IOS: Implement MIOS functionality

This implements MIOS's PPC bootstrapping functionality, which enables
users to start a GameCube game from the Wii System Menu.

Because we aren't doing Starlet LLE (and don't have a boot1), we can
just jump to MIOS when the emulated software does an ES_LAUNCH or uses
ioctlv 0x25 to launch BC.

Note that the process is more complex on a real Wii and goes through
several more steps before getting to MIOS:

* The System Menu detects a GameCube disc and launches BC (1-100)
  instead of the game. [Dolphin does this too.]

* BC, which is reportedly very similar to boot1, lowers the Hollywood
  clock speed to the Flipper's and then launches boot2.

* boot2 sees the lowered clock speed and launches MIOS (1-101) instead
  of the System Menu.

MIOS runs instead of IOS in GC mode and has an embedded GC IPL (which
is the code actually responsible for loading the disc game) and a PPC
bootstrap code. To get things working properly, we simply need to load
both to memory, then jump to the bootstrap code at 0x3400.

Obviously, because of the way this works, a real MIOS is required.
This commit is contained in:
Léo Lam 2017-01-28 18:12:05 +01:00
parent 4662e25cbb
commit fdfe57a49b
25 changed files with 362 additions and 67 deletions

View File

@ -35,6 +35,7 @@ public:
// Returns true if a map file exists, false if none could be found.
static bool FindMapFile(std::string* existing_map_file, std::string* writable_map_file,
std::string* title_id = nullptr);
static bool LoadMapFromFilename();
private:
static bool DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt);
@ -42,7 +43,6 @@ private:
static void UpdateDebugger_MapLoaded();
static bool LoadMapFromFilename();
static bool Boot_ELF(const std::string& filename);
static bool Boot_WiiWAD(const std::string& filename);

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@ -102,7 +102,7 @@ const char* ElfReader::GetSectionName(int section) const
}
// This is just a simple elf loader, good enough to load elfs generated by devkitPPC
bool ElfReader::LoadIntoMemory()
bool ElfReader::LoadIntoMemory(bool only_in_mem1)
{
INFO_LOG(MASTER_LOG, "String section: %i", header->e_shstrndx);
@ -132,6 +132,9 @@ bool ElfReader::LoadIntoMemory()
u32 srcSize = p->p_filesz;
u32 dstSize = p->p_memsz;
if (only_in_mem1 && p->p_vaddr >= Memory::REALRAM_SIZE)
continue;
Memory::CopyToEmu(writeAddr, src, srcSize);
if (srcSize < dstSize)
Memory::Memset(writeAddr + srcSize, 0, dstSize - srcSize); // zero out bss

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@ -39,7 +39,7 @@ public:
ElfMachine GetMachine() const { return (ElfMachine)(header->e_machine); }
u32 GetEntryPoint() const { return entryPoint; }
u32 GetFlags() const { return (u32)(header->e_flags); }
bool LoadIntoMemory();
bool LoadIntoMemory(bool only_in_mem1 = false);
bool LoadSymbols();
int GetNumSegments() const { return (int)(header->e_phnum); }

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@ -140,6 +140,7 @@ set(SRCS ActionReplay.cpp
IOS/Device.cpp
IOS/DeviceStub.cpp
IOS/IPC.cpp
IOS/MIOS.cpp
IOS/DI/DI.cpp
IOS/ES/ES.cpp
IOS/ES/Formats.cpp

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@ -188,6 +188,7 @@ struct SConfig : NonCopyable
BOOT_ELF,
BOOT_DOL,
BOOT_WII_NAND,
BOOT_MIOS,
BOOT_BS2,
BOOT_DFF
};

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@ -634,10 +634,6 @@ void EmuThread()
FileMon::Close();
// Stop audio thread - Actually this does nothing when using HLE
// emulation, but stops the DSP Interpreter when using LLE emulation.
DSP::GetDSPEmulator()->DSP_StopSoundStream();
// We must set up this flag before executing HW::Shutdown()
s_hardware_initialized = false;
INFO_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());

