Remove leftovers of projection hack support
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@ -107,11 +107,6 @@ extern const ConfigInfo<bool> GFX_HACK_VERTEX_ROUDING;
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// Graphics.GameSpecific
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extern const ConfigInfo<int> GFX_PROJECTION_HACK;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_SZNEAR;
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extern const ConfigInfo<int> GFX_PROJECTION_HACK_SZFAR;
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extern const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZNEAR;
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extern const ConfigInfo<std::string> GFX_PROJECTION_HACK_ZFAR;
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extern const ConfigInfo<bool> GFX_PERF_QUERIES_ENABLE;
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} // namespace Config
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@ -10,7 +10,6 @@
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#include "VideoCommon/ConstantManager.h"
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class PointerWrap;
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struct ProjectionHackConfig;
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// The non-API dependent parts.
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class VertexShaderManager
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