skidau
3874b46a93
Used an immediate GenerateDSPInterrupt when transferring data from ARAM to MRAM and a scheduled DSP interrupt when transferring data from MRAM to ARAM.
...
Changed the maximum timeslice back to 20000 as it was causing slowdown.
2013-03-02 12:37:55 +11:00
NeoBrainX
008fdc7310
Merge branch 'perfqueries'.
...
Adds support for PE performance metrics.
Used in Super Mario Sunshine's "Scrubbing Sirena Beach" level to determine when enough goop has been cleaned up to finish the level.
Also used in TimeSplitters: Future Perfect to determine the appearance of flares around light sources (e.g. sun).
OpenGL and D3D11 only. D3D9 support unlikely to be added unless anyone bothers to do the work.
Initial work and D3D11 support by me. Kudos go to Billiard for adding the OpenGL support and reviving development of this branch that way :D
Slightly (~7%) decreases performance when performance metrics are used (and only then).
Fixes issue 1498.
Fixes issue 5368.
2013-03-02 00:17:37 +01:00
NeoBrainX
4058b4c38a
Add documentation to PerfQueryBase interface.
...
Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
2013-03-01 23:02:11 +01:00
NeoBrainX
5a7bb2abfa
D3D11: Port perf queries code to the PerfQueryBase interface.
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Remove deprecated PerfQuery methods from RenderBase.
Windows build fix.
2013-03-01 19:30:37 +01:00
degasus
ef7083d78c
also don't cleanup efb copys on efb2ram
...
these may be upscaled and this high res textures would be lost
2013-03-01 11:31:52 +01:00
skidau
4c6bbec600
Changed the maximum slice length to 1000 from 20000. This makes the emulator check external exceptions more regularly. Fixes the audio cutting in and out in the Resident Evil GC games using DSP HLE.
...
Triggered the ARAM interrupt by the scheduler instead of directly in function. Fixes a hang in Mario Super Baseball.
Fixes issue 5825.
Fixes issue 5096.
2013-03-01 20:23:55 +11:00
skidau
73da6f4f3f
Merge branch 'master' into FIFO-BP
...
# By Jordan Woyak (46) and others
# Via Jordan Woyak (2) and others
* master: (70 commits)
Fixes two memory leaks, one is pretty bad for OSX. Yell at pauldachz if this doesn't work. Or... say thanks.
Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
Make ARMJit core default CPU core on ARM architecture
Fix a StringUtil regression from the arm-noglsl merge
Small improvement to cmpli/cmpi in ARMJit.
Merge latest ArmEmitter changes from ppsspp while we're at it.
Ah. I blame vim on this typo entirely.
Add disabled code for authenticating wiimotes on Windows.
Add the missing FPR cache
Buildfix.
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
Not sure if this is the right way to handle this, but it makes the save states perfectly stable. That's all that really matters, right?
Abort loading states from incompatible graphics backends.
ARM Support without GLSL
Improve VideoSoftware save states. They are fairly stable, but not perfect. OpcodeDecoder::DoState() needs to be fixed.
Begin implementing save states to video software. Kind of works, sometimes.
Make error message for loading save state with wrong dsp engine shorter.
Abort load state if it uses a different dsp engine, instead of crashing.
Update the gameini of F-zero. Efb to Ram is no longer the default choice.
fix last commit by neobrain
...
Conflicts:
Source/Core/VideoCommon/Src/Fifo.cpp
2013-03-01 20:12:56 +11:00
Pierre Bourdon
a2d08d6740
Fix Dolphin starting only once then crashing at startup
2013-03-01 10:11:08 +01:00
Matthew Parlane
99cf57eb39
Fixes two memory leaks, one is pretty bad for OSX.
...
Yell at pauldachz if this doesn't work.
Or... say thanks.
2013-03-01 19:21:34 +13:00
Jordan Woyak
b0630790c1
It's 2013! Why can't I use C++11 yet!?
2013-02-28 19:42:29 -06:00
Jordan Woyak
dea1e2827d
Open std::fstream in a unicode-safe manner.
2013-02-28 19:33:39 -06:00
skidau
7a04ec6f92
Implemented proper timing for the sample counter in the AudioInterface, removing the previous hack.
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Cleaned up some of the audio streaming code.
2013-03-01 11:51:11 +11:00
NeoBrainX
b94f65b666
Remove two incorrect lines. How did those even get there?!
2013-03-01 01:37:47 +01:00
NeoBrainX
cbf5efe191
Some cleanups.
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PE perf metrics officially declared unsupported for the D3D9 project (out of pure laziness, anyone who cares can implement them :P).
2013-03-01 01:31:57 +01:00
NeoBrainX
1c9860246c
Build fixes for everyone!
2013-03-01 01:14:10 +01:00
NeoBrainX
7682ed22c6
Merge branch 'master' into perfqueries.
...
Conflicts:
Source/Core/VideoCommon/Src/VideoConfig.h
Source/Core/VideoCommon/VideoCommon.vcxproj.filters
Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-03-01 01:07:34 +01:00
skidau
5c4a130688
Added a BluetoothEnumerateInstalledServices call so that the wiimote remembers the pairing.
2013-03-01 10:28:42 +11:00
Ryan Houdek
bc15919e2e
Make ARMJit core default CPU core on ARM architecture
2013-02-28 16:15:32 -06:00
Rachel Bryk
0c16489c39
Merge branch 'VideoSoftware-savestates'
2013-02-28 13:36:29 -05:00
skidau
0399959c39
Skipped the EE check if there is a CP interrupt pending.
...
Fixes issue 4336.
2013-03-01 00:59:38 +11:00
Pierre Bourdon
07539b9a3f
Fix a StringUtil regression from the arm-noglsl merge
...
Fixes issue 6048. Thanks to Starscream for locating the regression.
2013-02-28 13:12:35 +01:00
Jordan Woyak
95558cdc69
Buildfix.
2013-02-28 03:11:10 -06:00
Jordan Woyak
03ec9a2e08
Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
2013-02-28 02:40:03 -06:00
Jordan Woyak
56f09d3b91
Attempt to be consistent with conversions between std::string and wxString.
2013-02-28 02:30:05 -06:00
Jordan Woyak
e82d976d2f
Buildfix for non-legacy OSes.
2013-02-27 20:55:19 -06:00
Jordan Woyak
6f87611767
Fix "Core" to build with "Unicode".
2013-02-27 20:30:57 -06:00
Jordan Woyak
536c110b31
Fix "DiscIO" to build with "Unicode".
2013-02-27 20:04:07 -06:00
Jordan Woyak
65683ebc64
Hopefully fix all filename handling to support Unicode.
2013-02-27 20:03:06 -06:00
Jordan Woyak
69f7671ee8
Fix "Common" to build with "Unicode" project setting.
2013-02-27 19:19:38 -06:00
Jordan Woyak
ea75577278
Use the new UTF-16 conversion function in two places.
2013-02-27 18:02:07 -06:00
Jordan Woyak
0ea458b4dc
Add functions for converting between UTF-8/16.
2013-02-27 18:00:42 -06:00
Ryan Houdek
9ff704f202
Small improvement to cmpli/cmpi in ARMJit.
2013-02-27 15:17:23 -06:00
Ryan Houdek
f1d727cf13
Merge latest ArmEmitter changes from ppsspp while we're at it.
2013-02-27 11:53:24 -06:00
Ryan Houdek
8c779bb242
Ah. I blame vim on this typo entirely.
2013-02-27 10:26:32 -06:00
degasus
1b8d044543
clear cg from project files
2013-02-27 10:55:25 +01:00
Jordan Woyak
6b80e6f83c
Tweak Vertex/Index buffer handling a bit.
2013-02-27 01:57:02 -06:00
Jordan Woyak
e435851e7a
Add disabled code for authenticating wiimotes on Windows.
2013-02-26 21:13:35 -06:00
Ryan Houdek
692e39d1bb
Merge branch 'arm-noglsl'
2013-02-27 02:22:08 +00:00
Ryan Houdek
be7643cd2d
Add the missing FPR cache
2013-02-27 02:15:32 +00:00
Jordan Woyak
a680d17eef
Buildfix.
