Commit Graph

9693 Commits

Author SHA1 Message Date
Lioncash 0043b77ccd Gekko: Make UReg_MSR's single-argument constructor explicit
Prevents implicit construction of MSR instances from integral values.
This is beneficial, considering MSR values have an intended
representation while a regular magic value doesn't. So make these
conversions required to be explicit.
2018-05-05 17:59:45 -04:00
Lioncash ffcf107dd2 PowerPC: Make the PowerPCState's msr member variable a UReg_MSR instance
Gets rid of the need to construct UReg_MSR values around the the actual
member in order to query information from it (without using shifts and
masks). This makes it more concise in some areas, while helping with
readability in some other places (such as copying the ILE bit to the LE
bit in the exception checking functions).
2018-05-05 17:59:30 -04:00
Léo Lam 75d056bc48 Movie: Replace some C style arrays with std::array
This replaces some C style arrays with std::array to make copying
and comparing arrays slightly nicer.
2018-05-05 23:40:23 +02:00
Léo Lam 72a6674b73 WiiUtils: Migrate to new filesystem interface
A followup for the migration work started in 8317a66e
2018-05-05 19:21:56 +02:00
Tillmann Karras 41a553e33e Jit64: warn about code cache flushing
The game Go Vacation (SGVEAF) currently stutters a lot because it keeps
overflowing the far code cache and all code needs to be re-jitted.
Logging this warning gives a useful hint as to what is causing the
stuttering.
2018-05-05 14:21:57 +01:00
Léo Lam d8549d172c
Merge pull request #6651 from leoetlino/nand-paths
NandPaths: Return paths that are relative to Wii NAND
2018-05-05 11:01:35 +02:00
Léo Lam 983d500d14
Merge pull request #6614 from leoetlino/auto-close
IOS: Do not manually close devices in destructor
2018-05-05 10:53:06 +02:00
aldelaro5 fee92cd4fc
INI: Create a new INI setting for toggling the debugger UI
Qt introduced a checkbox to toggle the debugger UI, this makes it work into a setting stored in the INI, it also makes the -d argument only in effect when enabled, in such case, it will override the INI by overriding it.
2018-05-04 19:23:03 -04:00
Léo Lam 8317a66ea5 NandPaths: Return paths that are relative to Wii NAND
Since all FS access will go through the new FS interface (PR #6421)
in order to keep track of metadata properly, there is no need to return
absolute paths anymore.

In fact, returning host paths is a roadblock to using the FS interface.

This starts the migration work by adding a way to get paths that are
relative to the Wii NAND instead of always getting absolute paths
on the host FS.

To prepare for future changes, this commit also makes returned paths
canonical by removing the trailing slash when it's unneeded.

Eventually, once everything has been migrated to the new interface,
we can remove the "from" parameter.
2018-05-04 19:52:17 +02:00
Ryan Meredith c2355d4f63 Android Interface submenu: Add Show OSD Messages 2018-05-03 16:05:22 -04:00
Ryan Meredith 25179258b7 Android: Initial implementation of Interface submenu 2018-05-03 16:05:22 -04:00
Mat M a2c12f1503
Merge pull request #6735 from JosJuice/ui-ini
Remove code related to UI.ini
2018-05-02 15:47:28 -04:00
JosJuice 6e96f62b41 Remove code related to UI.ini
We don't use it for anything, we just create it and leave it empty.
2018-05-02 18:18:27 +02:00
spycrab a984d18a14 Core/ConfigManager: Rename Track to UpdateTrack 2018-05-02 17:23:41 +02:00
Stenzek c46882142b
Merge pull request #6369 from stenzek/xfb-copy-filter
Implement copy filter (deflickering/brightness) and XFB gamma
2018-05-01 19:31:54 +10:00
Stenzek 9e798eec94 Implement EFB copy filter and gamma in hardware backends
Also makes y_scale a dynamic parameter for EFB copies, as it doesn't
make sense to keep it as part of the uid, otherwise we're generating
redundant shaders.
2018-04-29 19:05:20 +10:00
Lioncash 167b92ff2c Jit_Integer: Make arrays const in MultiplyImmediate() and twX()
These are only ever read from, so make the data immutable to be explicit about that
2018-04-28 14:13:02 -04:00
Mat M 0cd46f4d21
Merge pull request #6690 from lioncash/nand
Common/NandPaths: Minor cleanup
2018-04-28 13:43:33 -04:00
Tilka 6bb880457f
Merge pull request #6711 from lioncash/handler
Common/MemTools: Make handler function internally linked on Windows
2018-04-28 18:41:10 +01:00
Lioncash 8183360832 Common/MemTools: Make handler function internally linked on Windows
This doesn't need to be an externally linked function.
2018-04-28 12:55:38 -04:00
Sepalani 74d4a4478f DebugInterface: Watches methods added
Move Watches to Common
2018-04-28 17:46:51 +04:00
Léo Lam 4f427de924 IOS/SO: Clean up variable declarations
Move them closer to their usage and fix the naming.
2018-04-28 11:13:03 +02:00
Léo Lam 393663a0a3 IOS/SO: Use an enum for result codes 2018-04-27 23:35:40 +02:00
Léo Lam 32d51f1699 IOS/SO: Re-implement GetInterfaceOpt(0x4003)
Use the newly added GetSystemDefaultInterfaceOrFallback() to return
actual information for the default interface, not just dummy
interface details.

This also fixes GetInterfaceOpt(0x4003) and gethostid() returning
inconsistent information. Prior to this change, GetInterfaceOpt(0x4003)
would return 10.0.1.30 and gethostid would give a totally unrelated IP.
2018-04-27 23:35:40 +02:00
Léo Lam 3ce271991b IOS/SO: Implement GetSystemDefaultInterface for non-Windows
This fixes gethostid on non-Windows platforms.

Except on Android, where this is left unimplemented because Android
does not support getifaddrs.
2018-04-27 23:35:40 +02:00
Léo Lam 25b198cac8 IOS/SO: Move default interface code into a separate function
...so that the function can be more easily reused.
2018-04-27 23:35:40 +02:00
Léo Lam e4276f2983 IOS/SO: Handle invalid GetInterfaceOpt requests 2018-04-27 23:35:40 +02:00
spycrab 7749e18ecc ConfigManager: Enable Auto-Updater by default 2018-04-26 15:12:15 +02:00
Lioncash 62242331d8 NandPaths: Remove unused header inclusions 2018-04-22 23:49:16 -04:00
Léo Lam 2fcc633c28
Merge pull request #6649 from leoetlino/fs-tests
UnitTests: Add tests for the Wii filesystem
2018-04-20 21:34:06 +02:00
Tilka 4c8de9638a
Merge pull request #6674 from Tilka/jit64
Jit64: avoid an unnecessary load
2018-04-20 19:23:28 +01:00
Léo Lam f9340424c8
Merge pull request #6669 from lioncash/thread-local
Core: Use thread_local directly
2018-04-20 18:11:32 +02:00
Léo Lam 1176ae6512 IOS/FS: Fix ReadDirectory file list copying
Each entry can take up to 13 bytes (including the terminating null
character) but should not be aligned to 13 bytes.
2018-04-20 00:02:32 +02:00
Léo Lam 4c47417a0e IOS/FS: Fix ReadDir returning wrong number of entries
ReadDir should always write the actual number of entries in the
directory list (`min(max_count, number_of_entries_on_nand)`).
2018-04-20 00:02:32 +02:00
Tillmann Karras 1737f1bee8 Jit64: avoid an unnecessary load 2018-04-19 21:49:12 +01:00
Léo Lam 396204248d
Merge pull request #6667 from lioncash/si
SI: Remove unnecessary declarations of internally linked functions
2018-04-18 18:49:44 +02:00
Lioncash e6405f7b2b
Core: Use thread_local directly
Both Android and OSX now support it, allowing us to remove the fallback code.
2018-04-17 19:03:24 -04:00
Mat M df44aa7335
Merge pull request #6668 from JosJuice/remove-hybrid-wiimote
Remove Hybrid Wii Remote
2018-04-17 18:09:58 -04:00
JosJuice 2953cf201d Remove Hybrid Wii Remote
It simply doesn't seem to work for anything useful, and nobody seems
to care about maintaining it.
2018-04-17 22:40:21 +02:00
Lioncash d1d8300a46
SI: Remove unnecessary declarations of internally linked functions
These aren't dependent on calling order so we can just organize all of the statics together
instead of splitting them up over the file. This also allows us to organize a common spot for
file static variables as well.
2018-04-17 16:33:11 -04:00
Mat M 8bb0e0ee96
Merge pull request #6662 from Tilka/fix_warnings
Fix some warnings
2018-04-17 10:17:01 -04:00
Tillmann Karras 4cfd900c67 Fix some warnings 2018-04-17 14:10:05 +01:00
Sepalani 04cfddca33 HLE_VarArgs: PowerPC::HostRead_F64 used 2018-04-17 16:25:43 +04:00
Mat M c78b3f6ab6
Merge pull request #4507 from sepalani/host_f
PowerPC: HostR/W float/double added
2018-04-17 08:02:07 -04:00
Sepalani 048513183e PowerPC: HostR/W float/double added 2018-04-17 08:29:47 +04:00
Lioncash ca6a2970ea
TraversalClient: Make data externally read-only members private
These are only ever queried for state, not written. Therefore, prevent writing to the members
and make them private.
2018-04-16 16:46:44 -04:00
JosJuice 0efbaebe17 Minor fixes to translatable strings
The usual deduplication between DolphinWX and DolphinQt2, plus the removal
of a now unused ubershader string and a fix for the Euphoria i18n comment.
2018-04-16 19:08:58 +02:00
Mat M 6224b9bd37
Merge pull request #6642 from leoetlino/stm
IOS/STM: Reset the event hook at the correct time
2018-04-16 09:04:12 -04:00
Léo Lam 3355ddcfb3 FileSystem: Fix member destruction order 2018-04-15 14:29:27 +02:00
Léo Lam 0a481c0663 WiimoteEmu: Fix turntable_button_names size
Three elements were removed, but because of an oversight the array
size was not changed to match.
2018-04-14 23:52:10 +02:00
Léo Lam 371f807e67
Merge pull request #6615 from leoetlino/sysconf
SysConf: Migrate to new filesystem interface
2018-04-14 23:29:25 +02:00
Léo Lam ee955e37a9
Merge pull request #6564 from JosJuice/translate-certain-button-names
Translate certain button names but not all
2018-04-14 23:20:39 +02:00
Léo Lam 8bae4b7e51 IOS/STM: Reset the event hook at the correct time
Just re-disassembled STM and found out I have made a mistake when
I changed STM stuff back in 2016.

I accidentally made STM reset the event hook on close when it should
have been done in the destructor (i.e. when IOS gets reset on console).

Verified in IDA that STM just `IOS_ResourceReply(request, IOS_OK)`
without ever resetting the hook.
2018-04-13 23:34:35 +02:00
Léo Lam 52905a5fae
Merge pull request #6627 from sepalani/map-strip
PPCSymbolDB: Do not truncate fixed size symbols
2018-04-13 20:48:28 +02:00
Lioncash b256f873ca
CMakeLists: Link in zlib privately where applicable
Also, use the target name introduced via find_package(ZLIB) instead
of hardcoding the 'z' name in the link libraries.
2018-04-13 08:29:46 -04:00
JosJuice 7ed28297b2 ControllerEmu: Use enum instead of bool for translatability 2018-04-13 13:04:26 +02:00
JosJuice 3f13dbe087 Translate certain button names but not all
Some button names should be translated, for instance Up, Left and such.
At the same time, some other button names shouldn't be translated,
for reasons that might be less obvious. In 0146456af, I removed the
_trans markers for button names that never need to be translated
(such as A and B), but that isn't actually enough to ensure that
DolphinWX won't try to translate them anyway. This commit adds a bool
that explicitly tells the GUI whether a button name should be translated.
Otherwise we'll have problems like the GUI treating the button name "B"
(which isn't supposed to be translated) as matching the translatable
string "B" (being an abbreviation of "bytes"), meaning that the button
"B" will be labeled "o" when running Dolphin in French (after
translations get pulled from Transifex the next time).

By the way, while it turned out that DolphinWX translated all button
names, it also turned out that DolphinQt2 translated *no* button names.
Go figure. This commit makes them consistent with each other.
2018-04-13 13:04:26 +02:00
JosJuice e604641b12 Remove leftovers of projection hack support 2018-04-13 12:52:42 +02:00
Markus Wick 71dd2d9d4c
Merge pull request #6632 from lioncash/fp
Interpreter: Don't use a union to type-pun between integral and FP types
2018-04-13 11:12:01 +02:00
Lioncash a36bf438cd
Interpreter_FloatingPoint: Handle QNaNs properly in frsp
Essentially the same behavior as the SNaN path, minus the conditional result and setting of the VXSNAN FPSCR bit.
2018-04-12 19:47:10 -04:00
Lioncash 965b963a6f
Interpreter_FloatingPoint: Handle SNaNs properly in frsp
If FPSCR[VE] is set, a result isn't supposed to be written to the destination,
just the FPSCR[VXSNAN] bit gets set, and FPSCR[FR] and FPSCR[FI] get set to zero.

If FPSCR[VE] isn't set, then we do write out a result, however, the FPSCR[FPRF]
field is updated to signify a QNaN (yes, a QNaN, the FPRF field doesn't have
a bit configuration for SNaNs).
2018-04-12 19:47:06 -04:00
Lioncash e28d063539 x64Emitter: Make the Align* functions return a non-const data pointer
There's no real requirement to make this const, and this should also
be decided by the calling code, considering we had places that would
simply cast away the const and carry on.
2018-04-12 19:46:55 -04:00
Lioncash ab25eb6449 Interpreter_LoadStorePaired: Don't use a union to type-pun between integral and FP types 2018-04-12 19:44:31 -04:00
Lioncash 7a3158a693 Interpreter_FPUtils: Don't use a union to type-pun between integral and FP types
The previous code invokes undefined behavior. memcpy will optimize away
to the relevant loads and stores while maintaining well-defined
behavior.
2018-04-12 19:44:31 -04:00
Léo Lam a287bbc3bd Move SysConf to Core
It's not common code that could be reused for, say, Citra;
it's absolutely specific to Wii emulation and only used by the Dolphin
core, so let's move it there.

