mirror of https://github.com/stella-emu/stella.git
Renamed 'Win32' in various locations as 'Windows', to be more
in line with the other ports. Besides, the code now also supports 64-bit Windows, so the name was incorrect anyway. git-svn-id: svn://svn.code.sf.net/p/stella/code/trunk@2830 8b62c5a3-ac7e-4cc8-8f21-d9a121418aba
This commit is contained in:
parent
a911a5b368
commit
01f7c2c2f3
6
Makefile
6
Makefile
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@ -213,8 +213,8 @@ uninstall:
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src/emucore/M6502.ins: src/emucore/M6502.m4
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m4 src/emucore/M6502.m4 > src/emucore/M6502.ins
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# Special rule for Win32 icon stuff (there's probably a better way to do this ...)
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src/win32/stella_icon.o: src/win32/stella.ico src/win32/stella.rc
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$(WINDRES) --include-dir src/win32 src/win32/stella.rc src/win32/stella_icon.o
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# Special rule for windows icon stuff (there's probably a better way to do this ...)
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src/windows/stella_icon.o: src/windows/stella.ico src/windows/stella.rc
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$(WINDRES) --include-dir src/windows src/windows/stella.rc src/windows/stella_icon.o
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.PHONY: deb bundle test install uninstall
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@ -42,7 +42,7 @@ _rm="rm -f"
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_rm_rec="$_rm -r"
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_zip="zip -q"
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_cp=cp
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_win32path=""
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_windowspath=""
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_windres=windres
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_sdlconfig=sdl-config
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_sdlpath="$PATH"
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@ -517,14 +517,8 @@ if test -n "$_host"; then
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# CXXFLAGS="$CFLAGS -newlib -mstrict-align -mcpu=750 -mtune=7400"
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# LDFLAGS="$LDFLAGS -newlib"
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# ;;
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gp2x)
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echo "Cross-compiling to $_host, forcing static build, and disabling OpenGL."
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_build_static=yes
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_build_gl=no
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_build_windowed=no
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;;
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mingw32-cross)
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echo "Cross-compiling for Win32 using MinGW."
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echo "Cross-compiling for Windows using MinGW."
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DEFINES="$DEFINES -DWIN32"
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_host_os=win32
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;;
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@ -781,21 +775,11 @@ EOF
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fi
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;;
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win32)
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DEFINES="$DEFINES -DBSPF_WIN32 -DHAVE_GETTIMEOFDAY -DHAVE_INTTYPES"
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MODULES="$MODULES $SRC/win32"
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INCLUDES="$INCLUDES -I$SRC/win32"
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DEFINES="$DEFINES -DBSPF_WINDOWS -DHAVE_GETTIMEOFDAY -DHAVE_INTTYPES"
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MODULES="$MODULES $SRC/windows"
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INCLUDES="$INCLUDES -I$SRC/windows"
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LIBS="$LIBS -lmingw32 -lwinmm"
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;;
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gp2x)
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# -O3 hangs the GP2X, do not use.
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CXXFLAGS="-O2 -finline-functions -mtune=arm920t"
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DEFINES="$DEFINES -DBSPF_GP2X -DGP2X -DHAVE_GETTIMEOFDAY -DHAVE_INTTYPES"
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MODULES="$MODULES $SRC/gp2x"
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INCLUDES="$INCLUDES -I$SRC/gp2x $ZLIB_CFLAGS"
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_ranlib="arm-linux-ranlib"
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_ar="arm-linux-ar cru"
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;;
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*)
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echo "WARNING: host system not currenty supported"
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exit
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@ -875,7 +859,7 @@ RM := $_rm
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RM_REC := $_rm_rec
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ZIP := $_zip
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CP := $_cp
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WIN32PATH=$_win32path
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WINDOWSPATH=$_windowspath
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STRIP := $_strip
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WINDRES := $_windres
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@ -21,10 +21,10 @@
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#define FSNODE_FACTORY_HXX
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class AbstractFSNode;
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#if defined(UNIX) || defined(MAC_OSX)
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#if defined(BSPF_UNIX) || defined(BSPF_MAC_OSX)
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#include "FSNodePOSIX.hxx"
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#elif defined(WIN32)
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#include "FSNodeWin32.hxx"
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#elif defined(BSPF_WINDOWS)
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#include "FSNodeWINDOWS.hxx"
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#else
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#error Unsupported platform in FSNodeFactory!