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@ -172,6 +172,7 @@
<ClCompile Include="IOS\Device.cpp" />
<ClCompile Include="IOS\DeviceStub.cpp" />
<ClCompile Include="IOS\IPC.cpp" />
<ClCompile Include="IOS\MIOS.cpp" />
<ClCompile Include="IOS\DI\DI.cpp" />
<ClCompile Include="IOS\ES\ES.cpp" />
<ClCompile Include="IOS\ES\Formats.cpp" />
@ -408,6 +409,7 @@
<ClInclude Include="IOS\Device.h" />
<ClInclude Include="IOS\DeviceStub.h" />
<ClInclude Include="IOS\IPC.h" />
<ClInclude Include="IOS\MIOS.h" />
<ClInclude Include="IOS\DI\DI.h" />
<ClInclude Include="IOS\ES\ES.h" />
<ClInclude Include="IOS\ES\Formats.h" />

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@ -752,6 +752,9 @@
<ClCompile Include="IOS\IPC.cpp">
<Filter>IOS</Filter>
</ClCompile>
<ClCompile Include="IOS\MIOS.cpp">
<Filter>IOS</Filter>
</ClCompile>
<ClCompile Include="IOS\Network\Net.cpp">
<Filter>IOS\Network</Filter>
</ClCompile>
@ -1419,6 +1422,9 @@
<ClInclude Include="IOS\IPC.h">
<Filter>IOS</Filter>
</ClInclude>
<ClInclude Include="IOS\MIOS.h">
<Filter>IOS</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />

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@ -177,6 +177,13 @@ DSPEmulator* GetDSPEmulator()
}
void Init(bool hle)
{
Reinit(hle);
s_et_GenerateDSPInterrupt = CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt);
s_et_CompleteARAM = CoreTiming::RegisterEvent("ARAMint", CompleteARAM);
}
void Reinit(bool hle)
{
s_dsp_emulator = CreateDSPEmulator(hle);
s_dsp_is_lle = s_dsp_emulator->IsLLE();
@ -206,9 +213,6 @@ void Init(bool hle)
s_ARAM_Info.Hex = 0;
s_AR_MODE = 1; // ARAM Controller has init'd
s_AR_REFRESH = 156; // 156MHz
s_et_GenerateDSPInterrupt = CoreTiming::RegisterEvent("DSPint", GenerateDSPInterrupt);
s_et_CompleteARAM = CoreTiming::RegisterEvent("ARAMint", CompleteARAM);
}
void Shutdown()

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@ -60,6 +60,7 @@ union UDSPControl
};
void Init(bool hle);
void Reinit(bool hle);
void Shutdown();
void RegisterMMIO(MMIO::Mapping* mmio, u32 base);

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@ -37,6 +37,12 @@ static bool s_request_disable_thread;
DSPLLE::DSPLLE() = default;
DSPLLE::~DSPLLE()
{
DSPCore_Shutdown();
DSP_StopSoundStream();
}
void DSPLLE::DoState(PointerWrap& p)
{
bool is_hle = false;

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@ -22,6 +22,7 @@ class DSPLLE : public DSPEmulator
{
public:
DSPLLE();
~DSPLLE();
bool Initialize(bool wii, bool dsp_thread) override;
void Shutdown() override;

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@ -419,8 +419,24 @@ void Init()
{
DVDThread::Start();
s_DISR.Hex = 0;
Reset();
s_DICVR.Hex = 1; // Disc Channel relies on cover being open when no disc is inserted
s_disc_inside = false;
s_eject_disc = CoreTiming::RegisterEvent("EjectDisc", EjectDiscCallback);
s_insert_disc = CoreTiming::RegisterEvent("InsertDisc", InsertDiscCallback);
s_finish_executing_command =
CoreTiming::RegisterEvent("FinishExecutingCommand", FinishExecutingCommandCallback);
u64 userdata = PackFinishExecutingCommandUserdata(ReplyType::DTK, DIInterruptType::INT_TCINT);
CoreTiming::ScheduleEvent(0, s_finish_executing_command, userdata);
}
// This doesn't reset any inserted disc or the cover state.
void Reset()
{
s_DISR.Hex = 0;
s_DICMDBUF[0].Hex = 0;
s_DICMDBUF[1].Hex = 0;
s_DICMDBUF[2].Hex = 0;
@ -441,7 +457,6 @@ void Init()
s_pending_samples = 0;
s_error_code = 0;
s_disc_inside = false;
// The buffer is empty at start
s_read_buffer_start_offset = 0;
@ -450,15 +465,6 @@ void Init()
s_read_buffer_end_time = 0;
s_disc_path_to_insert.clear();
s_eject_disc = CoreTiming::RegisterEvent("EjectDisc", EjectDiscCallback);
s_insert_disc = CoreTiming::RegisterEvent("InsertDisc", InsertDiscCallback);
s_finish_executing_command =
CoreTiming::RegisterEvent("FinishExecutingCommand", FinishExecutingCommandCallback);
u64 userdata = PackFinishExecutingCommandUserdata(ReplyType::DTK, DIInterruptType::INT_TCINT);
CoreTiming::ScheduleEvent(0, s_finish_executing_command, userdata);
}
void Shutdown()

