gabest11
b44e6fcb8a
doh, so many missing files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:47:48 +00:00
gabest11
0d40e9963e
vs2010 project files for pcsx2 (plugins later)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-12 22:11:06 +00:00
gabest11
3bd8037573
GSdx: fix for transparent walls in kingdom hearts (or anything else that sets AA1 with ABE off)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-07 21:11:27 +00:00
mattmenke
3cbd298cff
LilyPad: A number of small fixups.
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DirectInput devices corresponding XInput devices should be listed as "[Detached]" when XInput is enabled. No idea if this works, as it requires an XBox 360 controller to fully test.
FF Axes now sorted, rather than being displayed in the order MS returns them.
Small motor DirectInput binding now correctly displays "Square" effect type in list when first created.
Attempt to more accurately model "soft" vs "hard" presses. Don't have a game where this matters, so no idea if it works.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1607 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-06 04:50:55 +00:00
Jake.Stine
3544bcd118
wxgui: maintenance sync with trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1604 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-04 13:34:52 +00:00
gabest11
3435ca8b74
GSdx: fixed the crash when booting through the bios
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 11:01:36 +00:00
gabest11
570e4ce85e
GSdx: fixed dx9 + msaa=0
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1598 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-03 00:17:35 +00:00
gabest11
cea0f395aa
GSdx: experimenting with msaa, add msaa=N to gsdx.ini to activate it (N=2,4,8)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 23:07:30 +00:00
Jake.Stine
37b63f8a0c
Zeropad/Win32: Make what appears to be a fairly significant bugfix, for what it's worth.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1596 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-08-02 18:46:39 +00:00
gabest11
3f4f3db3e6
GSdx: little code cleanup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1591 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-31 23:59:06 +00:00
ramapcsx2
a0828bc8f9
GSdx:
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- Trippled the number of cached textures, many games constantly recreated them
- Don't clear some shaders at each drawcall (in dx10) , which is a nice speedup (but could potentially be bad, please check..)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1584 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-30 00:21:33 +00:00
Jake.Stine
71490981bf
wxgui: synced with trunk, and started work on an improved plugin initialization procedure. (branch currently does NOT compile, sorry)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1582 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-29 14:00:00 +00:00
gabest11
cc3130660a
GSdx:
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- Automatic texture filtering should be ok now, occasionally point filtering was used. Tested it on the ps2 and figured with no mip levels LoD and minification settings are just ignored altogether.
- Also run a few tests on the gather instruction with the reference rasterizer and found a fatal flaw with it. It returns the four samples for bilinear sampling (in a funny order, which isn't documented of course, x = bl, y = br, z = tr, w = tl), but there is no way to guess which four were selected exactly. Due to some hidden rounding error it might grab different texels than I would when calculating the position of the upper-left texel, of which the fractional part is be used for the interpolation. When the texel positions do not match it leaves annoying discontinuity errors. Oh well...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1571 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-26 15:30:25 +00:00
gabest11
4eaa5265df
Added vs2010 project files for xpad and CDVDolio, too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1565 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 12:54:54 +00:00
gabest11
319782cf39
GSdx: just updating vs2010 project files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1564 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-24 09:24:09 +00:00
Jake.Stine
3751c928d3
wxgui: synced with trunk (to acquire new CDVD/ISO api)
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1558 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-23 14:58:17 +00:00
ramapcsx2
0b6ed4bc15
GSdx: Disabled requesting of thread safe D3D devices. This is a speedup, and we shouldn't need the safety.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1553 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 19:04:48 +00:00
gabest11
3599acc618
GSdx: ffxii fmv works again and even less bogus
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 14:28:14 +00:00
gabest11
3a569dba23
GSdx: disabled "gather" until I can sort it out
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 12:23:58 +00:00
gabest11
83b15dbac0
GSdx:
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- trying the dx10.1-only "gather" shader instruction for palletized lookups ("8-bit texture" mode), saves 4 instructions which isn't much but still... (not tested, don't have ati)
- may fix the intel gma "no output" bug (don't have gma either :P)
- and the usual small code optimizations
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1549 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-22 03:55:28 +00:00
gabest11
4a7304d6f7
GSdx: added ltrapper's modifications.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1538 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-17 23:45:32 +00:00
gabest11
e58776e095
GSdx: just squeezing a few more fps.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1534 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 21:36:07 +00:00
gigaherz
de976b8234
Remove the bool from the GS exports, as Jake said.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1531 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 12:38:42 +00:00
Jake.Stine
657660371c
wxgui: Fixed crash-on-exit problem in Release builds and made the console logger thread-safe (uses messages instead of direct wxFrame method invocations).
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 09:58:17 +00:00
gigaherz
63a01f76ac
Matsuri sent me a cleanup of his previous patch. No changes in functionality.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1528 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-16 03:34:30 +00:00
ramapcsx2
258dc05529
Plugin interface / GSdx changes that binds the GSdx vsync option to the pcsx2 framelimiter.
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This patch by matsuri makes playing with vsync a lot nicer, so thanks for that one ;)
Note: For now its directx 10 only, due to dx9 needing a swapchain reset..
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1526 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 19:44:06 +00:00
ramapcsx2
fadea3d7bb
SPU2-X: Just the version update
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-15 14:07:42 +00:00
gabest11
aa438a6b73
GSdx: game fixes and small optimizations
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-12 13:46:05 +00:00
ramapcsx2
f166306276
SPU2-X:
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Fixed a problem in volume slides that caused them to update way too slow.
Music in Ys 6 works again.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1490 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 23:46:34 +00:00
arcum42
192f602ae7
Fixed up the Linux build. A couple minor OnePad changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1487 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 17:21:23 +00:00
Jake.Stine
3c195e9f9a
wxgui: more of the slowly progressing.
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* Implemented internationalization (i18n) framework.
* Made a pretty configuration dialog box!
* Many minor bugfixes.
* Removed most of the old Win32 and Linux/GTK gui code because it was causing gettext cataloging to grab about 500 non-relevant strings (can always reference trunk for them anyway).
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-11 08:31:38 +00:00
arcum42
b0861c6d81
OnePAD: All around my hat...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1482 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-10 06:07:32 +00:00
arcum42
cae05180f5
Onepad: Added a clear all button, and did some work on the backend.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1481 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-10 00:05:05 +00:00
ramapcsx2
629950a1fa
GSdx: New default settings, to avoid common mistakes and problems.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-08 16:15:33 +00:00
gabest11
af643a38b2
GSdx: 4 bit local-local transfer crash fixed (shadow hearts)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 13:04:56 +00:00
gabest11
a7ce451167
GSdx: couple of fixes for the new palletized lookup mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-07 10:57:04 +00:00
gabest11
90e7944577
GSdx: the new option was accidentally linked to vsync, they got the same control id.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 18:09:31 +00:00
gabest11
f9f056d581
GSdx: fixing/breaking things again... palletized texture lookup can be done by pixel shader now (selectable, off by default), if you have a fast card it may help with texture heavy games, otherwise it is only going to be slower.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-06 16:35:06 +00:00
gabest11
f24be5c352
GSdx: a few games fixes (one piece grand battle, xenosaga 1, chikyuu boueigun 2)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 12:58:59 +00:00
gabest11
fad91c7ebf
GSdx: got rid of that bogus multiple inheritance, it just didn't feel right
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-05 00:18:33 +00:00
gabest11
2ed180d7c0
GSdx: last commit broke the sw renderer, the compiler seems to misalign the "this" pointer for member callbacks when two base classes have virtual destructors at the same time (or just virtual members, didn't test it).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1467 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 23:52:58 +00:00
gabest11
ae62a56cc1
GSdx: more leak cleanup
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1466 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 22:54:57 +00:00
gabest11
6eed14ae75
GSdx: fixing the (texture) memory leak
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1464 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 17:37:06 +00:00
gabest11
4c76909afe
GSdx: small optimizations and tried to fix that dx9 fullscreen alt+tab crash
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 15:14:04 +00:00
Jake.Stine
2a5a32d359
GSdx: Fixed crash when minimizing GS window and alt-tabbing out of fullscreen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1462 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-04 11:43:05 +00:00
Jake.Stine
fb6a8939b0
wxgui: Moved some more files around in Common/Utilities, and merged against trunk.
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git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1460 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 20:48:11 +00:00
arcum42
d82c3653ce
WIP: Zeropad fork. This is intended more as a backup copy so I have a good copy to work from then as a release. As such, while it works, the gui is glitchy, the Windows port is non-existant, and a lot of things are subject to change...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1457 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 11:45:47 +00:00
Jake.Stine
c13cc555be
A couple minor compiler warning fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1455 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 01:06:53 +00:00
Jake.Stine
da691894c3
wxgui branch: Maintenance merge against trunk, plus many cleanups and project-level changes.
