git-svn-id: http://pcsx2.googlecode.com/svn/trunk@412 96395faa-99c1-11dd-bbfe-3dabce05a288

This commit is contained in:
refraction 2009-02-06 19:16:17 +00:00
parent 93da10abbb
commit e2b9cfa5ba
16 changed files with 2318 additions and 0 deletions

14
plugins/xpad/res/xpad.rc2 Normal file
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//
// xpad.RC2 - resources Microsoft Visual C++ does not edit directly
//
#ifdef APSTUDIO_INVOKED
#error this file is not editable by Microsoft Visual C++
#endif //APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
// Add manually edited resources here...
/////////////////////////////////////////////////////////////////////////////

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plugins/xpad/resource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by xpad.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 10000
#define _APS_NEXT_COMMAND_VALUE 32768
#define _APS_NEXT_CONTROL_VALUE 2000
#define _APS_NEXT_SYMED_VALUE 5000
#endif
#endif

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plugins/xpad/stdafx.cpp Normal file
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// stdafx.cpp : source file that includes just the standard includes
// xpad.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file

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plugins/xpad/stdafx.h Normal file
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
#pragma once
#pragma warning(disable: 4996)
#ifndef VC_EXTRALEAN
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#endif
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef WINVER // Allow use of features specific to Windows 95 and Windows NT 4 or later.
#define WINVER 0x0510 // Change this to the appropriate value to target Windows 98 and Windows 2000 or later.
#endif
#ifndef _WIN32_WINNT // Allow use of features specific to Windows NT 4 or later.
#define _WIN32_WINNT 0x0400 // Change this to the appropriate value to target Windows 2000 or later.
#endif
#ifndef _WIN32_WINDOWS // Allow use of features specific to Windows 98 or later.
#define _WIN32_WINDOWS 0x0410 // Change this to the appropriate value to target Windows Me or later.
#endif
#ifndef _WIN32_IE // Allow use of features specific to IE 4.0 or later.
#define _WIN32_IE 0x0400 // Change this to the appropriate value to target IE 5.0 or later.
#endif
#define _ATL_CSTRING_EXPLICIT_CONSTRUCTORS // some CString constructors will be explicit
#include <afxwin.h> // MFC core and standard components
//#include <afxext.h> // MFC extensions
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
//#include <afxmt.h>
#include <atlbase.h>
#include <atlcoll.h>
#include <atlpath.h>
#include <math.h>
#include <xinput.h>
#define countof(a) (sizeof(a)/sizeof(a[0]))
#define EXPORT_C extern "C" __declspec(dllexport) void __stdcall
#define EXPORT_C_(type) extern "C" __declspec(dllexport) type __stdcall
#ifndef RESTRICT
#ifdef __INTEL_COMPILER
#define RESTRICT restrict
#elif _MSC_VER >= 1400
#define RESTRICT __restrict
#else
#define RESTRICT
#endif
#endif
#pragma warning(disable : 4995 4324 4100)

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#define SVN_REV $WCREV$
#define SVN_MODS $WCMODS?1:0$

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="common"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
>
<Tool
Name="VCCLCompilerTool"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;_WINDOWS;_WIN32_WINNT=0x500"
FloatingPointModel="2"
RuntimeTypeInfo="false"
WarningLevel="4"
DebugInformationFormat="3"
DisableSpecificWarnings="4995;4324"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="d3d10.lib d3dx10.lib d3d9.lib d3dx9.lib ddraw.lib dxguid.lib winmm.lib strmiids.lib xinput.lib"
OutputFile="..\..\..\bin\plugins\$(ProjectName).dll"
DelayLoadDLLs="d3d9.dll;d3dx9_40.dll;d3d10.dll;d3dx10_40.dll"
GenerateDebugInformation="true"
SubSystem="2"
RandomizedBaseAddress="1"
/>
<Tool
Name="VCPreBuildEventTool"
CommandLine="SubWCRev.exe $(ProjectDir) $(ProjectDir)svnrev_template.h $(ProjectDir)svnrev.h"
/>
</VisualStudioPropertySheet>

