Core: Improve ordering of boot
- Smplification of graphics backend startup/shutdown. - Don't send complete message until CPU is ready to execute. - Remove redundant stop message. - Remove OSD message with backend name.
This commit is contained in:
parent
f9053527a9
commit
04027a7da7
|
@ -241,7 +241,6 @@ bool Init(std::unique_ptr<BootParameters> boot)
|
|||
|
||||
// Start the emu thread
|
||||
s_emu_thread = std::thread(EmuThread, std::move(boot));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -311,9 +310,13 @@ void UndeclareAsCPUThread()
|
|||
// For the CPU Thread only.
|
||||
static void CPUSetInitialExecutionState()
|
||||
{
|
||||
QueueHostJob([] {
|
||||
// The CPU starts in stepping state, and will wait until a new state is set before executing.
|
||||
// SetState must be called on the host thread, so we defer it for later.
|
||||
QueueHostJob([]() {
|
||||
SetState(SConfig::GetInstance().bBootToPause ? State::Paused : State::Running);
|
||||
Host_UpdateDisasmDialog();
|
||||
Host_UpdateMainFrame();
|
||||
Host_Message(WM_USER_CREATE);
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -323,17 +326,10 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
|
|||
DeclareAsCPUThread();
|
||||
|
||||
const SConfig& _CoreParameter = SConfig::GetInstance();
|
||||
|
||||
if (_CoreParameter.bCPUThread)
|
||||
{
|
||||
Common::SetCurrentThreadName("CPU thread");
|
||||
}
|
||||
else
|
||||
{
|
||||
Common::SetCurrentThreadName("CPU-GPU thread");
|
||||
g_video_backend->Video_Prepare();
|
||||
Host_Message(WM_USER_CREATE);
|
||||
}
|
||||
|
||||
// This needs to be delayed until after the video backend is ready.
|
||||
DolphinAnalytics::Instance()->ReportGameStart();
|
||||
|
@ -341,6 +337,17 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
|
|||
if (_CoreParameter.bFastmem)
|
||||
EMM::InstallExceptionHandler(); // Let's run under memory watch
|
||||
|
||||
#ifdef USE_MEMORYWATCHER
|
||||
MemoryWatcher::Init();
|
||||
#endif
|
||||
|
||||
if (savestate_path)
|
||||
{
|
||||
::State::LoadAs(*savestate_path);
|
||||
if (delete_savestate)
|
||||
File::Delete(*savestate_path);
|
||||
}
|
||||
|
||||
s_is_started = true;
|
||||
CPUSetInitialExecutionState();
|
||||
|
||||
|
@ -361,25 +368,11 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
|
|||
}
|
||||
#endif
|
||||
|
||||
#ifdef USE_MEMORYWATCHER
|
||||
MemoryWatcher::Init();
|
||||
#endif
|
||||
|
||||
if (savestate_path)
|
||||
{
|
||||
::State::LoadAs(*savestate_path);
|
||||
if (delete_savestate)
|
||||
File::Delete(*savestate_path);
|
||||
}
|
||||
|
||||
// Enter CPU run loop. When we leave it - we are done.
|
||||
CPU::Run();
|
||||
|
||||
s_is_started = false;
|
||||
|
||||
if (!_CoreParameter.bCPUThread)
|
||||
g_video_backend->Video_CleanupShared();
|
||||
|
||||
if (_CoreParameter.bFastmem)
|
||||
EMM::UninstallExceptionHandler();
|
||||
}
|
||||
|
@ -388,18 +381,12 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
|
|||
bool delete_savestate)
|
||||
{
|
||||
DeclareAsCPUThread();
|
||||
const SConfig& _CoreParameter = SConfig::GetInstance();
|
||||
|
||||
const SConfig& _CoreParameter = SConfig::GetInstance();
|
||||
if (_CoreParameter.bCPUThread)
|
||||
{
|
||||
Common::SetCurrentThreadName("FIFO player thread");
|
||||
}
|
||||
else
|
||||
{
|
||||
g_video_backend->Video_Prepare();
|
||||
Host_Message(WM_USER_CREATE);
|
||||
Common::SetCurrentThreadName("FIFO-GPU thread");
|
||||
}
|
||||
|
||||
// Enter CPU run loop. When we leave it - we are done.
|
||||
if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
|
||||
|
@ -412,20 +399,15 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
|
|||
|
||||
s_is_started = false;
|
||||
PowerPC::InjectExternalCPUCore(nullptr);
|
||||
FifoPlayer::GetInstance().Close();
|
||||
}
|
||||
FifoPlayer::GetInstance().Close();
|
||||
|
||||
// If we did not enter the CPU Run Loop above then run a fake one instead.
