation code are now caught as exceptions,
and thrown to the parent class instead of calling exit() and simply
crashing Stella.  For now, the messages are simply printed and
emulation continues.  This will be expanded to show a detailed crash
log in the debugger, and offer the option to exit the ROM.

Removed most of the menus from the OSX port.  They weren't being
maintained anyway, and most of them didn't work.  I've modelled this
on the way other cross-platform OSX programs work (notably, ScummVM).
Basically, there are menus for exit and help, but otherwise you
should use the menuing system in the application itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2231 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-10 15:04:19 +00:00
stephena 2da201c4a2 Added controller types 'Paddles_IAxis', 'Paddles_IDir' and 'Paddles_IAxDr',
which are specialized paddles classes that invert the axis, direction,
and axis+direction, respectively.  Updated all applicable ROMs in the
properties database.

Cleaned up the menus in the OSX port; some of them weren't even tied
to anything.  I'm seriously considering removing them all, except for
the Help and Quit items. 


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2230 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 19:58:56 +00:00
stephena 264145a939 Huge improvements to paddle and mouse handling:
- mouse can now emulate joystick, booster-grip and driving controllers
 - digital and mouse sensitivity for paddles can now be tweaked
   separately, and have a greater range
 - the mouse now correctly honours its controller setting, and only
   controls a device on one one port (not both at the same time)

Added support for 2600-daptor device.  Credit for creator of device
is forthcoming.  This device is basically an updated Stelladaptor,
with improved handling for paddle data.

Grabmouse functionality is no longer user-definable; the mouse is
always grabbed while playing a game, and released otherwise.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-05-06 14:29:39 +00:00
stephena a028e5327d Minor cleanup of Event class, removing redundant variable.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2224 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:45:13 +00:00
stephena f8a2e1c47a Updated Linux build script for recent Event class changes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2222 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:26:08 +00:00
stephena e85d810032 Updated OSX project files for recent PNG changes.
Speed up the Event class by making all members inline.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-22 18:21:46 +00:00
stephena 72185d0848 Cleaned up formatting in Thumb ARM emulation code.
Wrapped THUMB ARM emulation in a define, so that it can be excluded
from builds.  To enable it, the 'THUMB_SUPPORT' directive must be
included in the build process.  This has been added to the OSX
project files, but is still TODO for Linux and Windows.

Removed some obsolete include paths from the OSX project files,
dating back about 5 years or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2215 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-04-16 16:53:41 +00:00
stephena bcb8dfbc2b First pass at fixing formatting issues in the ARM emulation code.
Also fixed warnings when compiling on 64-bit compilers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2214 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-03-09 14:21:32 +00:00
stephena 4d16be1049 Some last minute ARM-emulation changes for the 3.3.01 test release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2212 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-31 03:07:52 +00:00
stephena a71158e1ce Some more changes to the DPC+ ARM emulation code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2208 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-23 14:16:02 +00:00
stephena 935fd4df3f Added initial implementation of ARM emulation to the DPC+ bankswitching
scheme.  However, it doesn't seem to be working yet ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-16 21:23:03 +00:00
stephena f2427a6cbc Applied more DPC+ fixes from Batari, and added properties info
for Grandmas Revenge ROM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-09 15:21:23 +00:00
stephena fcb12065ce Applied some updates to the DPC+ scheme, provided by Batari.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2202 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-08 16:02:00 +00:00
stephena c50a7efdd1 Added 'Toyshop Trouble' ROM info to the properties database, with
permission from the game author.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2201 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 22:26:34 +00:00
stephena 5d4de8291e Added mouse-as-joystick code from z26. This basically allows the mouse to
act as a controller in joystick-only games.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2200 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 19:25:27 +00:00
stephena 3339dc276d Updated copyright info for 2011. Happy New Year to anybody reading
these logs :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2011-01-01 16:04:32 +00:00
stephena f1bb09d8ac Updated internal ROM database with info from RomHunter 6 set.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2195 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-12-19 23:51:16 +00:00
stephena 595e7dc41f Some last minute final changes before the 3.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2188 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-12 18:54:08 +00:00
stephena ba1019a308 Updated documentation for missing commandline arguments.
Added infrastructure to System and Device classes to deal with CodeAccessBase
even when the bankswitching scheme bypasses the normal System::PageAccess
way of reading ROM space.  This allows bankswitching schemes 2E, AR, FE and
4A50 to support emulation core 'hints' for more accurate disassembly.  The
only scheme not supported now is MC, which isn't really working anyway (I've
never actually had a test ROM for this scheme).