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@ -102,6 +102,7 @@ enum class ReplyType : u32
};
void Init();
void Reset();
void Shutdown();
void DoState(PointerWrap& p);

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@ -232,7 +232,10 @@ void CEXIIPL::SetCS(int _iCS)
void CEXIIPL::UpdateRTC()
{
u32 epoch = SConfig::GetInstance().bWii ? WII_EPOCH : GC_EPOCH;
u32 epoch =
(SConfig::GetInstance().bWii || SConfig::GetInstance().m_BootType == SConfig::BOOT_MIOS) ?
WII_EPOCH :
GC_EPOCH;
u32 rtc = Common::swap32(GetEmulatedTime(epoch));
std::memcpy(m_RTC, &rtc, sizeof(u32));
}

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@ -61,12 +61,11 @@ void Init()
void Shutdown()
{
// IOS should always be shut down regardless of bWii because it can be running in GC mode (MIOS).
IOS::HLE::Shutdown(); // Depends on Memory
IOS::Shutdown();
if (SConfig::GetInstance().bWii)
{
IOS::HLE::Shutdown(); // Depends on Memory
IOS::Shutdown();
Core::ShutdownWiiRoot();
}
SystemTimers::Shutdown();
CPU::Shutdown();

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@ -223,7 +223,12 @@ static void ThrottleCallback(u64 last_time, s64 cyclesLate)
// SystemTimers::Init
void PreInit()
{
if (SConfig::GetInstance().bWii)
ChangePPCClock(SConfig::GetInstance().bWii ? Mode::Wii : Mode::GC);
}
void ChangePPCClock(Mode mode)
{
if (mode == Mode::Wii)
s_cpu_core_clock = 729000000u;
else
s_cpu_core_clock = 486000000u;

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@ -33,10 +33,17 @@ enum
TIMER_RATIO = 12
};
enum class Mode
{
GC,
Wii,
};
u32 GetTicksPerSecond();
void PreInit();
void Init();
void Shutdown();
void ChangePPCClock(Mode mode);
// Notify timing system that somebody wrote to the decrementer
void DecrementerSet();

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@ -1113,6 +1113,9 @@ IPCCommandResult ES::Launch(const IOCtlVRequest& request)
u64 titleid = Memory::Read_U64(request.in_vectors[1].address + 16);
u16 access = Memory::Read_U16(request.in_vectors[1].address + 24);
NOTICE_LOG(IOS_ES, "IOCTL_ES_LAUNCH %016" PRIx64 " %08x %016" PRIx64 " %08x %016" PRIx64 " %04x",
TitleID, view, ticketid, devicetype, titleid, access);
// ES_LAUNCH should probably reset thw whole state, which at least means closing all open files.
// leaving them open through ES_LAUNCH may cause hangs and other funky behavior
// (supposedly when trying to re-open those files).
@ -1173,9 +1176,6 @@ IPCCommandResult ES::Launch(const IOCtlVRequest& request)
SetDefaultContentFile(tContentFile);
}
ERROR_LOG(IOS_ES, "IOCTL_ES_LAUNCH %016" PRIx64 " %08x %016" PRIx64 " %08x %016" PRIx64 " %04x",
TitleID, view, ticketid, devicetype, titleid, access);
// Generate a "reply" to the IPC command. ES_LAUNCH is unique because it
// involves restarting IOS; IOS generates two acknowledgements in a row.
// Note: If we just reset the PPC, don't write anything to the command buffer. This

