mirror of https://github.com/stella-emu/stella.git
Added mouse-as-joystick code from z26. This basically allows the mouse to
act as a controller in joystick-only games. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2200 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -14,6 +14,10 @@
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3.3 to 3.4: (xx. xx, 2010)
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* The mouse can now be used in joystick games (ie, moving the mouse
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emulates joystick directions, and pressing a mouse button emulates
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the joystick fire button).
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* Updated built-in version of the PNG library to the latest version.
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* Updated internal ROM properties database to ROM-Hunter version 6
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@ -8,7 +8,7 @@
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// SS SS tt ee ll ll aa aa
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// SSSS ttt eeeee llll llll aaaaa
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//
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// Copyright (c) 1995-2010 by Bradford W. Mott, Stephen Anthony
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// Copyright (c) 1995-2011 by Bradford W. Mott, Stephen Anthony
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// and the Stella Team
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//
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// See the file "License.txt" for information on usage and redistribution of
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@ -85,6 +85,33 @@ void Joystick::update()
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}
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if(yaxis < -16384)
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myDigitalPinState[One] = false;
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// The following code was taken from z26
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// Mouse events
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#define MJ_Threshold 2
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int mousex = myEvent.get(Event::MouseAxisXValue),
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mousey = myEvent.get(Event::MouseAxisYValue);
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if(mousex || mousey)
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{
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if((!(abs(mousey) > abs(mousex) << 1)) && (abs(mousex) >= MJ_Threshold))
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{
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if(mousex < 0)
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myDigitalPinState[Three] = false;
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else if (mousex > 0)
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myDigitalPinState[Four] = false;
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}
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if((!(abs(mousex) > abs(mousey) << 1)) && (abs(mousey) >= MJ_Threshold))
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{
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if(mousey < 0)
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myDigitalPinState[One] = false;
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else if(mousey > 0)
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myDigitalPinState[Two] = false;
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}
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}
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// Get mouse button state
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if(myEvent.get(Event::MouseButtonValue))
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myDigitalPinState[Six] = false;
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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