Some infrastructure work for CompuMate handling. The CM handler now

disables normal keyboard input when in the debugger.  This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.

For now, in-debugger key processing is completely disabled in such a
case.  Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.

Bumped version # slightly.  I hope to get the next release ready to
go in a few weeks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2705 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
stephena 2013-04-23 15:57:33 +00:00
parent 9a8dc860c0
commit 247d10fee9
8 changed files with 62 additions and 14 deletions

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@ -22,7 +22,7 @@
#include <cstdlib>
#define STELLA_VERSION "3.9_pre"
#define STELLA_VERSION "3.9_alpha1"
#define STELLA_BUILD atoi("$Rev$" + 6)
#endif

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@ -39,8 +39,20 @@ CompuMate::CompuMate(CartridgeCM& cart, const Event& event,
myLeftController->myAnalogPinValue[Controller::Five] = Controller::minimumResistance;
myRightController->myAnalogPinValue[Controller::Nine] = Controller::minimumResistance;
myRightController->myAnalogPinValue[Controller::Five] = Controller::maximumResistance;
}
myKeyTable = event.getKeys();
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void CompuMate::enableKeyHandling(bool enable)
{
if(enable)
myKeyTable = myEvent.getKeys();
else
{
for(uInt32 i = 0; i < KBDK_LAST; ++i)
myInternalKeyTable[i] = false;
myKeyTable = myInternalKeyTable;
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

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@ -35,6 +35,7 @@
This class acts as a 'parent' for cartridge and both the left and right
CMControl's, taking care of their creation and communication between them.
It also allows to enable/disable the users actual keyboard when required.
@author Stephen Anthony
@version $Id$
@ -65,6 +66,22 @@ class CompuMate
Controller* leftController() { return myLeftController; }
Controller* rightController() { return myRightController; }
/**
In normal key-handling mode, the update handler receives key events
from the keyboard. This is meant to used during emulation.
Otherwise, the update handler ignores keys from the keyboard and uses
its own internal buffer, which essentially can only be set directly
within the class itself (by the debugger).
This is necessary since Stella is otherwise event-based, whereas
reading from the keyboard (in the current code) bypasses the event
system. This leads to issues where typing commands in the debugger
would then be processed by the update handler as if they were
entered on the CompuMate keyboard.
*/
void enableKeyHandling(bool enable);
private:
/**
Called by the controller(s) when all pins have been written
@ -126,6 +143,10 @@ class CompuMate
// The keyboard state array (tells us the current state of the keyboard)
const bool* myKeyTable;
// Array of keyboard key states when in the debugger (the normal keyboard
// keys are ignored in such a case)
bool myInternalKeyTable[KBDK_LAST];
// System cycle at which the update() method is called
// Multiple calls at the same cycle should be ignored
uInt32 myCycleAtLastUpdate;

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@ -924,6 +924,14 @@ void Console::addDebugger()
#endif
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void Console::stateChanged(EventHandler::State state)
{
// For now, only the CompuMate cares about state changes
if(myCMHandler)
myCMHandler->enableKeyHandling(state == EventHandler::S_EMULATE);
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt32 Console::ourNTSCPalette[256] = {
0x000000, 0, 0x4a4a4a, 0, 0x6f6f6f, 0, 0x8e8e8e, 0,

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@ -135,6 +135,14 @@ class Console : public Serializable
*/
M6532& riot() const { return *myRiot; }
/**
Get the CompuMate handler used by the console
(only valid for CompuMate ROMs)
@return The CompuMate handler for this console (if it exists), otherwise 0
*/
CompuMate* compumate() const { return myCMHandler; }
/**
Saves the current state of this console class to the given Serializer.
@ -175,6 +183,11 @@ class Console : public Serializable
*/
void addDebugger();
/**
Informs the Console of a change in EventHandler state.
*/
void stateChanged(EventHandler::State state);
public:
/**
Overloaded assignment operator

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@ -2157,6 +2157,10 @@ void EventHandler::setEventState(State state)
myOSystem->frameBuffer().stateChanged(myState);
myOSystem->frameBuffer().setCursorState();
}
if(&myOSystem->console())
{
myOSystem->console().stateChanged(myState);
}
// Always clear any pending events when changing states
myEvent.clear();

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@ -896,16 +896,6 @@ void OSystem::setDefaultJoymap(Event::Type event, EventMode mode)
}
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::pollEvent()
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
void OSystem::stateChanged(EventHandler::State state)
{
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
uInt64 OSystem::getTicks() const
{

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@ -502,12 +502,12 @@ class OSystem
/**
This method creates events from platform-specific hardware.
*/
virtual void pollEvent();
virtual void pollEvent() { }
/**
Informs the OSystem of a change in EventHandler state.
*/
virtual void stateChanged(EventHandler::State state);
virtual void stateChanged(EventHandler::State state) { }
/**
Returns the default save and load paths for the snapshot directory.