It's getting close, folks ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2184 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-11 22:24:51 +00:00
stephena c9ab109524 Converted several 'toString' methods to use stringstreams instead of
multiple concatentation of strings.  This should be faster, or at least
lead to less string constructor calls.

Output of 'ROW' directives in the disassembly now shows only 8 items per
line, instead of 16.  This allows to see all the bytes without having a
'...' in between.  A future release may customize this to the size of the
output area.

Fixed output from debugger 'disasm' command to properly align different
directive types and show GFX and PGFX output.

Bumped state file version to 3.3 final, since there are no further
changes to the code that will break the file format.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2183 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-11 16:46:41 +00:00
stephena 7558f87adb And apparently, it's not the last time the file will change. Arrgh :(
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2179 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:37:44 +00:00
stephena 9adafb67ae Hopefully, this is the last time this file changes because of a commit.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2178 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:35:50 +00:00
stephena 277f034e89 Added register tracking for ORA, TSX and TXS. More testing is required
for these opcodes.

The 'data source' in the debugger CPU area now also shows the SP register,
since it's used for TSX and TXS.

Bumped version # for another test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2177 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-10 14:01:41 +00:00
stephena de67cc34fe Fixed M6502.ins file so that every change in revision # doesn't require
a new commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2176 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-09 01:17:27 +00:00
stephena c319e2ba82 Added CPU register tracking for illegal opcodes LAX, TAX, TAY, TXA, and TYA.
Still TODO is add support for PHA, PHP, PLA and PLP, and to somehow track
accesses that are stored in zero-page RAM first.  These latter items may
end up being pushed after the 3.3 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2175 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-08 22:25:19 +00:00
stephena c3845314e4 Latest changes to M6502 m4 file.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 23:00:24 +00:00
stephena 773092142e Added rule for recompiling the M6502.m4 script to the Makefile, because I'm
tired of doing it manually every time it changes.

Tweaked the handling of JSR, RTI and RTS commands, so they don't erroneously
mark associated addresses as CODE when in fact they're never actually
executed.

Several parts of the Distella code were marking areas as DATA, even though
it depending on knowing the values for the X and Y registers (which it
doesn't, as it's a static analysis).  As such, these areas are now marked
as ROW instead, since that's as precise as a static analysis can do.  The
processing blocks are left there, though, in case Distella is improved in
a future release.

All the above changes allow for better disassembly with less
'false positives' (ie, areas marked as CODE or DATA when they really aren't).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2172 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 22:52:42 +00:00
stephena b756f8c14a Fixed several errors/crashes when attempting to open a window larger than
the given screen.  This is allowed in windowed mode, since the window
manager normally takes care of it.  In the case of fullscreen mode, however,
it is never allowed, and an error message is shown.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2169 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-07 16:19:26 +00:00
stephena e8b080551f Reverted grouping characters for multi-character debugger prompt commands
to use curly braces {} instead of apostrophes.  This matches the
functionality from older releases.

Fixed debugger prompt messages to show correct info when opening
various files (config files, autoexec, etc).

The debugger 'type' command now accepts a range of values.

Reverted handling of ROMs that aren't in the internal database;
they're inserted with their extension again, just as in older
releases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-11-04 19:29:12 +00:00
stephena efcb7ffd43 Potentially fix a refresh problem in OpenGL mode, whereby the screens
weren't being flipped after a refresh.  This could be the cause of a
recently reported problem with fullscreen OpenGL mode 'bleed-through'
of the desktop.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-27 14:07:52 +00:00
stephena 3011aa7d12 Addresses directly after a relative branch should not be marked as DATA
in the emulation core, since at that point it's unknown what they are.
I suspect there are other places in the core where this is being done,
so I need to go over the entire M6502.m4 file again.