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* Moved the x86 emitter to /common, so that plugins can link against it if they wish.
* Created a new "utility" class in /common which houses string utils, fast memcpy, common exception classes, and other handy dandies.
* Removed old-style linux automake files from the pcsx2 dir since they were hopelessly out of date (and their multi-file-per-line format makes svn merging impossible >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1454 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-03 00:49:40 +00:00
gabest11
ba5823b144
GSdx: added a few CRCs
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1451 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 16:05:03 +00:00
gabest11
7ddbaa6cb0
GSdx: the valkyrie profile 2 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1450 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-02 00:47:50 +00:00
gabest11
c68802a334
GSdx: dq8 fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1448 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 22:29:24 +00:00
gabest11
5a292d202d
GSdx: couple of fixes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-07-01 21:14:12 +00:00
gabest11
7c2e51157e
GSdx: dx9 texture uploads should be at least as fast as before
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-28 02:02:14 +00:00
gabest11
8abcc6dab2
GSdx: fixed a crashing in the previous revision, dx9 slowdown problems will be addressed later
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1440 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 19:05:36 +00:00
gabest11
7bb9a3cc25
GSdx: changed a lot of things, expect new bugs :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1439 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-27 03:32:33 +00:00
gabest11
c1fc72a634
GSdx: small fixes to the last commit
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1426 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 12:33:30 +00:00
gabest11
b284fae2d5
GSdx: moved around some code and optimized texture caching a bit, there may be a slight speed-up in hw mode for those games that use many textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-23 04:12:32 +00:00
Jake.Stine
c1dbdd7b62
SPU2-X: Upgraded license to the LPGLv3; and changed some #ifdef mess to #pragma once.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 11:00:53 +00:00
arcum42
bd093b41bd
Recursive inlining appears to be driving gcc to drink, or at least, to use up all available system memory trying to compile microVU.cpp and then failing. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 10:26:56 +00:00
Jake.Stine
101dbdd132
SPU2-X: *Really* fix compat with older versions of pcsx2 this time (0.9.4 and prior) >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-21 08:24:17 +00:00
gabest11
5f45219eb9
GSdx: fixes for ffx2 menu
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-20 20:28:36 +00:00
gabest11
69e3dcfa63
GSdx: everything should be back to normal now
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1406 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:43:08 +00:00
gabest11
191a3d0c7e
GSdx: another useless revision...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:31:36 +00:00
gabest11
6ef94cc707
GSdx: ignore this...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 20:24:18 +00:00
gabest11
df8c611084
GSdx: trying to fix gaps between sprites that may still appear with d3d in native res
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1402 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 13:03:59 +00:00
gabest11
7ad2d919b8
GSdx: removed the last bit of mfc dependency from cdvdolio
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1398 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-19 00:11:56 +00:00
Jake.Stine
bc1b84295f
Improvements to the new installer project:
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* installer automatically includes all three SSE build targets for GSdx (each built target needs to be built manually prior to building the installer).
* Fixed some typos and abbreviated install paths from "PCSX2 Team/PCSX2" to just "PCSX2".
* Added an "SSEtype" user define to GSdx's property sheets, which is used to generate the SSE postfix on the DLLs automatically. (ie, GSdx-SSE2.dll, etc).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1397 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 20:44:20 +00:00
arcum42
91be7889e2
Suppose I should do something about the configure.ac files and _DEBUG, as well.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1390 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:58:56 +00:00
arcum42
816e39851a
Linux: Quick fixes to get the Linux build working with the changes in r1388.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1389 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 09:32:35 +00:00
Jake.Stine
b974b815ff
Major Build System changes:
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* Changed w32pthreads library into a DLL so that it can be used from plugins correctly. (NOTE: you will need to make sure to build and copy w32pthreads.dll into your pcsx2 folder).
* Switched pcsx2 from static CRT to shared CRT linking (needed to ensure correct exception handling behavior in multithreaded DLL environments).
* Switched all standard plugins in the Suite to the shared CRT, to match pcsx2's new style. :)
* Renamed _DEBUG (depreciated) to PCSX2_DEBUG (excluding Gabest projects since the ATL still uses it).
* Added intrin.h to Pcsx2Defs.h (so that it is included universally), and added intrin_x86.h for GCC compatibility.
Notes:
* Current plugin version compatibility status should be unaffected. The new shared-CRT plugins work fine with older versions of Pcsx2, and the older plugins should work fine with the new shared-CRT version of pcsx2; so long as the necessary CRT DLLs are available on the user's system.
* All future packagings of pcsx2 will include w32pthreads.dll and the Common Runtimes (CRTs).
* Existing users who do not have MSVC installed can obtain the CRTs by downloading the Microsoft Visual C++ 2008 Redistributable Package (anyone with msvc installed should already have all they need).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1388 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 08:20:19 +00:00
gabest11
af0b33c7b5
GSdx: minor fixes, ar tonelico 2 shadows in sw mode, lamune palette problems in hw mode
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1384 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-18 01:07:28 +00:00
gabest11
1845c3cc38
GSdx: just updating the vs2010 project files...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1378 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 15:18:12 +00:00
gabest11
caa7a5dffd
GSdx: forgot to disable opengl code, glew32.dll isn't needed yet but cannot be delay loaded
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1376 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:36:24 +00:00
gabest11
8e979f1b96
GSdx: moved 16 bit texture processing from gpu to cpu, with the pixel shader it was either incorrectly done or too slow, please check what got slower/faster or broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1375 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-17 11:24:42 +00:00
gabest11
d1c7d2f1a6
xpad: fixed a crash that happened when subclassing an opengl window, also got rid of mfc.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1373 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 02:28:43 +00:00
gabest11
48eae0c907
GSdx: more opengl code, please review, I have no idea if it done the right way ^_^
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1372 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-16 01:42:08 +00:00
Jake.Stine
c60095f6b0
GSdx: Fixed Software-mode crash on Escape/Exit, caused by a couple destructor race conditions. (C++ destructors and thread safety are fickle beasts that like to claw each others' eyes out)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1371 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 23:21:17 +00:00
Jake.Stine
674ac75d6a
GSdx: Minor bugfix for DoMerge encountering a NULL pointer in rare cases.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1369 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 20:15:17 +00:00
Jake.Stine
136716a4f5
SPU2-X:
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* Fixed crash problems when using SPU2-X with old versions of Pcsx2 (0.9.4 and prior).
* Fixed broken Device specification override (the device GUID wasn't being loaded from the INI).
