Change "Wiimote" to "Wii Remote" in Interface
The usage of "Wii Remote" and "Wiimote" in the interface is inconsistent. "Wiimote" is also not a real word nor is it an official product name. Therefore I have changed instances of "Wiimote" in the UI to instead say "Wii Remote". I also made a couple of minor grammatical changes as well. This is mostly a resubmission of #4338 but there are some minor other changes as well.
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@ -24,19 +24,19 @@
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<!-- WARNING Do not move these controller entries AT ALL COSTS! They are indexed with ints, and an assumption
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is made that they are placed together so that we can access them sequentially in a loop. -->
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<string name="wiimote_0">Wiimote 1</string>
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<string name="wiimote_1">Wiimote 2</string>
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<string name="wiimote_2">Wiimote 3</string>
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<string name="wiimote_3">Wiimote 4</string>
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<string name="wiimote_0">Wii Remote 1</string>
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<string name="wiimote_1">Wii Remote 2</string>
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<string name="wiimote_2">Wii Remote 3</string>
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<string name="wiimote_3">Wii Remote 4</string>
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<!-- END WARNING -->
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<string name="enable_wiimote">Enable Wiimote</string>
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<string name="enable_wiimote">Enable Wii Remote</string>
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<string name="wiimote_ir">IR Motion Controls</string>
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<string name="wiimote_swing">Swing Navigation</string>
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<string name="wiimote_tilt">Tilt Navigation</string>
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<string name="wiimote_shake">Shake Controls</string>
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<string name="wiimote_stick">Analog Stick Navigation</string>
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<string name="wiimote_extensions">Wiimote Extension</string>
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<string name="wiimote_extensions">Wii Remote Extension</string>
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<string name="wiimote_extensions_descrip">Choose which Extension you want to use with the Wiimote</string>
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<string name="show_nunchuk">Nunchuk</string>
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<string name="show_classic">Classic Controller</string>
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@ -46,7 +46,7 @@
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<string name="input_binding">Input Binding</string>
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<string name="input_binding_descrip">Press or move an input to bind it to %1$s.</string>
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<!-- GameCube buttons (May be shared with Wiimote stuff too) -->
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<!-- GameCube buttons (May be shared with Wii Remote stuff too) -->
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<string name="button_a">Button A</string>
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<string name="button_b">Button B</string>
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<string name="button_start">Button Start</string>
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@ -68,7 +68,7 @@
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<string name="trigger_left">Trigger L</string>
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<string name="trigger_right">Trigger R</string>
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<!-- Wiimote (+ extension) only buttons -->
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<!-- Wii Remote (+ extension) only buttons -->
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<string name="button_one">Button 1</string>
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<string name="button_two">Button 2</string>
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<string name="button_plus">Button +</string>
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@ -167,9 +167,9 @@
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<string name="overclock_enable_description">Higher values can make variable-framerate games run at a higher framerate, requiring a powerful device. Lower values make games run at a lower framerate, increasing emulation speed, but reducing the emulated console\'s performance.</string>
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<string name="overclock_title">Emulated CPU Clock Speed</string>
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<string name="overclock_warning">WARNING: Changing this from the default (100%) WILL break games and cause glitches. Please do not report bugs that occur with a non-default clock.</string>
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<string name="wiimote_scanning">Wiimote Continuous Scanning</string>
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<string name="wiimote_scanning">Wii Remote Continuous Scanning</string>
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<string name="wiimote_scanning_description">Leave this on if you are using a DolphinBar for real Wiimote support.</string>
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<string name="wiimote_speaker">Wiimote Speaker</string>
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<string name="wiimote_speaker">Wii Remote Speaker</string>
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<string name="wiimote_speaker_description">Enable sound output through the speaker on a real Wiimote (DolphinBar required).</string>
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@ -265,7 +265,7 @@
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<string name="emulation_slot6">Slot 6</string>
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<string name="emulation_quicksave">Quick Save</string>
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<string name="emulation_quickload">Quick Load</string>
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<string name="emulation_refresh_wiimotes">Refresh Wiimotes</string>
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<string name="emulation_refresh_wiimotes">Refresh Wii Remotes</string>
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<string name="emulation_configure_controls">Configure Controls</string>
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<string name="emulation_edit_layout">Edit Layout</string>
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<string name="emulation_done">Done</string>
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@ -281,7 +281,7 @@