In Distella, when tentatively marking an address range as CODE, stop
when encountering the first address marked as DATA/GFX/PGFX by the
emulation core.  This is required since Distella will happily disassemble
CODE as far as possible, but addresses specifically marked as
DATA/GFX/PGFX obviously indicate the CODE range is finished.  This is
also why it's so important to correctly mark areas as DATA; the
Distella algorithm depends on accurate information to know when to stop.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2163 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-24 14:55:42 +00:00
stephena bea8ac0ffd Properly implemented an hierarchy wrt marking an address in the disassembly
in a consistent way.  Directives set manually have top priority, then the
results from a dynamic analysis (aka, from actually running the code), and
finally from a static analysis (aka, Distella itself).

Sometimes Distella will mark a section as CODE even if it hasn't been
marked as such dynamically.  This occurs after a relative branch, which
Distella has no idea how to evaluate.  It's possible that the code will
be executed eventually, but also that it will never be executed.  As such,
these lines are marked with a '*', indicating that disassembly results
are tentative.  If you get weird looking disassembly for these addresses,
it's probably a hint that it isn't really code at all.

PC addresses in the disassembly labels are now aligned with labels, and
shown in a lighter color.  These can still be toggled on and off.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2162 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-23 20:57:31 +00:00
stephena ccf6227b9d Data addresses used in peek operations should be exposed to the debugger,
whether or not they're in cart space (aka, above $1000).  Other parts of
the code can then choose whether to use them, if desired.  This fixes a bug
in the 'Data src' output in the CPU area of the debugger, whereby addresses
were zeroed if they resulted from addresses below $1000.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2158 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-21 21:16:55 +00:00
stephena 8cb6a83512 Reworked M6502 detection of debugger GFX sections, by moving the actual
detection and marking of those areas into the TIA class itself, specifically
at the location of the write.  In other words, there's no longer an IF
statement executed for every STx opcode; the marking is done directly
within the write to GRPx or PFx, so extra code is only executed when
actually storing to those locations.

Fixed several cases of opcodes marking an area as CODE when it should have
been DATA.

Added output to the CPU area of the debugger for displaying the source
address for loading data into the A/X/Y registers.  Note that these are
only modified when actual addresses are used, so immediate and zero-page
mode will show addresses as zero (meaning that no address was involved
in retrieving the data).

Tweaked console font to better diffentiate the disassembly output between
graphics for players and graphics for the playfield.

Bumped state file format because of changes to M6502.  This means old
state files will be broken.

Bumped version # for next test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2157 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-21 21:01:00 +00:00
stephena 0388ab89e5 Added a new directive called PGFX, used for playfield graphics (the
previously defined GFX directive is now used for player graphics
only).  The 6502 core tracks each of these separately, which provides
for more accurate disassembly.

Modified debugger font and disassembler to show GFX and PGFX with
special characters, instead of using 'X' as Distella does.  This also
allows gives much more informative disassembled outout.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2156 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-21 17:46:23 +00:00
stephena 7411867290 Decided to take a little break from the debugger stuff, and clean up
the various header files.  Basically, I'm following advice from
Effective C++, and including only what's absolutely necessary.  For
definitions that don't need to be included, the designation 'class xxx'
is used instead.  This could potentially lead to faster compile times.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2155 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-18 18:39:57 +00:00
stephena 2f11619e78 The emulation core now tracks writes to PF0/PF1/PF2 as well as GRPx,
marking them as GFX.  Still TODO is somehow differentiate these (based
on block, colour, etc).  Also requires testing to see if this slows
down the emulation too much.

Removed un-implemented debugger console commands to query the last
addresses used in the A/X/Y registers, since they're going to be added
to the debugger UI itself in the CPU area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2153 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 23:32:37 +00:00
stephena e8c91c7876 Fixed infinite loop in Distella; a section of code needed to use 32-bit
values instead of 16-bit.

