TextureCache: Add an option to disable EFB copies to VRAM
The option is named DisableCopyToVRAM under the Hacks section in GFX.ini. It is intentionally not exposed to the GUI, as users should not need to use it under normal circumstances. The main use is debugging issues in the EFB-to-RAM shaders.
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@ -132,6 +132,8 @@ const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM{{System::GFX, "Hacks", "EFB
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true};
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const ConfigInfo<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM{{System::GFX, "Hacks", "XFBToTextureEnable"},
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true};
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const ConfigInfo<bool> GFX_HACK_DISABLE_COPY_TO_VRAM{{System::GFX, "Hacks", "DisableCopyToVRAM"},
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false};
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const ConfigInfo<bool> GFX_HACK_IMMEDIATE_XFB{{System::GFX, "Hacks", "ImmediateXFBEnable"}, false};
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const ConfigInfo<bool> GFX_HACK_COPY_EFB_SCALED{{System::GFX, "Hacks", "EFBScaledCopy"}, true};
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const ConfigInfo<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES{
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@ -100,6 +100,7 @@ extern const ConfigInfo<bool> GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION;
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extern const ConfigInfo<bool> GFX_HACK_FORCE_PROGRESSIVE;
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extern const ConfigInfo<bool> GFX_HACK_SKIP_EFB_COPY_TO_RAM;
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extern const ConfigInfo<bool> GFX_HACK_SKIP_XFB_COPY_TO_RAM;
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extern const ConfigInfo<bool> GFX_HACK_DISABLE_COPY_TO_VRAM;
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extern const ConfigInfo<bool> GFX_HACK_IMMEDIATE_XFB;
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extern const ConfigInfo<bool> GFX_HACK_COPY_EFB_SCALED;
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extern const ConfigInfo<bool> GFX_HACK_EFB_EMULATE_FORMAT_CHANGES;
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@ -72,7 +72,8 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_HACK_EFB_ACCESS_ENABLE.location, Config::GFX_HACK_BBOX_ENABLE.location,
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Config::GFX_HACK_BBOX_PREFER_STENCIL_IMPLEMENTATION.location,
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Config::GFX_HACK_FORCE_PROGRESSIVE.location, Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM.location,
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Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM.location, Config::GFX_HACK_IMMEDIATE_XFB.location,
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Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM.location,
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Config::GFX_HACK_DISABLE_COPY_TO_VRAM.location, Config::GFX_HACK_IMMEDIATE_XFB.location,
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Config::GFX_HACK_COPY_EFB_SCALED.location,
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Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES.location,
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Config::GFX_HACK_VERTEX_ROUDING.location,
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@ -1557,16 +1557,12 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
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//
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// Disadvantage of all methods: Calling this function requires the GPU to perform a pipeline flush
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// which stalls any further CPU processing.
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//
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// For historical reasons, Dolphin doesn't actually implement "pure" EFB to RAM emulation, but
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// only EFB to texture and hybrid EFB copies.
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bool is_xfb_copy = !is_depth_copy && !isIntensity && dstFormat == EFBCopyFormat::XFB;
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bool copy_to_vram = g_ActiveConfig.backend_info.bSupportsCopyToVram;
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const bool is_xfb_copy = !is_depth_copy && !isIntensity && dstFormat == EFBCopyFormat::XFB;
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bool copy_to_vram =
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g_ActiveConfig.backend_info.bSupportsCopyToVram && !g_ActiveConfig.bDisableCopyToVRAM;
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bool copy_to_ram =
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!(is_xfb_copy ? g_ActiveConfig.bSkipXFBCopyToRam : g_ActiveConfig.bSkipEFBCopyToRam) ||
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!g_ActiveConfig.backend_info.bSupportsCopyToVram;
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!copy_to_vram;
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u8* dst = Memory::GetPointer(dstAddr);
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if (dst == nullptr)
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@ -136,6 +136,7 @@ void VideoConfig::Refresh()
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bForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
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bSkipEFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
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bSkipXFBCopyToRam = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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bDisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
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bImmediateXFB = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
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bCopyEFBScaled = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
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bEFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
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@ -118,6 +118,7 @@ struct VideoConfig final
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bool bEFBEmulateFormatChanges;
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bool bSkipEFBCopyToRam;
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bool bSkipXFBCopyToRam;
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bool bDisableCopyToVRAM;
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bool bImmediateXFB;
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bool bCopyEFBScaled;
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int iSafeTextureCache_ColorSamples;
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