2013-02-26 19:59:33 -06:00
Jordan Woyak
f1c990069c
Yell at the user if they change window size while dumping frames, and some other avi dumping stuff.
2013-02-26 20:47:48 -05:00
Rachel Bryk
08fe3c213a
Abort loading states from incompatible graphics backends.
2013-02-26 18:28:56 -05:00
degasus
a650ae8c7b
workaround for base vertex. damn old nvidia driver
2013-02-26 23:15:55 +01:00
Ryan Houdek
717b976875
ARM Support without GLSL
2013-02-26 13:49:00 -06:00
degasus
4883fa268f
Split VideoBackend::Cleanup from Shutdown.
...
First is called from ogl/d3d thread, second is called from emulation thread (x11...)
2013-02-26 16:42:32 +01:00
degasus
90ff648d00
shader cache based by git revision
2013-02-26 10:48:19 +01:00
degasus
8b7141d3de
Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."
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This reverts commit 380f22ca0e
.
Yeah, reverting a revert.
2013-02-26 08:57:35 +01:00
skidau
e69c58ee89
Removed the disc seek times for GC games and removed the disc speed option on Wii games.
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Checked for external exceptions only in mtmsr.
Fixes issue 5545.
2013-02-26 18:10:02 +11:00
Jordan Woyak
380f22ca0e
Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.
...
This reverts commit 52dacaa3e3
.
2013-02-25 20:52:30 -06:00
Jordan Woyak
bd14ad5300
Merge branch 'master' into vertex-loader-cleanup
2013-02-25 17:55:44 -06:00
Jordan Woyak
46adbfa9ed
Merge branch 'real-wiimote-scanning'
2013-02-25 17:33:34 -06:00
Rachel Bryk
e5c53e371f
Make error message for loading save state with wrong dsp engine shorter.
2013-02-25 18:12:48 -05:00
Rachel Bryk
a450ba4420
Abort load state if it uses a different dsp engine, instead of crashing.
2013-02-25 15:58:12 -05:00
degasus
d173d646de
fix last commit by neobrain
2013-02-25 16:11:24 +01:00
NeoBrainX
73a0bdd379
Build fixing.
2013-02-25 12:42:52 +00:00
NeoBrainX
1141af64f6
TextureCacheBase: Do not assume EFB copies can safely be deleted when we think they're "unused".
...
Fixes issue 6040.
2013-02-25 12:36:50 +00:00
Jordan Woyak
6b2804e296
Possible crashfix for OSX.
2013-02-24 22:29:33 -06:00
degasus
c86b892f95
Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"
...
This reverts commit 4653adecf1
.
Also dx9 isn't able to hanlde more than 11 varying registers.
More frustrating is the lightning issue by this commit. I don't know why it happens...
2013-02-24 20:51:44 +01:00
skidau
dc98ce5922
Added the addeo instruction to the JIT tables. Fixes Inkub (WiiWare).
2013-02-24 23:05:12 +11:00
skidau
6b28b3929a
Delayed the interrupts in the EXI Channel.
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Fixes issue 5580.
2013-02-24 21:32:14 +11:00
skidau
40b65fdc04
Merge aram-dma-fixes (r76a13604ef49b522281af75675f044d59a74e871)
2013-02-24 17:10:33 +11:00
Jordan Woyak
52dacaa3e3
Make the posmtx vertex attribute an int instead of converting to and from a float.
2013-02-23 20:54:30 -06:00
skidau
ae566d6b3c
Merge branch 'aram-dma-fixes' into FIFO-BP
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# By Pierre Bourdon
# Via Pierre Bourdon
* aram-dma-fixes:
Simulate a small delay on GC Memcard operations
2013-02-24 00:11:11 +11:00
Jonathan Jones
ba979582e2
Makes the "No banner" banner image theme-able. Current "sexy X" banner included as part of "Boomy" theme.
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Fixes issue 6023.
2013-02-22 15:30:07 -05:00
degasus
0a05fcade4
fix glsl compilation error on intel
2013-02-22 12:19:52 +01:00
degasus
d9adc26332
real Star Fox fix
2013-02-22 12:14:39 +01:00
Jordan Woyak
86935ab4fd
forceinline IndexGenerator::WriteTriangle
2013-02-22 03:22:20 -06:00
degasus
e270c8b153
fix Star Fox
2013-02-22 09:54:19 +01:00
Jordan Woyak
d3f1bb93f2
Use DataWrite in a few more places.
2013-02-22 02:19:59 -06:00
Jordan Woyak
db1be085c2
VertexManager cleanup
2013-02-22 01:41:52 -06:00
Jordan Woyak
21bd5be753
Buffer size changes.
2013-02-21 23:12:53 -06:00
skidau
d76ca57837
Fixed a JIT timing bug that prevented Eternal Darkness from booting in Single Core mode.
2013-02-22 15:13:49 +11:00
Jordan Woyak
f16dcfe6f6
Remove logic from IndexGenerator which does not seem to match that of Video Software.
2013-02-21 21:02:49 -06:00
Jordan Woyak
368c78dd5c
IndexGenerator cleanup.
2013-02-21 19:11:07 -06:00
Jordan Woyak
677c6229ad
Experimental VertexLoader cleanup!
2013-02-21 14:41:06 -06:00
Jordan Woyak
a92c93f870
Automate some calculations, with templates!
2013-02-21 13:29:05 -06:00
Jordan Woyak
7987d6babb
Use templates for 8+16 bit indexed versions of SSSE3/SSE4 TextCoord reading.
2013-02-21 12:42:09 -06:00
degasus
bed29f843f
fix spelling
2013-02-21 18:29:17 +01:00
degasus
40e17b4cb8
add option for hacked upload and disable it by default
2013-02-21 18:18:44 +01:00
degasus
d0e8217714
remove intel pixel shader hack
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did not work correctly and made warnings on dx11
2013-02-21 17:44:56 +01:00
degasus
c7f4d6b9ac
wrapper for s_pCurBufferPointer
2013-02-21 13:45:48 +01:00
degasus
4b4dce1bd9
build fix
2013-02-21 13:00:19 +01:00
degasus
76e6085e31
consistently usage of buffer pointers
2013-02-21 12:36:29 +01:00
degasus
a849bb5242
Merge branch 'vertexloader_cleanup' into vertex-loader-cleanup
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Conflicts:
Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
2013-02-21 12:18:50 +01:00
degasus
66d0c1c301
small cleanups of s_pCurBufferPointer
2013-02-21 11:45:29 +01:00
degasus
0d33e20026
bbox: replace s_pCurBufferPointer with locale buffer, so it can be read without read from the writeonly buffer
2013-02-21 11:41:14 +01:00
degasus
7a89faf13f
converting the last vertices again instead of copying from buffer on buffer split
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for mapping, this buffer must be write only, so we cannot copy anthing.
converting again needs more cpu, but should happen rarely
2013-02-21 11:36:10 +01:00
Jordan Woyak
dc776a19a0
Cleanup VertexLoader's Color functions a bit.
2013-02-21 02:49:17 -06:00
Jordan Woyak
660fc12927
Cleanup Position loader functions.
2013-02-21 02:19:06 -06:00
Jordan Woyak
5efdcef34a
No longer have the signed/unsigned hack I guess.
2013-02-21 00:49:47 -06:00
Jordan Woyak
3938d3713b
Fix what I broke.
2013-02-21 00:40:22 -06:00
Jordan Woyak
5b63472ad7
Templatify Normal Loader functions.
2013-02-21 00:10:06 -06:00
Jordan Woyak
5e78f8a176
Templatify TextCord Loader functions.
2013-02-20 20:43:53 -06:00
Jordan Woyak
8f256237a3
Templatify DataReader a bit.
2013-02-20 20:21:25 -06:00
Jordan Woyak
6a13a4e5ed
Add template "swap" function to CommonFuncs.
2013-02-20 20:20:53 -06:00
Jordan Woyak
e9232280c4
Fix OSX!
2013-02-20 17:35:41 -06:00
Jordan Woyak
f3e91bc10d
Hopefully kill a stupid warning on Windows.