Fixed compilation of System class and M6502 disassembly tracking when
compiling without debugger support.  In this case, the tracking is not
done, and all related operations are completely #ifdef'ed out (resulting
in no extra speed/memory usage at all).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2152 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 23:06:37 +00:00
stephena 82bae93337 Changed GFX tracking stuff in M6502 m4 script to #defines instead of
embedding actual code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2151 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 15:11:10 +00:00
stephena 47f7be341e Immediate mode peek commands shouldn't have the operand marked as CODE.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 14:51:48 +00:00
stephena 3ec26d3a29 First pass at tracking GFX sections within the emulation core. This is
currently done by remembering the addresses accessed on execution of
LDA/LDX/LDY, and marking them as GFX during a zero-page STA/STX/STY.
This is obviously as WIP and required much more testing, but I'm
pleasantly surprised by how useful it is so far.

Bumped version # for AtariAge test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2147 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-11 00:44:25 +00:00
stephena cb5a943928 Added more 'DATA' hints to the emulation core.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2146 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-10 22:06:54 +00:00
stephena 5624d30d93 The emulation core now tracks access to DATA areas (currently, any address
used as a peek operand).  Still TODO is deal with poke areas, which would
be relevant in carts with extended RAM.

The interaction between the internal tracking and Distella is now much
tighter, in that knowledge gained by Distella is used in the core code,
and vice versa.  This allows the best of both worlds, where the internal
tracking finds stuff at runtime (that couldn't be found in a static
analysis), and Distella tracks potential paths (that haven't occurred at
runtime yet).

Added 'type' debugger prompt command, which basically queries an address
for its disassembly type (CODE/GFX/DATA, etc).

Added debugger commands to query the last address used in an operation
for various registers, but they're only stubs at the moment.

Updated the bankswitch schemes to deal with accesses in and around the
hotspot areas.  Previously, peek accesses in these areas weren't being
recorded as DATA areas.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2145 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-10 20:24:22 +00:00
stephena fa3dc7cc38 Beginning the process of more properly integrating Distella (and disassembly
in general) into the emulation core.  For now, this means integrating the
directive names into CartDebug, and having Distella using those same names.
The new directive names were determined by discussion with Omegamatrix on
AtariAge, and are listed in order of decreasing hierarchy:

  SKIP  (the 'bit' trick to skip over sections of code)
  CODE  (addresses accessible to the program counter)
  GFX   (addresses where data is loaded into TIA GRPx registers)
  DATA  (addresses referenced somewhere in the ROM)
  ROW   (addresses never referenced at all)

The next TODO item is to have the 6502 core set these values during emulation.
This is currently (crudely) done with a true/false setting in System::peek,
where true corresponds to CODE.  This will be extended, so that false
corresponds to DATA.  Eventually GFX will also be detected, by watching writes
to the TIA GRPx registers.  Still to work out is how to detect SKIP sections.
Anything not marked with one of the above directives will be marked as ROW,
which essentially means ROM space that is never used.  This will have the
nice side effect of detecting dead ROM space, potentially leading to space
optimizations.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2143 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-07 22:34:22 +00:00
stephena 4b44dcb948 Added 'showaddr' commandline argument and associated UI item (right-click in
disassembly listing) to show/hide opcode/instruction addresses.

The disassembler now includes hints from current PC location *and* 'code
access points' from the emulation core.  Testing has shown that some ROMs
don't show completely accurate disassembled output unless both options are
used.

Updated most of the remaining bankswitch schemes to use the new 'code access
points' functionality during disassembly, allowing for very accurate
disassembled output.  Note that the more esoteric schemes (AR, 4A50, FE, MC)
are supported for now.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2139 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-03 18:19:09 +00:00
stephena 5fe91e2841 Greatly improved the disassembler output, but having Stella keep track of
addresses used as part of code execution (ie, from the PC) during emulation.
This gives Distella much more information than can be determined from a
static analysis alone, resulting in an extremely accurate disassembly.
This also allows to generate very accurate debugger .cfg files.

Not all carts have been ported to this new scheme yet, particularly ones
having extended RAM that can be mapped out dynamically.

