Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
This commit is contained in:
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76e1a5b892
commit
91732e2baf
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@ -1,22 +0,0 @@
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# GJ3PA4 - International Superstar Soccer 3
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 1
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PH_SZNear = 1
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar = 0.1
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@ -12,14 +12,6 @@
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 1
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PH_SZNear = 0
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PH_SZFar = 1
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar = 0.000153
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[Video_Settings]
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SafeTextureCacheColorSamples = 0
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@ -1,22 +0,0 @@
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# R2KP54 - DON KING BOXING
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 1
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PH_SZNear = 1
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar = 0.1
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@ -1,22 +0,0 @@
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# R3TP54 - TOPSPIN 3
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 1
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PH_SZNear = 1
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PH_SZFar = 0
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PH_ExtraParam = 0
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PH_ZNear =
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PH_ZFar = 0.1
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@ -141,13 +141,6 @@ const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING{{System::GFX, "Hacks", "VertexRou
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// Graphics.GameSpecific
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const ConfigInfo<int> GFX_PROJECTION_HACK{{System::GFX, "GameSpecific", "ProjectionHack"}, 0};
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const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR{{System::GFX, "GameSpecific", "PH_SZNear"}, 0};
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const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR{{System::GFX, "GameSpecific", "PH_SZFar"}, 0};
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const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR{{System::GFX, "GameSpecific", "PH_ZNear"},
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""};
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const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR{{System::GFX, "GameSpecific", "PH_ZFar"},
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""};
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const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE{{System::GFX, "GameSpecific", "PerfQueriesEnable"},
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false};
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} // namespace Config
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@ -80,9 +80,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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// Graphics.GameSpecific
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Config::GFX_PROJECTION_HACK.location, Config::GFX_PROJECTION_HACK_SZNEAR.location,
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Config::GFX_PROJECTION_HACK_SZFAR.location, Config::GFX_PROJECTION_HACK_ZNEAR.location,
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Config::GFX_PROJECTION_HACK_ZFAR.location, Config::GFX_PERF_QUERIES_ENABLE.location,
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Config::GFX_PERF_QUERIES_ENABLE.location,
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};
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@ -495,26 +495,7 @@ void CISOProperties::LoadGameConfig()
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SetCheckboxValueFromGameini("Wii", "Widescreen", m_enable_widescreen);
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SetCheckboxValueFromGameini("Video_Stereoscopy", "StereoEFBMonoDepth", m_mono_depth);
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IniFile::Section* default_video = m_gameini_default.GetOrCreateSection("Video");
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int iTemp;
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default_video->Get("ProjectionHack", &iTemp);
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default_video->Get("PH_SZNear", &m_phack_data.PHackSZNear);
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if (m_gameini_local.GetIfExists("Video", "PH_SZNear", &iTemp))
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m_phack_data.PHackSZNear = !!iTemp;
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default_video->Get("PH_SZFar", &m_phack_data.PHackSZFar);
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if (m_gameini_local.GetIfExists("Video", "PH_SZFar", &iTemp))
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m_phack_data.PHackSZFar = !!iTemp;
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std::string sTemp;
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default_video->Get("PH_ZNear", &m_phack_data.PHZNear);
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if (m_gameini_local.GetIfExists("Video", "PH_ZNear", &sTemp))
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m_phack_data.PHZNear = sTemp;
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default_video->Get("PH_ZFar", &m_phack_data.PHZFar);
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if (m_gameini_local.GetIfExists("Video", "PH_ZFar", &sTemp))
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m_phack_data.PHZFar = sTemp;
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sTemp = "";
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if (!m_gameini_local.GetIfExists("Core", "GPUDeterminismMode", &sTemp))
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m_gameini_default.GetIfExists("Core", "GPUDeterminismMode", &sTemp);
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@ -527,6 +508,7 @@ void CISOProperties::LoadGameConfig()
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else if (sTemp == "fake-completion")
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m_gpu_determinism->SetSelection(3);
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int iTemp;
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IniFile::Section* default_stereoscopy = m_gameini_default.GetOrCreateSection("Video_Stereoscopy");
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default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
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m_gameini_local.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
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@ -595,11 +577,6 @@ bool CISOProperties::SaveGameConfig()
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m_gameini_local.DeleteKey((section), (key)); \
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} while (0)
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SAVE_IF_NOT_DEFAULT("Video", "PH_SZNear", (m_phack_data.PHackSZNear ? 1 : 0), 0);
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SAVE_IF_NOT_DEFAULT("Video", "PH_SZFar", (m_phack_data.PHackSZFar ? 1 : 0), 0);
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SAVE_IF_NOT_DEFAULT("Video", "PH_ZNear", m_phack_data.PHZNear, "");
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SAVE_IF_NOT_DEFAULT("Video", "PH_ZFar", m_phack_data.PHZFar, "");
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std::string tmp;
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if (m_gpu_determinism->GetSelection() == 0)
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tmp = "Not Set";
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@ -39,14 +39,6 @@ namespace Gecko
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class CodeConfigPanel;
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}
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struct PHackData
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{
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bool PHackSZNear;
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bool PHackSZFar;
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std::string PHZNear;
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std::string PHZFar;
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};
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wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
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class CISOProperties : public wxDialog
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@ -64,7 +56,6 @@ private:
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std::unique_ptr<DiscIO::Volume> m_open_iso;
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std::vector<PatchEngine::Patch> m_on_frame;
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PHackData m_phack_data;
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// Core
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wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf;
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@ -51,11 +51,6 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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void VideoConfig::UpdateProjectionHack()
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{
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::UpdateProjectionHack(g_Config.phack);
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}
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namespace OGL
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{
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VideoConfig g_ogl_config;
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@ -47,88 +47,6 @@ static float s_fViewRotation[2];
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VertexShaderConstants VertexShaderManager::constants;
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bool VertexShaderManager::dirty;
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struct ProjectionHack
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{
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float sign;
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float value;
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ProjectionHack() {}
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ProjectionHack(float new_sign, float new_value) : sign(new_sign), value(new_value) {}
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};
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namespace
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{
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// Control Variables
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static ProjectionHack g_proj_hack_near;
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static ProjectionHack g_proj_hack_far;
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} // Namespace
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static float PHackValue(std::string sValue)
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{
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float f = 0;
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bool fp = false;
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const char* cStr = sValue.c_str();
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char* c = new char[strlen(cStr) + 1];
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std::istringstream sTof("");
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for (unsigned int i = 0; i <= strlen(cStr); ++i)
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{
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if (i == 20)
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{
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c[i] = '\0';
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break;
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}
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c[i] = (cStr[i] == ',') ? '.' : *(cStr + i);
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if (c[i] == '.')
