Commit Graph

1178 Commits

Author SHA1 Message Date
Christian Speckner f360e7fba2 Fix iniital player width --- fixes Yar's revenge. 2016-12-09 08:27:31 +01:00
Christian Speckner 400b333386 Effective discription of starfield width modulation for missiles and ball. 2016-12-09 00:47:52 +01:00
Christian Speckner a9d1ed3741 Fix undeflow in RESMP. 2016-12-08 22:20:51 +01:00
Christian Speckner 38d8d893aa Fix RESMP for 16 and 32 pixel players. 2016-12-08 21:17:56 +01:00
Christian Speckner afae00a654 Fix analog I/O:
* Premature optimization killed the cat --- approximated exponentioal does
      not converge fast enough, replace with real thing
    * Make sure that the readout circuit is updated before read
2016-12-08 00:37:12 +01:00
Stephen Anthony 072015c82a Removed toggling of displaying HMOVE blanks. With the old core, what
it drew in that area was sometimes garbage, and with the new core it
draws nothing at all (which is the correct behaviour).  Hence the
feature is obsolete.
2016-12-06 16:36:04 -03:30
Stephen Anthony 12bdff67b6 Missing newline at end of file (compilers complain about this). 2016-12-05 19:35:02 -03:30
Stephen Anthony 6d33db8646 Writes to TIA GFX registers are now seen in the ROM disassembly. 2016-12-05 16:55:31 -03:30
Christian Speckner 61155ace46 First stab at getting retriggering delays correct. 2016-12-05 20:32:47 +01:00
Stephen Anthony 1f54f3e263 Updated Visual Studio project file for new 6502ts TIA core classes. 2016-12-04 18:45:33 -03:30
Stephen Anthony b9630f5e2a Re-enable compilation with DEBUGGER_SUPPORT. The TIA stuff in the
debugger is currently broken, but at least the code compiles (needed
for the Windows and OSX test releases, as they aren't set up to be
compiled without the debugger.
2016-12-04 16:05:21 -03:30
Stephen Anthony 0de35eab7e For some reason, the top comment header is missing in some files. 2016-12-04 14:50:36 -03:30
Stephen Anthony c526d260a0 Re-enable fixed debug colors. 2016-12-04 14:48:17 -03:30
Stephen Anthony 9ca6f89778 When the new TIA core is enabled in a build, set it to the default when no
defaults have been specified.  The reason being, testers will be running old
and new versions of Stella, and with the previous settings, they would have
to continually reset 'tia.core' every time they run a new build.  Besides,
the point is for the new core to be the default, so we may as well enforce that
in the code.
2016-12-02 10:43:46 -03:30
Stephen Anthony 7bfaf10e80 Turning off HMOVE display doesn't work in the new TIA core, and really was
only a hack in the old core.  We will eventually remove this.
2016-12-02 10:22:59 -03:30
Stephen Anthony 3bb21cdbf3 Restored TIA::height functionality, otherwise the window won't be properly sized. 2016-12-02 10:16:49 -03:30
Stephen Anthony b34514e7f4 Implemented TIA::scanlines(), which now shows the proper scanline count in
the info window in the upper-left of the screen.  Still TODO is tie it to the
framerate, so that when the scanline count changes, it also auto-calculates
the framerate.

Some formatting cleanups in various classes.
2016-12-02 10:07:25 -03:30
Christian Speckner a8a4545222 Typo, more concise variable names. 2016-12-02 09:30:40 +01:00
Christian Speckner a717890c29 Microoptimization: pre-invert collision bitmasks. 2016-12-02 09:05:35 +01:00
Christian Speckner a1eb8fd9ab Add toggle logic to all sprites. 2016-12-02 08:58:19 +01:00
Christian Speckner 920787aa9f Sprite toggeling for missiles. 2016-12-02 01:11:54 +01:00
Christian Speckner 042dc72e66 Paddles / analog input. 2016-11-28 12:54:46 +01:00
Christian Speckner 3e4b975489 Add missing file. 2016-11-26 21:08:23 +01:00
Christian Speckner d66a58557b Always trigger draw during resbl, even during hblank. 2016-11-26 21:05:03 +01:00
Christian Speckner 34810ab25e Fix uninitialized value. 2016-11-26 15:36:43 +01:00
Christian Speckner 92ec526d68 Simplify priority logic in score mode. 2016-11-26 13:37:19 +01:00
Stephen Anthony 1924013daf Fixed write to CTRLPF with score mode enabled and playfield priority disabled;
the priority as well as the colours change from left/right screen.

Made getPixel method from each of the TIA objects inline, since they're called
so often.
2016-11-25 22:02:00 -03:30
Christian Speckner 7fad9b7cfa Fix fractiona counter initial value. 2016-11-26 00:18:18 +01:00
Christian Speckner 2bd5074828 Add latched input. 2016-11-26 00:08:32 +01:00
Christian Speckner e786b3307e Add resmp. 2016-11-25 23:23:04 +01:00
Stephen Anthony 6818da1566 Added savestate 'plumbing', for when the new TIA classes are finalized.
Bumped lowest version of state file format to 4.8, to make sure old
state files will not be loaded.
2016-11-25 14:58:07 -03:30
Christian Speckner eebf8c046f Collisions, basic input (no lateched input, no paddles). 2016-11-25 01:31:57 +01:00
Christian Speckner d2c9813da1 Fix timing to properly account for "fractional" system clocks -> bang! runs glitch free. 2016-11-23 23:59:32 +01:00
Christian Speckner cac9bf76c7 Delay queue fixes --- should be academic. 2016-11-23 23:55:10 +01:00
Christian Speckner d02c985a91 Add ball. 2016-11-22 23:22:16 +01:00
Christian Speckner 95c1d2b08c CS. 2016-11-22 21:56:50 +01:00
Christian Speckner 3a4827e0b8 Add a missing line cache invalidation -> fixes bang! plasma field. 2016-11-22 21:56:12 +01:00
Stephen Anthony ec2ee2c570 Added some 'Stella-isms' to the new TIA core code, like brace placement,
comment lines above each method, deleting new/d'tors whenever possible, etc.

Rename Missile.cpp to Missile.cxx.
2016-11-22 15:44:20 -03:30
Christian Speckner 14b701ef72 Fix accidential fallthrough in switch -> fixes funky space invaders. 2016-11-20 23:39:47 +01:00
Christian Speckner d9f91caab3 Don't reset autodetected TV mode on reset -> fixes TV mode autodetection. 2016-11-20 22:22:07 +01:00
Christian Speckner ac4520917e Add players. 2016-11-20 22:07:10 +01:00
Christian Speckner 87b24a5bba Coding style, hmmClocks can be 8bit. 2016-11-18 00:08:12 +01:00
Christian Speckner 594c460bc7 CS. 2016-11-17 23:25:13 +01:00
Christian Speckner 666028b66d TODO. 2016-11-17 23:24:38 +01:00
Christian Speckner baecc4e3a1 Fix timing glitch, port missiles. 2016-11-17 23:24:12 +01:00
Christian Speckner c8dc5e2db9 Fix delay queue, add delay to pfx writes. 2016-11-16 23:19:54 +01:00
Christian Speckner cdafe8d0a4 Playfield. 2016-11-16 01:18:44 +01:00
Christian Speckner 2d76b7fb98 Hook up audio. 2016-11-15 21:24:20 +01:00
Christian Speckner 6d76d65d82 Add wsync, vsync and vblank, fix bugs and connect the dots -> main loop + tv mode detection work. 2016-11-15 21:16:36 +01:00
Christian Speckner 70dc29f077 Port main loop. 2016-11-15 19:26:23 +01:00
Christian Speckner b6a2e266aa CS. 2016-11-13 22:56:58 +01:00
Christian Speckner ea6abb0fe6 Implement delay queue. 2016-11-13 22:56:02 +01:00
Christian Speckner b874269065 Replace executor class with a template --- we've got closures, after all :) 2016-11-13 00:10:40 +01:00
Christian Speckner 208f630a3c Implement delay queue (untested). 2016-11-08 23:54:22 +01:00
Christian Speckner a99a4e1efd Stub implementation of new core. 2016-11-08 01:26:57 +01:00
Christian Speckner ffccc351f6 Allow to switch between TIA implementations via command line / config. 2016-10-31 00:12:52 +01:00
Christian Speckner 2075ff082a Prepare build system for new core. 2016-10-30 21:00:08 +01:00
Christian Speckner c642de2671 Remove unnecessary dependencies on TIA, namespace default core, remove friends. 2016-10-30 20:29:41 +01:00
Christian Speckner 83417e976f Isolate TIA implementation in sub-module, remove all direct references in favor of AbstractTIA. 2016-10-30 00:31:55 +02:00
Christian Speckner 9a85bf5405 Fixes, refactor TIA to extend AbstractTIA . 2016-10-26 15:25:48 +02:00
Christian Speckner cdfac18f1c Fix build w/o debugger. 2016-10-26 14:59:52 +02:00
Christian Speckner 74a840f341 First stab at abstracting the TIA interface. 2016-10-11 00:23:40 +02:00
Christian Speckner 7d072fc874 Move TIA specific enums into separate header. 2016-10-11 00:23:09 +02:00
stephena 883971985e Removed some redundant includes in various Cart classes.
Introduced Cartridge::initializeRAM() method, to eliminate duplicate
blocks of code in every bankswitch scheme that uses extra RAM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3316 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-24 23:57:07 +00:00
stephena 087d382280 Added 3E+ bankswitching scheme by Thomas Jentzsch.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3311 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-21 21:37:06 +00:00
stephena 1ecfee71e7 Reverted new TIA sound code until it is more mature. There are other
improvements in the pipeline waiting to be done, and are being delayed
by the sound stuff.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3310 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-08-18 18:44:57 +00:00
stephena 40cfd6a475 Cleaned up usage of 'using namespace ...'. I'm currently teaching that using
that approach is a bad idea (and using Stella as example code), so it doesn't
make sense to not do something as it's being taught; the correct way.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3308 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-05-24 16:55:45 +00:00
stephena 9d1c2085e6 Forgot to fix up TIA register writes in a few locations, so it was possible
that the register held values up to 255 (when it should only contain 0-159).
Thanks to Omegamatrix for the report and fix.

On another note, I hope to get back to Stella development soon; it's been a
rough time since the last release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3307 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-05-13 16:23:53 +00:00
stephena 81e9480100 OK, this is the first pass at adding the new TIA sound emulation
core to Stella, as outlined in a thread on AtariAge.  It's currently
not working 100% due to timing issues with the TIA class.

Expect breakage over the next few months, as this code and the TIA
code in general will be borked from time to time.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3306 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 17:15:19 +00:00
stephena 8dbd545433 After thinking about it a little, I wondered why we even need to wrap several
std:: functions into BSPF namespace at all.  So I removed them, and have the
calls map directly to the std:: versions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3304 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-03 00:35:00 +00:00
stephena eb56efc3d5 Convert BSPF C-style macros to C++ namespace equivalent.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3302 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 23:47:46 +00:00
stephena f431e3e3a5 A few more constexpr additions, and removal of redundant comments.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3301 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 22:52:29 +00:00
stephena abf4a4a44c I was a little too eager with the 'constexpr'; it currently doesn't work on
enum types.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3300 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 21:27:10 +00:00
stephena dd96a80e7e Updated build requirement for Windows to Visual Studio 2015. This allowa to use 'constexpr', which this patch does for a few classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3299 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-04-02 20:46:02 +00:00
stephena f3fce85633 Re-added CTY scheme to the list of selectable bankswitch schemes,
and fixed some minor warnings generated from GCC 6.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3294 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-03-05 18:35:25 +00:00
stephena dae8205029 Cleaned up a few more warnings.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3292 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-27 22:18:30 +00:00
stephena 983c6361f2 Updated thumbulator code from latest in repo.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3290 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-27 19:58:20 +00:00
stephena 24051e4ddf (Hopefully) fixed bug when entering/exiting the debugger, whereby the
"`" key (or equivalent) was being shown in the prompt widget.

Added method stubs for clipboard cut/copy/paste/select.  Actually
implementing them will come next.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3287 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-24 20:49:49 +00:00
stephena 1e56f18b7e Fixed annoying warning about left-shifting negative values.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3285 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-18 00:38:21 +00:00
stephena ee0369255a Added E.T. hack by 'recompile' to the ROM properties database.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3280 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-13 17:46:19 +00:00
stephena 7e1e3f0b31 Changed description of tv.jitter to not mention scanlines.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3277 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-12 14:28:30 +00:00
stephena 79cfdb294c TV jitter recovery time can now be set through a commandline argument
(tv.jitter_recovery).  Next, this will be added to the UI.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3276 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-12 14:23:40 +00:00
stephena a35c66e806 Fixed bug occurring when more than 2 controllers had the same name; information
was being saved about only two of them.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3273 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-06 21:06:23 +00:00
stephena 3b2f534bf7 Added 'jitter recovery' emulation from SpiceWare, in which large
scanline count differences can take multiple frames to recover.
Currently the code uses a hard-coded delay; next I'll make it a
variable, changable within the UI (and on the commandline).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3272 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-02-01 23:43:00 +00:00
stephena 65bb073968 Got rid of another d'tor. In this case, it was redundant anyway,
since when a vector is deleted it automatically calls clear on itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3271 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:57:08 +00:00
stephena 6dd12ef088 Got rid of nasty c-strings and with it the EventHandler d'tor.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3270 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-31 03:42:23 +00:00
stephena 0d4e8d60f0 Increased 'Medieval Mayhem' paddle range so that # of players can
actually be selected.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3269 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-30 01:59:40 +00:00
stephena 14471590cf 'Racer Prototype' F8 ROM from RomHunter v/11 has a bug, in that it
crashes if started in bank 1 (the default for Stella).  So we special-case
this ROM, and have it start in bank 0.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3268 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-30 00:57:04 +00:00
stephena bcda343aee And so it begins again ...
Updated properties database to RomHunter v11.  I would have done this in the
last release, but nobody told me that v11 had been released.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3267 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-29 19:36:12 +00:00
stephena 5cf32f4b95 Of course, there's a problem with perfectly valid C++ code in Visual Studio
at the last minute ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3264 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-25 21:16:04 +00:00
stephena 86c7b229f0 Final commit for 4.7 release, updating docs and some minor last-minute
code cleanup.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3263 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-25 20:49:21 +00:00
stephena 647aeb62b0 Fixed TIA score mode bug, as reported on AtariAge.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3261 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-25 17:28:49 +00:00
stephena 211454f699 Fixed minor warning detected in Visual Studio.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3260 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-24 22:09:35 +00:00
stephena 755611a5c1 In my quest to remove all d'tors, converted many more raw pointers to
unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3258 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 22:56:16 +00:00
stephena e1e071c875 Oops, forgot to remove some debugging info from CV+ scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3255 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 18:17:23 +00:00
stephena ed766b5bb2 Cleanup some whitespace issues.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3254 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 18:16:09 +00:00
stephena 143b22baec Added 'CV+' bankswitching scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3253 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-23 17:58:00 +00:00
stephena b7cb83bffa Updated ROM properties for paddle games to properly use the MouseAxis
property for range information.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3251 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-22 22:10:55 +00:00
stephena a85debea63 Fixed bug in ROM launcher; hasConsole() would be true even when the console
is closed (since it's not deleted until the next console is created).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3249 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-18 16:03:22 +00:00
stephena e0676f2432 The properties database is now smarter, and automatically discards entries
if they are already present in the built-in data.  This eliminates a 'bug'
where entries were being saved to the external properties file that were
also present in the app itself.  The app still worked, but it bloated the
external file for no reason.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3248 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2016-01-16 00:13:52 +00:00
stephena a0536fb450 First pass at allowing a max range for paddle emulation when using
the mouse or digital input.  This will fix those ROMs that don't
use much of the range on a real paddle, and as such have a huge
deadzone in emulation.

For now, only the Paddle class is modified.  Still TODO is add the
ability to change this from the UI (per-ROM, obviously).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3247 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 23:57:54 +00:00
stephena 5ec561a191 Fixed the last remaining C++11 "= default" for d'tors.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3244 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-30 19:07:11 +00:00
stephena 2aec7bc1b1 Converted classes in src/emucore to properly use C++11 '= default'
for destructors.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3240 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 21:28:10 +00:00
stephena 8f2d3a6cbb Updated copyright to 2016, even though it's a few days early.
To anyone reading this, Merry (belated) Christmas and Happy New Year!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3239 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-29 19:22:46 +00:00
stephena fd8eb1aa1d Fixed more Coverity-reported errors. We're now down to a 0.02 defect
rate (0.5 or so is the average for a codebase of this size)!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3237 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-10 16:34:24 +00:00
stephena 336536745f More Coverity fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3236 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-09 17:08:52 +00:00
stephena 8b7043d74a More bugfixes as indicated by Coverity.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3235 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-06 18:12:17 +00:00
stephena 9e23bc3580 Some bugs indicated by running Stella through Coverity. Note that many
of these aren't actually bugs per-se, but are to follow good programming
practices.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3234 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-05 01:30:17 +00:00
stephena 47911eff21 Some cleanup of redundant spacing. Now that I'm free for basically the next month,
I'll be starting work on Stella again.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3233 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-12-04 19:08:14 +00:00
stephena 3517259982 Fixed bug in reading paddle input from Stelladaptor; I was a little too
eager in code cleanup from 4.6.1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3229 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-28 15:27:34 +00:00
stephena 23cfae3025 Fixed error in MDM scheme; an IF condition was always true.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3228 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-12 15:49:55 +00:00
stephena c4b94f008d Fixed MDM bankswitch bug; it was only looking for addresses below $C00,
and ignoring mirrored addresses.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3225 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-10-11 14:51:50 +00:00
stephena f5eca188ce And the process starts again.
Added shortcut key to toggle TV scanline jittering, and have it default
to off.  I'd really like to enable it again eventually, or perhaps use some
of the code in the case where scanline jumps are *really* large (since it
seems to emulate the output for every TV I've ever seen).

Bumped version #.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3221 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-29 21:14:12 +00:00
stephena ef5f1bad4d More clang warning cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3209 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-15 15:50:25 +00:00
stephena 75893a6a3e Fixed some more C 'old-style-cast' code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3208 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-15 12:39:07 +00:00
stephena ffc9ac65a7 A few more fixes wrt the recent pruning for Visual Studio.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3207 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 22:18:55 +00:00
stephena 2ccebc9720 Oops, a little too much pruning, detected by compiling in OSX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3206 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:44:24 +00:00
stephena d83d91570e More clang warnings fixed; these apply mostly to 'old-style-C' casts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3205 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 21:33:50 +00:00
stephena 687b638437 Second pass at cleaning up warnings generated by -Weverything in clang.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3204 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-14 18:14:00 +00:00
stephena f539cef173 I decided to turn on '-Weverything' compiler flag in Clang++ to
see what errors are present in the code.  This is the first pass
in cleaning up the errors it found.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3203 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-13 23:23:12 +00:00
stephena 92fcba53a5 Fixed a few code warnings in the new jitter code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3201 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-12 18:51:35 +00:00
stephena a331fb228b Added emulation for frame 'jitter' based on inconsistent scanline
counts.  Thanks to Spiceware for the idea and implementation.

Tweaked 'MDM' autodetection; the identifying string can be in
either bank 0 or bank 1 (or both).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3199 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-09-11 22:46:13 +00:00
stephena 74b2a209e2 Cleaned up some code in Thumb ARM emulator, and clearly marked compiler
warnings that should eventually be fixed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3193 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 21:19:10 +00:00
stephena 38dce5194e Some minor improvements, self-documentation, etc.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3191 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-08-09 18:07:04 +00:00
stephena f1a10c3143 Eliminated superfluous drawTIA() method, made it inline.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3187 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 17:33:38 +00:00
stephena e456406b69 Fixed OSX snapshot bug; the TIA image wasn't being completely drawn before
taking a snapshot.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3186 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-13 14:46:52 +00:00
stephena 05623c52eb Remove several BSPF defines that are obsolete.
Changed valid() method Serializer to an explicit bool() operator,
to function similar to C++ streams.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3185 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-11 22:03:12 +00:00
stephena 4792b534d5 Fairly large commit, but basically it is only enabling the 'override'
C++11 keyword.  This makes developing/maintaining class hierarchies
more manageable.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3182 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-07-10 18:59:03 +00:00
stephena 74cf5e6f5f Changed 'Swap' to 'Toggle' in the names of the Event class for toggling
certain other events.  A small change to be sure, but the name more
appropriately describes what the event does.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3181 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-29 11:41:22 +00:00
stephena 7350e8f6c1 Added mappable events for toggling TV color type and left/right A/B difficulty.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3180 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 22:32:36 +00:00
stephena 26e9f15b86 Changed 'hidecursor' to 'cursor', and allowed it to set cursor visibility
for UI and emulation modes separately.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3179 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-28 18:16:33 +00:00
stephena 8dbd5d7f48 Converted more new/delete pairs to unique_ptr. This actually made me notice
a memory leak where the Console was never being deleted.

For FSNode read, change 'uInt8[]' arrays to BytePtr, which is an alias to
a unique_ptr array.  Again, this enables automatic deletion when the object
goes out of scope.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3173 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-14 20:02:32 +00:00
stephena c7ef1607be Some code cleanups.
Added updated C++14 make_unique templates, which now allow to also
use unique_ptr for arrays.

Updated SoundSDL class to use unique_ptr, eliminating another new/delete
pair.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3171 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-13 23:58:37 +00:00
stephena c5819cae46 In my never-ending attempt to eliminate pointers whereever possible,
change all throws of 'const char*' to runtime_error.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3168 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 20:44:09 +00:00
stephena 99f88719e5 C++ streams can now use a 'string' filename; it no longer has to be 'const char*'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3167 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-12 17:37:58 +00:00
stephena a8a30a1746 Cleaned up I/O in a few places, using C++ streams where appropriate.
For those reading these logs, I hope to get back to Stella development soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3166 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-06-11 00:26:13 +00:00
stephena e9e3670134 Fixed shadowing of local variables.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3165 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-28 20:18:44 +00:00
stephena e7fb7318fb Bumped version #.
Introduce namespace to class MD5, so the method call is now MD5::hash()
instead of simply MD5().

Added C++11 '= delete' constructors to most classes, to more clearly
indicate the intent of the class.  Note that this isn't absolutely
necessary, but is considered good form.  I will be teaching a C++ class
over the summer using Stella for examples, so it makes sense to follow
the standard and the textbook recommendations :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3164 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-04-26 19:02:42 +00:00
stephena 5c23739f00 Snapshots now work in PAUSE mode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3150 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 21:53:28 +00:00
stephena 6d8b115b34 Removed concept of single vs. double buffering, and simply update the frame
on every call to FrameBuffer::update().  This will the same CPU usage for TIA mode,
and a slight increase CPU usage for launcher and debugger modes.  The code to do
this was just too fragile, and not worth the extra effort.