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<string name="gc_adapter_bongos">Bongo Controller</string>
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<string name="gc_adapter_bongos_description">Enable this if you are using bongos on this port.</string>
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<!-- Wiimote Input Menu-->
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<!-- Wii Remote Input Menu-->
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<string name="header_wiimote_general">General</string>
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<string name="header_controllers">Controllers</string>
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@ -12,7 +12,7 @@
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namespace Wiimote
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{
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wiimote"), "Wiimote");
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static InputConfig s_config(WIIMOTE_INI_NAME, _trans("Wii Remote"), "Wiimote");
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InputConfig* GetConfig()
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{
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@ -283,9 +283,9 @@ Wiimote::Wiimote(const unsigned int index)
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m_options->boolean_settings.emplace_back(
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std::make_unique<ControlGroup::BackgroundInputSetting>(_trans("Background Input")));
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m_options->boolean_settings.emplace_back(
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std::make_unique<ControlGroup::BooleanSetting>(_trans("Sideways Wiimote"), false));
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std::make_unique<ControlGroup::BooleanSetting>(_trans("Sideways Wii Remote"), false));
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m_options->boolean_settings.emplace_back(
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std::make_unique<ControlGroup::BooleanSetting>(_trans("Upright Wiimote"), false));
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std::make_unique<ControlGroup::BooleanSetting>(_trans("Upright Wii Remote"), false));
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m_options->boolean_settings.emplace_back(std::make_unique<ControlGroup::BooleanSetting>(
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_trans("Iterative Input"), false, ControlGroup::SettingType::VIRTUAL));
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m_options->numeric_settings.emplace_back(
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@ -295,7 +295,7 @@ Wiimote::Wiimote(const unsigned int index)
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// hotkeys
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groups.emplace_back(m_hotkeys = new ModifySettingsButton(_trans("Hotkeys")));
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// hotkeys to temporarily modify the Wiimote orientation (sideways, upright)
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// hotkeys to temporarily modify the Wii Remote orientation (sideways, upright)
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// this setting modifier is toggled
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m_hotkeys->AddInput(_trans("Sideways Toggle"), true);
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m_hotkeys->AddInput(_trans("Upright Toggle"), true);
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@ -349,7 +349,7 @@ bool Wiimote::Step()
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}
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// check if a status report needs to be sent
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// this happens on Wiimote sync and when extensions are switched
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// this happens on Wii Remote sync and when extensions are switched
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if (m_extension->active_extension != m_extension->switch_extension)
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{
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RequestStatus();
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@ -689,7 +689,7 @@ void Wiimote::Update()
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if (rptf.ext)
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GetExtData(data + rptf.ext);
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// hybrid Wiimote stuff (for now, it's not supported while recording)
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// hybrid Wii Remote stuff (for now, it's not supported while recording)
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if (WIIMOTE_SRC_HYBRID == g_wiimote_sources[m_index] && !Movie::IsRecordingInput())
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{
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using namespace WiimoteReal;
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@ -795,7 +795,7 @@ void Wiimote::ControlChannel(const u16 _channelID, const void* _pData, u32 _Size
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// Check for custom communication
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if (99 == _channelID)
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{
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// Wiimote disconnected
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// Wii Remote disconnected
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// reset eeprom/register/reporting mode
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Reset();
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[m_index])
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@ -911,7 +911,7 @@ void Wiimote::ConnectOnInput()
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{
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Host_ConnectWiimote(m_index, true);
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// arbitrary value so it doesn't try to send multiple requests before Dolphin can react
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// if Wiimotes are polled at 200Hz then this results in one request being sent per 500ms
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// if Wii Remotes are polled at 200Hz then this results in one request being sent per 500ms
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m_last_connect_request_counter = 100;
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}
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}
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@ -33,10 +33,10 @@ const std::string hotkey_labels[] = {
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_trans("Exit"),
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_trans("Press Sync Button"),
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_trans("Connect Wiimote 1"),
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_trans("Connect Wiimote 2"),
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_trans("Connect Wiimote 3"),
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_trans("Connect Wiimote 4"),
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_trans("Connect Wii Remote 1"),
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_trans("Connect Wii Remote 2"),