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="debug"
>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="_DEBUG"
MinimalRebuild="true"
BasicRuntimeChecks="1"
RuntimeLibrary="1"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
/>
</VisualStudioPropertySheet>

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="release"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
WholeProgramOptimization="true"
PreprocessorDefinitions="NDEBUG"
StringPooling="true"
BufferSecurityCheck="false"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
/>
</VisualStudioPropertySheet>

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="sse2"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
PreprocessorDefinitions="_M_SSE=0x200"
/>
</VisualStudioPropertySheet>

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="sse4"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_M_SSE=0x401"
EnableEnhancedInstructionSet="2"
/>
</VisualStudioPropertySheet>

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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="sse3"
>
<Tool
Name="VCCLCompilerTool"
EnableEnhancedInstructionSet="2"
PreprocessorDefinitions="_M_SSE=0x301"
/>
</VisualStudioPropertySheet>

649
plugins/xpad/xpad.cpp Normal file
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/*
* Copyright (C) 2007 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "stdafx.h"
#include "xpad.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
//
// Note!
//
// If this DLL is dynamically linked against the MFC
// DLLs, any functions exported from this DLL which
// call into MFC must have the AFX_MANAGE_STATE macro
// added at the very beginning of the function.
//
// For example:
//
// extern "C" BOOL PASCAL EXPORT ExportedFunction()
// {
// AFX_MANAGE_STATE(AfxGetStaticModuleState());
// // normal function body here
// }
//
// It is very important that this macro appear in each
// function, prior to any calls into MFC. This means that
// it must appear as the first statement within the
// function, even before any object variable declarations
// as their constructors may generate calls into the MFC
// DLL.
//
// Please see MFC Technical Notes 33 and 58 for additional
// details.
//
BEGIN_MESSAGE_MAP(xpadApp, CWinApp)
END_MESSAGE_MAP()
xpadApp::xpadApp()
{
}
xpadApp theApp;
BOOL xpadApp::InitInstance()
{
__super::InitInstance();
SetRegistryKey(_T("Gabest"));
return TRUE;
}
//
#define PS2E_LT_PAD 0x02
#define PS2E_PAD_VERSION 0x0002
EXPORT_C_(UINT32) PS2EgetLibType()
{
return PS2E_LT_PAD;
}
EXPORT_C_(char*) PS2EgetLibName()
{
return "XPad";
}
EXPORT_C_(UINT32) PS2EgetLibVersion2(UINT32 type)
{
const UINT32 revision = 0;
const UINT32 build = 1;
const UINT32 minor = 0;
return (build << 0) | (revision << 8) | (PS2E_PAD_VERSION << 16) | (minor << 24);
}
//
struct XPadButton
{
enum
{
Select = 0x0001,
L3 = 0x0002,
R3 = 0x0004,
Start = 0x0008,
Up = 0x0010,
Right = 0x0020,
Down = 0x0040,
Left = 0x0080,
L2 = 0x0100,
R2 = 0x0200,
L1 = 0x0400,
R1 = 0x0800,
Triangle = 0x1000,
Circle = 0x2000,
Cross = 0x4000,
Square = 0x8000,
};
};
class XPad
{
public:
int m_pad;
bool m_connected;
bool m_ds2native;
bool m_analog;
bool m_locked;
bool m_vibration;
BYTE m_small;
BYTE m_large;
WORD m_buttons;
struct {BYTE x, y;} m_left;
struct {BYTE x, y;} m_right;
void SetButton(WORD buttons, WORD mask, int flag)
{
if(buttons & mask)
{
m_buttons &= ~flag;
}
else
{
m_buttons |= flag;
}
}
void SetAnalog(short src, BYTE& dst, short deadzone)
{
if(abs(src) < deadzone) src = 0;
dst = (src >> 8) + 128;
}
public:
XPad(int pad)
: m_pad(pad)
, m_connected(false)
, m_ds2native(false)
, m_analog(false)
, m_locked(false)
, m_vibration(true)
, m_small(0)
, m_large(0)
, m_buttons(0xffff)
{
}
virtual ~XPad()
{
}
BYTE GetId()
{
return m_analog ? (m_ds2native ? 0x79 : 0x73) : 0x41;