Pcsx2:
* Added ThreadAffinity stuff to the CPUSpeed detection.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1368 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-15 16:44:26 +00:00
arcum42
b9cb1d3a59
Delete a stray file that's automatically regenerated every time you build ZeroGS anyways...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1365 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:56:42 +00:00
arcum42
deae0ce1a6
Linux: Experimental - Add a alternate, more flexible, build script written in Ruby.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1364 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-14 09:41:33 +00:00
gabest11
359c596bd8
GSdx: added missing glew32.lib reference
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1363 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 22:31:12 +00:00
gabest11
690ef417b1
GSdx: replaced switch with ifs in the shaders, kingdom hearts should be fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1362 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-13 19:41:34 +00:00
gabest11
693bb3bdce
GSdx: added ogl/cg to the list of delay loaded dlls
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1361 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:39:54 +00:00
gabest11
5736bbd449
GSdx: looking for an opengl guru...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1360 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-12 19:09:17 +00:00
gabest11
6841f7fd98
GSdx: that damned different pixel center of dx10... this one should fix the screen edge and other strange artifacts that appeared in non-native resolution.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1357 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 09:27:59 +00:00
gabest11
bd229032c0
GSdx: fix for genji
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1355 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-11 00:08:23 +00:00
gabest11
4e20305fe2
GSdx: dx10 hw mode sharper again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1354 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-10 17:03:23 +00:00
gabest11
b678bb129c
GSdx: texture filtering checkbox fixed, changed texture lookup a bit, removed more unused code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1351 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-09 10:13:28 +00:00
gabest11
4ed3035661
GSdx: pixel shaders were reorganized, things might be broken :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1341 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 17:53:34 +00:00
Jake.Stine
95ff8e3a98
GSdx: Applied normalization of UV in the DX9 texture repeat shader, allowing it to be re-enabled. Fixes massive slowdown in the Xenosaga 2 opening menu (Issue 262 / DX9 only) [note: collective fix uncovered by sudonim, feal87, and drk||raziel -- I'm just the patching boy]
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1340 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 11:00:30 +00:00
gabest11
8784c1cd43
GSdx: added vs2010 project files
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1339 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:17:07 +00:00
gabest11
743e93f3ee
GSdx: should fix Issue 263, but I could not verify it
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1338 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-06 10:11:22 +00:00
gabest11
01d1573fdc
GSdx: cleaned up some obsolete code
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1331 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 15:15:02 +00:00
Jake.Stine
3f97423a30
GSdx: Found three other instances of CComPtr that could be removed. (DX9 only)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1330 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-05 12:33:07 +00:00
gabest11
e9ad2ffe7b
GSdx: added post build step
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1322 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 09:30:35 +00:00
gabest11
7ee6eefb68
GSdx: config dialogs disable unrelated controls again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1320 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 08:32:31 +00:00
gabest11
b792d0c50b
GSdx: escape/resume fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1314 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-04 00:15:05 +00:00
gabest11
db8feac8c3
GSdx: the BeginScene/EndScene optimization for dx9 (Issue 256)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1312 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 22:45:28 +00:00
Jake.Stine
02167e90b3
GSdx: Streamlined several instances of CComPtr use in the Shader caches, as it was causing general slowdowns due to internal reference counters. Gives fairly significant speedups (6-15%) across most games and both DX9 and DX10 alike.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1311 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 19:22:50 +00:00
gabest11
ffda8ead30
GSdx: mfc-free
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1310 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-06-03 12:09:04 +00:00
arcum42
187dffc5f4
Zeropad: Fixes a minor mistake in r1286.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1294 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-30 12:11:21 +00:00
arcum42
e384d001da
Zeropad: Windows is back to compiling, though the config dialog is still broken.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1288 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 08:39:32 +00:00
arcum42
71480b3124
Zeropad: A bunch of refactoring and cleanup. The Windows port probably won't compile right now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1286 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:33:56 +00:00
gabest11
65b90bce83
GSdx: there was a bug in unaligned 4/8 bit transfer, small texture glitches may be fixed (simpson game, car logos in gt4).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1285 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-29 06:26:46 +00:00
gabest11
4bc698d698
GSdx: just fixing slow texture uploads with dx9... (odin sphere back to 40-50 fps)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1279 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-28 02:57:01 +00:00
arcum42
e8ae911664
Linux: Hack microVU into the Gui.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1275 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 13:10:43 +00:00
gabest11
3e12966919
GSdx: Even more alpha test voodoo magic, it must be nailed now!
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And there is even an explanation.
The tfx functions calculate At * Af >> 7, which means modulating by 0x80 should return At as the result.
With the evil floating point pixel shader however 0x80 translates to 128/255 (0.502), not exactly 0.5, modulation as At' * Af' * 2 (' means 0 - 1.0 range) is not the same as with integers.
At' = Af' = 0.502
At' * Af' * 2 = 0.504
If the alpha test happens to be "not equal to 0x80", then abs(0.504 - 128/255) < 0.5/255 will just miss.
Solution is to re-scale those values to the integer range, do the calculations, and then back to float again, but in the end it just simplifies down to At' * Af' * 255/128, doh...
At * Af >> 7 => ((At' * 255) * (Af' * 255) / 128) / 255 => At' * Af' * 255/128
At' = Af' = 0.502
0.502 * 0.502 * 255/128 = 0.502 (w00t!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1272 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-27 05:55:32 +00:00
gabest11
6c58f3039a
GSdx: bit more work on the vertex buffer, and broken ffxii fmv fixed again.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1266 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-26 03:40:31 +00:00
arcum42
bd9886b332
Zeropad: Yes it's a bunch *more* cleanup work on Zeropad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1256 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-25 01:59:17 +00:00
arcum42
7519fb8113
Some quick fixes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1252 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 04:34:23 +00:00
arcum42
08d3360376
ZeroGS: Strictly in the interests of maintainability, I'm moving these functions to a separate file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1251 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-24 00:31:46 +00:00
gabest11
081006bcbe
GSdx: dx9 hw mode got a vertex buffer too (as dx10), it was an old TODO...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1250 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:52:53 +00:00
arcum42
20f0e52a1a
Zeropad: All around my hat...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1249 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 23:07:53 +00:00
arcum42
f1be4728ba
Zeropad: Fix a glitch in the new esc code, and the hat code should not save in the same spots as the axis code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1248 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 22:20:16 +00:00
arcum42
ecfed766cd
ZeroPad: Refactor a bunch of code. Escape now sets the key value to 'Unknown' when configuring. Work some more on the hat code (still disabled).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1245 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 11:57:28 +00:00
arcum42
fea158f392
PadNull: A bit more work on the Windows side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1244 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:50:10 +00:00
arcum42
a180b105d3
PadNull: It compiles in Windows. (It does not pass key events, such as escape, though, so should not be used yet.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1243 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 06:11:48 +00:00
arcum42
47bc9722d4
GSnull/PadNull: Add a null Pad plugin (Currently Linux only). Fix up GSnull on the Linux side.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1242 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-23 05:15:03 +00:00
gabest11
8d119f3928
GSdx: more source cleanup and something interesting on F7
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1239 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 23:23:38 +00:00
arcum42
82f0143d23
GSnull: Modularise things a bit more, so we don't have a bunch of platform-specific code in the main code. (Note: the Linux side hasn't been tested yet. I'll be doing that a bit later.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1238 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 02:29:01 +00:00
arcum42
f9cf905155
GSnull: Make it work better with Windows and LilyPad.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1237 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:49:39 +00:00
gabest11
3b22adc4b3
GSdx: converted a few template classes to pointers and virtual functions, the dll got more than 100k smaller, since there were many changes, backup your old version first :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1236 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-22 01:22:52 +00:00
arcum42
b1fd826954
GSnull: Update the GifTransfer code. Start to add keyboard code.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1234 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 22:19:54 +00:00
arcum42
7922f33f4f
Minor variable type changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1233 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-21 21:12:01 +00:00
gabest11
2aec2318cc
GSdx: found a compiler def for stl that removes a lot of iterator checks in the release build.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1228 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 21:22:37 +00:00
gabest11
09ee76d9ed
GSdx: optimized local-local transfer a bit, it boosts fps in games like ffxii or ico, which do a lot of moves in local memory.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1226 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-20 15:35:31 +00:00
gabest11
5f392aba63
GSdx: now I think only the window classes of mfc are left to be replaced (main window, config dialog), trying to get familiar with wx...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1219 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-18 11:08:04 +00:00
arcum42
1a53f45b2c
Some work on variable type consistancy, and getting rid of 64 bit processor checks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1214 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-17 21:57:24 +00:00
Jake.Stine
e93b101f49
Cleanup: Moved some rather intrusive instances of global namespace pollution in Sio.h into a new sio_internal.h, so that the rest of the world doesn't have to ensure the pain of having BREAK and RTS macro'd to integers. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1198 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-16 00:43:46 +00:00
gabest11
b535039ee7
GSdx: blur removal works again
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1194 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 21:07:58 +00:00
arcum42
fc7bc70cfc
Linux/Plugins: I left this out at some point...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1193 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 19:45:34 +00:00
gabest11
441aee367e
GSdx: fixed a few more typos in GSVector4i, the black screen bug should be gone
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1192 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 11:11:26 +00:00
gabest11
a1507e6044
GSdx: this should fix d3d9 mode and the aspect ratio bug
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1191 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:48:51 +00:00
arcum42
667581e4be
Linux: Fix focus problems with various dialogs when hitting escape, and hook in dev9's dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1190 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 07:02:51 +00:00
arcum42
5615929ce3
Linux: Work on dialog boxes for a bunch of plugins. mostly null plugins. Not finished, by any means, but this seemed like a good commit point.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1189 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 06:08:35 +00:00
