Fix things mentioned during code review
Ref: https://github.com/dolphin-emu/dolphin/pull/4917
This commit is contained in:
parent
abe6f8766a
commit
88a21dd2b9
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@ -1,6 +1,9 @@
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set(SRCS Analytics.cpp
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CDUtils.cpp
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ColorUtil.cpp
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Config/Config.cpp
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Config/Layer.cpp
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Config/Section.cpp
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ENetUtil.cpp
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FileSearch.cpp
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FileUtil.cpp
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@ -15,7 +18,6 @@ set(SRCS Analytics.cpp
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MsgHandler.cpp
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NandPaths.cpp
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Network.cpp
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Config.cpp
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PcapFile.cpp
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PerformanceCounter.cpp
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Profiler.cpp
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@ -53,6 +53,10 @@
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<ClInclude Include="CommonFuncs.h" />
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<ClInclude Include="CommonPaths.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Config\Config.h" />
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<ClInclude Include="Config\Enums.h" />
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<ClInclude Include="Config\Layer.h" />
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<ClInclude Include="Config\Section.h" />
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<ClInclude Include="CPUDetect.h" />
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<ClInclude Include="DebugInterface.h" />
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<ClInclude Include="ENetUtil.h" />
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@ -123,7 +127,6 @@
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<ClInclude Include="NandPaths.h" />
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<ClInclude Include="Network.h" />
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<ClInclude Include="NonCopyable.h" />
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<ClInclude Include="Config.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="ScopeGuard.h" />
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@ -150,6 +153,9 @@
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<ClCompile Include="Analytics.cpp" />
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<ClCompile Include="CDUtils.cpp" />
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<ClCompile Include="ColorUtil.cpp" />
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<ClCompile Include="Config\Config.cpp" />
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<ClCompile Include="Config\Layer.cpp" />
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<ClCompile Include="Config\Section.cpp" />
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<ClCompile Include="ENetUtil.cpp" />
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<ClCompile Include="FileSearch.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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@ -173,7 +179,6 @@
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<ClCompile Include="MsgHandler.cpp" />
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<ClCompile Include="NandPaths.cpp" />
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<ClCompile Include="Network.cpp" />
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<ClCompile Include="Config.cpp" />
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<ClCompile Include="PcapFile.cpp" />
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<ClCompile Include="Profiler.cpp" />
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<ClCompile Include="SDCardUtil.cpp" />
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@ -34,6 +34,10 @@
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<ClInclude Include="CommonFuncs.h" />
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<ClInclude Include="CommonPaths.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Config\Config.h" />
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<ClInclude Include="Config\Enums.h" />
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<ClInclude Include="Config\Layer.h" />
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<ClInclude Include="Config\Section.h" />
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<ClInclude Include="CPUDetect.h" />
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<ClInclude Include="DebugInterface.h" />
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<ClInclude Include="ENetUtil.h" />
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@ -53,7 +57,6 @@
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<ClInclude Include="MsgHandler.h" />
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<ClInclude Include="NandPaths.h" />
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<ClInclude Include="Network.h" />
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<ClInclude Include="Config.h" />
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<ClInclude Include="PcapFile.h" />
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<ClInclude Include="Profiler.h" />
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<ClInclude Include="ScopeGuard.h" />
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@ -233,6 +236,9 @@
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<ItemGroup>
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<ClCompile Include="CDUtils.cpp" />
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<ClCompile Include="ColorUtil.cpp" />
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<ClCompile Include="Config\Config.cpp" />
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<ClCompile Include="Config\Layer.cpp" />
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<ClCompile Include="Config\Section.cpp" />
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<ClCompile Include="ENetUtil.cpp" />
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<ClCompile Include="FileSearch.cpp" />
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<ClCompile Include="FileUtil.cpp" />
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@ -246,7 +252,6 @@
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<ClCompile Include="MsgHandler.cpp" />
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<ClCompile Include="NandPaths.cpp" />
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<ClCompile Include="Network.cpp" />
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<ClCompile Include="Config.cpp" />
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<ClCompile Include="PcapFile.cpp" />
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<ClCompile Include="Profiler.cpp" />
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<ClCompile Include="SDCardUtil.cpp" />
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@ -1,496 +0,0 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <array>
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#include <map>
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#include "Common/Assert.h"
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#include "Common/Config.h"
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#include "Common/StringUtil.h"
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namespace Config
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{
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const std::string& Section::NULL_STRING = "";
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static Layers s_layers;
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static std::list<ConfigChangedCallback> s_callbacks;
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void CallbackSystems();
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// Only to be used with the meta-layer
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class RecursiveSection final : public Section
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{
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public:
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RecursiveSection(LayerType layer, System system, const std::string& name)
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: Section(layer, system, name)
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{
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}
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bool Exists(const std::string& key) const override;
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bool Get(const std::string& key, std::string* value,
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const std::string& default_value = NULL_STRING) const override;
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void Set(const std::string& key, const std::string& value) override;
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};
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bool RecursiveSection::Exists(const std::string& key) const
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{
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auto layers_it = s_layers.find(LayerType::Meta);
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do
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{
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Section* layer_section = layers_it->second->GetSection(m_system, m_name);
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if (layer_section && layer_section->Exists(key))
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{
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return true;
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}
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} while (--layers_it != s_layers.end());
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return false;
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}
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bool RecursiveSection::Get(const std::string& key, std::string* value,
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const std::string& default_value) const
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{
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static const std::array<LayerType, 7> search_order = {{
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// Skip the meta layer
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LayerType::CurrentRun, LayerType::CommandLine, LayerType::Movie, LayerType::Netplay,
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LayerType::LocalGame, LayerType::GlobalGame, LayerType::Base,
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}};
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for (auto layer_id : search_order)
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{
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auto layers_it = s_layers.find(layer_id);
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if (layers_it == s_layers.end())
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continue;
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Section* layer_section = layers_it->second->GetSection(m_system, m_name);
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if (layer_section && layer_section->Exists(key))
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{
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return layer_section->Get(key, value, default_value);
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}
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}
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return Section::Get(key, value, default_value);
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}
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void RecursiveSection::Set(const std::string& key, const std::string& value)
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{
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// The RecursiveSection can't set since it is used to recursively get values from the layer
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// map.