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_trans("Connect Wii Remote 3"),
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_trans("Connect Wii Remote 4"),
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_trans("Connect Balance Board"),
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_trans("Volume Down"),
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@ -54,7 +54,7 @@ void WiiConfigPane::InitializeGUI()
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new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_bt_sensor_bar_pos_strings);
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m_bt_sensor_bar_sens = new DolphinSlider(this, wxID_ANY, 0, 0, 4);
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m_bt_speaker_volume = new DolphinSlider(this, wxID_ANY, 0, 0, 127);
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m_bt_wiimote_motor = new wxCheckBox(this, wxID_ANY, _("Wiimote Motor"));
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m_bt_wiimote_motor = new wxCheckBox(this, wxID_ANY, _("Wii Remote Motor"));
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m_screensaver_checkbox->Bind(wxEVT_CHECKBOX, &WiiConfigPane::OnScreenSaverCheckBoxChanged, this);
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m_pal60_mode_checkbox->Bind(wxEVT_CHECKBOX, &WiiConfigPane::OnPAL60CheckBoxChanged, this);
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@ -222,7 +222,7 @@ wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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const int space5 = FromDIP(5);
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const int space20 = FromDIP(20);
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auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wiimotes"));
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auto* const box = new wxStaticBoxSizer(wxVERTICAL, this, _("Wii Remotes"));
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m_passthrough_bt_radio = new wxRadioButton(this, wxID_ANY, _("Passthrough a Bluetooth adapter"),
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wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
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@ -253,13 +253,14 @@ wxSizer* ControllerConfigDiag::CreateWiimoteConfigSizer()
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wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
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{
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m_passthrough_sync_text = new wxStaticText(this, wxID_ANY, _("Sync real Wiimotes and pair them"));
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m_passthrough_sync_text =
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new wxStaticText(this, wxID_ANY, _("Sync real Wii Remotes and pair them"));
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m_passthrough_sync_btn =
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new wxButton(this, wxID_ANY, _("Sync"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
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m_passthrough_sync_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughScanButton, this);
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m_passthrough_reset_text =
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new wxStaticText(this, wxID_ANY, _("Reset all saved Wiimote pairings"));
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new wxStaticText(this, wxID_ANY, _("Reset all saved Wii Remote pairings"));
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m_passthrough_reset_btn =
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new wxButton(this, wxID_ANY, _("Reset"), wxDefaultPosition, wxDLG_UNIT(this, wxSize(60, -1)));
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m_passthrough_reset_btn->Bind(wxEVT_BUTTON, &ControllerConfigDiag::OnPassthroughResetButton,
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@ -284,7 +285,7 @@ wxSizer* ControllerConfigDiag::CreatePassthroughBTConfigSizer()
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wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
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{
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const std::array<wxString, 4> src_choices{
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{_("None"), _("Emulated Wiimote"), _("Real Wiimote"), _("Hybrid Wiimote")}};
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{_("None"), _("Emulated Wii Remote"), _("Real Wii Remote"), _("Hybrid Wii Remote")}};
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const int space5 = FromDIP(5);
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@ -304,7 +305,7 @@ wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
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m_wiimote_index_from_config_id.emplace(config_bt_id, i);
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m_wiimote_labels[i] =
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new wxStaticText(this, wxID_ANY, wxString::Format(_("Wiimote %i"), i + 1));
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new wxStaticText(this, wxID_ANY, wxString::Format(_("Wii Remote %i"), i + 1));
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m_wiimote_sources[i] = new wxChoice(this, source_ctrl_id, wxDefaultPosition, wxDefaultSize,
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src_choices.size(), src_choices.data());
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m_wiimote_sources[i]->Bind(wxEVT_CHOICE, &ControllerConfigDiag::OnWiimoteSourceChanged, this);
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@ -330,7 +331,7 @@ wxSizer* ControllerConfigDiag::CreateEmulatedBTConfigSizer()
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m_unsupported_bt_text =
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new wxStaticText(this, wxID_ANY, _("A supported Bluetooth device could not be found,\n"
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"so you must connect Wiimotes manually."));
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"so you must connect Wii Remotes manually."));
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m_unsupported_bt_text->Show(!WiimoteReal::g_wiimote_scanner.IsReady());
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// Balance Board
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@ -452,7 +453,7 @@ void ControllerConfigDiag::OnGameCubeConfigButton(wxCommandEvent& event)
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}
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else if (SConfig::GetInstance().m_SIDevice[port_num] == SIDEVICE_WIIU_ADAPTER)
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{
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GCAdapterConfigDiag config_diag(this, _("Wii U Gamecube Controller Adapter Configuration"),
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GCAdapterConfigDiag config_diag(this, _("Wii U GameCube Controller Adapter Configuration"),
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port_num);
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config_diag.ShowModal();
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}
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@ -494,7 +495,7 @@ void ControllerConfigDiag::OnWiimoteConfigButton(wxCommandEvent& ev)