2013-02-20 17:30:34 -06:00
skidau
36f2082a5f
Made vertex loading take constant time. Fixes a hang in Gladius.
2013-02-20 23:38:25 +11:00
Jordan Woyak
6e6d8af6dd
Revert "Don't load level 0 twice for 1-level textures in DX11." and fix it properly.
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All backend TextureCaches now load level 0 in CreateTexture.
This reverts commit 294cb165ba
.
2013-02-20 05:42:22 -06:00
Jordan Woyak
eae20b77a8
Remove some unneeded sampler-related calls in BPStructs.
2013-02-20 02:01:54 -06:00
skidau
351c741906
Merge branch 'master' into FIFO-BP
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# By Jordan Woyak (9) and others
* master:
Fixed a buffer overflow in the OpenAL buffer.
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
Some cleanup of CWII_IPC_HLE_Device_FileIO: The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState. Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
Removing destination on rename when source isn't present doesn't make sense. IOCTL_RENAME_FILE still might not be totally correct.
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
Fix a memleak. Probably/maybe improve USBGecko performance.
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
Bulk send TCP data to the client with the emulated USB Gecko.
Added the ability to reverse the direction of the force feedback by allowing negative range values.
Changes/cleanup to TextureCache::Load and other mipmap related code. The significant change is what is now line 520 of TextureCacheBase.cpp: ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1) to TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
2013-02-19 23:19:29 +11:00
skidau
718a1b5ded
Fixed a buffer overflow in the OpenAL buffer.
2013-02-19 23:18:13 +11:00
degasus
fed574d08b
solve merge conflict
2013-02-18 18:55:42 +01:00
degasus
a629dea4dc
Merge branch 'master' into GLSL-master
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Conflicts:
CMakeLists.txt
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Src/GLInterface/WX.cpp
Source/Core/DolphinWX/Src/GLInterface/WX.h
Source/Core/VideoCommon/Src/TextureCacheBase.cpp
Source/Core/VideoCommon/Src/TextureCacheBase.h
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ...
2013-02-18 18:49:20 +01:00
NeoBrainX
19ab5bf50d
TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
2013-02-18 17:14:56 +01:00
degasus
4653adecf1
remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords
2013-02-17 22:37:00 +01:00
Jordan Woyak
d0ea94a2aa
WII_IPC_HLE_Device_FileIO: don't rebuild the filename on every operation.
2013-02-17 13:52:04 -06:00
Jordan Woyak
fa9aafeed8
Some cleanup of CWII_IPC_HLE_Device_FileIO:
...
The real file was never kept open for longer than a single operation so there was no point in dealing with it in DoState.
Saving the real path in the savestate was also probably a bad idea. Savestates should be a bit more portable now.
2013-02-17 13:37:01 -06:00
Jordan Woyak
0cdd4434b9
Removing destination on rename when source isn't present doesn't make sense.
...
IOCTL_RENAME_FILE still might not be totally correct.
Fixes issue 5440.
2013-02-17 12:51:12 -06:00
Jordan Woyak
bf4be1d8d1
Change some CNANDContentLoader logic to what was probably intended. Kills some warn logs when opening Dolphin.
2013-02-17 01:57:25 -06:00
Jordan Woyak
3330842505
Let's not CreateDir an empty string every time CreateFullPath is used, logging an error every time.
2013-02-17 01:33:22 -06:00
Jordan Woyak
9ac2fbb0a5
Fix a memleak. Probably/maybe improve USBGecko performance.
2013-02-17 00:19:42 -06:00
Jordan Woyak
206fdde933
Remove the core count from the cpu info OSD message. It was often wrong and not rather important.
2013-02-16 23:48:20 -06:00
Jordan Woyak
537d5ea942
Use omp_get_num_procs to set the number of OpenMP threads rather than our core count detection.
2013-02-16 23:48:20 -06:00
skidau
123035a192
Bulk send TCP data to the client with the emulated USB Gecko.
...
Fixes issue 6006.
2013-02-17 15:27:15 +11:00
skidau
1792a9d27b
Added the ability to reverse the direction of the force feedback by allowing negative range values.
...
Fixes issue 5981.
2013-02-17 15:03:10 +11:00
Jordan Woyak
53aec6c476
Fix OGL perf queries and make them not slow!
2013-02-16 19:30:24 -06:00
skidau
0e2c3f3483
Increased the cycle time of the vertex command. Fixes "Speed Challenge: Jacques Villeneuve's Racing Vision".
2013-02-16 22:54:10 +11:00
skidau
45efced280
Moved the setting of the Finish interrupt signal back to the main thread as it was causing Wii games like Resident Evil 4 (Wii) to hang.
2013-02-16 18:30:20 +11:00
Jordan Woyak
d994e56b60
Changes/cleanup to TextureCache::Load and other mipmap related code.
...
The significant change is what is now line 520 of TextureCacheBase.cpp:
((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1)
to
TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
Fixes issue 5328.
Fixes issue 5461.
2013-02-15 22:56:29 -06:00
skidau
0c882cca66
Profile stores, fp stores and ps stores only to the fifo write addresses list. This should make the JIT a little faster as it will not be checking for external exceptions unnecessarily.
2013-02-16 13:54:58 +11:00
skidau
9bff8e00c8
Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
...
Fixes Gladius and Baten Kaitos: Eternal Wings and the Lost Ocean
Fixes issue 5150.
2013-02-16 12:51:09 +11:00
skidau
51795d8811
Merge branch 'master' into FIFO-BP
...
# By Jordan Woyak (24) and others
# Via Jordan Woyak (3) and others
* master: (66 commits)
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
Video_Software: Fix ZComploc option breaking stuff.
Video_Software: Fix the ZFreeze option doing nothing.
Video_Software: Toggable zfreeze and early_z support for testing.
Fix header guard and definitions not being set to 1
Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Change the ugly "no banner" banner to the sexy "X" from the website.
Fix a crash in the FifoPlayer dialog.
Use different reply delays for various DI commands. Fixes issue 5983.
Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
Fix some potential issues when blending on EFB formats without alpha. Clean up state transition tables.
Disable play and record buttons if an iso was selected, but is later deselected.
Disable start/play recording buttons when no iso is selected.
Only delay DI and fs IPC replies. Fixes issue 5982.
Fix compilation with SDL2. (based on a patch from matthewharveys) Fixes issue 5971.
"Fix" using SDL from externals.
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Number "unknown" axes in OSX rather than call them all "unk".
Revert "Only delay DI command replies." Fix "Wii Party" again.
Hopefully make wiimote speaker less crappy.
...
2013-02-16 11:10:03 +11:00
Jordan Woyak
5a3435255b
Reduce some DI command delays. Fix DKCR hanging with DSP HLE. My other games continue to work.
2013-02-15 16:02:38 -06:00
degasus
334bd52f2c
NaNs handling in pixel shader
2013-02-15 15:46:31 +01:00
Jordan Woyak
ef90b15f3e
Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
2013-02-15 03:00:31 -06:00
Jordan Woyak
1f20a24a04
Minor changes.
2013-02-14 21:02:41 -06:00
Jordan Woyak
891de52769
Don't need to hang dolphin when searching for wiimote with the refresh button.
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This code is getting pretty ugly. :/
2013-02-14 19:04:34 -06:00
Jordan Woyak
cda88a8c1e
Random improvements.
2013-02-14 18:43:11 -06:00
Jordan Woyak
306e6b1d80
Turn off continuous scanning by default.
2013-02-14 18:43:11 -06:00
degasus
0325e37bfb
merge glsl headers into one place
2013-02-13 21:34:48 +01:00
Jordan Woyak
e57ff06130
Futile attempts at fixing Windows.
2013-02-13 14:00:15 -06:00
Jordan Woyak
77381a1af2
Futile attempts at fixing OS X.
2013-02-12 21:37:47 -06:00
Jordan Woyak
7f305ba822
Fix sloppy connection logic.
2013-02-12 18:59:45 -06:00
Jordan Woyak
12674b3164
Possibly improve real wiimotes on Windows.
