DVD read chunking

Splits DVD reads up into smaller chunks so that data is available
before the final interrupt is triggered. This better simulates the DMA
that happens on a real device, which some games will take advantage of -
by either playing back data as it is loading or by using data that is
going to be overwritten shortly by an outstanding read.
This commit is contained in:
Matt Mastracci 2016-03-02 17:36:11 -07:00 committed by JosJuice
parent 99492c22a6
commit 961f84b767
3 changed files with 334 additions and 176 deletions

View File

@ -32,54 +32,47 @@
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
static const double PI = 3.14159265358979323846264338328;
// The minimum time it takes for the DVD drive to process a command (in
// microseconds)
constexpr u64 COMMAND_LATENCY_US = 300;
// The size of the streaming buffer.
constexpr u64 STREAMING_BUFFER_SIZE = 1024 * 1024;
// A single DVD disc sector
constexpr u64 DVD_SECTOR_SIZE = 0x800;
// The minimum amount that a drive will read
constexpr u64 DVD_ECC_BLOCK_SIZE = 16 * DVD_SECTOR_SIZE;
// Rate the drive can transfer data to main memory, given the data
// is already buffered. Measured in bytes per second.
static const u32 BUFFER_TRANSFER_RATE = 1024 * 1024 * 16;
constexpr u64 BUFFER_TRANSFER_RATE = 32 * 1024 * 1024;
// Disc access time measured in milliseconds
static const u32 DISC_ACCESS_TIME_MS = 50;
// The size of the first Wii disc layer in bytes (2294912 sectors per layer)
constexpr u64 WII_DISC_LAYER_SIZE = 2294912 * DVD_SECTOR_SIZE;
// The size of a Wii disc layer in bytes (is this correct?)
static const u64 WII_DISC_LAYER_SIZE = 4699979776;
// 24 mm
constexpr double DVD_INNER_RADIUS = 0.024;
// 58 mm
constexpr double WII_DVD_OUTER_RADIUS = 0.058;
// 38 mm
constexpr double GC_DVD_OUTER_RADIUS = 0.038;
// By knowing the disc read speed at two locations defined here,
// the program can calulate the speed at arbitrary locations.
// Offsets are in bytes, and speeds are in bytes per second.
//
// These speeds are approximations of speeds measured on real Wiis.
// Approximate read speeds at the inner and outer locations of Wii and GC
// discs. These speeds are approximations of speeds measured on real Wiis.
constexpr double GC_DISC_INNER_READ_SPEED = 1024 * 1024 * 2.1; // bytes/s
constexpr double GC_DISC_OUTER_READ_SPEED = 1024 * 1024 * 3.325; // bytes/s
constexpr double WII_DISC_INNER_READ_SPEED = 1024 * 1024 * 3.48; // bytes/s
constexpr double WII_DISC_OUTER_READ_SPEED = 1024 * 1024 * 8.41; // bytes/s
static const u32 GC_DISC_LOCATION_1_OFFSET = 0; // The beginning of a GC disc - 48 mm
static const u32 GC_DISC_LOCATION_1_READ_SPEED = (u32)(1024 * 1024 * 2.1);
static const u32 GC_DISC_LOCATION_2_OFFSET = 1459978239; // The end of a GC disc - 76 mm
static const u32 GC_DISC_LOCATION_2_READ_SPEED = (u32)(1024 * 1024 * 3.325);
static const u32 WII_DISC_LOCATION_1_OFFSET = 0; // The beginning of a Wii disc - 48 mm
static const u32 WII_DISC_LOCATION_1_READ_SPEED = (u32)(1024 * 1024 * 3.5);
static const u64 WII_DISC_LOCATION_2_OFFSET =
WII_DISC_LAYER_SIZE; // The end of a Wii disc - 116 mm
static const u32 WII_DISC_LOCATION_2_READ_SPEED = (u32)(1024 * 1024 * 8.45);
// These values are used for disc read speed calculations. Calculations
// are done using an arbitrary length unit where the radius of a disc track
// is the same as the read speed at that track in bytes per second.