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fp = true;
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}
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cStr = c;
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sTof.str(cStr);
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sTof >> f;
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if (!fp)
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f /= 0xF4240;
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delete[] c;
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return f;
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}
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void UpdateProjectionHack(const ProjectionHackConfig& config)
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{
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float near_value = 0, far_value = 0;
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float near_sign = 1.0, far_sign = 1.0;
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if (config.m_enable)
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{
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const char* near_sign_str = "";
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const char* far_sign_str = "";
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NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
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if (config.m_sznear)
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{
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near_sign *= -1.0f;
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near_sign_str = " * (-1)";
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}
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if (config.m_szfar)
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{
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far_sign *= -1.0f;
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far_sign_str = " * (-1)";
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}
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near_value = PHackValue(config.m_znear);
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NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", near_value, near_sign_str);
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far_value = PHackValue(config.m_zfar);
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NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", far_value, far_sign_str);
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}
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// Set the projections hacks
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g_proj_hack_near = ProjectionHack(near_sign, near_value);
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g_proj_hack_far = ProjectionHack(far_sign, far_value);
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}
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// Viewport correction:
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// In D3D, the viewport rectangle must fit within the render target.
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// Say you want a viewport at (ix, iy) with size (iw, ih),
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@ -454,7 +372,6 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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@ -495,10 +412,8 @@ void VertexShaderManager::SetConstants()
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (g_proj_hack_near.value + rawProjection[4]) *
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((g_proj_hack_near.sign == 0) ? 1.0f : g_proj_hack_near.sign);
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g_fProjectionMatrix[11] = (g_proj_hack_far.value + rawProjection[5]) *
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((g_proj_hack_far.sign == 0) ? 1.0f : g_proj_hack_far.sign);
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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@ -12,8 +12,6 @@
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class PointerWrap;
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struct ProjectionHackConfig;
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void UpdateProjectionHack(const ProjectionHackConfig& config);
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// The non-API dependent parts.
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class VertexShaderManager
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{
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@ -295,7 +295,6 @@ void VideoBackendBase::InitializeShared()
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PixelShaderManager::Init();
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g_Config.Refresh();
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g_Config.UpdateProjectionHack();
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UpdateActiveConfig();
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}
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@ -142,11 +142,6 @@ void VideoConfig::Refresh()
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bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
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bVertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
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phack.m_enable = Config::Get(Config::GFX_PROJECTION_HACK) == 1;
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phack.m_sznear = Config::Get(Config::GFX_PROJECTION_HACK_SZNEAR) == 1;
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phack.m_szfar = Config::Get(Config::GFX_PROJECTION_HACK_SZFAR) == 1;
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phack.m_znear = Config::Get(Config::GFX_PROJECTION_HACK_ZNEAR);
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phack.m_zfar = Config::Get(Config::GFX_PROJECTION_HACK_ZFAR);
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bPerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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VerifyValidity();
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@ -50,22 +50,12 @@ enum class ShaderCompilationMode : int
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AsynchronousSkipRendering
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};
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struct ProjectionHackConfig final
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{
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bool m_enable;
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bool m_sznear;
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bool m_szfar;
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std::string m_znear;
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std::string m_zfar;
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};
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// NEVER inherit from this class.
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struct VideoConfig final
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{
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VideoConfig();
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void Refresh();
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void VerifyValidity();
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void UpdateProjectionHack();
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bool IsVSync() const;
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// General
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@ -130,7 +120,6 @@ struct VideoConfig final
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bool bImmediateXFB;
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bool bCopyEFBScaled;
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int iSafeTextureCache_ColorSamples;
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ProjectionHackConfig phack;
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float fAspectRatioHackW, fAspectRatioHackH;
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bool bEnablePixelLighting;
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bool bFastDepthCalc;
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