2013-02-12 17:01:51 -06:00
Ryan Houdek
818a376bd4
Fix header guard and definitions not being set to 1
2013-02-12 14:11:29 -06:00
Jordan Woyak
1e64c38998
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
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Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:02:43 -06:00
Jordan Woyak
46f94203b7
Fix compilation with SDL2. (based on a patch from matthewharveys)
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Fixes issue 5971.
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
2013-02-12 14:00:51 -06:00
Jordan Woyak
da53ca8ee3
"Wait for the wiimote to connect"? I think that's a horrible idea.
2013-02-12 00:19:27 -06:00
Jordan Woyak
a6461ca186
Improve wiimote reconnection on changing wiimote sources.
2013-02-11 23:39:04 -06:00
Jordan Woyak
fa10335c55
Make continuous scanning optional.
2013-02-11 17:58:56 -06:00
Jordan Woyak
f3d25f2cb0
OSX buildfix!
2013-02-11 16:07:01 -06:00
Jordan Woyak
0fb7f65e04
Problems on Windows? Just SLEEP twice as long!
2013-02-11 15:58:23 -06:00
Jordan Woyak
c2d2fb8c7c
Try to improve real wiimotes on Windows.
2013-02-11 15:21:58 -06:00
Ryan Houdek
8923f0e13b
Fix header guard and definitions not being set to 1
2013-02-11 15:06:40 -06:00
Jordan Woyak
b8fd5c0c30
Fix Windows for real!
2013-02-11 05:57:55 -06:00
Jordan Woyak
c267be2682
Hopefully fix windows!
2013-02-11 05:30:51 -06:00
Jordan Woyak
7a053d0f07
buildfix!
2013-02-11 03:50:54 -06:00
Jordan Woyak
05ec90488b
Make real wiimotes not so crappy on Windows hopefully.
2013-02-11 03:39:09 -06:00
skidau
f26650e55b
Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang.
2013-02-11 08:42:16 +11:00
skidau
17c4fcfd90
Removed the updating of PC in GenQuantizedStores() as the generated code is static.
2013-02-10 18:40:50 +11:00
skidau
0cafc33eda
Moved the token update to the CPU thread.
2013-02-10 18:24:30 +11:00
skidau
056930cac8
Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip.
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Fixes issue 5993.
2013-02-10 13:33:56 +11:00
Jordan Woyak
1c64b1993d
Change the ugly "no banner" banner to the sexy "X" from the website.
2013-02-09 17:04:41 -06:00
NeoBrainX
6645bd6fc6
Fix a crash in the FifoPlayer dialog.
2013-02-09 12:39:19 +01:00
skidau
5f672baca3
Used Atomic functions to update variables shared between the CPU and GPU threads.
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Changed the variables from bool to u32 to match the atomic functions.
2013-02-09 17:46:48 +11:00
Jordan Woyak
50c83d614c
More attempts at fixing Windows and OS X.
2013-02-08 21:20:54 -06:00
Jordan Woyak
9bb9286cd3
OSX buildfix!
2013-02-08 16:59:59 -06:00
Jordan Woyak
1f1b4a6992
Hopefully make real wiimotes on OSX less crashy.
2013-02-08 16:54:48 -06:00
Jordan Woyak
a11827cdf0
Use different reply delays for various DI commands.
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Fixes issue 5983.
2013-02-08 16:27:14 -06:00
Jordan Woyak
1998da867b
OSX fix maybe. (based on jchadwick's patch)
2013-02-08 12:33:45 -06:00
Jordan Woyak
8ce58759e3
Remove some old nonsense.
2013-02-07 23:52:50 -06:00
Jordan Woyak
87bbdbf542
Remove settings stuff that was not actually used anywhere.
2013-02-07 23:23:32 -06:00
Jordan Woyak
026793fa4a
Fixup real wiimote GUI.
2013-02-07 23:17:51 -06:00
Jordan Woyak
3063942dd0
some cleanup
2013-02-07 21:54:23 -06:00
Jordan Woyak
c4df69a342
Merge branch 'master' into real-wiimote-scanning
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Conflicts:
Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
2013-02-07 20:22:06 -06:00
Jordan Woyak
a2ca76ebd9
Buildfix.
2013-02-07 15:16:41 -06:00
Jordan Woyak
57ea09dcc2
Fix BT-less!
2013-02-07 14:46:01 -06:00
Jordan Woyak
9ecfb5e75d
Buildfix for real!
2013-02-07 14:42:50 -06:00
Jordan Woyak
85f25ded4c
Buildfix!
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Programming for Windows on Linux is hard, OK?
2013-02-07 14:22:45 -06:00
Jordan Woyak
8f5fb7e6f9
Hopefully buildfix Windows. (thanks for the patch, RachelB)
2013-02-07 14:15:47 -06:00
NeoBrainX
ed0abc9dc5
Merge branch 'mipmap_fixes'.
2013-02-07 20:40:33 +01:00
NeoBrainX
6870c1fdd5
Fix some potential issues when blending on EFB formats without alpha.
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Clean up state transition tables.
2013-02-07 18:01:24 +01:00
degasus
10567cb23f
always write to uv coords
2013-02-07 13:23:20 +01:00
degasus
376a807dea
first try of osx fix, mostly by pauldachz
2013-02-07 10:34:29 +01:00
Rachel Bryk
0ebe35e0ef
Disable play and record buttons if an iso was selected, but is later deselected.
2013-02-07 00:31:57 -05:00
Rachel Bryk
6bc9e7579c
Disable start/play recording buttons when no iso is selected.
2013-02-06 20:56:07 -05:00
degasus
dae1226e1b
workaround for division by zero on fog calculation
2013-02-07 02:21:30 +01:00
Jordan Woyak
9cbfddd788
Only delay DI and fs IPC replies.
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Fixes issue 5982.
2013-02-06 16:52:51 -06:00
Jordan Woyak
ef9d7fb789
Fix compilation with SDL2. (based on a patch from matthewharveys)
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Fixes issue 5971.
2013-02-05 21:08:52 -06:00
degasus
e7a8d3f854
check for GL_ARB_sync, it's in ogl 3.2
2013-02-06 01:05:19 +01:00
Jordan Woyak
708fed92c8
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
2013-02-05 15:34:23 -06:00
Jordan Woyak
f506783c37
Number "unknown" axes in OSX rather than call them all "unk".
2013-02-05 13:51:08 -06:00
Jordan Woyak
937d9e9007
Revert "Only delay DI command replies."
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Fix "Wii Party" again.
This reverts commit fb5b5e8b63
.
2013-02-05 02:51:34 -06:00
Jordan Woyak
d0190faded
Hopefully make wiimote speaker less crappy.
2013-02-04 22:11:13 -06:00
Jordan Woyak
bc35764ec2
Fixed issue 5973. (probably)
2013-02-04 21:25:14 -06:00
Jordan Woyak
a455abe00b
Merge branch 'more-ipc-hle-hacks'
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Fixes issue 5972.
2013-02-04 21:01:46 -06:00
Jordan Woyak
d5ec631337
Make real wiimote speaker not cause massive input delays.
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Fixes issue 5966.
2013-02-04 20:57:08 -06:00
Jordan Woyak
fb5b5e8b63
Only delay DI command replies.
2013-02-04 19:39:31 -06:00
Jordan Woyak
2ad30958d6
Stuck an IPC HLE Update call in WII_IPCInterface::Write32.
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While hacky, this seems to fix various problems without increasing IPC HLE freq to infinity.
Thanks to Aristar for helping test.
Increase IPC command reply delay to 1/100th of a second. (fixes DKCR hanging)
2013-02-04 17:41:10 -06:00
degasus
f677b8cba3
update to glew1.9, win binaries also from official release
2013-02-04 21:11:12 +01:00
skidau
2c8c8db731
Used AtomicStore to write to the signal interrupts.
2013-02-03 23:52:18 +11:00
skidau
03d9cca2fe
Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds.
2013-02-03 19:02:46 +11:00
skidau
9a4e9da7c2
Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.
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Fixes issue 5401.
Fixes issue 5589.