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// It is only a part of the meta layer, and the meta layer isn't allowed to set any values.
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_assert_msg_(COMMON, false, "Don't try to set values here!");
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}
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class RecursiveLayer final : public Layer
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{
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public:
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RecursiveLayer() : Layer(LayerType::Meta) {}
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Section* GetSection(System system, const std::string& section_name) override;
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Section* GetOrCreateSection(System system, const std::string& section_name) override;
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};
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Section* RecursiveLayer::GetSection(System system, const std::string& section_name)
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{
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// Always queries backwards recursively, so it doesn't matter if it exists or not on this layer
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return GetOrCreateSection(system, section_name);
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}
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Section* RecursiveLayer::GetOrCreateSection(System system, const std::string& section_name)
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{
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Section* section = Layer::GetSection(system, section_name);
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if (!section)
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{
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m_sections[system].emplace_back(new RecursiveSection(m_layer, system, section_name));
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section = m_sections[system].back();
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}
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return section;
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}
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bool Section::Exists(const std::string& key) const
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{
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return m_values.find(key) != m_values.end();
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}
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bool Section::Delete(const std::string& key)
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{
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auto it = m_values.find(key);
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if (it == m_values.end())
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return false;
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m_values.erase(it);
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m_deleted_keys.push_back(key);
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m_dirty = true;
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return true;
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}
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void Section::Set(const std::string& key, const std::string& value)
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{
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auto it = m_values.find(key);
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if (it != m_values.end() && it->second != value)
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{
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it->second = value;
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m_dirty = true;
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}
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else if (it == m_values.end())
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{
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m_values[key] = value;
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m_dirty = true;
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}
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}
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void Section::Set(const std::string& key, u32 newValue)
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{
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Section::Set(key, StringFromFormat("0x%08x", newValue));
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}
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void Section::Set(const std::string& key, float newValue)
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{
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Section::Set(key, StringFromFormat("%#.9g", newValue));
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}
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void Section::Set(const std::string& key, double newValue)
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{
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Section::Set(key, StringFromFormat("%#.17g", newValue));
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}
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void Section::Set(const std::string& key, int newValue)
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{
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Section::Set(key, StringFromInt(newValue));
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}
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void Section::Set(const std::string& key, bool newValue)
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{
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Section::Set(key, StringFromBool(newValue));
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}
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void Section::Set(const std::string& key, const std::string& newValue,
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const std::string& defaultValue)
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{
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if (newValue != defaultValue)
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Set(key, newValue);
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else
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Delete(key);
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}
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void Section::SetLines(const std::vector<std::string>& lines)
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{
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m_lines = lines;
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m_dirty = true;
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}
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bool Section::Get(const std::string& key, std::string* value,
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const std::string& default_value) const
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{
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const auto& it = m_values.find(key);
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if (it != m_values.end())
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{
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*value = it->second;
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return true;
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}