|
||||
// We need to be IsRunningAndStarted() for DolphinWX to stop us.
|
||||
if (CPU::GetState() != CPU::State::PowerDown)
|
||||
else
|
||||
{
|
||||
s_is_started = true;
|
||||
Host_Message(WM_USER_STOP);
|
||||
s_is_started = false;
|
||||
// FIFO log does not contain any frames, cannot continue.
|
||||
PanicAlert("FIFO file is invalid, cannot playback.");
|
||||
FifoPlayer::GetInstance().Close();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_CoreParameter.bCPUThread)
|
||||
g_video_backend->Video_CleanupShared();
|
||||
}
|
||||
|
||||
// Initialize and create emulation thread
|
||||
|
@ -449,9 +431,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
INFO_LOG(CONSOLE, "Stop\t\t---- Shutdown complete ----");
|
||||
}};
|
||||
|
||||
// Prevent the UI from getting stuck whenever an error occurs.
|
||||
Common::ScopeGuard stop_message_guard{[] { Host_Message(WM_USER_STOP); }};
|
||||
|
||||
Common::SetCurrentThreadName("Emuthread - Starting");
|
||||
|
||||
// For a time this acts as the CPU thread...
|
||||
|
@ -485,9 +464,11 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
PanicAlert("Failed to initialize video backend!");
|
||||
return;
|
||||
}
|
||||
Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
|
||||
|
||||
OSD::AddMessage("Dolphin " + g_video_backend->GetName() + " Video Backend.", 5000);
|
||||
g_video_backend->Video_Prepare();
|
||||
Common::ScopeGuard video_guard{[] {
|
||||
g_video_backend->Video_Cleanup();
|
||||
g_video_backend->Shutdown();
|
||||
}};
|
||||
|
||||
if (cpu_info.HTT)
|
||||
SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 4;
|
||||
|
@ -568,9 +549,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
|
||||
Fifo::Prepare();
|
||||
|
||||
// Thread is no longer acting as CPU Thread
|
||||
UndeclareAsCPUThread();
|
||||
|
||||
// Setup our core, but can't use dynarec if we are compare server
|
||||
if (core_parameter.iCPUCore != PowerPC::CORE_INTERPRETER &&
|
||||
(!core_parameter.bRunCompareServer || core_parameter.bRunCompareClient))
|
||||
|
@ -582,21 +560,15 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
|
||||
}
|
||||
|
||||
// Update the window again because all stuff is initialized
|
||||
Host_UpdateDisasmDialog();
|
||||
Host_UpdateMainFrame();
|
||||
|
||||
// ENTER THE VIDEO THREAD LOOP
|
||||
if (core_parameter.bCPUThread)
|
||||
{
|
||||
// This thread, after creating the EmuWindow, spawns a CPU
|
||||
// thread, and then takes over and becomes the video thread
|
||||
Common::SetCurrentThreadName("Video thread");
|
||||
UndeclareAsCPUThread();
|
||||
|
||||
g_video_backend->Video_Prepare();
|
||||
Host_Message(WM_USER_CREATE);
|
||||
|
||||
// Spawn the CPU thread
|
||||
// Spawn the CPU thread. The CPU thread will signal the event that boot is complete.
|
||||
s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
|
||||
|
||||
// become the GPU thread
|
||||
|
@ -620,12 +592,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
|
|||
gdb_deinit();
|
||||
INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
|
||||
#endif
|
||||
|
||||
if (core_parameter.bCPUThread)
|
||||
g_video_backend->Video_CleanupShared();
|
||||
|
||||
// If we shut down normally, the stop message does not need to be triggered.
|
||||
stop_message_guard.Dismiss();
|
||||
}
|
||||
|
||||
// Set or get the running state
|
||||
|
|
|
@ -83,10 +83,9 @@ static Common::Event updateMainFrameEvent;
|
|||
void Host_Message(int Id)
|
||||
{
|
||||
if (Id == WM_USER_STOP)
|
||||
{
|
||||
s_running.Clear();
|
||||
if (Id == WM_USER_JOB_DISPATCH || Id == WM_USER_STOP)
|
||||
updateMainFrameEvent.Set();
|
||||
}
|
||||
}
|
||||
|
||||
static void* s_window_handle = nullptr;
|
||||
|
|
Loading…
Reference in New Issue