2013-02-03 18:05:46 +11:00
Jordan Woyak
ca46a34dde
Merge branch 'ipc-hle-hacks'
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Thanks skid_au for testing and helping think of the solution!
Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
2013-02-02 12:54:22 -06:00
Jordan Woyak
e3c6c6dd69
Increase IPC HLE freq a bit for DKCR.
2013-02-02 12:52:12 -06:00
Jordan Woyak
5c08df00b2
Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
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Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
skidau
867bfaa696
Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story.
2013-02-02 20:50:40 +11:00
Jordan Woyak
286392af9d
Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
2013-02-01 23:44:17 -06:00
Jordan Woyak
15936cb995
Change copy_n to copy and update the save state version because I forgot.
2013-02-01 23:27:49 -06:00
Jordan Woyak
11a4c92325
Remove "Alternate Wiimote Timing" option. It's no longer needed.
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Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
Jordan Woyak
00a1f351e9
Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
2013-02-01 20:58:17 -06:00
Jordan Woyak
039bf27767
Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
2013-02-01 19:01:47 -06:00
Jordan Woyak
e4588e2dfc
Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
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It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
Glenn Rice
f7fa33f2d6
Fix remaining compiler warnings.
2013-01-31 15:29:29 -06:00
degasus
c05f66bdd0
first try for osx core profile
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now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk
e199d21513
Revert "Toggle full screen when double clicking the render window."
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This reverts commit de27f0bea9
.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9
Toggle full screen when double clicking the render window.
2013-01-31 03:51:29 -05:00
Glenn Rice
0ffdd2607f
Fix the majority of the compiler warnings unearthed by the addition of
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the new warning flags.
2013-01-29 23:24:51 -06:00
Jordan Woyak
0e04e0c305
Fix some shadowing warnings.
2013-01-29 16:43:22 -06:00
Sonicadvance1
f13a07fb82
Remove this double flush in the idleskipping code.
2013-01-29 21:05:42 +00:00
skidau
2ab1cccbe4
Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
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Fixes issue 5950.
2013-01-29 22:43:56 +11:00
degasus
c5fa3e0f3d
move RestoreAPIState and ResetAPIState into backends
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it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
Lioncash
efe8c75424
Duplicate condition fix.
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Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk
1e006b5b99
Better implementation of revision 2cc1a97a66
. Works with .gcz files now.
2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06
Remove deprecated method for accessing a gtk widgets window.
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Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Pierre Bourdon
bad4f7f790
Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii
2013-01-25 19:16:07 +01:00
Rachel Bryk
74a5ad542b
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
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Fixes issue 5932.
2013-01-25 13:00:53 -05:00
skidau
1b6240f7f9
Changed cmdidle to be idle on breakpoint.
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Added low watermark interrupts generated by the gather pipe.
Fixes Gladius from not booting.
Fixes issue 5518.
2013-01-25 20:04:31 +11:00
Rachel Bryk
2cc1a97a66
Properly sort multi-disc games by title.
2013-01-25 03:08:28 -05:00
Pierre Bourdon
9776f135e2
Add polyphase resampling support in AX
2013-01-25 08:25:28 +01:00
Ryan Houdek
10418d449f
Removed the need for this temporary variable.
2013-01-24 10:53:37 -06:00
Ryan Houdek
52ead25534
Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG
2013-01-24 10:39:38 -06:00
Ryan Houdek
73eb98ed8e
Move swap control to the host specific GLInterface files.
2013-01-24 10:31:08 -06:00
degasus
e0ffdda26e
Merge branch 'immediate-removal' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/PixelShaderGen.cpp
Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging
2013-01-24 16:58:28 +01:00
degasus
d60cc373d1
Revert "Revert 30dd9c2
e9d00bf
db5f4c8
and bff0fae"
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This reverts commit d0301ca89d
.
Conflicts:
.gitignore
2013-01-24 16:11:07 +01:00
lioncash
2db0c4270e
Fix a potential memory leak on non-windows systems.
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Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp
2013-01-24 08:21:08 -05:00
degasus
f69b6b595e
change projection_type to u32
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Fix issue 5740
thx @ erwan_taf for debuging all the week
2013-01-24 13:10:13 +01:00
Lioncash
fe7e691d77
Revert "mem_fun -> mem_fn."
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This reverts commit b7d32b0a3d
.
OSX C++ std library in charge of holding back progress (as usual).
2013-01-23 23:38:49 -05:00
Lioncash
b7d32b0a3d
mem_fun -> mem_fn.
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mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
2013-01-23 23:29:50 -05:00
skidau
cff8fe8f77
Revert the fix for the random static audio that would sometimes occur in DSP HLE and DSP LLE. The fix caused the music in Fast - Racing League to play random sounds.
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This reverts commit r7bf72a6c8476798ecbb9cdb13ec3a8f0b9858da6.
Fixes issue 5910.
2013-01-22 21:17:29 +11:00
degasus
d5748ebaef
fix small dx9 slowdown
2013-01-22 10:49:46 +01:00
degasus
6afc30240a
partial revert of 8a6f747408
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texture_rect isn't in core 3.0, so the long texture function must be used
2013-01-22 00:18:42 +01:00
Sonicadvance1
0ba1794df3
Fix AGL.cpp
2013-01-21 21:48:02 +00:00
Pierre Bourdon
1612225e79
Implement AXWii command 01: ADD_TO_LR
2013-01-21 11:51:55 +01:00
Lioncash
2bae4345c5
Revert "Ctrl+A support in the action replay code editing menu."
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Guess it wasnt much of a solution as I'd hoped. (considering it seems to work on linux without this).
This reverts commit 0c1ea605d5
.
2013-01-21 00:11:53 -05:00
Lioncash
0c1ea605d5
Ctrl+A support in the action replay code editing menu.
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Makes adding/editing codes less of a pain in the ass. You don't need to manually highlight everything anymore.
2013-01-20 23:24:56 -05:00
Rachel Bryk
45a7fa293b
Set the default memory card path as relative too.
2013-01-20 19:16:02 -05:00
Rachel Bryk
83237a36e0
Save memory card paths relative to exe directory.
2013-01-20 18:47:59 -05:00
Pierre Bourdon
4ef021e975
Better global volume adjustment on a voice. Fixes one of the 2 issues with the HOME button menu sound.
2013-01-20 17:36:57 +01:00
Pierre Bourdon
7252becf24
Fix the voice LPF implementation
2013-01-20 17:20:30 +01:00
Pierre Bourdon
c662901504
Implement low-pass voice filtering, untested because I couldn't find any game using it
2013-01-20 16:15:42 +01:00
Pierre Bourdon
25419ed827
Implement Wiimote sound mixing in AXWii
2013-01-20 15:32:55 +01:00
Pierre Bourdon
35249a8576
Handle 3ms at a time in AXWii instead of 3x1ms
2013-01-20 14:42:37 +01:00
Pierre Bourdon
fb64cfd18a
AXWii: fix L/R channels being swapped when outputting audio samples
2013-01-20 07:36:48 +01:00
Pierre Bourdon
5c3bcc8f5f
Revert "Readd the old AXWii (rename the new version to NewAXWii) and set it as default"
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Put back the new AX Wii as the default in this development branch.
2013-01-20 07:08:15 +01:00
skidau
4cc4abfe25
Preset the HBeam and VBeam to 0 on boot. Fixes Densha de Go Shinkansen EX.
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Fixes issue 4882.
2013-01-20 16:11:15 +11:00
skidau
0a5f479250
Added a game property to disable the clearing of the data cache. This is needed by one known game, "Rubik's Puzzle Galaxy: Rush".
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Fixes Violin Paradise.
2013-01-20 13:09:38 +11:00
Jordan Woyak
6ec95d30af
Allow emulated wiimote to be tilted 180 degrees in each direction. (was 90)
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Fixes issue 3492.
2013-01-19 19:20:04 -06:00
Rachel Bryk
7f8341825b
Remove lttc for lle on thread too.
2013-01-19 17:17:28 -05:00
NeoBrainX
6c0f6ffecf
Fix a dumb regression from revision 4925a28f94
.
2013-01-19 22:40:20 +01:00
NeoBrainX
37af25e03d
Revert my dual-core fix for FifoPlayer. Apparently it breaks more than it fixes.
