Anthony
4e93002adb
Merge pull request #4800 from JosJuice/movie-dual-core-determinism
...
Remove special condition for auto dual core determinism
2017-02-23 13:19:39 -08:00
Anthony
ba5f1c6f59
Merge pull request #4864 from JosJuice/idws-on-temp-nand-only
...
WiiRoot: Only call InitializeDeterministicWiiSaves on temporary NAND
2017-02-23 13:18:23 -08:00
Anthony
27a5e33b92
Merge pull request #4877 from ligfx/forward_declare_xlib
...
Remove include X11/Xlib.h from X11Utils.h
2017-02-23 13:17:37 -08:00
Anthony
ecb7d01347
Merge pull request #4889 from ligfx/netwindow
...
NetWindow: explicitly tell wxWidgets to clean up Windows macros
2017-02-23 13:16:59 -08:00
Anthony
e9850382e3
Merge pull request #4930 from JosJuice/sideways-wiimote-name
...
Change INI keys containing "Wii Remote" back to "Wiimote"
2017-02-23 13:13:43 -08:00
Anthony
fb8369d0e0
Merge pull request #4950 from leoetlino/set-remotes-before-booting
...
Netplay: Change Wiimote sources before booting
2017-02-23 13:13:13 -08:00
Lioncash
359528b805
JitBase: Put constructor and destructor in the cpp file
...
As this is a base class with virtuals, there needs to be an out-of-line
function definition to prevent the vtable of the class being placed within
every translation unit it's used in (i.e. every JIT implementation).
2017-02-23 13:50:47 -05:00
Léo Lam
88a21dd2b9
Fix things mentioned during code review
...
Ref: https://github.com/dolphin-emu/dolphin/pull/4917
2017-02-23 18:15:12 +01:00
Léo Lam
abe6f8766a
Config: Add a few helper functions for repetitive tasks
...
Getting and setting configuration from the base config layer are common
and repetitive tasks. This commit adds some simpler to use functions to
make the new system easier to work with.
Config::Get and Config::Set are intended to make switching from
SConfig a bit less painful. They always operate on the main system.
Example usage:
// before
auto base_layer = Config::GetLayer(Config::LayerType::Base);
auto core = base_layer->GetOrCreateSection(Config::System::Main, "Core");
u8 language;
core->Get("Language", &language, 0);
SetData("IPL.LNG", language);
// now
auto base_layer = Config::GetLayer(Config::LayerType::Base);
auto core = base_layer->GetOrCreateSection(Config::System::Main, "Core");
SetData("IPL.LNG", core->Get<u8>("Language", 0));
// or simply
SetData("IPL.LNG", Config::Get<u8>("Core", "Language", 0));
2017-02-23 18:15:12 +01:00
Léo Lam
7bd34ac0b5
Config: Trigger callbacks on layer save
...
And remove an extraneous callback trigger in Config::Load.
2017-02-23 18:15:12 +01:00
Léo Lam
9c3265f1ef
Config: Keep track of deleted keys
...
This allows deleted keys to be deleted from INIs properly.
2017-02-23 18:15:12 +01:00
Léo Lam
b51c6023ba
Config: Only save settings if they have been changed
2017-02-23 18:15:12 +01:00
Ryan Houdek
8360e358ee
New configuration namespace
2017-02-23 18:15:11 +01:00
Anthony
f7a09c41a1
Merge pull request #4941 from JosJuice/no-compressed-color
...
DolphinWX: Don't use a special color for compressed games
2017-02-23 07:17:48 -08:00
Markus Wick
0a3a2fe155
Merge pull request #4922 from sepalani/more_format
...
HLE: More printf floating point types handled
2017-02-23 11:03:32 +01:00
Markus Wick
1fc2edae51
Merge pull request #4928 from lioncash/const
...
PPCAnalyst: Make SetInstructionStats' opinfo parameter a const pointer
2017-02-23 10:55:58 +01:00
Markus Wick
25a569e6e9
Merge pull request #4929 from lioncash/symboldb
...
SymbolDB: Simplify GetSymbolsFromHash
2017-02-23 10:55:28 +01:00
Markus Wick
ae8010caff
Merge pull request #4943 from lioncash/const-table
...
JIT: Make initialization instruction tables const
2017-02-23 10:27:21 +01:00
Markus Wick
51b654ed00
Merge pull request #4945 from lioncash/jit-global
...
DolphinWX: Eliminate direct usage of the JIT global
2017-02-23 10:24:55 +01:00
Markus Wick
d4453db2ea
Merge pull request #4946 from lioncash/naming
...
JitInterface: Amend ExceptionType enum value names
2017-02-23 10:23:37 +01:00
Michael Maltese
da35abbbe2
PatchEngine: check instruction at link addr is non-zero
...
Regression introduced in #4738 . Fixes
https://bugs.dolphin-emu.org/issues/10110 .
2017-02-22 21:14:57 -08:00
Léo Lam
fb46520c74
Netplay: Change Wiimote sources before booting
...
It is kind of silly to connect all of the configured Wii remotes (from
the user config; NOT netplay assigned remotes), then connect/disconnect
additional Wii remotes *after* the core has booted.
(The bWii check has been removed, because it's actually unneeded;
m_wiimote_map is always usable regardless of bWii. And we can't get
info about the currently running game without booting the core with our
current config system…)
This should fix Netplay trying to connect all configured Wii remotes.
2017-02-22 22:52:13 +01:00
JosJuice
9b0ce31906
Merge pull request #4948 from leoetlino/file
...
IOS/FFSP: Fix the "past EOF" check
2017-02-22 22:43:40 +01:00
Markus Wick
fa9b89fdf9
Merge pull request #4911 from degasus/ABI
...
JitArm64: Extract block exit link area generation.
2017-02-22 22:26:08 +01:00
Mat M
c81cf111ef
Merge pull request #4921 from waddlesplash/netmap
...
IOS/Network/Net: Use a conversion function instead of a static array for SOCKOPT mapping
2017-02-22 16:11:53 -05:00
Léo Lam
b0a132875a
IOS/FFSP: Fix the "past EOF" check
...
Fixes a logic bug I introduced as part of #4942 . We were not
handling the "read past EOF" case correctly, which caused
requested_read_length to underflow in some cases.
Also fixes a comparison (though this is unlikely to change anything).
2017-02-22 20:54:02 +01:00
Augustin Cavalier
806bb2a4d0
IOS/Network/Net: Use a mapper function instead of a static array for SOCKOPT mapping.
...
Some platforms (e.g. Haiku) define SOL_SOCKET to be -1, which obviously
does not work with static arrays. Plus, this is cleaner.
2017-02-22 10:55:38 -05:00
Lioncash
70d336d2a9
DolphinWX: Eliminate direct usage of the JIT global
...
Instead, the JitInterface namespace functions should be used instead. This
gets rid of all usages of the JIT global from the wxWidgets UI code.
The null check isn't needed as the JIT core would already need to be
initialized in order to be within a paused state. The null check is just a
remnant from 2011 that existed before the check for a paused state was
added.
2017-02-21 16:15:47 -05:00
JMC47
d320a2a067
Force Wallace and Gromit to use smaller memcard.
2017-02-21 16:09:49 -05:00
Lioncash
ff0f60c9f9
JitInterface: Amend ExceptionType enum value names
...
Since ExceptionType is an enum class, its name already acts like the
common prefix.
2017-02-21 15:40:00 -05:00
Mat M
95b2b033b0
Merge pull request #4925 from RisingFog/remove_readonly_check
...
Remove IsReadOnly check when stop recording
2017-02-21 10:53:24 -05:00
Lioncash
f65c34d63d
JitArm64_Tables: Make initialization instruction tables constexpr
2017-02-21 10:23:39 -05:00
Lioncash
4b342fbbfc
JitIL_Tables: Make initialization instruction tables const
2017-02-21 09:55:08 -05:00
Lioncash
092d21253d
Jit64_Tables: Make initialization instruction tables const
2017-02-21 09:54:51 -05:00
Pierre Bourdon
8e3e1e7750
Merge pull request #4942 from leoetlino/ios-ffsp-read
...
IOS/FFSP: Fix the read handler logic
2017-02-21 11:46:30 +01:00
Jules Blok
28e6e259ed
VideoBackends: Set the maximum range when the depth range is oversized.
...
The depth values generated by the vertex shader need to be clamped correctly.
2017-02-21 02:57:23 +01:00
Léo Lam
a6649da088
IOS/FFSP: Fix the read handler logic
...
This changes the read request handler to work just like IOS:
* To make things clearer, we now return early from error conditions,
instead of having nested ifs.
* IOS does an additional check on the requested read length, and
substracts the current seek position from it, if the read would
cause IOS to read past the EOF (not sure what the purpose of this
check is, but IOS does it, so we should too).
* The most significant one: IOS does *not* return the requested read
length, or update the file seek position with it. Instead, it uses
the *actual* read length.
As a result of simply doing what IOS does, this fixes _Mushroom Men_.
The game creates a save file, reads 2560 bytes from it, then
immediately writes 16384 bytes to it. With IOS, the first read does not
change the seek position at all, so the save data is written at
offset 0, not 2560. With Dolphin, the read erroneously set the
seek position to 2560, which caused the data to be written at
the wrong location.
Behavior confirmed by comparing IPC replies with IOS LLE and by looking
at the FS module in IOS.
2017-02-20 23:13:15 +01:00
Mat M
6fbb23e365
Merge pull request #4938 from sjnewbury/GCC7-build-fix
...
Add missing "functional" include for GCC7
2017-02-20 10:51:10 -05:00
JosJuice
a7e11db4bf
DolphinWX: Remove usage of IsCompressed() in compression code
...
What we actually care about is whether it's a GCZ file,
not whether it's compressed. (This commit doesn't change
the behavior, since the beginning of CompressSelection
discards items that aren't BlobType::GCZ or BlobType::PLAIN.)
2017-02-20 16:08:07 +01:00
JosJuice
b1589a6337
DolphinWX: Don't use a special color for compressed games
...
- There's no clear definition of what it means for a GC/Wii game
to be compressed. GC games in GCZ are obviously compressed,
but what about formats like WBFS and CISO that just discard data?
- Hardcoded colors might have bad contrast with the used theme.
- It feels Windows XP to me.
2017-02-20 16:02:30 +01:00
Steven Newbury
02681bc352
Add missing "functional" include
...
Building fails on GCC7 without an explicit
2017-02-20 14:25:55 +00:00
Pierre Bourdon
f07a6944d1
Merge pull request #4934 from leoetlino/es-cfd
...
IOS/ES: Fix the initial content FD value
2017-02-20 12:40:00 +01:00
Léo Lam
696e493acc
IOS/ES: Fix the initial content FD value
...
YYCJ is one of the last titles to be completely broken in Dolphin.
It would hang right after the Wii remote screen. Looking at the
game's debug messages reveals that it was failing to find some of
its files.
IOS LLE booted the game just fine, which confirmed that it was an issue
with IOS HLE.
By comparing the ioctlv requests and responses with IOS, it turns out
that one of the very first ES replies was different between IOS HLE and
IOS: there was a mismatch for the content fd returned by ES.
Changing the initial content FD to what IOS returns fixes the issue.
IOS
000000: 00 00 00 08 00 00 00 00 00 00 00 07 00 00 00 09 ................
000010: 00 00 00 01 00 00 00 00 01 38 66 f0 00 00 00 20 .........8f....
000020: 00 00 00 00 00 00 00 00 00 00 00 00 81 36 d3 18 .............6..
000030: 81 36 d3 18 00 00 ff ff ff ff ff ff ff ff ff ff .6..............
Dolphin
000000: 00 00 00 08 06 00 00 00 00 00 00 07 00 00 00 09 ................
000010: 00 00 00 01 00 00 00 00 01 38 66 f0 00 00 00 20 .........8f....
000020: 00 00 00 00 00 00 00 00 00 00 00 00 81 36 d3 18 .............6..
000030: 81 36 d3 18 00 00 ff ff ff ff ff ff ff ff ff ff .6..............
So where did 0x6000000 come from?
2017-02-19 15:46:51 +01:00
Jules Blok
21967b1f6e
VideoBackends: Add a developer option to disable the shader cache.
...
Makes it easier to disable the cache while working on the shaders.
2017-02-19 12:05:44 +01:00
JosJuice
298e81881f
Forward declare IBlobReader in Volume headers
...
We have to do this (or include Blob.h) since the
constructors take unique_ptr<IBlobReader> parameters.
2017-02-19 08:40:30 +01:00
PEmu1
8fde22bcc8
Change "Fullscreen" Menu Option to "Toggle Fullscreen"
2017-02-18 16:37:49 -08:00
JosJuice
f5c82adc59
Change INI keys containing "Wii Remote" back to "Wiimote"
...
4bd5674
changed "Wiimote" to "Wii Remote" in the GUI
(intentionally) but also did the same change for two INI
keys (seemingly unintentional, breaks backwards compatibility,
and is inconsistent with the INI's filename). This commit
reverts the INI keys but not the GUI strings.
This commit uses the same approach as cbd539e
used for GameCube
sticks (but I made sure to avoid the bug that 56531a0
fixed).
2017-02-18 12:59:36 +01:00
Stenzek
b8eb1080ce
Merge pull request #4924 from stenzek/vulkan-list-restart
...
Vulkan: Fix GPU hangs on AMD Polaris
2017-02-18 21:58:30 +10:00
Markus Wick
6acad27919
Merge pull request #4927 from lioncash/unique-ptr
...
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
2017-02-18 12:40:00 +01:00
Lioncash
2f2aab963d
SymbolDB: Simplify GetSymbolsFromHash
...
