WiiUtils: Migrate to new filesystem interface
A followup for the migration work started in 8317a66e
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@ -34,6 +34,7 @@
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#include "Core/IOS/Device.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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#include "Core/IOS/FS/FileSystem.h"
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#include "Core/IOS/IOS.h"
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#include "Core/SysConf.h"
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#include "DiscIO/DiscExtractor.h"
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@ -168,18 +169,17 @@ bool UninstallTitle(u64 title_id)
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bool IsTitleInstalled(u64 title_id)
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{
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const std::string content_dir =
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Common::GetTitleContentPath(title_id, Common::FromWhichRoot::FROM_CONFIGURED_ROOT);
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IOS::HLE::Kernel ios;
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const auto entries = ios.GetFS()->ReadDirectory(0, 0, Common::GetTitleContentPath(title_id));
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if (!File::IsDirectory(content_dir))
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if (!entries)
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return false;
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// Since this isn't IOS and we only need a simple way to figure out if a title is installed,
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// we make the (reasonable) assumption that having more than just the TMD in the content
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// directory means that the title is installed.
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const auto entries = File::ScanDirectoryTree(content_dir, false);
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return std::any_of(entries.children.begin(), entries.children.end(),
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[](const auto& file) { return file.virtualName != "title.tmd"; });
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return std::any_of(entries->begin(), entries->end(),
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[](const std::string& file) { return file != "title.tmd"; });
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}
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// Common functionality for system updaters.
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