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This reverts commit bab9b5d3ce
.
2013-01-19 22:36:05 +01:00
Rachel Bryk
01d393ed6c
Actually remove lttc.
2013-01-19 15:21:00 -05:00
Rachel Bryk
d6cee44be0
Typo fix.
2013-01-19 15:08:29 -05:00
Rachel Bryk
ed1a9480b0
Misc movie fixes.
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Fix setting memory cards on playback.
Fix saving revision to header.
Herpa derp lets open a file while it's still open in another function, and not even check if it fails to load.
Fix an assumption that wii games are using a wiimote.
2013-01-19 15:02:02 -05:00
Pierre Bourdon
905d38827e
Implement 8 bit loads backpatching
2013-01-19 16:52:13 +01:00
Pierre Bourdon
c553c42d63
Implement backpatch support for 16 bit loads
2013-01-19 16:33:52 +01:00
degasus
8a6f747408
glsl: remove usage of old texture2D* function
2013-01-19 11:07:06 +01:00
Lioncash
c4bd6329c0
Fully fix that clear bug in aldlist.cpp. Seems I missed part. Corrected it.
2013-01-18 23:42:37 -05:00
degasus
e7d5b274c0
add stage parameter for texture load, so ogl can bind to the correct sampler
2013-01-19 00:47:48 +01:00
degasus
074f73c641
move utils texture to sampler 8+9
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rasterfont tex will aways bound to samp8.
efb copy utils will be done in samp9.
2013-01-19 00:39:31 +01:00
Jordan Woyak
5ff77f9c88
Fix emulated turntable crossfade slider. (DJ Hero controller)
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Fixes issue 4504.
2013-01-18 13:42:44 -06:00
Grant Paul
2f28d938cf
Add support for the mouse cursor and mouse clicking events on OS X.
2013-01-17 23:32:07 -08:00
Jordan Woyak
69b1da915f
Fix emulated wiimote shaking in Wario Land: Shake It, and probably others.
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Fixes issue 5295. (probably issue 5017 and issue 5578 too)
2013-01-18 00:15:42 -06:00
Jordan Woyak
d05d10d2a1
Improve "Enable Hotkeys" description.
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Fixes issue 4607.
2013-01-17 19:54:29 -06:00
Jordan Woyak
ba1a31248b
Fix typo.
2013-01-17 19:42:56 -06:00
Jordan Woyak
2180c93347
Mention middle mouse button in "Free Look" description.
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Fixes issue 5581.
2013-01-17 19:38:01 -06:00
degasus
714ff50fdf
set blending if dual source might be triggered
2013-01-18 00:44:35 +01:00
Jordan Woyak
f97d2a93c4
Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)
2013-01-17 15:41:18 -06:00
Jordan Woyak
38b01d176a
Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads)
2013-01-17 15:40:44 -06:00
Rachel Bryk
69c91a20ea
Merge branch 'gameinistuff'
2013-01-17 15:22:38 -05:00
Rachel Bryk
592395bc67
Copypaste fail.
2013-01-17 14:30:47 -05:00
Jordan Woyak
cae8bb33c3
Fix initial theme selection.
2013-01-17 01:24:02 -06:00
Jordan Woyak
4dad8ddd83
Actually use the screenshot icon.
2013-01-16 22:12:51 -06:00
Rachel Bryk
e74dc0b41f
Update title/status bar when pausing emulation.
2013-01-16 22:52:01 -05:00
Lioncash
12162a269b
Change GetCmdForHotkey to use a switch. Cuts down on if-statement spam.
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Also fixed a typo in ConfigMain.
2013-01-16 22:23:42 -05:00
Jordan Woyak
178b1b3862
Fix theme loading on non-Windows.
2013-01-16 20:27:35 -06:00
Rachel Bryk
196c2867ad
Move DSP settings to dolphin.ini
2013-01-16 20:17:44 -05:00
Jordan Woyak
3cb4300439
Merge branch 'external-theme'
2013-01-16 19:00:19 -06:00
Jordan Woyak
f7729b9a69
Remove some unused resource files.
2013-01-16 17:09:09 -06:00
Jordan Woyak
246b11791b
More attempts at a Windows buildfix.
2013-01-16 16:14:23 -06:00
lioncash
0ef3bd9c77
Revert "Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names)."
...
Turns out I was wrong in my previous commit. My bad.
This reverts commit 8743166663
.
2013-01-16 15:46:11 -05:00
lioncash
8743166663
Made several variables/parameters unsigned in the DX9, DX11 and OGL plugins. They make more sense like this (given their names).
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This also gets rid of some more typecasts in some cases.
2013-01-16 09:42:51 -05:00
skidau
7e5d877858
Merge branch 'ES_LAUNCH'
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Games that are now playable:
Back to the Future: The Game
CSI - Hard Evidence
CSI - Deadly Intent
CSI - Fatal Conspiracy
Red Steel
Metroid Prime: Trilogy
Wii Sports + Wii Sports Resort pack
Sam & Max: Season One
Sam & Max: Beyond Time and Space
Kirby's Dream Collection: Classic Collection
Indiana Jones and the Staff of Kings: Fate of Atlantis
* ES_LAUNCH:
Fixed SSBB from starting at the mini-games screen.
Build fix
Corrected a state bug where newly loaded dols did not have their patches applied.
Changed the HLE system to allow it to hook the beginning, the end or replace the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
Added some IOS version checks and code to clear memory before loading the dol.
Added support for Reset (from menu). Fixes Sam & Max.
Added an IOS check as games which use IOS older than IOS30 do not need to be HLE'd. Added some stubs for Reset to Menu and SSBB's load from disc partition. Fixed loading Fate of Atlantis from the Indiana Jones and the Staff of Kings game.
Added argument detection and passing to the loaded dol. This fixes the Wii Sports+Wii Sports Resort bundle pack.
Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE to hijack the OSBootDol function.
Conflicts:
Source/Core/DiscIO/Src/FileSystemGCWii.cpp
2013-01-16 20:22:29 +11:00
Jordan Woyak
54974cbc8e
Merge branch 'unix-fastmem'
2013-01-15 23:19:03 -06:00
Jordan Woyak
62f56eb731
Sloppily fix wiimotes not being connected after boot.
2013-01-15 23:05:30 -06:00
Jordan Woyak
54497be653
Untested Windows buildfix attempt.
2013-01-15 23:02:09 -06:00
Jordan Woyak
b2acae44b7
Real wiimote continuous scanning working on Linux.
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Windows and OS X totally broken from various refactoring.
2013-01-15 21:15:54 -06:00
lioncash
ddf23094c2
Fix two unsigned/signed mismatch warnings.
2013-01-15 21:15:31 -05:00
Jordan Woyak
6612763a9a
Change audio latency setting to a wxSpinCtrl, fixes layout problem on linux.
2013-01-15 20:04:11 -06:00
lioncash
7d11f8cedd
- Made GenRandomCode's 'size' parameter unsigned. Doesn't make sense to have the capability of being able to be negative.
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- Made CodesToHeader's 'numCodes' unsigned for the same reason.
- Removed some type-casts from other functions.
2013-01-15 17:50:50 -05:00
Jordan Woyak
d9aecd80b1
Real fix for Linux Wiimote disconnect hanging.
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Fixes issue 5903.
2013-01-15 15:20:33 -06:00
lioncash
1cf7cbb936
Fix a clear bug in aldlist.cpp.
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Properly clears itself now.
2013-01-15 12:47:13 -05:00
lioncash
866cdc5961
Get rid of unused iterators in JitCache.
2013-01-15 12:00:35 -05:00
Ryan Houdek
9165ac5a67
Fix clipPos not being declared in DX backends.
2013-01-15 10:48:01 -06:00
skidau
7402a89e6e
OSX build fix
2013-01-16 00:14:31 +11:00
skidau
a9388ce2e2
Added backwards compatibility with old OpenAL drivers.
2013-01-16 00:10:49 +11:00
Glenn Rice
e75a7b4572
Fix a gcc initialization order warning.