static const double GC_DISC_AREA_UP_TO_LOCATION_1 =
PI * GC_DISC_LOCATION_1_READ_SPEED * GC_DISC_LOCATION_1_READ_SPEED;
static const double GC_DISC_AREA_UP_TO_LOCATION_2 =
PI * GC_DISC_LOCATION_2_READ_SPEED * GC_DISC_LOCATION_2_READ_SPEED;
static const double GC_BYTES_PER_AREA_UNIT =
(GC_DISC_LOCATION_2_OFFSET - GC_DISC_LOCATION_1_OFFSET) /
(GC_DISC_AREA_UP_TO_LOCATION_2 - GC_DISC_AREA_UP_TO_LOCATION_1);
static const double WII_DISC_AREA_UP_TO_LOCATION_1 =
PI * WII_DISC_LOCATION_1_READ_SPEED * WII_DISC_LOCATION_1_READ_SPEED;
static const double WII_DISC_AREA_UP_TO_LOCATION_2 =
PI * WII_DISC_LOCATION_2_READ_SPEED * WII_DISC_LOCATION_2_READ_SPEED;
static const double WII_BYTES_PER_AREA_UNIT =
(WII_DISC_LOCATION_2_OFFSET - WII_DISC_LOCATION_1_OFFSET) /
(WII_DISC_AREA_UP_TO_LOCATION_2 - WII_DISC_AREA_UP_TO_LOCATION_1);
// Experimentally measured seek constants. The time to seek appears to be
// linear, but short seeks appear to be lower velocity.
constexpr double SHORT_SEEK_MAX_DISTANCE = 0.001; // 1 mm
constexpr double SHORT_SEEK_CONSTANT = 0.045; // seconds
constexpr double SHORT_SEEK_VELOCITY_INVERSE = 50; // inverse: s/m
constexpr double LONG_SEEK_CONSTANT = 0.085; // seconds
constexpr double LONG_SEEK_VELOCITY_INVERSE = 4.5; // inverse: s/m
namespace DVDInterface
{
@ -252,8 +245,10 @@ static u32 s_error_code = 0;
static bool s_disc_inside = false;
// Disc drive timing
static u64 s_last_read_offset;
static u64 s_last_read_time;
static u64 s_read_buffer_start_time;
static u64 s_read_buffer_end_time;
static u64 s_read_buffer_start_offset;
static u64 s_read_buffer_end_offset;
// Disc changing
static std::string s_disc_path_to_insert;
@ -278,8 +273,11 @@ bool ExecuteReadCommand(u64 DVD_offset, u32 output_address, u32 DVD_length, u32
u64 PackFinishExecutingCommandUserdata(ReplyType reply_type, DIInterruptType interrupt_type);
u64 SimulateDiscReadTime(u64 offset, u32 length);
s64 CalculateRawDiscReadTime(u64 offset, s64 length);
void ScheduleReads(u64 dvd_offset, u32 length, bool decrypt, u32 output_address,
ReplyType reply_type);
double CalculatePhysicalDiscPosition(u64 offset);
u64 CalculateSeekTime(u64 offset_from, u64 offset_to);
u64 CalculateRawDiscReadTime(u64 offset, u64 length);
void DoState(PointerWrap& p)
{
@ -304,8 +302,10 @@ void DoState(PointerWrap& p)
p.Do(s_error_code);
p.Do(s_disc_inside);
p.Do(s_last_read_offset);
p.Do(s_last_read_time);
p.Do(s_read_buffer_start_time);
p.Do(s_read_buffer_end_time);
p.Do(s_read_buffer_start_offset);
p.Do(s_read_buffer_end_offset);
p.Do(s_disc_path_to_insert);
@ -443,8 +443,11 @@ void Init()
s_error_code = 0;
s_disc_inside = false;
s_last_read_offset = 0;
s_last_read_time = 0;
// The buffer is empty at start
s_read_buffer_start_offset = 0;
s_read_buffer_end_offset = 0;
s_read_buffer_start_time = 0;
s_read_buffer_end_time = 0;
s_disc_path_to_insert.clear();
@ -709,29 +712,18 @@ bool ExecuteReadCommand(u64 DVD_offset, u32 output_address, u32 DVD_length, u32
DVD_length = output_length;
}
u64 ticks_until_completion;
if (SConfig::GetInstance().bFastDiscSpeed)
{
// An optional hack to speed up loading times
ticks_until_completion =
output_length * (SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE);
}
else
{
ticks_until_completion = SimulateDiscReadTime(DVD_offset, DVD_length);
}
DVDThread::StartReadToEmulatedRAM(output_address, DVD_offset, DVD_length, decrypt, reply_type,
ticks_until_completion);
ScheduleReads(DVD_offset, DVD_length, decrypt, output_address, reply_type);
return true;
}
// When the command has finished executing, callback_event_type
// will be called using CoreTiming::ScheduleEvent,
// with the userdata set to the interrupt type.
