mirror of https://github.com/PCSX2/pcsx2.git
Missed an important bit of last night's build script update. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@517 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -7,7 +7,7 @@ rem DestDir - $(SolutionDir) - Directory of the destination, usually the sam
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rem DestFile - Base filename of the target/dest, without extension!
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rem DestExt - Extension of the target/dest!
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set pcsxoutdir=%~2\bin\plugins
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set pcsxoutdir=%~2\bin
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set pcsxoutname=%pcsxoutdir%\%~3%4
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set pcsxnewname=%pcsxoutdir%\%~3-r$WCREV$$WCMODS?m:$%4
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@ -7,7 +7,7 @@ rem DestDir - $(SolutionDir) - Directory of the destination, usually the sam
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rem DestFile - Base filename of the target/dest, without extension!
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rem DestExt - Extension of the target/dest!
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set pcsxoutdir=%~2\bin\plugins
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set pcsxoutdir=%~2\bin
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set pcsxoutname=%pcsxoutdir%%~3%4
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IF NOT EXIST %pcsxoutdir% (
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@ -35,9 +35,9 @@ struct SPU2freezeData
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s16 OutPos;
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s16 InputPos;
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u32 Cycles;
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s32 uTicks;
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int PlayMode;
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// Used as a base pointer to a series PcmCache blocks.
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PcmCacheEntry cacheData;
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};
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@ -47,7 +47,7 @@ static const u32 SAVE_ID = 0x1227521;
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// versioning for saves.
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// Increment this when changes to the savestate system are made.
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static const u32 SAVE_VERSION = 0x0001;
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static const u32 SAVE_VERSION = 0x0002;
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static void wipe_the_cache()
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{
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@ -126,7 +126,7 @@ s32 __fastcall ThawIt( SPU2freezeData& spud )
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printf("\tAudio may not recover correctly. Save your game to memorycard, reset,\n\n");
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printf(" and then continue from there.\n\n");
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disableFreezes=true;
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disableFreezes = true;
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resetClock = true;
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// Do *not* reset the cores.
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@ -54,7 +54,6 @@ struct V_ADSR
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bool Releasing; // Ready To Release, triggered by Voice.Stop();
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public:
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bool Calculate();
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};
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@ -113,7 +112,7 @@ struct V_Voice
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s32 SPc;
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// Previous sample values - used for interpolation
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// [Air] : Inverted order of these members to match the access order in the
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// Inverted order of these members to match the access order in the
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// code (might improve cache hits).
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s32 PV4;
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s32 PV3;
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