Note that this new scheme doubles the amount of RAM used for storing ROM
images, so up to 128KB extra will be used.  There's also a small runtime
check for each instruction executed.  Preliminary testing doesn't show
any slowdowns, but we'll see how it goes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2138 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-10-03 00:23:13 +00:00
stephena d6a38c8e44 Changed several string invocations to use references instead. For the
Cart class it's simply an optimization, but the Distella change actually
modifies the list of addresses (vs. modifying a copy of the list).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2137 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-30 15:56:38 +00:00
stephena f3483ca8b1 When in 'small' window mode and attempting to open PAL ROMs larger than the
screen size (vertically), the window will open in partially truncated mode,
where the top of the PAL image is cut off.  This normally won't be a problem,
as it's mostly blank space anyway.

App window centering is now honoured when changing video zoom levels, not
just when changing eventhandler states.

Bumped version # for another test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2135 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-21 19:39:30 +00:00
stephena cb6d2cf602 Fixed bug in app window centering, recently addressed in a 3.2.2 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2133 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-17 19:19:25 +00:00
stephena aba64fa8e4 'Center' window functionality should be off by default.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2128 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-09 13:40:15 +00:00
stephena 7f75957e11 When a ROM doesn't exist and is temporarily inserted into the properties
database, it now has its extension removed (.bin, .a26, etc).

Symbol and config files are now loaded when the debugger is first entered,
not when the ROM is actually loaded.  This speeds up ROM loading, since
the user may never need to access these file (ie, they may never enter the
debugger).

The debugger 'loadconfig' and 'saveconfig' commands are now implemented.

Bumped version # for next test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2126 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-06 23:29:05 +00:00
stephena 2d08d4e459 Cleaned up handling of various file paths throughtout the codebase.
Basically, directories are now guaranteed to always end in the path
separator.  Ensuring this makes certain sections of code work faster,
and guaranteeing it allows higher layers of code to not worry about it.

Added 'cfgdir' commandline argument, to specify the default directory
for Distella-like Stella-compatible config files.

Implemented 'loadconfig' debugger prompt command.  It's currently
working great with several test config files provided by Omega of
AtariAge.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2125 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-06 00:17:51 +00:00
stephena 8f68c677d4 Added commandline argument 'gfxformat', also accessible from a right
mouse button context menu in the disassembly listing.  This is used to
set the default display format for GFX data sections (currently, binary
and hex are supported).

Fixed bug in several debugger input areas to accept the '\' symbol.
This symbol is needed when entering data in binary format (it must
prefix the data if the default base for that field isn't binary).

Added 'jump' debugger prompt command, used to scroll the disassembly
to the given address (or there-abouts, if the address isn't valid).

Editing data in the disassembly now won't cause the display to jump to
the current PC.  The display will only move to the PC when it actually
changes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2123 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-09-05 17:57:21 +00:00
stephena 26b1654aa2 Some minor UI improvements to the InputSettings dialog; renamed the
'Virtual Devs' tab to 'Devices & Ports'.  Updated documentation and
snapshots for this change.

Added Halo 2600 ROM info to internal properties database.

Increased default setting for 'joydeadzone' from 0 to 13.  This means
the default deadzone is somewhere around half the axis range (~16500).

Fixed behaviour of hat events; events weren't actually being turned off
until the stick was centered.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2108 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-21 23:08:44 +00:00
stephena 8b3c0a00a9 RAM should be randomized by default.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2104 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-20 01:02:32 +00:00
stephena 60171fe69c And I always forget something after the final commit ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2101 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-19 21:52:30 +00:00
stephena b2ed949082 Some final changes for the 3.2 release, including documentation updates.
Added 'ramrandom' commmandline argument, used to toggle randomizing or
zeroing or all RAM in the system (both zero-page and SARA).

Disassembler now properly supports all test cases, including rewinding
within the debugger.

Added preliminary support for disassembling from zero-page RAM.

Bumped version # for final release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2100 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-19 21:48:28 +00:00
stephena 0a7726cb9f Fixed bug in handling illegal TIA reads; the value returned should always
'clipped' to the unused TIA bits.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2099 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-16 19:49:32 +00:00
stephena d007c3502f Several big improvements to the debugger:
The disassembler now accepts a range of start addresses and remembers
old entry points, so the disassembly becomes more complete each time
the debugger is used.

Changes to address offsets within the same bank are now supported
(ie, changing from $fxxx to $dxxx within the same bank properly
updates the display).

