SI_Device: Amend variable naming
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@ -18,18 +18,17 @@
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#include "Core/HW/SI/SI_DeviceKeyboard.h"
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#include "Core/HW/SI/SI_DeviceNull.h"
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int ISIDevice::RunBuffer(u8* _pBuffer, int _iLength)
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int ISIDevice::RunBuffer(u8* buffer, int length)
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{
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#ifdef _DEBUG
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DEBUG_LOG(SERIALINTERFACE, "Send Data Device(%i) - Length(%i) ", ISIDevice::m_iDeviceNumber,
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_iLength);
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DEBUG_LOG(SERIALINTERFACE, "Send Data Device(%i) - Length(%i) ", m_device_number, length);
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std::string temp;
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int num = 0;
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while (num < _iLength)
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while (num < length)
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{
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temp += StringFromFormat("0x%02x ", _pBuffer[num ^ 3]);
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temp += StringFromFormat("0x%02x ", buffer[num ^ 3]);
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num++;
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if ((num % 8) == 0)
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@ -74,31 +74,31 @@ class ISIDevice
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{
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public:
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// Constructor
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ISIDevice(SIDevices deviceType, int _iDeviceNumber)
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: m_iDeviceNumber(_iDeviceNumber), m_deviceType(deviceType)
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ISIDevice(SIDevices device_type, int device_number)
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: m_device_number(device_number), m_device_type(device_type)
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{
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}
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// Destructor
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virtual ~ISIDevice() {}
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// Run the SI Buffer
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virtual int RunBuffer(u8* _pBuffer, int _iLength);
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virtual int RunBuffer(u8* buffer, int length);
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virtual int TransferInterval();
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// Return true on new data
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virtual bool GetData(u32& _Hi, u32& _Low) = 0;
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virtual bool GetData(u32& hi, u32& low) = 0;
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// Send a command directly (no detour per buffer)
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virtual void SendCommand(u32 _Cmd, u8 _Poll) = 0;
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virtual void SendCommand(u32 command, u8 poll) = 0;
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// Savestate support
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virtual void DoState(PointerWrap& p) {}
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int GetDeviceNumber() const { return m_iDeviceNumber; }
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SIDevices GetDeviceType() const { return m_deviceType; }
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int GetDeviceNumber() const { return m_device_number; }
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SIDevices GetDeviceType() const { return m_device_type; }
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protected:
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int m_iDeviceNumber;
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SIDevices m_deviceType;
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int m_device_number;
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SIDevices m_device_type;
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};
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bool SIDevice_IsGCController(SIDevices type);
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@ -19,7 +19,7 @@ CSIDevice_GCAdapter::CSIDevice_GCAdapter(SIDevices device, int _iDeviceNumber)
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: CSIDevice_GCController(device, _iDeviceNumber)
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{
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// get the correct pad number that should rumble locally when using netplay
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const int numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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const int numPAD = NetPlay_InGamePadToLocalPad(m_device_number);
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if (numPAD < 4)
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m_simulate_konga = SConfig::GetInstance().m_AdapterKonga[numPAD];
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}
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@ -32,7 +32,7 @@ GCPadStatus CSIDevice_GCAdapter::GetPadStatus()
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// the remote controllers receive their status there as well
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if (!NetPlay::IsNetPlayRunning())
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{
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pad_status = GCAdapter::Input(m_iDeviceNumber);
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pad_status = GCAdapter::Input(m_device_number);
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}
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HandleMoviePadStatus(&pad_status);
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@ -50,7 +50,7 @@ int CSIDevice_GCAdapter::RunBuffer(u8* buffer, int length)
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// This returns an error value if there is no controller plugged
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// into this port on the hardware gc adapter, exposing it to the game.
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if (!GCAdapter::DeviceConnected(ISIDevice::m_iDeviceNumber))
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if (!GCAdapter::DeviceConnected(m_device_number))
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{
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TSIDevices device = SI_NONE;
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memcpy(buffer, &device, sizeof(device));
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@ -117,25 +117,25 @@ int CSIDevice_GCController::RunBuffer(u8* _pBuffer, int _iLength)
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void CSIDevice_GCController::HandleMoviePadStatus(GCPadStatus* PadStatus)
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{
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Movie::CallGCInputManip(PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::CallGCInputManip(PadStatus, m_device_number);
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Movie::SetPolledDevice();
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if (NetPlay_GetInput(ISIDevice::m_iDeviceNumber, PadStatus))
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if (NetPlay_GetInput(m_device_number, PadStatus))
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{
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}
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else if (Movie::IsPlayingInput())
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{
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Movie::PlayController(PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::PlayController(PadStatus, m_device_number);
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Movie::InputUpdate();
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}
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else if (Movie::IsRecordingInput())
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{
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Movie::RecordInput(PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::RecordInput(PadStatus, m_device_number);
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Movie::InputUpdate();
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}
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else
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{
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Movie::CheckPadStatus(PadStatus, ISIDevice::m_iDeviceNumber);
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Movie::CheckPadStatus(PadStatus, m_device_number);
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}
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}
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@ -147,7 +147,7 @@ GCPadStatus CSIDevice_GCController::GetPadStatus()
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// the remote controllers receive their status there as well
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if (!NetPlay::IsNetPlayRunning())
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{
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pad_status = Pad::GetStatus(m_iDeviceNumber);
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pad_status = Pad::GetStatus(m_device_number);
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}
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HandleMoviePadStatus(&pad_status);
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@ -290,7 +290,7 @@ void CSIDevice_GCController::SendCommand(u32 _Cmd, u8 _Poll)
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unsigned int uStrength = command.Parameter2;
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// get the correct pad number that should rumble locally when using netplay
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const int numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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const int numPAD = NetPlay_InGamePadToLocalPad(m_device_number);
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if (numPAD < 4)
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{
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@ -303,7 +303,7 @@ void CSIDevice_GCController::SendCommand(u32 _Cmd, u8 _Poll)
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if (!_Poll)
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{
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m_Mode = command.Parameter2;
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INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
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INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", m_device_number, m_Mode);
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}
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}
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break;
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@ -83,7 +83,7 @@ void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
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unsigned int uType = command.Parameter2; // 06 = motor on, 04 = motor off
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// get the correct pad number that should rumble locally when using netplay
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const int numPAD = NetPlay_InGamePadToLocalPad(ISIDevice::m_iDeviceNumber);
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const int numPAD = NetPlay_InGamePadToLocalPad(m_device_number);
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if (numPAD < 4)
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{
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@ -102,7 +102,7 @@ void CSIDevice_GCSteeringWheel::SendCommand(u32 _Cmd, u8 _Poll)
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if (!_Poll)
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{
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m_Mode = command.Parameter2;
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INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", ISIDevice::m_iDeviceNumber, m_Mode);
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INFO_LOG(SERIALINTERFACE, "PAD %i set to mode %i", m_device_number, m_Mode);
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}
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}
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else
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@ -57,7 +57,7 @@ int CSIDevice_Keyboard::RunBuffer(u8* _pBuffer, int _iLength)
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KeyboardStatus CSIDevice_Keyboard::GetKeyboardStatus() const
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{
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return Keyboard::GetStatus(m_iDeviceNumber);
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return Keyboard::GetStatus(m_device_number);
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}
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bool CSIDevice_Keyboard::GetData(u32& _Hi, u32& _Low)
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