mirror of https://github.com/stella-emu/stella.git
Cleaned up the FilesystemNode API a little, removing some redundant code.
The debugger 'saverom' command now uses absolute filenames, and by default will save data in the users home directory if a proper path isn't included in the filename. This fixes a major bug where ROMs were being saved to the current or application directory, which in some cases were invalid locations. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2250 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
4c59d810f1
commit
df71aa03d1
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@ -30,6 +30,10 @@
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* Tweaked bankswitch autodetection code for 4A50 bankswitching.
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* The 'saverom' debugger command now saves ROMs in your home
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directory by default if you don't specify a valid path. This fixes
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a bug whereby ROMs were saved and couldn't later be located.
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-Have fun!
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@ -626,7 +626,7 @@ string CartDebug::loadSymbolFile(string file)
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{
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ifstream in(node.getPath().c_str());
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if(!in.is_open())
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return DebuggerParser::red("symbol file '" + node.getRelativePath() + "' not found");
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return DebuggerParser::red("symbol file '" + node.getPath(false) + "' not found");
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myUserAddresses.clear();
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myUserLabels.clear();
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@ -645,9 +645,9 @@ string CartDebug::loadSymbolFile(string file)
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addLabel(label, value);
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}
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in.close();
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return "loaded " + node.getRelativePath() + " OK";
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return "loaded " + node.getPath(false) + " OK";
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}
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return DebuggerParser::red("symbol file '" + node.getRelativePath() + "' not found");
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return DebuggerParser::red("symbol file '" + node.getPath(false) + "' not found");
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -783,7 +783,7 @@ string CartDebug::loadConfigFile(string file)
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}
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in.close();
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return "loaded " + node.getRelativePath() + " OK";
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return "loaded " + node.getPath(false) + " OK";
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}
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else
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return DebuggerParser::red("config file not found");
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@ -827,7 +827,7 @@ string CartDebug::saveConfigFile(string file)
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}
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out.close();
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return "saved " + node.getRelativePath() + " OK";
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return "saved " + node.getPath(false) + " OK";
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}
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else
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return DebuggerParser::red("config file not found");
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@ -825,13 +825,16 @@ void Debugger::getCompletions(const char* in, StringList& list) const
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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bool Debugger::saveROM(const string& filename) const
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string Debugger::saveROM(const string& filename) const
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{
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ofstream out(filename.c_str(), ios::out | ios::binary);
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if(out.is_open())
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return myConsole->cartridge().save(out);
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string path = AbstractFilesystemNode::getAbsolutePath(filename, "~", "a26");
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FilesystemNode node(path);
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ofstream out(node.getPath(true).c_str(), ios::out | ios::binary);
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if(out.is_open() && myConsole->cartridge().save(out))
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return node.getPath(false);
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else
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return false;
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return "";
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -289,7 +289,7 @@ class Debugger : public DialogContainer
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void setBreakPoint(int bp, bool set);
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bool saveROM(const string& filename) const;
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string saveROM(const string& filename) const;
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bool setBank(int bank);
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bool patchROM(int addr, int value);
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@ -135,7 +135,7 @@ string DebuggerParser::exec(const FilesystemNode& file)
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{
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ifstream in(file.getPath().c_str());
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if(!in.is_open())
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return red("autoexec file \'" + file.getRelativePath() + "\' not found");
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return red("autoexec file \'" + file.getPath(false) + "\' not found");
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ostringstream buf;
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int count = 0;
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@ -148,12 +148,12 @@ string DebuggerParser::exec(const FilesystemNode& file)
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count++;
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}
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buf << "Executed " << debugger->valueToString(count) << " commands from \""
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<< file.getRelativePath() << "\"";
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<< file.getPath(false) << "\"";
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return buf.str();
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}
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else
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return red("autoexec file \'" + file.getRelativePath() + "\' not found");
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return red("autoexec file \'" + file.getPath(false) + "\' not found");
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -1419,8 +1419,9 @@ void DebuggerParser::executeSaveconfig()
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// "saverom"
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void DebuggerParser::executeSaverom()
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{
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if(debugger->saveROM(argStrings[0]))
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commandResult << "saved ROM as " << argStrings[0];
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const string& result = debugger->saveROM(argStrings[0]);
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if(result != "")
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commandResult << "saved ROM as " << result;
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else
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commandResult << red("failed to save ROM");
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}
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@ -2182,7 +2182,6 @@ void EventHandler::leaveDebugMode()
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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void EventHandler::setEventState(State state)
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{
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cerr << "setEventState:" << state << endl;
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myState = state;
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switch(myState)
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@ -2231,7 +2230,7 @@ cerr << "setEventState:" << state << endl;
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myEvent->clear();
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// Sometimes an extraneous mouse motion event is generated
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// after a state change, which should be surpressed
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// after a state change, which should be supressed
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mySkipMouseMotion = true;
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}
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@ -39,9 +39,7 @@ FilesystemNode::FilesystemNode(AbstractFilesystemNode *realNode)
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FilesystemNode::FilesystemNode(const string& p)
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{
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AbstractFilesystemNode* tmp = 0;
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if (p.empty() || p == ".")
