mirror of https://github.com/stella-emu/stella.git
More conversions from normal for to range-based for. Yes, I really love
range-based for that much. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3070 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
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e352b3a6bb
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49eadb7463
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@ -50,10 +50,8 @@ class Cheat
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static uInt16 unhex(const string& hex)
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{
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int ret = 0;
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for(unsigned int i = 0; i < hex.size(); ++i) {
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char c = hex[i];
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for(char c: hex)
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{
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ret *= 16;
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if(c >= '0' && c <= '9')
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ret += c - '0';
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@ -111,10 +111,10 @@ void CheatCodeDialog::loadConfig()
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BoolArray b;
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const CheatList& list = instance().cheat().list();
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for(unsigned int i = 0; i < list.size(); ++i)
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for(const auto& c: list)
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{
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l.push_back(list[i]->name());
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b.push_back(bool(list[i]->enabled()));
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l.push_back(c->name());
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b.push_back(bool(c->enabled()));
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}
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myCheatList->setList(l, b);
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@ -892,9 +892,8 @@ string PromptWidget::getCompletionPrefix(const StringList& completions, string p
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// of the strings we're dealing with, it's probably not worth it
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for(;;)
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{
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for(uInt32 i = 0; i < completions.size(); ++i)
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for(const auto& s: completions)
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{
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const string& s = completions[i];
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if(s.length() < prefix.length())
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return prefix; // current prefix is the best we're going to get
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else if(!BSPF_startsWithIgnoreCase(s, prefix))
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@ -504,9 +504,9 @@ void Settings::saveConfig()
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// Do a quick scan of the internal settings to see if any have
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// changed. If not, we don't need to save them at all.
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bool settingsChanged = false;
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for(unsigned int i = 0; i < myInternalSettings.size(); ++i)
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for(const auto& s: myInternalSettings)
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{
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if(myInternalSettings[i].value != myInternalSettings[i].initialValue)
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if(s.value != s.initialValue)
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{
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settingsChanged = true;
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break;
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@ -539,11 +539,8 @@ void Settings::saveConfig()
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<< ";" << endl;
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// Write out each of the key and value pairs
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for(unsigned int i = 0; i < myInternalSettings.size(); ++i)
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{
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out << myInternalSettings[i].key << " = " <<
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myInternalSettings[i].value << endl;
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}
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for(const auto& s: myInternalSettings)
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out << s.key << " = " << s.value << endl;
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out.close();
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}
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@ -59,8 +59,8 @@ ComboDialog::ComboDialog(GuiObject* boss, const GUI::Font& font,
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// Get maximum width of popupwidget
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int pwidth = 0;
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for(uInt32 i = 0; i < combolist.size(); ++i)
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pwidth = BSPF_max(font.getStringWidth(combolist[i].first), pwidth);
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for(const auto& s: combolist)
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pwidth = BSPF_max(font.getStringWidth(s.first), pwidth);
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// Label for dialog, indicating which combo is being changed
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myComboName = new StaticTextWidget(this, font, xpos, ypos, _w - xpos - 10,
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@ -60,12 +60,8 @@ void ContextMenu::addItems(const VariantList& items)
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// Resize to largest string
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int maxwidth = 0;
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for(unsigned int i = 0; i < _entries.size(); ++i)
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{
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int length = _font.getStringWidth(_entries[i].first);
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if(length > maxwidth)
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maxwidth = length;
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}
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for(const auto& e: _entries)
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maxwidth = BSPF_max(maxwidth, _font.getStringWidth(e.first));
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_x = _y = 0;
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_w = maxwidth + 10;
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@ -145,8 +145,8 @@ void Dialog::addFocusWidget(Widget* w)
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void Dialog::addToFocusList(WidgetArray& list)
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{
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// All focusable widgets should retain focus
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for(uInt32 i = 0; i < list.size(); ++i)
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list[i]->setFlags(WIDGET_RETAIN_FOCUS);
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for(const auto& w: list)
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w->setFlags(WIDGET_RETAIN_FOCUS);
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Vec::append(_myFocus.list, list);
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_focusList = _myFocus.list;
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@ -165,8 +165,8 @@ void Dialog::addToFocusList(WidgetArray& list, TabWidget* w, int tabId)
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assert(w == _myTabList[w->getID()].widget);
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// All focusable widgets should retain focus
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for(uInt32 i = 0; i < list.size(); ++i)
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list[i]->setFlags(WIDGET_RETAIN_FOCUS);
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for(const auto& w: list)
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w->setFlags(WIDGET_RETAIN_FOCUS);
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// First get the appropriate focus list
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FocusList& focus = _myTabList[w->getID()].focus;
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@ -63,22 +63,22 @@ void FileListWidget::setLocation(const FilesystemNode& node, string select)
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_gameList.appendGame(" [..]", _node.getParent().getPath(), "", true);
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// Now add the directory entries
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for(unsigned int idx = 0; idx < content.size(); idx++)
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for(const auto& file: content)
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{
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string name = content[idx].getName();
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bool isDir = content[idx].isDirectory();