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#endif
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@ -47,10 +47,10 @@ class FilesystemNodeFactory
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switch(type)
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{
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case SYSTEM:
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#if defined(UNIX) || defined(MAC_OSX)
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#if defined(BSPF_UNIX) || defined(BSPF_MAC_OSX)
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return new FilesystemNodePOSIX(path);
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#elif defined(WIN32)
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return new FilesystemNodeWin32(path);
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#elif defined(BSPF_WINDOWS)
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return new FilesystemNodeWINDOWS(path);
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#endif
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break;
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case ZIP:
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@ -43,7 +43,7 @@
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// Types for 64-bit signed and unsigned integers
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typedef int64_t Int64;
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typedef uint64_t uInt64;
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#elif defined BSPF_WIN32
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#elif defined BSPF_WINDOWS
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// Types for 8-bit signed and unsigned integers
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typedef signed char Int8;
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typedef unsigned char uInt8;
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@ -76,7 +76,7 @@ using namespace std;
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// Defines to help with path handling
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#if (defined(BSPF_UNIX) || defined(BSPF_MAC_OSX))
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#define BSPF_PATH_SEPARATOR "/"
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#elif (defined(BSPF_DOS) || defined(BSPF_WIN32) || defined(BSPF_OS2))
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#elif (defined(BSPF_DOS) || defined(BSPF_WINDOWS) || defined(BSPF_OS2))
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#define BSPF_PATH_SEPARATOR "\\"
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#else
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#error Update src/common/bspf.hxx for path separator
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@ -95,7 +95,7 @@ using namespace std;
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#endif
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// I wish Windows had a complete POSIX layer
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#if defined BSPF_WIN32 && !defined __GNUG__
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#if defined BSPF_WINDOWS && !defined __GNUG__
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#define BSPF_snprintf _snprintf
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#define BSPF_vsnprintf _vsnprintf
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#else
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@ -125,7 +125,7 @@ static bool BSPF_equalsIgnoreCaseChar(char ch1, char ch2)
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// Compare two strings, ignoring case
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inline int BSPF_compareIgnoreCase(const string& s1, const string& s2)
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{
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#if defined WIN32 && !defined __GNUG__
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#if defined WINDOWS && !defined __GNUG__
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return _stricmp(s1.c_str(), s2.c_str());
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#else
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return strcasecmp(s1.c_str(), s2.c_str());
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@ -133,7 +133,7 @@ inline int BSPF_compareIgnoreCase(const string& s1, const string& s2)
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}
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inline int BSPF_compareIgnoreCase(const char* s1, const char* s2)
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{
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#if defined WIN32 && !defined __GNUG__
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#if defined WINDOWS && !defined __GNUG__
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return _stricmp(s1, s2);
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#else
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return strcasecmp(s1, s2);
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@ -143,7 +143,7 @@ inline int BSPF_compareIgnoreCase(const char* s1, const char* s2)
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// Test whether the first string starts with the second one (case insensitive)
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inline bool BSPF_startsWithIgnoreCase(const string& s1, const string& s2)
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{
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#if defined WIN32 && !defined __GNUG__
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#if defined WINDOWS && !defined __GNUG__
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return _strnicmp(s1.c_str(), s2.c_str(), s2.length()) == 0;
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#else
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return strncasecmp(s1.c_str(), s2.c_str(), s2.length()) == 0;
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@ -151,7 +151,7 @@ inline bool BSPF_startsWithIgnoreCase(const string& s1, const string& s2)
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}
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inline bool BSPF_startsWithIgnoreCase(const char* s1, const char* s2)
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{
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#if defined WIN32 && !defined __GNUG__
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#if defined WINDOWS && !defined __GNUG__
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return _strnicmp(s1, s2, strlen(s2)) == 0;
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#else
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return strncasecmp(s1, s2, strlen(s2)) == 0;
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@ -32,13 +32,13 @@
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#include "OSystem.hxx"
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#include "System.hxx"
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#if defined(UNIX)
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#if defined(BSPF_UNIX)
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#include "SettingsUNIX.hxx"
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#include "OSystemUNIX.hxx"
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#elif defined(WIN32)
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#include "SettingsWin32.hxx"
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#include "OSystemWin32.hxx"
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#elif defined(MAC_OSX)
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#elif defined(BSPF_WINDOWS)
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#include "SettingsWINDOWS.hxx"
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#include "OSystemWINDOWS.hxx"
