mirror of https://github.com/stella-emu/stella.git
Using the Control key in CompuMate mode will no longer interfere with
normal control functions (ie, pressing Ctrl-q will not quit, but send this combo directly to CompuMate). Mapped Func-Space to the Backspace key for CompuMate keyboard. Func-space (which is actually Ctrl-space is still supported). Updated documentation for CompuMate changes and system requirements. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2418 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
5ce726f180
commit
82a048a086
|
@ -12,12 +12,12 @@
|
|||
Release History
|
||||
===========================================================================
|
||||
|
||||
3.5.5 to 3.6: (March xx, 2012)
|
||||
3.5.5 to 3.6: (March 23, 2012)
|
||||
|
||||
* Added support for 2600-daptor II device, including native support
|
||||
for 7800 controllers, BoosterGrip and Keypad controllers. Special
|
||||
thanks go to Tom Hafner for a complimentary test sample of this
|
||||
device.
|
||||
device, and also for donating a BoosterGrip controller.
|
||||
|
||||
* Added ability to dynamically swap the port order of Stelladaptor/
|
||||
2600-daptor devices with the 'Control-1' key combo (useful if you
|
||||
|
@ -26,6 +26,10 @@
|
|||
|
||||
* Added CompuMate bankswitching/controller support to the emulation
|
||||
core; the Spectravideo CompuMate ROMs (NTSC and PAL) now work.
|
||||
Frequently used keys on the CompuMate are directly mapped to your
|
||||
keyboard (ie, Func-Space for backspace is mapped to Backspace, etc).
|
||||
Loading/saving from the cassette player is not yet supported, and
|
||||
will come in a future release.
|
||||
|
||||
* Fixed bug in BoosterGrip controller emulation; the functionality
|
||||
of the booster and trigger buttons was reversed. Related to this,
|
||||
|
|
|
@ -260,7 +260,9 @@
|
|||
joysticks or mouse</li>
|
||||
<li>Emulates CX-22 / CX-80 style trackballs and Amiga Mouse using your
|
||||
computer's mouse</li>
|
||||
<li>Emulates Spectravideo CompuMate system using your computer's keyboard</li>
|
||||
<li>Emulates Spectravideo CompuMate system using your computer's keyboard,
|
||||
including mapping of CompuMate 'Backspace', 'Space' and 'Enter' functionality to
|
||||
to the actual keys on your keyboard.</li>
|
||||
<li>Support for real Atari 2600 controllers using the
|
||||
<a href="http://www.stelladaptor.com">Stelladaptor</a> and
|
||||
<a href="http://2600-daptor.com">2600-adaptor/2600-daptor II</a></li>
|
||||
|
@ -306,6 +308,7 @@
|
|||
<p>
|
||||
<h3><b><u>General</u> (required for all versions of Stella)</b></h3>
|
||||
<ul>
|
||||
<li>1GHz+ CPU</li>
|
||||
<li>Enough RAM for the OS + 64MB RAM for the emulation; 128MB+ highly recommended</li>
|
||||
<li>15/16 bit color minimum; 24/32 bit color graphics card highly recommended</li>
|
||||
<li>SDL version 1.2.10 or greater, latest version highly recommended</li>
|
||||
|
@ -323,10 +326,9 @@
|
|||
<p>The Linux version of Stella is designed to work on a Linux Workstation with
|
||||
the following:</p>
|
||||
<ul>
|
||||
<li>Pentium class machine required; OpenGL accelerated video card highly
|
||||
recommended</li>
|
||||
<li>Linux Kernel 2.4.x, Linux Kernel 2.6.x/3.x is highly recommended</li>
|
||||
<li>Linux Kernel 2.6.x/3.x</li>
|
||||
<li>i386 or x86_64 class machine, with 32 or 64-bit distribution</li>
|
||||
<li>OpenGL accelerated video card highly recommended</li>
|
||||
<li>Other architectures (MIPS, PPC, PPC64, etc) have been confirmed to work,
|
||||
but aren't as well tested as i386/x86_64</li>
|
||||
<li>GNU C++ compiler version 4.x and the make utility are required for compiling
|
||||
|
@ -340,7 +342,7 @@
|
|||
the following:</p>
|
||||
<ul>
|
||||
<li>MacOSX 10.4 (Tiger) or above</li>
|
||||
<li>PPC G4 or Intel processor, 500MHz or above</li>
|
||||
<li>PPC G4/G5 or Intel processor</li>
|
||||
