NetWindow: Make chat messages queue private

This doesn't need to be publicly accessable.
This commit is contained in:
Lioncash 2017-02-06 13:02:02 -05:00
parent e4c17f126c
commit 2597d2b69b
2 changed files with 4 additions and 5 deletions

View File

@ -386,7 +386,7 @@ void NetPlayDialog::Update()
void NetPlayDialog::AppendChat(const std::string& msg)
{
chat_msgs.Push(msg);
m_chat_msgs.Push(msg);
// silly
Update();
}
@ -613,10 +613,10 @@ void NetPlayDialog::OnThread(wxThreadEvent& event)
}
// chat messages
while (chat_msgs.Size())
while (m_chat_msgs.Size())
{
std::string s;
chat_msgs.Pop(s);
m_chat_msgs.Pop(s);
AddChatMessage(ChatMessageType::UserIn, s);
if (g_ActiveConfig.bShowNetPlayMessages)

View File

@ -70,8 +70,6 @@ public:
const bool is_hosting = false);
~NetPlayDialog();
Common::FifoQueue<std::string> chat_msgs;
void OnStart(wxCommandEvent& event);
// implementation of NetPlayUI methods
@ -150,6 +148,7 @@ private:
std::string m_desync_player;
std::vector<int> m_playerids;
Common::FifoQueue<std::string> m_chat_msgs;
const CGameListCtrl* const m_game_list;