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@ -42,6 +42,7 @@
#include "Core/IOS/FS/FS.h"
#include "Core/IOS/FS/FileIO.h"
#include "Core/IOS/IPC.h"
#include "Core/IOS/MIOS.h"
#include "Core/IOS/Network/Net.h"
#include "Core/IOS/Network/SSL.h"
#include "Core/IOS/Network/Socket.h"
@ -111,6 +112,7 @@ struct IosMemoryValues
u32 ram_vendor;
u32 unknown_begin;
u32 unknown_end;
u32 sysmenu_sync;
};
constexpr u32 ADDR_MEM1_SIZE = 0x3100;
@ -162,210 +164,210 @@ constexpr std::array<IosMemoryValues, 31> ios_memory_values = {
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
12, 0xc020e, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
13, 0xd0408, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
14, 0xe0408, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
15, 0xf0408, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
17, 0x110408, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
21, 0x15040f, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
22, 0x16050e, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93400000, MEM2_ARENA_BEGIN,
0x933E0000, 0x933E0000, 0x93400000, HOLLYWOOD_REVISION,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER,
RAM_VENDOR, PLACEHOLDER, PLACEHOLDER, 0,
},
{
28, 0x1c070f, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93800000, MEM2_ARENA_BEGIN,
0x937E0000, 0x937E0000, 0x93800000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93800000, 0x93820000,
RAM_VENDOR, 0x93800000, 0x93820000, 0,
},
{
31, 0x1f0e18, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
33, 0x210e18, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
34, 0x220e18, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
35, 0x230e18, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
36, 0x240e18, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
37, 0x25161f, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
38, 0x26101c, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
41, 0x290e17, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
43, 0x2b0e17, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
45, 0x2d0e17, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
46, 0x2e0e17, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
48, 0x30101c, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
53, 0x35161f, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
55, 0x37161f, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
56, 0x38161e, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
57, 0x39171f, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
58, 0x3a1820, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
59, 0x3b1c21, 0x101811, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
61, 0x3d161e, 0x030110, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
62, 0x3e191e, 0x022712, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
80, 0x501b20, 0x030310, MEM1_SIZE,
MEM1_SIZE, MEM1_END, MEM1_ARENA_BEGIN, MEM1_ARENA_END,
MEM2_SIZE, MEM2_SIZE, 0x93600000, MEM2_ARENA_BEGIN,
0x935E0000, 0x935E0000, 0x93600000, HOLLYWOOD_REVISION,
RAM_VENDOR, 0x93600000, 0x93620000,
RAM_VENDOR, 0x93600000, 0x93620000, 0,
},
{
257,
@ -387,6 +389,7 @@ constexpr std::array<IosMemoryValues, 31> ios_memory_values = {
RAM_VENDOR_MIOS,
PLACEHOLDER,
PLACEHOLDER,
PLACEHOLDER,
}}};
static void EnqueueEvent(u64 userdata, s64 cycles_late = 0)
@ -459,7 +462,7 @@ static bool SetupMemory(u64 ios_title_id)
Memory::Write_U8(0xDE, ADDR_BOOT_FLAG);
Memory::Write_U8(0xAD, ADDR_APPLOADER_FLAG);
Memory::Write_U16(0xBEEF, ADDR_DEVKIT_BOOT_PROGRAM_VERSION);
Memory::Write_U32(0x00000000, ADDR_SYSMENU_SYNC);
Memory::Write_U32(target_imv->sysmenu_sync, ADDR_SYSMENU_SYNC);
return true;
}
@ -517,7 +520,6 @@ static void AddStaticDevices()
void Init()
{
AddStaticDevices();
s_event_enqueue = CoreTiming::RegisterEvent("IPCEvent", EnqueueEvent);
s_event_sdio_notify = CoreTiming::RegisterEvent("SDIO_EventNotify", SDIO_EventNotify_CPUThread);
}
@ -552,14 +554,31 @@ void Shutdown()
Reset(true);
}
constexpr u64 BC_TITLE_ID = 0x0000000100000100;
constexpr u64 MIOS_TITLE_ID = 0x0000000100000101;
bool Reload(const u64 ios_title_id)
{
// A real Wii goes through several steps before getting to MIOS.
//
// * The System Menu detects a GameCube disc and launches BC (1-100) instead of the game.
// * BC (similar to boot1) lowers the clock speed to the Flipper's and then launches boot2.
// * boot2 sees the lowered clock speed and launches MIOS (1-101) instead of the System Menu.
//
// Because we currently don't have boot1 and boot2, and BC is only ever used to launch MIOS
// (indirectly via boot2), we can just launch MIOS when BC is launched.
if (ios_title_id == BC_TITLE_ID)
return Reload(MIOS_TITLE_ID);
if (!SetupMemory(ios_title_id))
return false;
s_active_title_id = ios_title_id;
Reset(true);
if (ios_title_id == MIOS_TITLE_ID)
return MIOS::Load();
AddStaticDevices();
return true;
}
@ -629,6 +648,9 @@ void DoState(PointerWrap& p)
p.Do(s_last_reply_time);
p.Do(s_active_title_id);
if (s_active_title_id == MIOS_TITLE_ID)
return;
// We need to make sure all file handles are closed so IOS::HLE::Device::FS::DoState can
// successfully save or re-create /tmp
for (auto& descriptor : s_fdmap)