Given a std::map can't have duplicate keys, iterating over the map
explicitly isn't necessary, and find() can just be used instead.
Also, instead of manually calling push_back() for every entry to
be added, the range constructor of std::vector can be used instead to add
the whole range all at once.
2017-02-18 06:30:20 -05:00
Lioncash
aaa6430db6
PPCAnalyst: Make SetInstructionStats' opinfo parameter a const pointer
...
trivial const-correctness stuff
2017-02-18 04:14:26 -05:00
Lioncash
1fa81f24d3
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
...
Much safer as opposed to just returning raw allocated memory.
2017-02-18 03:16:24 -05:00
Matthew Parlane
5814d23fd9
Merge pull request #4926 from lioncash/net
...
IOS Network: Split ncd/manage code and wd/command code into their own source files
2017-02-18 21:13:24 +13:00
Matthew Parlane
4da7164f66
Merge pull request #4596 from ligfx/updateffmpeg
...
AVIDump: Updates to avoid deprecation warnings
2017-02-18 21:12:37 +13:00
Lioncash
a8eb2e2a8f
IOS Network: Split wd/command code into its own source files
2017-02-18 02:35:53 -05:00
Stenzek
e2ddb3853e
DriverDetails: Set BUG_PRIMITIVE_RESTART for AMD drivers
2017-02-18 15:07:35 +10:00
Stenzek
50fa135594
Vulkan: Handle BUG_PRIMITIVE_RESTART
2017-02-18 15:07:34 +10:00
Stenzek
4094268009
Vulkan: Use TRIANGLE_LIST when primitive restart is not supported
2017-02-18 15:07:33 +10:00
Stenzek
6965dc0481
Vulkan: Don't enable primitive restart on list topologies
2017-02-18 15:07:32 +10:00
Lioncash
ec298d9ea9
IOS Network: Split ncd/manage code into its own source files
2017-02-17 23:55:33 -05:00
Chris Burgener
8bfe2671b2
Remove IsReadOnly check when stop recording
2017-02-17 23:23:42 -05:00
Mat M
82734fffaa
Merge pull request #4910 from lioncash/netsplit
...
IOS Network: Move net/ip/top code into its own source files
2017-02-17 22:42:28 -05:00
degasus
674e7430d0
JitArm64: Extract block exit link area generation.
...
Always use 3 instructions on linking.
2017-02-17 23:07:28 +01:00
Sepalani
5f7002da5c
HLE: More printf floating point types handled
2017-02-17 10:51:10 +00:00
Léo Lam
aa9ed91bc8
IOS: Add constants for IOS40
...
This adds memory constants for IOS40.
We should now support every system menu, courtesy of Bent82:
https://github.com/dolphin-emu/dolphin/pull/4907#issuecomment-280433023
2017-02-16 20:50:02 +01:00
ntruhan
3d8ab184ac
Android: Sort configuration ini files
2017-02-16 13:08:00 -05:00
Ryan Houdek
c2d5fe3ec9
Move DolphinWX over to command command line parsing.
2017-02-16 17:24:59 +01:00
Ryan Houdek
36a9479c17
Change NoGUI over to using common command line parsing
2017-02-16 17:24:58 +01:00
Ryan Houdek
f61363a791
Add command line parsing to UICommon.
2017-02-16 17:24:58 +01:00
Ryan Houdek
77c7fa836f
Add the cpp-optparse project to Externals.
...
From https://github.com/weisslj/cpp-argparse
2017-02-16 14:09:13 +01:00
Ryan Houdek
85c3e677da
Expose some ways to manage an INI file.
...
This is required for our later INI file loaders and savers
2017-02-16 09:34:25 +01:00
Ryan Houdek
a2f5c3dbe0
Add some missing INI files to FileUtil
2017-02-16 09:33:50 +01:00
Phil Christensen
34b0b1b9d6
wxWidgets expects non-const
...
revert my previous change to these files and instead create a named temporary.
2017-02-15 21:20:29 -08:00
Phil Christensen
2ed61b0ee1
C++ conformance fixes (MSVC /permissive-)
...
We (the Microsoft C++ team) use the dolphin project as part of our "Real world code" tests.
I noticed a few issues in windows specific code when building dolphin with the MSVC compiler
in its conformance mode (/permissive-). For more information on /permissive- see our blog
https://blogs.msdn.microsoft.com/vcblog/2016/11/16/permissive-switch/ .
These changes are to address 3 different types of issues:
1) Use of qualified names in member declarations
struct A {
void A::f() { } // error C4596: illegal qualified name in member declaration
// remove redundant 'A::' to fix
};
2) Binding a non-const reference to a temporary
struct S{};
// If arg is in 'in' parameter, then it should be made const.
void func(S& arg){}
int main() {
//error C2664: 'void func(S &)': cannot convert argument 1 from 'S' to 'S &'
//note: A non-const reference may only be bound to an lvalue
func( S() );
//Work around this by creating a local, and using it to call the function
S s;
func( s );
}
3) Add missing #include <intrin.h>
Because of the workaround you are using in the code you will need to include
this. This is because of changes in the libraries and not /permissive-
2017-02-15 20:37:04 -08:00
Michael Maltese
88f7056a41
Remove include Xlib.h from X11Utils.h
2017-02-15 16:49:21 -08:00
JosJuice
f80f7b6f9c
Merge pull request #4883 from JosJuice/dvd-timing-address-translation-2
...
DVDInterface: Translate Wii partition offsets for timing purposes
2017-02-15 21:12:42 +01:00
JosJuice
339f6e353d
Merge pull request #4907 from leoetlino/ios-constants
...
IOS: Add constants for some missing IOSes
2017-02-15 21:09:42 +01:00
Lioncash
92e17d2eb8
IOS: Move net/ip/top code to its own source files
2017-02-15 14:42:43 -05:00
Lioncash
245de3fa4f
IOS: Move network MAC utilities to their own source files
...
All three implementations within Net.cpp currently rely on these
functions.
2017-02-15 13:38:52 -05:00
Lioncash
0da963c32c
NetKDRequest: Make lookup maps const
2017-02-15 11:50:37 -05:00
Mat M
6f272b3a4c
Merge pull request #4862 from lioncash/compile
...
CPU Backends: Make instruction table initialization private
2017-02-15 11:44:37 -05:00
Mat M
8fd16db80d
Merge pull request #4778 from leoetlino/update-mbedtls
...
Externals: Update mbedtls to 2.4.1
2017-02-15 11:30:18 -05:00
Mat M
5a53763c1a
Merge pull request #4892 from lioncash/control
...
Control: Convert raw pointer parameter into unique_ptr
2017-02-15 11:26:53 -05:00
Mat M
3d1f00e98d
Merge pull request #4874 from ligfx/movie_magic_number
...
Movie: replace magic number 8 with sizeof(ControllerState)
2017-02-15 11:25:26 -05:00
Mat M
28a6575244
Merge pull request #4900 from lioncash/netkd
...
IOS: Separate net/kd code out from Net.cpp
2017-02-15 11:21:01 -05:00
Mat M
30ee4dfcdf
Merge pull request #4908 from leoetlino/apostrophe
...
Remove C++14 optional digit separator
2017-02-14 11:06:08 -05:00
Markus Wick
032b6252a0
Merge pull request #4875 from degasus/ABI
...
JitArm64: Optimize GPR register push/pop and fix the FPR one.
2017-02-14 17:02:17 +01:00
Léo Lam
089f45212e
IOS: Add constants for some missing IOSes
...
This adds memory values for IOS11, 20, 30, 50, 51, 52, 60 and 70.
Unfortunately, IOS40 (in its working version) is not present on NUS, so
constants for that one are still missing.
2017-02-14 12:18:58 +01:00
Anthony
f966354044
Merge pull request #4898 from RisingFog/stop_recording_dtm
...
Add Stop Play/Recording Input Menu
2017-02-13 14:10:23 -08:00
Mat M
f68955502a
Merge pull request #4905 from JosJuice/rename-copy-wii-save
...
Rename "Copy Wii Save" to "Load Wii Save"
2017-02-13 09:55:54 -05:00
Léo Lam
1aae7fb9c8
Remove C++14 optional digit separator
...
It confuses GitHub and localization tools. And some people as well.
2017-02-13 14:25:14 +01:00
Matthew Parlane
d1ade5de22
Merge pull request #4904 from JosJuice/oh0-usb-state-warning
...
Don't show savestate USB warning when not using USB passthrough
2017-02-13 14:36:26 +13:00
JosJuice
fc798ca410
Rename "Copy Wii Save" to "Load Wii Save"
...
That netplay uses a separate NAND isn't obvious,
so what "copy" means might not be clear.
2017-02-12 18:40:54 +01:00
JosJuice
8a6b8f7b53
Don't show savestate USB warning when not using USB passthrough
2017-02-12 18:16:26 +01:00
Pierre Bourdon
047394c099
Merge pull request #4903 from leoetlino/usb-kbd-stub
...
IOS/USB_KBD: Re-add the Write stub handler
2017-02-12 16:33:02 +01:00
Léo Lam
5add8c23ee
IOS/USB_KBD: Re-add the Write stub handler
...
This is something I removed by mistake. It didn't break anything in
most titles, but the Mii Channel *requires* write requests to
/dev/usb/kbd to succeed before exiting, so this commit readds the stub.
2017-02-12 16:00:50 +01:00
Mat M
da5683cf27
Merge pull request #4880 from ligfx/windowsmanifest
...
Use .manifest file for apps on Windows
2017-02-12 08:44:38 -05:00
JosJuice
5e799fd469
Merge pull request #4902 from lioncash/unused
...
Boot: Remove unused game ID string
2017-02-12 14:20:05 +01:00
Lioncash
921ab22cb7
Boot: Remove unused game ID string
2017-02-12 07:55:49 -05:00
Léo Lam
b8dd3e690f
Externals: Update mbedtls to 2.4.1
...
The latest version has tons of security fixes (which is expected for a
library such as mbedtls).
Updating also allows getting rid of a few deprecation warnings.
2017-02-12 10:29:02 +01:00
JosJuice
49ec22bc42
DVDInterface: Translate Wii partition offsets for timing purposes
...
Until now, Dolphin has been using the wrong values
for calculating DVD timing for decrypted Wii reads
(which Wii games essentially always use).
2017-02-12 09:37:39 +01:00
Lioncash
40cea773bc
IOS: Separate net/kd code out from Net.cpp
...
Net.cpp is just a huge glob of network related things, this separates the
KD portion out to make things a little more manageable.
2017-02-11 23:09:08 -05:00
Lioncash
1a99e70ed7
Force: Use std::array for m_swing
2017-02-11 20:22:50 -05:00
Lioncash
df3a4580ea
Tilt: Use std::array for m_tilt
2017-02-11 20:22:42 -05:00
Mat M
0e961776e6
Merge pull request #4879 from orbea/llvm
...
CMake: Fix LLVM error
2017-02-11 20:07:34 -05:00
Mat M
3e016ecc1d
Merge pull request #4888 from leoetlino/good-bye-singleton
...
Get rid of a singleton for NAND shared contents
2017-02-11 20:02:52 -05:00
Mat M
9cdb07b2ef
Merge pull request #4886 from leoetlino/no-prefix
...
FileIO: Minor cleanup
2017-02-11 20:00:58 -05:00
Mat M
295600c86e
Merge pull request #4884 from leoetlino/wii-connect-on-boot
...
Fix connecting Wii remotes on boot
2017-02-11 19:59:50 -05:00
Chris Burgener
28c9f2a44d
Add Stop Play/Recording Input Menu
2017-02-11 19:59:19 -05:00
Mat M
daed1189d9
Merge pull request #4891 from ligfx/cmakewarnings
...
CMake: use _SCL_SECURE_NO_WARNINGS instead of _SECURE_SCL=0
2017-02-11 19:55:37 -05:00
Anthony
bb82586a3d
Merge pull request #4897 from JosJuice/correct-es-comment
...
Correct the comment about the number of ES devices
2017-02-11 10:27:35 -08:00
JosJuice
aaa8ad330a
Correct the comment about the number of ES devices
2017-02-11 17:13:42 +01:00
JosJuice
c96bcace2f
VolumeWiiCrypted: Use constant naming style for constants
2017-02-11 12:56:48 +01:00
JosJuice
d19aabb55b
Merge pull request #4895 from lioncash/const
...
ControllerEmu: Add const to UpdateReferences() first reference parameter
2017-02-11 09:27:37 +01:00
JosJuice
e568d57022
Merge pull request #4894 from lioncash/private
...
Cursor: Make m_z private
2017-02-11 09:26:30 +01:00
Léo Lam
81b1425b52
Remove useless Wiimote reconnect code on ES_Launch
...
Turns out it is completely unneeded and it actually works better
*without* it.
Just try launching the system menu from the HBC; in current master, it
will disconnect the remote and not connect it automatically again. With
this change, it will.
2017-02-11 09:02:32 +01:00
Léo Lam
c14becd575
Fix connecting Wii remotes on boot
...
The recent IOS initialization changes caused the Bluetooth device to
no longer exist before "starting" IOS (as it should be…), which meant
that Core could not activate Wii remotes during the boot process
anymore.
But that is actually completely useless, because we can just have the
emulated Bluetooth code itself activate Wii remotes as appropriate,
at the right moment.
2017-02-11 08:58:47 +01:00
Lioncash
98145d2160
ControllerEmu: Add const to UpdateReferences() first reference parameter
...
None of these parameters are modified.
2017-02-11 00:31:49 -05:00
Lioncash
e4bdc88494
Cursor: Make m_z private
...
