mirror of https://github.com/stella-emu/stella.git
Fixed missing 'Enter' key in CompuMate emulation. It seems that the
z26 code never actually implemented this, so I'm not sure how people actually entered Basic code. I guess not many people have played with and tested this before. Added more sensible keys for the CompuMate 'space' and 'enter' keys. They're still mapped to '/' and ';' respectively (to keep locations on the keyboard the same), but are also mapped to the actual 'Space' and 'Enter' keys (to make usage much easier). I'll probably also map 'Shift-;' to Backspace as well. Updated documentation for CompuMate emulation. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2415 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
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@ -24,8 +24,8 @@
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have only one 2600-daptor and want to use it as a left port
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normally, but as a right port for Star Raiders, etc).
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* Added CompuMate bankswitching/controller support; the CompuMate
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NTSC and PAL ROMs now work correctly.
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* Added CompuMate bankswitching/controller support to the emulation
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core; the Spectravideo CompuMate ROMs (NTSC and PAL) now work.
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* Fixed bug in BoosterGrip controller emulation; the functionality
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of the booster and trigger buttons was reversed. Related to this,
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@ -10,7 +10,7 @@
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<br><br>
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<center><h2><b>A multi-platform Atari 2600 VCS emulator</b></h2></center>
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<center><h4><b>Release 3.5.5</b></h4></center>
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<center><h4><b>Release 3.6</b></h4></center>
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<br><br>
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<center><h2><b>User's Guide</b></h2></center>
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@ -54,7 +54,7 @@
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<br><br><br>
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<center><b>February 1999 - February 2012</b></center>
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<center><b>February 1999 - March 2012</b></center>
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<center><b>The Stella Team</b></center>
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<center><b><a href="http://stella.sourceforge.net">Stella Homepage</a></b></center>
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@ -260,16 +260,18 @@
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joysticks or mouse</li>
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<li>Emulates CX-22 / CX-80 style trackballs and Amiga Mouse using your
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computer's mouse</li>
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<li>Emulates Spectravideo CompuMate system using your computer's keyboard</li>
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<li>Support for real Atari 2600 controllers using the
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<a href="http://www.stelladaptor.com">Stelladaptor</a> and
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<a href="http://2600-daptor.com">2600-adaptor</a></li>
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<a href="http://2600-daptor.com">2600-adaptor/2600-daptor II</a></li>
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<li>Support for the speech portion of a real
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<a href="http://www.richard.hutchinson.dsl.pipex.com/new_page_5.htm">
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AtariVox</a> device connected to your PC using a USB adaptor</li>
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<li>Supports EEPROM emulation for <a href="http://www.richard.hutchinson.dsl.pipex.com/new_page_5.htm">
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AtariVox</a> and <a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a> controllers</li>
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<li>Supports all known bankswitching schemes (let us know if there's one we missed)</li>
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<li>Supports DPC+ bankswitching scheme from the Harmony cart, including partial emulation of the ARM processor</li>
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<li>Supports DPC+ bankswitching scheme from the <a href="http://harmony.atariage.com">Harmony Cart</a>,
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including partial emulation of the ARM processor</li>
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<li>Supports cartridge autodetection for almost all bankswitching schemes</li>
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<li>Supports Supercharger single-load and multi-load games</li>
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<li>Supports ROMs stored in ZIP and GZIP format, as well as the usual A26/BIN/ROM formats</li>
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@ -339,10 +341,9 @@
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<ul>
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<li>MacOSX 10.4 (Tiger) or above</li>
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<li>PPC G4 or Intel processor, 500MHz or above</li>
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<li>OpenGL capable video card; software rendering mode is still available,
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but as of MacOSX 10.4 is substandard (and untested) compared to OpenGL</li>
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<li>Xcode 3.2 is required to compile the Stella source code (SDL 1.2.14 also
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required to compile the 64-bit version)</li>
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<li>OpenGL capable video card</li>
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<li>Xcode 3.1 and SDL 1.2.14 required to compile a 10.4 compatible Universal Binary version;
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Xcode 3.2 and SDL 1.2.15 required to compile the Intel/64-bit version</li>
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<li>The 64-bit version requires at minimum Snow Leopard (10.6) and Intel CPU/architecture</li>
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</ul>
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<h3><b><u>Other</u></b></h3>