arcum42
fde4685f77
GSnull: A bit more work on the gif transfers.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1186 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:57:00 +00:00
arcum42
c671bba45a
GSnull: Add some Gif Transfer code from pcsx2 (not currently hooked in).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1185 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 01:06:59 +00:00
arcum42
5b4935dd86
Zeropad: Archiving some hat work. Still disabled and buggy, but I want to be able to revert back here if neccessary.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1184 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-15 00:42:05 +00:00
arcum42
bddfd67bae
Minor tweaks here and there. Removes a couple compiler warnings, adds in a -m32 flag I missed, and updates the Makefile a bit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1183 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 21:50:03 +00:00
gabest11
bdedc325a8
GSdx: just fixing the typos...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1182 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 20:44:17 +00:00
gabest11
5648d07b96
GSdx: more refactoring (aka search and replace)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1179 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-14 16:41:52 +00:00
gabest11
29d11c8137
GSdx: small fixes
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1171 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 21:10:08 +00:00
arcum42
6083e3a643
Linux: Add -m32 to the compiler flags of pcsx2 and all plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1169 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 10:44:12 +00:00
gabest11
d3547e0662
GSdx: trying to get rid of windows dependencies, still many classes to replace :P
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1168 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-11 08:18:00 +00:00
arcum42
25090899ce
Zeropad: Experimental. Enable analog key controls in Linux. Currently does not work well if you also have actual joysticks set up as analog controls.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1165 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-10 05:57:57 +00:00
arcum42
ae975a354e
Zeropad: More cleanup, and some incomplete work on the POV code, which looks like it was only halfway implemented.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1164 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 22:44:06 +00:00
arcum42
05867d69cb
Zeropad: Add analog.cpp & analog.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1163 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:07:54 +00:00
arcum42
0b23b77051
Zeropad: Continuing to do some cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1162 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 20:06:57 +00:00
gabest11
6ea395be4b
GSdx: optimizations here and there
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1161 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 08:37:02 +00:00
arcum42
e10ca2ba49
All right, this version of GSnull doesn't assert, and if you finagle enough with LilyPad's settings, you can get the keyboard to work (but not a gamepad). Occasionally causes the pad plugin to close on starting emulation.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1160 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-09 00:03:27 +00:00
arcum42
85c8e4c4af
Mostly port the GSnull plugin to Windows. Currently asserts on startup in Windows about GSirq not being null. (Though it works if you hit ignore.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1158 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 22:40:56 +00:00
arcum42
a80dfabca8
Initial commit of a new null plugin, GSnull (Linux only until I get around to porting it). Yes, it's just what it sounds like; running the pcsx2 without any graphics. May be useful under somewhat bizarre circumstances. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1156 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-08 12:58:57 +00:00
arcum42
0005b749b5
Zeropad: fix minor typo in previous commit that got copied and pasted several times.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1150 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:49:12 +00:00
arcum42
a0a4abdcc1
Zeropad: Break up linux.cpp into multiple files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1149 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 23:37:57 +00:00
gabest11
c64691811a
GSdx: 3.4.9. Texture Function => Decal/TCC=RGB: Av = At (gs_user v3 and v5) or Av = Af (v6)? Seems it was Af... Sonic unleashed was one of the games relying on this setting, could not find any other yet. Also removed the green stripes, shadow sw-mode only.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1145 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 12:34:58 +00:00
gabest11
3202a42578
GSdx: Reworked the sw renderer texture cache a bit, at page level its correctness was questionable if the base address was not page aligned, so now keeping track of blocks (32x more), may be slower or faster by a few percent (number of blocks vs. finer resolution).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1142 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-07 06:32:10 +00:00
arcum42
b02d6a19dd
ZeroPad: Revert the changes to the Windows files in ZeroPad, and ifdef off the changes in the common areas, as the Windows version of ZeroPad is clearly only working by voodoo and bailing wire on Windows. (Note: unable to reproduce ZeroPad working properly in any revision [including playground days] on any version of Windows available. Likely because I don't have any poultry handy to sacrifice.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1130 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-04 10:31:18 +00:00
arcum42
3a7865ac3f
ZeroPad: Patch to fix a bug introduced in r1125.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1128 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 19:30:38 +00:00
arcum42
ee3eca5b34
Zeropad: Clean up the code so that if I have to go back into it, it's easier to read.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1127 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 12:19:58 +00:00
arcum42
5f35cf1376
ZeroPad: Commit bolche's Analog control code, ifdeffed out, so I don't forget to add a gui for it and enable it some day.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1126 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:49:25 +00:00
arcum42
94c006efd2
ZeroPad: Apply the multiple key patch in issue 197 to ZeroPad. Currently Linux only.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1125 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-03 11:09:15 +00:00
arcum42
74ebe985f6
Plugins: Fix the dialog boxes on FWnull & USBnull so the buttons work. Fix inconsistant version numbers. Delete a stray file.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1121 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 14:14:34 +00:00
arcum42
92ac589187
CDVDiso: Now uses automake, is C++, isn't split into two files, and doesn't change around the working directory on us.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1118 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 13:42:13 +00:00
arcum42
df31bfc51a
Lets get the null plugins working in Windows again...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1112 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 05:27:35 +00:00
arcum42
465f35169f
And that's dev9, which was about as barebones as CDVDnull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1111 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:39:05 +00:00
arcum42
6cc85d6050
And that's CDVDnull. Given how barebones this plugin is, it's closer to making a null plugin then cleaning it up...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1110 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 04:12:29 +00:00
arcum42
456672168e
And there goes SPU2null. This one deserves a lot more work, though. A real gui and backporting all the changes I made to ZeroSPU2, for starters. (And again, Windows may or may not compile for it. Looking at the Visual C++ file, I'm pretty sure it already wasn't compiling.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1109 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 03:41:03 +00:00
arcum42
48c235830b
I don't even wan to know how these got deleted during the commit...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1108 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:45:13 +00:00
arcum42
6fb0070c33
That's USBnull down. (And yes, I'm aware the dialog boxes for USBnull & FWnull are incorrect. For now, I just told it to use the incorrect one that was already in the plugin.)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1107 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 02:29:48 +00:00
arcum42
f64723951e
Helps if I have FW.cpp in there. :(
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1106 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:56:56 +00:00
arcum42
74e0e786b7
Begin work on renovating the Null plugins. (On the Linux side, anyways, though some of that will spill over to the Windows side.) Starting with FWnull.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1105 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-05-02 00:51:17 +00:00
gabest11
270c8ee3d2
GSdx: more alpha test magic
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1076 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 21:19:50 +00:00
gabest11
752db6056f
GSdx: just restoring the vcproj from two revisions ago...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1075 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:34:11 +00:00
gabest11
1245659eee
GSdx: fixed Issue 182 (narrowed the neq alpha test range to +/-0.4f/255, scream if something broke), and re-enabled something to make DATE faster (counting min/max of the vertices outperforms stencil buffer clearing when there are many small primitive batches).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1074 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-27 20:17:06 +00:00
arcum42
52fcc69628
Apply r1046 to ZeroGS DX as well. Ifdef a few things from r1047 so Linux compiles. A few minor changes.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1048 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 13:15:44 +00:00
arcum42
ac0768e9a3
ZeroGS: Apply Zeydlitz's patch from Issue 174.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1046 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-23 10:18:43 +00:00
mattmenke
cb57386d85
LilyPad, Sio.cpp both modified to never allow pads in first slot on either port to be unplugged, as it broke things. Unplugging pads from other slots seems to work fine, when using multitap (When not, obviously no such pads in the first place).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1034 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-20 23:14:32 +00:00
mattmenke
256d32037c
LilyPad: Fixed a potential threading issue when read input in gs thread is disabled. Odds of the issue being a problem, while perhaps significantly greater than 1/<number of atoms in the universe>, weren't too high.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1025 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 23:04:21 +00:00
mattmenke
5fb6505e9d
LilyPad: Oops.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1014 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 03:50:04 +00:00
mattmenke
1d2ae02c97
LilyPad: More minor fixes to failure detection in raw input initialization code. Gabest already fixed the big one.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1013 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-19 03:33:32 +00:00
gabest11
71e391d010
GSdx: Issue 149 (GoW2 crc) and removed the dx9 flag to enable tv-out, which might have been the cause for limited fps in recent revisions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1006 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:51:42 +00:00
gabest11
94e2bd9409
GSdx: adapted to ref's changes to the image transfer, it was a bug in GSdx but not triggered by the old way, also the data overflow is now ignored, no idea what it may cause, look out for missing or fixed textures.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1005 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:34:25 +00:00
gabest11
f51e6b7d91
LilyPad: fixed a crash under remote desktop, GetRawInputDeviceInfo may return -1, the buffer size it wants is around a megabyte and gets filled with junk, just ignoring it seems fine.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1004 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-18 09:31:16 +00:00
gabest11
8865ee398b
GSdx: reworked the gs transfer function a bit, and removed the nloop hack, which does not seem to be necessary anymore.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@997 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-17 01:06:27 +00:00
mattmenke
b748068b38
LilyPad: Changed how device updates are handled to be more multithreaded friendly. Mutexes when "read input in GS thread" is disabled removed, as they should (hopefully) no longer be needed. May just ditch the option entirely in the future, since enabling it doesn't seem to make much difference, and slows things down for some people.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@975 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-14 13:40:28 +00:00
ramapcsx2
b14881769a
SPU2-X:
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Small cleanup and made it a bit faster.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@968 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-13 09:48:28 +00:00
ramapcsx2
ad6dce5e9c
SPU2-X:
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Worked on savestate support a bit. It now remembers an update timing variable more (could fix a few crashes).