View File

@ -0,0 +1,195 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstring>
#include <utility>
#include <vector>
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Core/Boot/Boot.h"
#include "Core/Boot/ElfReader.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/DSPEmulator.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DVDInterface.h"
#include "Core/HW/DVDThread.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/SystemTimers.h"
#include "Core/IOS/MIOS.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
namespace IOS
{
namespace HLE
{
namespace MIOS
{
constexpr u64 MIOS_TITLE_ID = 0x0000000100000101;
// Source: https://wiibrew.org/wiki/ARM_Binaries
struct ARMBinary final
{
explicit ARMBinary(const std::vector<u8>& bytes);
explicit ARMBinary(std::vector<u8>&& bytes);
bool IsValid() const;
std::vector<u8> GetElf() const;
u32 GetHeaderSize() const;
u32 GetElfOffset() const;
u32 GetElfSize() const;
private:
std::vector<u8> m_bytes;
};
ARMBinary::ARMBinary(const std::vector<u8>& bytes) : m_bytes(bytes)
{
}
ARMBinary::ARMBinary(std::vector<u8>&& bytes) : m_bytes(std::move(bytes))
{
}
bool ARMBinary::IsValid() const
{
// The header is at least 0x10.
if (m_bytes.size() < 0x10)
return false;
return m_bytes.size() >= (GetHeaderSize() + GetElfOffset() + GetElfSize());
}
std::vector<u8> ARMBinary::GetElf() const
{
const auto iterator = m_bytes.cbegin() + GetHeaderSize() + GetElfOffset();
return std::vector<u8>(iterator, iterator + GetElfSize());
}
u32 ARMBinary::GetHeaderSize() const
{
return Common::swap32(m_bytes.data());
}
u32 ARMBinary::GetElfOffset() const
{
return Common::swap32(m_bytes.data() + 0x4);
}
u32 ARMBinary::GetElfSize() const
{
return Common::swap32(m_bytes.data() + 0x8);
}
static std::vector<u8> GetMIOSBinary()
{
const auto& loader =
DiscIO::CNANDContentManager::Access().GetNANDLoader(MIOS_TITLE_ID, Common::FROM_SESSION_ROOT);
if (!loader.IsValid())
return {};
const auto* content = loader.GetContentByIndex(loader.GetBootIndex());
if (!content)
return {};
return content->m_Data->Get();
}
static void ReinitHardware()
{
SConfig::GetInstance().bWii = false;
// IOS clears mem2 and overwrites it with pseudo-random data (for security).
std::memset(Memory::m_pEXRAM, 0, Memory::EXRAM_SIZE);
// MIOS appears to only reset the DI and the PPC.
DVDInterface::Reset();
PowerPC::Reset();
// Note: this is specific to Dolphin and is required because we initialised it in Wii mode.
DSP::Reinit(SConfig::GetInstance().bDSPHLE);
DSP::GetDSPEmulator()->Initialize(SConfig::GetInstance().bWii, SConfig::GetInstance().bDSPThread);
SystemTimers::ChangePPCClock(SystemTimers::Mode::GC);
}
static void UpdateRunningGame()
{
DVDThread::WaitUntilIdle();
const DiscIO::IVolume& volume = DVDInterface::GetVolume();
SConfig::GetInstance().m_BootType = SConfig::BOOT_MIOS;
SConfig::GetInstance().m_strName = volume.GetInternalName();
SConfig::GetInstance().m_strGameID = volume.GetGameID();
SConfig::GetInstance().m_revision = volume.GetRevision();
g_symbolDB.Clear();
CBoot::LoadMapFromFilename();
::HLE::Clear();
::HLE::PatchFunctions();
NOTICE_LOG(IOS, "Running game: %s (%s)", SConfig::GetInstance().m_strName.c_str(),
SConfig::GetInstance().m_strGameID.c_str());
}
constexpr u32 ADDRESS_INIT_SEMAPHORE = 0x30f8;
bool Load()
{
Memory::Write_U32(0x00000000, ADDRESS_INIT_SEMAPHORE);
Memory::Write_U32(0x09142001, 0x3180);
ARMBinary mios{GetMIOSBinary()};
if (!mios.IsValid())
{
PanicAlertT("Failed to load MIOS. It is required for launching GameCube titles from Wii mode.");
Core::QueueHostJob(Core::Stop);
return false;
}
std::vector<u8> elf_bytes = mios.GetElf();
ElfReader elf{elf_bytes.data()};
if (!elf.LoadIntoMemory(true))
{
PanicAlertT("Failed to load MIOS ELF into memory.");
Core::QueueHostJob(Core::Stop);
return false;
}
ReinitHardware();
NOTICE_LOG(IOS, "Reinitialised hardware.");
// Load symbols for the IPL if they exist.
g_symbolDB.Clear();
if (g_symbolDB.LoadMap(File::GetUserPath(D_MAPS_IDX) + "mios-ipl.map"))
{
::HLE::Clear();
::HLE::PatchFunctions();
}
const PowerPC::CoreMode core_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
MSR = 0;
PC = 0x3400;
NOTICE_LOG(IOS, "Loaded MIOS and bootstrapped PPC.");
// IOS writes 0 to 0x30f8 before bootstrapping the PPC. Once started, the IPL eventually writes
// 0xdeadbeef there, then waits for it to be cleared by IOS before continuing.
while (Memory::Read_U32(ADDRESS_INIT_SEMAPHORE) != 0xdeadbeef)
PowerPC::SingleStep();
PowerPC::SetMode(core_mode);
Memory::Write_U32(0x00000000, ADDRESS_INIT_SEMAPHORE);
NOTICE_LOG(IOS, "IPL ready.");
UpdateRunningGame();
return true;
}
} // namespace MIOS
} // namespace HLE
} // namespace IOS