Another reason for doing this is to avoid having Common depend on Core.
2018-04-12 22:16:37 +02:00
Léo Lam 0856d4a68a SysConf: Migrate to new filesystem interface
It was discovered that some titles rely on filesystem metadata to work
properly. Currently, in master they either simply won't find their
save files (for example Bolt) or will complain about the Wii system
memory being corrupted (on first use or every time depending on
the title).

In order to even be able to keep track of file metadata, we first need
to eliminate all direct accesses to the NAND and make all kinds of
operations go through the filesystem code added in PR 6421.

This commit starts the migration process by making SysConf use
the new FS interface.
2018-04-12 22:16:37 +02:00
Léo Lam 3744a6d3f5 FileSystem: Add some more wrappers for convenience 2018-04-12 22:16:37 +02:00
Léo Lam 95aae11164 IOS: Do not manually close devices in destructor
This used to be necessary for properly cleaning up the FS state because
the old FS implementation used static state and only performed cleanup
in the close function, not in the destructor.

Now that the static state is gone, we do not need to close devices
manually anymore.
2018-04-12 22:16:10 +02:00
spycrab 40bb9974f2 Reformat all the things! 2018-04-12 21:28:39 +02:00
Sepalani 7d36165489 PPCSymbolDB: Do not truncate fixed size symbols
Fix comparison warning
2018-04-10 21:50:33 +04:00
Sepalani 9b8866ba78 PPCSymbolDB: Replace alert with LOG message 2018-04-10 21:49:47 +04:00
Markus Wick 0bfeb37a1f
Merge pull request #6604 from lioncash/dcbz_l
Interpreter_LoadStore: Generate a program exception if dcbz_l is executed when HID2[LCE] is zero
2018-04-09 23:04:09 +02:00
JosJuice 7aaaf44229
Merge pull request #6611 from leoetlino/remove-workaround
Boot_WiiWAD: Remove a timing issue workaround
2018-04-09 15:46:39 +02:00
Léo Lam 67f8e6e60a
Merge pull request #6620 from lioncash/dvd
DVDInterface: Deduplicate code in UpdateInterrupts()
2018-04-09 12:52:38 +02:00
Léo Lam cb88e1256f
Merge pull request #6617 from lioncash/ppcanalyst
PPCAnalyst: Minor cleanup
2018-04-09 12:48:16 +02:00
Léo Lam 783cbef638
Merge pull request #6618 from lioncash/symboldb
PPCSymbolDB: Minor cleanup
2018-04-09 12:46:28 +02:00
Lioncash 1b3dae918a StreamADPCM: Turn the ADPCM decoder into a class
Migrates the state to be instance-based as opposed to being a flat
namespace. This keeps behavior localized to its own instantiable unit
(and forces uses of the class to also be localized, lest they cart around
an instance all over the place).
2018-04-09 03:49:18 -04:00
Lioncash a8088b7365 ProcessorInterface: Remove prefixed underscores from parameters
These are reserved by the implementation for any use.
2018-04-09 03:21:59 -04:00
Lioncash 419ed1b46a DVDInterface: Deduplicate code in UpdateInterrupts() 2018-04-09 03:18:51 -04:00
Lioncash a0f943178b Profiler: Move BlockStat and ProfileStats structures into the Profiler namespace
These should be part of the namespaced API and not be sitting in the
global namespace.
2018-04-08 22:29:48 -04:00
Lioncash 0461709c8d PPCSymbolDB: Use auto for iterators where applicable 2018-04-08 22:03:11 -04:00
Lioncash b44eb90ee4 PPCSymbolDB: Default destructor and pass to member variables in the constructor initializer-list 2018-04-08 21:56:24 -04:00
Lioncash d6d17eea60 PPCSymbolDB: Remove unused function pointer typedef 2018-04-08 21:54:50 -04:00
Lioncash 9c5115a627 PPCAnalyst: Simplify boolean assignments in SetInstructionStats()
Ternaries here aren't necessary if all we're checking against is if
something is non-zero
2018-04-08 21:42:43 -04:00
Lioncash f2b2f5b4c7 PPCAnalyst: Make ReorderType an enum class
Makes the values strongly typed and doesn't dump them into the class
itself.
2018-04-08 21:38:19 -04:00
Lioncash 5e5a56bd9b PPCAnalyst: Remove unnecessary includes from header 2018-04-08 21:34:12 -04:00
Lioncash 4bd3b28823 PPCAnalyst: in-class initialize PPCAnalyzer's members
Eliminates the need to assign in the constructor initializer list.
2018-04-08 21:32:15 -04:00
Lioncash 433a56636b PPCAnalyst: Move public interface above private interface 2018-04-08 21:31:19 -04:00
Léo Lam 8894b902df Boot_WiiWAD: Remove a timing issue workaround
This was necessary to work around a FS timing issue which caused small
writes to take much longer than they should.

Now that we emulate timings for the FS module including its file cache,
we don't need to maintain this workaround anymore.
2018-04-08 11:23:18 +02:00
Léo Lam 9dbc760bb7
Merge pull request #6606 from lioncash/bochs
CMakeLists: Link bochs in privately where applicable
2018-04-08 11:08:12 +02:00
Lioncash f1be7cd4a0
CMakeLists: Link bochs in privately where applicable
Everything that links in core doesn't need to see anything related to bochs, because it's only used internally.
Anything else that relies on bochs should be linking it in explicitly.
2018-04-08 04:59:58 -04:00
Léo Lam 0a290f5d11
Merge pull request #6607 from lioncash/ppc
PPCDebugInterface: Remove redundant HostRead_U32() call in Disassemble()
2018-04-08 10:25:43 +02:00
Léo Lam 2a535d5a55
Merge pull request #6608 from lioncash/gekko
Gekko: In-class initialize members where applicable
2018-04-08 10:23:42 +02:00
Lioncash 5d1349f9c7 Gekko: Remove unused UFPR union
Using this in its current form would invoke undefined behavior, as it's
using a union to type pun between data types. It's also, well, unused,
so we don't need to keep it around.
2018-04-07 22:30:26 -04:00
Lioncash d5555b49e9 Gekko: In-class initialize members where applicable
Allows defaulting the default constructor. Also moves assignment to
initializer lists where applicable as well.
2018-04-07 22:26:24 -04:00
Lioncash 3e50b0e320 PPCDebugInterface: Remove redundant HostRead_U32() call in Disassemble()
We already read the necessary information with the
HostRead_Instruction() call. Internally, it calls HostRead_U32() as
well, so there's no difference in behavior.
2018-04-07 22:20:59 -04:00
Léo Lam f4a2ad3c88 IOS/FS: Emulate read/write/close/seek timing
Also bumps up the state version.
2018-04-07 23:35:28 +02:00
Léo Lam 42983c0bd3 IOS/FS: Emulate superblock write timing 2018-04-07 23:35:28 +02:00
Léo Lam b74577ff43 IOS/FS: Emulate GetAttr() timing 2018-04-07 23:35:28 +02:00
Léo Lam 896d875187 IOS/FS: Emulate Open() timing 2018-04-07 23:35:28 +02:00
Léo Lam 32b1409cbd IOS/FS: Use hardware tested minimum reply time
...instead of an arbitrary guess.
2018-04-07 23:35:28 +02:00
Léo Lam 7dff069659
Merge pull request #6605 from spycrab/gc_fix_rumble
[RFC] Core/GC: Fix rumble for "Luigi's Mansion"
2018-04-07 23:23:30 +02:00
spycrab eed066e8a7 Core/GC: Fix rumble for "Luigi's Mansion" 2018-04-07 22:13:01 +02:00
Lioncash 181539e049
Interpreter_LoadStore: Generate a program exception if dcbz_l is executed when HID2[LCE] is zero
If the locked cache isn't enabled, dcbz_l is illegal to execute
(locked cache is off, locked cache instructions don't work, makes sense)

This makes exception handling more accurate. It was previously possible to hit the DSI exception
handler when HID2[LCE] is set to zero, which isn't correct.

With this change we no longer hit the DSI handler, however we still have a lingering issue elsewhere
likely to do with exception precedence, we seem to hit the Floating Point exception handler instead
in some cases. This isn't due to the instruction itself directly however, so this is just another bug
to fix elsewhere.
2018-04-06 23:53:44 -04:00
Léo Lam a957bd1ecc
Merge pull request #6421 from leoetlino/fs-interface
IOS: Refactor the filesystem code
2018-04-06 12:17:09 +02:00
Markus Wick a9cd67125c
Merge pull request #6597 from lioncash/fp-load-store
Interpreter_LoadStore: Generate alignment exceptions if an FP load/store instruction's effective address is not word aligned
2018-04-05 09:55:49 +02:00
Lioncash 912c9490c0 Interpreter_LoadStore: Generate alignment exceptions if an FP load/store instruction's effective address is not word aligned
This is one of the conditions for an alignment exception documented in
the 750CL architecture reference manual in section 4.5.6, which also
applies to the Gekko microprocessor.
2018-04-05 00:30:53 -04:00
Lioncash 980f1641b5 Interpreter_LoadStore: Generate alignment exceptions if dcbz or dcbz_l are executed with the data cache disabled
This is an exception condition documented within section 4.5.6 in the
architecture reference manual for the PPC 750CL, which also applies to
the Gekko microprocessor.

Also moves dcbz_l's implementation out of Interpreter_Paired and beside
dcbz where it belongs.
2018-04-04 18:44:17 -04:00
Markus Wick c6d0d9a01f
Merge pull request #6578 from JosJuice/remove-projection-hacks
Remove support for projection hacks
2018-04-04 09:10:32 +02:00
Lioncash 3ea0a37d72 Interpreter_LoadStore: Generate alignment exceptions if lmw, lswi, lswx, stmw, stswi, or stswx is executed when the MSR[LE] bit is set
Improves exception accuracy regarding an admittedly very unlikely
scenario.
2018-04-03 20:47:40 -04:00
Markus Wick 1e0f72f2da
Merge pull request #6585 from lioncash/exception
Interpreter_LoadStore: Handle alignment exceptions in lmw, lwarx, stmw, and stwcx + fixes for eciwx and ecowx
2018-04-03 09:52:36 +02:00
Lioncash de0ed1a5fb
Interpreter_LoadStore: Update the DAR if a DSI exception occurs in eciwx and ecowx
Also once a DSI exception occurs, execution is supposed to leave the
instruction immediately. It doesn't finish execution.
2018-04-02 08:34:32 -04:00
Lioncash a013638dcb
Interpreter_LoadStore: Properly update the DAR whenever an alignment exception occurs within eciwx and ecowx
These should be updating the DAR when an alignment exception occurs,
just like every other instruction that can cause an alignment exception.
2018-04-02 08:34:32 -04:00
Lioncash c1b78106e7
Interpreter_LoadStore: Flag alignment exceptions on misaligned addresses in lwarx, lmw, stmw, and stwcx
The effective address given to these instructions must be word (4 byte) aligned,
and if the address is not aligned like that, then an alignment exception
gets triggered.

We currently don't update the DSISR in this case properly, since we
didn't really handle alignment exceptions outside of ecowx and eciwx,
and even then the handling of it isn't really that great, considering
the DAR isn't updated with the address that caused the exception to
occur.

The DSISR will eventually be amended to be properly updated.
2018-04-02 08:34:26 -04:00
Markus Wick 2449be7f0c
Merge pull request #6571 from lioncash/rotate
CommonFuncs: Generify rotation functions and move them to BitUtils.h
2018-04-02 12:18:22 +02:00
Léo Lam bf8ffe5bfb
Merge pull request #6582 from lioncash/const
Jit64/JitRegCache: Make member functions const qualified where applicable
2018-04-01 23:32:58 +02:00
Léo Lam 7d561c7e0e
Merge pull request #6579 from lioncash/socket
IOS/Socket: Minor changes to WiiSocket
2018-04-01 23:31:47 +02:00
Lioncash 0f6c3c7b35 Jit64/JitRegCache: Make member functions const qualified where applicable
None of these member functions modify class state.

Also makes the parameter name for ScoreRegister's implementation
consistent with its declaration.
2018-04-01 16:53:00 -04:00
JosJuice c6931ee5b8
Merge pull request #6577 from lioncash/memcard
EXI_DeviceMemoryCard: Get rid of magic number in SetCS()
2018-04-01 22:08:36 +02:00
JosJuice 621e1758fb
Merge pull request #6581 from lioncash/const
DSPJitRegCache: Make FindFreeReg() a const member function
2018-04-01 22:05:48 +02:00
Lioncash 6cfa9fda6b DSPJitRegCache: Make FindFreeReg() a const member function
This member function doesn't modify class state.
2018-04-01 16:01:25 -04:00
Lioncash fe9d989765 DSPJitRegCache: Remove unnecessary casts in FlushRegs()
We can just use the proper printf specifiers instead.
2018-04-01 15:49:21 -04:00
JosJuice 91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00
Lioncash ad17d9a979 IOS/Socket: Delete WiiSocket's copy constructor
If the copy assignment operator is deleted, then the copy constructor
should be deleted as well, otherwise it's a hole in the API where copies
can be made (and if this were an intended case, it should be
documented).

So we delete the copy constructor and explicitly default the move
assignment and move constructor to signify this is intended to be a
move-only type.
2018-04-01 15:38:37 -04:00
Lioncash ad575a1556 IOS/Socket: Place WiiSocket's private interface below the public interface
In the rest of the codebase we try to position the private interface
below the public interface (unless it's otherwise not possible).
2018-04-01 15:38:33 -04:00
Lioncash abb33637a3 IOS/Socket: In-class initialize WiiSocket members 2018-04-01 15:27:58 -04:00
Lioncash 8fbd6e2a87 EXI_DeviceMemoryCard: Get rid of magic number in SetCS()
Keeps the code consistent with other usages of the same constant
2018-04-01 15:21:20 -04:00
Léo Lam aaf9f4759f
Merge pull request #6570 from lioncash/lzo
CMakeLists: Remove lzo from the LIBS variable and make linkage private
2018-04-01 11:51:06 +02:00
Lioncash a4420d6d94 Jit64: Make CheckMergedBranch() a const member function
This function doesn't modify class state.
2018-03-31 20:12:53 -04:00
Lioncash c3483a1823 CommonFuncs: Generify rotation functions and move them to BitUtils.h
These are bit manipulation functions, so they belong within BitUtils.