2013-01-15 06:41:11 -06:00
skidau
799b032b98
Readd the OpenAL option.
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The OpenAL backend requires OpenAL Soft to be installed: http://kcat.strangesoft.net/openal.html
You may need to rename soft_oal.dll to OpenAL32.dll in the Dolphin folder.
Windows users may also need to update their OpenAL drivers by downloading them from
http://connect.creativelabs.com/openal/Downloads/oalinst.zip
2013-01-15 23:14:11 +11:00
skidau
0a4272c96b
Merge branch 'OpenAL'
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* OpenAL:
Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
Added a latency setting to the audio settings. Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing).
Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
Build fix
Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
Fixed the include directories in Audio Common for the Windows 32bit build.
Fixed the include directories in Audio Common for the Windows build.
Messed up the static include line
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
OSX: typedef signed char BOOL
OSX build fix
Build fix
Added audio time stretching by using the SoundTouch library.
Implemented correct audio timing.
OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
skidau
6d4a566bc4
Changed SoundTouch to use float samples, allowing SSE to be used.
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Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
2013-01-15 22:29:26 +11:00
Matthew Parlane
86ee5600dc
Fix bug: reuse after free.
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static should not have been used here.
2013-01-15 22:27:49 +13:00
Jordan Woyak
6f17342b50
Improve an error message.
2013-01-14 20:40:16 -06:00
Jordan Woyak
b8e66a48a1
Fix hang on Linux Dolphin close when wiimotes are connected.
2013-01-14 17:55:23 -06:00
Jordan Woyak
032013c4bc
Make IsValidBluetoothName just check for "Nintendo RVL-" rather than having a bunch of hardcoded names.
2013-01-14 17:49:49 -06:00
degasus
ff889c0e65
use attrib pointers in nativeVertexFormat
2013-01-14 22:59:08 +01:00
Ryan Houdek
5005d528c4
This changes Linux to control Wiimotes on the interrupt channel. Which in turn allows -TR wiimotes to work in Linux.
2013-01-14 14:43:49 -06:00
degasus
2f78986e2c
Merge branch 'Graphic_Update' into GLSL-master
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Conflicts:
Source/Core/VideoCommon/Src/VertexManagerBase.cpp
Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
2013-01-14 21:36:31 +01:00
Ryan Houdek
30d4259bba
This removes the Lock Thread to Core option. Please file your complaints appropriately.
2013-01-14 14:20:41 -06:00
degasus
5fe3def64c
videoConfig cleanup
2013-01-14 20:00:33 +01:00
degasus
4c2dd093a3
fix d3d error
2013-01-14 19:17:07 +01:00
degasus
b18c0a5d1b
remove ubo for efb2ram
2013-01-14 12:37:31 +01:00
Lioncash
4ea4f2eb45
'width' and 'height' parameters of wxBitmapFromMemoryRGBA should be unsigned.
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Not a big deal, but it's good to do it for the sake of maintaining practicalities.
2013-01-13 23:42:18 -05:00
Jordan Woyak
020ab743a9
re-enable PulseAudio backend
2013-01-13 22:22:06 -06:00
Jordan Woyak
13469f2db4
Merge branch 'pulseaudio-simple'
2013-01-13 21:36:26 -06:00
Lioncash
47792b02a5
Fix a small text overlapping issue in the MemcardManager.
2013-01-13 22:28:36 -05:00
Jordan Woyak
644c8f2713
Enhance an error message.
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Fix issue 5893.
2013-01-13 17:52:32 -06:00
Jordan Woyak
c00339449a
buildfix
2013-01-13 16:27:02 -06:00
Jordan Woyak
3510454a94
Hopeful Windows buildfix (this better not break OS X)
2013-01-13 16:13:38 -06:00
Jordan Woyak
d3f8e8e8f3
remove some now-unused resource files
2013-01-13 15:51:44 -06:00
Jordan Woyak
c6e8239fd9
theme selection working now
2013-01-13 15:39:53 -06:00
Jordan Woyak
a9ff3709e4
Attempt to make file searching stuff less crappy on Linux.
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Supports a * search now.
2013-01-13 15:32:26 -06:00
Jordan Woyak
6f7b11b9be
themes directory stuffs
2013-01-13 14:12:19 -06:00
Jordan Woyak
0c95673478
Kill themes in the config and load pngs from "theme" directory for now.
2013-01-13 13:12:50 -06:00
Jordan Woyak
6b3a3ff054
Kill theme selection from GUI.
2013-01-13 13:12:50 -06:00
Jordan Woyak
6b8dc6802b
Fix two warnings.
2013-01-13 12:57:17 -06:00
Jordan Woyak
70427b3f35
Replace all of Connect/Disconnect with Bind/Unbind.
2013-01-13 12:45:33 -06:00
Jordan Woyak
60a73bcd77
Replace a bunch of Connect calls with Bind.
2013-01-13 11:46:30 -06:00
Jordan Woyak
5dbc3b3219
replace this->Bind with Bind
2013-01-13 03:33:11 -06:00
Jordan Woyak
6e5c26a3d4
kill _connect_macro_ ugliness in BreakpointWindow.
2013-01-13 03:12:29 -06:00
Jordan Woyak
eca93c4c19
Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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Unlike Connect, Bind is quite type-safe.
I also seem to have fixed some errors in the input config dialog.
2013-01-13 03:06:56 -06:00
Pierre Bourdon
eb5e7d44bd
Enable fastmem (aka. backpatch) support on Linux amd64 and OSX x64. Not tested on OSX, 8% performance increase on Linux amd64
2013-01-13 07:00:56 +01:00
Rachel Bryk
429324a773
Real fix for memcard manager.
2013-01-12 21:18:42 -05:00
Rachel Bryk
6f391a2df0
Set focus on memcard manager after losing it.
2013-01-12 20:47:02 -05:00
NeoBrainX
f7b0c8684b
BPMemory: Expose more register descriptions for FifoPlayer
2013-01-12 15:25:50 +01:00
skidau
1c462a1eca
Added a latency setting to the audio settings.
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Removed the Sample Rate setting. It is now hardcoded to 48000hz (accurate audio timing).
Fixes issue 5672.
2013-01-13 00:05:30 +11:00
Glenn Rice
2cd415dd83
Fix the signed/unsigned comparison warnings created by a recent commit.
2013-01-11 22:00:36 -06:00
Lioncash
dcc216a027
'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed.
2013-01-11 22:22:55 -05:00
Lioncash
dfc0c4b08d
Fix two signed/unsigned mismatch warnings.
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Also tidied up SDCardUtil - made the variables make more sense (typewise)
2013-01-11 19:38:04 -05:00
Rachel Bryk
104f5a4699
Set focus on game list after stopping emulation.
2013-01-11 17:53:34 -05:00
Jordan Woyak
f405663576
Merge branch 'flat-flags'
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Fixes issue 5837.
2013-01-11 15:17:25 -06:00
Jordan Woyak
346922e39e
Update game cache revision, for "germany" games that were once "europe".
2013-01-11 15:16:56 -06:00
Jordan Woyak
35dce209ae
Gave the "platform" icons a complete white background rather than a slightly-uglier white box.
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(apparently XPM only supports a 1-bit alpha channel)
Centered the icons a bit better too.
2013-01-11 14:12:56 -06:00
Jordan Woyak
cb71158df4
Be consistent with uppercase letters.
2013-01-11 13:47:19 -06:00
Rachel Bryk
482360906b
Convert relative paths to absolute when opening containing folder of an iso.
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Fixes issue 5879.
2013-01-11 11:24:52 -05:00
NeoBrainX
ad05d568b9
PixelShaderGen: Change error strings to be unique so that we can identify unexpected behavior more easily.
2013-01-11 15:49:20 +01:00
skidau
73140c7da7
Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
2013-01-11 23:06:20 +11:00
degasus
60b8e4fb1c
vertex shader for texture converter
2013-01-11 11:59:42 +01:00
skidau
3632ce6df5
Removed the synchronisation between the CPU thread and the audio thread.
...
Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build.