Re-added ability to manually change banks from the debugger prompt
and the disassembly UI.  This now works correctly with the Distella
code.

Cleanup of the Cartridge::bank(...) API: if a bank cannot be changed,
the calling code will now know about it.  This fixes confusion with
some ROMs, whereby changing a bank in the debugger prompt would print
a success message even if the operation failed.

Note that these changes have broken rewind in the debugger.  Actually,
it only exposes problems that the rewind functionality already had :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2098 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-16 16:41:24 +00:00
stephena 5a89e78fe2 A few UI improvements:
Some messages now use a smaller font, so the UI doesn't look quite
  so monotonous.

  SliderWidgets suppport the mouse scroll wheel to change values.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2097 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-14 01:01:27 +00:00
stephena 764e598536 Fixed debugger 'runto' command; it was case sensitive, so it never
matched anything most of the time.  Also, as this operation can take
a somewhat long time on slower systems, a progress bar is now shown.

Fixed handling of bit 6 in VBLANK TIA register, which is related to
how INPT4 and INPT5 are handled.  This fixes at least one ROM that
should have failed in Stella, but didn't.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2096 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-12 16:55:47 +00:00
stephena 111f40f875 Updated comments on setAppWindowPos, to clearly indicate that the
method is only used in windowed mode.  This eases the requirements
of the method, since fullscreen code need not be added.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2094 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-11 22:51:22 +00:00
stephena 6a5998c684 Multiple events can now be assigned to combo events from the UI. Still TODO
is update the documentation for this.

Fixed bug reported by Buzbard from AtariAge concerning very large images
in the RomInfoWidget being clipped too small.

Reworked 'center window' functionality.  Using the SDL_VIDEO_CENTERED
environment variable was always a hack, and a bug was introduced in X11
OpenGL mode in version 1.2.14.  However, since SDL is now in maintenance
mode and won't be receiving any further updates, we have to bypass it
entirely.  Added infrastructure for OSystem to center the application
window.  For now, only Linux X11 mode is supported.  Still TODO is add
support for Windows.  OSX was never supported anyway.  This also means
that the center window variable no longer requires the application to
be restarted.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2091 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-11 21:53:19 +00:00
stephena 8199dddb6f More work on mapping of multiple events to combo events. The UI is now
present, and it properly loads and presents events from settings.
Still TODO is implement saveConfig(), to send the new events to EventHandler.

Modified ContextMenu/PopUpWidget to honour the 'mwheel' setting when
scrolling with the mouse wheel (previously, it always scrolled at 1 line
at a time).

Updated OSX project files for recent ComboDialog addition.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2090 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-09 17:02:36 +00:00
stephena 497cce6079 First pass at adding a dialog to configure combo events in emulation mode.
It doesn't actually do anything yet ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2089 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-08 23:06:43 +00:00
stephena 091ed8935e More updates to Port B I/O of M6532, to match output from another test ROM
on AtariAge.  It seems the documentation regarding port B is incorrect.
Pins previously defined as input/read-only *can* in fact be set as output,
which are then overridden if the console switches are pressed.

Or at least that's my understanding of it; I'm not entirely sure if this
is correct or not.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2087 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-08 19:14:37 +00:00
stephena 6e3be6ea0d Fixed M6532 issues when handling the 3 unused bits in SWCHB. Previously,
these bits were ignored, and treated as high all the time.  A recently
reported Stella tracker posting noted that these bits could be
configured by SWBCNT to be input or output, and hence used as 3 extra
bits of storage.  This is now enabled.  Because of these changes, the
state file format has also changed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2085 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-08 12:32:02 +00:00
stephena 044e1aa151 Some cleanups to the event mapping UI and associated functionality:
1)  Added a 'Reset' button to the UI, which resets (to defaults)
the currently selected item.  This is more fine-grained than the actual
'Defaults' button, which resets *all* events.

2)  Rearranged some buttons and resized UI.  There is now a main 'Defaults'
button on the bottom of the dialog, which applies to the currently selected
tab.  This also allows to set defaults for Virtual Devs, which didn't have
such functionality previously.

3)  Added a 'Combo' button to the Emulation events tab.  It doesn't do
anything yet, but eventually will allow to assign events to the 'combo'
events.