This also gets rid of duplicated code and avoids relying on compiler
reserved names existing or not existing to determine whether or not we
define a set of functions.

Optimizers are smart enough in GCC and clang to transform the code to a
ROR or ROL instruction in the respective functions.
2018-03-31 18:09:45 -04:00
Lioncash eee32c030b
CMakeLists: Remove lzo from the LIBS variable and make linkage private
The only place this library is needed (core) is already linked in the core target.
Also make the linkage private to create linkage failures if the dependency isn't
explicitly linked in elsewhere where it should be.

Reduces the dependency on the LIBS variable.
2018-03-31 15:01:05 -04:00
Mat M 76e1a5b892
Merge pull request #6569 from JosJuice/kill-emu-state
Remove EmuState
2018-03-31 14:04:30 -04:00
Shawn Hoffman 6a0c15491b Remove EmuState 2018-03-31 16:21:17 +02:00
Léo Lam c82da2b978 Remove dead code
Unused, old code that is intended to be removed should not be left in
comments -- that is what version control is for.
2018-03-31 14:56:27 +02:00
Léo Lam 329622120f
Merge pull request #6567 from JosJuice/discio-enums-case
DiscIO: Don't use all uppercase for enum values
2018-03-31 14:37:26 +02:00
JosJuice 4387432436 DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
2018-03-31 14:11:32 +02:00
Léo Lam 4e547772da IOS/FS: Make the NAND root path a parameter
Cleaner than having the backend figure out which NAND root to use.
2018-03-31 10:58:49 +02:00
Léo Lam c56f31906c IOS/FS: Remove some redundant log messages
The FS IPC code already logs all commands, so keeping the log messages
in the backend is redundant.
2018-03-31 10:58:49 +02:00
Léo Lam 2d8be6a77d IOS/FS: Make it harder to forget closing FDs
Return a FileHandle which will automatically close the FD when
the handle goes out of scope. For the rare cases where this behaviour
is undesirable, the FD can be released from the handle.
2018-03-31 10:58:48 +02:00
Léo Lam de15e09a4f Log: Rename IOS_FILEIO to IOS_FS
Let's use the actual name of the system module.

Also, the FS code is not all about files.
2018-03-31 10:58:37 +02:00
Léo Lam 5a7b966b6d IOS: Rewrite FS to use FileSystem
This is the large change in the branch.

This lets us use either the host filesystem or (in the future) a NAND
image exactly the same way, and make sure the IPC emulation code
behaves identically. Less duplicated code.

Note that "FileIO" and "FS" were merged, because it actually doesn't
make a lot of sense to split them: IOS handles requests for both
/dev/fs and files in the same resource manager, and as it turns out,
/dev/fs commands can *also* be sent to non /dev/fs file descriptors!
If we kept /dev/fs and files split, there would be no way to
emulate that correctly. I'm not aware of anything that does that (yet?)
but I think it's important to be correct.
2018-03-31 10:58:37 +02:00
Léo Lam 78478a651d Boot: Move CreateVirtualFATFilesystem to Boot_WiiWAD
It has nothing to do in the filesystem code.

(It also smells like a workaround for some kind of timing issue.)
2018-03-31 10:58:37 +02:00
Léo Lam fcfe4e2a26 IOS: Change GetFS() to return a FileSystem
Now that we have a proper filesystem interface, it makes more sense
to return it instead of the emulated IOS device (which isn't
really usable for any purpose other than emulated IPC).
2018-03-31 10:45:44 +02:00
Léo Lam 1eec459e30 IOS: Extract existing FS code into a host backend
Extract the existing FS code into a HostBackend implementing
the filesystem interface.

Compared to the original code, this uses less static state.
The open host files map is now a member variable
as it should have been. Filesystem handles are now also easier
to savestate. Some variable names and log messages were cleaned up.
Nothing else has been changed.
2018-03-31 10:45:44 +02:00
Léo Lam f1dbb8952c IOS: Introduce a new FileSystem interface
Add a new FileSystem class that can be used to perform operations
on the emulated Wii filesystem.

This will allow separating the IPC code (reading from and writing to
memory to handle IOS FS commands) and the actual filesystem code
in a much better way.

This also paves the way for implementing another filesystem backend
in the future -- NAND images for more complete emulation, including
filesystem metadata like permissions or file orders, which some games
and homebrew actually care about -- without needing to make any more
changes to the other parts of the codebase, in addition to making
filesystem behaviour tests easier to write.
2018-03-31 10:45:44 +02:00
Lioncash e93159e54a
CMakeLists: Link in system framework libraries explicitly on macOS
Makes our libraries explicitly link in which libraries they need.
This makes our dependencies explicit and removes the reliance on the
LIBS variable to contain the libraries that they need.
2018-03-30 16:14:10 -04:00
JosJuice b065f86270 Translate the netplay chat info message about QoS 2018-03-29 22:44:23 +02:00
JMC47 3cd9465f91 Fix JIT64 mtsmsr issue after PIE support again. 2018-03-28 04:16:41 -04:00
spycrab 016ef43b27 Core: Check for initialized GCPad before resetting rumble 2018-03-27 16:26:36 +02:00
Markus Wick 9b5726fc23
Merge pull request #6534 from lioncash/dspjit
DSPEmitter: Remove uses of the DSP JIT global in CompileCurrent()
2018-03-26 21:12:46 +02:00
Léo Lam 2e1edb49b0
Merge pull request #6524 from lioncash/global
JitArm64/JitAsm: Remove usages of the JIT global
2018-03-26 18:59:05 +02:00
Léo Lam 674ab6a8ef
Merge pull request #6532 from lioncash/interp
Interpreter: Remove static state within SingleStepInner()
2018-03-26 18:50:26 +02:00
Lioncash 4a4538abbf
Interpreter_LoadStore: Amend variable naming
Amends variable names to follow our code style. Also makes code const correct where possible.
2018-03-26 07:47:50 -04:00
Léo Lam 97e4d3d56f
Merge pull request #6523 from lioncash/cast
Interpreter_LoadStore: Remove unnecessary casts
2018-03-26 12:47:09 +02:00
Léo Lam eb489c0a5e
Merge pull request #6529 from lioncash/utils
DSPCodeUtil: Don't return data via an out parameter
2018-03-26 12:46:16 +02:00
Léo Lam 3272fda3ee
Merge pull request #6525 from lioncash/dead-code
Jit64/Jit_Integer: Remove dead code in arithXex()
2018-03-26 12:43:01 +02:00
Léo Lam ccfdea696a
Merge pull request #6527 from lioncash/typedef
DSPTables: Remove opc_t typedef
2018-03-26 12:39:27 +02:00
Léo Lam 8e8603fcc9
Merge pull request #6528 from lioncash/enum-asm
DSPAssembler: Make error code enum an enum class
2018-03-26 12:38:06 +02:00
Léo Lam ea5808759e
Merge pull request #6531 from lioncash/mmu-enum
MMU: Make TLBLookupResult and XCheckTLBFlag enum classes
2018-03-26 11:39:37 +02:00
Lioncash 1519e4dbb3 DSPEmitter: Remove uses of the DSP JIT global in CompileCurrent()
With this, the DSPEmitter itself no longer makes use of the DSP JIT global
2018-03-26 01:14:17 -04:00
Kekker-git d40ae9f569 Fix indefinite rumble on emulation pause 2018-03-26 00:04:58 -04:00
Lioncash 8b29997ed1 Interpreter: Remove an unnecessary UReg_MSR& cast from SingleStepInner
This is technically undefined behavior, but regardless of that, it's not
even necessary since we can just make a temporary around the MSR value
and just discard it when done with it, since all we do is query the FP
bit value with it.
2018-03-25 21:36:39 -04:00
Lioncash b0efcdc8ef Interpreter: Get rid of static state within SingleStepInner()
Given how the hooking operates, we may not execute an instruction.
Instead of making the state a static local to the function, just make it
part of the lifecycle of the Interpreter class.
2018-03-25 21:30:00 -04:00
Lioncash c4a597171c MMU: Make XCheckTLBFlag an enum class 2018-03-25 19:51:47 -04:00
Lioncash 9967c24f5d MMU: Make TLBLookupResult an enum class 2018-03-25 19:44:14 -04:00
Lioncash 0f25627614 DSPCodeUtil: Don't return data via an out parameter
We can just return directly in these cases.
2018-03-25 18:55:08 -04:00
Lioncash e42db3594b DSPAssembler: Make error code enum an enum class
Prevents the error codes from littering the surrounding scope.
2018-03-25 18:19:08 -04:00
Lioncash 8c421ffbb7 DSPTables: Remove opc_t typedef
This was only ever used by the DSP assembler, and even then it was
sparsely used. Get rid of it to be consistent with types in other
sections of the DSP code.
2018-03-25 17:53:23 -04:00
Lioncash 7bd41a3b55 Jit64/Jit_Integer: Remove dead code in arithXex()
The conditional this code is within already checks whether d == b, so this
conditional will never be true.
2018-03-25 15:35:02 -04:00
Lioncash efcdb3debb JitArm64/JitAsm: Remove usages of the JIT global
With this, the entire ARM JIT makes no use of the JIT global whatsoever.
2018-03-25 15:23:49 -04:00
Lioncash a45631c4ca Interpreter_LoadStore: Remove unnecessary casts
These aren't necessary as the type being stored into a u32 are of the
same signedness and are smaller in data size, so there's no truncation
being performed.
2018-03-25 15:09:32 -04:00
Stenzek 2f1a7cbee1 Implement "Skip" ubershader mode
Skip ubershader mode works the same as hybrid ubershaders in that the
shaders are compiled asynchronously. However, instead of using the
ubershader to draw the object, it skips it entirely until the
specialized shader is made available.

This mode will likely result in broken effects where a game creates an
EFB copy, and does not redraw it every frame. Therefore, it is not a
recommended option, however, it may result in better performance on
low-end systems.
2018-03-26 01:57:41 +10:00
Léo Lam 5c83e18fbd
Merge pull request #6515 from lioncash/cast
Interpreter_FPUtils: Get rid of a pointer cast
2018-03-25 11:27:38 +02:00
Léo Lam e9976c27c0
Merge pull request #6518 from lioncash/namespace
Interpreter: Don't dump the MathUtils namespace into scope in Interpreter_FloatingPoint and Interpreter_Paired
2018-03-25 11:24:24 +02:00
Lioncash 48e2e9a41d CachedInterpreter: Use using aliases instead of typedef 2018-03-25 02:57:25 -04:00
Lioncash 9829083241 CachedInterpreter: Use an enum class for instruction type 2018-03-25 02:57:16 -04:00
Lioncash 89df65aa25 Interpreter_Integer: Correct precedence of overflow check in nego
The overflow check needs to occur before the condition register update
due to the fact that the summary overflow (SO) bit is used in the
updating of the condition register. If we set any overflow bits after
updating the CR, then we can potentially incorrectly report that an
overflow did not happen (in the case the SO bit wasn't set previously).
2018-03-24 20:48:05 -04:00
Lioncash 96014e74a3 Interpreter_Paired: Don't dump the entire MathUtils namespace into scope
Functions from the namespace are only used four times within the entire
file.
2018-03-24 19:42:14 -04:00
Lioncash 46f61a48c7 Interpreter_FloatingPoint: Don't dump the entire MathUtils namespace into scope
Given functions from the MathUtils namespace are only used six times in
the whole file, dumping the namespace seems a little excessive.
2018-03-24 19:40:22 -04:00
Lioncash 27611d55ff Interpreter_FPUtils: Get rid of a pointer cast
This is undefined behavior according to the standard. We can just use
the built in means of retrieving a quiet NaN.
2018-03-24 19:33:44 -04:00
Léo Lam 328ac424c0
Merge pull request #6517 from lioncash/ppctables
PPCTables: Namespace all exposed functions
2018-03-24 22:17:36 +01:00
Lioncash 8a7abd72b4 PPCTables: Remove prefixed underscores from parameter names 2018-03-24 16:46:49 -04:00
Lioncash 2381aeecc3 PPCTables: Namespace all exposed functions
It's somewhat inconsistent to have two straggler functions outside the
namespace.
2018-03-24 16:46:12 -04:00
Lioncash 397b3fb976 CPUCoreBase: Make the GetName() member function const qualified
This function should have no need to modify internal class state.
2018-03-24 16:17:39 -04:00
Lioncash c738ddc4aa CPUCoreBase: Default the virtual destructor 2018-03-24 16:09:19 -04:00
Lioncash ef6e747a68 PowerPC: Remove commented out PanicAlert 2018-03-24 14:52:22 -04:00
Lioncash 3dc3b0caa5 Interpreter_LoadStore: Remove commented out code
Also removes long separation lines that aren't really necessary.
2018-03-24 14:49:18 -04:00
Lioncash f9e0645b99 Interpreter_SystemRegisters: Remove commented out code 2018-03-24 14:45:46 -04:00
Lioncash 288b579c09 Interpreter_Integer: Remove commented out code in subfic 2018-03-24 14:43:25 -04:00
Markus Wick 3ab88742fd
Merge pull request #6492 from lioncash/nop
Jit_Integer: Make NOP check more flexible for ori and expand NOP checking to oris, xori, and xoris
2018-03-24 08:53:21 +01:00
Pierre Bourdon 894d4c99a8
Merge pull request #6495 from lioncash/namespace
PowerPC: Namespace all header contents for PowerPC.h
2018-03-23 12:09:09 +01:00
Lioncash fc16a78f6a Jit_Integer: Handle NOP case for xori and xoris
Like ori and oris, xori and xoris can also be used to introduce a NOP.
In that case, just don't do anything.
2018-03-22 22:51:43 -04:00
Lioncash 007f9e5309 Jit_Integer: Handle NOP case for oris as well
Like ori, this can also be used as a NOP under the same conditions.
2018-03-22 22:49:02 -04:00
Lioncash 42fce74f39 Jit_Integer: Handle NOP case where RA == RS for ori
ori can be used as a NOP if the two register operands are the same, and
the immediate is zero, not only if the two register operands are r0.

Also removes the check for !inst.Rc, as ori only has one encoding, and
said encoding doesn't even have a record bit in it.
2018-03-22 22:47:19 -04:00
Mat M 71846a6daa
Merge pull request #6469 from lioncash/cmake
Core/CMakeLists: Migrate off add_dolphin_library
2018-03-22 21:52:44 -04:00
Lioncash 4c97deb364 PowerPC: Namespace all header contents for PowerPC.h
Puts everything under the same namespace. Previously the header was only
partially namespaced, which is inconsistent.
2018-03-22 19:01:47 -04:00
Léo Lam 5e76f3a6d4
Merge pull request #6488 from aldelaro5/symbols-log
LOG: Add a log type for Symbols
2018-03-22 22:06:04 +01:00
aldelaro5 c54e56793a
Add a log type for Symbols and move symbols related logs to it
This fix the awkwardness of having the symbols detection, parsing and loading related logs be in OS HLE while they don't have anything to do with that.
2018-03-22 14:57:28 -04:00
Lioncash 796d67e1ec Interpreter_Integer: Handle OE bit for subf, subfc, subfe, subfme, and subfze
With this, overflow flag support is now fully implemented for all
instructions that support it.
2018-03-22 13:08:03 -04:00
Markus Wick 59c5bc964f
Merge pull request #6486 from lioncash/add-oe
Interpreter_Integer: Handle overflow flag when OE bit is set in add, addc, adde, addme, and addze
2018-03-22 14:15:58 +01:00
Lioncash 9d21425449 Interpreter_Integer: Handle overflow flag when OE bit is set in add, addc, adde, addme, and addze 2018-03-22 09:09:31 -04:00
Léo Lam 2e92d95888
Merge pull request #6487 from sepalani/dsp-doc
DSP: Fix typos in DSP LoadStore doc
2018-03-22 07:51:29 +01:00
Sepalani 4ed06da2b4 DSP: Fix typos in DSP LoadStore doc 2018-03-22 09:24:58 +04:00
Lioncash e53fffeb90 PowerPC: Properly unset the overflow bit
The OV bit is non-sticky. Therefore, after an overflow-enabled
instruction executes, if an overflow does *not* occur, then OV is
cleared. SO is sticky however, so it staying set in this case is
correct.
2018-03-21 23:59:15 -04:00
Anthony 23bc50704a
Merge pull request #6484 from lioncash/mul
Interpreter_Integer: Handle the overflow flag when the OE bit is set for mullw
2018-03-21 18:18:00 -07:00
Lioncash 355509653e Interpreter_Integer: Handle the overflow flag when the OE bit is set for mullw 2018-03-21 20:28:37 -04:00
Michael M 1ba43e6c27 DSPSymbols: remove unused ReadAnnotatedAssembly
It's unused, and it used a weird format, something like:

```
void label_name() {
   asm $REG1, $REG2
   // etc
}
```
2018-03-21 17:07:27 -07:00
Michael M ed56f319b5 DSPHost: don't try to read old annotated assembly files
They don't exist anymore!
2018-03-21 17:06:30 -07:00
Markus Wick 8308d6b464
Merge pull request #6476 from lioncash/dispatch
JitAsm: Eliminate use of the JIT global variable
2018-03-21 09:55:04 +01:00
Lioncash 7a2d98b948 JitAsm: Remove use of the JIT global in Generate()
With this, JitAsm code doesn't have any reliance on the JIT global
variable. This means the core JIT64 code no longer relies on said
global at all. The Jit64 common code, however, still has some offenders.

Notably, EmuCodeBlock and Jit64AsmCommon are the remaining places in the
common code that make use of the global variable.
2018-03-21 04:41:37 -04:00
Lioncash e0165a62da JitBase: Remove use of the JIT global in Dispatch() and JitTrampoline()
Trims down a few more uses of the global variable by just passing the
JIT instance we're dispatching or trampolining with as a parameter.
2018-03-21 04:41:30 -04:00
Pierre Bourdon fe600ab0ed
Merge pull request #6146 from HannesMann/qos-support
Netplay: Add Quality of Service (QoS) support
2018-03-21 02:46:46 +01:00
Anthony ad8c31699f
Merge pull request #6463 from delroth/auto-update
Initial implementation of the Dolphin auto-updater for Windows
2018-03-20 11:28:26 -07:00
Pierre Bourdon 66b41c5509 UICommon: Add AutoUpdate module + placeholder Qt implementation
The AutoUpdate module is a generic update checker mechanism which can be
used by UI backends to trigger an auto-update check as well as the
actual update process.

Currently only configurable through .ini and the Qt implementation is
completely placeholder-y -- blocking the main thread on a network
request on startup, etc.
2018-03-20 19:21:19 +01:00
Markus Wick 43c92c8b16
Merge pull request #6451 from leoetlino/default-mmu
Config: Set bMMU to true by default on x64
2018-03-20 14:40:40 +01:00
Markus Wick 35bfa64dfc
Merge pull request #6470 from lioncash/ov-flag
Interpreter: Handle setting the overflow flag when the OE bit is set in divw, divwu, and neg
2018-03-20 11:08:12 +01:00
spycrab 44ce78c969 Qt: Remove in-development warning 2018-03-19 21:59:50 +01:00
Anthony 50588034ba
Merge pull request #6472 from lioncash/jit-init
JitBase: Ensure JitOptions and JitState instances are consistently initialized
2018-03-19 13:20:40 -07:00
Lioncash 51cfeb8c7d JitBase: Ensure JitOptions and JitState instances are consistently initialized
Ensures that upon construction of a JitBase instance, that all
underlying members within the option and state structs are guaranteed
to be initialized.

This prevents potentially using a member uninitialized in some form.
2018-03-19 15:58:32 -04:00
Léo Lam 16f74cee70
Merge pull request #6467 from lioncash/breakpoint
Breakpoints: Remove direct usages of the JIT global
2018-03-19 18:42:10 +01:00
Lioncash 2fa0cb91a1 Interpreter_Integer: Set the overflow flag if the OE bit is set for neg
Also amends the condition that was being checked. Previously it was
checking if the destination register value was 0x80000000, however it's
actually the source register that should be checked.
2018-03-19 13:27:36 -04:00
Lioncash 675d2fb774 Interpreter_Integer: Set the overflow flag if the OE bit is set for divw and divwu
divw and divwu won't panic now if the OE bit is set for these instructions.
2018-03-19 11:51:10 -04:00
Lioncash f129c936e7 PowerPC: Add functions for getting and setting the XER OV bit
While we're at it, change GetXER_SO's return value to u32
to prevent potential sign bit wonkyness given we're performing bit arithmetic.
2018-03-19 11:51:04 -04:00
Markus Wick 8c1be29cef
Merge pull request #6466 from lioncash/mffs
Interpreter_SystemRegisters: Handle mffs, mtfsb0, mtfsb1, mtfsf and mtfsfi with the record bit set
2018-03-19 09:37:01 +01:00
Markus Wick 0c0a342483
Merge pull request #6464 from lioncash/using
JitArm64_RegCache: Remove using namespace declaration from header
2018-03-19 09:11:45 +01:00
Lioncash 3a4c3bbe01 Core/CMakeLists: Migrate off add_dolphin_library
This macro (that has unfortunately become the de-facto way of
introducing targets) has a lot of disadvantages that outweigh the fact
that you avoid writing two extra lines of CMake script.

- It encourages the use of variables. In a build system the last thing
we want to care about is mutable state that can be avoided.

- It only handles linking in the libraries and nothing else. It's a
laziness macro.

- We should be explicit about what we're doing by introducing the target
first, not last.

This gets the ball rolling by migrating Core off the macro. Note that
this is essentially 1-to-1 unrolling of the macro, therefore we're
still linking in all libraries as public, even though that may not be
necessary.

This can be revisited once everything is off the macro for a quicker
transition period.
2018-03-19 04:02:12 -04:00
Markus Wick 22aba8c56d
Merge pull request #6468 from lioncash/downcast
JitInterface: Remove a downcast within InitJitCore
2018-03-19 09:00:56 +01:00
Lioncash 14b204a9bb JitInterface: Remove a downcast within InitJitCore
This isn't necessary as JitBase is already within the type hierarchy that
CPUCoreBase is.
2018-03-19 03:13:16 -04:00
Lioncash a0164e14bc BreakPoints: Avoid direct use of the JIT global
Trims the direct usages of the global by making the code go through the
JIT interface (where it should have been going in the first place).

This also removes direct JIT header dependencies from the breakpoints as
well. Now, no code uses the JIT global other than JIT code itself, and
the unit tests.
2018-03-19 03:08:57 -04:00
Lioncash b4cd11c7c9 BreakPoints: Invert if statements where reasonable
Puts the early-exit condition first, unindenting code that doesn't need
to be.
2018-03-19 03:08:53 -04:00
Lioncash 3137d4f75f BreakPoints: Use std algorithms where applicable 2018-03-19 03:08:17 -04:00
Lioncash eea99de118 Interpreter_SystemRegisters: Handle mffs, mtfsb0, mtfsb1, mtfsf, and mtfsfi with the record bit set
All of these with the record bit set update condition register 1 with the
contents of the FPSCR's FX, FEX, VX and OX bits.

Helper_UpdateCR1() does exactly that, so we use it here to perform this
for us.
2018-03-19 00:05:00 -04:00
Lioncash 6ae8a2b5f8 JitArm64_RegCache: Remove using namespace declaration from header
Dumping a namespace in a header file should be avoided since it can
cause random name and type clashing in unexpected ways.
2018-03-18 19:39:58 -04:00
Lioncash 6428cee939 PPCTables: Make the op type enum an enum class
Reduces the amount of identifiers dropped into the global namespace when
the PPCTables header is included.
2018-03-18 18:53:58 -04:00
Pierre Bourdon 0c128f3abe
Merge pull request #6450 from leoetlino/nandboot
Boot: Set TYPE_NANDBOOT when booting from NAND
2018-03-18 20:44:44 +01:00
Léo Lam b86947264b
Merge pull request #6453 from leoetlino/remove-unused
State: Remove unused Verify functions
2018-03-18 11:24:37 +01:00
Lioncash 826c11ba3b MainBase: Remove unused s_beginFieldArgs struct
This is only ever memset to zero and never used again.

This also gets rid of an instance of undefined behavior considering the
draft standard for C++17 (N4659) states at [dcl.type.cv] paragraph 5:

"
The semantics of an access through a volatile glvalue are implementation-defined.
If an attempt is made to access an object defined with a volatile-qualified type
through the use of a non-volatile glvalue, the behavior is undefined.
"
2018-03-17 18:07:08 -04:00
Léo Lam 6aa6be2804 State: Remove unused Verify functions
These were unused in the entire codebase.
2018-03-16 22:56:54 +01:00
Léo Lam f2b9a6696d Config: Set bMMU to true by default on x64
This prevents Dolphin from crashing when the emulated software crashes.
AFAIK, there is absolutely no performance to enabling this with the
x64 JIT.

Eventually, we should probably just remove bMMU
(https://github.com/dolphin-emu/dolphin/pull/1831). We can't do that
yet because of the ARM JIT.
2018-03-16 21:08:23 +01:00
Léo Lam 25704a2494 Boot: Set TYPE_NANDBOOT when booting from NAND
It makes more sense to set TYPE_NANDBOOT than TYPE_RETURN. The latter
is normally only set when returning to the system menu from a game.
2018-03-16 20:17:43 +01:00
Léo Lam a63aaeecee IOS: Fix "kernel FD table full" error code 2018-03-16 18:51:08 +01:00
Léo Lam d029f2a7b6 IPC: Clear X1 when acknowledging a reply
Hardware tests indicate that IOS clears X1 when it acknowledges
an IPC request.
2018-03-16 18:51:08 +01:00
Léo Lam 1a71076e50 IPC: Remove incorrect guess about acks
A very basic hardware test shows that the ARMMSG doesn't change until
IOS replies. (People could have disassembled IOS to verify this too...)

Console:

sending request at 00034640 - ARMMSG 133e0fa0
00000000000000000000000000000010(ack) - ARMMSG 133e0fa0
00000000000000000000000000000100(reply) - ARMMSG 00034640

Dolphin, prior to this fix:

sending request (00034640) - ARMMSG 133e0fa0
00000000000000000000000000000011(ack) - ARMMSG 00034640
00000000000000000000000000000100(reply) - ARMMSG 00034640

Dolphin, after this fix:

sending request at 00034640 - ARMMSG 133e0fa0
00000000000000000000000000000011(ack) - ARMMSG 133e0fa0
00000000000000000000000000000100(reply) - ARMMSG 00034640

(Yes, note that the X1 bit is still set. This is a bug that I will
fix in the next commit.)
2018-03-16 18:51:08 +01:00
Léo Lam b9f7d67667 IPC: Fix missing interrupt when writing to Y1/Y2
The IPC interrupt is triggered when IY1/IY2 is set and Y1/Y2 is written
to even when this results in clearing the bit.

This shouldn't change anything in practice but it's a difference
that Dolphin wasn't taking into account, which made me waste some time
when I was writing a hwtest :/
2018-03-16 18:51:08 +01:00
Léo Lam 35e3775a77 IOS: Remove outdated comment 2018-03-16 18:51:08 +01:00
Léo Lam fa89614b07 IOS: Adjust IPC timing based on hardware tests
This adjusts IOS IPC timing to be closer to actual hardware:

* Emulate the IPC interrupt delay. On a real Wii, from the point of
  view of the PPC, the IPC interrupt appears to fire about 100 TB ticks
  after Y1/Y2 is seen.

* Fix the IPC acknowledgement delay. Dolphin was much, much too fast.

* Fix Device::GetDefaultReply to return more reasonable delays. Again,
  Dolphin was way too fast. We now use a more realistic, average reply
  time for most requests.