This isn't used directly anywhere (and really shouldn't be public
anyways).
2017-02-10 23:57:50 -05:00
orbea
6913e8c3ac
Fix LLVM error
2017-02-10 19:07:30 -08:00
Lioncash
3c071cefa0
Boot_WiiWAD: Simplify state_checksum
...
Simplifies the interface and gets rid of pointer casts.
2017-02-10 21:14:39 -05:00
Lioncash
fda235b6e3
Buttons: Use a delegating constructor
...
Basic code deduplication
2017-02-10 19:52:15 -05:00
Lioncash
d07d9f3110
Control: Convert raw pointer parameter into unique_ptr
...
Raw pointers shouldn't be used as boundaries in scenarios where ownership
is being taken.
2017-02-10 19:35:02 -05:00
Michael Maltese
df0a0c857d
CMake: use _SCL_SECURE_NO_WARNINGS instead of _SECURE_SCL=0
...
_SECURE_SCL is deprecated (and doesn't seem to disable warnings anymore
with Visual Studio 2015).
2017-02-10 16:28:39 -08:00
Michael Maltese
2b65e41d97
NetWindow: explicitly tell wxWidgets to clean up Windows macros
...
wxWidgets headers don't play well with some of the macros defined in
Windows headers and perform their own magic to fix things, as long as
they're included entirely either before or after any Windows headers.
This file can cause a conflict in other DolphinWX files because NetPlay
headers directly include ENet headers, which leak Windows header macros.
To fix this, explicitly tell wxWidgets here that it needs to re-clean
macros.
2017-02-10 16:14:25 -08:00
degasus
8829af62cb
JitArm64: Fix for stack push/pop ABI.
2017-02-11 00:59:12 +01:00
degasus
6aa54a029e
JitArm64: Optimize GPR register push/pop.
2017-02-11 00:59:12 +01:00
Michael Maltese
715170759c
Use .manifest file for apps on Windows
...
Works with CMake, and also adds DPI awareness to DolphinQt2 (which
wasn't enabled before).
2017-02-10 14:18:45 -08:00
Léo Lam
850802ea88
Get rid of a singleton for NAND shared contents
...
This also allows shared contents to be installed to the configured root
when installing a WAD.
2017-02-10 22:46:38 +01:00
Léo Lam
f96d71ce81
FileIO: Simplify Seek()
...
We can return early from invalid conditions, which allows getting rid
of quite a few levels of indentation.
And let's not duplicate the new_position > file_size check.
2017-02-10 21:06:23 +01:00
Léo Lam
ca4d2969a0
Remove the HLE_IPC prefix from some functions
...
Those were left over during the namespacing.
2017-02-10 20:58:41 +01:00
Lioncash
68dcb0f195
ControlReference: Add missing virtual destructor
...
ControllerEmu::Control instances have a unique_ptr<ControlReference>
member, which is passed either an InputReference or OutputReference.
Without this virtual destructor, deleting a derived class through a
pointer to the base class is undefined behavior.
2017-02-10 13:58:44 -05:00
Mat M
f6d364e37b
Merge pull request #4873 from lioncash/controller-emu
...
ControllerEmu: Separate ControlGroup from ControllerEmu
2017-02-10 13:50:33 -05:00
Anthony
8f81051df3
Merge pull request #4882 from leoetlino/elf-fix
...
Fix booting Wii DOLs
2017-02-10 10:21:08 -08:00
Léo Lam
328359118c
Fix booting Wii DOLs
...
We did not set up any kind of constants in memory for Wii DOLs or even
initialize IOS, so a lot of homebrew would just crash when opening ES.
2017-02-10 19:14:34 +01:00
Léo Lam
7a1f676ef4
Always use configured root when installing WAD
...
This prevents Dolphin from writing to /sys/uid.sys (on the host; root
partition) when installing a WAD before starting emulation, because
the session root is not initialized at that moment.
Incidentally, this also gets rid of a singleton.
2017-02-10 19:12:08 +01:00
Lioncash
1ce1304d0f
CPU Backends: Make each CPU backend responsible for initializing its own
...
instruction tables
Previously, all of the internals that handled how the instruction tables
are initialized were exposed externally. However, this can all be made
private to each CPU backend.
If each backend has an Init() function, then this is where the instruction
tables should be initialized, it shouldn't be the responsibility of
external code to ensure internal validity.
This allows for getting rid of all the table initialization shenanigans
within JitInterface and PPCTables.
2017-02-10 13:08:14 -05:00
Lioncash
5da7d700ca
JIT: Make compilation functions a part of the JIT classes
2017-02-10 13:05:44 -05:00
Anthony
96e83b5d54
Merge pull request #4764 from aldelaro5/crash-fix-inputconfig
...
InputConfigDialog pass the device_cbox to the wiimote extension dialogs
2017-02-09 21:50:44 -08:00
degasus
4d3883a756
JitArm64: Handle stack faults.
2017-02-10 00:32:21 +01:00
degasus
40b7cc9252
JitArm64: Use a custom stack with proper guard pages.
2017-02-10 00:32:17 +01:00
Lioncash
6a75ea5653
ControllerEmu: Separate ControlGroup from ControllerEmu
...
ControllerEmu, the class, is essentially acting like a namespace for
ControlGroup. This makes it impossible to forward declare any of the
internals. It also globs a bunch of classes together which is kind of a
pain to manage.
This splits ControlGroup and the classes it contains into their own source
files and situates them all within a namespace, which gets them out of
global scope.
Since this allows forward declarations for the once-internal classes, it
now requires significantly less files to be rebuilt if anything is changed
in the ControllerEmu portion of code.
It does not split out the settings classes yet, however, as it
would be preferable to make a settings base class that all settings derive
from, but this would be a functional change -- this commit only intends to
move around existing code. Extracting the settings class will be done in
another commit.
2017-02-09 18:18:52 -05:00
Michael Maltese
31e3424367
Movie: replace magic number 8 with sizeof(ControllerState)
...
(Bonus points for rhyming commit message)
2017-02-09 15:07:47 -08:00
JosJuice
657639899f
Merge pull request #4872 from lioncash/scan
...
GameListCtrl: Separate some scanning code into functions
2017-02-09 20:56:29 +01:00
Lioncash
ea6e75d45f
GameListCtrl: Separate some scanning code into functions
...
Several of the things done while performing a scan are logically their own
behavior (e.g. loading a titles file, checking if an entry should be added, etc).
2017-02-09 14:50:20 -05:00
Lioncash
56531a0b7f
ControllerEmu: Fix incorrect default radius being set in AnalogStick
...
The three parameter AnalogStick constructor takes an internal name, a
display name, and a default radius argument. The delegated constructor is
the one that calls the ControlGroup constructor, setting the group type,
so passing the group type here is a logic bug.
The only reason this appeared to work despite this bug is because
GROUP_TYPE_STICK has a value of 1, and the default radius value used for
attachment sticks is 1.0.
2017-02-08 23:08:13 -05:00
Mat M
73382852b7
Merge pull request #4502 from ligfx/extractcontrolreference
...
InputCommon: Extract ControlReference from ControllerInterface
2017-02-08 20:01:18 -05:00
Pierre Bourdon
17e4b450fb
Merge pull request #4784 from leoetlino/mios
...
IOS: Implement MIOS functionality
2017-02-09 01:57:16 +01:00
JosJuice
01073946b4
Fix default audio backend on Android being "No audio output"
...
People who already have encountered the problem will need to
manually change the audio backend (or delete the config INI).
2017-02-08 21:29:27 +01:00
Lioncash
90273191da
Boot: Add missing includes
2017-02-08 10:57:24 -05:00
Lioncash
3b41d4806c
Boot_BS2Emu: Get rid of unnecessary headers
2017-02-08 10:57:16 -05:00
Lioncash
57d543b10a
ElfReader: Get rid of unnecessary includes
2017-02-08 10:57:10 -05:00
Lioncash
95a918b9f8
Boot_WiiWAD: Get rid of unnecessary includes
2017-02-08 10:43:50 -05:00
Léo Lam
a085cd431d
Adjust event times after a PPC clock change
...
This likely doesn't change much, but it makes events trigger at the
correct time after a clock change.
2017-02-08 16:22:27 +01:00
Lioncash
e6ffce3ac9
ElfReader: Make constructor explicit
...
Allowing implicit conversions here is definitely not desirable.
2017-02-08 10:20:06 -05:00
Léo Lam
fdfe57a49b
IOS: Implement MIOS functionality
...
This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.
Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.
Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:
* The System Menu detects a GameCube disc and launches BC (1-100)
instead of the game. [Dolphin does this too.]
* BC, which is reportedly very similar to boot1, lowers the Hollywood
clock speed to the Flipper's and then launches boot2.
* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
of the System Menu.
MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.
Obviously, because of the way this works, a real MIOS is required.
2017-02-08 15:07:34 +01:00
Léo Lam
4662e25cbb
DolphinWX: Fix overclock slider clock display
2017-02-08 15:07:34 +01:00
Léo Lam
fd49a1b2d5
Get rid of GetUsbPointer for emulated Bluetooth
...
It held a raw pointer to a IOS::HLE::Device::BluetoothEmu that is not
guaranteed to exist (and of course, nothing checked that it wasn't
nullptr), but what is more, it's totally unnecessary because we have
IOS::HLE::GetDeviceByName().
Since we cannot always inform the host that Wii remotes are
disconnected from ES, that is now done in BluetoothEmu's destructor.
2017-02-08 15:07:33 +01:00
Léo Lam
5fd5eeb82a
IOS/ES: Don't write anything to the request after ES_Launch
...
Unless IOS failed at ES_Launch, it doesn't appear to write anything
back to the request after a launch, because the request is never
actually replied to in the normal way.
So let's just drop the writes to make things less confusing.
2017-02-08 15:07:33 +01:00
Léo Lam
9e6f5b203e
IOS/ES: Implement ioctlv 0x25 (ES_LaunchBC)
...
This ioctlv is used to launch BC. Not sure if that's useful,
since only the system menu is known to launch BC and it does that
through a regular ES_LAUNCH; but let's implement it anyway.
(Implementation based on IOS59.)
2017-02-08 15:07:32 +01:00
Léo Lam
ab38be1ee2
IOS: Clarify Init, Reinit, Reset, Shutdown
...
Some minor changes to make things slightly less confusing:
* Reinit doesn't actually init anything. It just adds static devices to
the map, so let's give it an actually descriptive name. And let's not
expose it in the header when it should not be.
* Reset's parameter name was changed from "force" -- which totally does
not describe what it does -- to "clear_devices".
* Add a reload function which handles the reload process properly
(reset all devices, set up memory values, re-add devices) and
without publicly exposing implementation details.
2017-02-08 15:07:29 +01:00
JosJuice
14bb81716c
WiiRoot: Only call InitializeDeterministicWiiSaves on temporary NAND
...
Shouldn't make any difference in practice because
both IsRecordingInput and IsNetPlayRunning should
be false if a temporary NAND isn't being set up,
but doing it this way is cleaner regardless.
2017-02-08 14:26:25 +01:00
Matt Mastracci
961f84b767
DVD read chunking
...
Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
2017-02-08 14:18:55 +01:00
JosJuice
99492c22a6
Merge pull request #4839 from leoetlino/better-warnings
...
Be less annoying when usbdk is not installed
2017-02-08 14:00:12 +01:00
Markus Wick
027719d8e2
Merge pull request #4711 from lioncash/tables
...
JIT Instruction Tables: Eliminate JIT global usages
2017-02-08 09:39:50 +01:00
Michael Maltese
2d51bf579f
ControlReference: put parsed_expression in a unique_ptr
2017-02-07 22:59:29 -08:00
Michael Maltese
492d5b6ac7
ControlReference: hide parse_error behind GetParseStatus()
2017-02-07 22:59:26 -08:00
Michael Maltese
9a632ea7b9
ControlReference: hide is_input behind function
2017-02-07 22:59:21 -08:00
Michael Maltese
813a725f68
ControlReference: move function bodies out of header
2017-02-07 22:59:14 -08:00
Michael Maltese
a509f56116
InputCommon: Extract ControlReference from ControllerInterface
...
Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
2017-02-07 22:59:10 -08:00
Matthew Parlane
e2706b4381
Merge pull request #4860 from lioncash/lock
...
FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking
2017-02-08 18:59:28 +13:00
Matthew Parlane
f838d16b0c
Merge pull request #4546 from RisingFog/tas_wii_nand
...
Copy Wii save for current game for Netplay and TAS
2017-02-08 18:58:28 +13:00
Lioncash
399757a771
FifoPlayerDlg: Use std::lock_guard instead of manual mutex locking/unlocking
...
Same thing, but less error prone.
2017-02-08 00:26:32 -05:00
Matthew Parlane
4b7dd1f638
Merge pull request #4846 from aldelaro5/fix-symbols-newline
...
Fix symbols name from maps taking 2 lines instead of one
2017-02-08 18:18:56 +13:00
Matthew Parlane
7b3b8f26a3
Merge pull request #4789 from lioncash/input
...
InputCommon: Move ControllerEmu to its own directory
2017-02-08 18:16:14 +13:00
Matthew Parlane
dac6a66252
Merge pull request #4769 from lioncash/settingshandler
...
SettingsHandler: Minor cleanup
2017-02-08 18:15:37 +13:00
Matthew Parlane
f456fcec48
Merge pull request #4840 from lioncash/net
...
NetWindow: Eliminate usages of the main_window global
2017-02-08 18:12:56 +13:00
Matthew Parlane
691abc223b
Merge pull request #4859 from lioncash/opcodedecoder
...