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#elif defined(BSPF_MAC_OSX)
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#include "SettingsMACOSX.hxx"
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#include "OSystemMACOSX.hxx"
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extern "C" {
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@ -85,12 +85,12 @@ int main(int argc, char* argv[])
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ios_base::sync_with_stdio(false);
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// Create the parent OSystem object and settings
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#if defined(UNIX)
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#if defined(BSPF_UNIX)
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theOSystem = new OSystemUNIX();
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SettingsUNIX settings(theOSystem);
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#elif defined(WIN32)
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theOSystem = new OSystemWin32();
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SettingsWin32 settings(theOSystem);
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#elif defined(BSPF_WINDOWS)
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theOSystem = new OSystemWINDOWS();
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SettingsWINDOWS settings(theOSystem);
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#elif defined(MAC_OSX)
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theOSystem = new OSystemMACOSX();
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SettingsMACOSX settings(theOSystem);
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@ -40,11 +40,11 @@
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#endif
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#include "SerialPort.hxx"
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#if defined(UNIX)
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#if defined(BSPF_UNIX)
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#include "SerialPortUNIX.hxx"
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#elif defined(WIN32)
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#include "SerialPortWin32.hxx"
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#elif defined(MAC_OSX)
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#elif defined(BSPF_WINDOWS)
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#include "SerialPortWINDOWS.hxx"
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#elif defined(BSPF_MAC_OSX)
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#include "SerialPortMACOSX.hxx"
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#endif
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@ -251,11 +251,11 @@ bool OSystem::create()
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// Create the serial port object
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// This is used by any controller that wants to directly access
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// a real serial port on the system
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#if defined(UNIX)
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#if defined(BSPF_UNIX)
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mySerialPort = new SerialPortUNIX();
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#elif defined(WIN32)
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mySerialPort = new SerialPortWin32();
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#elif defined(MAC_OSX)
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#elif defined(BSPF_WINDOWS)
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mySerialPort = new SerialPortWINDOWS();
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#elif defined(BSPF_MAC_OSX)
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mySerialPort = new SerialPortMACOSX();
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#else
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// Create an 'empty' serial port
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@ -128,7 +128,7 @@ void AboutDialog::updateStrings(int page, int lines, string& title)
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ADD_ATEXT("\\L\\c0"" Bradford W. Mott");
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ADD_ATEXT("\\L\\c2"" Original author");
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ADD_ATEXT("\\L\\c0"" Stephen Anthony");
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ADD_ATEXT("\\L\\c2"" Lead developer, Linux/MacOS X/Win32 maintainer");
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ADD_ATEXT("\\L\\c2"" Lead developer, Linux/MacOS X/Windows maintainer");
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ADD_ATEXT("\\L\\c0"" Eckhard Stolberg");
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ADD_ATEXT("\\L\\c2"" Emulation core development");
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ADD_ATEXT("\\L\\c0"" Brian Watson");
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|
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@ -383,7 +383,7 @@ VideoDialog::VideoDialog(OSystem* osystem, DialogContainer* parent,
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myFullscreenCheckbox->clearFlags(WIDGET_ENABLED);
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myCenterCheckbox->clearFlags(WIDGET_ENABLED);
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#endif
|
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#if !(defined(BSPF_WIN32) || (defined(BSPF_UNIX) && defined(HAVE_X11)))
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||||
#if !(defined(BSPF_WINDOWS) || (defined(BSPF_UNIX) && defined(HAVE_X11)))
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||||
myCenterCheckbox->clearFlags(WIDGET_ENABLED);
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#endif
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}
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|
|
|
@ -1,14 +0,0 @@
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|||
MODULE := src/win32
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||||
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||||
MODULE_OBJS := \
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src/win32/FSNodeWin32.o \
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src/win32/OSystemWin32.o \
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||||
src/win32/SerialPortWin32.o \
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||||
src/win32/SettingsWin32.o \
|
||||
src/win32/stella_icon.o
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||||
|
||||
MODULE_DIRS += \
|
||||
src/win32
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||||
|
||||
# Include common rules
|
||||
include $(srcdir)/common.rules
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|
@ -23,20 +23,12 @@
|
|||
#ifdef ARRAYSIZE
|
||||
#undef ARRAYSIZE
|
||||
#endif
|
||||
#ifdef _WIN32_WCE
|
||||
#include <windows.h>
|
||||
// winnt.h defines ARRAYSIZE, but we want our own one...
|
||||
#undef ARRAYSIZE
|
||||
#undef GetCurrentDirectory
|
||||
#endif
|
||||
|
||||
#include <io.h>
|
||||
#include <stdio.h>
|
||||
#ifndef _WIN32_WCE
|
||||
#include <windows.h>
|
||||
// winnt.h defines ARRAYSIZE, but we want our own one...
|
||||
#undef ARRAYSIZE
|
||||
#endif
|
||||
#include <windows.h>
|
||||
// winnt.h defines ARRAYSIZE, but we want our own one...
|
||||
#undef ARRAYSIZE
|
||||
|
||||
// F_OK, R_OK and W_OK are not defined under MSVC, so we define them here
|
||||
// For more information on the modes used by MSVC, check:
|
||||
|
@ -53,7 +45,7 @@
|
|||
#define W_OK 2
|
||||
#endif
|
||||
|
||||
#include "FSNodeWin32.hxx"
|
||||
#include "FSNodeWINDOWS.hxx"
|
||||
|
||||
/**
|
||||
* Returns the last component of a given path.