  Note: the previous result from https://dolp.in/pr6374 is flawed.
  GetTicketViews definitely takes more than 25µs to reply.
  The reason the reply delay was so low is because an invalid
  parameter was passed to the libogc wrapper, which causes it to
  immediately return an error code (-4100).

* Fix the response delay for various replies that come from the kernel:
  fd table full, unknown resource manager / device, invalid fd,
  unknown IPC command.

Source: https://github.com/leoetlino/hwtests/blob/af320e4/iostest/ipc_timing.cpp
2018-03-16 18:51:07 +01:00
Lioncash 75f5fcdfee Assert: Remove unused parameter from DEBUG_ASSERT
This brings the macro in line with the regular ASSERT macro, which only has one
macro parameter.
2018-03-16 13:01:11 -04:00
Lioncash 50a476c371 Assert: Uppercase assertion macros
Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores).
2018-03-14 22:03:12 -04:00
Lioncash 9f2a46b08d DSPCore: Use nested namespace specifiers for the x64 JIT
Slims down the amount of lines needed for namespacing.
2018-03-13 18:57:25 -04:00
Lioncash b3fd79b45a DSPCore: Rename namespace to match moved x64 JIT files
Maintains consistency between location and code
2018-03-13 18:48:16 -04:00
Lioncash ab5b90bf15 DSPCore: Move x64 JIT source files into an x64 subdirectory
While the code is namespaced out properly, the files weren't separated
into their own directory. This moves the files so that introducing a general
interface is easier in the future for supporting other architectures.
2018-03-13 18:26:26 -04:00
Stenzek e31cc1f679 ShaderCache: Implement background shader compilation
This enables shaders to be compiled while the game is starting, instead
of blocking startup. If a shader is needed before it is compiled,
emulation will block.
2018-03-10 16:11:19 +10:00
Stenzek 9fa24700b6 VideoConfig: Collapse ubershader configuration fields to a single value 2018-03-10 15:56:45 +10:00
Léo Lam 63838c013b
Merge pull request #6281 from JosJuice/unify-gamelist-code
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
2018-03-09 20:39:02 +01:00
JosJuice 0e2690f40b FileMonitor: Store last file offset instead of path
This saves us from having to call GetPath when the same file is being
read over and over. (GetPath is more expensive than GetOffset due to
it iterating through parts of the file system and creating strings.)
2018-03-09 15:18:32 +01:00
JosJuice 1f1dae367d Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.

Fixes:

- DolphinQt2 showing the wrong size for split WBFS disc images.

- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.

- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.

Removes:

- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.

- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
2018-03-09 13:08:38 +01:00
Hannes Mann 41682a07cb Add Quality of Service (QoS) support 2018-03-09 00:11:18 +01:00
Sepalani 4f1c0ca3e9 HLE: Improve format string detection heuristic 2018-03-06 21:21:56 +04:00
Léo Lam a436c6182b
Merge pull request #6388 from leoetlino/merge
Consolidate ec_wii functions into IOSC
2018-03-02 23:14:37 +01:00
Léo Lam 96e4e01564
Merge pull request #6416 from Ebola16/Warning
Remove DSPLLE ReadAnnotatedAssembly error log entry
2018-03-02 23:10:43 +01:00
Ryan Meredith c94cd4a275 Remove DSPLLE ReadAnnotatedAssembly error log entry 2018-03-02 02:25:25 -05:00
Léo Lam 4e014f996b IOS: Fix invalid FD being returned after an open
Fixes a regression introduced by 80b1bf13c2.

The return value for open replies should be overwritten with the new
file descriptor.
2018-02-28 15:56:03 +01:00
Léo Lam 80b1bf13c2 IOS: Change devices to always return IPCCommandResult
This commit changes devices to always return IPCCommandResult rather
than just a return code for Open() and Close() in order to be able
to better emulate reply timing.

In hindsight, I should have considered we would want to emulate
timing when I cleaned up the device interface, but alas.
This rectifies that mistake.
2018-02-27 21:12:07 +01:00
Léo Lam 9282be1058 IOS: Fix regression affecting BC launch
8e06257f19 caused Dolphin not to consider BC as emulated anymore.
2018-02-27 18:16:05 +01:00
spycrab a3fd99032c IsSettingSavable: Make GFX_CACHE_HIRES_TEXTURES savable 2018-02-26 19:04:06 +01:00
JosJuice 619f98b97b
Merge pull request #6389 from spycrab/fix_wiimote
Fix emulated Wiimotes
2018-02-20 21:37:30 +01:00
spycrab de1af2e45d Fix emulated Wiimotes 2018-02-20 20:41:29 +01:00
Léo Lam f9445bb119 IOS: Remove ec_wii functions 2018-02-19 20:34:06 +01:00
Léo Lam 5e5c9e1772 IOSC: Add Sign
Equivalent of IOSC_GenerateCertificate + IOSC_GeneratePublicKeySign.

This is copied from ec_wii/MakeAPSigAndCert.
2018-02-19 20:34:06 +01:00
Léo Lam b3c7874a3a IOSC: Add GetDeviceId and GetDeviceCertificate 2018-02-19 20:34:06 +01:00
Léo Lam f3c63b3108 IOSC: Load built-in key entries directly from keys.bin
Preliminary commit for merging ec_wii into IOSC.
2018-02-19 20:34:06 +01:00
Léo Lam 1f4ddea5f7 IOSC: Change misc_data to a u32
It's always 4 bytes long, so let's just make it a u32.
2018-02-19 20:34:05 +01:00
Markus Wick a2d2a0a356
Merge pull request #6384 from jeffythedragonslayer/master
Jit64: fixed some signed to unsigned integer warnings
2018-02-19 15:28:06 +01:00
Anthony 4876b9d8e0
Merge pull request #6362 from spycrab/qt_indicators
Qt/Mapping: Implement indicators
2018-02-18 11:45:12 -08:00
Jeff Linahan caf721fb3f Jit64: fixed some signed to unsigned integer warnings 2018-02-16 17:41:16 -05:00
Markus Wick e7d0aae5be
Merge pull request #6335 from stenzek/membp
Jit64: Fix incorrect PC in PPC state during fastmem trampoline
2018-02-15 11:13:52 +01:00
spycrab ec54b421a4 Qt/Mapping: Implement indicators 2018-02-15 05:01:44 +01:00
Léo Lam dbdf964f2e
Merge pull request #6376 from sepalani/es-fix
ES: Make it not fail on something that isn't IOS
2018-02-13 16:42:17 +01:00
Sepalani 68f7a03d05 ES: Make it not fail on something that isn't IOS 2018-02-13 15:47:38 +01:00
Anthony 35c43e74d0
Merge pull request #6371 from rukai/dolphinQtHotkeyFixes
Qt: Various fixes to hotkeys
2018-02-12 09:28:58 -08:00
Léo Lam 8e06257f19
Merge pull request #6374 from sepalani/ios-reload
ES: Make it fail on unsupported installed IOSes
2018-02-12 10:02:43 +01:00
Sepalani a663fcb977 IOS: Adjust reply timing to be closer to real hardware 2018-02-11 18:42:19 +01:00
Sepalani 2ce7fff819 ES: Make it fail on unsupported installed IOSes 2018-02-11 18:42:02 +01:00
Stenzek 93fb0e1e1c TextureCache: Add an option to disable EFB copies to VRAM
The option is named DisableCopyToVRAM under the Hacks section in
GFX.ini. It is intentionally not exposed to the GUI, as users should not
need to use it under normal circumstances. The main use is debugging
issues in the EFB-to-RAM shaders.
2018-02-11 15:48:46 +10:00
Rukai 4b5373b25b Remove hardcoded esc hotkey, make pause/stop hotkey actually toggle rather than just pausing, fix frame advance hotkey 2018-02-10 23:30:59 +11:00
Anthony c30ac55cf4
Merge pull request #6354 from leoetlino/hle
HLE: Minor cleanup
2018-02-07 23:36:31 -08:00
Léo Lam 3deb8ce074 HLE: Use enum classes for HookType and HookFlag 2018-02-04 14:50:55 +01:00
Léo Lam a184ab93b6 HLE: Remove an unused function
There is nothing using PanicAlert in either official titles or libogc.
2018-02-04 14:41:55 +01:00
Stenzek 15efd42eba Jit64: Don't flush PC in exception block
These blocks can only be executed as a result of a DSI exception from a
loadstore, where we now flush the PC register prior to the loadstore.
2018-01-27 22:32:57 +10:00
Stenzek 8933fe599c Jit64: Update PC before slowmem reads as well as writes 2018-01-27 22:29:39 +10:00
Stenzek 7f3c31d78d Jit64: Set correct PC when emitting slowmem trampoline 2018-01-27 18:19:42 +10:00
Stenzek d96e8c9d76 VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Also allows the work previously done in Prepare to return a failure
status.
2018-01-27 13:53:55 +10:00
Stenzek 04027a7da7 Core: Improve ordering of boot
- Smplification of graphics backend startup/shutdown.
- Don't send complete message until CPU is ready to execute.
- Remove redundant stop message.
- Remove OSD message with backend name.
2018-01-27 13:53:55 +10:00
Stenzek f9053527a9 Core: Don't spawn an extra thread in single-core mode
We don't need a message pump thread for the video backend, as the window
is created on the UI thread, not the "idle" emu thread.
2018-01-27 13:53:55 +10:00
Sepalani df9611255a PPCSymbolDB: two columns symbol map support added 2018-01-24 12:43:23 +01:00
Léo Lam a972892821
Merge pull request #6320 from sepalani/dwc_printf
HLE: DWC_Printf debug added
2018-01-24 10:29:02 +01:00
Sepalani 6ffb5dbaaa HLE: DWC_Printf debug added 2018-01-23 19:02:32 +01:00
degasus 0b466249e0 CustomTextures: Drop format convertion. 2018-01-20 16:39:04 +01:00
gyroninja 9628e22916 Changed PPCDebugInterace to check memory only after the emulator has finished starting 2018-01-12 15:18:29 -08:00
JosJuice c492a5a86a Don't involve host thread when booting from savestate
Suggested by https://github.com/dolphin-emu/dolphin/pull/6271#discussion_r159868704
2018-01-05 14:14:12 +01:00
Markus Wick e705d43312
Merge pull request #6270 from mahdihijazi/suppport_restore_state
[Android] Support restore emulator state
2018-01-05 13:45:36 +01:00
Léo Lam 637fbec35d
Merge pull request #6274 from myfreeweb/freebsd-libusb-no-detach
passthrough: do not detach kernel driver on FreeBSD
2018-01-04 10:39:58 +01:00
Vlad Firoiu 330881ae80 Allow users to specify the encoder used for framedumping. 2018-01-03 13:23:10 +01:00
JosJuice 82a6701f79 Optionally delete savestate that gets loaded at boot 2017-12-28 23:15:48 +01:00
JosJuice 9dd88d76dd Redesign the ability to load state at boot
BootParameters can now contain the path of a savestate to load at boot.
Movie has been made to use this instead of poking at Core.cpp's state.
2017-12-26 20:39:03 +01:00
Greg V 5c1c67d4d8 passthrough: do not detach kernel driver on FreeBSD
libusb_detach_kernel_driver() always fails as a regular non-root user:
https://lists.freebsd.org/pipermail/freebsd-usb/2016-March/014161.html
2017-12-26 21:50:50 +03:00
JosJuice f41273fe79 GameConfigLoader: Map whole sections, not just individual keys
There are two reasons for this change:

1. It removes many repetitive lines of code.

2. I think it's a good idea to enable the use of old-style section
names even for settings that previously haven't been settable in game
INIs. Mixing the two styles in INIs (using the new style only for new
settings) is not ideal, and people on the forums don't even seem to
know that the new style exists (nobody knew a way to set ubershader
settings per game, for instance). Encouraging everyone to start using
only the new style might work long-term, but it would take take time
and effort to make everyone get used to it. Considering that this commit
*reduces* the amount of code by adding the ability to use old-style
names for more settings, I'd say that adding this ability is worth it.
2017-12-23 18:59:27 +01:00
JosJuice 5296ee6d3d Reduce the indentation level of MapINIToRealLocation 2017-12-23 18:25:49 +01:00
JosJuice 4973ae9952 Rename GFX_HACK_COPY_EFB_ENABLED to GFX_HACK_COPY_EFB_SCALED
Not sure why it was named like this... It doesn't affect whether
the copy happens or not, only what resolution it uses.
2017-12-18 21:55:02 +01:00
Leo Lam 4733bbd8f3
Merge pull request #6166 from ligfx/invokedeviceschangedcallbacks
ControllerInterface: cleanup callbacks API and logic
2017-12-15 21:05:17 +01:00
Leo Lam fa0cf5c038
Merge pull request #6247 from leoetlino/homebrew
Boot: Minor fixes for Wii homebrew
2017-12-15 20:47:02 +01:00
Markus Wick eb1ae38304
Merge pull request #6027 from JonnyH/WIP/chained-signal-handler-android-debuggerd
Call the previously-set sigaction in fastmem handler if it's not our fault
2017-12-10 00:18:13 +01:00
Léo Lam 3dd777be70 Boot: Add default exception handlers
Some homebrew expect exception handlers to be present -- which is
almost always the case on console, since most of the time homebrew are
launched from either a libogc or SDK title) -- and break if they are
not. To fix this, we just need to include default, dummy handlers.
2017-12-09 17:24:04 +01:00
Léo Lam 520039ab28 Boot: Use values from libogc for booting Wii homebrew
Set HID0, HID4, GPR1 to values that are used by libogc for
initialisation. This makes boots more similar to a launch
from the HBC or another loader, since normally the registers
have already been initialised by the loader.