<li>OpenGL capable video card</li>
|
||||
<li>Xcode 3.1 and SDL 1.2.14 required to compile a 10.4 compatible Universal Binary version;
|
||||
Xcode 3.2 and SDL 1.2.15 required to compile the Intel/64-bit version</li>
|
||||
|
@ -354,8 +356,7 @@
|
|||
with the following:</p>
|
||||
|
||||
<ul>
|
||||
<li>Pentium class machine required; OpenGL accelerated video card highly
|
||||
recommended</li>
|
||||
<li>OpenGL accelerated video card highly recommended</li>
|
||||
<li>64-bit port has been tested on Windows Vista/7 only; it may work on
|
||||
WinXP64 as well, but isn't a priority</li>
|
||||
<li>Visual C++ 2005 is required to compile the Stella source code for Windows 98 and 2000</li>
|
||||
|
@ -1274,10 +1275,11 @@
|
|||
<tr><td>A - Z </td><td>A - Z </td></tr>
|
||||
<tr><td>Comma </td><td>Comma </td></tr>
|
||||
<tr><td>Period </td><td>Period </td></tr>
|
||||
<tr><td>Function </td><td>Control (left or right) </td></tr>
|
||||
<tr><td>Func </td><td>Control (left or right) </td></tr>
|
||||
<tr><td>Shift </td><td>Shift (left or right) </td></tr>
|
||||
<tr><td>Enter </td><td>; or Return/Enter </td></tr>
|
||||
<tr><td>Space </td><td>/ or Space </td></tr>
|
||||
<tr><td>Func-Space </td><td>Backspace </td></tr>
|
||||
</table>
|
||||
|
||||
<a name="DeveloperKeys"></a>
|
||||
|
|
|
@ -65,14 +65,14 @@ void CompuMate::update()
|
|||
rp.myAnalogPinValue[Controller::Nine] = Controller::minimumResistance;
|
||||
rp.myAnalogPinValue[Controller::Five] = Controller::maximumResistance;
|
||||
rp.myDigitalPinState[Controller::Six] = true;
|
||||
rp.myDigitalPinState[Controller::Three] = true;
|
||||
rp.myDigitalPinState[Controller::Four] = true;
|
||||
|
||||
if (KeyTable[KBDK_LSHIFT] || KeyTable[KBDK_RSHIFT])
|
||||
rp.myAnalogPinValue[Controller::Five] = Controller::minimumResistance;
|
||||
if (KeyTable[KBDK_LCTRL] || KeyTable[KBDK_RCTRL])
|
||||
lp.myAnalogPinValue[Controller::Nine] = Controller::minimumResistance;
|
||||
|
||||
rp.myDigitalPinState[Controller::Three] = true;
|
||||
rp.myDigitalPinState[Controller::Four] = true;
|
||||
switch(myCart.column())
|
||||
{
|
||||
case 0:
|
||||
|
@ -112,6 +112,12 @@ void CompuMate::update()
|
|||
rp.myDigitalPinState[Controller::Six] = false;
|
||||
if (KeyTable[KBDK_SLASH] || KeyTable[KBDK_SPACE])
|
||||
rp.myDigitalPinState[Controller::Four] = false;
|
||||
// Emulate Ctrl-space (aka backspace) with the actual Backspace key
|
||||
if (KeyTable[KBDK_BACKSPACE])
|
||||
{
|
||||
lp.myAnalogPinValue[Controller::Nine] = Controller::minimumResistance;
|
||||
rp.myDigitalPinState[Controller::Four] = false;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (KeyTable[KBDK_9]) lp.myDigitalPinState[Controller::Six] = false;
|
||||
|
|
|
@ -994,7 +994,7 @@ void EventHandler::handleEvent(Event::Type event, int state)
|
|||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
case Event::Fry:
|
||||
myFryingFlag = bool(state);
|
||||
if(myUseCtrlKeyFlag) myFryingFlag = bool(state);
|
||||
return;
|
||||
|
||||
case Event::VolumeDecrease:
|
||||
|
@ -2051,6 +2051,10 @@ void EventHandler::setEventState(State state)
|
|||
{
|
||||
myState = state;
|
||||
|
||||
// Normally, the usage of Control key is determined by 'ctrlcombo'
|
||||
// For certain ROMs it may be forced off, whatever the setting
|
||||
myUseCtrlKeyFlag = myOSystem->settings().getBool("ctrlcombo");
|
||||
|
||||
// Only enable Unicode in GUI modes, since there we need it for ascii data
|
||||
// Otherwise, it causes a performance hit, so leave it off
|
||||
switch(myState)
|
||||
|
@ -2059,6 +2063,9 @@ void EventHandler::setEventState(State state)
|
|||
myOverlay = NULL;
|
||||
myOSystem->sound().mute(false);
|
||||
SDL_EnableUNICODE(0);
|
||||
if(myOSystem->console().controller(Controller::Left).type() ==
|
||||
Controller::CompuMate)
|
||||
myUseCtrlKeyFlag = false;
|
||||
break;
|
||||
|
||||
case S_PAUSE:
|
||||
|
|
Loading…
Reference in New Issue