|
||||
|
@ -81,25 +73,25 @@ const char* lastPathComponent(const string& str)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool FilesystemNodeWin32::exists() const
|
||||
bool FilesystemNodeWINDOWS::exists() const
|
||||
{
|
||||
return _access(_path.c_str(), F_OK) == 0;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool FilesystemNodeWin32::isReadable() const
|
||||
bool FilesystemNodeWINDOWS::isReadable() const
|
||||
{
|
||||
return _access(_path.c_str(), R_OK) == 0;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool FilesystemNodeWin32::isWritable() const
|
||||
bool FilesystemNodeWINDOWS::isWritable() const
|
||||
{
|
||||
return _access(_path.c_str(), W_OK) == 0;
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void FilesystemNodeWin32::setFlags()
|
||||
void FilesystemNodeWINDOWS::setFlags()
|
||||
{
|
||||
// Get absolute path
|
||||
TCHAR buf[4096];
|
||||
|
@ -129,10 +121,10 @@ void FilesystemNodeWin32::setFlags()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void FilesystemNodeWin32::addFile(AbstractFSList& list, ListMode mode,
|
||||
void FilesystemNodeWINDOWS::addFile(AbstractFSList& list, ListMode mode,
|
||||
const char* base, WIN32_FIND_DATA* find_data)
|
||||
{
|
||||
FilesystemNodeWin32 entry;
|
||||
FilesystemNodeWINDOWS entry;
|
||||
char* asciiName = toAscii(find_data->cFileName);
|
||||
bool isDirectory, isFile;
|
||||
|
||||
|
@ -157,11 +149,11 @@ void FilesystemNodeWin32::addFile(AbstractFSList& list, ListMode mode,
|
|||
entry._isValid = true;
|
||||
entry._isPseudoRoot = false;
|
||||
|
||||
list.push_back(new FilesystemNodeWin32(entry));
|
||||
list.push_back(new FilesystemNodeWINDOWS(entry));
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
char* FilesystemNodeWin32::toAscii(TCHAR* str)
|
||||
char* FilesystemNodeWINDOWS::toAscii(TCHAR* str)
|
||||
{
|
||||
#ifndef UNICODE
|
||||
return (char*)str;
|
||||
|
@ -173,7 +165,7 @@ char* FilesystemNodeWin32::toAscii(TCHAR* str)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
const TCHAR* FilesystemNodeWin32::toUnicode(const char* str)
|
||||
const TCHAR* FilesystemNodeWINDOWS::toUnicode(const char* str)
|
||||
{
|
||||
#ifndef UNICODE
|
||||
return (const TCHAR *)str;
|
||||
|
@ -185,7 +177,7 @@ const TCHAR* FilesystemNodeWin32::toUnicode(const char* str)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
FilesystemNodeWin32::FilesystemNodeWin32()
|
||||
FilesystemNodeWINDOWS::FilesystemNodeWINDOWS()
|
||||
{
|
||||
// Create a virtual root directory for standard Windows system
|
||||
_isDirectory = true;
|
||||
|
@ -196,7 +188,7 @@ FilesystemNodeWin32::FilesystemNodeWin32()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
FilesystemNodeWin32::FilesystemNodeWin32(const string& p)
|
||||
FilesystemNodeWINDOWS::FilesystemNodeWINDOWS(const string& p)
|
||||
{
|
||||
// Default to home directory
|
||||
_path = p.length() > 0 ? p : "~";
|
||||
|
@ -209,7 +201,7 @@ FilesystemNodeWin32::FilesystemNodeWin32(const string& p)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string FilesystemNodeWin32::getShortPath() const
|
||||
string FilesystemNodeWINDOWS::getShortPath() const
|
||||
{
|
||||
// If the path starts with the home directory, replace it with '~'
|
||||
const string& home = myHomeFinder.getHomePath();
|
||||
|
@ -225,7 +217,7 @@ string FilesystemNodeWin32::getShortPath() const
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool FilesystemNodeWin32::
|
||||
bool FilesystemNodeWINDOWS::
|
||||
getChildren(AbstractFSList& myList, ListMode mode, bool hidden) const
|
||||
{
|
||||
assert(_isDirectory);
|
||||
|
@ -241,7 +233,7 @@ bool FilesystemNodeWin32::
|
|||