This fixes a crash in homebrew that assume GPR1 points to a correct
location and attempt to use it before initialising registers.
2017-12-09 17:24:03 +01:00
Léo Lam ecd7191b5a Boot: Fix BAT setup in Wii mode
HID4.SBE must be set before calling PowerPC::Update{D,I}BAT, otherwise
extended BATs will not be enabled.
2017-12-09 17:24:03 +01:00
Anthony 3b887388cd
Merge pull request #6234 from amolloy/high_sierra
Fix Wiimote support on macOS 10.13 High Sierra
2017-12-07 12:04:37 -08:00
Pierre Bourdon 8a830074b6
Merge pull request #6220 from leoetlino/utf8
WX: Fix argument parsing
2017-12-07 15:16:39 +01:00
JosJuice 9d8a82e1d9 Don't use wrong encoding for paths when opening streams on Windows 2017-12-05 21:23:35 +01:00
Andrew Molloy f5839f854a Fix whitespace in and around WiimoteScannerDarwin::~WiimoteScannerDarwin() (linter). 2017-12-03 12:31:18 -05:00
Andrew Molloy 8354e89cf1 Break out of the loop waiting for the SearchBT to be done in WiimoteScannerDarwin::FindWiimotes() when the object is destroyed. Allows the application to quit correctly when Continuous Scanning is enabled on macOS. 2017-12-03 11:41:06 -05:00
Andrew Molloy d306397bbc -[deviceInquiryComplete:error:aborted:] comes in on the main thread in macOS 10.13, so instead of using CFRunLoopRun()/CFRunLoopStop(), just let the run loop do one pass. This is already in a loop waiting for done to be false. This also means -[deviceInquiryComplete:error:aborted:] should no longer call CFRunLoopStop(). Fixes connecting to Wiimotes in macOS 10.13+, should continue to work as before in 10.12 and below. 2017-12-03 10:32:07 -05:00
JosJuice 05879875f6 Make USB keyboard input respect the background input setting 2017-12-02 18:12:04 +01:00
Léo Lam 05c8d229af Config: Handle unknown system strings better
Currently, a simple typo in the system name will trigger an assert
message that complains about a "programming error". This is not
user friendly and misleading.

So this changes GetSystemFromName to return an std::optional, which
allows for callers to check whether the system exists and handle
failures better.
2017-11-26 18:24:01 +01:00
Michael M ebc547030d BootManager: RestoreSYSCONF without resetting all other config
This was causing an issue where DolphinQt couldn't save graphics options
(DolphinWX doesn't hit this code path), because this function was being
called before the in-memory config was flushed to disk.

With this PR, the in-memory config isn't reset, and only SYSCONF-related
variables may get changed.
2017-11-19 17:17:59 -08:00
spycrab 474b1c2d5c Qt: Implement FIFO Player 2017-11-19 22:06:32 +01:00
spycrab aa8bf71333 FifoRecorder: Implement IsRecordingDone() 2017-11-19 21:49:29 +01:00
spycrab aac1b386b9 FifoPlayer: Implement IsPlaying() 2017-11-19 21:49:29 +01:00
JosJuice b3b58b586c
Merge pull request #5943 from leoetlino/features
IOS: Check for available features when adding devices
2017-11-19 21:43:54 +01:00
JosJuice d0b9923b0a Move XFB settings in DTM header back to where they were
7f0834c9 moved the locations of the Real XFB (now XFB to RAM) and
Disabled XFB (now Immediate Mode) settings. There are programs
other than Dolphin that parse DTM headers, so this is not good.

Note that Immediate XFB actually is the inversion of Disabled XFB.
I hope that's not too much of a problem...
2017-11-19 19:03:03 +01:00
Michael Maltese c62d83a34b GCPadEmu: only connected if default device connected
This lets Dolphin know if a configured GameCube Controller should actually
be treated as connected or not.

Talked to @JMC47 a bit about this last night. My use-case is that all of
my controllers are the same hardware (Xbox One controllers) so share the
same configuration (modulo device number). Treating them all as always
connected isn't a problem for most games, but in some (Smash Bros.) it
forces me to go find a keyboard/mouse and unconfigure any controllers
that I don't actually have connected. Hotplugging devices (works on macOS,
at least) + this patch remove my need to ever touch the Controller Config
dialog while in a game.

This patch makes the following changes:

- A new `BooleanSetting` in `GCPadEmu` called "Always Connected", which
  defaults to false.
- `ControllerEmu` tracks whether the default device is connected on every
  call to `UpdateReferences()`.
- `GCPadEmu.GetStatus()` now sets err bit to `PAD_ERR_NO_CONTROLLER` if
  the default device isn't connected.
- `SIDevice_GCController` handles `PAD_ERR_NO_CONTROLLER` by imitating the
  behaviour of `SIDevice_Null` (as far as I can tell, this is the only use
  of the error bit from `GCPadStatus`).

I wanted to add an OSD message akin to the ones when Wiimotes get
connected/disconnected, but I haven't yet found where to put the logic.
2017-11-19 16:07:00 +01:00
Michael Maltese 379e28b58c Add GCPadStatus.isConnected boolean 2017-11-19 16:01:08 +01:00
Michael Maltese bb1c794657 Remove unused GCPadStatus.err 2017-11-19 16:01:07 +01:00
Leo Lam 80bcc0d58d
Merge pull request #6186 from lioncash/enum-class
VideoConfig: Make AspectMode and StereoMode enum classes
2017-11-19 15:08:16 +01:00
Leo Lam a75546747e
Merge pull request #6164 from leoetlino/usb-hid
IOS/USB: Implement HIDv5
2017-11-19 14:13:57 +01:00
JosJuice b8c83dd5f3
Merge pull request #5973 from ligfx/renamefifoqueue
Rename Common::FifoQueue to Common::SPSCQueue
2017-11-19 13:51:22 +01:00
Markus Wick 9178a6e636
Merge pull request #6197 from degasus/GP
Jit: Optimize gather pipe usage.
2017-11-19 11:52:20 +01:00
Lioncash 5337e58284 VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:19:53 -05:00
Lioncash 10697bcbe3 VideoConfig: Make AspectMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
2017-11-18 23:17:56 -05:00
Pierre Bourdon 609a17a0cd
Merge pull request #5498 from iwubcode/hybrid_xfb
Hybrid xfb
2017-11-19 04:58:59 +01:00
degasus 6ea3f538b4 JitArm64: Inline GP check in Cleanup.
We're calling this function up to 2M times per second. Let's inline the pre-check.
2017-11-18 17:43:38 +01:00
degasus 6c9bb67ca0 JitArm64: Optimize gather pipe writes. 2017-11-18 17:43:38 +01:00
degasus 6ad63c1b35 Jit64: Inline GP fast check in Cleanup. 2017-11-18 17:43:38 +01:00
degasus 36ad887a19 Jit64: Inline GP writes.
As we're down to 4 instructions now, it is always worth to inline those writes.
2017-11-18 14:45:09 +01:00
degasus 4feddd7748 PowerPC: Include the gather pipe pointer in the ppc state. 2017-11-18 14:14:45 +01:00
iwubcode a129a53e56 Video Common: Improve texture dumping to work with fifoci and
fifo_comparer
2017-11-17 22:11:32 -06:00
iwubcode 53684701fa HybridXFB: Fix lint errors 2017-11-17 22:11:31 -06:00
iwubcode 7f0834c919 Add 'immediate xfb' which reduces xfb latency at the cost of graphical errors 2017-11-17 22:11:30 -06:00
iwubcode 5a372020ea FifoPlayer: Generate fake VideoInterface updates 2017-11-17 22:11:29 -06:00
iwubcode 65cd085f9b Add new GUI option to skip XFBToRam and remove old XFB options 2017-11-17 22:11:28 -06:00
iwubcode 198d3b69b4 Add ability to dump xfb copies to texture for debugging purposes 2017-11-17 22:11:28 -06:00
Anthony aa4088a494 [UI] Remove fullscreen resolution UI. 2017-11-17 13:05:50 -08:00
MerryMage 4c24629b95 Config: Flatten structures
Originally, Layer contained a std::map of Sections, which containted a std::map
containing the (key, value) pairs. Here we flattern this structure so that only
one std::map is required, reducing the number of indirections required and
vastly simplifying the code.
2017-11-15 18:04:40 +00:00
MerryMage c8f970e2b0 Config: Remove recursive layer 2017-11-15 18:04:40 +00:00
Pierre Bourdon 169028e8f5 IOS: Warn on blocking IPC handlers.
This should help us identify them and figure out which ones need to be
fixed.
2017-11-15 15:34:10 +01:00
Tom Boshoven 1fc7cf3cb4 Off-by-one in SDHC detection
Also update name and description of SDHC constant.
2017-11-14 18:46:41 +01:00
Michael M 1ed7532af8 ControllerInterface: HotplugCallbacks -> DevicesChangedCallbacks 2017-11-10 13:37:42 -08:00
Markus Wick 7e7b5af4c7
Merge pull request #6173 from JosJuice/dtk-savestate
Fix DTK audio not working after loading a savestate
2017-11-08 12:03:05 +01:00
Anthony 835eff15a1
Merge pull request #6162 from JosJuice/nand-check-save-game-name
When NAND is damaged, show title names from save files
2017-11-06 23:11:34 -08:00
JosJuice b00ef39c1c Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated.
The volume is typically 0 at the beginning of a game, so loading a
savestate at the beginning of a game would lead to silent DTK audio.

I also added savestating to StreamADPCM.cpp.
2017-11-06 09:15:14 +01:00
JosJuice 88d851ca45 Remove "Force Console as NTSC-J"
Nowadays that Dolphin detects regions of discs properly and doesn't
force programs with unknown regions (such as homebrew) into running
under a certain region, the "Force Console as NTSC-J" option is
practically useless for making anything run correctly. Enabling it
is however an easy way to totally break many non-Japanese games.
2017-11-06 08:23:30 +01:00
degasus 3a36c964f5 WiimoteEmu: Don't set pack pragma for STL objects. 2017-11-05 13:13:25 +01:00
degasus 47f7e5b454 WiiUtils: Be more explicit about packing. 2017-11-05 10:52:37 +01:00
JosJuice 6902bbb696 When NAND is damaged, show title names from save files
The earlier code always tried to use TitleDatabase for getting
title names, but that didn't work for disc-based games, because
there was no way to get the maker ID.
2017-11-03 23:17:36 +01:00
Léo Lam 18a947a1bc USB: Work around a gcc bug that affects lambdas
https://stackoverflow.com/questions/32097759
2017-11-03 19:01:49 +01:00
Léo Lam 5d82635449 USB_HIDv5: Implement CancelEndpoint 2017-11-03 19:01:48 +01:00
Léo Lam 22310dfc3e USBv5: Read transfer parameters from the correct vector
This is why static analysis is essential.
2017-11-03 19:01:48 +01:00
Léo Lam ac3b866083 USB_HIDv5: Submit interrupt transfers to the correct endpoint
Unlike VEN, the endpoint is determined by the value at 8-12.
If it's non-zero, HID submits the request to the interrupt OUT
endpoint. Otherwise, the request is submitted to the IN endpoint.

This commit changes HIDv5 to keep track of endpoints (like IOS does)
and use them when submitting interrupt transfers.
2017-11-03 19:01:48 +01:00
Léo Lam ff52333b14 USB: Implement HIDv5
This implements /dev/usb/hid v5, found in IOS57, IOS58 and IOS59.

This is an initial implementation that ignores some differences
with VEN because I lack understanding of what IOS is actually doing
sometimes. These are documented on the WiiBrew article:
https://wiibrew.org/wiki//dev/usb/hid_(v5)

One major difference that this implementation handles is about IDs.
It turns out Nintendo has decided to include the interface number in
the top byte of HIDv5 device IDs, unlike VEN -- even though everything
else about ioctl 1 is otherwise the same!
2017-11-03 19:01:48 +01:00
Léo Lam 180ad8076c USB: Move common USBv5 IOS code to prepare for HIDv5
USBv5 IOS resource managers share most of their code. Some ioctls
are even completely the same! So let's separate the common code
from the VEN specific stuff to make HIDv5 easier to implement.
2017-11-03 19:01:48 +01:00
Léo Lam 6bb03d900c USB: Separate the descriptor copy logic
The descriptor copy code is not actually the same in HIDv4 and VEN,
so it did not make a lot of sense to put it in USB/Common.cpp.
Separate and move it to HIDv4 and VEN.

This cleanup is important because there are even more differences
between HIDv4 and HIDv5.
2017-11-03 19:01:48 +01:00
Léo Lam c6038155cc USB_VEN: Move internal constant to .cpp 2017-11-03 19:01:47 +01:00
Léo Lam ef8b3cb960 USB_VEN: Construct device IDs properly
Fix the device ID struct to reflect the actual structure used by IOS.

It turns out that offset 2 is the internal device index. The reason
that field seemed to be "0x1e - interface_number" is that IOS only
keeps track of 32 devices and always looks for free entries from
the end of the internal array. With each USB interface being exposed
as a separate USBv5 device, "0x1e - interface_number" was mostly
correct... but wrong!

We also made the assumption that the interface number can be
identified from just a USBV5 device ID, which is definitely not true.
VEN (and HID) keep track of the interface number in the internal struct
instead of "reconstructing" it from the device ID (which is normally
not possible if we were generating IDs correctly)

This commit fixes all of these inaccuracies.
2017-11-03 19:01:47 +01:00
Leo Lam a58df9fe3d
Merge pull request #6163 from JosJuice/simple-ini-ir
Revert "Convert to/from old EFB scale numbering"
2017-11-03 13:46:40 +01:00
JosJuice 2d3dd5ede7 Revert "Convert to/from old EFB scale numbering"
This reverts commit 1fc910b3ea,
replacing the old INI setting EFBScale with a new INI setting
called InternalResolution, which has a simpler mapping:

                  | EFBScale             | InternalResolution
----------------- | -------------------- | --------------------
Auto (fractional) | 0                    |
Auto (integral)   | 1                    | 0
1x                | 2                    | 1
1.5x              | 3                    |
2x                | 4                    | 2
2.5x              | 5                    |
3x                | 6                    | 3
4x                | 7                    | 4
5x                | 8                    | 5
6x                | 9                    | 6

All the fractional IRs were removed in f090a943.
2017-11-02 21:39:05 +01:00
Léo Lam f2eee368e0 WiiUtils: Ignore missing contents for DLC titles
It is not possible to tell whether DLC contents are supposed to be
present on the NAND or not, because they're treated as "optional".
So this commit changes the NAND check to not consider missing
contents for DLC titles as an issue.
2017-11-02 17:59:53 +01:00
Léo Lam 1cd4be1d0f WiiUtils: Unify the check and repair functions
Makes it clearer what actions will be taken for every issue
that is found.
2017-11-02 11:34:13 +01:00
Leo Lam d6ac8ce928
Merge pull request #6147 from sepalani/send-log
Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG
2017-10-29 10:29:25 +01:00
Sepalani d49e4044c6 Socket: Move IOCTLV_SO_SEND(TO) to INFO_LOG 2017-10-28 20:13:42 +02:00
Léo Lam 4cc1bd972a CommonTitles: Add a named constant for IOS TIDs 2017-10-24 11:41:55 +02:00
Léo Lam dedb61e5bf Boot: Install WADs temporarily
Because the Wii NAND size is finite, mark titles that were installed
only for booting as temporary, and remove them whenever we need to
install another title (to make room). This is exactly what the
System Menu does for temporary SD card title data.
2017-10-24 11:41:55 +02:00
Léo Lam 346ca009f9 Remove NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam ff6b3eb9ac [Cleanup] IOS: Clean up the way ARM binaries are loaded
This commit removes the last usage of NANDContentManager in IOS code.