void ExecuteCommand(u32 command_0, u32 command_1, u32 command_2, u32 output_address,
u32 output_length, bool reply_to_ios)
{
ReplyType reply_type = reply_to_ios ? ReplyType::IOS : ReplyType::Interrupt;
DIInterruptType interrupt_type = INT_TCINT;
s64 ticks_until_completion = SystemTimers::GetTicksPerSecond() / 15000;
bool command_handled_by_thread = false;
// DVDLowRequestError needs access to the error code set by the previous command
@ -1116,11 +1108,11 @@ void ExecuteCommand(u32 command_0, u32 command_1, u32 command_2, u32 output_addr
break;
}
// The command will finish executing after a delay
// to simulate the speed of a real disc drive
if (!command_handled_by_thread)
{
CoreTiming::ScheduleEvent(ticks_until_completion, s_finish_executing_command,
// TODO: Needs testing to determine if COMMAND_LATENCY_US is accurate for this
CoreTiming::ScheduleEvent(COMMAND_LATENCY_US * (SystemTimers::GetTicksPerSecond() / 1000000),
s_finish_executing_command,
PackFinishExecutingCommandUserdata(reply_type, interrupt_type));
}
}
@ -1142,6 +1134,11 @@ void FinishExecutingCommand(ReplyType reply_type, DIInterruptType interrupt_type
{
switch (reply_type)
{
case ReplyType::NoReply:
{
break;
}
case ReplyType::Interrupt:
{
if (s_DICR.TSTART)
@ -1169,138 +1166,298 @@ void FinishExecutingCommand(ReplyType reply_type, DIInterruptType interrupt_type
}
}
// Simulates the timing aspects of reading data from a disc.
// Returns the amount of ticks needed to finish executing the command,
// and sets some state that is used the next time this function runs.
u64 SimulateDiscReadTime(u64 offset, u32 length)
// Determines from a given read request how much of the request is buffered,
// and how much is required to be read from disc.
void ScheduleReads(u64 dvd_offset, u32 dvd_length, bool decrypt, u32 output_address,
ReplyType reply_type)
{
// The drive buffers 1 MiB (?) of data after every read request;
// if a read request is covered by this buffer (or if it's
// faster to wait for the data to be buffered), the drive
// doesn't seek; it returns buffered data. Data can be
// transferred from the buffer at up to 16 MiB/s.
//
// If the drive has to seek, the time this takes varies a lot.
// A short seek is around 50 ms; a long seek is around 150 ms.
// However, the time isn't purely dependent on the distance; the
// pattern of previous seeks seems to matter in a way I'm
// not sure how to explain.
//
// Metroid Prime is a good example of a game that's sensitive to
// all of these details; if there isn't enough latency in the
// right places, doors open too quickly, and if there's too
// much latency in the wrong places, the video before the
// save-file select screen lags.
//
// For now, just use a very rough approximation: 50 ms seek
// for reads outside 1 MiB, accelerated reads within 1 MiB.
// We can refine this if someone comes up with a more complete
// model for seek times.
// The drive continues to read 1 MiB beyond the last read position when idle.
// If a future read falls within this window, part of the read may be returned
// from the buffer. Data can be transferred from the buffer at up to 16 MiB/s.
u64 current_time = CoreTiming::GetTicks();
u64 ticks_until_completion;
// Metroid Prime is a good example of a game that's sensitive to disc timing
// details; if there isn't enough latency in the right places, doors can open
// faster than on real hardware, and if there's too much latency in the wrong
// places, the video before the save-file select screen lags.
// Number of ticks it takes to seek and read directly from the disk.
u64 disk_read_duration = CalculateRawDiscReadTime(offset, length) +
SystemTimers::GetTicksPerSecond() / 1000 * DISC_ACCESS_TIME_MS;
const u64 current_time = CoreTiming::GetTicks();
// Assume unbuffered read if the read we are performing asks for data >
// 1MB past the end of the last read *or* asks for data before the last
// read. It assumes the buffer is only used when reading small amounts
// forward.
if (offset + length > s_last_read_offset + 1024 * 1024 || offset < s_last_read_offset)
// Where the DVD read head is (usually parked at the end of the buffer,
// unless we've interrupted it mid-buffer-read).
u64 head_position;
// Compute the start (inclusive) and end (exclusive) of the buffer.
// If we fall within its bounds, we get DMA-speed reads.
u64 buffer_start, buffer_end;
if (SConfig::GetInstance().bFastDiscSpeed)
{
// No buffer; just use the simple seek time + read time.
DEBUG_LOG(DVDINTERFACE, "Seeking %" PRId64 " bytes", s64(offset) - s64(s_last_read_offset));
ticks_until_completion = disk_read_duration;
s_last_read_time = current_time + ticks_until_completion;
// The SUDTR setting makes us act as if all reads are buffered
buffer_start = std::numeric_limits<u64>::min();
buffer_end = std::numeric_limits<u64>::max();
head_position = 0;
}
else
{
// Possibly buffered; use the buffer if it saves time.
// It's not proven that the buffer actually behaves like this, but
// it appears to be a decent approximation.
// Time at which the buffer will contain the data we need.
u64 buffer_fill_time =
s_last_read_time +
CalculateRawDiscReadTime(s_last_read_offset, offset + length - s_last_read_offset);
// Number of ticks it takes to transfer the data from the buffer to memory.
u64 buffer_read_duration = length * (SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE);
if (current_time > buffer_fill_time)
if (s_read_buffer_start_time == s_read_buffer_end_time)
{
DEBUG_LOG(DVDINTERFACE, "Fast buffer read at %" PRIx64, offset);
ticks_until_completion = buffer_read_duration;
s_last_read_time = buffer_fill_time;
}
else if (current_time + disk_read_duration > buffer_fill_time)
{
DEBUG_LOG(DVDINTERFACE, "Slow buffer read at %" PRIx64, offset);
ticks_until_completion = std::max(buffer_fill_time - current_time, buffer_read_duration);
s_last_read_time = buffer_fill_time;
// No buffer
buffer_start = buffer_end = head_position = 0;
}
else
{
DEBUG_LOG(DVDINTERFACE, "Short seek %" PRId64 " bytes",
s64(offset) - s64(s_last_read_offset));
ticks_until_completion = disk_read_duration;
s_last_read_time = current_time + ticks_until_completion;
buffer_start = s_read_buffer_end_offset > STREAMING_BUFFER_SIZE ?
s_read_buffer_end_offset - STREAMING_BUFFER_SIZE :
0;
DEBUG_LOG(DVDINTERFACE,
"Buffer: now=0x%" PRIx64 " start time=0x%" PRIx64 " end time=0x%" PRIx64,
current_time, s_read_buffer_start_time, s_read_buffer_end_time);
if (current_time >= s_read_buffer_end_time)
{
// Buffer is fully read
buffer_end = s_read_buffer_end_offset;
}
else
{
// The amount of data the buffer contains *right now*, rounded to a DVD ECC block.
buffer_end = s_read_buffer_start_offset +
Common::AlignDown((current_time - s_read_buffer_start_time) *
(s_read_buffer_end_offset - s_read_buffer_start_offset) /
(s_read_buffer_end_time - s_read_buffer_start_time),
DVD_ECC_BLOCK_SIZE);
}
head_position = buffer_end;
// Reading before the buffer is not only unbuffered,
// but also destroys the old buffer for future reads.
if (dvd_offset < buffer_start)
{
// Kill the buffer, but maintain the head position for seeks.
buffer_start = buffer_end = 0;
}
}
}
s_last_read_offset = Common::AlignDown(offset + length - 2048, 2048);
DEBUG_LOG(DVDINTERFACE, "Buffer: start=0x%" PRIx64 " end=0x%" PRIx64 " avail=0x%" PRIx64,
buffer_start, buffer_end, buffer_end - buffer_start);
return ticks_until_completion;
}
DEBUG_LOG(DVDINTERFACE,
"Schedule reads: offset=0x%" PRIx64 " length=0x%" PRIx32 " address=0x%" PRIx32,
dvd_offset, dvd_length, output_address);
// Returns the number of ticks it takes to read an amount of
// data from a disc, ignoring factors such as seek times.
// The result will be negative if the length is negative.
s64 CalculateRawDiscReadTime(u64 offset, s64 length)
{
// The speed will be calculated using the average offset. This is a bit
// inaccurate since the speed doesn't increase linearly with the offset,
// but since reads only span a small part of the disc, it's insignificant.
u64 average_offset = offset + (length / 2);
// The DVD drive's minimum turnaround time on a command, based on a hardware test.
s64 ticks_until_completion = COMMAND_LATENCY_US * (SystemTimers::GetTicksPerSecond() / 1000000);
// Here, addresses on the second layer of Wii discs are replaced with equivalent
// addresses on the first layer so that the speed calculation works correctly.
// This is wrong for reads spanning two layers, but those should be rare.
average_offset %= WII_DISC_LAYER_SIZE;
u32 buffered_blocks = 0;
u32 unbuffered_blocks = 0;
// The area on the disc between position 1 and the arbitrary position X is:
// LOCATION_X_SPEED * LOCATION_X_SPEED * pi - AREA_UP_TO_LOCATION_1
//
// The number of bytes between position 1 and position X is:
// LOCATION_X_OFFSET - LOCATION_1_OFFSET
//
// This means that the following equation is true:
// (LOCATION_X_SPEED * LOCATION_X_SPEED * pi - AREA_UP_TO_LOCATION_1) *
// BYTES_PER_AREA_UNIT = LOCATION_X_OFFSET - LOCATION_1_OFFSET
//
// Solving this equation for LOCATION_X_SPEED results in this:
// LOCATION_X_SPEED = sqrt(((LOCATION_X_OFFSET - LOCATION_1_OFFSET) /
// BYTES_PER_AREA_UNIT + AREA_UP_TO_LOCATION_1) / pi)
//
// Note that the speed at a track (in bytes per second) is the same as
// the radius of that track because of the length unit used.
double speed;
if (s_inserted_volume->GetVolumeType() == DiscIO::Platform::WII_DISC)
while (dvd_length > 0)
{
speed = std::sqrt(((average_offset - WII_DISC_LOCATION_1_OFFSET) / WII_BYTES_PER_AREA_UNIT +
WII_DISC_AREA_UP_TO_LOCATION_1) /
PI);
// Where the read actually takes place on disc
u64 rounded_offset = Common::AlignDown(dvd_offset, DVD_ECC_BLOCK_SIZE);
// The length of this read - "+1" so that if this read is already
// aligned to an ECC block we'll read the entire block.
u32 chunk_length =
static_cast<u32>(Common::AlignUp(dvd_offset + 1, DVD_ECC_BLOCK_SIZE) - dvd_offset);
// The last chunk may be short
if (chunk_length > dvd_length)
chunk_length = dvd_length;
if (rounded_offset >= buffer_start && rounded_offset < buffer_end)
{
// Number of ticks it takes to transfer the data from the buffer to memory.
ticks_until_completion +=
static_cast<u64>(chunk_length) * SystemTimers::GetTicksPerSecond() / BUFFER_TRANSFER_RATE;
buffered_blocks++;
}
else
{
// In practice we'll only ever seek if this is the first time
// through this loop.