OpcodeDecoding: Convert #defines into enum constants
2017-02-08 18:12:11 +13:00
Matthew Parlane
5b7c0d86cd
Merge pull request #4850 from lioncash/redundant
...
Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
2017-02-08 18:11:30 +13:00
Matthew Parlane
f91290d702
Merge pull request #4857 from lioncash/global
...
DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
2017-02-08 18:10:59 +13:00
Matthew Parlane
b41921935c
Merge pull request #4854 from lioncash/constant
...
PowerPC: Convert #defines into typed constants
2017-02-08 18:10:11 +13:00
Matthew Parlane
a027aadb24
Merge pull request #4851 from leoetlino/fix-wifi-scanning
...
IOS: Fix Wi-Fi scanning in system menu
2017-02-08 18:09:12 +13:00
Lioncash
d9d069e024
OpcodeDecoding: Convert #defines into enum constants
...
Gets several constants out of global scope.
2017-02-08 00:05:17 -05:00
Florent Castelli
2bc3ffe07d
DolphinWX: Add missing include for no-PCH builds
2017-02-08 05:24:46 +01:00
Lioncash
31f037b187
InputCommon CMakeLists: Normalize whitespace
...
Tabs -> Spaces
2017-02-07 22:15:53 -05:00
Lioncash
3a66f2c008
ControllerEmu: Move into its own directory
...
ControllerEmu is a massive class with a lot of nested public classes.
The only reason these are nested is because the outer class acts as a
namespace. There's no reason to keep these classes nested just for that.
Keeping these classes nested makes it impossible to forward declare them, which leads to quite a few includes in other headers, making compilation take
longer.
This moves the source files to their own directory so classes can be
separated as necessary to their own source files, and be namespaced under the
ControllerEmu namespace.
2017-02-07 22:12:06 -05:00
Lioncash
4260afc848
DSPCore: Make g_cycles_left a regular member variable of DSPEmitter
...
Gets rid of a global within the DSP core.
2017-02-07 21:56:57 -05:00
Florent Castelli
9ca4037ed9
UICommon: Rename HAS_LLVM to HAVE_LLVM
2017-02-08 03:30:38 +01:00
Florent Castelli
f649e26655
cmake: Move LLVM import to UICommon
...
To use it, with a modern LLVM (3.9+), set your CMAKE_PREFIX_PATH
to point to the LLVM install folder or to a LLVM build folder.
We're linking ALL of LLVM libs since I don't really know which ones we need.
LTO will take care of sliming the binary size...
2017-02-08 03:30:38 +01:00
Florent Castelli
8c82607c95
cmake: Don't use unqualified target_link_libraries
...
You can't mix unqualified and qualified link libraries (PUBLIC / PRIVATE).
Use the modern form.
2017-02-08 03:07:43 +01:00
Lioncash
13f70d4597
PowerPC: Convert #defines into typed constants
2017-02-07 20:17:15 -05:00
Florent Castelli
428d1624fa
cmake: Move BlueZ detection to Core
2017-02-08 01:08:33 +01:00
Léo Lam
e7b6b87ffe
IOS: Fix Wi-Fi scanning in system menu
...
The second output vector should not be written to for
IOCTLV_NCD_READCONFIG. If it is, the system menu will never attempt
to open /dev/net/wd/command and request a Wi-Fi scan.
2017-02-08 00:43:38 +01:00
Lioncash
06f6ca8d81
Core: Remove redundant returns in FifoPlayerThread() and CpuThread()
...
There's no need to explicitly return at the end of a void function.
2017-02-07 17:59:03 -05:00
Florent Castelli
c1dcd06043
cmake: Move PulseAudio detection to AudioCommon
2017-02-07 23:35:44 +01:00
Matthew Parlane
22fbcc67fc
Merge pull request #4773 from lioncash/ucode
...
UCodes: Eliminate unnecessary includes in header
2017-02-08 10:54:12 +13:00
Matthew Parlane
47ccf52c5e
Merge pull request #4845 from ligfx/addbraces
...
JitIL/IR.cpp: add braces around std::array initalizers
2017-02-08 09:42:48 +13:00
Matthew Parlane
2112acf500
Merge pull request #4847 from lioncash/exi
...
EXI_DeviceAD16: Minor changes
2017-02-08 09:40:59 +13:00
Lioncash
31dc2b9cc1
GCPadEmu: Make constructor explicit
2017-02-07 15:12:15 -05:00
Lioncash
a2a188533a
GCKeyboardEmu: Make constructor explicit
2017-02-07 15:11:49 -05:00
Lioncash
9f8177c9ac
UCodes: Eliminate unnecessary includes in header
2017-02-07 15:08:57 -05:00
Michael Maltese
64405f26a8
lint JitILCommon/IR.cpp
2017-02-07 12:08:25 -08:00
Lioncash
1f14b7f907
EXI_DeviceAD16: Amend variable naming
...
Drops Hungarian Notation type prefixing and prefixed underscores.
2017-02-07 14:58:23 -05:00
Lioncash
2f74a6f552
EXI_DeviceAD16: In-class initialize member variables
...
Same thing, less code.
2017-02-07 14:54:54 -05:00
Mat M
3cda4e1d9c
Merge pull request #4822 from ligfx/copysys
...
CMake: add CMAKE_CONFIGURE_DEPENDS on Data/Sys
2017-02-07 10:41:25 -05:00
Mat M
db9720d038
Merge pull request #4842 from ligfx/fix_prix64_es
...
ES: use PRIx64 to print m_addtitle_tmd.GetTitleId()
2017-02-07 10:39:29 -05:00
aldelaro5
9dc9033b76
Fix symbols name from maps taking 2 lines instead of one
...
Symbols map may not only end with a \n, but they may also end with \r\n and only the \n would get removed. This is the case with the Super Mario Sunshine map file which resulted in a weird looking symbols list and thus made it harder to scroll through it. This removes the \r after the \n has been removed if it's present.
2017-02-07 09:56:19 -05:00
Michael Maltese
8048716efb
JitIL/IR.cpp: add braces around std::array initalizers
...
Fixes the following warnings on macOS Clang:
```
Building CXX object Source/Core/Core/CMakeFiles/core.dir/PowerPC/JitILCommon/IR.cpp.o
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1374:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
LoadCR, LoadLink, LoadMSR, LoadGReg, LoadCTR, InterpreterBranch,
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1378:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
StoreLink,
^~~~~~~~~~
Source/Core/Core/PowerPC/JitILCommon/IR.cpp:1419:9: warning: suggest braces around initialization of subobject [-Wmissing-braces]
BranchCond,
^~~~~~~~~~~
3 warnings generated.
```
2017-02-07 01:10:43 -08:00
Michael Maltese
fc0d88817f
CMake: make option ENABLE_SDL work again
...
Broken in PR #4755 / commit f978765
2017-02-06 20:59:58 -08:00
Michael Maltese
58f01e60d6
ES: use PRIx64 to print m_addtitle_tmd.GetTitleId()
...
Fixes a warning on macOS with Clang.
2017-02-06 20:31:28 -08:00
Michael Maltese
04158dfe15
AVIDump: use a separate AVCodecContext
...
Using the AVCodecContext contained in AVStream for muxing is officially
discouraged[1] and AVStream::codec was deprecated in favor of
AVStream::codecpar in libavformat 57.33.100 / 57.5.0.
1: [FFmpeg-cvslog] lavf: replace AVStream.codec with AVStream.codecpar: https://ffmpeg.org/pipermail/ffmpeg-cvslog/2016-April/099152.html
2017-02-06 20:23:37 -08:00
Michael Maltese
867d6134c5
AVIDump: open codec before stream
...
Minor oversight in the existing code.
2017-02-06 20:23:37 -08:00
Michael Maltese
dd3d8c7a4e
AVIDump: use avformat_free_context
...
This function frees all associated streams and codec contexts, and
has existed since libavformat 52.96.0 (February 2011).
2017-02-06 20:23:37 -08:00
Michael Maltese
ac214190fd
AVIDump: Replace deprecated avcodec_encode_video2
2017-02-06 20:23:37 -08:00
Florent Castelli
d1eaa59a8e
cmake: Move detection of OpenAL to AudioCommon
2017-02-07 03:42:43 +01:00
Florent Castelli
cbb7e4072a
cmake: Move AO detection to AudioCommon
2017-02-07 03:42:43 +01:00
Léo Lam
b6d526ba2e
IOS: Do not init libusb unless passthrough is enabled
2017-02-07 00:47:21 +01:00
Léo Lam
6a0bf24e0b
Move libusb context initialization to on first use
...
This prevents libusb warnings from showing up even when the user is
not using Bluetooth or USB passthrough, or the Wii U GC adapter.
2017-02-07 00:47:21 +01:00
Léo Lam
db7ee668ff
Notify user that USB won't work if libusb init fails
2017-02-07 00:47:21 +01:00
Lioncash
c41f587c29
Frame: Hide functions that don't need to be exposed
...
Any functions left exposed are used elsewhere through the main_window
global. May as well prevent any more functions from being used in that
manner where possible.
2017-02-06 18:29:26 -05:00
Lioncash
ead076d335
NetWindow: Get rid of direct use of the main_window global
...
Utilizes the event system (which is what should have been done here
initially), in order to prevent coupling between two different window frames.
This also makes booting games more versatile using the UI event system,
as the event can just act as a carrier for the filename, making directly
calling boot functions unnecessary. All that's needed is for the event to
propagate to the frame.
2017-02-06 18:29:20 -05:00
Michael Maltese
1fd1620e4e
CMake: add CMAKE_CONFIGURE_DEPENDS on Data/Sys
...
Since files from Data/Sys are collected and added to a built macOS .app
bundle using GLOB, any new files won't get picked up until the next time
CMake is run. Tell CMake it should re-run itself every time the directory
is touched.
2017-02-06 13:55:35 -08:00
Léo Lam
f5a3aac8e1
IOS: Check if libusb can be used instead of asserting
...
This prevents panic alerts from showing up three times when starting
Wii emulation whenever libusb could not be initialized. The user has
already seen a warning at startup -- no need to warn them 3 more times.
2017-02-06 22:09:43 +01:00
Markus Wick
eb3c172b95
Merge pull request #4618 from Helios747/bounding_box_check
...
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-06 21:58:19 +01:00
Matthew Parlane
d244597b42
Merge pull request #4408 from leoetlino/usb
...
IOS: USB support (OH0, USB_VEN, USB_HID)
2017-02-07 09:17:05 +13:00
Matthew Parlane
2835cfde52
Merge pull request #4836 from lioncash/enum
...
DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-07 09:14:22 +13:00
Anthony
0c7d9bbb73
Merge pull request #4837 from lioncash/npd
...
NetWindow: Make chat messages queue private
2017-02-06 10:20:29 -08:00
Lioncash
2597d2b69b
NetWindow: Make chat messages queue private
...
This doesn't need to be publicly accessable.
2017-02-06 13:03:35 -05:00
Mat M
f978765bf0
Merge pull request #4755 from Orphis/cmake_sdl
...
cmake: Modernize SDL discovery
2017-02-06 11:55:03 -05:00
Lioncash
063e4df5a1
DSPCore: Convert the DSPCoreState enum into an enum class
2017-02-06 11:47:19 -05:00
Mat M
e4c17f126c
Merge pull request #4835 from ligfx/configurefilescmrev
...
CMake: use configure_file to generate scmrev.h
2017-02-06 11:14:08 -05:00
Michael Maltese
acc8dae2b3
CMake: use configure_file to generate scmrev.h
...
The built-in `configure_file` command correctly handles the case where
none of the variables change and scmrev.h doesn't need to be rebuilt.
This saves a full re-link of Dolphin any time CMake is re-run.
2017-02-05 22:26:49 -08:00
Lioncash
259f827e34
Core: Actually make the State enum an enum class
...
It helps if I actually make it a strongly typed enum.
2017-02-06 01:13:07 -05:00
Matthew Parlane
b9fc79020d
Merge pull request #4817 from sepalani/debug_print_case
...
Handle another case with HLE_GeneralDebugPrint
2017-02-06 17:40:44 +13:00
Matthew Parlane
abe7081337
Merge pull request #4818 from ligfx/bundleutilities
...
CMake: use BundleUtilities to fix up Dolphin.app
2017-02-06 17:39:46 +13:00
Matthew Parlane
d022913fb3
Merge pull request #4828 from lioncash/state
...
Core: Convert State enum into an enum class
2017-02-06 17:38:46 +13:00
Matthew Parlane
3cc4c02c5b
Merge pull request #4832 from Orphis/cmake_wx
...
wx: Move platform defines to wx setup header
2017-02-06 17:37:18 +13:00
Matthew Parlane
516ddc1d0c
Merge pull request #4820 from JosJuice/translate-swedish
...
Translate Swedish in example strings to English
2017-02-06 17:36:41 +13:00
Florent Castelli
a7c4fd9bf0
cmake: Move discovery of SDL to InputCommon
2017-02-06 05:02:45 +01:00
Florent Castelli
5984ca26f3
wx: Move platform defines to wx setup header
...
Usually, this is passed as a preprocessor definition, but this is error
prone and just complicating the compiler invocation for no good reason.
2017-02-06 04:27:06 +01:00
Chris Burgener
5224771dac
Copy Wii save for current game for Netplay and TAS
2017-02-05 13:17:05 -05:00
Mat M
1f1a232546
Merge pull request #4629 from JosJuice/es-movie-title-id
...