for (TCHAR *current_drive = drive_buffer; *current_drive;
|
||||
current_drive += _tcslen(current_drive) + 1)
|
||||
{
|
||||
FilesystemNodeWin32 entry;
|
||||
FilesystemNodeWINDOWS entry;
|
||||
char drive_name[2];
|
||||
|
||||
drive_name[0] = toAscii(current_drive)[0];
|
||||
|
@ -252,7 +244,7 @@ bool FilesystemNodeWin32::
|
|||
entry._isValid = true;
|
||||
entry._isPseudoRoot = false;
|
||||
entry._path = toAscii(current_drive);
|
||||
myList.push_back(new FilesystemNodeWin32(entry));
|
||||
myList.push_back(new FilesystemNodeWINDOWS(entry));
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -281,7 +273,7 @@ bool FilesystemNodeWin32::
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool FilesystemNodeWin32::makeDir()
|
||||
bool FilesystemNodeWINDOWS::makeDir()
|
||||
{
|
||||
if(!_isPseudoRoot && CreateDirectory(_path.c_str(), NULL) != 0)
|
||||
{
|
||||
|
@ -293,7 +285,7 @@ bool FilesystemNodeWin32::makeDir()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool FilesystemNodeWin32::rename(const string& newfile)
|
||||
bool FilesystemNodeWINDOWS::rename(const string& newfile)
|
||||
{
|
||||
if(!_isPseudoRoot && MoveFile(_path.c_str(), newfile.c_str()) != 0)
|
||||
{
|
||||
|
@ -305,12 +297,12 @@ bool FilesystemNodeWin32::rename(const string& newfile)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
AbstractFSNode* FilesystemNodeWin32::getParent() const
|
||||
AbstractFSNode* FilesystemNodeWINDOWS::getParent() const
|
||||
{
|
||||
if (!_isValid || _isPseudoRoot)
|
||||
return 0;
|
||||
|
||||
FilesystemNodeWin32* p = new FilesystemNodeWin32();
|
||||
FilesystemNodeWINDOWS* p = new FilesystemNodeWINDOWS();
|
||||
if (_path.size() > 3)
|
||||
{
|
||||
const char *start = _path.c_str();
|
|
@ -17,8 +17,8 @@
|
|||
// $Id$
|
||||
//============================================================================
|
||||
|
||||
#ifndef FS_NODE_WIN32_HXX
|
||||
#define FS_NODE_WIN32_HXX
|
||||
#ifndef FS_NODE_WINDOWS_HXX
|
||||
#define FS_NODE_WINDOWS_HXX
|
||||
|
||||
#include <tchar.h>
|
||||
|
||||
|
@ -36,19 +36,19 @@ static HomeFinder myHomeFinder;
|
|||
* Parts of this class are documented in the base interface class,
|
||||
* AbstractFSNode.
|
||||
*/
|
||||
class FilesystemNodeWin32 : public AbstractFSNode
|
||||
class FilesystemNodeWINDOWS : public AbstractFSNode
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* Creates a FilesystemNodeWin32 with the root node as path.
|
||||
* Creates a FilesystemNodeWINDOWS with the root node as path.
|
||||
*
|
||||
* In regular windows systems, a virtual root path is used "".
|
||||
* In windows CE, the "\" root is used instead.
|
||||
*/
|
||||
FilesystemNodeWin32();
|
||||
FilesystemNodeWINDOWS();
|
||||
|
||||
/**
|
||||
* Creates a FilesystemNodeWin32 for a given path.
|
||||
* Creates a FilesystemNodeWINDOWS for a given path.
|
||||
*
|
||||
* Examples:
|
||||
* path=c:\foo\bar.txt, currentDir=false -> c:\foo\bar.txt
|
||||
|
@ -57,7 +57,7 @@ class FilesystemNodeWin32 : public AbstractFSNode
|
|||
*
|
||||
* @param path String with the path the new node should point to.
|
||||
*/
|
||||
FilesystemNodeWin32(const string& path);
|
||||
FilesystemNodeWINDOWS(const string& path);
|
||||
|
||||
bool exists() const;
|
||||
const string& getName() const { return _displayName; }
|
||||
|
@ -89,7 +89,7 @@ class FilesystemNodeWin32 : public AbstractFSNode
|
|||
virtual void setFlags();
|
||||
|
||||
/**
|
||||
* Adds a single FilesystemNodeWin32 to a given list.
|
||||
* Adds a single FilesystemNodeWINDOWS to a given list.
|
||||
* This method is used by getChildren() to populate the directory entries list.
|
||||
*
|
||||
* @param list List to put the file entry node in.