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else if (&default_value != &NULL_STRING)
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{
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*value = default_value;
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return true;
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}
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return false;
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}
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bool Section::Get(const std::string& key, int* value, int defaultValue) const
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{
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std::string temp;
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bool retval = Get(key, &temp);
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if (retval && TryParse(temp, value))
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return true;
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*value = defaultValue;
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return false;
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}
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bool Section::Get(const std::string& key, u32* value, u32 defaultValue) const
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{
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std::string temp;
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bool retval = Get(key, &temp);
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if (retval && TryParse(temp, value))
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return true;
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*value = defaultValue;
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return false;
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}
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bool Section::Get(const std::string& key, bool* value, bool defaultValue) const
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{
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std::string temp;
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bool retval = Get(key, &temp);
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if (retval && TryParse(temp, value))
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return true;
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*value = defaultValue;
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return false;
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}
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bool Section::Get(const std::string& key, float* value, float defaultValue) const
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{
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std::string temp;
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bool retval = Get(key, &temp);
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if (retval && TryParse(temp, value))
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return true;
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*value = defaultValue;
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return false;
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}
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bool Section::Get(const std::string& key, double* value, double defaultValue) const
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{
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std::string temp;
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bool retval = Get(key, &temp);
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if (retval && TryParse(temp, value))
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return true;
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*value = defaultValue;
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return false;
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}
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// Return a list of all lines in a section
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bool Section::GetLines(std::vector<std::string>* lines, const bool remove_comments) const
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{
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lines->clear();
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for (std::string line : m_lines)
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{
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line = StripSpaces(line);
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if (remove_comments)
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{
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size_t commentPos = line.find('#');
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if (commentPos == 0)
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{
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continue;
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}
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if (commentPos != std::string::npos)
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{
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line = StripSpaces(line.substr(0, commentPos));
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}
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}
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lines->push_back(line);
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}
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return true;
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}
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// Onion layers
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Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
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: m_layer(loader->GetLayer()), m_loader(std::move(loader))
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{
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Load();
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}
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Layer::~Layer()
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{
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Save();
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}
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bool Layer::Exists(System system, const std::string& section_name, const std::string& key)
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{
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Section* section = GetSection(system, section_name);
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if (!section)
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return false;
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return section->Exists(key);
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}
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bool Layer::DeleteKey(System system, const std::string& section_name, const std::string& key)
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{
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Section* section = GetSection(system, section_name);
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if (!section)
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return false;
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return section->Delete(key);
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}
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Section* Layer::GetSection(System system, const std::string& section_name)
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{
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for (Section* section : m_sections[system])
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if (!strcasecmp(section->m_name.c_str(), section_name.c_str()))
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return section;
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return nullptr;
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}
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Section* Layer::GetOrCreateSection(System system, const std::string& section_name)
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{
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Section* section = GetSection(system, section_name);
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if (!section)
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{
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if (m_layer == LayerType::Meta)
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m_sections[system].emplace_back(new RecursiveSection(m_layer, system, section_name));
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else
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m_sections[system].emplace_back(new Section(m_layer, system, section_name));
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section = m_sections[system].back();
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}
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return section;
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}
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void Layer::Load()
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{
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if (m_loader)
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m_loader->Load(this);
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ClearDirty();
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CallbackSystems();
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}
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void Layer::Save()
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{
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if (!m_loader || !IsDirty())
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return;
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m_loader->Save(this);
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ClearDirty();
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CallbackSystems();
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}
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bool Layer::IsDirty() const
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{
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return std::any_of(m_sections.begin(), m_sections.end(), [](const auto& system) {
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return std::any_of(system.second.begin(), system.second.end(),
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[](const auto& section) { return section->IsDirty(); });
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});
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}
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void Layer::ClearDirty()
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{
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std::for_each(m_sections.begin(), m_sections.end(), [](const auto& system) {
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std::for_each(system.second.begin(), system.second.end(),
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[](const auto& section) { section->ClearDirty(); });
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});
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}
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Section* GetOrCreateSection(System system, const std::string& section_name)
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{
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return s_layers[LayerType::Meta]->GetOrCreateSection(system, section_name);
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}
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Layers* GetLayers()
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{
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return &s_layers;
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}
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void AddLayer(std::unique_ptr<Layer> layer)
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{
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s_layers[layer->GetLayer()] = std::move(layer);
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CallbackSystems();
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}
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void AddLayer(std::unique_ptr<ConfigLayerLoader> loader)
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{
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AddLayer(std::make_unique<Layer>(std::move(loader)));
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}
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void AddLoadLayer(std::unique_ptr<Layer> layer)
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{
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layer->Load();
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AddLayer(std::move(layer));
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}
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void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader)
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{
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AddLoadLayer(std::make_unique<Layer>(std::move(loader)));
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}
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Layer* GetLayer(LayerType layer)
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{
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if (!LayerExists(layer))
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return nullptr;
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return s_layers[layer].get();
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}
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void RemoveLayer(LayerType layer)
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{
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s_layers.erase(layer);
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CallbackSystems();
|
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}
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bool LayerExists(LayerType layer)
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{
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return s_layers.find(layer) != s_layers.end();
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}
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void AddConfigChangedCallback(ConfigChangedCallback func)
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{
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||||
s_callbacks.emplace_back(func);
|
||||
}
|
||||
|
||||
void CallbackSystems()
|
||||
{
|
||||
for (const auto& callback : s_callbacks)
|
||||
callback();
|
||||
}
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load()
|
||||
{
|
||||
for (auto& layer : s_layers)
|
||||
layer.second->Load();
|
||||
}
|
||||
|
||||
void Save()
|
||||
{
|
||||
for (auto& layer : s_layers)
|
||||
layer.second->Save();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
// This layer always has to exist
|
||||
s_layers[LayerType::Meta] = std::make_unique<RecursiveLayer>();
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
s_layers.clear();
|
||||
s_callbacks.clear();
|
||||
}
|
||||
|
||||
static std::map<System, std::string> system_to_name = {
|
||||
{System::Main, "Dolphin"}, {System::GCPad, "GCPad"}, {System::WiiPad, "Wiimote"},
|
||||
{System::GCKeyboard, "GCKeyboard"}, {System::GFX, "Graphics"}, {System::Logger, "Logger"},
|
||||
{System::Debugger, "Debugger"}, {System::UI, "UI"},
|
||||
};
|
||||
|
||||
const std::string& GetSystemName(System system)
|
||||
{
|
||||
return system_to_name[system];
|
||||
}
|
||||
|
||||
System GetSystemFromName(const std::string& system)
|
||||
{
|
||||
for (auto& val : system_to_name)
|
||||
if (val.second == system)
|
||||
return val.first;
|
||||
|
||||
_assert_msg_(COMMON, false, "Programming error! Couldn't convert '%s' to system!",
|
||||
system.c_str());
|
||||
return System::Main;
|
||||
}
|
||||
|
||||
const std::string& GetLayerName(LayerType layer)
|
||||
{
|
||||
static std::map<LayerType, std::string> layer_to_name = {
|
||||
{LayerType::Base, "Base"},
|
||||
{LayerType::GlobalGame, "Global GameINI"},
|
||||
{LayerType::LocalGame, "Local GameINI"},
|
||||
{LayerType::Netplay, "Netplay"},
|
||||
{LayerType::Movie, "Movie"},
|
||||
{LayerType::CommandLine, "Command Line"},
|
||||
{LayerType::CurrentRun, "Current Run"},
|
||||
{LayerType::Meta, "Top"},
|
||||
};
|
||||
return layer_to_name[layer];
|
||||
}
|
||||
}
|
|
@ -1,220 +0,0 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
// XXX: Purely for case insensitive compare
|
||||
#include "Common/IniFile.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
enum class LayerType
|
||||
{
|
||||
Base,
|
||||
GlobalGame,
|
||||
LocalGame,
|
||||
Movie,
|
||||
Netplay,
|
||||
CommandLine,
|
||||
CurrentRun,
|
||||
Meta,
|
||||
};
|
||||
|
||||
enum class System
|
||||
{
|
||||
Main,
|
||||
GCPad,
|
||||
WiiPad,
|
||||
GCKeyboard,
|
||||
GFX,
|
||||
Logger,
|
||||
Debugger,
|
||||
UI,
|
||||
};
|
||||
|
||||
class Section;
|
||||
class Layer;
|
||||
class ConfigLayerLoader;
|
||||
|
||||
using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
|
||||
using LayerMap = std::map<System, std::list<Section*>>;
|
||||
using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
|
||||
using ConfigChangedCallback = std::function<void()>;
|
||||
|
||||
class Section
|
||||
{
|
||||
friend Layer;
|
||||
friend ConfigLayerLoader;
|
||||
|
||||
public:
|
||||
Section(LayerType layer, System system, const std::string& name)
|
||||
: m_layer(layer), m_system(system), m_name(name)
|
||||
{
|
||||
}
|
||||
|
||||
virtual bool Exists(const std::string& key) const;
|
||||
bool Delete(const std::string& key);
|
||||
|
||||
// Setters
|
||||
virtual void Set(const std::string& key, const std::string& value);
|
||||
|
||||
void Set(const std::string& key, u32 newValue);
|
||||
void Set(const std::string& key, float newValue);
|
||||
void Set(const std::string& key, double newValue);
|
||||
void Set(const std::string& key, int newValue);
|
||||
void Set(const std::string& key, bool newValue);
|
||||
|
||||
// Setters with default values
|
||||
void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
|
||||
template <typename T>
|
||||
void Set(const std::string& key, T newValue, const T defaultValue)
|
||||
{
|
||||
if (newValue != defaultValue)
|
||||
Set(key, newValue);
|
||||
else
|
||||
Delete(key);
|
||||
}
|
||||
|
||||
// Getters
|
||||
virtual bool Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value = NULL_STRING) const;
|
||||
|
||||
bool Get(const std::string& key, int* value, int defaultValue = 0) const;
|
||||
bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
|
||||
bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
|
||||
bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
|
||||
bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
|
||||
|
||||
template <typename T>
|
||||
T Get(const std::string& key, const T& default_value) const
|
||||
{
|
||||
T value;
|
||||
Get(key, value, default_value);
|
||||
return value;
|
||||
}
|
||||
|
||||
// Section chunk
|
||||
void SetLines(const std::vector<std::string>& lines);
|
||||
// XXX: Add to recursive layer
|
||||
virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
|
||||
virtual bool HasLines() const { return m_lines.size() > 0; }
|
||||
const std::string& GetName() const { return m_name; }
|
||||
const SectionValueMap& GetValues() const { return m_values; }
|
||||
const std::vector<std::string>& GetDeletedKeys() const { return m_deleted_keys; }
|
||||
bool IsDirty() const { return m_dirty; }
|
||||
void ClearDirty() { m_dirty = false; }
|
||||
protected:
|
||||
bool m_dirty = false;
|
||||
|
||||
LayerType m_layer;
|
||||
System m_system;
|
||||
const std::string m_name;
|
||||
static const std::string& NULL_STRING;
|
||||
|
||||
SectionValueMap m_values;
|
||||
std::vector<std::string> m_deleted_keys;
|
||||
|
||||
std::vector<std::string> m_lines;
|
||||
};
|
||||
|
||||
// XXX: Allow easy migration!
|
||||
class ConfigLayerLoader
|
||||
{
|
||||
public:
|
||||
ConfigLayerLoader(LayerType layer) : m_layer(layer) {}
|
||||
~ConfigLayerLoader() {}
|
||||
virtual void Load(Layer* config_layer) = 0;
|
||||
virtual void Save(Layer* config_layer) = 0;
|
||||
|
||||
LayerType GetLayer() const { return m_layer; }
|
||||
private:
|
||||
const LayerType m_layer;
|
||||
};
|
||||
|
||||
class Layer
|
||||
{
|
||||
public:
|
||||
explicit Layer(LayerType layer) : m_layer(layer) {}
|
||||
Layer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
virtual ~Layer();
|
||||
|
||||
// Convenience functions
|
||||
bool Exists(System system, const std::string& section_name, const std::string& key);
|
||||
bool DeleteKey(System system, const std::string& section_name, const std::string& key);
|
||||
template <typename T>
|
||||
bool GetIfExists(System system, const std::string& section_name, const std::string& key, T* value)
|
||||
{
|
||||
if (Exists(system, section_name, key))
|
||||
return GetOrCreateSection(system, section_name)->Get(key, value);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual Section* GetSection(System system, const std::string& section_name);
|
||||
virtual Section* GetOrCreateSection(System system, const std::string& section_name);
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
LayerType GetLayer() const { return m_layer; }
|
||||
const LayerMap& GetLayerMap() { return m_sections; }
|
||||
// Stay away from this routine as much as possible
|
||||
ConfigLayerLoader* GetLoader() { return m_loader.get(); }
|
||||
protected:
|
||||
bool IsDirty() const;
|
||||
void ClearDirty();
|
||||
|
||||
LayerMap m_sections;
|
||||
const LayerType m_layer;
|
||||
std::unique_ptr<ConfigLayerLoader> m_loader;
|
||||
};
|
||||
|
||||
// Common function used for getting configuration
|
||||
Section* GetOrCreateSection(System system, const std::string& section_name);
|
||||
|
||||
// Layer management
|
||||
Layers* GetLayers();
|
||||
void AddLayer(std::unique_ptr<Layer> layer);
|
||||
void AddLayer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
void AddLoadLayer(std::unique_ptr<Layer> layer);
|
||||
void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
Layer* GetLayer(LayerType layer);
|
||||
void RemoveLayer(LayerType layer);
|
||||
bool LayerExists(LayerType layer);
|
||||
|
||||
void AddConfigChangedCallback(ConfigChangedCallback func);
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
// Often used functions for getting or setting configuration on the base layer for the main system
|
||||
template <typename T>
|
||||
T Get(const std::string& section_name, const std::string& key, const T& default_value)
|
||||
{
|
||||
auto base_layer = GetLayer(Config::LayerType::Base);
|
||||
return base_layer->GetOrCreateSection(Config::System::Main, section_name)
|
||||
->Get(key, default_value);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void Set(const std::string& section_name, const std::string& key, const T& value)
|
||||
{
|
||||
auto base_layer = GetLayer(Config::LayerType::Base);
|
||||
base_layer->GetOrCreateSection(Config::System::Main, section_name)->Set(key, value);
|
||||
}
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
const std::string& GetSystemName(System system);
|
||||
System GetSystemFromName(const std::string& system);
|
||||
const std::string& GetLayerName(LayerType layer);
|
||||
}
|
|
@ -0,0 +1,140 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <map>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Config/Config.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
static Layers s_layers;
|
||||
static std::list<ConfigChangedCallback> s_callbacks;
|
||||
|
||||
void InvokeConfigChangedCallbacks();
|
||||
|
||||
Section* GetOrCreateSection(System system, const std::string& section_name)
|
||||
{
|
||||
return s_layers[LayerType::Meta]->GetOrCreateSection(system, section_name);
|
||||
}
|
||||
|
||||
Layers* GetLayers()
|
||||
{
|
||||
return &s_layers;
|
||||
}
|
||||
|
||||
void AddLayer(std::unique_ptr<Layer> layer)
|
||||
{
|
||||
s_layers[layer->GetLayer()] = std::move(layer);
|
||||
InvokeConfigChangedCallbacks();
|
||||
}
|
||||
|
||||
void AddLayer(std::unique_ptr<ConfigLayerLoader> loader)
|
||||
{
|
||||
AddLayer(std::make_unique<Layer>(std::move(loader)));
|
||||
}
|
||||
|
||||
void AddLoadLayer(std::unique_ptr<Layer> layer)
|
||||
{
|
||||
layer->Load();
|
||||
AddLayer(std::move(layer));
|
||||
}
|
||||
|
||||
void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader)
|
||||
{
|
||||
AddLoadLayer(std::make_unique<Layer>(std::move(loader)));
|
||||
}
|
||||
|
||||
Layer* GetLayer(LayerType layer)
|
||||
{
|
||||
if (!LayerExists(layer))
|
||||
return nullptr;
|
||||
return s_layers[layer].get();
|
||||
}
|
||||
|
||||
void RemoveLayer(LayerType layer)
|
||||
{
|
||||
s_layers.erase(layer);
|
||||
InvokeConfigChangedCallbacks();
|
||||
}
|
||||
bool LayerExists(LayerType layer)
|
||||
{
|
||||
return s_layers.find(layer) != s_layers.end();
|
||||
}
|
||||
|
||||
void AddConfigChangedCallback(ConfigChangedCallback func)
|
||||
{
|
||||
s_callbacks.emplace_back(func);
|
||||
}
|
||||
|
||||
void InvokeConfigChangedCallbacks()
|
||||
{
|
||||
for (const auto& callback : s_callbacks)
|
||||
callback();
|
||||
}
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load()
|
||||
{
|
||||
for (auto& layer : s_layers)
|
||||
layer.second->Load();
|
||||
}
|
||||
|
||||
void Save()
|
||||
{
|
||||
for (auto& layer : s_layers)
|
||||
layer.second->Save();
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
// This layer always has to exist
|
||||
s_layers[LayerType::Meta] = std::make_unique<RecursiveLayer>();
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
s_layers.clear();
|
||||
s_callbacks.clear();
|
||||
}
|
||||
|
||||
static const std::map<System, std::string> system_to_name = {
|
||||
{System::Main, "Dolphin"}, {System::GCPad, "GCPad"}, {System::WiiPad, "Wiimote"},
|
||||
{System::GCKeyboard, "GCKeyboard"}, {System::GFX, "Graphics"}, {System::Logger, "Logger"},
|
||||
{System::Debugger, "Debugger"}, {System::UI, "UI"},
|
||||
};
|
||||
|
||||
const std::string& GetSystemName(System system)
|
||||
{
|
||||
return system_to_name.at(system);
|
||||
}
|
||||
|
||||
System GetSystemFromName(const std::string& name)
|
||||
{
|
||||
const auto system = std::find_if(system_to_name.begin(), system_to_name.end(),
|
||||
[&name](const auto& entry) { return entry.second == name; });
|
||||
if (system != system_to_name.end())
|
||||
return system->first;
|
||||
|
||||
_assert_msg_(COMMON, false, "Programming error! Couldn't convert '%s' to system!", name.c_str());
|
||||
return System::Main;
|
||||
}
|
||||
|
||||
const std::string& GetLayerName(LayerType layer)
|
||||
{
|
||||
static const std::map<LayerType, std::string> layer_to_name = {
|
||||
{LayerType::Base, "Base"},
|
||||
{LayerType::GlobalGame, "Global GameINI"},
|
||||
{LayerType::LocalGame, "Local GameINI"},
|
||||
{LayerType::Netplay, "Netplay"},
|
||||
{LayerType::Movie, "Movie"},
|
||||
{LayerType::CommandLine, "Command Line"},
|
||||
{LayerType::CurrentRun, "Current Run"},
|
||||
{LayerType::Meta, "Top"},
|
||||
};
|
||||
return layer_to_name.at(layer);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,63 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
#include "Common/Config/Enums.h"
|
||||
#include "Common/Config/Layer.h"
|
||||
#include "Common/Config/Section.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
using Layers = std::map<LayerType, std::unique_ptr<Layer>>;
|
||||
using ConfigChangedCallback = std::function<void()>;
|
||||
|
||||
// Common function used for getting configuration
|
||||
Section* GetOrCreateSection(System system, const std::string& section_name);
|
||||
|
||||
// Layer management
|
||||
Layers* GetLayers();
|
||||
void AddLayer(std::unique_ptr<Layer> layer);
|
||||
void AddLayer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
void AddLoadLayer(std::unique_ptr<Layer> layer);
|
||||
void AddLoadLayer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
Layer* GetLayer(LayerType layer);
|
||||
void RemoveLayer(LayerType layer);
|
||||
bool LayerExists(LayerType layer);
|
||||
|
||||
void AddConfigChangedCallback(ConfigChangedCallback func);
|
||||
void InvokeConfigChangedCallbacks();
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
// Often used functions for getting or setting configuration on the base layer for the main system
|
||||
template <typename T>
|
||||
T Get(const std::string& section_name, const std::string& key, const T& default_value)
|
||||
{
|
||||
auto base_layer = GetLayer(Config::LayerType::Base);
|
||||
return base_layer->GetOrCreateSection(Config::System::Main, section_name)
|
||||
->Get(key, default_value);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void Set(const std::string& section_name, const std::string& key, const T& value)
|
||||
{
|
||||
auto base_layer = GetLayer(Config::LayerType::Base);
|
||||
base_layer->GetOrCreateSection(Config::System::Main, section_name)->Set(key, value);
|
||||
}
|
||||
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
const std::string& GetSystemName(System system);
|
||||
System GetSystemFromName(const std::string& system);
|
||||
const std::string& GetLayerName(LayerType layer);
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Config
|
||||
{
|
||||
enum class LayerType
|
||||
{
|
||||
Base,
|
||||
GlobalGame,
|
||||
LocalGame,
|
||||
Movie,
|
||||
Netplay,
|
||||
CommandLine,
|
||||
CurrentRun,
|
||||
Meta,
|
||||
};
|
||||
|
||||
enum class System
|
||||
{
|
||||
Main,
|
||||
GCPad,
|
||||
WiiPad,
|
||||
GCKeyboard,
|
||||
GFX,
|
||||
Logger,
|
||||
Debugger,
|
||||
UI,
|
||||
};
|
||||
}
|
|
@ -0,0 +1,148 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/Config/Layer.h"
|
||||
#include "Common/Config/Section.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
ConfigLayerLoader::ConfigLayerLoader(LayerType layer) : m_layer(layer)
|
||||
{
|
||||
}
|
||||
|
||||
ConfigLayerLoader::~ConfigLayerLoader() = default;
|
||||
|
||||
LayerType ConfigLayerLoader::GetLayer() const
|
||||
{
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
Layer::Layer(LayerType type) : m_layer(type)
|
||||
{
|
||||
}
|
||||
|
||||
Layer::Layer(std::unique_ptr<ConfigLayerLoader> loader)
|
||||
: m_layer(loader->GetLayer()), m_loader(std::move(loader))
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
Layer::~Layer()
|
||||
{
|
||||
Save();
|
||||
}
|
||||
|
||||
bool Layer::Exists(System system, const std::string& section_name, const std::string& key)
|
||||
{
|
||||
Section* section = GetSection(system, section_name);
|
||||
if (!section)
|
||||
return false;
|
||||
return section->Exists(key);
|
||||
}
|
||||
|
||||
bool Layer::DeleteKey(System system, const std::string& section_name, const std::string& key)
|
||||
{
|
||||
Section* section = GetSection(system, section_name);
|
||||
if (!section)
|
||||
return false;
|
||||
return section->Delete(key);
|
||||
}
|
||||
|
||||
Section* Layer::GetSection(System system, const std::string& section_name)
|
||||
{
|
||||
for (auto& section : m_sections[system])
|
||||
if (!strcasecmp(section.m_name.c_str(), section_name.c_str()))
|
||||
return §ion;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Section* Layer::GetOrCreateSection(System system, const std::string& section_name)
|
||||
{
|
||||
Section* section = GetSection(system, section_name);
|
||||
if (!section)
|
||||
{
|
||||
if (m_layer == LayerType::Meta)
|
||||
m_sections[system].emplace_back(RecursiveSection(m_layer, system, section_name));
|
||||
else
|
||||
m_sections[system].emplace_back(Section(m_layer, system, section_name));
|
||||
section = &m_sections[system].back();
|
||||
}
|
||||
return section;
|
||||
}
|
||||
|
||||
void Layer::Load()
|
||||
{
|
||||
if (m_loader)
|
||||
m_loader->Load(this);
|
||||
ClearDirty();
|
||||
InvokeConfigChangedCallbacks();
|
||||
}
|
||||
|
||||
void Layer::Save()
|
||||
{
|
||||
if (!m_loader || !IsDirty())
|
||||
return;
|
||||
|
||||
m_loader->Save(this);
|
||||
ClearDirty();
|
||||
InvokeConfigChangedCallbacks();
|
||||
}
|
||||
|
||||
LayerType Layer::GetLayer() const
|
||||
{
|
||||
return m_layer;
|
||||
}
|
||||
|
||||
const LayerMap& Layer::GetLayerMap() const
|
||||
{
|
||||
return m_sections;
|
||||
}
|
||||
|
||||
ConfigLayerLoader* Layer::GetLoader() const
|
||||
{
|
||||
return m_loader.get();
|
||||
}
|
||||
|
||||
bool Layer::IsDirty() const
|
||||
{
|
||||
return std::any_of(m_sections.begin(), m_sections.end(), [](const auto& system) {
|
||||
return std::any_of(system.second.begin(), system.second.end(),
|
||||
[](const auto& section) { return section.IsDirty(); });
|
||||
});
|
||||
}
|
||||
|
||||
void Layer::ClearDirty()
|
||||
{
|
||||
std::for_each(m_sections.begin(), m_sections.end(), [](auto& system) {
|
||||
std::for_each(system.second.begin(), system.second.end(),
|
||||
[](auto& section) { section.ClearDirty(); });
|
||||
});
|
||||
}
|
||||
|
||||
RecursiveLayer::RecursiveLayer() : Layer(LayerType::Meta)
|
||||
{
|
||||
}
|
||||
|
||||
Section* RecursiveLayer::GetSection(System system, const std::string& section_name)
|
||||
{
|
||||
// Always queries backwards recursively, so it doesn't matter if it exists or not on this layer
|
||||
return GetOrCreateSection(system, section_name);
|
||||
}
|
||||
|
||||
Section* RecursiveLayer::GetOrCreateSection(System system, const std::string& section_name)
|
||||
{
|
||||
Section* section = Layer::GetSection(system, section_name);
|
||||
if (!section)
|
||||
{
|
||||
m_sections[system].emplace_back(RecursiveSection(m_layer, system, section_name));
|
||||
section = &m_sections[system].back();
|
||||
}
|
||||
return section;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,80 @@
|
|||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Config/Enums.h"
|
||||
#include "Common/Config/Section.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
using LayerMap = std::map<System, std::vector<Section>>;
|
||||
|
||||
class ConfigLayerLoader
|
||||
{
|
||||
public:
|
||||
explicit ConfigLayerLoader(LayerType layer);
|
||||
virtual ~ConfigLayerLoader();
|
||||
virtual void Load(Layer* config_layer) = 0;
|
||||
virtual void Save(Layer* config_layer) = 0;
|
||||
|
||||
LayerType GetLayer() const;
|
||||
|
||||
private:
|
||||
const LayerType m_layer;
|
||||
};
|
||||
|
||||
class Layer
|
||||
{
|
||||
public:
|
||||
explicit Layer(LayerType layer);
|
||||
explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
|
||||
virtual ~Layer();
|
||||
|
||||
// Convenience functions
|
||||
bool Exists(System system, const std::string& section_name, const std::string& key);
|
||||
bool DeleteKey(System system, const std::string& section_name, const std::string& key);
|
||||
template <typename T>
|
||||
bool GetIfExists(System system, const std::string& section_name, const std::string& key, T* value)
|
||||
{
|
||||
if (Exists(system, section_name, key))
|
||||
return GetOrCreateSection(system, section_name)->Get(key, value);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual Section* GetSection(System system, const std::string& section_name);
|
||||
virtual Section* GetOrCreateSection(System system, const std::string& section_name);
|
||||
|
||||
// Explicit load and save of layers
|
||||
void Load();
|
||||
void Save();
|
||||
|
||||
LayerType GetLayer() const;
|
||||
const LayerMap& GetLayerMap() const;
|
||||
// Stay away from this routine as much as possible
|
||||
ConfigLayerLoader* GetLoader() const;
|
||||
|
||||
protected:
|
||||
bool IsDirty() const;
|
||||
void ClearDirty();
|
||||
|
||||
LayerMap m_sections;
|
||||
const LayerType m_layer;
|
||||
std::unique_ptr<ConfigLayerLoader> m_loader;
|
||||
};
|
||||
|
||||
class RecursiveLayer final : public Layer
|
||||
{
|
||||
public:
|
||||
RecursiveLayer();
|
||||
Section* GetSection(System system, const std::string& section_name) override;
|
||||
Section* GetOrCreateSection(System system, const std::string& section_name) override;
|
||||
};
|
||||
}
|
|
@ -0,0 +1,286 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/Config/Layer.h"
|
||||
#include "Common/Config/Section.h"
|
||||
#include "Common/StringUtil.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
const std::string& Section::NULL_STRING = "";
|
||||
|
||||
Section::Section(LayerType layer, System system, const std::string& name)
|
||||
: m_layer(layer), m_system(system), m_name(name)
|
||||
{
|
||||
}
|
||||
|
||||
bool Section::Exists(const std::string& key) const
|
||||
{
|
||||
return m_values.find(key) != m_values.end();
|
||||
}
|
||||
|
||||
bool Section::Delete(const std::string& key)
|
||||
{
|
||||
auto it = m_values.find(key);
|
||||
if (it == m_values.end())
|
||||
return false;
|
||||
|
||||
m_values.erase(it);
|
||||
|
||||
m_deleted_keys.push_back(key);
|
||||
m_dirty = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, const std::string& value)
|
||||
{
|
||||
auto it = m_values.find(key);
|
||||
if (it != m_values.end() && it->second != value)
|
||||
{
|
||||
it->second = value;
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (it == m_values.end())
|
||||
{
|
||||
m_values[key] = value;
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, u32 newValue)
|
||||
{
|
||||
Section::Set(key, StringFromFormat("0x%08x", newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, float newValue)
|
||||
{
|
||||
Section::Set(key, StringFromFormat("%#.9g", newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, double newValue)
|
||||
{
|
||||
Section::Set(key, StringFromFormat("%#.17g", newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, int newValue)
|
||||
{
|
||||
Section::Set(key, StringFromInt(newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, bool newValue)
|
||||
{
|
||||
Section::Set(key, StringFromBool(newValue));
|
||||
}
|
||||
|
||||
void Section::Set(const std::string& key, const std::string& newValue,
|
||||
const std::string& defaultValue)
|
||||
{
|
||||
if (newValue != defaultValue)
|
||||
Set(key, newValue);
|
||||
else
|
||||
Delete(key);
|
||||
}
|
||||
|
||||
void Section::SetLines(const std::vector<std::string>& lines)
|
||||
{
|
||||
m_lines = lines;
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value) const
|
||||
{
|
||||
const auto& it = m_values.find(key);
|
||||
if (it != m_values.end())
|
||||
{
|
||||
*value = it->second;
|
||||
return true;
|
||||
}
|
||||
else if (&default_value != &NULL_STRING)
|
||||
{
|
||||
*value = default_value;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, int* value, int defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, u32* value, u32 defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, bool* value, bool defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, float* value, float defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Section::Get(const std::string& key, double* value, double defaultValue) const
|
||||
{
|
||||
std::string temp;
|
||||
bool retval = Get(key, &temp);
|
||||
|
||||
if (retval && TryParse(temp, value))
|
||||
return true;
|
||||
|
||||
*value = defaultValue;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Return a list of all lines in a section
|
||||
bool Section::GetLines(std::vector<std::string>* lines, const bool remove_comments) const
|
||||
{
|
||||
lines->clear();
|
||||
|
||||
for (std::string line : m_lines)
|
||||
{
|
||||
line = StripSpaces(line);
|
||||
|
||||
if (remove_comments)
|
||||
{
|
||||
size_t commentPos = line.find('#');
|
||||
if (commentPos == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (commentPos != std::string::npos)
|
||||
{
|
||||
line = StripSpaces(line.substr(0, commentPos));
|
||||
}
|
||||
}
|
||||
|
||||
lines->push_back(line);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Section::HasLines() const
|
||||
{
|
||||
return !m_lines.empty();
|
||||
}
|
||||
|
||||
const std::string& Section::GetName() const
|
||||
{
|
||||
return m_name;
|
||||
}
|
||||
|
||||
const SectionValueMap& Section::GetValues() const
|
||||
{
|
||||
return m_values;
|
||||
}
|
||||
|
||||
const std::vector<std::string>& Section::GetDeletedKeys() const
|
||||
{
|
||||
return m_deleted_keys;
|
||||
}
|
||||
|
||||
bool Section::IsDirty() const
|
||||
{
|
||||
return m_dirty;
|
||||
}
|
||||
void Section::ClearDirty()
|
||||
{
|
||||
m_dirty = false;
|
||||
}
|
||||
|
||||
RecursiveSection::RecursiveSection(LayerType layer, System system, const std::string& name)
|
||||
: Section(layer, system, name)
|
||||
{
|
||||
}
|
||||
|
||||
bool RecursiveSection::Exists(const std::string& key) const
|
||||
{
|
||||
auto layers_it = Config::GetLayers()->find(LayerType::Meta);
|
||||
do
|
||||
{
|
||||
const Section* layer_section = layers_it->second->GetSection(m_system, m_name);
|
||||
if (layer_section && layer_section->Exists(key))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
} while (--layers_it != Config::GetLayers()->end());
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool RecursiveSection::Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value) const
|
||||
{
|
||||
static constexpr std::array<LayerType, 7> search_order = {{
|
||||
// Skip the meta layer
|
||||
LayerType::CurrentRun, LayerType::CommandLine, LayerType::Movie, LayerType::Netplay,
|
||||
LayerType::LocalGame, LayerType::GlobalGame, LayerType::Base,
|
||||
}};
|
||||
|
||||
for (auto layer_id : search_order)
|
||||
{
|
||||
auto layers_it = Config::GetLayers()->find(layer_id);
|
||||
if (layers_it == Config::GetLayers()->end())
|
||||
continue;
|
||||
|
||||
const Section* layer_section = layers_it->second->GetSection(m_system, m_name);
|
||||
if (layer_section && layer_section->Exists(key))
|
||||
{
|
||||
return layer_section->Get(key, value, default_value);
|
||||
}
|
||||
}
|
||||
|
||||
return Section::Get(key, value, default_value);
|
||||
}
|
||||
|
||||
void RecursiveSection::Set(const std::string& key, const std::string& value)
|
||||
{
|
||||
// The RecursiveSection can't set since it is used to recursively get values from the layer
|
||||
// map.
|
||||
// It is only a part of the meta layer, and the meta layer isn't allowed to set any values.
|
||||
_assert_msg_(COMMON, false, "Don't try to set values here!");
|
||||
}
|
||||
}
|
|
@ -0,0 +1,110 @@
|
|||
// Copyright 2017 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
// XXX: Purely for case insensitive compare
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Config/Enums.h"
|
||||
#include "Common/IniFile.h"
|
||||
|
||||
namespace Config
|
||||
{
|
||||
class Layer;
|
||||
class ConfigLayerLoader;
|
||||
|
||||
using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
|
||||
|
||||
class Section
|
||||
{
|
||||
friend Layer;
|
||||
friend ConfigLayerLoader;
|
||||
|
||||
public:
|
||||
Section(LayerType layer, System system, const std::string& name);
|
||||
|
||||
virtual bool Exists(const std::string& key) const;
|
||||
bool Delete(const std::string& key);
|
||||
|
||||
// Setters
|
||||
virtual void Set(const std::string& key, const std::string& value);
|
||||
|
||||
void Set(const std::string& key, u32 newValue);
|
||||
void Set(const std::string& key, float newValue);
|
||||
void Set(const std::string& key, double newValue);
|
||||
void Set(const std::string& key, int newValue);
|
||||
void Set(const std::string& key, bool newValue);
|
||||
|
||||
// Setters with default values
|
||||
void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
|
||||
template <typename T>
|
||||
void Set(const std::string& key, T newValue, const T defaultValue)
|
||||
{
|
||||
if (newValue != defaultValue)
|
||||
Set(key, newValue);
|
||||
else
|
||||
Delete(key);
|
||||
}
|
||||
|
||||
// Getters
|
||||
virtual bool Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value = NULL_STRING) const;
|
||||
|
||||
bool Get(const std::string& key, int* value, int defaultValue = 0) const;
|
||||
bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
|
||||
bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
|
||||
bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
|
||||
bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
|
||||
|
||||
template <typename T>
|
||||
T Get(const std::string& key, const T& default_value) const
|
||||
{
|
||||
T value;
|
||||
Get(key, value, default_value);
|
||||
return value;
|
||||
}
|
||||
|
||||
// Section chunk
|
||||
void SetLines(const std::vector<std::string>& lines);
|
||||
// XXX: Add to recursive layer
|
||||
virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
|
||||
virtual bool HasLines() const;
|
||||
const std::string& GetName() const;
|
||||
const SectionValueMap& GetValues() const;
|
||||
const std::vector<std::string>& GetDeletedKeys() const;
|
||||
bool IsDirty() const;
|
||||
void ClearDirty();
|
||||
|
||||
protected:
|
||||
bool m_dirty = false;
|
||||
|
||||
LayerType m_layer;
|
||||
System m_system;
|
||||
const std::string m_name;
|
||||
static const std::string& NULL_STRING;
|
||||
|
||||
SectionValueMap m_values;
|
||||
std::vector<std::string> m_deleted_keys;
|
||||
|
||||
std::vector<std::string> m_lines;
|
||||
};
|
||||
|
||||
// Only to be used with the meta-layer
|
||||
class RecursiveSection final : public Section
|
||||
{
|
||||
public:
|
||||
RecursiveSection(LayerType layer, System system, const std::string& name);
|
||||
|
||||
bool Exists(const std::string& key) const override;
|
||||
|
||||
bool Get(const std::string& key, std::string* value,
|
||||
const std::string& default_value = NULL_STRING) const override;
|
||||
|
||||
void Set(const std::string& key, const std::string& value) override;
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue