Don't load game INIs in Core::Init
The game INIs are already loaded in BootManager::BootCore, which is executed right before. Let's put the g_aspect_wide code there instead.
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@ -282,9 +282,15 @@ bool BootCore(const std::string& _rFilename)
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}
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}
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Core::g_aspect_wide = StartUp.bWii;
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// Wii settings
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if (StartUp.bWii)
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{
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IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii");
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wii_section->Get("Widescreen", &Core::g_aspect_wide, !!StartUp.m_wii_aspect_ratio);
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wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language);
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int source;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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@ -305,9 +311,6 @@ bool BootCore(const std::string& _rFilename)
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g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source;
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WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source);
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}
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IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii");
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wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language);
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}
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}
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@ -230,8 +230,6 @@ bool IsGPUThread()
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// BootManager.cpp
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bool Init()
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{
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (s_emu_thread.joinable())
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{
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if (IsRunning())
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@ -249,19 +247,11 @@ bool Init()
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Core::UpdateWantDeterminism(/*initial*/ true);
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INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "GameCube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
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INFO_LOG(OSREPORT, "Starting core = %s mode", SConfig::GetInstance().bWii ? "Wii" : "GameCube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s", SConfig::GetInstance().bCPUThread ? "Yes" : "No");
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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g_aspect_wide = _CoreParameter.bWii;
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if (g_aspect_wide)
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{
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IniFile gameIni = _CoreParameter.LoadGameIni();
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gameIni.GetOrCreateSection("Wii")->Get("Widescreen", &g_aspect_wide,
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!!SConfig::GetInstance().m_wii_aspect_ratio);
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}
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s_window_handle = Host_GetRenderHandle();
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// Start the emu thread
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