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tmp = AbstractFilesystemNode::makeCurrentDirectoryFileNode();
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else if (p == "~")
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if (p.empty() || p == "." || p == "~")
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tmp = AbstractFilesystemNode::makeHomeDirectoryFileNode();
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else
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tmp = AbstractFilesystemNode::makeFileNodePath(p);
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@ -124,17 +122,10 @@ FilesystemNode FilesystemNode::getParent() const
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string FilesystemNode::getPath() const
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string FilesystemNode::getPath(bool fqn) const
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{
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assert(_realNode);
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return _realNode->getPath();
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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string FilesystemNode::getRelativePath() const
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{
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assert(_realNode);
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return _realNode->getRelativePath();
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return _realNode->getPath(fqn);
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -116,8 +116,8 @@ class FilesystemNode
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* Create a new FilesystemNode referring to the specified path. This is
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* the counterpart to the path() method.
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*
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* If path is empty or equals ".", then a node representing the "current
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* directory" will be created. If that is not possible (since e.g. the
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* If path is empty or equals "." or "~", then a node representing the
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* "home directory" will be created. If that is not possible (since e.g. the
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* operating system doesn't support the concept), some other directory is
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* used (usually the root directory).
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*/
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@ -166,7 +166,11 @@ class FilesystemNode
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virtual string getName() const;
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/**
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* Return a string representation of the file which can be passed to fopen().
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* Return a string representation of the file with the following properties:
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* 1) can be passed to fopen() if fqn is true
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* 2) contains the '~' symbol (if applicable), and is suitable for archiving
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* (i.e. writing to the config file) if fqn is false
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*
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* This will usually be a 'path' (hence the name of the method), but can
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* be anything that fulfills the above criterions.
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*
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*
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* @return the 'path' represented by this filesystem node
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*/
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virtual string getPath() const;
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/**
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* Return a string representation of the file which contains the '~'
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* symbol (if applicable), and is suitable for archiving (i.e. writing
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* to the config file).
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*
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* @note Do not assume that this string contains (back)slashes or any
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* other kind of 'path separators'.
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*
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* @return the 'path' represented by this filesystem node
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*/
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virtual string getRelativePath() const;
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virtual string getPath(bool fqn = true) const;
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/**
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* Determine whether this node has a parent.
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@ -302,14 +294,10 @@ class AbstractFilesystemNode
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virtual string getName() const = 0;
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/**
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* Returns the 'path' of the current node, usable in fopen().
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* Returns the 'path' of the current node, usable in fopen() or
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containing '~' and for archiving.
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*/
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virtual string getPath() const = 0;
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/**
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* Returns the 'path' of the current node, containing '~' and for archiving.
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*/
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virtual string getRelativePath() const = 0;
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virtual string getPath(bool fqn = true) const = 0;
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/**
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* Indicates whether this path refers to a directory or not.
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*/
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static bool renameFile(const string& oldfile, const string& newfile);
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/**
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Create an absolute pathname from the given path (if it isn't already
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absolute), pre-pending 'startpath' when necessary. If the path doesn't
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have an extension matching 'ext', append it to the path.
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*/
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static string getAbsolutePath(const string& p, const string& startpath,
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const string& ext);
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protected:
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/**
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* The parent node of this directory.
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*/
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virtual AbstractFilesystemNode* getParent() const = 0;
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/**
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* Returns a node representing the "current directory".
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* If your system does not support this concept, you can either try to
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* emulate it or simply return some "sensible" default directory node,
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* e.g. the same value as getRoot() returns.
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*/
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static AbstractFilesystemNode* makeCurrentDirectoryFileNode();
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/**
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* Returns a node representing the "home directory".
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*
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@ -325,19 +325,19 @@ void OSystem::setConfigPaths()
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if(s == "") s = myBaseDir + "stella.cht";
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node = FilesystemNode(s);
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myCheatFile = node.getPath();
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mySettings->setString("cheatfile", node.getRelativePath());
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mySettings->setString("cheatfile", node.getPath(false));
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s = mySettings->getString("palettefile");
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if(s == "") s = myBaseDir + "stella.pal";
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node = FilesystemNode(s);
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myPaletteFile = node.getPath();
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mySettings->setString("palettefile", node.getRelativePath());
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mySettings->setString("palettefile", node.getPath(false));
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s = mySettings->getString("propsfile");
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if(s == "") s = myBaseDir + "stella.pro";
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node = FilesystemNode(s);
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myPropertiesFile = node.getPath();
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mySettings->setString("propsfile", node.getRelativePath());
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mySettings->setString("propsfile", node.getPath(false));
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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node = FilesystemNode(node.getPath());
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}
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fullpath = node.getPath();
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mySettings->setString(setting, node.getRelativePath());
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mySettings->setString(setting, node.getPath(false));
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}
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// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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@ -164,7 +164,7 @@ void BrowserDialog::updateListing()
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_nodeList->clear();
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// Update the path display
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_currentPath->setLabel(_node.getRelativePath());
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_currentPath->setLabel(_node.getPath(false));
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// Read in the data from the file system
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FSList content;
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@ -225,31 +225,31 @@ void FileSnapDialog::setDefaults()
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const string& basedir = instance().baseDir();
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node = FilesystemNode("~");
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myRomPath->setEditString(node.getRelativePath());
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myRomPath->setEditString(node.getPath(false));
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const string& statedir = basedir + "state";
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node = FilesystemNode(statedir);
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myStatePath->setEditString(node.getRelativePath());
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myStatePath->setEditString(node.getPath(false));
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const string& cheatfile = basedir + "stella.cht";
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node = FilesystemNode(cheatfile);
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myCheatFile->setEditString(node.getRelativePath());
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myCheatFile->setEditString(node.getPath(false));
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const string& palettefile = basedir + "stella.pal";
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node = FilesystemNode(palettefile);
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myPaletteFile->setEditString(node.getRelativePath());
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myPaletteFile->setEditString(node.getPath(false));
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const string& propsfile = basedir + "stella.pro";
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node = FilesystemNode(propsfile);
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myPropsFile->setEditString(node.getRelativePath());
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myPropsFile->setEditString(node.getPath(false));
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const string& eepromdir = basedir;
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node = FilesystemNode(eepromdir);
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myEEPROMPath->setEditString(node.getRelativePath());
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myEEPROMPath->setEditString(node.getPath(false));
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const string& ssdir = basedir + "snapshots";
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node = FilesystemNode(ssdir);
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mySnapPath->setEditString(node.getRelativePath());
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mySnapPath->setEditString(node.getPath(false));
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mySnapSingle->setState(false);
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mySnap1x->setState(false);
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@ -311,49 +311,49 @@ void FileSnapDialog::handleCommand(CommandSender* sender, int cmd,
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case kRomDirChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myRomPath->setEditString(dir.getRelativePath());
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myRomPath->setEditString(dir.getPath(false));
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break;
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}
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case kStateDirChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myStatePath->setEditString(dir.getRelativePath());
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myStatePath->setEditString(dir.getPath(false));
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break;
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}
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case kCheatFileChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myCheatFile->setEditString(dir.getRelativePath());
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myCheatFile->setEditString(dir.getPath(false));
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break;
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}
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case kPaletteFileChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myPaletteFile->setEditString(dir.getRelativePath());
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myPaletteFile->setEditString(dir.getPath(false));
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break;
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}
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case kPropsFileChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myPropsFile->setEditString(dir.getRelativePath());
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myPropsFile->setEditString(dir.getPath(false));
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break;
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}
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case kSnapDirChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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mySnapPath->setEditString(dir.getRelativePath());
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mySnapPath->setEditString(dir.getPath(false));
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break;
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}
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case kEEPROMDirChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myEEPROMPath->setEditString(dir.getRelativePath());
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myEEPROMPath->setEditString(dir.getPath(false));
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break;
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}
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|
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@ -293,7 +293,7 @@ void LauncherDialog::updateListing(const string& nameToSelect)
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myPrevDirButton->setEnabled(myCurrentNode.hasParent());
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// Show current directory
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myDir->setLabel(myCurrentNode.getRelativePath());
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myDir->setLabel(myCurrentNode.getPath(false));
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// Now fill the list widget with the contents of the GameList
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StringList l;
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@ -586,7 +586,7 @@ void LauncherDialog::handleCommand(CommandSender* sender, int cmd,
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case kStartupRomDirChosenCmd:
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{
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FilesystemNode dir(myRomDir->getResult());
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instance().settings().setString("romdir", dir.getRelativePath());
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instance().settings().setString("romdir", dir.getPath(false));
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// fall through to the next case
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}
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case kRomDirChosenCmd:
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|
|
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@ -109,7 +109,7 @@ RomAuditDialog::~RomAuditDialog()
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void RomAuditDialog::loadConfig()
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{
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const string& currentdir =
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instance().launcher().currentNode().getRelativePath();
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instance().launcher().currentNode().getPath(false);
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const string& path = currentdir == "" ?