This fixes several rendering issues, such as garbage in fullscreen mode in Linux
when using Intel GPU, triple-buffering issues in Windows, etc.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3148 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-03-15 17:36:46 +00:00
stephena 2549e4f4c1 Fixed error messages in state loading, and reverted some C++11 features
so that Stella is supported in GCC 4.8.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3144 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-02-06 16:34:01 +00:00
stephena ebfc207d3e Fixed bug in closing SerialPort explicitly; it takes care of closing itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3142 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-24 16:28:06 +00:00
stephena e1dae564e2 Forgot another ROM from RomHunter v10.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3141 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 22:32:00 +00:00
stephena b52c866a64 And so it begins again; bumped version #.
Added 'Reindeer Rescue' 2005 Holiday cart to properties database.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3140 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 21:43:37 +00:00
stephena c03bb5dc6b Added patch support to 'WD' scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3136 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:50:18 +00:00
stephena df5f3c1c5a Updated ROM properties database to RomHunter v/10.
Added a specific closeConsole method, since the test for hasConsole was returning
true in cases where it shouldn't have.

Fixed PERL PropSet saving so that properties are always saved in sorted order
(by MD5).  This isn't technically necessary, but it will eliminate huge changelogs
when only a small part of the file has changed.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3134 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 16:21:30 +00:00
stephena 0afb189322 Updated copyright to 2015. Happy New Year to anyone reading these logs :)
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3131 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:49:32 +00:00
stephena 0afe070d9c Fixed crash on loading state files; try/catch was missing for the first
bit of data loaded from the file.

Changed Serializer class to unique_ptr, eliminating d'tor.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3130 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 03:23:06 +00:00
stephena b729a8013f Updated ROM database yet again for WD ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3128 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2015-01-01 02:00:08 +00:00
stephena 14f2779763 Updated ROM properties for PP ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3127 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-30 15:36:52 +00:00
stephena 22abe68097 Updated ROM database, fixing ROM info from the last commit.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3126 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 22:36:54 +00:00
stephena d7c7be76d9 Finalized 'WD' scheme, and added ROM properties entry for associated ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3125 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 22:26:20 +00:00
stephena 3da47efe59 Fixed bug in 'WD' scheme; bankswitching is only supposed to trigger on
reads from $30 - $3F, whereas it was triggering on *all* TIA reads.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3124 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-29 20:17:35 +00:00
stephena 1460947005 Move ZipHandler from OSystem directly into FSNodeZip class, since it's the
only class that uses it.  This is in preparation for improvements to ZIP
file handling.

Use emplace_back instead of push_back in several places, as it's faster.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3121 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-26 17:19:36 +00:00
stephena 233fd75522 Added dialog showing internal joystick database, with ability to
completely remove (currently unplugged) sticks from it.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3115 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-23 00:44:09 +00:00
stephena 3b02c309c1 Fixed bug in adding multiple joysticks with the same name, and
bumped version # for next beta test.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3114 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-21 16:47:50 +00:00
stephena 7fee57808c Dynamic joystick add/remove/mapping is now working again. Or at least
it is on all my test systems with 4 different controllers.  We still
need bugtesters for this ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3112 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-21 00:42:52 +00:00
stephena 04b99e3503 Fixed some shadowed variable warnings detected by Xcode.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3111 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-20 22:59:43 +00:00
stephena f5ceb39149 Cleaned up the various methods for setting default mappings for the keyboard
and joysticks.  It's now easier to read/follow, and has less code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3110 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-19 21:32:19 +00:00
stephena b0e27be2e3 Replaced a few macros with lambdas.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3109 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-13 23:00:50 +00:00
stephena 6c900cdec5 Some minor code cleanups, and converting 0 to nullptr.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3106 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-13 21:00:33 +00:00
stephena 31ca88d283 Changed CartWD hotspots from $30 - $3F of the cart RAM area to the TIA area (I really need
to learn to read the specs more closely).  Changed hotspot change to trigger 3 cycles after
initiated instead of 3 address changes.

Added CartWDWidget debugger class, to view/change cart-specific functionality from within
the debugger.

Still TODO is CartWD patching.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3105 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-12-13 19:45:18 +00:00
stephena 068f07d919 A few optimizations, and removal of some dead code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3101 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-23 18:53:11 +00:00
stephena 763143544b Updated Visual Studio project for new 'WD' scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3099 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:54:41 +00:00
stephena b1609e05eb We can't have simply 'Experimental' in the cart list; there needs to be
something else to differentiate them.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3098 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:41:21 +00:00
stephena 2f82e32fe5 Renamed experimental bankswitch scheme to WD.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3097 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:37:21 +00:00
stephena fdc54072f4 Second pass at the new experimental scheme; it's a little closer now.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3096 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 23:01:06 +00:00
stephena 10fbcdc00c First pass at implementing a new experimental scheme for a previously unreleased ROM.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3095 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-21 15:53:51 +00:00
stephena fb4332a0c7 Catch very early fatal warning from SDL when it can't even initialize itself.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3094 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-20 14:20:03 +00:00
stephena c8400dcfe6 Fixed debugger 'reset' command help documentation.
Renamed 'Vlist' to 'VarList', since it's more descriptive.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3092 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 22:29:33 +00:00
stephena 37d9c6c99f Converted from C-style 'typedef' to C++ 'using' where appropriate.
I find the newer syntax more readable, since it acts exactly like
an assignment statement.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3088 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 12:10:45 +00:00
stephena 0d5ae3acf5 Added ability to save continuous snapshots per frame to Shift-Alt-s.
Eventually this may lead to proper movie output.  Thanks to SvOlli
for the code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3087 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-19 00:03:11 +00:00
stephena cf10f4c24f Now that we're using C++11 and cstdint is standard, we no longer need to
worry about inttypes.h and associated defines.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3085 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-17 20:57:15 +00:00
stephena 3a04afcf96 Use BSPF-defined datatypes where appropriate.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3083 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-17 14:17:19 +00:00
stephena f12732042a Updated Visual Studio for recent class removal.
Removed constexpr, since VC++ 2013 doesn't support it yet.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3076 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-16 16:50:46 +00:00
stephena 29fe39dd99 Made M6502 own all breakpoint/trap info instead of sharing pointers to
it with the debugger (this eliminates more new's and empties another d'tor.

Re-wrote PackedBitArray to use a bitset instead of home-made code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3075 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-16 16:13:58 +00:00
stephena c997fc3001 Converted M6502 class to use unique_ptr Expressions, and removed some dead code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3074 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-16 00:28:39 +00:00
stephena 690b681fe7 Convert FrameBuffer/FBSurface to use shared_ptr instead of raw pointers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3072 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-15 18:29:13 +00:00
stephena 4544f59b53 Replaced #define'd macros with lambdas where possible. Did I mention
I also love lambdas?

Minor cleanups to other parts of the code (missing virtual, cleanup
d'tors, move methods from public to private, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3071 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-10 23:35:24 +00:00
stephena 49eadb7463 More conversions from normal for to range-based for. Yes, I really love
range-based for that much.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3070 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-10 21:59:56 +00:00
stephena b863b55594 Some more optimizations and small code cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3066 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-10 16:13:28 +00:00
stephena 4c9e139fcc Cleaned up the OSystem code for managing Console and Debugger, removing
stuff from destructors and using unique_ptr.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3063 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 22:03:50 +00:00
stephena db139bef1a Converted FrameBuffer surface storage to unique_ptr. In the process,
I realized that they didn't need to be stored in a map, since the integer
ID was never actually being used.  This must have been part of a proposed
API that I've since deleted??


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3062 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 15:10:47 +00:00
stephena 92aa5c2e36 Just when I thought there were no more cleanups to do ...
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3059 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-09 03:05:19 +00:00
stephena 4f91fd96ed A few more optimizations. It looks to be close to the end of the conversion.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3058 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 23:50:23 +00:00
stephena b89dfa7436 Updated OSX project file, fixed some minor compile warnings,
and bumped version # to 4.5 for the next release (whenever it
may happen).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3057 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 22:40:50 +00:00
stephena 7b9169c18d Convert all arrays in the codebase to vectors, so that we get all
the advantages of C++11 (move semantics, list initialization, etc).
I'd hoped to somehow wrap a vector behind Common::Array and not have
to change the codebase to this extent, but it didn't work out.  And
I've since read that it's bad form to extend from std::vector anyway.
This is *THE LAST* bit of work I'm doing with arrays; everything is
now a proper vector.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3055 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-08 21:27:36 +00:00
stephena 740eeed579 You know what's better than adding move semantics and initializer
lists to the Array class?  Completely deleting all that code and
using a std::vector directly :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3054 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-07 23:28:40 +00:00
stephena affd95d94e Removed home-grown sharedptr class for the real thing.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3044 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-05 15:56:27 +00:00
stephena 73badae2d0 OK, this is the last commit about pointers for the CompuMate stuff.
Again, still learning the best way to use C++11 here.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3042 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 23:26:23 +00:00
stephena 51737b9720 Still learning the difference between shared and unique pointers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3041 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 22:03:40 +00:00
stephena 7e25d13b13 OK, this is the last pointer change for Console; the d'tor is now empty.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3039 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 00:52:00 +00:00
stephena a48c4fc6a8 A slight restructuring of the Controller classes, to fix CompuMate
support broken in rev 3034.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3038 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-04 00:34:56 +00:00
stephena 03f760cceb A few more nullptr and unique_ptr fixes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3037 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 17:36:28 +00:00
stephena 3949101fb7 Some 'nullptr' updates to Cart classes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3036 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 17:16:43 +00:00
stephena 6f5c5b2df5 Integrated NullDevice into one header file.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3035 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 16:39:26 +00:00
stephena 5dbb2e4261 More pointer rearrangment for Console class.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3034 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 16:24:05 +00:00
stephena a21f3be6e4 Turned variable into static constant in M6502, since it has never changed
since Stella was created.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3033 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-03 13:22:57 +00:00
stephena 79ada8685c The long march to converting Stella to C++11 has finally started. Already,
I've found and fixed a few memory leaks.  You will need an up-to-date compiler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3031 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:40:20 +00:00
stephena bd1a391eb3 Fix warning in VC++.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3030 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-11-02 23:02:02 +00:00
stephena 27e005d7a5 Final batch of fixes from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3024 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-27 14:41:46 +00:00
stephena d891357cad More cleanups from cppcheck.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3021 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 19:51:02 +00:00
stephena 958d8940fc Pass OSystem and DialogContainer as reference instead of pointer in
all GUI classes.  This makes sense, since the underlying classes
were returning them as references anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3019 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 17:45:42 +00:00
stephena 09912c689b A few more pointer to reference conversions.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3018 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 16:19:58 +00:00
stephena af33538d5a Some cleanup of the Random class, and converting several classes
in emucore to use references instead of pointers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3017 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 15:54:02 +00:00
stephena 1a09d37d1b Speed up accesses to System by using constants. It's fine to make
a class more generic, but when it's never used, all it does it slow
things down.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3016 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-26 00:40:27 +00:00
stephena 6d753fd335 CPU registers can be selectively randomized with cpurandom option.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3014 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-23 15:52:39 +00:00
stephena 920dcdb8a5 More const cleanups.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3011 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 23:02:20 +00:00
stephena f8be548312 Fixed bug in initial size for the debugger; it would sometimes try to use a size larger
than the desktop.

Some code cleanups; add const and optimize some methods.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3010 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-21 22:12:50 +00:00
stephena fe1713ee87 Fixed some warning that showed up in gcc but not clang++, and vice
versa (I guess it's useful to test under multiple compilers).