|
|
@ -24,7 +24,7 @@
|
|||
#include "FSNode.hxx"
|
||||
#include "HomeFinder.hxx"
|
||||
#include "OSystem.hxx"
|
||||
#include "OSystemWin32.hxx"
|
||||
#include "OSystemWINDOWS.hxx"
|
||||
|
||||
/**
|
||||
Each derived class is responsible for calling the following methods
|
||||
|
@ -37,7 +37,7 @@
|
|||
*/
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
OSystemWin32::OSystemWin32()
|
||||
OSystemWINDOWS::OSystemWINDOWS()
|
||||
: OSystem()
|
||||
{
|
||||
string basedir = "";
|
||||
|
@ -86,12 +86,12 @@ OSystemWin32::OSystemWin32()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
OSystemWin32::~OSystemWin32()
|
||||
OSystemWINDOWS::~OSystemWINDOWS()
|
||||
{
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string OSystemWin32::defaultSnapSaveDir()
|
||||
string OSystemWINDOWS::defaultSnapSaveDir()
|
||||
{
|
||||
HomeFinder homefinder;
|
||||
FilesystemNode desktop(homefinder.getDesktopPath());
|
||||
|
@ -99,13 +99,13 @@ string OSystemWin32::defaultSnapSaveDir()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
string OSystemWin32::defaultSnapLoadDir()
|
||||
string OSystemWINDOWS::defaultSnapLoadDir()
|
||||
{
|
||||
return defaultSnapSaveDir();
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void OSystemWin32::setAppWindowPos(int x, int y, int w, int h)
|
||||
void OSystemWINDOWS::setAppWindowPos(int x, int y, int w, int h)
|
||||
{
|
||||
SDL_SysWMinfo sdl_info;
|
||||
memset(&sdl_info, 0, sizeof(sdl_info));
|
|
@ -17,8 +17,8 @@
|
|||
// $Id$
|
||||
//============================================================================
|
||||
|
||||
#ifndef OSYSTEM_WIN32_HXX
|
||||
#define OSYSTEM_WIN32_HXX
|
||||
#ifndef OSYSTEM_WINDOWS_HXX
|
||||
#define OSYSTEM_WINDOWS_HXX
|
||||
|
||||
#include "OSystem.hxx"
|
||||
#include "bspf.hxx"
|
||||
|
@ -29,18 +29,18 @@
|
|||
@author Stephen Anthony
|
||||
@version $Id$
|
||||
*/
|
||||
class OSystemWin32 : public OSystem
|
||||
class OSystemWINDOWS : public OSystem
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Create a new Win32 operating system object
|
||||
Create a new WINDOWS operating system object
|
||||
*/
|
||||
OSystemWin32();
|
||||
OSystemWINDOWS();
|
||||
|
||||
/**
|
||||
Destructor
|
||||
*/
|
||||
virtual ~OSystemWin32();
|
||||
virtual ~OSystemWINDOWS();
|
||||
|
||||
public:
|
||||
/**
|
|
@ -19,23 +19,23 @@
|
|||
|
||||
#include <windows.h>
|
||||
|
||||
#include "SerialPortWin32.hxx"
|
||||
#include "SerialPortWINDOWS.hxx"
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
SerialPortWin32::SerialPortWin32()
|
||||
SerialPortWINDOWS::SerialPortWINDOWS()
|
||||
: SerialPort(),
|
||||
myHandle(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
SerialPortWin32::~SerialPortWin32()
|
||||
SerialPortWINDOWS::~SerialPortWINDOWS()
|
||||
{
|
||||
closePort();
|
||||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool SerialPortWin32::openPort(const string& device)
|
||||
bool SerialPortWINDOWS::openPort(const string& device)
|
||||
{
|
||||
if(!myHandle)
|
||||
{
|
||||
|
@ -68,7 +68,7 @@ bool SerialPortWin32::openPort(const string& device)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void SerialPortWin32::closePort()
|
||||
void SerialPortWINDOWS::closePort()
|
||||
{
|
||||
if(myHandle)
|
||||
{
|
||||
|
@ -78,7 +78,7 @@ void SerialPortWin32::closePort()
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
bool SerialPortWin32::writeByte(const uInt8* data)
|
||||
bool SerialPortWINDOWS::writeByte(const uInt8* data)
|
||||
{
|
||||
if(myHandle)
|
||||
{
|
|
@ -17,8 +17,8 @@
|
|||
// $Id$
|
||||
//============================================================================
|
||||
|
||||
#ifndef SERIALPORT_WIN32_HXX
|
||||
#define SERIALPORT_WIN32_HXX
|
||||
#ifndef SERIALPORT_WINDOWS_HXX
|
||||
#define SERIALPORT_WINDOWS_HXX
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
|
@ -30,11 +30,11 @@
|
|||
@author Stephen Anthony
|
||||
@version $Id$
|
||||
*/
|
||||
class SerialPortWin32 : public SerialPort
|
||||
class SerialPortWINDOWS : public SerialPort
|
||||
{
|
||||
public:
|
||||
SerialPortWin32();
|
||||
virtual ~SerialPortWin32();
|
||||
SerialPortWINDOWS();
|
||||
virtual ~SerialPortWINDOWS();
|
||||
|
||||
/**
|
||||
Open the given serial port with the specified attributes.