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instance().settings().getString("romdir") : currentdir;
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|
@ -209,7 +209,7 @@ void RomAuditDialog::handleCommand(CommandSender* sender, int cmd,
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case kAuditDirChosenCmd:
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{
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FilesystemNode dir(myBrowser->getResult());
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myRomPath->setEditString(dir.getRelativePath());
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myRomPath->setEditString(dir.getPath(false));
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myResults1->setLabel("");
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myResults2->setLabel("");
|
||||
break;
|
||||
|
|
|
@ -1920,7 +1920,7 @@
|
|||
2D91752309BA903B0026E9FF /* Deployment */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
ARCHS = "$(ARCHS_STANDARD_32_64_BIT)";
|
||||
ARCHS = "$(ARCHS_STANDARD_64_BIT)";
|
||||
FRAMEWORK_SEARCH_PATHS = (
|
||||
.,
|
||||
"$(HOME)/Library/Frameworks",
|
||||
|
|
|
@ -58,17 +58,16 @@ class POSIXFilesystemNode : public AbstractFilesystemNode
|
|||
*/
|
||||
POSIXFilesystemNode(const string& path, bool verify);
|
||||
|
||||
virtual bool exists() const { return access(_path.c_str(), F_OK) == 0; }
|
||||
virtual string getDisplayName() const { return _displayName; }
|
||||
virtual string getName() const { return _displayName; }
|
||||
virtual string getPath() const { return _path; }
|
||||
virtual string getRelativePath() const;
|
||||
virtual bool isDirectory() const { return _isDirectory; }
|
||||
virtual bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
|
||||
virtual bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
|
||||
bool exists() const { return access(_path.c_str(), F_OK) == 0; }
|
||||
string getDisplayName() const { return _displayName; }
|
||||
string getName() const { return _displayName; }
|
||||
string getPath(bool fqn) const;
|
||||
bool isDirectory() const { return _isDirectory; }
|
||||
bool isReadable() const { return access(_path.c_str(), R_OK) == 0; }
|
||||
bool isWritable() const { return access(_path.c_str(), W_OK) == 0; }
|
||||
|
||||
virtual bool getChildren(AbstractFSList& list, ListMode mode, bool hidden) const;
|
||||
virtual AbstractFilesystemNode* getParent() const;
|
||||
bool getChildren(AbstractFSList& list, ListMode mode, bool hidden) const;
|
||||
AbstractFilesystemNode* getParent() const;
|
||||
|
||||
protected:
|
||||
string _displayName;
|
||||
|
@ -183,21 +182,17 @@ POSIXFilesystemNode::POSIXFilesystemNode(const string& p, bool verify)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string POSIXFilesystemNode::getRelativePath() const
|
||||
string POSIXFilesystemNode::getPath(bool fqn) const
|
||||
{
|
||||
// If the path starts with the home directory, replace it with '~'
|
||||
const char* home = getenv("HOME");
|
||||
if(home != NULL)
|
||||
if(!fqn && home != NULL && BSPF_startsWithIgnoreCase(_path, home))
|
||||
{
|
||||
int len = strlen(home);
|
||||
if(strncmp(_path.c_str(), home, len) == 0)
|
||||
{
|
||||
string path = "~";
|
||||
const char* offset = _path.c_str() + len;
|
||||
if(*offset != '/') path += "/";
|
||||
path += offset;
|
||||
return path;
|
||||
}
|
||||
string path = "~";
|
||||
const char* offset = _path.c_str() + strlen(home);
|
||||
if(*offset != '/') path += "/";
|
||||
path += offset;
|
||||
return path;
|
||||
}
|
||||
return _path;
|
||||
}
|
||||
|
@ -301,12 +296,6 @@ AbstractFilesystemNode* AbstractFilesystemNode::makeRootFileNode()
|
|||
return new POSIXFilesystemNode();
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
AbstractFilesystemNode* AbstractFilesystemNode::makeCurrentDirectoryFileNode()
|
||||
{
|
||||
return new POSIXFilesystemNode("./", true);
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
AbstractFilesystemNode* AbstractFilesystemNode::makeHomeDirectoryFileNode()
|
||||
{
|
||||
|
@ -331,3 +320,29 @@ bool AbstractFilesystemNode::renameFile(const string& oldfile,
|
|||
{
|
||||
return rename(oldfile.c_str(), newfile.c_str()) == 0;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string AbstractFilesystemNode::getAbsolutePath(const string& p,
|
||||
const string& startpath,
|
||||
const string& ext)
|
||||
{
|
||||
// Does p start with the root directory or the given startpath?