This increases the savestate version though, so make sure you have a memory card save ready before upgrading!
Also implemented a way of delaying audio output after loading states. This masks the ugly noise that some games produce directly after loading, keeping your valuable speakers intact :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@963 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 21:19:29 +00:00
gabest11
6830f07f27
GSdx: GoW2, try #3
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@962 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-12 19:46:42 +00:00
gabest11
9c8a9712a9
GSdx: GoW2 fix #2 , pal version this time
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@952 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-11 08:54:48 +00:00
gabest11
cf995d0716
GSdx: GoW2 fix, 16 bit drawing that caused the green overlay is skipped (character shadow)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@950 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 19:55:05 +00:00
gabest11
b0da55cb89
GSdx: this should probably fix taking snapshots with dx9, also upped the version to .15, since the revision number has passed what the last release still had from the old repository.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@943 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-10 07:12:29 +00:00
mattmenke
62d6c0f3e7
LilyPad: Debug line removed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@930 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:07:45 +00:00
mattmenke
76b52a97a1
LilyPad: Small/large motor defaults should work for most devices, when creating new effect bindings.
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Keyboard queue fixed up a bit, mainly to favor escape down when PCSX2 is dying.
Fix for ignore bindings being swapped with the swap pad bindings buttons.
Updated version number, thinking of releasing soon. No known bugs, not that much more to do.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@929 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-09 02:02:49 +00:00
mattmenke
014b5c6671
LilyPad: Fixed "Swap with Pad 1"
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@914 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-05 18:37:06 +00:00
mattmenke
a6d330448c
Fixed a simple bug from one of arcum42's cleanups.
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Cleaned up multitap code a little in both PCSX2 and LilyPad.
Some extra safety checks in LilyPad when loading state.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@906 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-04 11:21:35 +00:00
gabest11
35655edb47
GSdx: the BoF5 speed fix
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@887 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-04-02 21:22:37 +00:00
gabest11
13986ebabf
GSdx: updated the delay loaded directx dlls to match the latest sdk
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@873 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 14:28:23 +00:00
mattmenke
f5f3ff97a5
LilyPad: Fixed a bug in list of bindings when go to config screen after running Pcsx2 for a bit, and some devices enabled on the config screen were not enabled in game (Either due to focus issues, or, more probably, due to mouse API not being disabled, but not running with mouse focus).
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Also bug fix for cursor clipping rectangle not being reset after window resize.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@870 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 08:15:38 +00:00
gabest11
8b3c30d2ce
GSdx: just increasing the revision number of gsdx to test something...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@868 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-31 03:19:21 +00:00
mattmenke
99b0019d1b
LilyPad: Fixed a binding bug due to old debug code still hanging around, added ability to swap pad bindings (Right-click context menu).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@859 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 18:03:42 +00:00
mattmenke
8661323a0a
LilyPad: One more quick bug fix in mtap stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@855 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:30:34 +00:00
mattmenke
e3b40d1933
LilyPad, Plugin APIs: Slightly changed how multitap API additions work. Now enabling is handled completely by the pad plugin. If anyone ever really feels like adding support for more memcards, can move it over to PCSX2 itself.
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Also add some documentation to PadApi.h.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@853 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 06:14:59 +00:00
arcum42
de86b1dba7
ZeroGS OpenGL/Linux: Took out the FFX hack, and turned it on by default. Removed a few options that weren't doing anything, and added a few into the Linux list that were missing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@852 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 04:18:21 +00:00
mattmenke
d1ac2a8700
LilyPad: Fixed bug detecting enabled multitap pads. Multitap support now seems to be working on the LilyPad side of things now. At least it seems to work with the one game I've tested, after modifying PCSX2. Necessary PCSX2 changes have *not* been committed.
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Still need to hook it up to the PCSX2 GUI and figure out how to say the extra memcard slots are all empty.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@851 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-29 03:57:08 +00:00
mattmenke
1df68eca73
LilyPad: PADfreeze() now saves state of current poll, just in case it hasn't been completed. In practice, state never seems to be saved in the middle of a poll, but best to be safe.
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Note that this "breaks" old LilyPad savestates, but that just means you'll need to wait for your pad to be initialized before loading older states for picky games, like you do when using states saved with other pad plugins.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@845 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:58:00 +00:00
arcum42
007c34a8b0
Since WriteLn is used for logging, and it automatically appends newlines, remove a bunch of legacy newlines from various logging functions.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@844 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-27 06:34:51 +00:00
gabest11
9a1c89cb4f
GSdx: persona 4 character shadow error fixed, might break other things (hope it doesn't :P)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@841 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 13:13:51 +00:00
gabest11
0c90ff1eb6
GSdx: disabled blurring can be re-enabled in the settings or with the END key, the image shifting is corrected back to 1 pixel even if the internal rendering resolution is upscaled.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@840 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 09:11:03 +00:00
mattmenke
e0d7e180ac
LilyPad: Fixed logging bug, log slightly more data.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@839 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-24 00:12:39 +00:00
mattmenke
fd8a28543b
LilyPad: Loading savestates made with other pad plugins should work a bit better.
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Attempt to fix keyboard input sometimes not working until window is unfocused/refocused. Happened to me once (And only once), when I was experimenting with disabling read input in GS thread. There are a number of potential causes of this, and I've added workarounds for several of them.
Slightly updated code to determine when to update pad state - added both a timer, so read state less when fast forwarding, and Multitap support (to that particular chunk of code).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-23 23:29:27 +00:00
gabest11
95c7ce1dbc
GSdx:
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- more thorough blur detection
- makesnapshot delayed until the next vsync (so shift+f8 won't crash randomly)
xpad:
- fixed "Issue 38: Bad performance with Xpad"
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@834 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-22 13:10:31 +00:00
Jake.Stine
9528571ea3
Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds.
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Applied new property sheets to Pcsx2, SPU2-X, ZeroStuff, and NULLs.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@829 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-21 04:01:44 +00:00
arcum42
65822fbfdc
Linux/SPU2-X: A bit more work on the Linux port of SPU2-X.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@827 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 10:13:19 +00:00
gabest11
2baace0895
GSdx: a few games should be sharper (example: persona 4, guitar hero), blurring effect done inside the output merger is overridden when detectable, hope nothing got broken by it.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@826 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 09:10:37 +00:00
mattmenke
96bc118b1c
LilyPad: Fixed PADfreeze bug. Also some stuff that shouldn't do much yet.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@824 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-20 01:27:24 +00:00
mattmenke
e172d0e104
LilyPad: Svn release builds now have svn numbers, some configuration load/save/populate code cleanup. Two additional checkboxes that at the moment do absolutely nothing useful, so don't get too excited, probably be quite a while before I get around to hooking everything up...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@816 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-19 06:28:23 +00:00
gabest11
6982207440
xpad: repaired broken keyboard event forwarding to pcsx2
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@803 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-17 09:38:36 +00:00
mattmenke
e5f8c7dbe9
LilyPad: Minor GUI rearrangements and attempts to beautify. Relabeled "Hacks" that aren't really all that hackish. To be released as 0.9.11.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@802 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-17 05:37:09 +00:00
gabest11
d2ef4099fc
LilyPad: fix0red the save state reload crash (memset overflow randomly null'ed the global dm variable and other things).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@799 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 22:17:50 +00:00
Jake.Stine
7c00edfc07
Disabled global optimization properly, and enabled Incremental Link, on devel builds. Minor code changes compile fairly instantly now. ;) I'll make some property sheets for enabled/disabled LTCG/WPO in the future.
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Added a new Threading class: ScopedLock. Used as an automatic unlocking mutex (safe for use with C++ exceptions, and cleaner/simpler code too). It works like C#'s "using" and "lock" directives, for those familiar with that.