Bumped version # for next test release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3008 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-18 15:57:03 +00:00
stephena 537eef7384 'cpurandom' includes the SP register, and is now turned off by default.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3005 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-13 23:59:49 +00:00
stephena c21220ce2c Joysticks are now detected dynamically, meaning that they can be added/removed
while the emulator is running.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3002 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-13 22:37:15 +00:00
stephena 5959f69405 MDM scheme now uses hotspots from $800-$BFF instead of $800-$FFF.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3001 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-10-01 22:36:15 +00:00
stephena ab2e086fe0 Minor cleanup of d'tor in various classes, removing d'tors with no
implementation, and using virtual d'tor only when absolutely necessary.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@3000 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-29 20:39:28 +00:00
stephena 33047a286b MDM now triggers a bankswitch on hotspot writes, which was
actually in the original spec.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2999 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-29 19:34:24 +00:00
stephena 56d84a3c04 Fixed some dead code warnings generated by llvm scan-build.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2992 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-06 00:33:17 +00:00
stephena 4b6f589a4e Re-added 'uipalette' option.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2989 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-03 13:27:33 +00:00
stephena 8c3c668276 Applied multi-monitor fix from Magnus Lind.
Bumped version # for 4.1 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2987 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-01 21:17:33 +00:00
stephena adce15f86e MDM carts were only working with 16 banks, due to overflow in a 16-bit int.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2985 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-09-01 14:56:06 +00:00
stephena ddafc3a650 Added cart debugger tab for 'MDM'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2981 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-29 15:33:04 +00:00
stephena f6dd1ba27b The ROM launcher now uses a separate FBSurface for snapshots, so that
any-sized PNG can be loaded and then scaled to the available space.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2979 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-28 14:21:44 +00:00
stephena 8da55d8eac Added infrastructure to attach a surface to a dialog, so that it can be rendered
on top of the dialog surface.  This is useful when the surfaces are using
different resolutions, and we don't want to draw the exact overlaying surface
pixels directly into the the dialog surface.

For now, this is most useful for rendering snapshots in the ROM launcher, and 
eventually it will allow arbitrarily-sized images to be scaled (in hardware)
to the picture area of the launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2978 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-24 21:47:51 +00:00
stephena 5a89990cc1 Add some extra logging to SDL Init and joystick handling, in an attempt
to debug joystick issues that some users are having.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2977 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-15 15:13:00 +00:00
stephena fa6127d53a Added 'MDM' bankswitch scheme from Edwin Blink, as documented in the AtariAge thread:
http://atariage.com/forums/topic/56073-cheap-2k4k-x-in-1-menu-driven-multicart-for-atari-2600

Fixed declaration of bankswitch type so it isn't in two places, which necessitated
modiying two files and keeping them in sync.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2974 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-08-14 00:03:56 +00:00
stephena 05f455789e Changing banks in the DASH debugger tab is now working.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2968 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-31 17:05:21 +00:00
stephena af254b3d85 Fixed DASH bug when changing banks; the debugger didn't recognize the change,
and hence didn't re-disassemble.

Fixed long-standing bug in the debugger disassembly; addresses marked as $F000
(or equivalent) were never being highlighted in the disassembly view.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2967 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-31 15:54:14 +00:00
stephena cced0aef33 The DASH debugger tab now correctly shows the state of all banks/segments
currently in use.  Still TODO is activate the 'Commit' buttons, so that
the banks can be changed from the UI.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2966 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-29 22:37:17 +00:00
adavie 301926ebfc Implemented autodetect for DASH scheme.
Requires 'TJAD' to be present in ROM.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2965 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-29 13:25:23 +00:00
stephena 21eff3b800 First version of DASH debugger tabs. The bankswitching tab is still a WIP.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2964 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-29 00:29:02 +00:00
stephena 9f172cbb42 Fixed potential bug in Cartridge API; renamed bank() to getBank(),
since there are issues with mixing overloading and virtual functions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2963 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-28 13:40:37 +00:00
stephena 82ef198585 Fixed DASH scheme to work according to spec; it now works with the
test ROM from Thomas.  Still TODO is work on patch support, and add
debugger tabs for bankswitching and extra RAM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2962 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-26 20:32:33 +00:00
adavie 756a55fd82 Updated the comment/explanation of the bankswitch scheme so that it reflects our current thinking on how the scheme should work.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2961 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-25 11:03:27 +00:00
stephena 2f4a3e7966 Cleaned up the Cartridge::bankXXX API. Carts which are non-bankswitched
or those which implement their own unique scheme no longer have to
implement bank and bankCount; this base class versions will be used
instead.

Removed the debugger 'bank' command, since it didn't work for all cart
types, and is obsolete now that the UI allows to change banks for
all cart types.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2960 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-24 17:15:28 +00:00
stephena ef183beab7 Slight cleanup of the System::PageAccess API. Since all c'tor calls will
*always* pass in 0,0,0 for the various bases, it is redundant to pass that
data in on each invocation.  So now the c'tor does it automatically.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2959 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-24 16:24:27 +00:00
adavie c83b8f7d7e Fixed RAM crash. I had neglected to allocate RAM after 'myImage' ROM section. Whoops. Now passes my very simple write stuff to a few locations, and read back.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2956 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-24 11:41:19 +00:00
stephena 06e99c8719 For now, disable entering menu mode on window minimize, since it
may be causing problems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2952 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-07-02 11:57:27 +00:00
stephena c8eed372db Updated Windows code to specifically load an icon, otherwise the default window title icon is used.
For the Windows release packages, the VS 2013 runtime libraries are now installed with Stella, so the user doesn't need to manually install vcredist.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2944 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-30 22:46:33 +00:00
stephena 534f7680e6 Updated changelog and some dates.
Updated to latest PNG code.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2942 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-30 14:38:18 +00:00
stephena e3cc672368 Added an oft-requested debugger feature: add buttons to the AtariVox/SaveKey
controller area to reset the EEPROM to default values.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2937 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-29 23:25:53 +00:00
stephena 2dccc2df15 Partially reverted FrameBuffer changes, since it *still* didn't fully
fix issues in Ubuntu Unity, and caused CPU usage to spike to 100% in
all other tested platforms.  So for now, I'm putting it back to low
CPU usage for all other platforms (Linux w/o Unity, OSX, Windows, etc),
and treating this as a Unity bug (which isn't unheard of).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2935 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-23 15:34:25 +00:00
stephena da86a3b175 Removed the last remains of dirty-rect updating from the FrameBuffer.
This code was originally there for software mode, where it was very
expensive to update pixels, so it was done as little as possible.
However, it was also a bit of a hack, and sometimes interfered with
double-buffered hardware rendering.  So now showing the various UI's
will burn slightly more CPU, but will be guaranteed to work under
all conditions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2934 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-21 20:51:08 +00:00
stephena 78f5a2acef Reworked the PNG save code a little, making it more abstract and not
having to know about TIA, Properties, etc.  Basically, it now saves
a snapshot of either the FrameBuffer or an FBSurface, and adds 
text comments passed into it.  The contents of the surface and comments
are no longer calculated (or known) by the PNG code.

This is in preparation for saving FBSurface from anywhere, which will
help in the debugger for taking snapshots.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2928 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-19 16:45:07 +00:00
stephena 2d32f3d39a Fixed rendering issues in OSX, by never destroying and re-creating the window.
This sometimes results in a window resize being visible, but better that than
an outright crash.  This issue has been reported to the SDL mailing list,
so this fix may be backed out in the future.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2927 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-17 11:49:38 +00:00
stephena 61972b350a Finally some love for the OSX port. The Xcode project now compiles and runs,
and contains only one Objective-C warning (more research required).  There
are also some fixes for minor warnings.

There are still some issues, though.  First, SDL2.0.3 has to compiled
manually, as the public binaries don't work (this is documented and
a bug reported on the SDL mailing list).  Second, fullscreen->window
transition is causing a crash, which I still need to track down.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2926 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-16 16:34:48 +00:00
stephena 05c007cbae Made StellaMod an actual enum, rather than simply typedef'ing
to SDL mod.

Added a hack/fix for Alt-key combos being printed in the debugger
prompt (ie, when stepping though a frame with Alt-f, the 'f' character
was shown in the prompt).  This will be fixed when PromptWidget
becomes an EditableWidget (not for the 4.0 release).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2922 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 19:34:35 +00:00
stephena 5c75ff1c15 Finally added a large patch from SpiceWare which adds an extended
cart RAM tab to the debugger.  This is tailored to each respective
cart bankswitch type, allowing much more information to be shown than
you'd see in the normal RAM area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2921 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 16:28:28 +00:00
stephena d275773413 OK, I originally intended to fix FrameBuffer::scanline for SDL2,
which I though a just a one or two-liner equivalent to glReadPixels.
Turns out that SDL2 doesn't return 24-bit RGB data (only 16 or 32-bit),
so the PNGLibrary had to massage the data.  In the process, converted
the PNG saving functions to actually use PNG library functions, which
greatly simplified converting packing from 32 -> 24-bit.  Historically,
the PNG save functions were written before libpng was a requirement,
so they were hand-rolled.  Once libpng was integrated into the codebase,
it didn't make much sense to not use it anymore.

So an expected two-line code fix became this commit ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2919 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-13 13:35:41 +00:00
stephena 6cb3b5c58a Fixed typo in default assignment of key mapping for keypad 0.
It looks like this bug has been present for a long time.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2917 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-11 16:11:10 +00:00
stephena 0b74f63a44 Some more removal of SDL-specific code from the emulation core.
The EventHandler now queries EventHandlerSDL2 for names of keys
instead of keeping a list itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2916 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-11 16:06:17 +00:00
stephena 90248b2701 First pass at converting text input to the new SDL2 scheme. Basically,
the old way mixed both single-key events and Unicode input into one
method, and the new way separates them (using a new handleText method).

Currently it seems to be working fine in the ROM launcher (yay!, I
can now quickly jump to ROMs by name again).  There are still some
issues in the debugger, which I'll work on next.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2913 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-10 16:43:35 +00:00
stephena d66226c210 Fixed 'magic number' issues when creating a System for the Console.
Technically, the magic numbers are still being used, but now they're
no longer exposed outside the System class by default.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2912 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-09 16:35:19 +00:00
adavie d0092580e0 Bankswitching for ROM banks now working OK.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2911 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-06 23:29:00 +00:00
adavie 68c3c42254 first "working" DASH code
resolved "access" initialisaation. Bizarre stuff and a bit of handwaving magic, but at least it runs the test ROM as a "DASH" version now.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2910 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-06 14:52:10 +00:00
stephena 80bbfadb4c Fixed grabmouse and show cursor to match Stella 3.9.3 functionality.
Added 'hidecursor' commandline option, to always disable showing the
mouse cursor (useful for fullscreen-only frontends).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2908 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 16:01:45 +00:00
adavie f7f80ff05b fixed shift for ROM bank size
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2907 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 15:29:51 +00:00
adavie f99afe12dd rewrite 3E/3F functionality and optimal usage of ROM when RAM blocks overwrite.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2906 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 14:29:33 +00:00
stephena d09ac569e5 Finally have fullscreen/windowed mode switching working.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2904 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-04 12:15:54 +00:00
adavie 053ce36518 fixed a minor bank usage init inconsistency
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2903 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 21:21:11 +00:00
adavie abdd770e38 Adjusted bank() and bankCount() functions according to advice from SA.
removed 'myCurrentBank' -- this has no meaning in this scheme.
Adjusted load() to switch in each bank as it is loaded
removed comment/questions to SA and replaced per advice.
added a few TODO comments.
reformatted some of the comments back, as per discussion

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2902 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 21:17:54 +00:00
adavie cacecbeddd Must remember to build before commits. Sorry.
Fixed erroneous constant duplicate

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2901 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 14:11:01 +00:00
adavie 40c8c81245 autoformatted. still stabilising to stella standard.
Tabs removed, replaced with 2-char spacing. 
constants for bit masking added
corrected the patch code for the bit-allocations for RAM/ROM banks switch


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2900 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 13:53:49 +00:00
adavie 6d6dd7632f modified poke to handle the new bank encoding (a single byte, with the RAM/ROM bit encoded).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2899 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 13:04:35 +00:00
adavie d4bed6da4b Comment fixes, and modifcation to a single hotspot for banswitching.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2898 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 12:06:12 +00:00
adavie 009b36bd5c Modified for a single hotspot, as the bank switching is encoded in the value written to the bank address anyway.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2897 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 12:05:00 +00:00
stephena c774f19fd0 Changed enum back to static const, as per the authors original intent.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2896 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-03 11:39:45 +00:00
stephena e81f2b0ffd Added preliminary support for DASH bankswitching scheme by A. Davie.
This hasn't been tested yet, since no ROMs currently exist.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2895 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-02 20:41:19 +00:00
stephena 8f2123a5bf Aspect ratio correction is now properly applied to the TIA in windowed
and (simulated) fullscreen mode.