Another cleanup change is that loading ARM (IOS) binaries is now done
by the kernel in the BootIOS syscall, instead of being handled as a
special case in the MIOS code. This is more similar to how console
works and lets us easily extend the same logic to other IOS binaries
in the future, if we decide to actually load them.
2017-10-24 11:41:54 +02:00
Léo Lam 63a52fa707 [Cleanup] IOS/ES: Remove usages of NANDContentManager 2017-10-24 11:41:54 +02:00
Léo Lam a7e21bca13 IOS/ES: Add a helper function to get a content path 2017-10-24 11:41:54 +02:00
Léo Lam 44fc6d878a IOS/ES: Fix a missing check in ReadCertStore
Without this, some operations can fail when trying to read an existing
cert store, as it may not exist when signature checks are disabled.
2017-10-24 11:41:54 +02:00
Léo Lam 689ed2a0ce [Cleanup] Move FindSignedTicket to IOS/ES
For consistency and because NANDContentManager is going to be removed.
2017-10-24 11:41:54 +02:00
Léo Lam 0476c0e60e [Cleanup] Remove static state in ES 2017-10-24 11:41:54 +02:00
Léo Lam 9000a042e4 Drop the direct WAD launch hack
This removes the hack that enables directly booting from WADs
without installing them first for the following reasons:

1. It makes the NAND content handling much more complicated than what
   it should be and makes future changes like permissions or booting
   NAND titles without a WAD more annoying to implement.

   Because of this hack, we needed an extra level of abstraction
   (NANDContent*) which has to read tons of things from the NAND, even
   most of the time it's useless. This in turn forces us to have
   caching, which is known to break titles and requires manual cache
   invalidations. Annoying and error prone.

2. It prevents the WAD boot code from being easily accurate. With this
   change, we can simply reuse the existing launch code, and ask IOS
   to launch the title from the NAND.

3. The hack did not work that well since it did not cover a lot of ES
   commands. And it works even less since the ES accuracy fixes.
   This results in Dolphin returning inconsistent results: a
   lot of the ES "DI" commands will just fail because the active title
   is not installed on the NAND. uid.sys is not changed, etc.

   And I'm not even talking about FS stuff -- where this would still
   totally fail, unless we add even more unnecessary hacks.

   This is not just theoretical -- the system menu and the Wii Shop are
   known to behave strangely because the hack damages the NAND
   structure, and we've already had several users report issues.

This commit makes it so WADs are always installed prior to launching.
A future commit will remove any code that was there only for the hack.
2017-10-24 11:41:54 +02:00
Léo Lam 60ba382799 Boot: Add support for booting NAND titles with just the ID 2017-10-24 11:41:54 +02:00
Léo Lam 62be010ac6 WiiUtils: Improve the error message on import failure
Now shows the import return code and also skips showing the message
altogether if the user cancelled the import for an unsigned WAD.
2017-10-24 11:41:54 +02:00
Léo Lam dd5c468c63 WiiUtils: Allow reusing existing IOS/WAD instance 2017-10-24 11:41:54 +02:00
Léo Lam 6a03a24822 WiiUtils: Warn before overwriting during WAD import 2017-10-24 11:41:54 +02:00
Léo Lam 0bdeb63894 WiiUtils: Skip WAD import if it's already installed
The check is fairly quick, and this allows saving a lot of time and
resources for larger WADs.
2017-10-24 11:41:54 +02:00
JMC47 a8bf9c5cbe Fix GameCube Sample Rate
The GameCube's sample rate is slightly different due to a hardware bug.
The exact numbers are (54000000 / 1124) for GameCube and (54000000 / 1125)
on Wii.  I also modified 32KHz mode.  This fixes audio desyncs in several
GameCube games and severe issues in Sonic Mega Collection.
2017-10-23 13:16:40 -04:00
Leo Lam b002d9d94f Merge pull request #6132 from ligfx/updatecubeb
Externals: update cubeb to kinetiknz/cubeb@c2bd582
2017-10-22 15:39:39 +02:00
Michael M d6985fc3e8 AudioCommon: rename ClearAudioBuffer(mute) to SetSoundStreamRunning(running) 2017-10-21 16:28:04 -07:00
Michael M aa40c4a7ce Externals: update cubeb to kinetiknz/cubeb@c2bd582
A bunch of changes, looks mainly like bug fixes and code cleanup.

Notable changes:
- `cubeb_get_min_latency`'s signature was changed to take params via
  pointer, requiring Dolphin code to be tweaked in two places.
- A fix for kinetiknz/cubeb#320, as reported by @shuffle2
- Fixed build on FreeBSD (kinetiknz/cubeb#344), as contributed by @endrift
2017-10-21 14:28:39 -07:00
Leo Lam d26eda3023 Merge pull request #6096 from leoetlino/wii-fsck
Add a way to check the NAND for issues and fix them
2017-10-11 13:01:39 +02:00
Leo Lam ceed4d6f93 Merge pull request #6101 from sepalani/symbol-map-data
PPCSymbolDB: Handle data symbols in SymbolMap properly
2017-10-11 13:00:40 +02:00
Léo Lam 02e17594b0 WiiUtils: Attempt to fix the NAND more aggressively
Change the repair logic to fix issues more aggressively by deleting bad
titles. This is necessary because of a bug in Dolphin's WAD boot code.

The UI code was updated to inform the user about titles that will be
deleted if they continue a repair, before deleting anything.
2017-10-08 18:57:58 +02:00
Léo Lam e1c0b8d011 TitleDatabase: Add GetTitleName for title IDs 2017-10-08 18:31:43 +02:00
Léo Lam 239167245d Add a way to check the NAND for issues and fix them
Old versions of Dolphin are so broken regarding NAND handling that
we need this to repair common issues and avoid issues with titles
like the System Menu or the Wii Shop.

This isn't an exhaustive check, but this will catch most issues
and offer to fix them automatically (if possible).
2017-10-08 18:31:42 +02:00
Léo Lam 2974c56e50 ESFormats: Make Content easier to compare 2017-10-08 18:31:42 +02:00
Vladimir Panteleev 187a599b36
ActionReplay: Fix logging in Subtype_AddCode
The addition was being repeated (for logging) after it was committed
to memory, thus causing bogus values to appear in the log.
2017-10-06 13:17:15 +00:00
Vladimir Panteleev e691ec126f
ActionReplay: Fix implementation of memory-copy zero codes
This fixes the implementation of the non-standard size-3 zero codes to
conform to kenobi's specification.
2017-10-06 12:47:10 +00:00
Sepalani f65dcdcdca DebugInterface: Rename InsertBLR to Patch 2017-10-05 20:22:16 +02:00
Sepalani 0a301c0eec PPCSymbolDB: Save data symbols properly
Data symbols were previously saved as function symbols.
2017-10-05 19:55:34 +02:00
Sepalani aed0ac0543 PPCSymbolDB: Load more SymbolMap symbols
Allows to load data symbols from symbol map files.

Symbols from all sections are loaded.

The data/function symbol type is set accordingly.
2017-10-05 19:55:33 +02:00
Leo Lam d790660b59 Merge pull request #6088 from leoetlino/personalised-import
IOS: Assume ticket is unpersonalised for WAD imports
2017-10-03 19:59:52 +02:00
JosJuice db77549502 Show event name when scheduling from wrong thread 2017-09-30 16:14:59 +02:00
Mush Man 0e7e7f6fc6 Change Wii Save Import alerts
Bracketed plurals in dialogue boxes and removed a prompt by moving a
backup message to another warning.
2017-09-29 20:13:14 +10:00
PEmu1 93e1235a54 More Capitalization Changes 2017-09-27 21:37:44 +02:00
Léo Lam c0c1cb3010 IOS: Assume ticket is unpersonalised for WAD imports
The newer title dumpers don't clobber tickets anymore (that's good!),
which means personalised tickets still have the console specific data
used to decrypt the title key in them. Dolphin should ignore that data
when importing WADs, because the title key has already been decrypted,
and we must not try to decrypt it *again*.
2017-09-27 10:48:52 +02:00
Léo Lam 6484776920 DSP: Fix a missing mask for the predscale register 2017-09-24 20:48:29 +02:00
Léo Lam de6e807364 DSP: Handle two accelerator loop edge cases properly
There are two special cases that the DSP accelerator handles in a
special way: when the end address is of the form xxxxxxx0 or
xxxxxxx1.

For these two cases, the normal overflow handling doesn't apply.
Instead, the overflow check is different, the ACCOV exception never
fires at all, the predscale register is not updated, reads are not
suspended, and if the end address is 16-byte aligned, the DSP loops
back to start_address + 1 instead of the regular start_address.
2017-09-24 20:48:29 +02:00
Léo Lam bd03f2e46e DSP: Fix ACCOV not suspending accelerator reads
When an ACCOV is triggered, the accelerator stops reading back anything
and updating the current address until the YN2 register is set.

This is kept track of internally by the DSP; this state is not exposed
via any register.

However, we need to emulate this behaviour correctly because some
ucodes rely on it (notably AX GC); failure to emulate it will result
in reading past the end and start address for non-looped voices.
2017-09-24 20:48:29 +02:00
Léo Lam 8310a672b0 DSP: Fix the predscale update logic
When the current address is xxxxxxxf, after doing the standard ADPCM
decoding and incrementing the current address as usual to get the
next address, the DSP will update the predscale register by reading
2 bytes from memory, and add two to get the next address.

This means xxxxxx10 cannot be a current address, as the DSP goes
from 0f to 12 directly.

A more serious issue with the old code is that if the start address
is 16-byte aligned, some samples will always be skipped, even when
that should not be the case.

An easy way to test whether this behaviour is correct is to check
the current address register and the predscale after each read.

Old code:
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000010, predscale=<another value>
ACCA=00000013, predscale=<another value>
ACCA=00000014, predscale=<another value>
...

New code (and console):
...
ACCA=00000002, predscale=<value>
ACCA=00000003, predscale=<value>
...
ACCA=0000000f, predscale=<value>
ACCA=00000012, predscale=<another value>
ACCA=00000013, predscale=<another value>
...
2017-09-24 20:48:29 +02:00
Léo Lam 003dba5275 DSP: Convert accelerator to a C++ class
Slightly cleaner, allows DSP accelerator behaviour to be
added to both HLE and LLE pretty easily, and makes the accelerator
easier to unit test.

I chose to include all accelerator state as private members, and
to expose state that is accessible via registers with getters/setters.
It's more verbose, yes, but it makes it very clear what is part of
the accelerator state and what isn't (e.g. coefs).

This works quite well for registers, since the accelerator can do
whatever it wants internally. For example, the start/end/current
addresses are masked -- having a getter/setter makes it easier to
enforce the mask.
2017-09-24 20:48:28 +02:00
Léo Lam 017bfcda2b DSP: Fix gdsp_ifx_write to take a u16 value
And change the JIT to clear the upper 16 bits when calling the write
function to work around bugs in some compilers like clang.
2017-09-24 20:48:28 +02:00
Leo Lam c9f790dca4 Merge pull request #6072 from JosJuice/eject-disc
Add an option to eject the disc
2017-09-18 12:47:47 +02:00
Pierre Bourdon 3f481a70be Fix sample wrapping with new DSP ADPCM decoding
Fixes possible regression from #6069.
2017-09-18 02:54:58 +02:00
Pierre Bourdon 755253948b Merge pull request #6069 from leoetlino/common-accelerator
DSP: Deduplicate the accelerator code
2017-09-17 23:20:37 +02:00
JosJuice e4faabb763 Add an option to eject the disc 2017-09-17 11:44:48 +02:00
JosJuice 3c770693a2 DVDInterface: Remove a (mostly) outdated comment 2017-09-17 11:44:32 +02:00
JosJuice b6bc3bc7c9 Remove DVDInterface::ChangeDiscAsHost
There isn't much point in keeping this utility function around
now that RunAsCPUThread provides a simple way of running things
on the CPU thread.
2017-09-17 11:44:27 +02:00
Léo Lam 7022a18e9a IOS/SSL: Show built-in cert error once per session
See: https://bugs.dolphin-emu.org/issues/10546
2017-09-16 20:43:49 +02:00
Léo Lam 38a7196ec6 DSP: Deduplicate the accelerator code
The logic is entirely the same; only the inputs and outputs are
different, so deduplicating makes sense.