}
BYTE ReadData(int index)
{
if(index == 0)
{
XINPUT_STATE state;
memset(&state, 0, sizeof(state));
m_connected = SUCCEEDED(XInputGetState(m_pad, &state));
if(m_connected)
{
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_BACK, XPadButton::Select);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_THUMB, XPadButton::L3);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_THUMB, XPadButton::R3);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_START, XPadButton::Start);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_UP, XPadButton::Up);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_RIGHT, XPadButton::Right);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_DOWN, XPadButton::Down);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_DPAD_LEFT, XPadButton::Left);
SetButton(state.Gamepad.bLeftTrigger, 0xe0, XPadButton::L2);
SetButton(state.Gamepad.bRightTrigger, 0xe0, XPadButton::R2);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_LEFT_SHOULDER, XPadButton::L1);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_RIGHT_SHOULDER, XPadButton::R1);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_Y, XPadButton::Triangle);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_B, XPadButton::Circle);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_A, XPadButton::Cross);
SetButton(state.Gamepad.wButtons, XINPUT_GAMEPAD_X, XPadButton::Square);
SetAnalog(state.Gamepad.sThumbLX, m_left.x, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
SetAnalog(~state.Gamepad.sThumbLY, m_left.y, XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
SetAnalog(state.Gamepad.sThumbRX, m_right.x, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
SetAnalog(~state.Gamepad.sThumbRY, m_right.y, XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
}
else
{
m_buttons = 0xffff;
m_left.x = 128;
m_left.y = 128;
m_right.x = 128;
m_right.y = 128;
}
}
if(index == 1)
{
if(m_connected)
{
XINPUT_VIBRATION vibraton;
memset(&vibraton, 0, sizeof(vibraton));
if(m_vibration && (m_small || m_large))
{
vibraton.wLeftMotorSpeed = m_large << 8;
vibraton.wRightMotorSpeed = m_small << 8;
}
XInputSetState(m_pad, &vibraton);
}
}
switch(index)
{
case 0:
return (BYTE)(m_buttons & 0xff);
case 1:
return (BYTE)(m_buttons >> 8);
case 2:
return m_right.x;
case 3:
return m_right.y;
case 4:
return m_left.x;
case 5:
return m_left.y;
}
return 0xff;
}
};
static class XPadPlugin
{
CAtlArray<XPad*> m_pads;
XPad* m_pad;
int m_index;
bool m_cfgreaddata;
BYTE m_unknown1;
BYTE m_unknown3;
typedef BYTE (XPadPlugin::*CommandHandler)(int, BYTE);
CommandHandler m_handlers[256];
CommandHandler m_handler;
BYTE DS2Enabler(int index, BYTE value)
{
switch(index)
{
case 2:
return 0x02;
case 5:
return 'Z';
}
return 0;
}
BYTE QueryDS2AnalogMode(int index, BYTE value)
{
if(m_pad->m_ds2native)
{
switch(index)
{
case 0:
return 0xff;
case 1:
return 0xff;
case 2:
return 3;
case 3:
return 0;
case 4:
return 0;
case 5:
return 'Z';
}
}
return 0;
}
BYTE ReadDataAndVibrate(int index, BYTE value)
{
switch(index)
{
case 0:
m_pad->m_small = value == 1 ? 128 : 0; // RE4 map menu, value = 2
break;
case 1:
m_pad->m_large = value;
break;
}
return m_pad->ReadData(index);
}
BYTE ConfigMode(int index, BYTE value)
{
switch(index)
{
case 0:
switch(value)
{
case 0:
m_cfgreaddata = false;
break;
case 1:
m_cfgreaddata = true;
break;
}
break;
}
if(m_cfgreaddata)
{
return m_pad->ReadData(index);
}
return 0;
}
BYTE SetModeAndLock(int index, BYTE value)
{
switch(index)
{
case 0:
// if(!m_pad->m_locked) ?
m_pad->m_analog = value == 1;
break;
case 1:
m_pad->m_locked = value == 3;
break;
}
return 0;
}
BYTE QueryModelAndMode(int index, BYTE value)
{
switch(index)
{
case 0:
return 3;
case 1:
return 2;
case 2:
return m_pad->m_analog ? 1 : 0;
case 3:
return m_pad->m_ds2native ? 1 : 2;
case 4:
return 1;
}
return 0;
}
BYTE QueryUnknown1(int index, BYTE value)
{
switch(index)
{
case 0:
m_unknown1 = value;
return 0;
case 1:
return 0;
case 2:
return 1;
case 3:
return m_unknown1 ? 0x01 : 0x02;
case 4:
return m_unknown1 ? 0x01 : 0x00;
case 5:
return m_unknown1 ? 0x14 : 0x0a;
}
return 0;
}
BYTE QueryUnknown2(int index, BYTE value)
{
switch(index)
{
case 2:
return 2;
case 4:
return 1;
}
return 0;
}
BYTE QueryUnknown3(int index, BYTE value)
{
switch(index)
{
case 0:
m_unknown3 = value;
return 0;
case 3:
return m_unknown3 ? 0x07 : 0x04;
}
return 0;
}
BYTE ConfigVibration(int index, BYTE value)
{
switch(index)
{
case 0:
return value;
case 1:
m_pad->m_vibration = value == 1;
return value;
}
return 0xff;
}
BYTE SetDS2NativeMode(int index, BYTE value)
{
switch(index)
{
case 5:
m_pad->m_ds2native = true;
return 'Z';
}
return 0;
}
BYTE m_cmd;
BYTE UnknownCommand(int index, BYTE value)
{
TRACE(_T("Unknown command %02x (%d, %02x)\n"), m_cmd, index, value);
return 0;
}
public:
XPadPlugin()
: m_pad(NULL)
, m_index(-1)
, m_cfgreaddata(false)
, m_handler(NULL)
{
m_pads.Add(new XPad(0));
m_pads.Add(new XPad(1));
for(int i = 0; i < countof(m_handlers); i++)
{
m_handlers[i] = &XPadPlugin::UnknownCommand;
}
m_handlers['@'] = &XPadPlugin::DS2Enabler;
m_handlers['A'] = &XPadPlugin::QueryDS2AnalogMode;
m_handlers['B'] = &XPadPlugin::ReadDataAndVibrate;
m_handlers['C'] = &XPadPlugin::ConfigMode;
m_handlers['D'] = &XPadPlugin::SetModeAndLock;
m_handlers['E'] = &XPadPlugin::QueryModelAndMode;
m_handlers['F'] = &XPadPlugin::QueryUnknown1;
m_handlers['G'] = &XPadPlugin::QueryUnknown2;
m_handlers['L'] = &XPadPlugin::QueryUnknown3;
m_handlers['M'] = &XPadPlugin::ConfigVibration;
m_handlers['O'] = &XPadPlugin::SetDS2NativeMode;
}
void StartPoll(int pad)
{
m_pad = m_pads[pad & 1];
m_index = 0;
}
BYTE Poll(BYTE value)
{
BYTE ret = 0;
switch(++m_index)
{
case 1:
m_cmd = value;
m_handler = m_handlers[value];
ret = (value == 'B' || value == 'C') ? m_pad->GetId() : 0xf3;
break;
case 2:
ASSERT(value == 0);
ret = 'Z';
break;
default:
ret = (this->*m_handler)(m_index - 3, value);
break;
}
/*
//if(m_cmd != 'B')
{
static FILE* log = NULL;
if(log == NULL)
{
log = fopen("c:\\log.txt", "w");
}
if(m_index == 1) fprintf(log, "\n");
fprintf(log, "*** %02x %d %02x %02x\n", m_cmd, m_index - 1, value, ret);
fflush(log);
}
*/
return ret;
}
} s_padplugin;
//
static int s_nRefs = 0;
static HWND s_hWnd = NULL;
static WNDPROC s_GSWndProc = NULL;
static KeyEvent s_event = {0, 0};
LRESULT WINAPI PADwndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch(msg)
{
case WM_KEYDOWN:
if(lParam & 0x40000000) return TRUE;
s_event.event = KEYPRESS;
s_event.key = wParam;
return TRUE;
case WM_KEYUP:
s_event.event = KEYRELEASE;
s_event.key = wParam;
return TRUE;
case WM_DESTROY:
case WM_QUIT:
s_event.event = KEYPRESS;
s_event.key = VK_ESCAPE;
break;
}
return s_GSWndProc(hWnd, msg, wParam, lParam);
}
//
EXPORT_C_(UINT32) PADinit(UINT32 flags)
{
return 0;
}
EXPORT_C PADshutdown()
{
}
EXPORT_C_(UINT32) PADopen(void* pDsp)
{
XInputEnable(TRUE);
if(s_nRefs == 0)
{
s_hWnd = *(HWND*)pDsp;
s_GSWndProc = (WNDPROC)SetWindowLongPtr(s_hWnd, GWLP_WNDPROC, (LPARAM)PADwndProc);
}
s_nRefs++;
return 0;
}
EXPORT_C PADclose()
{
s_nRefs--;
if(s_nRefs == 0)
{
SetWindowLongPtr(s_hWnd, GWLP_WNDPROC, (LPARAM)s_GSWndProc);
}
XInputEnable(FALSE);
}
EXPORT_C_(UINT32) CALLBACK PADquery()
{
return 3;
}
EXPORT_C_(BYTE) PADstartPoll(int pad)
{
s_padplugin.StartPoll(pad - 1);
return 0xff;
}
EXPORT_C_(BYTE) PADpoll(BYTE value)
{
return s_padplugin.Poll(value);
}
EXPORT_C_(KeyEvent*) PADkeyEvent()
{
static KeyEvent event;
event = s_event;
s_event.event = 0;
return &event;
}
EXPORT_C PADconfigure()
{
}
EXPORT_C PADabout()
{
}
EXPORT_C_(UINT32) PADtest()
{
return 0;
}