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HotkeyManagerEmu::Enable(false);
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InputConfigDialog m_ConfigFrame(this, *wiimote_plugin,
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_("Dolphin Emulated Wiimote Configuration"),
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_("Dolphin Emulated Wii Remote Configuration"),
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m_wiimote_index_from_config_id[ev.GetId()]);
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m_ConfigFrame.ShowModal();
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@ -512,8 +513,8 @@ void ControllerConfigDiag::OnPassthroughScanButton(wxCommandEvent& event)
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{
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if (!Core::IsRunning())
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{
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wxMessageBox(_("A sync can only be triggered when a Wii game is running."), _("Sync Wiimotes"),
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wxICON_WARNING);
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wxMessageBox(_("A sync can only be triggered when a Wii game is running."),
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_("Sync Wii Remotes"), wxICON_WARNING);
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return;
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}
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auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");
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{
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if (!Core::IsRunning())
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{
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wxMessageBox(_("Saved Wiimote pairings can only be reset when a Wii game is running."),
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_("Reset Wiimote pairings"), wxICON_WARNING);
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wxMessageBox(_("Saved Wii Remote pairings can only be reset when a Wii game is running."),
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_("Reset Wii Remote pairings"), wxICON_WARNING);
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return;
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}
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auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");
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@ -398,7 +398,7 @@ void CFrame::OnTASInput(wxCommandEvent& event)
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{
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g_TASInputDlg[i + 4]->CreateWiiLayout(i);
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g_TASInputDlg[i + 4]->Show();
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g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
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g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
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}
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}
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}
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// Clean framerate indications from the status bar.
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GetStatusBar()->SetStatusText(" ", 0);
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// Clear wiimote connection status from the status bar.
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// Clear Wii Remote connection status from the status bar.
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GetStatusBar()->SetStatusText(" ", 1);
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// If batch mode was specified on the command-line or we were already closing, exit now.
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@ -1227,7 +1227,7 @@ void CFrame::ConnectWiimote(int wm_idx, bool connect)
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{
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bool was_unpaused = Core::PauseAndLock(true);
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GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
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const char* message = connect ? "Wiimote %i connected" : "Wiimote %i disconnected";
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const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
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Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
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Host_UpdateMainFrame();
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Core::PauseAndLock(false, was_unpaused);
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@ -206,7 +206,7 @@ wxMenu* MainMenuBar::CreateToolsMenu() const
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for (int i = 0; i < 4; i++)
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{
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wiimote_menu->AppendCheckItem(IDM_CONNECT_WIIMOTE1 + i,
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wxString::Format(_("Connect Wiimote %i"), i + 1));
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wxString::Format(_("Connect Wii Remote %i"), i + 1));
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}
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wiimote_menu->AppendSeparator();
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wiimote_menu->AppendCheckItem(IDM_CONNECT_BALANCEBOARD, _("Connect Balance Board"));
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tools_menu->Append(IDM_LOAD_WII_MENU, dummy_string);
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tools_menu->Append(IDM_FIFOPLAYER, _("FIFO Player"));
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tools_menu->AppendSeparator();
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tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wiimotes"));
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tools_menu->AppendSubMenu(wiimote_menu, _("Connect Wii Remotes"));
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return tools_menu;
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}
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@ -196,7 +196,7 @@ wxNotebook* NetPlaySetupFrame::CreateNotebookGUI(wxWindow* parent)
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"If DSP LLE is used, DSP ROMs must be identical between players.\n"
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"If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
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"\n"
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"Wiimote netplay is experimental and should not be expected to work.\n"));
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"Wii Remote support in netplay is experimental and should not be expected to work.\n"));
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wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
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top_szr->Add(m_ip_lbl, 0, wxALIGN_CENTER_VERTICAL);
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