|
|
@ -19,10 +19,10 @@
|
|||
|
||||
#include "bspf.hxx"
|
||||
#include "Settings.hxx"
|
||||
#include "SettingsWin32.hxx"
|
||||
#include "SettingsWINDOWS.hxx"
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
SettingsWin32::SettingsWin32(OSystem* osystem)
|
||||
SettingsWINDOWS::SettingsWINDOWS(OSystem* osystem)
|
||||
: Settings(osystem)
|
||||
{
|
||||
setInternal("gl_lib", "opengl32.dll");
|
||||
|
@ -30,6 +30,6 @@ SettingsWin32::SettingsWin32(OSystem* osystem)
|
|||
}
|
||||
|
||||
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
SettingsWin32::~SettingsWin32()
|
||||
SettingsWINDOWS::~SettingsWINDOWS()
|
||||
{
|
||||
}
|
|
@ -17,25 +17,25 @@
|
|||
// $Id$
|
||||
//============================================================================
|
||||
|
||||
#ifndef SETTINGS_WIN32_HXX
|
||||
#define SETTINGS_WIN32_HXX
|
||||
#ifndef SETTINGS_WINDOWS_HXX
|
||||
#define SETTINGS_WINDOWS_HXX
|
||||
|
||||
class OSystem;
|
||||
|
||||
#include "bspf.hxx"
|
||||
|
||||
class SettingsWin32 : public Settings
|
||||
class SettingsWINDOWS : public Settings
|
||||
{
|
||||
public:
|
||||
/**
|
||||
Create a new UNIX settings object
|
||||
*/
|
||||
SettingsWin32(OSystem* osystem);
|
||||
SettingsWINDOWS(OSystem* osystem);
|
||||
|
||||
/**
|
||||
Destructor
|
||||
*/
|
||||
virtual ~SettingsWin32();
|
||||
virtual ~SettingsWINDOWS();
|
||||
};
|
||||
|
||||
#endif
|
|
@ -101,8 +101,8 @@
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WIN32;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\windows;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WINDOWS;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
@ -133,8 +133,8 @@ SDLmain.lib
|
|||
<ClCompile>
|
||||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WIN32;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\windows;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WINDOWS;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
|
@ -163,8 +163,8 @@ SDLmain.lib
|
|||
<AdditionalOptions>/MP %(AdditionalOptions)</AdditionalOptions>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WIN32;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\windows;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WINDOWS;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
|
@ -197,8 +197,8 @@ SDLmain.lib
|
|||
<Optimization>Full</Optimization>
|
||||
<InlineFunctionExpansion>Default</InlineFunctionExpansion>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\win32;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WIN32;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<AdditionalIncludeDirectories>..\yacc;..\emucore;..\common;..\common\tv_filters;..\gui;..\debugger\gui;..\debugger;..\windows;..\cheat;..\zlib;..\libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>BSPF_WINDOWS;WIN32;NDEBUG;JOYSTICK_SUPPORT;DEBUGGER_SUPPORT;THUMB_SUPPORT;DISPLAY_OPENGL;WINDOWED_SUPPORT;SOUND_SUPPORT;CHEATCODE_SUPPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
<PrecompiledHeader>
|
||||
|
@ -227,7 +227,6 @@ SDLmain.lib
|
|||
<ClCompile Include="..\common\FBSurfaceGL.cxx" />
|
||||
<ClCompile Include="..\common\FBSurfaceTIA.cxx" />
|
||||
<ClCompile Include="..\common\FrameBufferGL.cxx" />
|
||||
<ClCompile Include="..\common\FrameBufferSoft.cxx" />
|
||||
<ClCompile Include="..\common\FSNodeZIP.cxx" />
|
||||
<ClCompile Include="..\common\MouseControl.cxx" />
|
||||
<ClCompile Include="..\common\tv_filters\atari_ntsc.c" />
|
||||
|
@ -278,18 +277,17 @@ SDLmain.lib
|
|||
<ClCompile Include="..\gui\FileListWidget.cxx" />
|
||||
<ClCompile Include="..\gui\LoggerDialog.cxx" />
|
||||
<ClCompile Include="..\gui\SnapshotDialog.cxx" />
|
||||
<ClCompile Include="FSNodeWin32.cxx" />
|
||||
<ClCompile Include="FSNodeWINDOWS.cxx" />
|
||||
<ClCompile Include="..\common\mainSDL.cxx">
|
||||
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Full</Optimization>
|
||||
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</WholeProgramOptimization>
|
||||
<WholeProgramOptimization Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</WholeProgramOptimization>
|
||||
</ClCompile>
|
||||
<ClCompile Include="OSystemWin32.cxx" />
|
||||
<ClCompile Include="OSystemWINDOWS.cxx" />
|
||||
<ClCompile Include="..\common\PNGLibrary.cxx" />
|
||||
<ClCompile Include="..\common\RectList.cxx" />
|
||||
<ClCompile Include="SDL_win32_main.c" />
|
||||