Optimized the AtomicExchange implementations for MSVC.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@798 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 18:32:18 +00:00
mattmenke
80abd88a67
LilyPad: Couple GUI fixes and cleanups, with intention of releasing soon. Added mysteriously missing check for binding same control on different pads, fixed rearranged pad type stuff.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@796 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-16 02:58:38 +00:00
mattmenke
0c95bbc9fd
LilyPad: Lots of new code that (ideally) makes absolutely no difference. And a fix for saving rumble settings in PADfreeze.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@794 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 15:00:22 +00:00
mattmenke
493ecaa206
LilyPad: Fixed some binding stuff that some incompetant person broke in his last release. PADfreeze fixed so should work when called twice (Once for pad 1, once for pad 2).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@790 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 09:20:53 +00:00
mattmenke
bb47813a3c
LilyPad: Removed "Axis" binding buttons. Try to autodetect full axis bindings instead, also a dropdown in case that fails. Experimental, untested PADFreeze() implemented.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@786 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-15 00:00:02 +00:00
mattmenke
93529360a2
Should warn when can't write to config files. Getting sick of repeated posts by the unwashed masses about this (Though also find it bizarre that Vista chooses to not allow an app to write to its own subdirectories). Also, included VC 2005 project now builds successfully as long as you have an svnrev.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@758 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-13 01:17:52 +00:00
mattmenke
004d559678
Added option to control PCSX2 volume only with volume keys, instead of global windows volume. Release shift, control, and alt on deactivate. Fix for changing skip mode on alt-F4 (Accidentally removed the old fix for it in 0.9.5)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@747 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-11 17:25:51 +00:00
Jake.Stine
95c2cce3d5
Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@733 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 11:45:20 +00:00
gabest11
d541a8da45
GSdx: sse2/ssse3 build fixed
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@730 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-10 04:37:41 +00:00
mattmenke
0c9abd6765
LilyPad: GSDX10 + fullscreen + escape workaround that's lamer than the last one, but seems to work much better and should cause no issues with GSDX+DX9, other than a slight delay.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@722 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 04:22:37 +00:00
gabest11
120971ec4f
GSdx: Implemented edge anti-aliasing (aa1) for software mode, bios or ffx are good test subjects (not many other games use it). It's still a bit slow but could be improved a lot by not doing 4 pixels with sse for each single edge pixel, that's just a lot of unnecessary texture lookups. The bios config screen cubes are still bogus, gs_user on aa1 isn't too helpful...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@721 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-09 01:42:56 +00:00
Jake.Stine
dacfe85189
SPU2-X: Fixed some problems with saving/loading states, when loading from old savestate versions.
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Pcsx2: Small speedup for the IOP's recClearMem (used a forceinline to cure MSVC's laxidazical inlining)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@714 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 19:04:37 +00:00
mattmenke
d0703dd50f
LilyPad: Safely exit fullscreen on escape hack now sends the escape back to PCSX2 as well after un-maximizing the GS window.
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Minor changes to the general config screen's hack section.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@709 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-07 02:58:51 +00:00
arcum42
3880bf5a14
Move the configuration section of Misc.h to a new file, Pcsx2Config.h.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@699 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 15:09:42 +00:00
gabest11
620ba58085
pcsx2: -highpriority switch, other processes generate too much noise and I cannot trust my performance counters without it :P
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GSdx: nothing new just committing a few cleanups and my findings on AA1 before doing it, tested a few things with ps2dev on a real machine, got really strange results when not using the standard 0 1 0 1 blending mode, but it doesn't seem harder to implement than a line drawing (which it is), and only adds a few extra pixels here and there, should be fast at least.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@694 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-06 00:53:59 +00:00
ramapcsx2
5897d04917
Experimental commit!
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Hacked in a way to make GSdx change the renderer on the fly.
When you press F11 it will switch to DX9 sowftware rendering.
Press it again to get back to the setting you were using before.
Notes:
-For this change I had to modify a few lines in GSdx. If that's not acceptable
we can do more drastic measures and modify the gsdx.ini :p
-F11 is currently also used for doing gsstates in debug modes, it will likely be changed.
-When in dx10 hardware + fullscreen mode, pressing this key will crash GSdx. Sorry.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@689 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-05 20:00:41 +00:00
Jake.Stine
ef2e9e2093
SPU2-X: Fixes alignment condition for SSE2-dependent members of V_Core. I wanted to sneak this in quick since to do it later would have meant another savestate version.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@681 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:48:26 +00:00
Jake.Stine
7d00eb7ec6
SPU2-X: Resorted the mixer so that it's a little faster, and will be easier to apply some SSE2 opts in the future.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@680 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-04 21:32:48 +00:00
Jake.Stine
207e0345e0
SPU2-X (Linux): Did some preliminary work on the Alsa driver.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@664 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-03 04:50:26 +00:00
Jake.Stine
63fe0a5fdc
SPU2-X: Fix for DMC1, closing Issue 17 once and for all; also added ICC patch from Issue 75.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@657 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-02 06:41:02 +00:00
mattmenke
a4a7bf91dc
LilyPad: fea...@yahoo.it's suggested changes for ICC compatibility
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@656 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 23:53:20 +00:00
arcum42
0acef23784
Clean up Jakes commit in r634, and get rid of some dead code in the assembly files.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@635 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-01 01:03:16 +00:00
Jake.Stine
ebb5339418
Yay more header file cleanup chores! Removed most of the Windows.h dependencies from non-Win32 specific files, and fixed the annoying ARRAYSIZE warnings. Let's say it together: "We all should love C's archaic include system, because it makes Jake and Arcum work really hard for no good reason."
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@634 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 20:55:53 +00:00
arcum42
0fb4e4ea07
Fix a segfault issue in ConvertTo16 on ZeroGS, and make a few changes in spu2-x for later use.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@631 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-28 08:00:56 +00:00
mattmenke
b66db6ffd3
LilyPad: Minor dialog updates. Display FF axis names, display version in config screen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@630 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 23:29:48 +00:00
arcum42
a5ab9ad28f
Linuz CDVD Iso: Fix a major Linux bug that was preventing certain titles from loading in this plugin. Dark Cloud 2, Atelier Iris 3, and Xenosaga I for example. No more switching back and forth between Linuz and EFP. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@626 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 06:27:23 +00:00
arcum42
b528ef29b2
Remove forceinlining on a few functions that won't inline, a few minor tweaks, and add a warning in the build file for Linux x64 people trying to compile.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@624 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 04:54:07 +00:00
arcum42
1504b88a75
ZeroSPU2: Change the ini file to be more easily editable by hand in Linux, and assorted cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@622 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 03:30:25 +00:00
arcum42
b7d3c6316a
Plugins: Add a check for libjpeg-dev to ZeroGS(Issue 60), and a few minor tweaks.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@620 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:55:11 +00:00
Jake.Stine
1feb143b2b
SPU2-X: Trying a new (experimental) DMA option which may fix problems in DMC1, but might break more than it fixes? (we'll find out!)
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Also - Added some options to DSound driver. Enabling Hardware mode on dsound might improve dsound compat on some soundcard drivers, for those who can't use XA2 or have problems with XA2 stability.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@619 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 01:46:01 +00:00
arcum42
dd48940319
Linux: Missed a plugin or two. Now it should compile.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@617 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:24:05 +00:00
arcum42
3a8bfabd2e
Linux: Get ZeroSPU2 compiling. May be modified later, because I'm not sure I'm happy about manually copying libSoundTouch.a in build.sh.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@616 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:07:07 +00:00
arcum42
7111fb2105
ZeroGS: Resolve issue 71.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@615 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-27 00:00:24 +00:00
Jake.Stine
edc418d0e4
SPU2-X: Another sync regression fix. My earlier experiments didn't fly, so I reverted the TimeUpdate call in spu2_read also (negative impact on some dma-related things, but fixes lots of other weird stuff).
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Changed several instances of afxres.rc in plugins to be afxresmw.rc (for VS Express)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@611 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-26 11:09:04 +00:00
Jake.Stine
c46ef87c89
Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds). The instructions were not sign-extending values into the upper 32 bits of the target register. (LDR in particular has odd rules for sign extension)
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Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@600 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 16:51:05 +00:00
arcum42
47bda29d23
Linux: Get most of the plugins to build. ZeroSPU2 is being stubborn...