if (rounded_offset != head_position)
{
// Unbuffered seek+read
ticks_until_completion += CalculateSeekTime(head_position, rounded_offset);
DEBUG_LOG(DVDINTERFACE, "Seek+read 0x%" PRIx32 " bytes @ 0x%" PRIx64 " ticks=%" PRId64,
chunk_length, rounded_offset, ticks_until_completion);
}
else
{
// Unbuffered read
ticks_until_completion += CalculateRawDiscReadTime(rounded_offset, DVD_ECC_BLOCK_SIZE);
}
unbuffered_blocks++;
head_position = rounded_offset + DVD_ECC_BLOCK_SIZE;
}
// Schedule this read to complete at the appropriate time
const ReplyType chunk_reply_type = chunk_length == dvd_length ? reply_type : ReplyType::NoReply;
DVDThread::StartReadToEmulatedRAM(output_address, dvd_offset, chunk_length, decrypt,
chunk_reply_type, ticks_until_completion);
// Advance the read window
output_address += chunk_length;
dvd_offset += chunk_length;
dvd_length -= chunk_length;
}
// Update the buffer based on this read. Based on experimental testing,
// we will only reuse the old buffer while reading forward. Note that the
// buffer start we calculate here is not the actual start of the buffer -
// it is just the start of the portion we need to read.
u64 last_block = Common::AlignUp(dvd_offset, DVD_ECC_BLOCK_SIZE);
if (last_block == buffer_start + DVD_ECC_BLOCK_SIZE && buffer_start != buffer_end)
{
// Special case: reading less than one block at the start of the
// buffer won't change the buffer state
}
else
{
speed = std::sqrt(((average_offset - GC_DISC_LOCATION_1_OFFSET) / GC_BYTES_PER_AREA_UNIT +
GC_DISC_AREA_UP_TO_LOCATION_1) /
PI);
}
DEBUG_LOG(DVDINTERFACE, "Disc speed: %f MiB/s", speed / 1024 / 1024);
if (last_block >= buffer_end)
// Full buffer read
s_read_buffer_start_offset = last_block;
else
// Partial buffer read
s_read_buffer_start_offset = buffer_end;
return (s64)(SystemTimers::GetTicksPerSecond() / speed * length);
s_read_buffer_end_offset = last_block + STREAMING_BUFFER_SIZE - DVD_ECC_BLOCK_SIZE;
// Assume the buffer starts reading right after the end of the last operation
s_read_buffer_start_time = current_time + ticks_until_completion;
s_read_buffer_end_time =
s_read_buffer_start_time +
CalculateRawDiscReadTime(s_read_buffer_start_offset,
s_read_buffer_end_offset - s_read_buffer_start_offset);
}
DEBUG_LOG(DVDINTERFACE, "Schedule reads: ECC blocks unbuffered=%d, buffered=%d, "
"ticks=%" PRId64 ", time=%" PRId64 " us",
unbuffered_blocks, buffered_blocks, ticks_until_completion,
ticks_until_completion * 1000000 / SystemTimers::GetTicksPerSecond());
}
// We can approximate the relationship between a byte offset on disc and its
// radial distance from the center by using an approximation for the length of
// a rolled material, which is the area of the material divided by the pitch
// (ie: assume that you can squish and deform the area of the disc into a
// rectangle as thick as the track pitch).
//
// In practice this yields good-enough numbers as a more exact formula
// involving the integral over a polar equation (too complex to describe here)
// or the approximation of a DVD as a set of concentric circles (which is a
// better approximation, but makes futher derivations more complicated than
// they need to be).
//
// From the area approximation, we end up with this formula:
//
// L = pi*(r.outer^2-r.inner^2)/pitch
//
// Where:
// L = the data track's physical length
// r.{inner,outer} = the inner/outer radii (24 mm and 58 mm)
// pitch = the track pitch (.74 um)
//
// We can then use this equation to compute the radius for a given sector in
// the disc by mapping it along the length to a linear position and inverting
// the equation and solving for r.outer (using the DVD's r.inner and pitch)
// given that linear position:
//
// r.outer = sqrt(L * pitch / pi + r.inner^2)
//
// Where:
// L = the offset's linear position, as offset/density
// r.outer = the radius for the offset
// r.inner and pitch are the same as before.
//
// The data density of the disc is just the number of bytes addressable on a
// DVD, divided by the spiral length holding that data. offset/density yields
// the linear position for a given offset.
