IOS/FS: Remove some redundant log messages

The FS IPC code already logs all commands, so keeping the log messages
in the backend is redundant.
This commit is contained in:
Léo Lam 2018-03-12 18:00:58 +01:00
parent 2d8be6a77d
commit c56f31906c
1 changed files with 5 additions and 63 deletions

View File

@ -172,10 +172,7 @@ ResultCode HostFileSystem::CreateFile(Uid, Gid, const std::string& path, FileAtt
std::string file_name(BuildFilename(path));
// check if the file already exist
if (File::Exists(file_name))
{
INFO_LOG(IOS_FS, "\tresult = FS_EEXIST");
return ResultCode::AlreadyExists;
}
// create the file
File::CreateFullPath(file_name); // just to be sure
@ -185,7 +182,6 @@ ResultCode HostFileSystem::CreateFile(Uid, Gid, const std::string& path, FileAtt
return ResultCode::Invalid;
}
INFO_LOG(IOS_FS, "\tresult = IPC_SUCCESS");
return ResultCode::Success;
}
@ -194,10 +190,7 @@ ResultCode HostFileSystem::CreateDirectory(Uid, Gid, const std::string& path,
Mode group_mode, Mode other_mode)
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
std::string name(BuildFilename(path));
@ -211,10 +204,7 @@ ResultCode HostFileSystem::CreateDirectory(Uid, Gid, const std::string& path,
ResultCode HostFileSystem::Delete(Uid, Gid, const std::string& path)
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
const std::string file_name = BuildFilename(path);
if (File::Delete(file_name))
@ -231,19 +221,12 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
const std::string& new_path)
{
if (!IsValidWiiPath(old_path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", old_path.c_str());
return ResultCode::Invalid;
}
std::string old_name = BuildFilename(old_path);
const std::string old_name = BuildFilename(old_path);
if (!IsValidWiiPath(new_path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", new_path.c_str());
return ResultCode::Invalid;
}
std::string new_name = BuildFilename(new_path);
const std::string new_name = BuildFilename(new_path);
// try to make the basis directory
File::CreateFullPath(new_name);
@ -255,11 +238,7 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
}
// finally try to rename the file
if (File::Rename(old_name, new_name))
{
INFO_LOG(IOS_FS, "Rename %s to %s", old_name.c_str(), new_name.c_str());
}
else
if (!File::Rename(old_name, new_name))
{
ERROR_LOG(IOS_FS, "Rename %s to %s - failed", old_name.c_str(), new_name.c_str());
return ResultCode::NotFound;
@ -271,16 +250,11 @@ ResultCode HostFileSystem::Rename(Uid, Gid, const std::string& old_path,
Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const std::string& path)
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
// the Wii uses this function to define the type (dir or file)
const std::string dir_name(BuildFilename(path));
INFO_LOG(IOS_FS, "IOCTL_READ_DIR %s", dir_name.c_str());
const File::FileInfo file_info(dir_name);
if (!file_info.Exists())
@ -292,9 +266,6 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
if (!file_info.IsDirectory())
{
// It's not a directory, so error.
// Games don't usually seem to care WHICH error they get, as long as it's <
// Well the system menu CARES!
WARN_LOG(IOS_FS, "\tNot a directory - return FS_EINVAL");
return ResultCode::Invalid;
}
@ -316,10 +287,7 @@ Result<std::vector<std::string>> HostFileSystem::ReadDirectory(Uid, Gid, const s
std::vector<std::string> output;
for (File::FSTEntry& child : entry.children)
{
output.emplace_back(child.virtualName);
INFO_LOG(IOS_FS, "\tFound: %s", child.virtualName.c_str());
}
return output;
}
@ -331,10 +299,7 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid, Gid, const std::string& path)
// (0x3038) for MH3 etc
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
std::string file_name = BuildFilename(path);
metadata.owner_mode = Mode::ReadWrite;
@ -355,22 +320,8 @@ Result<Metadata> HostFileSystem::GetMetadata(Uid, Gid, const std::string& path)
const File::FileInfo info{file_name};
metadata.is_file = info.IsFile();
metadata.size = info.GetSize();
if (info.IsDirectory())
{
INFO_LOG(IOS_FS, "GET_ATTR Directory %s - all permission flags are set", file_name.c_str());
}
else
{
if (info.Exists())
{
INFO_LOG(IOS_FS, "GET_ATTR %s - all permission flags are set", file_name.c_str());
}
else
{
INFO_LOG(IOS_FS, "GET_ATTR unknown %s", file_name.c_str());
return ResultCode::NotFound;
}
}
if (!info.Exists())
return ResultCode::NotFound;
return metadata;
}
@ -379,10 +330,7 @@ ResultCode HostFileSystem::SetMetadata(Uid caller_uid, const std::string& path,
Mode other_mode)
{
if (!IsValidWiiPath(path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", path.c_str());
return ResultCode::Invalid;
}
return ResultCode::Success;
}
@ -406,14 +354,10 @@ Result<NandStats> HostFileSystem::GetNandStats()
Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_path)
{
if (!IsValidWiiPath(wii_path))
{
WARN_LOG(IOS_FS, "Not a valid path: %s", wii_path.c_str());
return ResultCode::Invalid;
}
DirectoryStats stats{};
std::string path(BuildFilename(wii_path));
INFO_LOG(IOS_FS, "IOCTL_GETUSAGE %s", path.c_str());
if (File::IsDirectory(path))
{
File::FSTEntry parent_dir = File::ScanDirectoryTree(path, true);
@ -423,8 +367,6 @@ Result<DirectoryStats> HostFileSystem::GetDirectoryStats(const std::string& wii_
u64 total_size = ComputeTotalFileSize(parent_dir); // "Real" size to convert to nand blocks
stats.used_clusters = (u32)(total_size / (16 * 1024)); // one block is 16kb
INFO_LOG(IOS_FS, "fsBlock: %i, inodes: %i", stats.used_clusters, stats.used_inodes);
}
else
{