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@597 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-25 12:30:10 +00:00
gabest11
070f38c136
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@594 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 20:12:46 +00:00
Jake.Stine
021c7b28a3
Added some better support for 8 bit VIFdma writes, cleaned up some logging stuff, and added version resources to SPU2-X and ZeroSPU2.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@593 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 19:58:17 +00:00
Jake.Stine
73cf4cd361
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 12:56:51 +00:00
Jake.Stine
7ffd3d3aea
Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
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I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
Jake.Stine
cf2919cc5a
Assorted code cleanups to WinMain's message handling, and streamlined the language selection 'gui restart' procedure.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@577 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 12:03:22 +00:00
Jake.Stine
141dd7e21c
SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-23 09:15:59 +00:00
gabest11
e934016121
GSdx: vtune JIT code profiling support (somebody should implement this in pcsx2 too, see iJIT_NotifyEvent(iJVM_EVENT_TYPE_METHOD_LOAD_FINISHED, ...), plzkthx :P) and other minor fixes/optimizations.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@570 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 16:28:39 +00:00
arcum42
85c6db67c2
Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@568 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-22 12:08:05 +00:00
mattmenke
6ecd052079
LilyPad: Version number updated in rc copy. Refresh device list bug on device insertion/removal fixed. Attempt to resolve potential XInput/DirectInput infighting by deleting DirectInput interfaces to disabled/bindingless DirectInput devices.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@565 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 19:41:30 +00:00
arcum42
816647a86f
Linux: A little more consistancy about using the System.h wrappers, restore the bin symlink, and a few other minor changes to plugins.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@561 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 11:14:09 +00:00
Jake.Stine
f6f1f8665b
Minor cleanups to the order in which plugin init/open/close functions are called (PADs are always closed before the GS now, for example, since they usually rely on the GS's window handle).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@560 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:39:18 +00:00
arcum42
18917ebc21
CDVDisoEFP: I'm not sure what happened in the mists of time to this folder that caused all the source code in it to have the lines all become double-spaced and unreadable... Got rid of all the extra blank lines, and reformated.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@559 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 10:36:02 +00:00
Jake.Stine
34a0b82986
SPU2-X: Added ConvertUTF.cpp (handy!), Changed instances of _T("") to the much less ugly L"", and removed references to _wfopen.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@557 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-21 04:20:34 +00:00
arcum42
1745eb2013
SPU2-X: These aren't the buildfiles you're looking for. Move along now.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@556 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 21:48:59 +00:00
Jake.Stine
95498f4689
SPU2-X: Another bug stomped which caused sounds on Voice 15 to be silent (introduced around r511). Affected synth music in most games that have synth music (Xenosagas, Final Fantasies, etc).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@555 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 19:59:55 +00:00
Jake.Stine
0a24870600
SPU2-X: Squashed a bug that caused lots of crackle-pops on certain audio tracks (most obvious during the KH2 intro); LoopStartA apparently should *not* be set to NextA when KeyOn is issued.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@552 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 13:29:39 +00:00
gabest11
2c27126e92
GSdx: forgot to disable some console output
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@551 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 11:18:53 +00:00
gabest11
b3cb4ad3f8
GSdx: completed the ps1 renderer conversion for xbyak, GSRasterizer::Draw* functions should be next.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@550 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 10:59:10 +00:00
arcum42
f412c38547
Plugins: Devbuild and Debug should be separate, and let's use ZEROGS_DEVBUILD and not RELEASE_TO_PUBLIC in ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@544 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 03:22:19 +00:00
arcum42
32c6b06127
Linux/ZeroGS: Bring the memcard and gamefix dialogs up to date. Get rid of some compilation warnings on ZeroGS, and some misspellings that were bugging me.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@540 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-20 00:33:20 +00:00
gabest11
4907dbda42
GSdx: upgraded the ps1 renderer to use runtime generated code, too.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@535 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 13:13:20 +00:00
Jake.Stine
4bd685485d
New Speed Hack! And a good one! This is an idea I had a while back, as implemented by Pseudonym, and is intended as an eventual replacement for all EE speed hacks (x2, x3, etc). Expect huge speedups in most games way beyond even X3, and it shouldn't break FMVs or cause graphical artifacts either like the old hacks do.
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Memorycard Fixups:
* Replaced the old disfunctional memcard manager with a neat and practical one, with options!
* Improved memcard hotswapping support.
* Added memcard CRC checks to savestates, so that memory cards are only ejected when needed (should fix Guitar Hero problems from Issue 32)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@532 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-19 09:51:21 +00:00
Jake.Stine
2a389da932
Counters fix from tmkk -- a rarely used gate mode of the EE counters was being handled incorrectly.
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Added FreezeMMXRegs to SPU2async in IopDma, which is callable directly from the recompilers.
SPU2-X: Fixed another reverb bug, this one put too much reverb on voices and sndfx.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@530 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 18:05:58 +00:00
Jake.Stine
dc306bf64c
SPU2-X: more fixes to reverb. Digital Devil Saga sounds a lot nicer now. Updated savestate revision so that loading states from before my latest cleanup/optimization won't crash.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@529 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 16:47:06 +00:00
Jake.Stine
d97cde6583
SPU2-X: Some bugfixes to reverb that were introduced in my last commit. Still some minor problems in this build. I'll fix them soon.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@527 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 14:20:06 +00:00
Jake.Stine
0ca2f4d2be
SPU-X: Major code cleanups across the board, and optimizations to the reverb effects generator (possibly buggy yet)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@525 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 13:36:20 +00:00
arcum42
ec3a17d9cc
A few minor changes to the Linux port, and a minor ZeroGS bugfix.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@523 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-18 12:51:36 +00:00
mattmenke
77d57a78c7
VC 2008 release build no longer depends on ntdll.lib. VC 2005 still uses it to shrink dll size, as it comes with VC 2005 Pro. "GS Thread updates" disabled and grayed out for PSX emulators.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@520 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 22:45:29 +00:00
Jake.Stine
5219075e3c
SPU2-X: Savestates work now. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@518 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 12:05:23 +00:00
Jake.Stine
09bb31aaa4
Missed an important bit of last night's build script update. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@517 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 10:52:18 +00:00
mattmenke
d01a6ba874
Left axis bug with last commit fixed.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@516 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 05:02:26 +00:00
mattmenke
87a230f550
Fixed a pair of bugs with flipped controls and sensitivity > 1. "Ignore keyboard" removed from device list. Removed some unnecessary mouse capture code for mouse raw input. Renamed some options to be more user friendly.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@515 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 04:54:46 +00:00
Jake.Stine
68ceb3b8fb
Fixed a bug that caused MTGS to throw "pure virtual function called" errors on rare occasions, and cause crashes in Linux. (Issue 31)
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Improved the Win32 build scripts to solve some end case scenarios on some systems/configs, where they would fail due to missing path separators.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@514 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 01:38:02 +00:00
Jake.Stine
965c8e4b48
SPU2-X: Better ADSR fix this time, by fixing some bad math on my part during the ADSR Decay stage.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@513 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-17 00:15:31 +00:00
Jake.Stine
18566548f6
SPU2-X: Switched over to what appears to be a much better ADSR table (we'll be testing it to see what impact it has across all games).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@512 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 22:14:17 +00:00
Jake.Stine
54baa99158
SPU2-X: Fixed a screwup from the previous commit. A bit of code cleanup got lost in translation. ;)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@511 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:30:54 +00:00
Jake.Stine
24ed5ac12e
SPU2-X: Forgot a file (again).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@510 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:03:19 +00:00
Jake.Stine
340db13caa
SPU2-X: Added a lowpass filter to the reverb output, which should produce more correct audio (still experimental). Plus many code cleanups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@509 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 20:00:31 +00:00
Jake.Stine
d5b0ff7fa3
xpad: gah, forgot to add in the build scripts. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@508 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:18:44 +00:00
Jake.Stine
b63edf85f4
xpad: fixed dependency on obsolete /common folder. :)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@507 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:15:41 +00:00
Jake.Stine
e34173b07a
ZeroGS/OpenGL: Moved zlib to 3rdparty folder.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@506 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:15:08 +00:00
Jake.Stine
a1ff955426
Removing linux-specific svn property. Will replace it with a hard copy in the next commit.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@505 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 16:12:21 +00:00
Jake.Stine
c76133f88a
GSdx: Added a GSdx_vs2008.sln file in /plugins (convenience item), and fixed the prebuild command to drop svnrev.h into the right location (oops).
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@504 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 13:42:48 +00:00
Jake.Stine
84099c097f
Added GSdx to the pcsx2_suite_2008.sln. It defaults to SSE2, you'll have to manually configure the build targets to use SSSE3 or SSE4 (hopefully we'll find a better solution to that in the near future).
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Upgraded GSdx's use of svnrev to match other plugins in the pcsx2 repository; so that it no longer requires TortoiseSVN, and will also compile correctly from folders with spaces (ala '/program files/username/my documents/projects').
Removed the /3rdparty and /common folders since they aren't used anymore, and it was potentially confusing or misleading to leave them in since they were out-of-date (they were once referenced by svn:externals, and we opted out of using those here due to slowness).