//
// When we put it all together and simplify, we can compute the radius for a
// given byte offset as a drastically simplified:
//
// r = sqrt(offset/total_bytes*(r.outer^2-r.inner^2) + r.inner^2)
double CalculatePhysicalDiscPosition(u64 offset)
{
// Just in case someone has an overly large disc image
// that can't exist in reality...
offset %= WII_DISC_LAYER_SIZE * 2;
// Assumption: the layout on the second disc layer is opposite of the first,
// ie layer 2 starts where layer 1 ends and goes backwards.
if (offset > WII_DISC_LAYER_SIZE)
offset = WII_DISC_LAYER_SIZE * 2 - offset;
// The track pitch here is 0.74 um, but it cancels out and we don't need it
// Note that because Wii and GC discs have identical data densities
// we can simply use the Wii numbers in both cases
return std::sqrt(
static_cast<double>(offset) / WII_DISC_LAYER_SIZE *
(WII_DVD_OUTER_RADIUS * WII_DVD_OUTER_RADIUS - DVD_INNER_RADIUS * DVD_INNER_RADIUS) +
DVD_INNER_RADIUS * DVD_INNER_RADIUS);
}
// Returns the number of ticks to move the read head from one offset to
// another, plus the number of ticks to read one ECC block immediately
// afterwards. Based on hardware testing, this appears to be a function of the
// linear distance between the radius of the first and second positions on the
// disc, though the head speed varies depending on the length of the seek.
u64 CalculateSeekTime(u64 offset_from, u64 offset_to)
{
const double position_from = CalculatePhysicalDiscPosition(offset_from);
const double position_to = CalculatePhysicalDiscPosition(offset_to);
// Seek time is roughly linear based on head distance travelled
const double distance = fabs(position_from - position_to);
double time_in_seconds;
if (distance < SHORT_SEEK_MAX_DISTANCE)
time_in_seconds = distance * SHORT_SEEK_VELOCITY_INVERSE + SHORT_SEEK_CONSTANT;
else
time_in_seconds = distance * LONG_SEEK_VELOCITY_INVERSE + LONG_SEEK_CONSTANT;
return static_cast<u64>(time_in_seconds * SystemTimers::GetTicksPerSecond());
}
// Returns the number of ticks it takes to read an amount of data from a disc,
// ignoring factors such as seek times. This is the streaming rate of the
// drive and varies between ~3-8MiB/s for Wii discs. Note that there is technically
// a DMA delay on top of this, but we model that as part of this read time.
u64 CalculateRawDiscReadTime(u64 offset, u64 length)
{
// The Wii/GC have a CAV drive and the data has a constant pit length
// regardless of location on disc. This means we can linearly interpolate
// speed from the inner to outer radius. This matches a hardware test.
// We're just picking a point halfway into the read as our benchmark for
// read speed as speeds don't change materially in this small window.
const double physical_offset = CalculatePhysicalDiscPosition(offset + length / 2);
double speed;
if (s_inserted_volume->GetVolumeType() == DiscIO::Platform::WII_DISC)
{
speed = (physical_offset - DVD_INNER_RADIUS) / (WII_DVD_OUTER_RADIUS - DVD_INNER_RADIUS) *
(WII_DISC_OUTER_READ_SPEED - WII_DISC_INNER_READ_SPEED) +
WII_DISC_INNER_READ_SPEED;
}
else
{
speed = (physical_offset - DVD_INNER_RADIUS) / (GC_DVD_OUTER_RADIUS - DVD_INNER_RADIUS) *
(GC_DISC_OUTER_READ_SPEED - GC_DISC_INNER_READ_SPEED) +
GC_DISC_INNER_READ_SPEED;
}
DEBUG_LOG(DVDINTERFACE, "Read 0x%" PRIx64 " @ 0x%" PRIx64 " @%lf mm: %lf us, %lf MiB/s", length,
offset, physical_offset * 1000, length / speed * 1000 * 1000, speed / 1024 / 1024);
// (ticks/second) / (bytes/second) * bytes = ticks
const double ticks = static_cast<double>(SystemTimers::GetTicksPerSecond()) * length / speed;
return static_cast<u64>(ticks);
}
} // namespace

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@ -95,6 +95,7 @@ enum DIInterruptType : int
enum class ReplyType : u32
{
NoReply,
Interrupt,
IOS,
DTK

View File

@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 75; // Last changed in PR 4857
static const u32 STATE_VERSION = 76; // Last changed in PR 4829
// Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list,