Fullscreen mode is now simulated in that it creates a window that matches
what would appear in fullscreen.  The next thing to do is actually have
the backend create this fullscreen mode correctly.

Changed 'gl_fsscale' to 'tia.fsfill' to more properly indicate what the
option does.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2894 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-06-02 14:34:12 +00:00
stephena 38b586ae7b Fixed missing initialization of FBSurface attributes.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2892 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-14 22:29:53 +00:00
stephena d04c42580b TIA rendering and Blargg/scanline effects are now working again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2891 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-14 22:04:59 +00:00
stephena c8b27ec114 Some pretty huge changes right across the board.
Changed pointers to references in c'tor calls, making things a little safer.

Removed FBSurfaceTIA, since it was tied too closely to SDL itself.  Added a
class called TIASurface that is functionally very similar, but is more generic
and accessible by the FrameBuffer directly.  Eventually, this class will take
responsibility for all things related to rendering the TIA image (Blargg TV
effects, phosphor mode, etc).

TIA rendering is currently borked; fixes will follow ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2889 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-12 23:34:25 +00:00
stephena d57184a4fc Fixed loading of PNG images in the ROMInfoWidget.
Added fallback to FBSurface::drawSurface() in case certain ports don't
want to implement it natively.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2888 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-09 17:44:04 +00:00
stephena e31274c753 When obtaining FBSurface bounding rects, use references instead of constantly
creating new instances of GUI::Rect.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2887 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 20:21:07 +00:00
stephena 3a60412706 Fixed framebuffer overlay display; the messages weren't being scaled correctly.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2886 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 20:02:47 +00:00
stephena b068b3299f Removed some obsolete references to OpenGL.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2885 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-07 11:15:00 +00:00
stephena 68df6fe891 Move the scaling, streaming and blending options directly into FBSurfaceSDL2,
making this class more robust, and enabling it to be used for either UI
surfaces or TIA surfaces.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2884 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-04 20:21:16 +00:00
stephena b418d5a4f5 Changed FBSurface API to access/modify source and destination rendering
rectangles.  Now that the underlying rendering is hardware accelerated,
this API more closely matches what is actually occurring.  As well, it
makes things easier comprehend: 'src' rect is the actual surface data,
and 'dst' rect is its final output onscreen (scaling, etc being applied).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2883 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-04 16:59:11 +00:00
stephena 0110cd829e Fixed some minor compile issues, and updated UNIX build files to
actually use SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2882 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-03 17:48:25 +00:00
stephena bf283001ee Some API comment fixes, and renamed FBSurface::update() to render(),
to more clearly indicate its intent.  It looks like
FBSurface::drawSurface() is essentially the same thing, and will
probably be removed.

Fixed header issue in OSX code, that wasn't detected until moving
to Xcode 5.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2881 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-02 15:58:57 +00:00
stephena 3914b15e9b Yet more upheaval of the FrameBuffer/surface code. Moved most of the
functionality of FBSurfaceUI into FBSurface directly, since there was
absolutely no need of the SDL-specific code to know about underlying
FrameBuffer-specific stuff.  This makes a clear separation between
SDL and the core code, making porting easier in the future.  As a
result, renamed FBSurfaceUI as FBSurfaceSDL2.

Eventually, FBSurfaceTIA will disappear completely, being integrated
into FBSurface and FBSurfaceSDL2.  Again, the logic for drawing the
TIA and using Blargg, etc has absolutely no place in SDL-specific
areas of the code.

When this conversion is complete, I see FrameBufferSDL2 and FBSurfaceSDL2
as being thin wrappers around SDL-specific functions that simply push
pixel data to the video system.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2880 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-02 13:17:24 +00:00
stephena 4654975341 Some updates for compiling in the latest version of Visual Studio (2013).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2879 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-05-01 23:15:17 +00:00
stephena e7719c334e And now that the FrameBuffer class is partially working, time to break
things again :)  Work continues on refactoring the FBSurface code, and
moving thing out of the xxxSDL classes that don't really have anything
to do with SDL.  This will also make it easier to port Stella to other
graphical toolkits.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2878 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-30 16:53:21 +00:00
stephena 61689a9563 The TIA windowed zooming modes now work (using Alt-minus and Alt-equals).
Rearranged some of the desktop size code, to be more consistent with the
new API.

Beginning to remove the old assumptions that a smaller screen than 640x480
could be used.  In the 4.0 release, the smallest (internal) screen
supported will actually be 640x480, and if the real desktop can't display
it, then it will be scaled down.  This is one of the nice benefits of
killing pure software rendering support, and letting the hardware just
draw the screen as it likes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2877 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-29 14:52:35 +00:00
stephena 0c3b9f1443 OK, just checking in to let everyone know that I haven't abandoned the SDL2
conversion.

There are changes all over the FrameBuffer classes.  Still TODO is
TIA resizing in windowed mode, and all fullscreen modes.  The infrastructure
is close to completion, and it should be pretty easy to get the framebuffer
stuff done in the next week or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2876 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-04-28 16:47:10 +00:00
stephena bc9e50f0f1 Updated some documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2873 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-12 16:56:15 +00:00
stephena d0d04948c7 The keyboard now works in TIA emulation mode. Still TODO is get ASCII
characters working, so the UI can be used.

SDL Window events are now sent to the EventHandler core.  For now, only
the window expose event is handled (redraws window if it's been hidden).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2872 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-09 19:22:04 +00:00
stephena 0b3bf4b659 The framebuffer now recognizes double-buffering based on whether the render backend is accelerated, and the refresh method uses this to refresh buffers. This fixes the flashing that appears in OpenGL in Windows and OSX. Interestingly, Direct3D in Windows and OpenGL in Linux didn't exhibit this issue.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2871 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-08 22:57:16 +00:00
stephena c878fd926d More work on FrameBuffer, to fix flashing issues in some renderers.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2870 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-08 22:15:02 +00:00
stephena 28a335b9ea The OSX build files now support (and probably require) Xcode 5!
There's still quite a few issues to fix, but at least it compiles
and runs Stella correctly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2869 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-08 00:44:30 +00:00
stephena 9da99f56d2 The 'video' commandline option now allows to select between different
renderer backends (in SDL).  This allows to select software mode (not
recommended) or Direct3D/OpenGL in Windows.

The app icon is now loaded in Windows.

Cleaned up the VideoDialog UI, removing references to double-buffering
and OpenGL-specific settings.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2867 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-07 22:12:39 +00:00
stephena 81347af093 Fixed joystick messages, to properly indicate when no joysticks are present.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2866 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-07 18:19:09 +00:00
stephena fdf9ed708a Removed concept of 'base' surfaces, which was an optimization for software rendering.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2862 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-03-02 02:02:00 +00:00
stephena a58fb7165e The 'center' and 'vsync' options are now honoured. Many commandline
options have changed names.  In particular, all tia-related options
now start with 'tia.'.  This includes most of the old options that
started with 'gl_'.

Changed the names of all tv-effects options from starting with 'tv_'
to 'tv.', to match the name changes elsewhere.

Some work on the documentation to reflect the latest changes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2858 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-28 21:21:50 +00:00
stephena 7bebe7263d Some more work on Blargg scanlines; it's still not correct, but closer
than before.

Fixed compile issue for joystick support (thanks to email from D. Church).
Joystick support still isn't tested, so no guarantees it will work.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2857 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-22 17:31:16 +00:00
stephena a1ea1b0c96 OK, SDL2 is in the building! This is the first pass at porting the code
to SDL2.  For now, there are many things broken, namely keyboard handling
and fullscreen modes.  But the launcher does show up, allows to start a
game and enter/exit the debugger, etc.

The code will only compile on Linux for now, and sometimes maybe not even
then.  Expect breakage on a regular basis over the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2854 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-19 15:34:22 +00:00
stephena 46733e32c0 Fixed some minor compile warnings for OSX.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2853 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-17 00:11:01 +00:00
stephena b2370205ca Fixed minor compile issue for OSX build, and removed the non-Intel
build files (sorry, there's no PPC support for Stella 4.0 using
SDL2).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2851 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-15 22:55:36 +00:00
stephena 5a48bf0311 Fairly large reorganization of the EventHandler class, separating out
SDL-specific code into its own EventHandlerSDL2 class.  This is part
of a larger reorganization of the codebase, to completely remove
SDL-specific code from src/emucore, and make it easier to port to SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2850 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-15 21:37:29 +00:00
stephena 45d0740819 Some reorganization of the FrameBuffer classes, to move all SDL-related stuff
into FrameBufferSDL2 only.  This will make conversion to actual SDL2 code much
easier, since it won't be touching any of the core emulation code in src/emucore.
Next TODO is something similar for EventHandler (which uses SDL heavily and is
too tied to a core class).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2846 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-02-05 22:09:57 +00:00
stephena 37b30e7b66 Some cleanups of the FrameBuffer class; 'uipalette' is no longer suported.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2845 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-31 16:23:10 +00:00
stephena 53c053a2d9 Ported 3.9.3 changes to trunk.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2844 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-20 21:02:20 +00:00
stephena 7c4a0a331d Added new bankswitch code from 3.9.3 (RevEng and CPUWIZ) to trunk.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2837 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-17 15:39:11 +00:00
stephena aa5691af8a OK, it looks like I'm back to Stella development, after a several month
break.  First thing to do is update the year.  Happy new year to anyone
reading these commit logs.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2833 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2014-01-12 17:23:42 +00:00
stephena 9137b93c80 Some more code pruning. Basically, all classname references to OpenGL
have been changed to 'SDL2'.  From this point on, the OpenGL-specific
code will be removed, and replaced by SDL2-specific hardware-accelerated
code.

Cleaned up (mostly) the API of FrameBuffer vs FrameBufferSDL2.  Since the
FrameBuffer class is an emucore object, it should have no knowledge of SDL,
or any particular rendering toolkit for that matter (just in case we want
to move to SDL3 eventually :) ).

At this point, all checks for OpenGL have been removed, so if you don't
have it on your system, Stella will fail to compile and/or run.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2832 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-28 00:51:10 +00:00
stephena 40f9da7839 The first casualty of code pruning; specific code for window
centering has been removed (SDL2 provides this natively).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2831 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 20:59:23 +00:00
stephena 01f7c2c2f3 Renamed 'Win32' in various locations as 'Windows', to be more
in line with the other ports.  Besides, the code now also supports
64-bit Windows, so the name was incorrect anyway.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2830 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 20:41:24 +00:00
stephena a911a5b368 And so it begins. This is only symbolic ATM, but I've now killed
software rendering support.  I've been wanting to do this for years,
and finally the time has come.  So for now, you need OpenGL for Stella
to build and run.