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string name = file.getName();
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bool isDir = file.isDirectory();
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if(isDir)
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name = " [" + name + "]";
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else if(!BSPF_endsWithIgnoreCase(name, _extension))
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continue;
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_gameList.appendGame(name, content[idx].getPath(), "", isDir);
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_gameList.appendGame(name, file.getPath(), "", isDir);
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}
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_gameList.sortByName();
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// Now fill the list widget with the contents of the GameList
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StringList l;
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for (int i = 0; i < (int) _gameList.size(); ++i)
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for(int i = 0; i < (int) _gameList.size(); ++i)
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l.push_back(_gameList.name(i));
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setList(l);
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@ -57,9 +57,8 @@ int Font::getStringWidth(const string& str) const
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else
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{
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int space = 0;
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for(unsigned int i = 0; i < str.size(); ++i)
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space += getCharWidth(str[i]);
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for(auto c: str)
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space += getCharWidth(c);
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return space;
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}
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@ -33,7 +33,6 @@ GameList::GameList()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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GameList::~GameList()
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{
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clear();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -307,11 +307,10 @@ void LauncherDialog::loadDirListing()
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// Now add the directory entries
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bool domatch = myPattern && myPattern->getText() != "";
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for(unsigned int idx = 0; idx < files.size(); idx++)
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for(const auto& f: files)
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{
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bool isDir = files[idx].isDirectory();
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const string& name = isDir ? (" [" + files[idx].getName() + "]")
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: files[idx].getName();
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bool isDir = f.isDirectory();
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const string& name = isDir ? (" [" + f.getName() + "]") : f.getName();
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// Honour the filtering settings
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// Showing only certain ROM extensions is determined by the extension
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@ -328,7 +327,7 @@ void LauncherDialog::loadDirListing()
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if(domatch && !isDir && !matchPattern(name, myPattern->getText()))
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continue;
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myGameList->appendGame(name, files[idx].getPath(), "", isDir);
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myGameList->appendGame(name, f.getPath(), "", isDir);
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}
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// Sort the list by rom name (since that's what we see in the listview)
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@ -130,8 +130,8 @@ bool LauncherFilterDialog::isValidRomName(const string& name,
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{
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const char* ext = name.c_str() + idx + 1;
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for(uInt32 i = 0; i < exts.size(); ++i)
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if(BSPF_equalsIgnoreCase(ext, exts[i]))
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for(const auto& s: exts)
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if(BSPF_equalsIgnoreCase(ext, s))
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return true;
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}
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@ -73,16 +73,16 @@ void MessageBox::addText(const GUI::Font& font, const StringList& text)
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// Set real dimensions
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int str_w = 0;
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for(uInt32 i = 0; i < text.size(); ++i)
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str_w = BSPF_max((int)text[i].length(), str_w);
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for(const auto& s: text)
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str_w = BSPF_max((int)s.length(), str_w);
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_w = BSPF_min(str_w * fontWidth + 20, _w);
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_h = BSPF_min((uInt32)((text.size() + 2) * lineHeight + 20), (uInt32)_h);
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xpos = 10; ypos = 10;
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for(uInt32 i = 0; i < text.size(); ++i)
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for(const auto& s: text)
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{
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new StaticTextWidget(this, font, xpos, ypos, _w - 20,
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fontHeight, text[i], kTextAlignLeft);
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fontHeight, s, kTextAlignLeft);
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ypos += fontHeight;
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}
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}
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@ -37,9 +37,9 @@ struct Point
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int x; //!< The horizontal part of the point
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int y; //!< The vertical part of the point
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Point() : x(0), y(0) {};
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Point(const Point& p) : x(p.x), y(p.y) {};
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explicit Point(int x1, int y1) : x(x1), y(y1) {};
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Point() : x(0), y(0) { };
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Point(const Point& p) : x(p.x), y(p.y) { };
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explicit Point(int x1, int y1) : x(x1), y(y1) { };
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Point(const string& p) {
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char c = '\0';
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x = y = -1;
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if(c != 'x')
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x = y = 0;
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}
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Point & operator=(const Point & p) { x = p.x; y = p.y; return *this; };
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Point& operator=(const Point & p) { x = p.x; y = p.y; return *this; };
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bool operator==(const Point & p) const { return x == p.x && y == p.y; };
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bool operator!=(const Point & p) const { return x != p.x || y != p.y; };
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@ -63,9 +63,9 @@ struct Size
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uInt32 w; //!< The width part of the size
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uInt32 h; //!< The height part of the size
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Size() : w(0), h(0) {};
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Size(const Size& s) : w(s.w), h(s.h) {};
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explicit Size(uInt32 w1, uInt32 h1) : w(w1), h(h1) {};
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Size() : w(0), h(0) { };
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Size(const Size& s) : w(s.w), h(s.h) { };
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explicit Size(uInt32 w1, uInt32 h1) : w(w1), h(h1) { };
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Size(const string& s) {
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char c = '\0';
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w = h = 0;
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@ -112,10 +112,10 @@ struct Rect
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uInt32 top, left; //!< The point at the top left of the rectangle (part of the rect).
