Android: Initial implementation of Interface submenu
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@ -120,7 +120,15 @@ public final class SettingsFragmentPresenter
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switch (mMenuTag)
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{
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case SettingsFile.FILE_NAME_DOLPHIN:
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addCoreSettings(sl);
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addConfigSettings(sl);
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break;
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case SettingsFile.SECTION_CONFIG_GENERAL:
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addGeneralSettings(sl);
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break;
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case SettingsFile.SECTION_CONFIG_INTERFACE:
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addInterfaceSettings(sl);
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break;
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case SettingsFile.FILE_NAME_GFX:
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@ -168,7 +176,13 @@ public final class SettingsFragmentPresenter
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mView.showSettingsList(mSettingsList);
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}
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private void addCoreSettings(ArrayList<SettingsItem> sl)
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private void addConfigSettings(ArrayList<SettingsItem> sl)
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{
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sl.add(new SubmenuSetting(null, null, R.string.general_submenu, 0, SettingsFile.SECTION_CONFIG_GENERAL));
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sl.add(new SubmenuSetting(null, null, R.string.interface_submenu, 0, SettingsFile.SECTION_CONFIG_INTERFACE));
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}
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private void addGeneralSettings(ArrayList<SettingsItem> sl)
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{
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Setting cpuCore = null;
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Setting dualCore = null;
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@ -229,6 +243,17 @@ public final class SettingsFragmentPresenter
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sl.add(new CheckBoxSetting(SettingsFile.KEY_AUDIO_STRETCH, SettingsFile.SECTION_CORE, SettingsFile.SETTINGS_DOLPHIN, R.string.audio_stretch, R.string.audio_stretch_description, false, audioStretch));
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}
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private void addInterfaceSettings(ArrayList<SettingsItem> sl)
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{
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Setting usePanicHandlers = null;
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if (!mSettings.get(SettingsFile.SETTINGS_DOLPHIN).isEmpty())
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{
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usePanicHandlers = mSettings.get(SettingsFile.SETTINGS_DOLPHIN).get(SettingsFile.SECTION_INTERFACE).getSetting(SettingsFile.KEY_USE_PANIC_HANDLERS);
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}
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sl.add(new CheckBoxSetting(SettingsFile.KEY_USE_PANIC_HANDLERS, SettingsFile.SECTION_INTERFACE, SettingsFile.SETTINGS_DOLPHIN, R.string.panic_handlers, R.string.panic_handlers_description, true, usePanicHandlers));
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}
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private void addGcPadSettings(ArrayList<SettingsItem> sl)
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{
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if (!mSettings.get(SettingsFile.SETTINGS_DOLPHIN).isEmpty())
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@ -283,8 +308,8 @@ public final class SettingsFragmentPresenter
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sl.add(new SingleChoiceSetting(SettingsFile.KEY_SHADER_COMPILATION_MODE, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.shader_compilation_mode, R.string.shader_compilation_mode_descrip, R.array.shaderCompilationModeEntries, R.array.shaderCompilationModeValues, 0, shaderCompilationMode));
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sl.add(new CheckBoxSetting(SettingsFile.KEY_WAIT_FOR_SHADERS, SettingsFile.SECTION_GFX_SETTINGS, SettingsFile.SETTINGS_GFX, R.string.wait_for_shaders, 0, false, waitForShaders));
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sl.add(new SubmenuSetting(null, null, R.string.enhancements, 0, SettingsFile.SECTION_GFX_ENHANCEMENTS));
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sl.add(new SubmenuSetting(null, null, R.string.hacks, 0, SettingsFile.SECTION_GFX_HACKS));
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sl.add(new SubmenuSetting(null, null, R.string.enhancements_submenu, 0, SettingsFile.SECTION_GFX_ENHANCEMENTS));
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sl.add(new SubmenuSetting(null, null, R.string.hacks_submenu, 0, SettingsFile.SECTION_GFX_HACKS));
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}
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private void addEnhanceSettings(ArrayList<SettingsItem> sl)
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@ -63,6 +63,10 @@ public final class SettingsFile
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public static final String FILE_NAME_WIIMOTE = "WiimoteNew";
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public static final String SECTION_CORE = "Core";
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public static final String SECTION_INTERFACE = "Interface";
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public static final String SECTION_CONFIG_GENERAL = "General";
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public static final String SECTION_CONFIG_INTERFACE = "Interface";
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public static final String SECTION_GFX_SETTINGS = "Settings";
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public static final String SECTION_GFX_ENHANCEMENTS = "Enhancements";
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@ -83,6 +87,8 @@ public final class SettingsFile
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public static final String KEY_SLOT_A_DEVICE = "SlotA";
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public static final String KEY_SLOT_B_DEVICE = "SlotB";
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public static final String KEY_USE_PANIC_HANDLERS = "UsePanicHandlers";
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public static final String KEY_SHOW_FPS = "ShowFPS";
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public static final String KEY_INTERNAL_RES = "InternalResolution";
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public static final String KEY_FSAA = "MSAA";
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@ -108,7 +108,8 @@
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<string name="turntable_effect_dial">Dial</string>
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<string name="turntable_crossfade">Crossfade</string>
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<!-- CPU Preference Fragment -->
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<!-- General Preference Fragment -->
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<string name="general_submenu">General</string>
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<string name="cpu_core">CPU Core</string>
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<string name="cpu_core_desc">%s</string>
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<string name="dual_core">Dual Core</string>
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@ -126,13 +127,18 @@
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<string name="audio_stretch">Audio Stretching</string>
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<string name="audio_stretch_description">Stretches audio to reduce stuttering. Increases latency.</string>
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<!-- Interface Preference Fragment -->
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<string name="interface_submenu">Interface</string>
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<string name="panic_handlers">Use Panic Handlers</string>
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<string name="panic_handlers_description">Show a message box when a potentially serious error has occurred. Disabling this may avoid annoying and non-fatal messages, but it may result in major crashes having no explanation at all.</string>
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<!-- Video Preference Fragment -->
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<string name="video_backend">Video Backend</string>
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<string name="video_backend_descrip">Select the API used for graphics rendering.</string>
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<string name="show_fps">Show FPS</string>
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<string name="show_fps_descrip">Show the number of frames rendered per second as a measure of emulation speed.</string>
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<string name="enhancements">Enhancements</string>
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<string name="enhancements_submenu">Enhancements</string>
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<string name="internal_resolution">Internal Resolution</string>
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<string name="internal_resolution_descrip">Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.</string>
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<string name="FSAA">Full-scene Anti-aliasing</string>
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@ -162,7 +168,7 @@
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<string name="sterescopy_swap_eyes">Swap Eyes</string>
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<string name="sterescopy_swap_eyes_descrip">Swap the left and right eye, mostly useful if you want to view side-by-side cross-eyed.</string>
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<string name="hacks">Hacks</string>
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<string name="hacks_submenu">Hacks</string>
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<string name="embedded_frame_buffer">Embedded Frame Buffer</string>
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<string name="skip_efb_access">Skip EFB Access from CPU</string>
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<string name="skip_efb_access_descrip">Ignore any requests from the CPU to read/write to the EFB.</string>
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@ -806,6 +806,7 @@ void SConfig::LoadDefaults()
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iLatency = 20;
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m_audio_stretch = false;
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m_audio_stretch_max_latency = 80;
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bUsePanicHandlers = true;
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iPosX = INT_MIN;
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iPosY = INT_MIN;
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