Add Quality of Service (QoS) support
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parent
3cc64cc146
commit
41682a07cb
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@ -29,6 +29,7 @@ set(SRCS
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PcapFile.cpp
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PerformanceCounter.cpp
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Profiler.cpp
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QoSSession.cpp
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SDCardUtil.cpp
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SettingsHandler.cpp
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StringUtil.cpp
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@ -137,6 +137,7 @@
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<ClInclude Include="Network.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="QoSSession.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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<ClInclude Include="Semaphore.h" />
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@ -196,6 +197,7 @@
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<ClCompile Include="Network.cpp" />
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<ClCompile Include="PcapFile.cpp" />
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<ClCompile Include="Profiler.cpp" />
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<ClCompile Include="QoSSession.cpp" />
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<ClCompile Include="SDCardUtil.cpp" />
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<ClCompile Include="SettingsHandler.cpp" />
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<ClCompile Include="StringUtil.cpp" />
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@ -58,6 +58,7 @@
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<ClInclude Include="Network.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="QoSSession.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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<ClInclude Include="SettingsHandler.h" />
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@ -282,6 +283,7 @@
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<ClCompile Include="Network.cpp" />
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<ClCompile Include="PcapFile.cpp" />
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<ClCompile Include="Profiler.cpp" />
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<ClCompile Include="QoSSession.h" />
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<ClCompile Include="SDCardUtil.cpp" />
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<ClCompile Include="SettingsHandler.cpp" />
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<ClCompile Include="StringUtil.cpp" />
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@ -0,0 +1,87 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/QoSSession.h"
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#include "Core/ConfigManager.h"
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#if defined(_WIN32)
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#include <Qos2.h>
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#pragma comment(lib, "qwave")
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#endif
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namespace Common
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{
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#if defined(_WIN32)
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QoSSession::QoSSession(ENetPeer* peer, int tos_val) : m_peer(peer)
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{
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QOS_VERSION ver = {1, 0};
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if (!QOSCreateHandle(&ver, &m_qos_handle))
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return;
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sockaddr_in sin = {};
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sin.sin_family = AF_INET;
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sin.sin_port = ENET_HOST_TO_NET_16(peer->host->address.port);
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sin.sin_addr.s_addr = peer->host->address.host;
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if (QOSAddSocketToFlow(m_qos_handle, peer->host->socket, reinterpret_cast<PSOCKADDR>(&sin),
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QOSTrafficTypeControl, QOS_NON_ADAPTIVE_FLOW, &m_qos_flow_id))
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{
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// We shift the complete ToS value by 3 to get rid of the 3 bit ECN field
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DWORD dscp = static_cast<DWORD>(tos_val >> 3);
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// Sets DSCP to the same as Linux
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// This will fail if we're not admin, but we ignore it
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QOSSetFlow(m_qos_handle, m_qos_flow_id, QOSSetOutgoingDSCPValue, sizeof(DWORD), &dscp, 0,
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nullptr);
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m_success = true;
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}
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}
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QoSSession::~QoSSession()
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{
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if (m_qos_handle == nullptr)
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return;
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if (m_qos_flow_id != 0)
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QOSRemoveSocketFromFlow(m_qos_handle, m_peer->host->socket, m_qos_flow_id, 0);
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QOSCloseHandle(m_qos_handle);
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}
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#else
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QoSSession::QoSSession(ENetPeer* peer, int tos_val)
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{
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#if defined(__linux__)
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constexpr int priority = 7;
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setsockopt(peer->host->socket, SOL_SOCKET, SO_PRIORITY, &priority, sizeof(priority));
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#endif
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m_success = setsockopt(peer->host->socket, IPPROTO_IP, IP_TOS, &tos_val, sizeof(tos_val)) == 0;
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}
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QoSSession::~QoSSession() = default;
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#endif
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QoSSession& QoSSession::operator=(QoSSession&& session)
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{
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if (this != &session)
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{
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#if defined(_WIN32)
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m_qos_handle = session.m_qos_handle;
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m_qos_flow_id = session.m_qos_flow_id;
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m_peer = session.m_peer;
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session.m_qos_handle = nullptr;
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session.m_qos_flow_id = 0;
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session.m_peer = nullptr;
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#endif
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m_success = session.m_success;
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session.m_success = false;
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}
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return *this;
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}
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} // namespace Common
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@ -0,0 +1,40 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <enet/enet.h>
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#include <utility>
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namespace Common
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{
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class QoSSession
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{
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public:
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// 1 0 1 1 1 0 0 0
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// DSCP ECN
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static constexpr int ef_tos = 0b10111000;
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QoSSession() = default;
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QoSSession(ENetPeer* peer, int tos_val = ef_tos);
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~QoSSession();
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QoSSession& operator=(const QoSSession&) = delete;
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QoSSession(const QoSSession&) = delete;
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QoSSession& operator=(QoSSession&& session);
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QoSSession(QoSSession&& session) { *this = std::move(session); }
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bool Successful() const { return m_success; }
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private:
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#if defined(_WIN32)
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void* m_qos_handle = nullptr;
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unsigned long m_qos_flow_id = 0;
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ENetPeer* m_peer = nullptr;
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#endif
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bool m_success = false;
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};
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} // namespace Common
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@ -33,4 +33,6 @@ const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME{
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{System::Main, "NetPlay", "SelectedHostGame"}, ""};
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const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
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const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
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} // namespace Config
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@ -29,4 +29,6 @@ extern const ConfigInfo<std::string> NETPLAY_NICKNAME;
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extern const ConfigInfo<std::string> NETPLAY_SELECTED_HOST_GAME;
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extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
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extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
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} // namespace Config
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@ -20,9 +20,11 @@
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#include "Common/ENetUtil.h"
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#include "Common/MD5.h"
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#include "Common/MsgHandler.h"
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#include "Common/QoSSession.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Version.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/SI/SI.h"
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@ -632,6 +634,17 @@ void NetPlayClient::SendAsync(sf::Packet&& packet)
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// called from ---NETPLAY--- thread
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void NetPlayClient::ThreadFunc()
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{
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Common::QoSSession qos_session;
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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{
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qos_session = Common::QoSSession(m_server);
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if (qos_session.Successful())
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m_dialog->AppendChat("Quality of Service (QoS) was successfully enabled.");
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else
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m_dialog->AppendChat("Quality of Service (QoS) couldn't be enabled.");
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}
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while (m_do_loop.IsSet())
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{
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ENetEvent netEvent;
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@ -21,10 +21,12 @@
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#include "Common/StringUtil.h"
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#include "Common/UPnP.h"
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#include "Common/Version.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Sram.h"
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#include "Core/NetPlayClient.h" //for NetPlayUI
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#include "InputCommon/GCPadStatus.h"
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#if !defined(_WIN32)
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#include <sys/socket.h>
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#include <sys/types.h>
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@ -273,6 +275,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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Client player;
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player.pid = pid;
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player.socket = socket;
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rpac >> player.revision;
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rpac >> player.name;
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Send(player.socket, spac);
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}
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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player.qos_session = Common::QoSSession(player.socket);
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// add client to the player list
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{
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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m_players.emplace(*(PlayerId*)player.socket->data, player);
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m_players.emplace(*(PlayerId*)player.socket->data, std::move(player));
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UpdatePadMapping(); // sync pad mappings with everyone
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UpdateWiimoteMapping();
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}
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@ -6,12 +6,14 @@
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#include <SFML/Network/Packet.hpp>
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#include <map>
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#include <memory>
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#include <mutex>
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#include <queue>
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#include <sstream>
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#include <thread>
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#include <unordered_map>
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#include <unordered_set>
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#include "Common/QoSSession.h"
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#include "Common/SPSCQueue.h"
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#include "Common/Timer.h"
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#include "Common/TraversalClient.h"
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@ -71,6 +73,8 @@ private:
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u32 ping;
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u32 current_game;
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Common::QoSSession qos_session;
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bool operator==(const Client& other) const { return this == &other; }
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};
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