mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: Fix for bleepy sounds in FFX / FFXII. Apparently effects processing is much more sensitive to tight SPU2/IOP sync than any other part of the SPU2. (good to know!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@574 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -425,7 +425,11 @@ EXPORT_C_(void) SPU2write(u32 rmem, u16 value)
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}
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else
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{
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//TimeUpdate( *cPtr );
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// Note: Reverb/Effects are very sensitive to having precise update timings.
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// If the SPU2 isn't in in sync with the IOP, samples can end up playing at rather
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// incorrect pitches and loop lengths.
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TimeUpdate( *cPtr );
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if (rmem>>16 == 0x1f80)
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SPU_ps1_write(rmem,value);
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else
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