mirror of https://github.com/PCSX2/pcsx2.git
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@588 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -35,7 +35,7 @@
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#include "VU.h"
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#include "iCore.h"
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#include "iVUzerorec.h"
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#include "BaseblockEx.h" // for debuild block dumping (which may or may not work anymore?)
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#include "BaseblockEx.h" // included for devbuild block dumping (which may or may not work anymore?)
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#include "GS.h"
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#include "COP0.h"
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@ -53,30 +53,32 @@ static int g_Pcsx2Recording = 0; // true 1 if recording video and sound
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const char *LabelAuthors = { N_(
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"PCSX2, a PS2 emulator\n\n"
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"originally written by:\n"
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"saqib, refraction, zerofrog,\n"
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"shadow, linuzappz, florin,\n"
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"nachbrenner, auMatt, loser, \n"
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"alexey silinov, goldfinger\n"
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"Active Devs: Arcum42, Refraction,\n"
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"drk||raziel, cottonvibes, gigaherz,\n"
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"rama, Jake.Stine, saqib, Tmkk\n"
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"\n"
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"Devs:\n"
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"Arcum42, drkIIRaziel, Cottonvibes, \n"
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"Jake.Stine, Rama\n\n"
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"Testing:\n"
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"Krakatos\n"
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"Inactive devs: Alexey silinov, Aumatt,\n"
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"Florin, goldfinger, Linuzappz, loser,\n"
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"Nachbrenner, shadow, Zerofrog\n"
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"\n"
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"Webmasters: CKemu, Falcon4ever")
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"Betatesting: Bositman, ChaosCode,\n"
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"CKemu, crushtest, GeneralPlot,\n"
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"Krakatos, Paorotaku, Rudy_X\n"
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"\n"
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"Webmasters: CKemu, Falcon4ever"
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)
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};
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const char *LabelGreets = { N_(
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"Greets to: Bobbi, Keith, CpUMasteR, Nave, Snake785\n\n"
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"Special thanks to: Gigaherz, Gabest, Sjeep, Dreamtime, F|RES, BGnome, MrBrown, \n"
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"Seta-San, Skarmeth, blackd_wd, _Demo_\n"
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"Contributors: Hiryu and Sjeep for libcvd (the iso parsing and\n"
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"filesystem driver code), nneeve, pseudonym\n"
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"\n"
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"Credits: Hiryu && Sjeep for their libcdvd (iso parsing and filesystem driver code)\n"
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"Plugin Specialists: ChickenLiver (Lilypad), Efp (efp),\n"
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"Gabest (Gsdx, Cdvdolio, Xpad)\n"
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"\n"
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"Some betatester/support dudes: Belmont, bositman, ChaosCode, CKemu, crushtest,"
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"Falcon4ever, GeneralPlot, jegHegy, parotaku, Prafull, Razorblade, Rudy_X, Seta-san")
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"Special thanks to: black_wd, Belmont, BGome, _Demo_, Dreamtime,\n"
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"F|RES, MrBrown, razorblade, Seta-san, Skarmeth"
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)
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};
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static struct {
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@ -769,8 +769,8 @@ LRESULT WINAPI MainWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
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break;
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case ID_HELP_HELP:
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//system("help\\index.html");
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system("compat_list\\compat_list.html");
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ShellExecute( hWnd, "open", "http://www.pcsx2.net", NULL, NULL, SW_SHOWNORMAL );
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//system("compat_list\\compat_list.html");
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break;
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case ID_CONFIG_MEMCARDS:
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@ -1049,7 +1049,7 @@ void CreateMainMenu() {
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ADDSUBMENU(0, _("&Help"));
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ADDMENUITEM(0,_("&Compatibility List..."), ID_HELP_HELP);
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ADDMENUITEM(0,_("&Pcsx2 Website..."), ID_HELP_HELP);
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ADDMENUITEM(0,_("&About..."), ID_HELP_ABOUT);
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if( !IsDevBuild )
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@ -436,7 +436,7 @@ static s32 __forceinline GetVoiceValues_Cubic( V_Core& thiscore, uint voiceidx )
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s32 val = (z0 * mu) >> 12;
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val = ((val + z1) * mu) >> 12;
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val = ((val + z2) * mu) >> 12;
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val += vc.PV2;
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val += vc.PV3;
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// Note! It's very important that ADSR stay as accurate as possible. By the way
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// it is used, various sound effects can end prematurely if we truncate more than
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