SPU2-X: Fixed a minor overflow in the reverb that would cause infrequent crackles in a select few games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@503 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-16 04:32:03 +00:00
Jake.Stine
2f62f2273b
SPU2-X: Couple more quick fixes to the config dialog box.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@501 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 12:55:32 +00:00
Jake.Stine
c0407f42d7
SPU2-X: Cixed a tyop-ish error in the code that caused reverb static and crackling.
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Fixed savestates so that they don't return an error anymore.
Fixed some bugs in the config box. Some checkboxes weren't being saved and stuff.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@499 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 11:03:31 +00:00
Jake.Stine
042e904a65
SPU2-X: Introducing the new SPU2-X! After some talk with Gigaherz, It was decided to branch and rename Playground's mod of SPU2ghz to SPU2-X. This commit isn't just a copy. It includes a series of significant revisions. The most notable features are:
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* Working Reverb. Yes, you heard right. Fully and completely implemented reverb effects!
* Automatic 5.1 speaker expansion.
* Some more bugfixes to volumes.
* All new configuration panels.
* Improved/Bugfixed XAudio2 drivers.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@497 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 05:15:39 +00:00
gabest11
d14d09cab3
xpad: compatible with pcsx
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GSdx: minor optimizations, +crcs
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@496 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-15 02:27:51 +00:00
arcum42
c987d23b9f
ZeroGS: Commit Zeydlitz's bug fix from Issue 11, which seems to resolve most problems with double images when antialiasing is on in the OpenGL version of ZeroGS.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@495 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 23:47:09 +00:00
arcum42
a8ea2caabf
ZeroGS: fix up the dev build so it works, fix a typo in configure.ac that could cause compilation issues, and bring in a fix of zedr0n's for newer Cg versions when in dev mode.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@492 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-14 13:48:02 +00:00
arcum42
a0da3ee37a
Linux/Plugins: Use spu2ghz's noise rng in ZeroSPU2, clean various plugins before compiling them, put in better default values for the Linux port when configuring, and go into pcsx2 after configuring for the first time, rather then quitting. Oh, and disable the debugger for the moment in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@485 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:57:15 +00:00
gabest11
e131e22ea6
GSdx: more JIT code and a little clean-up
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@484 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-13 09:28:51 +00:00
arcum42
6170ca7e00
ZeroGS: Change the OpenGL conf screen to have radio buttons for No interlacing, Interlace 0, and Interlace 1, and save all 3 values properly. (Issue 26)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@479 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-12 11:46:53 +00:00
gabest11
393c8ae102
Minor changes to GSdx and fixed the SSE2 compiling error.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@476 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 21:42:10 +00:00
mattmenke
2521bd2f1d
LilyPad: Hack to put save state number in window title, can set sensitivity of multiple bindings at once, fixed issues with displaying disconnected devices, some random code cleanup.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@475 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 20:47:41 +00:00
Jake.Stine
8630529f8e
SPU2ghz: Corrected another ADSR bug that muted audio in Shadow of the Colossus; implemented some minor speedups.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@473 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:47:31 +00:00
mattmenke
3476172c49
LilyPad 0.9.9, more or less
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@472 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 09:24:56 +00:00
Jake.Stine
343afaffdf
SPU2ghz: Reverted an experimental ASDR slider that broke way more than expected.. >_<
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@471 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 08:07:37 +00:00
Jake.Stine
d5bc5099d1
SPU2ghz: Significant overhaul of the volume system! Volumes for most games should be much more accurate now, and distortion greatly reduced. This is still a work-in-progress, and I intend to follow up with another commit soon that should improve performance in a few areas, improve overall audio quality and (hopefully!) fix up the Special Effects system as well.
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Pcsx2: This time the Pg icon really has been replaced/reverted to the original (dunno why my last attempt didn't commit, oh well). Also improved the syntax of the SourceLogs; fixing if/else statement scoping problems.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@470 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:20:14 +00:00
gabest11
9ee9d817c4
GSdx software renderer speed-up, using xbyak to JIT compile a few things, more to follow.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@469 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-11 07:05:44 +00:00
arcum42
5249b67a56
Let's see: Fix Linux build so it compiles, both under normal and devbuilds. Add the ZeroGS patch for SSE2, and preliminary work on the configuration issue. Get build.sh postix compliant. And let's not feed C++ strings to WriteLn.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@468 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 12:42:26 +00:00
Jake.Stine
68afc71ba8
SPU2ghz: Bugfixed the update of the ENDX flag; fixes Summer Heat Beach Volleyball. Added afxresmw.h to the SPU2ghz project, so that VS Express folks can (hopefully) compile it now, relatively hassle free.
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Reverted the Pg icon back to the Official Pcsx2 "2" icon.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@465 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-10 03:20:25 +00:00
Jake.Stine
6ebfae8ef1
Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official.
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Added interface.cpp (plugin/pcsx2 interface) and savestate.cpp to SPU2ghz, to help clean up SPU2.cpp.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@463 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 21:15:56 +00:00
Jake.Stine
098c38113a
Removed various references to "Playground" in plugins and dialogs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@458 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 07:47:49 +00:00
arcum42
d0490889d4
CDVDiso: Add the ability to create block dumps to the Linux port.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@449 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-08 02:39:15 +00:00
Jake.Stine
22bacc999e
Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation.
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Fixed COP0's recompiled branch instructions (BC0F, BC0T, etc) -- the conditional was not implemented correctly (thanks to Refraction for spotting that one).
Used a better method of clearing the errorlevel during the Pre/Post Build steps. Should be a little less error-prone (pun?)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@447 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 20:11:13 +00:00
gabest11
72777893ec
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@445 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:32:13 +00:00
Jake.Stine
2cf8006ab0
Fixes some various compilation problems (people without TortoiseSvn installed won't get errors anymore)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@444 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 15:14:23 +00:00
arcum42
081d533bc8
CDVDiso: Add break statements.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@442 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 04:54:24 +00:00
arcum42
44c2fdf719
Reformat CDVDiso's code, and get it to use a real ini file instead of writing inside one of the plugins binaries. Prep work for hunting down some bugs and modernizing it that I've been procrastinating about doing.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@441 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-07 03:13:59 +00:00
arcum42
bd797da2ce
ZeroSPU2: Fix the mixer issue properly, and get rid of the temporary code I'd added back in.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@437 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 23:08:25 +00:00
arcum42
595c08df88
Work on getting everything compiling properly in Linux.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@432 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:58:59 +00:00
Jake.Stine
3f392e4e6e
Removed "Pg" from filenames and project names. Removed "Vtlb" from build target names and pcsx2.exe (so the new pcsx2.exe is the same as the old pcsx2pg-vtlb.exe)
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@431 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 21:40:06 +00:00
refraction
73fff124b2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@429 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:30:49 +00:00
refraction
94cc1fd329
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@428 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 20:30:21 +00:00
refraction
65424fa11b
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@425 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:52:59 +00:00
refraction
5331a6caeb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@424 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:45:43 +00:00
refraction
3f10380ba6
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@423 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:43:22 +00:00
refraction
a462281146
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@422 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:41:48 +00:00
refraction
20155a2113
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@421 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:41:15 +00:00
refraction
2822628520
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@420 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:40:20 +00:00
refraction
c88d1a4080
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@419 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:39:52 +00:00
refraction
8e799a8c8c
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@418 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:39:25 +00:00
refraction
0df44168fb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@417 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:39:06 +00:00
refraction
3abb43021a
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@416 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:38:04 +00:00
refraction
66a91158d8
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@415 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:36:41 +00:00
refraction
0dfcf39809
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@414 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:29:18 +00:00
refraction
a74f5d1340
that didnt go right :P
...
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@413 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:28:44 +00:00
refraction
e2b9cfa5ba
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@412 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:16:17 +00:00
refraction
93da10abbb
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@411 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-06 19:15:15 +00:00
gabest11
e4e6d8ad3a
added gsdx, xpad, cdvdolio
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@405 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-04 14:24:41 +00:00
gabest11
5587ee7640
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@404 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-04 14:21:40 +00:00
bigianb
a5b07e46e2
updated GSSoft code to compile to help developing fpsbios under a virtualbox vm. Does not work properly yet, but it compiles under xubuntu 8.10. Only useful for devs.
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@402 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-25 22:12:02 +00:00
laurence.muller
a2791d843e
Using standard SVN folder structure
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git-svn-id: http://pcsx2.googlecode.com/svn/trunk@398 96395faa-99c1-11dd-bbfe-3dabce05a288
2008-11-06 23:27:06 +00:00