ContextMenu/PopupWidget now supports the scroll button on a mouse when
in scroll mode.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2084 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-08-03 21:04:58 +00:00
stephena c9cae47787 When in normal resolution mode (aka, >= 640x480), ignore all screen modes
smaller than 640x480.  Basically, the only way to use smaller modes is
on systems that report their desktop to be smaller than 640x480, or by
using the maxres commandline argument to simulate the same thing.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2079 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-29 17:33:07 +00:00
stephena ee43255ea1 Many changes to the UI to fully support the smallest resolution that
Stella can use (320x240).  The app should no longer crash in such
low-res situations.

Various improvements to the UI, adding many finishing touches.  The
text is more descriptive, and the options are somewhat better labeled.
As well, the available options are better presented based on the
restrictions currently in use (ie, if the maximum resolution is very
small, then the high-res resolutions are not shown in selectors, etc).

Added MessageBox to ROM Audit functionality, to warn that it is a
dangerous operation and that a file backup is advised.

Updated OSX build script to not crash when an older image has already
been created.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2076 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-29 15:22:27 +00:00
stephena 6faa9b4b69 Several fixes across the board for better functionality in 'small'
window mode.  Using modes smaller that 640x480 should now work in
all cases when using the 'maxres' commandline argument.  Also, the
lower limit of 320x240 is now strictly enforced in all cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2075 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-22 15:41:46 +00:00
stephena 2977801ffa Added ability to use 'combo' events. Basically, these events
are multiple normal events that are called in sequence.  The
infrastructure is in place to use these events, and they're
loaded/saved in the 'combomap' commandline argument.  Still
TODO is add a UI to edit the events (manually editing the
config file is really tiresome).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2074 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-21 17:05:34 +00:00
stephena edb9a28eb1 Added MessageBox class, used to present a small message to the user from
the UI.

Modified the ROM launcher to display a messagebox when running Stella for
the first time (which currently means when the 'romdir' hasn't been set).
This messagebox suggests setting the default ROM directory, and if the
user clicks on 'OK', only then is the ROM directory file browser
displayed.

Reworked some of the event handling methods in EventHandler to save
function calls on every event.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2071 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-19 16:36:37 +00:00
stephena c3bcf47170 Updated internal database with info about several multicart ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2070 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-11 21:47:50 +00:00
stephena 3e7662c478 Fixed bug in loading RGBA PNG images; Stella can only handle RGB data.
Also, fixed a potential future bug where Stella can't handle paletted
images.  Basically, the error handling is now more robust.

Minor rework of the CartF8 class; it now looks the ROM MD5 directly and
decides if it's a 'special' ROM.

Several updates to the built-in properties database, including better
support for each game in the 8-in-1 ROM image.

Fixed crash in TIA handling of the playfield mask; it could cause a 
segfault under certain circumstances.

Fixed bug in prune_snapshots script; it now properly handles directory
names containing spaces in both Linux and OSX (and probably Windows as
well, but this hasn't been tested).

Updated built-in PNG library to the latest version (1.4.3).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2066 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-10 17:12:45 +00:00
stephena 8bf546ce1d Always clear any current events when changing emulation states.
This fixes a bug in exiting pause mode, and 'remembering' the
events that were set previously.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2065 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-09 14:52:03 +00:00
stephena e0376c85d2 Tweaked navigating the UI with a joystick, particularly with analog
axes.  It shouldn't be nearly as sensitive now.

Cleaned up handling of joystick hats, and fixed continuous events
(so that holding down a hat now sends continuous events until the
hat is centered again).

Fixed bug in prune_snapshots script; it didn't work with a snapshot
directory name containing a space.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-07 14:19:45 +00:00
stephena c3f5aa2810 When starting Stella for the first time (ie, when the ROM directory hasn't
been chosen), a dialog box now appears, asking the user to enter the
default directory.  This directory will appear each time the ROM launcher
is entered, until the user selects a directory.  This will hopefully
eliminate bug reports from users that don't know what to do when first
starting Stella.