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<p>Stella is extremely portable, and in its lifetime has been ported to almost every
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platform where the SDL library exists. It is 32/64 bit clean in Linux/Unix, MacOSX
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platform where the SDL library exists. It is 32/64-bit and endian clean in Linux/Unix, MacOSX
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and Windows. The Stella Team is interested in hearing about any problems you may
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encounter with diverse operating systems and CPU types.</p>
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</blockquote>
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@ -1265,6 +1266,18 @@
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</tr>
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</table>
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<p><b>CompuMate Controller (cannot be remapped)</b></p>
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<table BORDER=2 cellpadding=5>
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<tr><th>CompuMate</th> <th>Key</th></tr>
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<tr><td>0 - 9 </td><td>0 - 9 </td></tr>
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<tr><td>A - Z </td><td>A - Z </td></tr>
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<tr><td>Function </td><td>Control (left or right) </td></tr>
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<tr><td>Shift </td><td>Shift (left or right) </td></tr>
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<tr><td>Enter </td><td>; or Return/Enter </td></tr>
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<tr><td>Space </td><td>/ or Space </td></tr>
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</table>
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<a name="DeveloperKeys"></a>
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<p><b>Developer Keys in TIA mode (cannot be remapped)</b></p>
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@ -3071,6 +3084,7 @@ Ms Pac-Man (Stella extended codes):
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<tr><td>4A50 </td><td>64K 4A50 + ram </td></tr>
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<tr><td>4K </td><td>4K Atari </td></tr>
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<tr><td>AR </td><td>Supercharger </td></tr>
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<tr><td>CM ¹</td><td>Spectravideo CompuMate </td></tr>
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<tr><td>CV </td><td>Commavid extra ram </td></tr>
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<tr><td>DPC </td><td>Pitfall II </td></tr>
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<tr><td>DPC+</td><td>Enhanced DPC </td></tr>
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AtariVox</a></td><td>A SpeakJet based unlimited-vocabulary speech / sound synthesizer with 32K EEPROM.</td></tr>
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<tr><td><a href="http://www.vectrex.biz/MemCard.htm">SaveKey</a></td><td>A 32K EEPROM for saving high scores, etc (the EEPROM portion of an AtariVox).</td></tr>
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<tr><td>Genesis </td><td>Sega Genesis controller, which can be used similar to a BoosterGrip, giving an extra button.</td></tr>
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<tr><td>CompuMate </td><td>Spectravideo CompuMate (if either left or right is set, CompuMate is used for both).</td></tr>
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</table></td>
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</tr>
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@ -68,9 +68,9 @@ void CompuMate::update()
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rp.myDigitalPinState[Controller::Three] = true;
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rp.myDigitalPinState[Controller::Four] = true;
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if (KeyTable[KBDK_LSHIFT])
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if (KeyTable[KBDK_LSHIFT] || KeyTable[KBDK_RSHIFT])
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rp.myAnalogPinValue[Controller::Five] = Controller::minimumResistance;
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if (KeyTable[KBDK_LCTRL])
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if (KeyTable[KBDK_LCTRL] || KeyTable[KBDK_RCTRL])
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lp.myAnalogPinValue[Controller::Nine] = Controller::minimumResistance;
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switch(myCart.column())
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case 5:
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if (KeyTable[KBDK_0]) lp.myDigitalPinState[Controller::Six] = false;
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if (KeyTable[KBDK_p]) rp.myDigitalPinState[Controller::Three] = false;
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if (KeyTable[KBDK_COLON]) rp.myDigitalPinState[Controller::Six] = false;
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if (KeyTable[KBDK_SLASH]) rp.myDigitalPinState[Controller::Four] = false;
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if (KeyTable[KBDK_SEMICOLON] || KeyTable[KBDK_RETURN])
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rp.myDigitalPinState[Controller::Six] = false;
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if (KeyTable[KBDK_SLASH] || KeyTable[KBDK_SPACE])
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rp.myDigitalPinState[Controller::Four] = false;
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break;
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case 6:
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if (KeyTable[KBDK_9]) lp.myDigitalPinState[Controller::Six] = false;
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@ -240,7 +240,7 @@ GameInfoDialog::GameInfoDialog(
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ctrls.push_back("AtariVox", "ATARIVOX" );
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ctrls.push_back("SaveKey", "SAVEKEY" );
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ctrls.push_back("Sega Genesis", "GENESIS" );
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// ctrls.push_back("CompuMate", "COMPUMATE" );
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ctrls.push_back("CompuMate", "COMPUMATE" );
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// ctrls.push_back("KidVid", "KIDVID" );
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// ctrls.push_back("MindLink", "MINDLINK" );
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myP0Controller = new PopUpWidget(myTab, font, xpos+lwidth, ypos,
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