|
||||
// If not, it isn't an absolute path
|
||||
string path = FilesystemNode(p).getPath(false);
|
||||
if(!BSPF_startsWithIgnoreCase(p, startpath+"/") &&
|
||||
!BSPF_startsWithIgnoreCase(p, "/"))
|
||||
path = startpath + "/" + p;
|
||||
|
||||
// Does the path have a valid extension?
|
||||
// If not, we add the given one
|
||||
string::size_type idx = path.find_last_of('.');
|
||||
if(idx != string::npos)
|
||||
{
|
||||
if(!BSPF_equalsIgnoreCase(path.c_str() + idx + 1, ext))
|
||||
path = path.replace(idx+1, ext.length(), ext);
|
||||
}
|
||||
else
|
||||
path += "." + ext;
|
||||
|
||||
return path;
|
||||
}
|
||||
|
|
|
@ -91,17 +91,16 @@ class WindowsFilesystemNode : public AbstractFilesystemNode
|
|||
*/
|
||||
WindowsFilesystemNode(const string& path);
|
||||
|
||||
virtual bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
|
||||
virtual string getDisplayName() const { return _displayName; }
|
||||
virtual string getName() const { return _displayName; }
|
||||
virtual string getPath() const { return _path; }
|
||||
virtual string getRelativePath() const;
|
||||
virtual bool isDirectory() const { return _isDirectory; }
|
||||
virtual bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; }
|
||||
virtual bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; }
|
||||
bool exists() const { return _access(_path.c_str(), F_OK) == 0; }
|
||||
string getDisplayName() const { return _displayName; }
|
||||
string getName() const { return _displayName; }
|
||||
string getPath(bool fqn) const;
|
||||
bool isDirectory() const { return _isDirectory; }
|
||||
bool isReadable() const { return _access(_path.c_str(), R_OK) == 0; }
|
||||
bool isWritable() const { return _access(_path.c_str(), W_OK) == 0; }
|
||||
|
||||
virtual bool getChildren(AbstractFSList& list, ListMode mode, bool hidden) const;
|
||||
virtual AbstractFilesystemNode* getParent() const;
|
||||
bool getChildren(AbstractFSList& list, ListMode mode, bool hidden) const;
|
||||
AbstractFilesystemNode* getParent() const;
|
||||
|
||||
protected:
|
||||
string _displayName;
|
||||
|
@ -286,22 +285,16 @@ WindowsFilesystemNode::WindowsFilesystemNode(const string& p)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string WindowsFilesystemNode::getRelativePath() const
|
||||
string WindowsFilesystemNode::getPath(bool fqn) const
|
||||
{
|
||||
// If the path starts with the home directory, replace it with '~'
|
||||
const string& home = myHomeFinder.getHomePath();
|
||||
if(home != "")
|
||||
{
|
||||
// Windows file system not case sensitive
|
||||
int len = home.length();
|
||||
if(BSPF_strncasecmp(home.c_str(), _path.substr(0, len).c_str(), len) == 0)
|
||||
{
|
||||
string path = "~";
|
||||
const char* offset = _path.c_str() + len;
|
||||
if(*offset != '\\') path += '\\';
|
||||
path += offset;
|
||||
return path;
|
||||
}
|
||||
if(!fqn && home != "" && BSPF_startsWithIgnoreCase(_path, home))
|
||||
string path = "~";
|
||||
const char* offset = _path.c_str() + home.length();
|
||||
if(*offset != '\\') path += '\\';
|
||||
path += offset;
|
||||
return path;
|
||||
}
|
||||
return _path;
|
||||
}
|
||||
|
@ -423,3 +416,12 @@ bool AbstractFilesystemNode::renameFile(const string& oldfile,
|
|||
{
|
||||
return MoveFile(oldfile.c_str(), newfile.c_str()) != 0;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string AbstractFilesystemNode::getAbsolutePath(const string& p,
|
||||
const string& startpath,
|
||||
const string& ext)
|
||||
{
|
||||
assert(false);
|
||||
return "";
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue