Netplay: Fix wrong mapping info being used in dialog
Obvious fix for a small mistake.
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@ -40,7 +40,7 @@ PadMapDialog::PadMapDialog(wxWindow* parent, NetPlayServer* server, NetPlayClien
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{
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for (unsigned int j = 0; j < m_player_list.size(); j++)
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{
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if (m_pad_mapping[idx] == m_player_list[j]->pid)
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if (mapping[idx] == m_player_list[j]->pid)
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{
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m_map_cbox[base_idx + idx]->Select(j + 1);
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break;
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