Add support for specifying the GC/Wii system language per-game
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@ -83,6 +83,7 @@ private:
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int iSelectedLanguage;
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int iCPUCore;
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int Volume;
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int m_wii_language;
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float m_EmulationSpeed;
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std::string strBackend;
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std::string sBackend;
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@ -117,6 +118,7 @@ void ConfigCache::SaveConfig(const SConfig& config)
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strBackend = config.m_strVideoBackend;
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sBackend = config.sBackend;
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m_strGPUDeterminismMode = config.m_strGPUDeterminismMode;
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m_wii_language = config.m_wii_language;
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std::copy(std::begin(g_wiimote_sources), std::end(g_wiimote_sources), std::begin(iWiimoteSource));
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std::copy(std::begin(config.m_SIDevice), std::end(config.m_SIDevice), std::begin(Pads));
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@ -168,6 +170,8 @@ void ConfigCache::RestoreConfig(SConfig* config)
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WiimoteReal::ChangeWiimoteSource(i, iWiimoteSource[i]);
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}
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}
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config->m_wii_language = m_wii_language;
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}
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for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i)
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@ -252,6 +256,7 @@ bool BootCore(const std::string& _rFilename)
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core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
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core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive);
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core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60);
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core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage);
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if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed,
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SConfig::GetInstance().m_EmulationSpeed))
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config_cache.bSetEmulationSpeed = true;
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@ -300,6 +305,9 @@ bool BootCore(const std::string& _rFilename)
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g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
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WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
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}
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IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii");
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wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language);
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}
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}
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