<ClCompile Include="SerialPortWin32.cxx" />
|
||||
<ClCompile Include="SettingsWin32.cxx" />
|
||||
<ClCompile Include="SerialPortWINDOWS.cxx" />
|
||||
<ClCompile Include="SettingsWINDOWS.cxx" />
|
||||
<ClCompile Include="..\common\SoundSDL.cxx" />
|
||||
<ClCompile Include="..\emucore\AtariVox.cxx" />
|
||||
<ClCompile Include="..\emucore\Booster.cxx" />
|
||||
|
@ -461,7 +459,6 @@ SDLmain.lib
|
|||
<ClInclude Include="..\common\FBSurfaceGL.hxx" />
|
||||
<ClInclude Include="..\common\FBSurfaceTIA.hxx" />
|
||||
<ClInclude Include="..\common\FrameBufferGL.hxx" />
|
||||
<ClInclude Include="..\common\FrameBufferSoft.hxx" />
|
||||
<ClInclude Include="..\common\FSNodeFactory.hxx" />
|
||||
<ClInclude Include="..\common\FSNodeZIP.hxx" />
|
||||
<ClInclude Include="..\common\MouseControl.hxx" />
|
||||
|
@ -529,13 +526,12 @@ SDLmain.lib
|
|||
<ClInclude Include="..\libpng\pnginfo.h" />
|
||||
<ClInclude Include="..\libpng\pnglibconf.h" />
|
||||
<ClInclude Include="..\libpng\pngstruct.h" />
|
||||
<ClInclude Include="FSNodeWin32.hxx" />
|
||||
<ClInclude Include="FSNodeWINDOWS.hxx" />
|
||||
<ClInclude Include="HomeFinder.hxx" />
|
||||
<ClInclude Include="OSystemWin32.hxx" />
|
||||
<ClInclude Include="OSystemWINDOWS.hxx" />
|
||||
<ClInclude Include="..\common\PNGLibrary.hxx" />
|
||||
<ClInclude Include="..\common\RectList.hxx" />
|
||||
<ClInclude Include="SerialPortWin32.hxx" />
|
||||
<ClInclude Include="SettingsWin32.hxx" />
|
||||
<ClInclude Include="SerialPortWINDOWS.hxx" />
|
||||
<ClInclude Include="SettingsWINDOWS.hxx" />
|
||||
<ClInclude Include="..\common\SharedPtr.hxx" />
|
||||
<ClInclude Include="..\common\SoundSDL.hxx" />
|
||||
<ClInclude Include="..\common\Stack.hxx" />
|
||||
|
@ -711,4 +707,4 @@ SDLmain.lib
|
|||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -54,31 +54,25 @@
|
|||
<ClCompile Include="..\common\FrameBufferGL.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\FrameBufferSoft.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="FSNodeWin32.cxx">
|
||||
<ClCompile Include="FSNodeWINDOWS.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\mainSDL.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="OSystemWin32.cxx">
|
||||
<ClCompile Include="OSystemWINDOWS.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\PNGLibrary.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\RectList.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SDL_win32_main.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SerialPortWin32.cxx">
|
||||
<ClCompile Include="SerialPortWINDOWS.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SettingsWin32.cxx">
|
||||
<ClCompile Include="SettingsWINDOWS.cxx">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\common\SoundSDL.cxx">
|
||||
|
@ -740,25 +734,19 @@
|
|||
<ClInclude Include="..\common\FrameBufferGL.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\FrameBufferSoft.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="HomeFinder.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="OSystemWin32.hxx">
|
||||
<ClInclude Include="OSystemWINDOWS.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\PNGLibrary.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\RectList.hxx">
|
||||
<ClInclude Include="SerialPortWINDOWS.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SerialPortWin32.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SettingsWin32.hxx">
|
||||
<ClInclude Include="SettingsWINDOWS.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\SharedPtr.hxx">
|
||||
|
@ -1346,7 +1334,7 @@
|
|||
<ClInclude Include="..\common\FSNodeZIP.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="FSNodeWin32.hxx">
|
||||
<ClInclude Include="FSNodeWINDOWS.hxx">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\common\ZipHandler.hxx">
|
||||
|
@ -1480,4 +1468,4 @@
|
|||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
|
@ -0,0 +1,14 @@
|
|||
MODULE := src/windows
|
||||
|
||||
MODULE_OBJS := \
|
||||
src/windows/FSNodeWINDOWS.o \
|
||||
src/windows/OSystemWINDOWS.o \
|
||||
src/windows/SerialPortWINDOWS.o \
|
||||
src/windows/SettingsWINDOWS.o \
|
||||
src/windows/stella_icon.o
|
||||
|
||||
MODULE_DIRS += \
|
||||
src/windows
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/common.rules
|
Before Width: | Height: | Size: 100 KiB After Width: | Height: | Size: 100 KiB |
Loading…
Reference in New Issue