Expect major breakage over the next few months, as I port to SDL2.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2829 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-27 19:47:15 +00:00
stephena e4dce0d897 Updated included PNG library.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2826 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-09-13 10:46:21 +00:00
stephena 963c5d621b Changed 'dbg.boldfont' to dbg.fontstyle', which allows to use a combination
of bold and normal fonts within the debugger UI.  Because of the # of changes
this requires, this is as far as I'll willing to go with UI configurability.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2820 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-26 13:01:29 +00:00
stephena ecacdcf5f2 The 'usemouse' option now allows to use the mouse as a controller
only for analog-type devices (paddle, trackball, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2819 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-24 18:40:02 +00:00
stephena 8aa736b35a Added ability to use bold fonts in the debugger.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2816 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-24 15:51:37 +00:00
stephena ae4e87a51c Added ability to start directly in the debugger to 'Power-on options'.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2809 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-20 20:48:58 +00:00
stephena 216490744c Added preset buttons to debugger UI config to set window size
to use each font.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2805 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-20 17:58:56 +00:00
stephena f02995b485 CPU register 'source' addresses in the debugger now show labels,
when applicable.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2802 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-20 14:00:25 +00:00
stephena 465cc76769 Some reorganization of the console font initialization, in preparation
for different-sized debugger fonts.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2791 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-12 15:02:38 +00:00
stephena 45115d5754 Minor cleanup of the BSPF API, and fix bool warning from VS 2012.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2789 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-11 15:41:36 +00:00
stephena c840bb9809 Removed some (long) dead debugging code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2788 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-10 21:21:17 +00:00
stephena 5d026334d6 Version # updates for the upcoming release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2787 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-10 20:34:52 +00:00
stephena 7758e0deb4 Better autodetection for EF and EFSC ROMs generated by the latest version
of bB, thanks to RevEng.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2784 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-09 21:53:31 +00:00
stephena 893bfd4a41 Override properties dialog is now called 'Power-on options', and includes
extended abilities (see changelog and docs for more info).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2783 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-09 13:09:47 +00:00
stephena ed49f9ba1d Event mappings weren't being saved when exiting the ROM launched from
the commandline (different code paths were taken).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2782 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-08-04 17:00:46 +00:00
stephena e3f1892351 Forgot to add release date to Princess Rescue ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2781 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-31 19:29:19 +00:00
stephena 33ec369d3b Added "Princess Rescue" properties info, now that the ROM has been released.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2780 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-31 18:59:33 +00:00
stephena 1e35527f01 Added medium and large console fonts. These aren't exposed to the UI yet.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2779 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-31 16:53:39 +00:00
stephena 4958e87c3e Cleaned up ContextMenu API wrt multiple setSelected methods; in some cases,
it was confusing which one was being called.

Fixed output in debugger bankstate info; in some cases, hex numbers were shown
when decimal was required.

Fixed regression wrt the last TIA change (incorrect framerate counter); the
PAL autodetection was failing in certain cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2774 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-30 20:31:14 +00:00
stephena 20b9253430 Moved TIA frame count update code to beginning of frame (instead of the end).
Once a frame has started, it means a new frame should be added.  This
fixes a bug in the debugger UI whereby the frame count showed the previous
value, since sometimes you could enter the debugger (with a cond BP)
before the end of the frame was technically reached.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2773 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-30 16:45:23 +00:00
stephena 95fe213f3a Consolidated the code for converting integers to strings in various
bases into a Common::Base class.  Previously, this functionality was
spread across several classes, and used different approaches to formatting.
While the code still mixes C++ streams and C-style sprintf's, at least
it will now be easier to modify it all in one place.

Related to the above, added ability to use upper or lower case
characters for HEX output in the debugger.  This is toggled by the
new debugger prompt command 'uhex', which is also tied to a new
commandline argument, 'dbg.uhex'.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2770 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-27 22:28:41 +00:00
stephena a1ac026cbc Added 'cpurandom' commandline argument and associated UI item, to randomize
the CPU registers (A/X/Y/PS) on ROM load.

Added 'INTIM Clks' to the debugger I/O tab, showing the number of clocks
before the current INTIM value decreases by 1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2768 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-21 00:27:52 +00:00
stephena 13c3ca9964 TIA position counters (POSP0, POSM0, etc) in the debugger now show values
in decimal, not hex.

All DataGridWidgets (ie, most of the inputs in the debugger) have more
strict input filtering, allowing to use $,#,\ specifiers for different
bases, as well as restricting input based on the specifier used (ie, if
you've entered a '\', only '0' and '1' are allowed, etc).

Updated libpng to latest version.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2767 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-19 13:43:42 +00:00
stephena b6d3098e2c Some work on the TIA class (I don't know how long the current code
will be used, but at least we can improve it a little).

Eliminated the 'alignment' dimension in the various TIATables masks,
reducing the size of the arrays by a factor of 4.  I could never
figure out what alignment meant, until I looked at old TIA code in
the repo.  It seems that originally, there was an optimization
in the code to fill the array on 32-bit boundaries, instead of the
current 8-bit boundary.  As a result, the masks had to be defined
as 32-bits, or 4 groups of 8-bits.  Ah, that's where the 'alignment'
comes from.

Related to this, the colors and pointers in the TIA class are now
8-bit as well.  Essentially, the TIA class has been doing extra
work to align everything to 32-bit and never actually using the
results.  And it's been this way for 4+ years.

Older state files will no longer work, so the version # has been
bumped.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2765 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-07-10 15:40:11 +00:00
stephena 3f4085f8b9 Added ability to change 'tiadriven' and 'ramrandom' to the debugger UI.
Cleaned up the class comments wrt ScummVM; the attributions only needed to
be in the base classes, since all the derived stuff was written later.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2763 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-29 00:02:49 +00:00
stephena 8f8c85250c Preparation for 3.9 release, updated documentation.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2756 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-26 16:03:08 +00:00
stephena f3d412fce7 Improved the new Snapshot Settings dialog with more informative text.
Added option to save snapshots using either internal database name
(the default) or actual ROM filename.

Extended FSNode API for parsing filenames and adding/removing extensions,
which was previously being done in different ways throughout the codebase.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2753 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-21 12:15:32 +00:00
stephena c179a00725 Added specific dialog for changing Distella settings to disassembler.
This will eventually grow to include all relevant options in Distella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2747 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-06-17 15:57:41 +00:00
stephena 4c6667f64d Some performance improvements. Probably not noticable on current
systems, but seems to improve issues on slower computers.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2745 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-30 16:07:19 +00:00
stephena 969d4b5fe2 Some more work on the debugger ROM UI area. Changed previous bank
selection widget to a display of current bank state, taking into
account the more esoteric bank schemes.  Currently, some functionality
is disabled/removed for now; I'll work on this for the next commit.

The format for displaying disassembler GFX/PGFX (binary or hex) is now
obeyed in the disassembly file output as well.

Changed various comments/enums/etc referring to 'preliminary' code to
'tentative' code, matching the actual intended meaning and the current
documentation.

Small API change for EditTextWidget; changed method name to setText, since
that's what I keep typing for some reason.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2743 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-29 16:27:12 +00:00
stephena e76066c051 Updated ROM properties database to include RomHunter v9 info.
Fixed bug after pressing Enter/Return in EditTextWidgets; it was exiting
from edit mode, which locked out certain key handling (these widgets
are always editable, and should not be exited in such a way).

Also, I just noticed the changelog file is exactly 2600 lines long :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2742 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-28 21:46:45 +00:00
stephena e6dd326435 Fixed incorrect handling of ROM names within ZIP files when they're
not present in the ROM database; it seems I pruned a little too much code
in a previous commit.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2739 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-20 17:01:01 +00:00
stephena f533fcad34 Some cleanup of dead code, and changes to the file I/O in the debugger.
For now (and the next release), filenames are hardcoded to sane defaults.
Eventually, the code may be extended to use BrowserDialog to query the names,
but it's taking much too long to get working, and I want to get a new release
done before the end of May.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2734 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-16 19:11:44 +00:00
stephena f4d0641219 A rather large commit, but basically all that's happened is
converting StringMap to VariantList.  In the process, some of the
code is much cleaner, and the Variant infrastructure allows
work to continue on a more full-featured ContextMenu.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2732 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-09 14:22:34 +00:00
stephena 7de6bbd99b Added 'Variant' class, which is basically a variable type. Reimplemented
the Settings class to use Variant.  Still TODO is modify various UI elements
that currently accept StringMap to use Variant instead.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2726 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-08 23:34:42 +00:00
stephena 0929adc20d Some dead code cleanup, detected by clang++.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2725 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-07 18:53:21 +00:00
stephena 9d421d93f7 Added better error messages for reading missing/zero-byte/invalid ROM
files, and update ZLIB to latest version (1.2.8).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2723 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-07 14:44:50 +00:00
stephena beb76ca378 Fixed regression in ZIP file handling compared to version 3.7.5;
the check for the required ZIP version was being too aggressive,
and causing some ZIP files to not open at all.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2716 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-03 10:45:49 +00:00
stephena 86b6191570 Fixed crash when entering the debugger in software mode.
Some cleanup of the various enum's in the UI classes.

Fixed issues with ordering when adding dialog boxes; this fixes a
bug when adding a dialog from another dialogs ::loadConfig(), in
which case the first one is placed below the second and can't be
seen (mostly applies to MessageBoxes).

Fixed bug in handling OSystem::setBaseDir(); if the directory didn't
exist, then the newly created one wouldn't have a slash appended at the
end.  This causes all further (sub)directories to be created/named
incorrectly.

Started work on extending BrowerDialog to load files as well as
directories, and to allow editing of the items from within the dialog
itself.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2713 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-05-01 16:56:43 +00:00
stephena f3c9999072 Updated Visual Studio project file with new debugger-related classes.
Fixed some minor typos in the Windows build.

git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2710 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-25 14:03:11 +00:00
stephena e3903ca2b8 Added CTY scheme to the debugger ROM tab. Just as with the last
commit (AR), this one isn't yet fully implemented.

That's it for the bankswitch schemes.  Now I can move on to the
remaining items for the 3.9 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2709 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-24 22:24:41 +00:00
stephena 0d7df2d0ae Added Supercharger/AR scheme to the debugger ROM tab.
No extra functionality is present; this will have to wait
until a future release after I have a better understanding
of the AR scheme.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2707 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-24 16:50:24 +00:00
stephena 247d10fee9 Some infrastructure work for CompuMate handling. The CM handler now
disables normal keyboard input when in the debugger.  This fixes issues
where commands/shortcut keys typed in the debugger would be interpreted
as actual CompuMate input.

For now, in-debugger key processing is completely disabled in such a
case.  Eventually, we should probably add a virtual keyboard to the
CM RIOT area, and have it send its data directly to the CM handler.

Bumped version # slightly.  I hope to get the next release ready to
go in a few weeks.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2705 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-23 15:57:33 +00:00
stephena 9a8dc860c0 Added Compumate to the debugger ROM tab, but there are still
a few UI items left to complete.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2704 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-22 16:41:05 +00:00
stephena 777a6ceb8c Added DPC+ scheme to the debugger ROM tab. This may need to be
extended into yet another tab, since there's still the need to
show the display bank, frequency bank and DPC Harmony RAM.  Or
maybe there isn't a need to see this extra stuff??

Some more cleanups of the graphics/UI API.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2703 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-21 20:02:55 +00:00
stephena f1530ca86d Added extra registers to the DPC scheme in the debugger ROM tab.
The remainder of this commit is basically some cleanup of the
Widget API, and infrastructure fixes to allow CartDebugWidgets to
have change tracking.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2702 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-20 22:23:42 +00:00
stephena de6dbc060c Added first pass of DPC scheme to the debugger ROM tab. For now,
it only contains the same functionality as F8; it needs to be
expanded to show more DPC-specific stuff.

Updated all schemes that contain a fixed RAM address range
(mostly the Superchip ones) to exclude that range from the
accessible ROM area.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2700 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-18 16:57:33 +00:00
stephena ff09b61c55 Added 4A50 scheme to the debugger ROM tab. They're starting to get
a lot more complex ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2699 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-18 15:30:19 +00:00
stephena df77cc8997 Fixed crash with disasm command in debugger.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2698 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 23:11:32 +00:00
stephena a6bec42db7 Well, that didn't take long. I went ahead and added the ability
to erase/load/save the Flash memory in the FA2 scheme (it's stored
in the Harmony cart, but emulated with a file).  This is a debugger,
so it might as well have access to all the lower-level stuff in
the cart.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2697 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 22:32:49 +00:00
stephena fb0df96cfe Added FA2 scheme to ROM debugger tab (loading/saving RAM to
Harmony flash with hotspot $FF4 is mentioned, but currently
unsupported).

Implemented changing banks for MC scheme (although no test ROMs
exist, so we don't even know if the scheme works).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2696 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 19:59:05 +00:00
stephena a7566af776 Added MC scheme to debugger ROM tab. This isn't complete, since I
don't have any test ROMs to confirm whether the current
bankswitching code even works.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2695 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 17:25:13 +00:00
stephena 8487a60faa Fixed configure script wrt Thumb ARM support; the help message
never actually included info on how to enable/disable it.

StringParser is now width-sensitive, in that it can also split
on a maximum string length.  This is useful for making the various
UI items font-size independent, and to flow the text accordingly.

Increased minimum size of debugger window to 1080x720, which allows
things to be laid out a little nicer, and gives some much needed
extra room.  Sorry guys, the most common resolution now in use
is 1366x768, so it's time to move with the times.

Cleaned up some of the descriptions in the ROM debugger tab(s).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2694 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-17 15:00:32 +00:00
stephena 0a8050faf4 Added FE scheme to the debugger ROM tab. Even though this is
a multibank scheme, the tab doesn't allow to change banks,
since the current bank is at address-level resolution, and
it would immediately change back upon the next address change.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2693 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-15 17:21:30 +00:00
stephena b97b643d17 Added SB scheme to the debugger ROM tab.
Improved keyboard and mouse navigation for PopupWidget and associated
ContextMenu dialogs.

Tweaked bankswitch autodetection for 29K ROMs; the only possibilities
are ARM (FA2) or DPC+.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2692 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-15 16:17:51 +00:00
stephena 2872b6be03 Added X07 scheme to the debugger ROM tab. Since I have only one
test ROM, and it is extremely basic, I can't be sure how well this
new functionality works.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2691 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-12 13:12:39 +00:00
stephena 1b0b6a9f20 Added E0 and E7 schemes to the debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2690 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-12 12:36:57 +00:00
stephena 88c7d39b96 Added 3E scheme to debugger ROM tab. This is the start of the more
esoteric schemes (ie, the ones that no longer follow the '4K per bank'
design).  Arguably, this is the entire point of adding the cart-specific
debugger ROM tab; to make it easier to work with such schemes.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2689 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-11 14:58:18 +00:00
stephena 40e4687372 Added 3F scheme to the debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2687 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-07 20:09:28 +00:00
stephena 368c26c371 Added FA scheme to debugger ROM tab. Now begins the more difficult work;
adding the more esoteric schemes to the debugger ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2686 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 22:13:26 +00:00
stephena 1ff7568c68 Added 0840/CV/EF/EFSC/F0/UA schemes to debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2685 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 21:04:11 +00:00
stephena 4c227932f1 Added F4SC/F6SC/F8SC schemes to debugger ROM tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2684 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 14:09:16 +00:00
stephena 3cfe7218dc Added F4/F6/F8 bankswitch schemes to the debugger ROM info tab.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2683 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-06 00:25:08 +00:00
stephena fbebe17d6b Improved cart description for 2K and 4K formats in the debugger.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2682 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-05 20:45:42 +00:00
stephena 05a39cb1e0 More debugger work for 2K/4K ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2681 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-05 13:29:54 +00:00
stephena 263e8e6240 First pass at adding cart-specific info to the ROM tab in the debugger.
For now, only 4K is shown.  Eventually this will be included for all
bankswitch types, whereby the UI will be tailored to the specifics
of each scheme, so that ROM/RAM banks will be able to viewed and
changed more easily.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2680 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-04-04 21:38:22 +00:00
stephena 831edca24e Finalized tab handling for dialogs containing multiple tabs
(for now, only the debugger, but might as well deal with the problem
in a general way once and for all).  The Shift-Left/Right keys now
work as they did before, and switch between tabs in a tabset.
For dialogs with multiple tabs, it now selects among those tabs
where the focused object is.  Clicking on another tabset then changes
the focus, and allows the same keys to switch among *that* tabset.

Now I can finally start the cart-specific bankswitch UI items.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2679 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-31 20:54:14 +00:00
stephena ac1bccf454 First pass at adding a cart-specific bankswitch/info tab to the
debugger.  In the process, I had to spend several days extending
the UI/dialog class to actually contain multiple tabs.  This was
harder than expected, and it still isn't quite finished.  In many
ways, we're beginning to reach the limits of the current code; it
was never designed for a full-fledged, graphically rich UI.

For now the tab is empty, but eventually it will contain general
info about the ROM bankswitch type (size, virtual layout, etc),
but also cart-specific info, including the ability to change
banks, which can be vary greatly among the different schemes.
Eventually, it may even allow to see/modify very cart-specific
info (like display RAM in DPC, etc).

Better handle errors in opening the serial port (AtariVox support)
for Windows and OSX.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2678 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-31 00:10:05 +00:00
stephena 8ff2c276c3 Removed assert in OSystem WRT screen sizes; it should gracefully exit
instead of just simply dying.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2676 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-28 16:09:20 +00:00
stephena 2e3a4b468f Starting to clean up the properties database. Since it's been reported that
"Death Derby" won't be completed, it's the first to go.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2675 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-16 14:47:44 +00:00
stephena b97d5120b9 Some debugger/disassembly work:
- Removed 'SKIP' directive, since it wasn't implemented anyway, and
    I see no way to implement it

  - Add 'aflag' setting to diassembly output, matching usage in Distella.
    This is needed for diassembly output, otherwise DASM barfs on the code.

  - Fixed several long-standing bugs in Distella disassembly wrt ROW
    directives and labeling.  Previously, the output you see in the debugger
    wasn't completely correct, since it wasn't compiling properly in DASM.

  - Illegal opcodes are now shown as .byte directives; this allows the code
    to compile in DASM.

  - Print 16 bytes per line in .byte directive in external disassembly,
    same as Distella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2665 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-10 22:12:37 +00:00
stephena 3c801a7dd4 Updated properties database for BasketBall; it needed joysticks swapped.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2664 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-10 19:53:52 +00:00
stephena 2bde61558d Fixed "new console created" messages appearing when loading a ROM
from the launcher.  This message should only appear when *reloading*
a ROM, not creating a new one completely.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2662 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-07 17:41:19 +00:00
stephena 5c4b6defd9 Added properties info for "Extra Terrestrials", and bumped version #
for 3.8.1 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2648 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-03-03 21:05:43 +00:00
stephena 2c08ea11b1 Fixed typo in TIA class. Good catch, Thomas.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2640 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-28 14:39:00 +00:00
stephena 079cc3c8f1 Fixed RSYNC bug.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2627 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-24 02:06:34 +00:00
stephena 0650c48977 Implemented TIA RSYNC write functionality thanks to Omegamatrix.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2626 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-24 01:46:14 +00:00
stephena 07ded07acc Fixed compile warning in VS2012, and bumped version #.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2622 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-23 02:09:33 +00:00
stephena 340adfe4ab Fixed some misplaced tabs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2621 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-22 00:39:16 +00:00
stephena 5a65d64538 Final changes to the TIA code for the 3.8 release. I've added
TODOs and pointed out areas where improvements are likely needed,
in preparation for asking for help in the implementation.

Turned off 'resolvedata' in the debugger when disassembly ZP RAM.
It seems to be buggy in certain cases, and it's easier to just
leave it off in that mode, since (a) not many games run from ZP,
and (b) it's only at most 128 instructions.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2617 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-21 21:57:42 +00:00
stephena b6ec874778 Updated FA2 autodetection for Harmony ROMs (29/32K). Basically these
are detected and the ARM code discarded.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2616 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-20 18:16:34 +00:00
stephena 4610fd608d Fixed INTIM/TIMINT multiple reads in the debugger, which changed the
state of the registers and messed up further emulation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2614 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 22:33:53 +00:00
stephena 6279c24b57 Renamed 'eepromdir' option to 'nvramdir', and have it default to
'BASEDIR'/nvram.  Previously it defaulted to BASEDIR, which was getting
filled with many such files.

Unfortunely, all files will have to moved manually, but it's an easy
one-time operation.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2613 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-17 00:19:14 +00:00
stephena c11c7724ad Added ability to specify separate directories for saving
and loading snapshot files.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2612 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-16 19:56:09 +00:00
stephena 29cc0df572 Loading from ZIP files now works from the ROM launcher. Still TODO
is add support for from the commandline, as well as optimizations
(automatically loading the first ROM when only one exists, or when
the name of the ZIP file itself is used).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2608 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-13 23:09:31 +00:00
stephena 17df4efe9e More code upheaval on the quest for better ZIP handling (although
it's still partially broken).

Converted many methods to take FSNode objects instead of raw string
filenames.  This is necessary since file reading will eventually
be abstracted into the FSNode class directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2605 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 21:57:14 +00:00
stephena b6b6835435 OK, second pass at the revised ZIP file handling. It's still broken for
opening ROMs, but at least the ROM launcher now properly descends into
ZIP 'folders'.

Removed obsolete unzip.h|c code, which hasn't been updated since 1998
and fails to compile on some systems.  Replaced it with ZipHandler class,
which is a much nicer interface (and about half the code too).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2603 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-12 02:24:17 +00:00
stephena fb56105a85 Fairly major reorganization of the FilesystemNode and ZIP file handling
code.  This is just a preliminary check-in; ZIP handling is actually
broken ATM.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2600 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-10 21:47:47 +00:00
stephena ecdcf6177d More work on the FilesystemNode API.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2597 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-03 00:13:08 +00:00
stephena 025100d812 Fairly major restructuring of the FSNode classes, removing some static methods
and making them part of the object itself.  This is in preparation for a
'ZipFilesystemNode' class, whereby ZIP archives and their contents are supported
natively by Stella.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2596 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-02-02 18:34:25 +00:00
stephena 1f16369487 Fixed ZIP handling in Windows; the '/' vs. '\' curse strikes again.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2591 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-29 21:12:37 +00:00
stephena b0db10e969 Reorganization of the PNG handling; it didn't make sense to have loading
one class and saving in another.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2588 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-28 20:39:50 +00:00
stephena a5cb67551f Final updates to the sound code (resampling seems to be working fine).
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2585 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-27 15:08:04 +00:00
stephena b7df9deeb6 Reverted INTIM handling to version 3.7.2, which fixes hangs in Mr. Roboto.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2584 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-26 21:17:38 +00:00
stephena b727c1b48d Updated ROM properties for a Kaboom clone that shouldn't be marked as
PAL60 format.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2582 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-05 02:22:55 +00:00
stephena 753d096f48 Updated bankswitch detection for 0840, F8 and FE schemes.
Removed various 'Image' and 'Greeting Card' ROM info from the database;
the info was incomplete, and there's no way that I'm going over 7000+
ROMS to add them all.  Eventually, I'd like the database to be for valid
ROMs only.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2581 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-05 01:12:25 +00:00
stephena e467441c37 Improved X07 autodetection.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2580 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 20:19:01 +00:00
stephena c4e5360a18 Updated copyright dates to 2013.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2579 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:49:01 +00:00
stephena e6044426ec Updated sound system with ideas from z26 and MESS. To me at least,
the sound is now much more accurate in "Space Rocks", and there aren't
any regressions that I'm aware of.

Removed 'clipvol' setting, since the sound is now 16-bit and clipping
is no longer required.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2578 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2013-01-04 19:13:30 +00:00
stephena f003bd31bd Changed disassemble and debug checks from run-time to compile-time
for Thumb ARM emulation.  On my (quite fast) system, this results in 4%
less CPU usage, so it should be much better on slower systems.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2576 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-26 21:16:34 +00:00
stephena ca0f20fdff Updated log functionality slightly; you no longer have to supply
a new line as part of the message.

Updates for impending 3.7.5 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2572 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-22 20:17:33 +00:00
stephena 2aca70e19e Fixed PAL autodetection regression.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2571 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-12-17 22:04:20 +00:00
stephena 0616691bc5 Fixed a PNG load crash, and added more PNG text chunks when saving snapshots.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2570 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-11-11 23:32:25 +00:00
stephena 2b27e23276 Fixed regression with missing VSYNC in certain ROMs, and bumped
version # for next release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2566 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-30 22:21:09 +00:00
stephena 940a0bf066 Fixed more sound issues wrt irregular scanline counts. Even
Quadrun sounds better now :)

Preparing for the 3.7.3 release.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2562 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 20:39:55 +00:00
stephena 029ea006f6 Changed in scanlines per frame are now actually done every frame, and every
8 frames.  This is necessary for ROMs that 'abuse' the system and have
inconsistent scanline counts on every single frame.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2561 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 16:24:55 +00:00
stephena dc33420c95 Fixed off-by-one error in comparing maximum scanlines per frame.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2560 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 13:14:09 +00:00
stephena b67625bfec Fixed scanline calculation when out-of-spec ROMS don't use VSYNC at all.
In this case, the frame runs to the limits of the virtual 'TV' (342 scanlines).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2559 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-25 13:07:18 +00:00
stephena 8d9fcaf774 Some minor code cleanups thanks to R. Broglia. Oh joy, are we actually
getting someone else on board for development :)


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2558 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-24 10:10:32 +00:00
stephena 7e198cb34d Preparing for upcoming 3.7.3 release.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2557 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-22 23:23:32 +00:00
stephena 99d79bdd67 Scanline intensity now defaults to 25 instead of 40.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2556 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-17 13:49:33 +00:00
stephena 192ad0bf81 Fixed music bug in DPC+ scheme.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2555 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-10-02 14:56:31 +00:00
stephena 803083e51a Removed some debugging info from RIOT class.
Updated PNG library to latest release.

I hope to get back to Stella development soon, and do a new release
in perhaps the next month or so.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2554 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-27 22:17:27 +00:00
stephena faa78ad56a Added emulation of D6 (interrupt flag) to the Interrupt Flag register
of the RIOT chip.  This flag is related to the edge-detect circuitry, and
set on active transition of PA7 pin, cleared upon reading from TIMINT (but
only *after* its result is included in the TIMINT read).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2553 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-16 17:32:45 +00:00
stephena 06854e7877 Some improvements to RIOT handling of INTIM and TIMINT behaviour,
particularly in edge cases.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2551 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-15 12:44:24 +00:00
stephena f3d5beb3d6 Removed some debugging code.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2550 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-11 21:21:26 +00:00
stephena b59c95062c Restructured the RIOT handling of reads from INTIM and TIMINT. Also removed
all aspects of the M6532 chip that a real 2600 console doesn't use.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2549 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-11 21:16:21 +00:00
stephena d5269bce26 Updated ROM properties for personalized 'Star Castle' ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2548 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-09-04 13:25:42 +00:00
stephena 756a47bcf8 Fixes for 'illegal' VSYNC behaviour wrt 'short' frames.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2547 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-07-14 18:56:57 +00:00
stephena 9a4323eece Fixed handling of '.' character (indicating current directory) in
filesystem handling.  It is no longer a special case, since the FSNode
class now knows how to parse it directly.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2540 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-14 21:26:38 +00:00
stephena 7fa87e9098 Fixed minor graphical glitch when showing error messages
in the ROM launcher.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2539 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-10 15:29:13 +00:00
stephena 15ea3e6439 Provide better error message on console for Xin1 bankswitch schemes,
and make 'Default' button do the right thing when configuring global
ROM properties.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2530 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 15:34:43 +00:00
stephena 21f25d1553 Added 64in1 and 128in1 multicart bankswitch schemes, although for
the latter you'll probably require the patience of Job.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2529 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-07 14:09:11 +00:00
stephena 6353d118b7 Control-f now cycles between NTSC/PAL/SECAM/NTSC50/PAL60/SECAM60
display modes wrt both palette and display properties (# of scanlines,
size of window, etc).  This means you can now dynamically switch
between these modes at runtime.

Also added 'Shift-Control-f', which cycles through the modes in
reverse order.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2527 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-05 16:32:35 +00:00
stephena b231dda2a9 Some more DPC+ updates.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2526 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 19:20:27 +00:00
stephena 02ebafaf7d TIA emulation is now more accurate wrt irregular scanline counts.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2524 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-04 15:52:56 +00:00
stephena 2145c38087 Fixed bugs in DPC+ scheme; reset wasn't actually resetting the
Harmony RAM, and state saving wasn't working at all.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2523 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-06-03 18:05:14 +00:00
stephena 4b4b1c9447 Updated changelog and ROM properties for Star Castle 2600 ROMs.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2515 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-29 17:09:27 +00:00
stephena 301f02bba6 Added 'Star Castle 2600' database info.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2514 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-28 20:00:38 +00:00
stephena 01d8c298ae Added 'dis.relocate' commandline argument, which passes the
Distella '-r' option (Relocate calls out of address range) to
the disassembler core.  Also added UI item to dynamically
change the setting.

Renamed 'resolvedata', 'showaddr' and 'gfxformat' commandline
arguments to start with 'dis', indicating that they're part
of the disassembler.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2504 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-27 19:27:55 +00:00
stephena 4750c64a17 Phosphor mode now works with Blargg TV effects! It takes an extra 2-3 MB
RAM to do so, which I agonized over for about a week, but I feel it's
a fairly good tradeoff for the features we get.  Eventually, I may come
up with a more accurate phosphor mode which eliminates this approach
entirely.

Reverted OpenGL framebuffer to 32-bit colour mode.  We're using Blargg
effects, so we may as well get the full fidelity out of it.  Besides,
testing has shown that there's not much speed difference between 16
and 32 bit modes, making me think that 16-bit is probably be swizzled
to 32-bit anyway.

Bumped release date to June 1, version to rc1.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2501 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-26 22:18:13 +00:00
stephena feac57253e Now that the Serializer class throws exceptions differently,
we need to modify what is caught.  Ironically enough, this fixes
a bug whereby when certain errors occur, the recovery system
itself would crash, not the issue that actually caused the bug!


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2499 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 12:41:19 +00:00
stephena 3375cb9f98 Fix crash in CTY scheme when accessing a zero-byte/non-existent
flash file.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2498 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-25 11:11:01 +00:00
stephena 93deeecadf More work on Chetiry bankswitch scheme. I may not get it finished
before the release tomorrow (since I'm not entirely sure how it
works), but I'm going to give it the old college try.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2497 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-24 21:41:54 +00:00
stephena e1ebfec032 Fixes for some issues picked up when compiling in OSX. This is
why compiling for multiple platforms with different compilers
really helps the robustness of code ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2492 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 21:33:39 +00:00
stephena beb18bfc43 CTY scheme now contains logic to determine when 'LDA #$F2' is executed.
The documentation states that this command is aliased, the current
frequency should be returned instead of $F2; this part isn't done yet,
since I'm still working on actually calculating the frequency.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2491 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 17:30:14 +00:00
stephena cac0eb609a Updated documentation for Chetiry (CTY) bankswitch scheme in the
source code header file.  As you can see, this is one of the more
complex schemes (and it isn't even finished yet!).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2490 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-21 00:15:47 +00:00
stephena ad8dd1d27e The OpenGL code now uses 32-bit textures. This is required for
blending in conjunction with phosphor effect.

For the Chetiry scheme, when loading or saving the 64 byte score
table, we now ignore the first 4 bytes (as specified by the
documentation).  These 4 bytes/addresses are actually a type of hotspot.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2489 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 21:10:19 +00:00
stephena 4281ac2436 Removed a few redundant FIXME and TODO's.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2488 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 18:26:59 +00:00
stephena 01c9bc30c3 More work on Chetiry bankswitch scheme. Preliminary version can
now load and play test ROMs, complete with emulation of timing delays
due to slow accesses on real Harmony hardware.  Still TODO is the tunes,
DPC+ stuff, which is stubbed out at this point.

Fixed bug in EFSC bankswitching; state files didn't contain extended RAM
information.

Cleaned up the Serializer API, resulting in slightly faster operation
and smaller state files.  Because of this, the state file format
has changed for this release (old state files will no longer work).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2487 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-20 14:23:48 +00:00
stephena aa544ecfe9 Fixed bug when loading from ZIP files created in OSX. In some
cases, these archives contain directories named '__MACOSX' which
contain link files that were being erroneously detected as actual
ROMs.

Added FilesystemNode::isFile() method, and updated several places
in the code to use it.  Previously, determining whether something
was a file was simply testing if it wasn't a directory, but this
logic isn't always valid (it's possible to be neither a regular
file *nor* a directory).

Bumped version # for RC release.  It's getting very close ...


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2477 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-16 20:52:33 +00:00
stephena e7b38e9963 Custom TV 'adjustables' can now be changed dynamically as follows:
- Alt-9 / Shift-Alt-9 selects (increases/decreases) between
    the various adjustables
  - Alt-0 / Shift-Alt-0 increases/decreases the actual values for
    the previously selected adjustable

Cleaned up the API a little, moving some stuff from Console to
FrameBuffer class.  I think we're due for a pretty major
reorganization of parts of the codebase very soon.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2473 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-14 15:06:06 +00:00
stephena 440da3b4a0 OSystem now controls loading and saving of settings, by calling
Settings::loadConfig() and Settings::saveConfig() when required.
This fixes an issue with OSX in particular, or any port where
those methods are overrided.


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2471 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-13 18:06:56 +00:00
stephena 3850cb7879 Blargg now has knobs! The TV effects settings are now accessible from
the Video Settings UI.  Still TODO is add key shortcuts for the various
adjustable TV effects (contrast, brightness, etc).


git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2468 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-12 22:21:59 +00:00
stephena e171eddfd2 OK, now it's time to start adding adjustable knobs for the TV effects.
git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2466 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
2012-05-10 15:36:20 +00:00