2013-01-11 19:42:03 +11:00
skidau
ed5a68a504
Build fix
2013-01-11 14:20:22 +11:00
skidau
80f4475e76
Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend. DPL2 audio is decoded to 5.1. Code adapted from ffdshow.
...
Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
Fixes issue 3023.
2013-01-11 14:03:09 +11:00
Lioncash
f21f097e7a
Redundant line of code in VertexShaderManager::Dirty()
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Also cleaned it up.
2013-01-10 21:44:12 -05:00
Jordan Woyak
7fdfd1ef65
Make all flags 2 pixels taller.
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Aspect-ratio is now correct for nearly all flags.
2013-01-10 19:20:47 -06:00
Jordan Woyak
34a8273801
we don't need PNGs of the flags
2013-01-10 19:11:03 -06:00
Jordan Woyak
561b09457c
Fix warnings.
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Forgot to add Sdk flags.
2013-01-10 19:01:58 -06:00
Jordan Woyak
a167bccb03
Apparently the order here was important, cached somewhere I guess.
2013-01-10 18:59:15 -06:00
Jordan Woyak
6a13ae280d
Updated flag images to not have ugly gradient.
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All images stolen from wikipedia.
Added "SDK" flag to separate it from "Unknown" flag.
2013-01-10 18:55:53 -06:00
Jordan Woyak
58cbfdcbd3
Merge branch 'german-flag' into flat-flags
2013-01-10 18:21:59 -06:00
Jordan Woyak
51a1d4cde7
Revert "Very tiny cleanup of ChunkFile.h."
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int/size_t change without updating the rev# caused crash on Dolphin start
This reverts commit cf942450e0
.
2013-01-10 17:41:12 -06:00
Jordan Woyak
240ea0f116
Merge branch 'linux-wiimote-crash-fix'
2013-01-10 16:55:03 -06:00
lioncash
cf942450e0
Very tiny cleanup of ChunkFile.h.
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Also changed the size parameter from DoVoid to size_t. As far as I know, that should never be negative.
Also changed the the count parameter of DoArray to size_t, this also should never be negative.
Got rid of some typecasts.
2013-01-10 17:38:38 -05:00
Jordan Woyak
a693b847f0
buildfix!
2013-01-10 16:29:16 -06:00
Jordan Woyak
cc0226254d
Windows/OS X buildfix
2013-01-10 16:23:47 -06:00
Jordan Woyak
1c10d3a1bb
better fix for linux wiimote disconnect crash
2013-01-10 16:16:49 -06:00
Jordan Woyak
e1c8bea2f6
fix crash, but now 100% cpu usage on disconnect
2013-01-10 15:23:42 -06:00
Rachel Bryk
d6b53af115
Automatically set focus on game list window.
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Fixes issue 5880.
2013-01-10 14:29:48 -05:00
Jordan Woyak
202c005e61
Remove commented code. No longer supporting setting volume with PulseAudio.
2013-01-10 13:01:22 -06:00
Rachel Bryk
ab24149b1b
Retain scroll position after refreshing game list.
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Fixes issue 5878.
2013-01-10 13:35:56 -05:00
Pierre Bourdon
2c1c538fda
Disable the OpenAL and Pulseaudio audio backends
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They are currently broken and cause sound issues which are not present in other
backends:
* OpenAL plays music 2x too fast in Zelda UCode games with HLE
* Pulse backend uses a lot of CPU power and slows down emulation significantly
Both backends are currently being re-implemented in separate branches of
Dolphin, so this should be a temporary removal.
2013-01-10 18:43:15 +01:00
NeoBrainX
198d60c569
FifoPlayer: Support recording texture preloads
2013-01-10 18:30:27 +01:00
NeoBrainX
e7c883d6be
VideoCommon: Implement proper RGBA8 texture loading from tmem.
2013-01-10 18:30:22 +01:00
NeoBrainX
304814e7cc
Video_Software: Implement proper RGBA8 texture loading from tmem.
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For RGBA8 textures, AR and GB tiles are stored in separate tmem banks. TextureDecoder did not support that previously.
2013-01-10 18:30:16 +01:00
skidau
7bf72a6c84
Fixed the random static audio that would sometimes occur in DSP HLE and DSP LLE.
2013-01-11 01:03:18 +11:00
Rachel Bryk
3ebe0718b8
Change theme selection to wxChoice.
2013-01-10 00:22:28 -05:00
Jordan Woyak
14b8d3f107
Add support for german region flag. Still need to change image. (currently using a copy of europe flag)
2013-01-09 22:53:04 -06:00
Rachel Bryk
f1489a4e18
Merge branch 'controller-profiles'
2013-01-09 22:33:51 -05:00
Jordan Woyak
a8a71fdd8c
Resize the KDE theme's "Open" icon from 24x24px to 22x22px to match the rest of the icons.
2013-01-09 20:57:10 -06:00
Rachel Bryk
b9fc26540e
Change key names, and put it in section Controls.
2013-01-09 21:56:17 -05:00
Jordan Woyak
0de8fbecfa
Don't hardcode left-shift to disabe keyboard input on linux.
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Left-shift can be used for gamepad input now.
Fixes issue 4968.
2013-01-09 20:26:11 -06:00
Jordan Woyak
6598462aba
Display error messages when failing to compress/decompress games.
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Fixes issue 4681.
2013-01-09 20:02:46 -06:00
Rachel Bryk
fad2468e30
Make sure profile actually exists.
2013-01-09 20:41:14 -05:00
Jordan Woyak
5c371549d3
fix cmake hacks
2013-01-09 18:39:28 -06:00
Jordan Woyak
488a679ca7
use pulseaudio "simple" api
2013-01-09 17:45:16 -06:00
skidau
c7ccf7e5c6
Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
2013-01-10 09:11:37 +11:00
skidau
ad28986d51
Fixed the include directories in Audio Common for the Windows 32bit build.
2013-01-10 07:55:13 +11:00
skidau
d34c847edd
Fixed the include directories in Audio Common for the Windows build.
2013-01-10 07:43:59 +11:00
Rachel Bryk
e32b1526b3
Allow setting different profiles for different controllers, and automatically use the appropriate profile directory.
2013-01-09 15:04:37 -05:00
Ryan Houdek
01f4d9f386
Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
2013-01-09 10:26:12 -06:00
skidau
8494a439c7
OSX build fix
2013-01-10 00:06:35 +11:00
skidau
91fe5cc821
Build fix
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Added SoundTouch as a dependency of AudioCommon.
Removed the "soundtouch_config.h" include on Linux and OSX.
2013-01-09 23:45:13 +11:00
skidau
63b38be97c
Added audio time stretching by using the SoundTouch library.
2013-01-09 22:57:32 +11:00
degasus
bff02b3b73
Merge branch 'arb_framebuffer' into GLSL-master
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Conflicts:
Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.cpp
Source/Plugins/Plugin_VideoOGL/Src/RasterFont.cpp
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
2013-01-09 11:00:26 +01:00
Jordan Woyak
32855a289c
Actually export 0-sized files.
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Fixes issue 5177.
2013-01-09 01:31:40 -06:00
Lioncash
d9ea718559
Fix an issue where an iterator would become invalidated in TextureCache::ClearRenderTargets()
2013-01-08 23:46:30 -05:00
degasus
84debc17d5
fix msaa
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blitting between msaa fbos may not scale. So we need to resolve the efb before swapping.
2013-01-09 01:50:52 +01:00
Rachel Bryk
b8691df723
Allow loading controller profiles from game ini.
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Currently loads the same profile for all 4 controllers, and overwrites the default control settings.
2013-01-08 19:15:11 -05:00
Jordan Woyak
4f4aa4860d
Fix a currently unused unique_lock function. Thanks to Lioncash.
2013-01-08 16:50:09 -06:00
Jordan Woyak
baa29f571c
Fix incorrect iterator usage in BreakPoints::Clear
2013-01-08 15:02:50 -06:00
Jordan Woyak
b4717ca802
Merge branch 'master' of https://code.google.com/p/dolphin-emu
2013-01-08 14:44:56 -06:00
Jordan Woyak
00d303eead
clean up FifoPlayerDlg::OnBeginSearch a bit
2013-01-08 14:43:58 -06:00