Don't call Movie::SetTitleId from ES
2017-02-05 09:26:08 -05:00
Mat M
af33c9714e
Merge pull request #4825 from Orphis/cmake_alsa
...
CMake: Updates to AudioCommon & ALSA discovery
2017-02-05 08:50:34 -05:00
Lioncash
e07383a783
Core: Convert State enum into an enum class
2017-02-05 08:32:23 -05:00
Matthew Parlane
c4d470cbf2
Merge pull request #4827 from Kurausukun/master
...
Support Setting CPU Overclock via GameINIs
2017-02-06 01:36:05 +13:00
Matthew Parlane
4df22e03ca
Merge pull request #4823 from lioncash/tlb
...
PowerPC: Rename tlb_entry struct to TLBEntry
2017-02-06 00:59:39 +13:00
Kurausukun
2479fe6e53
Support Setting CPU Overclock via GameINIs
2017-02-05 06:16:32 -05:00
Léo Lam
56fec3d72a
Switch to the usbdk backend for libusb on Windows
...
The usbdk backend is the only libusb backend that has official support
for isochronous transfers (which are required for Wii Speak,
microphones and cameras). And it's actively developed and maintained.
2017-02-05 11:36:49 +01:00
Léo Lam
b63b6111b3
IOS: Implement USB_VEN (/dev/usb/ven)
2017-02-05 11:36:49 +01:00
Léo Lam
c9f4889437
IOS: Re-implement USB_HIDv4 (/dev/usb/hid)
...
This reimplements the USB HID v4 IOS device using the new common
USB code (to reuse more code and allow emulated HIDs to be added
more easily in the future).
The main difference is that HIDs now have to be whitelisted, like
every other USB device for OH0 and VEN.
2017-02-05 11:36:49 +01:00
Léo Lam
ee188a1d5a
IOS: Implement OH0 (/dev/usb/oh0)
2017-02-05 11:36:48 +01:00
Léo Lam
c8a6dc6c23
Use a single libusb context
...
libusb on Windows is limited to only a single context. Trying to open
more than one can cause device enumerations to fail randomly.
libusb is thread-safe and we don't use the manual polling support (with
`poll()`) so this should be safe.
2017-02-05 11:36:48 +01:00
Léo Lam
73e55ccf44
IOS: Add base Host and USB::Device classes
...
The Host class will be used by the OH0, VEN and HID implementations
as the base class for the IOS HLE device. It handles scanning devices,
detecting device changes and everything that will be needed for OH0,
VEN and HID to be implemented, while mostly abstracting libusb away.
The Device class is for actual USB devices. This commit adds a
LibusbDevice which interacts with a real USB device and enables
USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
b8c651eac4
IOS: Store the active IOS title ID
...
This allows us to get back the current active IOS version and expose
only devices which exist/can be used in that version.
2017-02-05 11:36:47 +01:00
Léo Lam
e246afb049
IOS: Add UpdateWantDeterminism to devices
...
This will be useful for the USB devices to disconnect and hide any real
devices when Core::g_want_determinism is true.
2017-02-05 11:36:47 +01:00
Léo Lam
b7cc25535f
DolphinWX: Add USB passthrough settings
...
Allows adding/removing devices from USB passthrough.
2017-02-05 11:36:47 +01:00
Léo Lam
69a13a12e2
Add USB passthrough setting and USBUtils
...
This adds a USB passthrough setting to ConfigManager and everything
needed for the UI to show and manage the whitelist properly.
2017-02-05 11:36:46 +01:00
JosJuice
e4d20647d4
Merge pull request #4824 from lioncash/coremode
...
PowerPC: Convert CoreMode enum into an enum class
2017-02-05 08:25:12 +01:00
Florent Castelli
2fceb016b4
cmake: Move ALSA detection to AudioCommon
2017-02-05 02:55:05 +01:00
Florent Castelli
d615c0f868
cmake: Add imported target to FindALSA
2017-02-05 02:55:05 +01:00
Florent Castelli
9ebfaa9324
AudioCommon: Move logic for default sound backend there from ConfigManager
...
This way, we don't have to leak the HAVE_ALSA define there.
2017-02-05 02:55:04 +01:00
Florent Castelli
31dfaafe0b
AudioCommon: Remove checks against NullSound::isValid()
...
The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
2017-02-05 02:55:04 +01:00
Florent Castelli
ee8a21f1d0
cmake: In AudioCommon, append sources and dependencies to a real target
2017-02-05 02:55:04 +01:00
Florent Castelli
f1ba7832a5
cmake: Reindent AudioCommon
2017-02-05 02:55:04 +01:00
Lioncash
f7b9db9846
PowerPC: Convert CoreMode enum into an enum class
...
Prevents constants from polluting the namespace.
2017-02-04 19:34:56 -05:00
Lioncash
4b091f5872
MMU: Use references to TLBEntry instances instead of pointers
...
Same behavior, less verbosity.
2017-02-04 19:03:22 -05:00
Lioncash
52b45a3933
PowerPC: Rename tlb_entry struct to TLBEntry
...
Makes it consistent with our naming style.
2017-02-04 18:58:45 -05:00
JosJuice
bc2b9f4c3c
Translate Swedish in example strings to English
2017-02-04 22:51:01 +01:00
Helios747
4c22e6387d
[Video] Warn when booting a bounding box game on an unsupported GPU
2017-02-04 10:08:52 -08:00
Markus Wick
3be364073d
Merge pull request #4713 from JosJuice/core-init-gameini
...
Don't load game INIs in Core::Init
2017-02-04 08:32:03 +01:00
Markus Wick
2ad62bf5df
Merge pull request #4777 from lioncash/dspstack
...
DSPCore: Convert DSP stack register enum into an enum class
2017-02-04 08:27:11 +01:00
Markus Wick
72d887cb20
Merge pull request #4816 from lioncash/pair
...
FramebufferManagerBase: Return a std::pair from GetTargetSize
2017-02-04 08:21:52 +01:00
Michael Maltese
38816bf51d
CMake: use BundleUtilities to fix up Dolphin.app
2017-02-03 22:27:19 -08:00
Florent Castelli
fb02a321b6
cmake: Move OpenSLES detection to AudioCommon through find_package()
2017-02-04 03:38:11 +01:00
Sepalani
e280f5615a
Handle another case with HLE_GeneralDebugPrint
2017-02-03 23:30:37 +00:00
Matthew Parlane
529dc6aa53
Merge pull request #4811 from lioncash/memcardmanager
...
MemcardManager: Minor changes
2017-02-04 10:09:01 +13:00
Matthew Parlane
e2b0197ff6
Merge pull request #4807 from leoetlino/ios-version-for-wads
...
Remove unneeded write to 0x3140/0x3188 for WADs
2017-02-04 10:08:29 +13:00
JosJuice
edcf6819e2
Don't load game INIs in Core::Init
...
The game INIs are already loaded in BootManager::BootCore,
which is executed right before. Let's put the g_aspect_wide
code there instead.
2017-02-03 21:56:45 +01:00
JosJuice
c847a5258f
BootManager: Use local SConfig reference when possible
2017-02-03 21:55:02 +01:00
Matthew Parlane
87c73cbeb3
Merge pull request #4812 from lioncash/define
...
PowerPC: Move page #define constants to MMU.cpp
2017-02-04 09:49:48 +13:00
Lioncash
c85e0a2586
FramebufferManagerBase: Return a std::pair from GetTargetSize
...
Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
// Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything.
2017-02-03 15:27:53 -05:00
JosJuice
e572fb102f
Move ES_DIVerify's Movie-related code to a more logical place
2017-02-03 19:53:35 +01:00
JosJuice
6aa41ebc55
Movie: Put Wii s_bClearSave handling in a more logical place
2017-02-03 19:53:23 +01:00
JosJuice
88e0a5e418
Don't call Movie::SetTitleId from ES
...
Movie basically just wants to get the title ID of
the initally booted game, so let's set the title ID in
ConfigManager at boot like we do with the regular game ID.
Aside from being cleaner, this should make the approach to
title IDs compatible with booting non-disc software (WADs).
2017-02-03 19:52:25 +01:00
Michael Maltese
fa9881f0d2
CMake: actually call deploy-mac.py, don't just echo it
2017-02-03 09:22:30 -08:00
Lioncash
a30c653f3d
D3D: Add CommonTypes include to D3DTexture.h
...
Resolves a compile error on the Windows CMake build.
2017-02-03 12:07:53 -05:00
Lioncash
c67d095787
PowerPC: Move page #define constants to MMU.cpp
...
These are only ever used here.
This also converts them into typed constants.
2017-02-03 11:48:42 -05:00
Lioncash
5ce82583f8
MemcardManager: Get rid of prefixed double-underscores from an identifier
...
Identifiers with prefixed double-underscores are reserved by the C++
standard.
2017-02-03 11:30:39 -05:00
Lioncash
9d523f52f2
MemcardManager: Convert C arrays to std::array
2017-02-03 11:15:46 -05:00
Mat M
a3ba169e7d
Merge pull request #4809 from Orphis/cmake_windows
...
CMake for Windows: getting a working binary!
2017-02-03 08:33:13 -05:00
Florent Castelli
ca42f08e7d
cmake: Copy resources next to the DolphinWX binary on Windows
2017-02-03 04:54:54 +01:00
Florent Castelli
1a4f044e9e
cmake: Add RC file on Windows to DolphinWX
2017-02-03 04:54:54 +01:00
Florent Castelli
3842a9b71c
OpenAL: Move Windows binaries to lib folder and fix CMake detection
...
The module FindOpenAL is looking for the dll in a folder called lib, not x64.
This is only used on Windows x64, it's fine to remove the platform name.
2017-02-03 04:54:54 +01:00
Florent Castelli
9180c87197
cmake: Put test targets in folders
2017-02-03 04:23:24 +01:00
Mat M
1b9b1a356b
Merge pull request #4805 from Orphis/cmake_macos
...
CMake macOS fixes
2017-02-02 20:53:22 -05:00
Matthew Parlane
7f2753362f
Merge pull request #4802 from lioncash/header
...
ShaderGenCommon: Remove unnecessary includes
2017-02-03 14:52:41 +13:00
Matthew Parlane
8b1fc5b753
Merge pull request #4806 from lioncash/memcard-dlg
...
MemcardManager: Use unique_ptr over raw pointers
2017-02-03 14:50:55 +13:00
Léo Lam
767cbcafb1
Remove unneeded write to 0x3140/0x3188 for WADs
...
This is unnecessary now that IOS::HLE is responsible for writing the
values to memory; removing the writes also prevents the IOS minor
version from being mangled (by the write to 0x3142).
2017-02-02 22:05:36 +01:00
Lioncash
d72cf81dea
MemcardManager: Use unique_ptr over raw pointers
2017-02-02 14:33:01 -05:00
degasus
384efb0cb2
JitArm64: Initial implementation of the BLR optimization.
2017-02-02 09:06:34 +01:00
Florent Castelli
e9aac53cec
macOS: Update how resources are copied in the bundle
...
Instead of using install() commands, we use the MACOSX_PACKAGE_LOCATION
property, which will allow the files to be identified and updated individually
by the build system without having to remove the entire folder and copy it
each time.
deploy-mac.py is now idempotent and should be working properly, so we'll
call it all the time from now on.
2017-02-02 03:51:32 +01:00
Florent Castelli
0f9a6697fb
DolphinWX: Update how localization files are installed
...
On macOS, we want them copied in the bundle directly, otherwise we will
install them later in the system folder.
Obviously not working for Windows, but that's not any different from before!
2017-02-02 03:51:32 +01:00
Florent Castelli
62c439814f
cmake: Move Qt5 search to DolphinQt build script
2017-02-01 21:49:26 +01:00
Lioncash
468f623d27
ShaderGenCommon: Remove unnecessary includes
2017-02-01 12:19:55 -05:00
Mat M
c5d4ae6163
Merge pull request #4801 from JosJuice/wii-remote-rumble
...
"Wii Remote Motor" -> "Wii Remote Rumble"
2017-02-01 10:41:33 -05:00
JosJuice
91fe332036
"Wii Remote Motor" -> "Wii Remote Rumble"
...
I've never heard any user call this motor. Let's use the word
that Nintendo uses and people actually recognize.
2017-02-01 16:19:03 +01:00
JosJuice
045de7dd26
Remove special condition for auto dual core determinism
2017-02-01 15:43:47 +01:00
Markus Wick
543120c88e
Merge pull request #4799 from lioncash/light-headered
...
LightingShaderGen: Remove unnecessary includes
2017-02-01 15:23:18 +01:00
Markus Wick
f558ae4dd1
Merge pull request #4790 from lioncash/sram
...
Sram: Make SRAM dumps const
2017-02-01 13:27:03 +01:00
Markus Wick
094a75f3cb
Merge pull request #4791 from degasus/temp
...
DSPLLE: Only enable the DSP JIT on x64.
2017-02-01 13:04:18 +01:00
Lioncash
273ace7bb7
LightingShaderGen: Remove unnecessary includes
2017-02-01 01:06:00 -05:00
Matthew Parlane
a9627ac881
Merge pull request #4797 from lioncash/cast
...
RenderBase: Get rid of unnecessary casts
2017-02-01 17:18:12 +13:00
Mat M
6fd0e96ea3
Merge pull request #4785 from lioncash/ios-fs
...
IOS FS: Move behavior to separate functions
2017-01-31 22:28:42 -05:00
Mat M
84d81a4b7a
Merge pull request #4792 from sepalani/fix_isctype_assert
...
Fixes std::isprint undefined behavior
2017-01-31 21:53:12 -05:00
Sepalani
44196f6a55
Fixes std::isprint undefined behavior
2017-02-01 02:30:29 +00:00
Mat M
5b782b9f2d
Merge pull request #4795 from sepalani/fix_sock
...
Fixes a crash when closing a socket
2017-01-31 20:30:26 -05:00
Lioncash
1f24cf2a2d
RenderBase: Get rid of unnecessary casts
2017-01-31 20:25:50 -05:00
Sepalani
3fd08b6cee
Fixes a crash when closing a socket
2017-02-01 00:11:19 +00:00
Markus Wick
24951fde2b
Merge pull request #4793 from lioncash/asm-disasm
...
DSPAssembler/DSPDisassembler: Make constructors explicit
2017-01-31 00:25:27 +01:00
Lioncash
a9db9fd217
DSPDisassembler: Make constructor explicit
2017-01-30 18:17:48 -05:00
Lioncash
546cd5d4be
DSPAssembler: Make constructor explicit
2017-01-30 18:16:59 -05:00
degasus
2c69e976d0
DSPLLE: Only enable the DSP JIT on x64.
...
The x64 JIT is hardcoded right now, and it seems unlikely that we'll support another arch here soon.
So let's just disable the DSP JIT.
2017-01-30 23:53:58 +01:00
Lioncash
093b61139b
Sram: Make SRAM dumps const
...
This is only used internally, and isn't written to.
2017-01-30 17:44:03 -05:00
Matthew Parlane
1603191145
Merge pull request #4786 from lioncash/fwd
...
IOS STM: Get rid of forward declarations in the cpp file
2017-01-30 22:20:58 +13:00
Markus Wick
2020928fd8
Merge pull request #4783 from degasus/temp
...
JitArm64: Fix immediate versions of cmpl.
2017-01-30 09:22:56 +01:00
Markus Wick
4f6dd2631d
Merge pull request #4787 from booto/dcbz_arm64
...
Add LowDCBZHack and DCBZOFF to JitArm64
2017-01-30 08:54:27 +01:00
Lioncash
b7e59f4e55
AVIDump: Rename CloseFile to CloseVideoFile
...
Retains symmetry with CreateVideoFile.
2017-01-29 22:05:12 -05:00
booto
9c4621d2b5
Forgot to add to JitArm64.
...
Also adds DCBZOFF to JitArm64.
2017-01-29 22:05:07 -05:00
Mat M
548e2d6353
Merge pull request #4709 from lioncash/exi-device
...
EXI_Device: Minor cleanup
2017-01-29 19:50:42 -05:00
Lioncash
1801180a30
IOS STM: Get rid of forward declarations in the cpp file
...
Forward declaring functions from a completely different header inside a cpp
file can lead to linker errors. Forward declaring also doesn't really
provide any benefit within cpp files unless it's to bring an internally
linked function within the same file into scope.
2017-01-29 19:30:56 -05:00
Lioncash
d2da1897e7
IOS FS: Move behavior to separate functions
2017-01-29 18:32:59 -05:00
degasus
89cefe3103
JitArm64: Fix immediate versions of cmpl.
2017-01-29 18:38:43 +01:00
Stenzek
3b218c64b1
Vulkan: Refactor initialization to only use a single instance
...
Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV,
and likely reduce boot times slightly for drivers that take a while
to create instances.
2017-01-29 22:18:53 +10:00
Matthew Parlane
e823a9d80c
Merge pull request #4779 from lioncash/fileio
...
IOS FileIO: Move GetFileStats code to its own function
2017-01-29 21:53:11 +13:00
Matthew Parlane
a8c51d99f1
Merge pull request #4780 from booto/dcbz_hack
...
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-29 21:51:15 +13:00
Lioncash
5fd41716ae
ec_wii: Make default data constexpr
...
None of these are modified anywhere.
2017-01-28 18:46:15 -05:00
Lioncash
926c9f995a
ec_wii: Amend function casing
2017-01-28 18:46:14 -05:00
Lioncash
650071c3e4
ec_wii: Make getter functions const member functions
2017-01-28 18:45:56 -05:00
Lioncash
5b998ee9b0
ec_wii: Move implementation details into cpp file
...
Gets rid of the need for an include in the header file.
2017-01-28 18:45:04 -05:00
booto
2fbdf2a3ce
Hack to stop dcbz/dcbi over low MEM1 trashing memory.
2017-01-28 18:04:44 -05:00
Lioncash
4c31bfef76
FileIO: Correct printf specifier in GetFileStats
2017-01-28 17:43:19 -05:00
Lioncash
6f0cabb1c5
FileIO: Move GetFileStats code to its own function
2017-01-28 17:41:40 -05:00
Mat M
66160c2781
Merge pull request #4743 from lioncash/es
...
ES: Separate IOCtlV code out into constituent functions
2017-01-28 15:33:34 -05:00
Markus Wick
69c4e6de41
Merge pull request #4767 from lioncash/mmio
...
MMIO: Get rid of a TODO regarding tuples
2017-01-28 15:38:49 +01:00
Lioncash
10d73988e7
DSPCore: Convert DSP stack register enum into an enum class
...
Makes it more self-documenting which stack is being loaded or stored to,
as C, D, and magic numbers are extremely vague. It also enforces a
strongly-typed API instead of accepting arbitrary integral values.
It also adds the two other missing stack register names -- loop address
and loop counter.
2017-01-28 09:17:27 -05:00
Lioncash
4846f26916
DSPEmitter: Convert a C array to a std::array
2017-01-28 07:39:22 -05:00
Markus Wick
3405f0ba01
Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
...
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
2017-01-28 13:02:54 +01:00
Markus Wick
b96b592c76
Merge pull request #4775 from lioncash/unused
...
DSPEmitter: Remove unused class member variable
2017-01-28 12:44:07 +01:00
Mat M
ede9c6255a
Merge pull request #4770 from degasus/fifo
...
CommandProcessor: Limit scope of ugly SCPFifoStruct.
2017-01-28 06:43:23 -05:00
Lioncash
7959f900ed
DSPEmitter: Remove unused class member variable
2017-01-28 06:36:54 -05:00
degasus
c2822ef7d3
PatchEngine: Apply speedhack per PC, not only per block entry.
...
This makes speedhacks indepdent of block assembly / inlining / conditional continue.
2017-01-28 12:36:13 +01:00
Markus Wick
04c3db8bfa
Merge pull request #4771 from lioncash/dspemitter
...
DSPCore: Move emitter cycle code into DSPEmitter itself
2017-01-28 12:25:34 +01:00
Lioncash
be3f9f7431
DSPEmitter: Fix -Wreorder warnings
2017-01-28 06:07:25 -05:00
Admiral H. Curtiss
b2c40bf4c4
RenderBase: Let the Auto Adjust Window Size option request the final image size rather than the raw framebuffer size.
2017-01-28 11:40:53 +01:00
Admiral H. Curtiss
e1fa6c374f
RenderBase: Extract the framebuffer size to display size code into function.
2017-01-28 11:40:53 +01:00
Lioncash
f5fe387a20
DSPEmitter: Make emitter dispatcher pointers private
2017-01-28 03:55:56 -05:00
Lioncash
0d42cbc923
DSPCore: Move JIT cycle code to DSPEmitter
...
Moves x86-specific emitter code out of DSPCore.
2017-01-28 03:55:40 -05:00
Scott Mansell
5da565a1a1
Merge pull request #4735 from degasus/jitcache
...
Jit64: Enable branch following.
2017-01-28 15:48:01 +13:00
degasus
ca10cf5afe
PPCAnalyst: Update comments
2017-01-28 03:03:04 +01:00
degasus
4855764345
JitArm64: Implement leaf inlining.
...
There is no BLR stack, so this is quite trivial.
2017-01-28 02:48:56 +01:00
degasus
f31b25fe39
Jit64: Enable branch following.
2017-01-28 02:48:56 +01:00
degasus
3787af9ee9
CommandProcessor: Limit scope of ugly SCPFifoStruct.
...
It's only used as an interface between two classes. So no need to declare
it in the backend export header.
2017-01-27 19:04:56 +01:00
Lioncash
c748158182
SettingsHandler: Make GenerateSerialNumber static
...
This doesn't depend on class internals.
2017-01-27 10:29:57 -05:00
Lioncash
98291cd843
SettingsHandler: Add Open and Save member functions
2017-01-27 10:29:49 -05:00
Michael Maltese
0475a85195
CMake: Move Windows defines to Source/CMakeLists.txt
...
Messes up various Externals, like PortAudio.
2017-01-27 02:50:49 -08:00
Lioncash
d680d1f81e
MMIO: Get rid of a TODO regarding tuples
2017-01-27 02:54:07 -05:00
Markus Wick
f37c5f1f1c
Merge pull request #4766 from lioncash/dspemitter
...
DSPCore: Move CompileCurrent to the DSPEmitter
2017-01-27 08:09:52 +01:00
degasus
ba1decf7bc
PixelEngine: Use a DirectRead for the token.
...
No need to call a std::function, and a few games poll this value very often.
2017-01-27 07:49:47 +01:00
Lioncash
4003360bcb
DSPCore: Move CompileCurrent to the DSPEmitter
...
This is only ever used here.
2017-01-27 01:36:29 -05:00
aldelaro5
334e33d4fa
InputConfigDialog pass the device_cbox to the wiimote extension dialogs
...
This fixes a crash when trying to open the advanced input config dialog on the wiimote extensions. The device_cbox wasn't initialised and it should have been with the wiimote one.
2017-01-27 01:06:38 -05:00
Matthew Parlane
017e8050b6
Merge pull request #4746 from JosJuice/volumedirectory-sort-case-insensitive
...
VolumeDirectory: Use case-insensitive comparison when sorting
2017-01-27 18:23:14 +13:00
Matthew Parlane
3d5821a9a7
Merge pull request #4745 from JosJuice/always-valid-region
...
ConfigManager: Always set a valid m_region
2017-01-27 18:18:37 +13:00
Matthew Parlane
06728ad687
Merge pull request #4757 from lioncash/dsptables
...
DSPTables: Hide remaining opcode tables
2017-01-27 18:17:36 +13:00
Matthew Parlane
a0e598be10
Merge pull request #4763 from lioncash/dspemitter
...
DSPEmitter: Make most public variables private
2017-01-27 18:10:02 +13:00
Matthew Parlane
64b0773fc0
Merge pull request #4651 from leoetlino/bt-pass-savestates
...
Fix savestates in Bluetooth passthrough mode
2017-01-27 18:07:33 +13:00
Lioncash
be52fcf651
DSPEmitter: Make most public variables private
...
Dispatchers and m_unresolved_jumps is utilized in code outside of the
emitter, so these are left as is for the time being.
2017-01-26 20:32:57 -05:00
Lioncash
970d969f63
DSPEmitter: Make conditional JIT functions in DSPJitBranch part of the emitter
...
These quite clearly have a dependency on the emitter itself, so these
should be a part of the emitter itself.
The template function can be modified to just simply take functions as a
parameter.
2017-01-26 20:32:34 -05:00
Lioncash
16aac00b8a
DSPEmitter: Move private variables below function declarations
2017-01-26 19:25:49 -05:00
Lioncash
ef52451954
DSPJitRegCache: Convert DSPJitSignExtend into an enum class
...
Prevents general names like SIGN, ZERO, and NONE from polluting the
surrounding namespace.
2017-01-26 18:33:50 -05:00
Lioncash
bdd7034fcb
DSPJitRegCache: Move allocation order array to the cpp file
...
As it's a private static implementation detail that doesn't rely on any
other internals of DSPJitRegCache, it can be hidden.
2017-01-26 17:12:55 -05:00
Markus Wick
360bbe0610
Merge pull request #4756 from Orphis/update_gtest
...
gtest: Update to latest version from git
2017-01-26 14:02:12 +01:00
Lioncash
8f5ce50a25
DSPAssembler: Migrate VerifyParams over to an OpcodeType param instead of bool
2017-01-26 05:17:05 -05:00
Lioncash
6cb6707a4e
DSPTables: Hide remaining exposed opcode tables
...
All opcode tables are now internal.
2017-01-26 05:17:01 -05:00
Markus Wick
0a07df13d2
Merge pull request #4753 from lioncash/dspjit
...
DSPEmitter: Amend member variable naming
2017-01-26 10:33:03 +01:00
Florent Castelli
e5f576f862
gtest: Update to latest version from git
2017-01-26 03:14:08 +01:00
Lioncash
ac973e61bb
ES: Separate behavior of IOCtlV into separate functions
...
This function is exceptionally large. Everything within a switch like this
also makes it quite error prone. Separating the functions out makes it
easier to change a certain request implementation as well as improving
code locality.
2017-01-25 19:39:22 -05:00
Lioncash
3c88c248dd
ES: Convert typedef into a using alias
2017-01-25 19:31:13 -05:00
Lioncash
3cf3b50ab0
ES: Minor header reorganization
...
Places elements in the order:
- Structs/Enums definitions
- Functions
- Member variables
2017-01-25 19:31:13 -05:00
Lioncash
f4415dd99c
DSPEmitter: Amend member variable naming
...
Amends the variable names to follow our coding style.
2017-01-25 19:26:57 -05:00
Lioncash
c2e3bd8d2f
DSPAssembler: Amend printf specifiers in ShowError
...
code_line is a u32.
2017-01-25 17:20:25 -05:00
Lioncash
992b7f7ac0
DSPAssembler: Replace char buffer + sprintf with StringFromFormat
2017-01-25 17:20:21 -05:00
booto
c889c81d8f
58 is 0x3a in hex, not 0x31
2017-01-26 01:52:10 +08:00
Léo Lam
0df2ca702b
IOS: Get rid of static state in BT passthrough
2017-01-25 15:31:28 +01:00
Léo Lam
18957bdb0a
IOS: Fix savestates for Bluetooth passthrough
...
This fixes savestates when using Bluetooth passthrough by keeping track
of pending transfer commands and discarding them on state load, so that
the emulated software receives a reply to IOS requests as expected.
With this change, savestates in BT passthrough should work as long as
no Wiimote is connected when creating the savestate and when
restoring it. Yes, I know this is an important limitation -- but
that is probably the best we can do, and it's still better than
completely broken savestates.
2017-01-25 15:31:28 +01:00
Florent Castelli
223e213bcf
cmake: Change endmacro(.*) to endmacro()
2017-01-25 15:07:32 +01:00
Florent Castelli
103361c846
cmake: Change endforeach(.*) to endforeach()
2017-01-25 15:07:32 +01:00
Florent Castelli
87380c1c2c
cmake: Change endif(.*) to endif()
2017-01-25 15:07:32 +01:00
JosJuice
104faa9fb3
VolumeDirectory: Use case-insensitive comparison when sorting
...
This fixes a regression from 5.0-1556, but I don't know why
the regression occurred or why this fixes it. (Many games
failed to fully boot - I tried Metroid Prime and Twilight
Princess (both GC), and they never got to the title screen.)
2017-01-25 15:07:07 +01:00
Markus Wick
3c184dcf8d
Merge pull request #4742 from lioncash/dspasm
...
DSPAssembler: Replace malloced output buffer with std::vector
2017-01-25 14:49:36 +01:00
JosJuice
188d36ff26
ConfigManager: Refactor setting the region into a new function
2017-01-25 14:42:11 +01:00
Pierre Bourdon
18968abbd7
Merge pull request #4723 from booto/ios-init
...
Set up IOS RAM information area with real values.
2017-01-25 11:41:26 +01:00
Matthew Parlane
54e7d4a3dd
Merge pull request #4748 from lioncash/dspregcache
...
DSPJitRegCache: Make GetReg return by value
2017-01-25 22:49:16 +13:00
booto
d16ca2e5c8
Load IOS from TMD when launching non-IOS title.
2017-01-25 01:11:48 -05:00
Lioncash
3734d6f16c
DSPJitRegCache: Make GetReg return by value
...
Using out-references for this sort of thing is a C++03-ism.
2017-01-24 23:10:34 -05:00
degasus
d3aee2de08
JitCache: Split off JIT call from dispatcher.
...
This avoid flushing the BLR optimization stack on fast_block_cache misses.
2017-01-25 01:51:19 +01:00
JosJuice
8475b03bd8
ConfigManager: Always set a valid m_region
...
Fixes a regression from f85266d
that made WADs
with no detectable region not boot correctly.
The non-WAD code was already handling this correctly.
2017-01-24 16:34:08 +01:00
booto
3ba388138d
Set up IOS RAM information area with real values.
2017-01-24 09:48:21 -05:00
Markus Wick
eed64bb0fe
Merge pull request #4744 from ligfx/cleanup-osx-cmake
...
CMake: Cleanup macOS-related logic
2017-01-24 14:36:10 +01:00
Markus Wick
63f56ccd02
Merge pull request #4741 from Orphis/cmake_cleanup
...
CMake cleanup
2017-01-24 14:35:05 +01:00
Stenzek
214aea1aea
DSPHWInterface: Use SSSE3 function targeting
2017-01-24 20:04:55 +10:00
Stenzek
d315052552
AudioCommon: Remove unused _M_SSE test
2017-01-24 20:04:55 +10:00
Stenzek
0f978227f5
Common: Use function-level targeting for CRC32 (SSE4.2)
2017-01-24 20:04:55 +10:00
Stenzek
b74029ec57
TextureDecoder: Use target attributes on SSSE3 decoders
2017-01-24 20:04:55 +10:00
Stenzek
0f1b5a05ea
Common: Support for function-specific instruction set target on x64
2017-01-24 20:04:55 +10:00
Michael Maltese
0ab3b1a3ff
CMake: use CMAKE_OSX_DEPLOYMENT_TARGET
2017-01-24 01:27:41 -08:00
Matthew Parlane
221be63cb4
Merge pull request #4734 from leoetlino/info-ios-version
...
DolphinWX: Show the required IOS version in info panel
2017-01-24 18:47:14 +13:00
Florent Castelli
a917d247ed
DolphinWX: Remove HAVE_WX preprocessor define
...
I think we don't have to double check it when building the WX target.
2017-01-24 05:48:08 +01:00
Lioncash
ed627a8cff
DSPAssembler: Replace malloced output buffer with std::vector
...
Same thing, less manual memory management.
2017-01-23 22:03:40 -05:00
Florent Castelli
0baf1c78c0
vs: Move defines out of Common.h to the build system
2017-01-24 03:55:46 +01:00
Florent Castelli
a7bf9271b5
Fix missing includes
2017-01-24 03:31:51 +01:00
Florent Castelli
c649bf104b
cmake: Prevent HAVE_OPENAL and HAVE_PORTAUDIO to be redefined
2017-01-24 03:22:03 +01:00
Florent Castelli
cac53603c5
DolphinWX: Put wx related headers before including anything else
...
Including Windows.h before them creates compilation errors.
2017-01-24 03:22:03 +01:00
Florent Castelli
fa04c1479e
cmake: Remove PCH support
...
Compilers are very picky and don't use PCH when they have been compiled
with different flags. I even got some ICE in MSVC, so removing them for now.
Modules are the solution.
2017-01-24 03:22:03 +01:00
Matthew Parlane
f70a1a27fa
Merge pull request #4726 from ligfx/addingwindowsheaders
...
Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Michael Maltese
0bc40cacda
No longer need to //clang-format off for Windows headers
2017-01-23 16:23:37 -08:00
Matthew Parlane
00c993143f
Merge pull request #4738 from EmptyChaos/pe-stackcheck-fix
...
PatchEngine: Fix potential crashing during stack probe
2017-01-24 11:27:44 +13:00
Matthew Parlane
98c4ceb3d1
Merge pull request #4737 from lioncash/bpmem
...
BPMemory: Minor changes
2017-01-24 11:00:25 +13:00
Lioncash
7a58a82a37
BPMemory: Add const specifier to member functions where applicable
2017-01-23 16:07:03 -05:00
Lioncash
1f596a23af
BPMemory: Eliminate union type punning
...
This is undefined behavior in C++.
2017-01-23 16:05:32 -05:00
EmptyChaos
49873b1287
MMU/PatchEngine: Fix potential crash during stack probe
...
TryReadInstruction doesn't validate the address it resolves, that
can result in Memory::GetPointer failing and returning nullptr
which then leads to a nullptr dereference and a crash.
Created PowerPC::HostIsInstructionRAMAddress which works the same
way as PowerPC::HostIsRAMAddress for the IBAT.
2017-01-24 08:05:11 +11:00
Léo Lam
3d21280ab4
DiscIO: Fix out-of-bounds access in NANDContentDataBuffer
...
Accessing buffer[start + size] triggers an error (and a crash) in debug
builds. Using std::copy_n fixes this.
2017-01-23 21:49:26 +01:00
Matthew Parlane
86b758d7ca
Merge pull request #4733 from leoetlino/expose-wad-tmd
...
VolumeWad: Implement GetTMD()
2017-01-24 09:20:14 +13:00
Léo Lam
b892d78872
VolumeWad: Implement GetTMD()
...
This allows getting useful info like the required IOS version for WADs
(for showing it in the UI, for example).
2017-01-23 20:59:02 +01:00
Léo Lam
ceb1797977
DolphinWX: Show the required IOS version in info panel
...
This is useful to know which IOS version is required by a title without
having to look at the TMD manually.
The IOS version row will only appear if there is a TMD, of course.
2017-01-23 20:42:36 +01:00
Léo Lam
1cb87a9e43
DolphinWX: Simplify item creation in InfoPanel
2017-01-23 20:42:36 +01:00
degasus
7f6b8e3555
JitCache: Extract ErasePhysicalRange as function.
2017-01-23 20:33:44 +01:00
degasus
70caf447b9
JitCache: Get physical addresses from PPCAnalyst.
...
So we support all kind of degenerated blocks now, not just range+length based ones.
2017-01-23 20:33:44 +01:00
degasus
3529af61c4
JitAnalyzer: Remove jit block cache workaround.
2017-01-23 20:33:44 +01:00
degasus
f3ed993747
JitCache: Use a map with macro blocks for the occupied memory regions.
...
This also allow fast invalidation, without any restritions on the blocks itself.
So we can now implement inlining.
2017-01-23 20:33:44 +01:00
degasus
dc0fbc15f0
JitCache: Drop block_map.
...
It is only used for invalidation, and in a bad way. Just scan over all elements,
as it is still in O(n), this shouldn't matter much.
2017-01-23 20:33:44 +01:00
Matthew Parlane
98311cd9f4
Merge pull request #4728 from lioncash/virtual-dtor
...
ControllerEmu: Add missing virtual destructor to BooleanSetting
2017-01-24 08:19:23 +13:00
Matthew Parlane
ee065181d7
Merge pull request #4730 from leoetlino/tmdreader
...
TMDReader: Add a way to get the required IOS version
2017-01-24 08:19:07 +13:00
Matthew Parlane
d97a2aba8d
Merge pull request #4731 from leoetlino/volumewad
...
Minor cleanup to VolumeWad
2017-01-24 08:18:02 +13:00
Lioncash
70cf774a5c
RenderBase: Forward declare EFBAccessType
2017-01-23 12:41:26 -05:00
Léo Lam
f89aaee91a
VolumeWad: Remove useless else after return
2017-01-23 18:17:34 +01:00
Léo Lam
2cd287baf7
VolumeWad: Add missing forward declaration
2017-01-23 18:17:34 +01:00
Léo Lam
6128679396
VolumeWad: Clean up variable naming
2017-01-23 18:07:23 +01:00
Léo Lam
6d909b3e30
VolumeWad: In-class initialise member variables
2017-01-23 18:07:21 +01:00
Léo Lam
0d8ddfb7d9
TMDReader: Add a way to get the required IOS version
2017-01-23 17:44:24 +01:00
Markus Wick
1c854f2daa
Merge pull request #4727 from lioncash/enum-class
...
VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
2017-01-23 17:14:06 +01:00
JosJuice
6d879f7f3a
Merge pull request #4729 from lioncash/table
...
ES: Move the key table into the cpp file
2017-01-23 15:51:42 +01:00
Mat M
93faf26217
Merge pull request #4721 from RisingFog/remove_dead_audiodump_code
...
Remove dead audio dumping code
2017-01-23 09:17:11 -05:00
Chris Burgener
dd9709509c
Remove dead audio dumping code
2017-01-23 09:11:48 -05:00
Lioncash
fd772f6726
ES: Move the key table into the cpp file
...
This is a static implementation detail, so there's no need to bind it to the class directly.
This also makes the tables read-only.
2017-01-23 08:16:28 -05:00
Markus Wick
c0e8280240
Merge pull request #4706 from lioncash/dspasm
...
DSPAssembler: Minor cleanup
2017-01-23 12:12:01 +01:00
Lioncash
a9da2d9e20
ControllerEmu: Add missing virtual destructor to BooleanSetting
2017-01-23 05:08:19 -05:00
Markus Wick
4436011c50
Merge pull request #4725 from lioncash/attachments
...
Attachments: Minor cleanup
2017-01-23 10:55:04 +01:00
Lioncash
34768617d2
Attachment: Make constructors explicit where applicable
2017-01-23 04:42:27 -05:00
Lioncash
34262ee3d8
Attachment: Move implementation details into the cpp file
2017-01-23 04:42:26 -05:00
Lioncash
c87ee2a00e
Attachment: Use std::array over C arrays
2017-01-23 04:42:21 -05:00
Michael Maltese
713ec5ffd5
Add includes for building on Windows without PCH
2017-01-23 01:37:41 -08:00
Lioncash
940aa6f32d
VideoBackendBase: Convert FieldType into an enum class
2017-01-23 03:54:01 -05:00
Lioncash
5b461f50af
VideoBackendBase: Convert EFBAccessType into an enum class
2017-01-23 03:53:38 -05:00
Michael Maltese
c3a1547d9a
AVIDump: rename CreateFile -> CreateVideoFile (conflict with windows.h)
2017-01-23 00:35:18 -08:00
Michael Maltese
f024fd48f9
clang-format: Sort windows.h before other headers
2017-01-23 00:35:09 -08:00
Matthew Parlane
836f43038a
Merge pull request #4722 from lioncash/si-device
...
SI_Device: Minor cleanup
2017-01-23 21:28:58 +13:00
degasus
819ebfb213
JitCache: Freeing hotfix.
...
Sorry, I'm too stupid to test my code.
2017-01-23 06:58:02 +01:00
Markus Wick
9cd34c7985
Merge pull request #4717 from degasus/arm
...
JitArm64: Fix dcbz.
2017-01-23 06:32:11 +01:00
Lioncash
4b2f40a634
Attachment: Make class members non-public
2017-01-22 23:53:13 -05:00
Mat M
a2caa0d733
Merge pull request #4719 from ligfx/removeandroidtoolchainfile
...
Android: remove unused android.toolchain.cmake
2017-01-22 22:46:31 -05:00
Lioncash
fbcf86870d
SI_Device: Remove const specifiers from SIDevice_Create declaration's parameters
...
These are only relevant on the definition of the function.
2017-01-22 22:34:23 -05:00
Lioncash
0adb0dfeef
SI_Device: Move implementation details into the cpp file
...