View File

@ -0,0 +1,16 @@
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
namespace IOS
{
namespace HLE
{
namespace MIOS
{
bool Load();
} // namespace MIOS
} // namespace HLE
} // namespace IOS

View File

@ -189,11 +189,7 @@ void Init(int cpu_core)
s_invalidate_cache_thread_safe =
CoreTiming::RegisterEvent("invalidateEmulatedCache", InvalidateCacheThreadSafe);
ppcState.pagetable_base = 0;
ppcState.pagetable_hashmask = 0;
ppcState.tlb = {};
ResetRegisters();
Reset();
InitializeCPUCore(cpu_core);
ppcState.iCache.Init();
@ -202,6 +198,16 @@ void Init(int cpu_core)
breakpoints.ClearAllTemporary();
}
void Reset()
{
ppcState.pagetable_base = 0;
ppcState.pagetable_hashmask = 0;
ppcState.tlb = {};
ResetRegisters();
ppcState.iCache.Reset();
}
void ScheduleInvalidateCacheThreadSafe(u32 address)
{
if (CPU::GetState() == CPU::State::CPU_RUNNING)

View File

@ -136,6 +136,7 @@ extern MemChecks memchecks;
extern PPCDebugInterface debug_interface;
void Init(int cpu_core);
void Reset();
void Shutdown();
void DoState(PointerWrap& p);
void ScheduleInvalidateCacheThreadSafe(u32 address);

View File

@ -156,6 +156,19 @@ static std::string DoState(PointerWrap& p)
return version_created_by;
}
bool is_wii =
SConfig::GetInstance().bWii || SConfig::GetInstance().m_BootType == SConfig::BOOT_MIOS;
const bool is_wii_currently = is_wii;
p.Do(is_wii);
if (is_wii != is_wii_currently)
{
OSD::AddMessage(StringFromFormat("Cannot load a savestate created under %s mode in %s mode",
is_wii ? "Wii" : "GC", is_wii_currently ? "Wii" : "GC"),
OSD::Duration::NORMAL, OSD::Color::RED);
p.SetMode(PointerWrap::MODE_MEASURE);
return version_created_by;
}
// Begin with video backend, so that it gets a chance to clear its caches and writeback modified
// things to RAM
g_video_backend->DoState(p);