Big changes to the manual, separating the necessary, up-front information
from the advanced stuff that can be considered later (or not at all).
Also added more links to ease navigation.  This should make the manual more
readable for those that have complained it's too long.

The setting for TV color type is now 'Color' and 'BW', instead of
'BlackAndWhite', as before.  The old one will continue to work, though.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2059 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-06 15:08:35 +00:00
stephena 78fd3c0c7d Modified joystick axis event handling, so that digital output is always used
when sending axis events to the DialogContainer (ie, all UI-related stuff).
The UI code was originally written with this in mind, and wasn't designed for
analog input.  For normal digital sticks, nothing changes.  For analog sticks,
values are clamped to 3 points (max, min, off), and repeated consecutive
events are ignored.  This (partially) fixes bugs in the UI, where pressing
an analog stick would cause the current selector to move very fast.

Added repeat mode for joystick hats, similar to joystick axes (so holding
down a hat will cause continuous events to occur.  More testing is
required for this, as I don't actually have access to hats right now.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2058 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-07-02 19:17:57 +00:00
stephena 99e7f6c5d0 The getTicks() method is updated to work similar to gettimeofday, for
systems where gettimeofday doesn't exist.  Basically, the functionality
for OSystem::getTicks() has changed to always output an increasing
value each time it's called, even between program runs (needed for
timestamps for continuous snapshots, but also for similar things in
the future).  It does this by refering to some set time in the past,
which is currently the UNIX epoch.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2056 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-06-16 15:40:57 +00:00
stephena 9b6ed83d7e Snapshots in continuous snapshot mode are now tagged with a timestamp,
so they don't overwrite previously created files.  This timestamp is
related to the millisecond that the snapshot was taken, so there's no
chance of overlap (snapshots can only be taken every 1 second / 1000
milliseconds at most).  The appended value is an 8-character hex
representation of this 32-bit value.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-06-16 13:45:32 +00:00
stephena a9f91c0e44 Updated the case-insensitive string comparison functions to be more
efficient, and use macros that have already been defined.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2047 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-06-12 14:13:03 +00:00
stephena dfd4d0cb22 Updated DPC+ bankswitching to match behaviour of Harmony cart.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2037 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-05-12 00:01:06 +00:00
stephena 03c6e2c4f0 Improved 'E7' autodetection; several ROMs that were detected as F6 are
now properly detected as E7.

Some minor cleanups to the Cart classes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2036 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-05-10 00:50:26 +00:00
stephena 2468585c3e Added 'Stay Frosty' PAL60 ROM to internal database.
Bumped version number so development can start on the next
release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2035 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-05-05 16:38:38 +00:00
stephena 5ca6d8c49d Removed 'uselauncher' from the UI, as it really shouldn't be there
(ie, disabling from the UI kills the UI on future runs, so you can't
enable it again).  This should fix problems where users go
'click-happy' in the UI, turning options on and off just to see what
happens.

Added 'showinfo' to the UI, so you don't have to drop to the
commandline to use it.

Updated all release files and bumped version number for 3.1.2
release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-05-03 12:01:43 +00:00
stephena f5dd4e6ce7 Updated DPC+ scheme to autodetect and use DPC+ carts in 32KB format.
These have ARM code appended to the beginning of the ROM, which is
(for now) ignored by Stella.

Improved memory usage for DPC and DPC+ schemes, so that an extra
copy of the ROM image is no longer required.  This also fixes a bug
in the getImage methods, which wouldn't have actually returned any
changes made by patching the ROM (it always returned the original,
non-modified copy).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2030 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-05-02 22:52:59 +00:00
stephena 5de12952ec Added OSystem::logMessage(), which abstracts the logging of messages to
an outputstream.  For now, the output simply goes to stdout or stderr,
just like before, but the possibility is now there to redirect to a
file if desired.

Changed 'showinfo' commandline option to accept 'levels' of output
instead of simply being a boolean.  The new default is level 1,
in which normal messages are output during a run.  Level 2 will
show more detailed info, and may be useful in debugging end-user
problems.  There's still more work to do wrt level 2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2029 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-29 12:46:07 +00:00
stephena f8adf5c314 Final changes for the 3.1.1 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2027 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2010-04-25 23:33:49 +00:00