This will make fixing accelerator issues easier.
2017-09-16 16:47:43 +02:00
Leo Lam 7cb8d6612c Merge pull request #5870 from JosJuice/lazy-filesystem
DiscIO: Use Common::Lazy more
2017-09-15 19:30:05 +02:00
Leo Lam 2b4bf8662a Merge pull request #5577 from ligfx/separateexpressionparsingandbinding
ControlReference/ExpressionParser: separate parsing from binding
2017-09-15 19:11:57 +02:00
JosJuice 38304da947 DiscIO: Use Common::Lazy for loading filesystems
This simplifies FileMonitor a lot and also lets us
clean up FilesystemPanel.
2017-09-15 18:57:05 +02:00
Leo Lam 0d07821935 Merge pull request #6024 from ligfx/coreonstatechangedcallback
Qt: use Settings::EmulationStateChanged
2017-09-15 18:45:17 +02:00
Michael M 738acb6c07 FifoRecorder: move function definitions out of header 2017-09-14 17:28:39 -07:00
Michael M a47ce0d625 FifoRecorder: remove use of volatile 2017-09-14 17:28:39 -07:00
Michael M 31f1c06226 ControlReference: don't reparse expression when references are updated 2017-09-14 12:53:35 -07:00
Michael M 8e805dcbf4 Core: SetOnStoppedCallback -> SetOnStateChangedCallback 2017-09-13 17:30:18 -07:00
Michael M 22a9a08b24 Add Core::State::Starting 2017-09-13 17:30:18 -07:00
Michael M d217e797f2 move Movie::DoFrameStep to Core::DoFrameStep 2017-09-13 17:30:18 -07:00
gamemasterplc 4908d79a71 Remove Function Address Symbol Mask
The upper 4 bits were masked out of function addresses prior when generating symbols.
2017-09-11 15:39:22 -05:00
Léo Lam cc40931d64 PPCSymbolDB: Optimise symbol lookups 2017-09-10 11:42:12 +02:00
Léo Lam 8cd8e9d905 JIT: Don't always look up symbols for blocks
With tons of symbols, this results in noticeable stuttering, so
skip lookups if the perf dir option isn't set anyway.
2017-09-10 11:42:12 +02:00
Lioncash 696e1b40b5 Common: Move version strings to their own header
Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label

This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.

This also places them into the Common namespace, as opposed to letting them sit in the global namespace.
2017-09-09 19:28:10 -04:00
Stenzek b969040534 Merge pull request #5923 from degasus/profiler
JitCommon: Update the block profiler
2017-09-08 18:20:35 +10:00
Léo Lam a8849f87f1 Core: Fix warnings
Fixes two -Wmissing-declarations warnings
2017-09-07 20:35:17 +02:00
Jonathan Hamilton 7925de66b2 RFC: Call the previously-set sigaction in fastmem handler if it's not our address
This "fixes" the android crash handler, so it now correctly shows a
backtrace and other debug info on crash instead of scary kernel messages
on arm64
2017-09-05 17:37:24 -07:00
Léo Lam 3475ba8918 DSP: Fix missing masking for accelerator registers
Based on hardware tests, masking occurs for the accelerator registers.

This fixes Red Steel and Far Cry Vengeance, which rely on this behavior
when reading back the current playback position from the DSP.
2017-09-04 00:26:13 +02:00
JosJuice 3528c93edf DVDThread: Don't show an error message for all 0-length reads 2017-09-03 15:09:14 +02:00
JosJuice 0341a6052b DVDInterface: Reply to 0-length commands
This regression from the chunking PR was making a few games hang.
2017-09-03 15:09:14 +02:00
degasus 992893ba41 Jit64: Use ImmPtr. 2017-09-02 14:33:07 +02:00
degasus da79ddbde7 JitArm64: Rewrite Exit functions.
The gpr must not be touched in the Exit functions as they are maybe conditional.
So just allocate everything here manually.
2017-09-02 13:45:24 +02:00
degasus 304e601ad3 JitArm64: Reimplement aarch64 cycle counters.
CNTVCT_EL0 is force-enabled on all linux plattforms.
Windows is untested, but as this is the best way to get *any* low
overhead performance counters, they likely use it as well.
2017-09-02 13:24:37 +02:00
degasus 9080192a65 Jit64: Move profiler to the end of th block.
Within Cleanup(), it is called at *every* end of the block. This generates bigger code,
but it is the only way to handle blocks with multiple exit nodes.
2017-09-02 13:05:58 +02:00
degasus 958b75b707 JitCommon: Restructure the profiler calls. 2017-09-02 13:05:58 +02:00
degasus 8ab34b1a3e Jit64: Inline the profiler calls. 2017-09-02 13:05:58 +02:00
Michael M b58f8d19ab Rename Common::FifoQueue to Common::SPSCQueue
Since all queues are FIFO data structures, the name wasn't informative
as to why you'd use it over a normal queue. I originally thought it had
something to do with the hardware graphics FIFO.

This renames it using the common acronym SPSC, which stands for
single-producer single-consumer, and is most commonly used to talk about
lock-free data structures, both of which this is.
2017-08-23 17:00:52 -07:00
Léo Lam 52f26d462e WiimoteReal: Fix device handles not being closed
fail.

I have no idea how this didn't cause issues for more people.
2017-08-23 23:05:29 +02:00
Léo Lam e4ea4da782 IOS: Check for available features when adding devices
Prevents resource managers that shouldn't be visible from being exposed
to titles.

This adds a new function to get features for an IOS version, and also
moves the version checks from the modules themselves to VersionInfo.
This hopefully documents some of the differences between IOS better
and should be slightly cleaner than having random version checks.
2017-08-23 15:18:12 +02:00
Léo Lam 24e7b465be IOS: Rename MemoryValues to VersionInfo 2017-08-23 14:44:51 +02:00
Léo Lam ef888ef168 WFS: Fix logging types. 2017-08-22 23:41:38 +02:00
Léo Lam 344228ec10 WFSI: Implement noop ioctl 0x8f. 2017-08-22 23:41:38 +02:00
Léo Lam 70cb0cb126 WFSI: Implement GET_VERSION.
This ioctl writes a constant value to the output buffer.
2017-08-22 23:41:38 +02:00
Léo Lam 8a5d24ab4b WFSI: Implement IOCTL_WFSI_IMPORT_TITLE_CANCEL.
It gets called for cleaning up whenever something goes wrong, and
also when cancelling an update.
2017-08-22 23:41:38 +02:00
Léo Lam 5cc18bf116 WFSI: Add missing functionality to ImportTitleInit. 2017-08-22 23:41:38 +02:00
Léo Lam f0aeeeaef6 WFSI: Implement internal Cancel{Title,Patch}Import. 2017-08-22 23:41:38 +02:00
Léo Lam c1817b2c6d WFSI: Rename 2 ioctls to better reflect their purposes.
* IOCTL_WFSI_PREPARE_DEVICE -> IOCTL_WFSI_IMPORT_TITLE_INIT
  (equivalent of ES_ImportTitleInit, also the official name)

* IOCTL_WFSI_IMPORT_TITLE -> IOCTL_WFSI_IMPORT_TITLE_CANCEL
  (equivalent of ES_ImportTitleCancel)
2017-08-22 23:41:38 +02:00
Léo Lam 7423563386 WFSI: Fix the TMD size check. 2017-08-22 23:41:37 +02:00
Pierre Bourdon a641609857 WFSI: Implement patch install finalization. 2017-08-22 23:41:37 +02:00
Pierre Bourdon 76bbfbb511 WFSI: Adapt FINALIZE_TITLE_INSTALL for patch support. 2017-08-22 23:14:00 +02:00
Pierre Bourdon db24c94c6e WFSI: More work to support patching: split off current_tid/gid and import_tid/gid 2017-08-22 23:14:00 +02:00
Pierre Bourdon aa445806a5 WFSI: Rename a few ioctl handlers. 2017-08-22 23:14:00 +02:00
Pierre Bourdon 5ed3a3f12d WFSI: Get the patch info from PREPARE_DEVICE. 2017-08-22 23:14:00 +02:00
Léo Lam e004709b69 WFSI: Implement CHECK_HAS_SPACE. 2017-08-22 23:13:59 +02:00
Léo Lam 15f25783a8 WFS: Implement RENAME. 2017-08-22 23:13:58 +02:00
Pierre Bourdon 2a8d9a53b7 WFS: Share error codes with WFSI. 2017-08-22 23:13:14 +02:00
Pierre Bourdon e6e00f6c8d WFSI: Implement install finalization. 2017-08-22 23:13:14 +02:00
Pierre Bourdon 88580b8d5f WFSI: Fix install directories creation. 2017-08-22 23:13:14 +02:00
Pierre Bourdon e79392cb8e WFS: Implement WRITE and WRITE_ABSOLUTE. 2017-08-22 23:13:14 +02:00
Pierre Bourdon dca70844a6 WFS: Implement CREATE_OPEN along with OPEN. 2017-08-22 23:13:14 +02:00
Pierre Bourdon ef3232cd74 WFSI: Create meta/work/save dirs when applying title profile. 2017-08-22 23:13:14 +02:00
Pierre Bourdon c0b3a68441 WFS: Implement MKDIR. 2017-08-22 23:13:13 +02:00
Pierre Bourdon e45bb77512 WFS: Add a basic GET_ATTRIBUTES implementation. 2017-08-22 23:13:13 +02:00
Pierre Bourdon 56aa3cc558 WFSI: Implement both GET_TMD ioctls. 2017-08-22 23:13:13 +02:00
Pierre Bourdon c81636d9a8 WFSI: Stub out SET_FST_BUFFER. 2017-08-22 23:13:13 +02:00
Pierre Bourdon 92387cb052 WFS: Implement CLOSE_2 as a clone of CLOSE. 2017-08-22 23:13:13 +02:00
Leo Lam c12418788a Merge pull request #5963 from JMC47/mtmsrfix
Fix JIT64 mtmsr issue after PIE support.
2017-08-22 22:12:13 +02:00
Nick 3d01eeef00 Fix OSX hotkey defaults 2017-08-22 21:31:19 +02:00
Markus Wick 3094d6531d Merge pull request #5962 from degasus/arm-fixes
JitArm64: Fix rlwinmx.
2017-08-22 20:27:45 +02:00
JosJuice 09f3f9b41a Remove NonCopyable
The class NonCopyable is, like the name says, supposed to disallow
copying. But should it allow moving?

For a long time, NonCopyable used to not allow moving. (It declared
a deleted copy constructor and assigment operator without declaring
a move constructor and assignment operator, making the compiler
implicitly delete the move constructor and assignment operator.)
That's fine if the classes that inherit from NonCopyable don't need
to be movable or if writing the move constructor and assignment
operator by hand is fine, but that's not the case for all classes,
as I discovered when I was working on the DirectoryBlob PR.

Because of that, I decided to make NonCopyable movable in c7602cc,
allowing me to use NonCopyable in DirectoryBlob.h. That was however
an unfortunate decision, because some of the classes that inherit
from NonCopyable have incorrect behavior when moved by default-
generated move constructors and assignment operators, and do not
explicitly delete the move constructors and assignment operators,
relying on NonCopyable being non-movable.

So what can we do about this? There are four solutions that I can
think of:

1. Make NonCopyable non-movable and tell DirectoryBlob to suck it.

2. Keep allowing moving NonCopyable, and expect that classes that
   don't support moving will delete the move constructor and
   assignment operator manually. Not only is this inconsistent
   (having classes disallow copying one way and disallow moving
   another way), but deleting the move constructor and assignment
   operator manually is too easy to forget compared to how tricky
   the resulting problems are.

3. Have one "MovableNonCopyable" and one "NonMovableNonCopyable".
   It works, but it feels rather silly...

4. Don't have a NonCopyable class at all. Considering that deleting
   the copy constructor and assignment operator only takes two lines
   of code, I don't see much of a reason to keep NonCopyable. I
   suppose that there was more of a point in having NonCopyable back
   in the pre-C++11 days, when it wasn't possible to use "= delete".

I decided to go with the fourth one (like the commit title says).
The implementation of the commit is fairly straight-forward, though
I would like to point out that I skipped adding "= delete" lines
for classes whose only reason for being uncopyable is that they
contain uncopyable classes like File::IOFile and std::unique_ptr,
because the compiler makes such classes uncopyable automatically.
2017-08-22 16:40:34 +02:00
JMC47 f7b133b39a Fix JIT64 mtmsr - PIE support caused the codesize
to get bigger, breaking an optimization.  This forces the emitter to use a
32bit pointer instead of an 8bit one, fixing the issue at the expense of
efficiency.
2017-08-22 06:44:38 -04:00
degasus b00c60618b JitArm64: Fix rlwinmx.
Seems like I was wrong that ANDI2R doesn't require a temporary register here.
There is *one* case when the mask won't fit in the ARM AND instruction:
mask = 0xFFFFFFFF
But let's just use MOV instead of AND here for this case...
2017-08-22 08:47:43 +02:00
Mat M 5aed9a67ef Merge pull request #5904 from leoetlino/indirect-include
PowerPC: Fix indirect includes for GDBStub
2017-08-20 19:59:53 -04:00
Léo Lam 4b4e488189 WFS: Use a separate log type for WFS related logs
Makes it easier to turn off general IOS messages that can be
distracting (e.g. /dev/net/ssl being opened hundreds of time...)
without losing the ability to view WFS messages.
2017-08-16 22:27:29 +02:00
Leo Lam 799b01b6af Merge pull request #5751 from leoetlino/region
Config: Fall back to the system menu region
2017-08-17 03:40:19 +08:00
Leo Lam a53b01360c Merge pull request #5898 from ligfx/extractupnp
Common: extract UPnP namespace from NetPlayServer
2017-08-17 03:11:41 +08:00
Leo Lam 70931f460d Merge pull request #5929 from JonnyH/PR/fix-oprofile-build-linked-as-needed
Fix OPROFILE linux build with -Wl,--as-needed
2017-08-17 03:06:59 +08:00
Leo Lam 3748384008 Merge pull request #5746 from leoetlino/disc-updates
Add support for installing disc updates from the game list
2017-08-16 19:02:42 +08:00
Sepalani 93b5a5369b SymbolDB: Blank stripped symbol name fixed 2017-08-16 04:07:19 +01:00
Pierre Bourdon 9b79e0ac72 Merge pull request #5930 from delroth/wfs
Fix Dragon Quest X offline mode on Dolphin
2017-08-15 22:40:56 +02:00
Pierre Bourdon 40c70469e5 WFS: Implement GET_HOMEDIR. 2017-08-15 22:35:45 +02:00
Pierre Bourdon 1e75455ef5 WFS: Return a proper ENOENT code on failed OPEN. 2017-08-15 22:35:45 +02:00
Pierre Bourdon 397f5e54e0 WFS: Implement READ_ABSOLUTE (merged with READ implementation). 2017-08-15 22:35:45 +02:00