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plugins/xpad/xpad.def Normal file
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; xpad.def : Declares the module parameters for the DLL.
LIBRARY "xpad"
EXPORTS
; Explicit exports can go here
PS2EgetLibType
PS2EgetLibName
PS2EgetLibVersion2
PADinit
PADshutdown
PADopen
PADclose
PADkeyEvent
PADstartPoll
PADpoll
PADquery
PADconfigure
PADtest
PADabout

47
plugins/xpad/xpad.h Normal file
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/*
* Copyright (C) 2007 Gabest
* http://www.gabest.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
class xpadApp : public CWinApp
{
public:
xpadApp();
public:
virtual BOOL InitInstance();
DECLARE_MESSAGE_MAP()
};
struct KeyEvent
{
UINT32 key;
UINT32 event;
};
#define KEYPRESS 1
#define KEYRELEASE 2

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plugins/xpad/xpad.rc Normal file
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// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Hungarian resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_HUN)
#ifdef _WIN32
LANGUAGE LANG_HUNGARIAN, SUBLANG_DEFAULT
#pragma code_page(1250)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
"#define _AFX_NO_OLE_RESOURCES\r\n"
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
"\r\n"
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
"LANGUAGE 9, 1\r\n"
"#pragma code_page(1252)\r\n"
"#include ""res\\xpad.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
"#include ""afxres.rc"" // Standard components\r\n"
"#endif\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // Hungarian resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,0,0,0
PRODUCTVERSION 1,0,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x4L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904e4"
BEGIN
VALUE "Comments", "http://guliverkli.sf.net/"
VALUE "CompanyName", "Gabest"
VALUE "FileDescription", "XInput PAD plugin for ps2 emulators"
VALUE "FileVersion", "1, 0, 0, 0"
VALUE "InternalName", "xpad.dll"
VALUE "LegalCopyright", "Copyright (c) 2007-2008 Gabest. All rights reserved."
VALUE "OriginalFilename", "xpad.dll"
VALUE "ProductName", "xpad"
VALUE "ProductVersion", "1, 0, 0, 0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1252
END
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE 9, 1
#pragma code_page(1252)
#include "res\xpad.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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