Any changes to the base class' default behavior now won't require
all SI device source files to be recompiled.
2017-01-22 22:33:27 -05:00
Lioncash
fb8f19f553
SI_Device: Amend variable naming
2017-01-22 22:20:16 -05:00
Lioncash
f41e5eac2e
SI_Device: Move protected interface below public interface
2017-01-22 22:10:43 -05:00
Lioncash
7f4ef74542
SI_Device: Move the null device implementation to its own source files
2017-01-22 21:18:51 -05:00
Michael Maltese
21ae6afa73
Android: remove unused android.toolchain.cmake
...
Gradle automatically sets up the CMake build and this file isn't referenced
anywhere.
2017-01-22 16:54:08 -08:00
degasus
a19993c2a0
JitArm64: Fix dcbz.
...
This fixes the hidden wall in xenoblade.
2017-01-23 00:26:38 +01:00
Matthew Parlane
ba5c3f4c46
Merge pull request #4582 from iwubcode/per_game_wii_lang
...
Add support for specifying the GC/Wii system language per-game
2017-01-23 11:51:37 +13:00
Matthew Parlane
ef7a809fad
Merge pull request #4678 from degasus/jitcache
...
JitCache: Store the JIT blocks in the std::map.
2017-01-23 11:49:46 +13:00
Matthew Parlane
5cee3f99ce
Merge pull request #4710 from leoetlino/save-stm-hook
...
IOS: STM: Save event hook to savestates
2017-01-23 11:11:08 +13:00
iwubcode
a7a8e35823
Add support for specifying the GC/Wii system language per-game
2017-01-22 12:00:45 -06:00
Markus Wick
90ee85f4e8
Merge pull request #4714 from JosJuice/wbfs-file-entry
...
Fix -Wshadow warning for file_entry
2017-01-22 17:56:51 +01:00
Léo Lam
6291cd0bce
IOS: STM: Save event hook to savestates
...
This allows a STM event hook to be saved and restored correctly and
fixes the power/reset button after loading a state in some cases.
2017-01-22 17:29:39 +01:00
JosJuice
79f3b5c5ff
Fix -Wshadow warning for file_entry
...
This struct didn't follow our naming convention,
so let's rename the struct itself instead of
the variable that triggered the warning.
2017-01-22 17:27:37 +01:00
degasus
8e00c411a3
JitCache::Rename iCache to fast_block_map.
...
iCache sounds too much like emulation.
2017-01-22 17:10:28 +01:00
degasus
830ae6a2c1
JitCache: Store the JitBlock in the std::map.
2017-01-22 16:50:46 +01:00
degasus
43cdbab515
Jit64: Add a switch for easier fallback to the C++ dispatcher.
2017-01-22 16:50:46 +01:00
degasus
9b77a39767
JitCache: Only call DestroyBlock on valid blocks.
2017-01-22 16:50:46 +01:00
degasus
113d6b3b84
JitCache: Use a multimap for block_map and start_block_map.
...
We may have duplicated entries here because of MSR mismatch. Just
store both and validate the matching one on cache access.
2017-01-22 16:50:46 +01:00
degasus
9d58127dec
JitCache: Move JitBlock config variable.
2017-01-22 16:50:46 +01:00
degasus
352909fc4c
JitCache: Track the ICache entry of jit blocks.
...
This guarantees that no invalidated jit block is still in the icache.
2017-01-22 16:50:14 +01:00
Lioncash
a97aef2e94
Jit: Eliminate JIT global usages
2017-01-22 06:01:30 -05:00
Lioncash
a18ab5e154
JitArm64_LoadStore: Eliminate JIT global usages
2017-01-22 05:59:38 -05:00
Lioncash
4601499179
JitArm64_LoadStoreFloating: Eliminate JIT global usages
2017-01-22 05:57:44 -05:00
Lioncash
b4e00115c5
JitArm64_Tables: Eliminate usages of the JIT global
2017-01-22 05:54:33 -05:00
Lioncash
b0605c24d3
JitIL_Tables: Eliminate usages of the JIT global
2017-01-22 05:43:40 -05:00
Lioncash
3ee31890d3
Jit64_Tables: Eliminate usages of the JIT global
2017-01-22 05:43:34 -05:00
degasus
c9c5437cb8
JitCache: Fix links_to updates on destroying blocks.
2017-01-22 11:37:22 +01:00
Lioncash
6cddc1be95
EXI_Device: Get rid of an unnecesary cast
2017-01-22 04:28:49 -05:00
Lioncash
2e85ddef60
EXI_Device: Remove unnecessary const on EXIDevice_Create declaration parameters
...
These are only relevant on its definition.
2017-01-22 04:28:48 -05:00
Lioncash
07a61b0d15
EXI_Device: Move implementation details into the cpp file
...
Any change to the default behavior of any device methods now won't require
the recompilation of all EXI devices.
2017-01-22 04:28:44 -05:00
Lioncash
e41a6ac9a3
EXI_Device: Amend variable naming
2017-01-22 04:08:49 -05:00
Lioncash
4115d93c71
EXI_Device: Move destructor to beginning of public section
...
Constructors and destructors should be the first thing shown in a public
interface.
2017-01-22 02:35:20 -05:00
Lioncash
a5c0409050
EXI_Device: Move private details below the public interface
2017-01-22 02:30:10 -05:00
Lioncash
7c0b96f638
EXI_Device: Move the dummy implementation to its own source files
2017-01-22 02:15:36 -05:00
Lioncash
d6bdbfe90e
DSPAssembler: Use std::string instead of malloced char buffers in AssembleFile
2017-01-22 01:15:36 -05:00
Lioncash
cbe1ec51df
DSPAssembler: Make AssembleFile take a std::string
...
File paths passed to it would have been implicitly converted to std::strings
prior to this function being reached, so it gets rid of some string churn.
It also makes it safer since nullptr can't be passed in.
2017-01-22 01:15:31 -05:00
Matthew Parlane
d9c873bc8b
Merge pull request #4704 from lioncash/exi-channel
...
EXI_Channel: Minor cleanup
2017-01-22 16:53:09 +13:00
Lioncash
d2ff34e510
EXI_Channel: Remove const qualifiers from member function declaration parameters
...
Const used on value types only really has a use when used within the
definition.
2017-01-21 22:36:09 -05:00
Lioncash
387769b4e2
EXI_Channel: Move SetEXIINT implementation into the cpp file
2017-01-21 22:36:09 -05:00
Lioncash
edf8a79005
EXI_Channel: Make constructor explicit
2017-01-21 22:36:09 -05:00
Lioncash
5a85001d30
EXI_Channel: Amend variable casing
2017-01-21 22:36:04 -05:00
Matthew Parlane
2252b7a355
Merge pull request #4705 from lioncash/mmu
...
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-22 16:24:49 +13:00
Lioncash
0dee9bc4f0
MMU: Change '0' literals to 'false' in IsOptimizableGatherPipeWrite
2017-01-21 21:16:41 -05:00
Matthew Parlane
507715f316
Merge pull request #4700 from degasus/videoconfig
...
VideoConfig: Fix boolean default values.
2017-01-22 14:52:37 +13:00
Lioncash
688225616e
EXI_Channel: In-class initialize variables
2017-01-21 18:44:54 -05:00
Lioncash
489e4c49bc
EXI_Channel: Move private interface below public interface
2017-01-21 18:42:18 -05:00
BhaaL
07d1f18f53
CompressFileToBlob: add an explicit seek to make sure we're at the start
2017-01-21 21:42:58 +01:00
BhaaL
30e0f3d9ca
DecompressFileToBlob: don't assume success if decompression failed
2017-01-21 21:42:58 +01:00
BhaaL
24be8c0814
IsGCZBlob: try to leave the file position where it was before
...
callers that don't seek afterwards might be missing a few bytes that way.
2017-01-21 21:42:57 +01:00
Léo Lam
3eb81ad219
Netplay: Fix wrong mapping info being used in dialog
...
Obvious fix for a small mistake.
2017-01-21 20:42:30 +01:00
degasus
65e3aa796e
VideoConfig: Fix boolean default values.
2017-01-21 11:31:44 +01:00
Matthew Parlane
7ebfd357b5
Merge pull request #4699 from Orphis/cmake_cleanup
...
CMake cleanup (but wait, there's more!)
2017-01-21 16:38:09 +13:00
Florent Castelli
59fb8042d1
cmake: Add XInput file to the InputCommon target
2017-01-21 02:44:18 +01:00
Florent Castelli
6c197a8f6a
cmake: Rename variable for libxi to X11_INPUT
2017-01-21 02:44:18 +01:00
Lioncash
794d0a9d7c
Core: Move SI source files to their own directory
2017-01-20 19:33:24 -05:00
Matthew Parlane
71ea457874
Merge pull request #4696 from Orphis/cmake_cleanup
...
CMake cleanup for Windows (moar!)
2017-01-21 13:09:52 +13:00
Matthew Parlane
a945b4ea9b
Merge pull request #4691 from lioncash/dsptables
...
DSPTables: Hide/Eliminate some extern variables
2017-01-21 12:39:47 +13:00
Florent Castelli
b6a7216b07
cmake: Mark DolphinWX target as a Windows application (instead of console)
2017-01-21 00:35:55 +01:00
Florent Castelli
2ff10ad021
cmake: Add missing Windows file to common
2017-01-21 00:35:55 +01:00
Florent Castelli
5540cda820
cmake: Don't build traversal_server on Windows, it requires posix platform
2017-01-21 00:35:55 +01:00
Florent Castelli
e55ec1ed35
cmake: Build D3D and D3D12 video backends
2017-01-21 00:35:55 +01:00
Florent Castelli
1516361d1d
cmake: Add missing dependencies on libs on Windows
2017-01-21 00:35:55 +01:00
Florent Castelli
b5b9c0cfc3
cmake: Build XAudio 2.7 backend on Windows
2017-01-21 00:34:02 +01:00
Matthew Parlane
83dc03416e
Merge pull request #4690 from leoetlino/common-usb
...
IOS: Move out common USB structures
2017-01-21 12:33:06 +13:00
Matthew Parlane
2f9bf297f1
Merge pull request #4693 from lioncash/interp-naming
...
Interpreter: Amend parameter naming
2017-01-21 12:31:51 +13:00
Lioncash
8078c18a80
Core: Move EXI source files to their own directory
...
Keeps related source files together and cleans up the root directory of HW
a little bit.
2017-01-20 16:06:35 -05:00
Lioncash
4d92ffb949
Interpreter: Amend parameter naming
...
Drops prefixed underscores from parameters
The C++14 standard states in section 2.10 subsection 3.2:
"Each identifier that begins with an underscore is reserved to the
implementation for use as a name in the global namespace."
It's highly unlikely an implementation will ever use '_inst' as a global
identifier, however it's better to just amend the names and alleviate
the concern altogether.
2017-01-20 14:51:00 -05:00
Léo Lam
954c41d6e9
IOS: Move out common USB structures
...
Some structures will be reused and shared between several IOS USB
device implementations. This prepares for the upcoming USB PR.
I've also removed GetPointer calls in the trivial case (BT passthrough)
2017-01-20 18:29:21 +01:00
Florent Castelli
4785802b9e
cmake: Move C++ standard requirement out of global scope to Source/
2017-01-20 17:46:40 +01:00
Matthew Parlane
25c779943b
Merge pull request #4687 from lioncash/ppc-state
...
PowerPC: Explicitly savestate PowerPCState members
2017-01-20 17:51:42 +13:00
Lioncash
c73f4bd226
DSPTables: Hide main opcode tables
...
Hides the opcode tables that the interpreter and JIT interface with to
execute instructions.
This does not, however, hide the read-only tables that the assembler and
disassembler use.
2017-01-19 17:46:07 -05:00
Lioncash
2b5b21f2a4
DSPAssembler: Rename FindOpcode parameters
...
Having opcod and opcode as parameter names is kind of silly.
2017-01-19 17:46:01 -05:00
Lioncash
14f0e66809
DSPTables: Use std::array instead of C arrays
2017-01-19 17:07:31 -05:00
Matthew Parlane
2acb3ef3f5
Merge pull request #4688 from leoetlino/ios-prefix
...
IOS: Remove IOS prefix on a few structs/enums
2017-01-20 11:04:10 +13:00
Léo Lam
a000a3c23f
Only allow reset/power when core is running
...
If we don't check for Core::IsRunning(), event types such as
iosNotifyResetButton may actually be nullptr, or some random invalid
pointer (after an emulation start then shutdown) and be used when the
user triggers a reset, which causes random crashes.
2017-01-19 22:08:13 +01:00
Léo Lam
e33d943459
IOS: Remove IOS prefix on a few structs/enums
...
Now that IOS code is namespaced, we don't need the prefix anymore.
2017-01-19 19:10:31 +01:00
Matthew Parlane
629fcb437a
Merge pull request #4683 from leoetlino/rename-ipc-hle
...
Reorganise the IOS HLE source files (and drop WII_IPC_HLE)
2017-01-19 20:54:35 +13:00
Lioncash
d266be5b56
PowerPC: Explicitly savestate PowerPCState members
...
Makes it more obvious which data is going into the savestate.
It also allows PowerPCState and InstructionCache to potentially
contain members that don't necessarily need to be saved to the save state.
It also gets rid of any potential padding data being put into the save
state.
2017-01-18 23:44:46 -05:00
Lioncash
c761f98ede
PowerPC: Simplify TLB resetting
...
Member initializers and std::array make this trivial for fixed value initialization.
2017-01-18 19:31:04 -05:00