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uInt32 bottom, right; //!< The point at the bottom right of the rectangle (not part of the rect).
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Rect() : top(0), left(0), bottom(0), right(0) {}
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Rect(const Rect& s) : top(s.top), left(s.left), bottom(s.bottom), right(s.right) {}
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Rect(uInt32 w, uInt32 h) : top(0), left(0), bottom(h), right(w) {}
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Rect(const Point& p, uInt32 w, uInt32 h) : top(p.y), left(p.x), bottom(h), right(w) {}
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Rect() : top(0), left(0), bottom(0), right(0) { }
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Rect(const Rect& s) : top(s.top), left(s.left), bottom(s.bottom), right(s.right) { }
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Rect(uInt32 w, uInt32 h) : top(0), left(0), bottom(h), right(w) { }
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Rect(const Point& p, uInt32 w, uInt32 h) : top(p.y), left(p.x), bottom(h), right(w) { }
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Rect(uInt32 x1, uInt32 y1, uInt32 x2, uInt32 y2) : top(y1), left(x1), bottom(y2), right(x2)
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{
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assert(valid());
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@ -127,7 +127,7 @@ struct Rect
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uInt32 width() const { return right - left; }
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uInt32 height() const { return bottom - top; }
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Size size() const { return Size(width(), height()); }
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Size size() const { return Size(width(), height()); }
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void setWidth(uInt32 aWidth) { right = left + aWidth; }
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void setHeight(uInt32 aHeight) { bottom = top + aHeight; }
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@ -169,9 +169,9 @@ void RomInfoWidget::drawWidget(bool hilite)
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}
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int xpos = _x + 5, ypos = _y + yoff + 10;
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for(unsigned int i = 0; i < myRomInfo.size(); ++i)
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for(const auto& info: myRomInfo)
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{
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s.drawString(_font, myRomInfo[i], xpos, ypos, _w - 10, _textcolor);
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s.drawString(_font, info, xpos, ypos, _w - 10, _textcolor);
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ypos += _font.getLineHeight();
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}
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}
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@ -50,10 +50,10 @@ TabWidget::TabWidget(GuiObject* boss, const GUI::Font& font,
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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TabWidget::~TabWidget()
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{
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for (unsigned int i = 0; i < _tabs.size(); ++i)
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for(auto& tab: _tabs)
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{
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delete _tabs[i].firstWidget;
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_tabs[i].firstWidget = 0;
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delete tab.firstWidget;
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tab.firstWidget = nullptr;
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// _tabs[i].parentWidget is deleted elsewhere
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}
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_tabs.clear();
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@ -192,8 +192,8 @@ bool Widget::isWidgetInChain(Widget* w, Widget* find)
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Widget::isWidgetInChain(WidgetArray& list, Widget* find)
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{
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for(int i = 0; i < (int)list.size(); ++i)
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if(list[i] == find)
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for(const auto& w: list)
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if(w == find)
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return true;
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return false;
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@ -56,9 +56,8 @@ void SettingsMACOSX::loadConfig()
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void SettingsMACOSX::saveConfig()
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{
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// Write out each of the key and value pairs
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const SettingsArray& settings = getInternalSettings();
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for(unsigned int i = 0; i < settings.size(); ++i)
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prefsSetString(settings[i].key.c_str(), settings[i].value.toCString());
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for(const auto& s: getInternalSettings())
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prefsSetString(s.key.c_str(), s.value.toCString());
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prefsSave();
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}
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