Merge pull request #4727 from lioncash/enum-class
VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
This commit is contained in:
commit
1c854f2daa
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@ -2,7 +2,11 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Core/HW/VideoInterface.h"
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#include <array>
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#include <cmath>
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#include <cstddef>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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@ -16,7 +20,6 @@
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/HW/VideoInterface.h"
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#include "DiscIO/Enums.h"
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@ -186,7 +189,7 @@ void Preset(bool _bNTSC)
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s_ticks_last_line_start = 0;
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s_half_line_count = 1;
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s_half_line_of_next_si_poll = num_half_lines_for_si_poll; // first sampling starts at vsync
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s_current_field = FIELD_ODD;
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s_current_field = FieldType::Odd;
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UpdateParameters();
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}
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@ -638,6 +641,27 @@ u32 GetTicksPerField()
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return GetTicksPerEvenField();
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}
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static void LogField(FieldType field, u32 xfb_address)
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{
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static constexpr std::array<const char*, 2> field_type_names{{"Odd", "Even"}};
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static const std::array<const UVIVBlankTimingRegister*, 2> vert_timing{{
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&m_VBlankTimingOdd, &m_VBlankTimingEven,
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}};
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const auto field_index = static_cast<size_t>(field);
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DEBUG_LOG(VIDEOINTERFACE, "(VI->BeginField): Address: %.08X | WPL %u | STD %u | EQ %u | PRB %u | "
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"ACV %u | PSB %u | Field %s",
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xfb_address, m_PictureConfiguration.WPL, m_PictureConfiguration.STD,
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m_VerticalTimingRegister.EQU, vert_timing[field_index]->PRB,
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m_VerticalTimingRegister.ACV, vert_timing[field_index]->PSB,
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field_type_names[field_index]);
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DEBUG_LOG(VIDEOINTERFACE, "HorizScaling: %04x | fbwidth %d | %u | %u", m_HorizontalScaling.Hex,
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m_FBWidth.Hex, GetTicksPerEvenField(), GetTicksPerOddField());
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}
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static void BeginField(FieldType field, u64 ticks)
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{
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// Could we fit a second line of data in the stride?
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@ -652,7 +676,7 @@ static void BeginField(FieldType field, u64 ticks)
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u32 xfbAddr;
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if (field == FieldType::FIELD_EVEN)
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if (field == FieldType::Even)
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{
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xfbAddr = GetXFBAddressBottom();
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}
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@ -678,29 +702,14 @@ static void BeginField(FieldType field, u64 ticks)
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// has the first line. For the field with the second line, we
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// offset the xfb by (-stride_of_one_line) to get the start
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// address of the full xfb.
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if (field == FieldType::FIELD_ODD && m_VBlankTimingOdd.PRB == m_VBlankTimingEven.PRB + 1 &&
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xfbAddr)
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if (field == FieldType::Odd && m_VBlankTimingOdd.PRB == m_VBlankTimingEven.PRB + 1 && xfbAddr)
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xfbAddr -= fbStride * 2;
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if (field == FieldType::FIELD_EVEN && m_VBlankTimingOdd.PRB == m_VBlankTimingEven.PRB - 1 &&
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xfbAddr)
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if (field == FieldType::Even && m_VBlankTimingOdd.PRB == m_VBlankTimingEven.PRB - 1 && xfbAddr)
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xfbAddr -= fbStride * 2;
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}
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static const char* const fieldTypeNames[] = {"Odd", "Even"};
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static const UVIVBlankTimingRegister* vert_timing[] = {
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&m_VBlankTimingOdd, &m_VBlankTimingEven,
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};
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DEBUG_LOG(VIDEOINTERFACE, "(VI->BeginField): Address: %.08X | WPL %u | STD %u | EQ %u | PRB %u | "
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"ACV %u | PSB %u | Field %s",
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xfbAddr, m_PictureConfiguration.WPL, m_PictureConfiguration.STD,
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m_VerticalTimingRegister.EQU, vert_timing[field]->PRB, m_VerticalTimingRegister.ACV,
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vert_timing[field]->PSB, fieldTypeNames[field]);
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DEBUG_LOG(VIDEOINTERFACE, "HorizScaling: %04x | fbwidth %d | %u | %u", m_HorizontalScaling.Hex,
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m_FBWidth.Hex, GetTicksPerEvenField(), GetTicksPerOddField());
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LogField(field, xfbAddr);
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// This assumes the game isn't going to change the VI registers while a
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// frame is scanning out.
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@ -726,11 +735,11 @@ void Update(u64 ticks)
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}
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if (s_half_line_count == s_even_field_first_hl)
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{
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BeginField(FIELD_EVEN, ticks);
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BeginField(FieldType::Even, ticks);
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}
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else if (s_half_line_count == s_odd_field_first_hl)
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{
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BeginField(FIELD_ODD, ticks);
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BeginField(FieldType::Odd, ticks);
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}
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else if (s_half_line_count == s_even_field_last_hl)
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{
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@ -112,7 +112,7 @@ static u32 EFB_Read(const u32 addr)
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{
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u32 var = 0;
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// Convert address to coordinates. It's possible that this should be done
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// differently depending on color depth, especially regarding PEEK_COLOR.
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// differently depending on color depth, especially regarding PeekColor.
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int x = (addr & 0xfff) >> 2;
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int y = (addr >> 12) & 0x3ff;
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@ -122,12 +122,12 @@ static u32 EFB_Read(const u32 addr)
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}
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else if (addr & 0x00400000)
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{
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var = g_video_backend->Video_AccessEFB(PEEK_Z, x, y, 0);
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var = g_video_backend->Video_AccessEFB(EFBAccessType::PeekZ, x, y, 0);
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DEBUG_LOG(MEMMAP, "EFB Z Read @ %i, %i\t= 0x%08x", x, y, var);
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}
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else
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{
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var = g_video_backend->Video_AccessEFB(PEEK_COLOR, x, y, 0);
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var = g_video_backend->Video_AccessEFB(EFBAccessType::PeekColor, x, y, 0);
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DEBUG_LOG(MEMMAP, "EFB Color Read @ %i, %i\t= 0x%08x", x, y, var);
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}
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@ -147,12 +147,12 @@ static void EFB_Write(u32 data, u32 addr)
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}
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else if (addr & 0x00400000)
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{
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g_video_backend->Video_AccessEFB(POKE_Z, x, y, data);
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g_video_backend->Video_AccessEFB(EFBAccessType::PokeZ, x, y, data);
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DEBUG_LOG(MEMMAP, "EFB Z Write %08x @ %i, %i", data, x, y);
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}
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else
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{
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g_video_backend->Video_AccessEFB(POKE_COLOR, x, y, data);
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g_video_backend->Video_AccessEFB(EFBAccessType::PokeColor, x, y, data);
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DEBUG_LOG(MEMMAP, "EFB Color Write %08x @ %i, %i", data, x, y);
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}
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}
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@ -735,9 +735,19 @@ void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_
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float y1 = -float(point->y) * 2.0f / EFB_HEIGHT + 1.0f;
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float x2 = float(point->x + 1) * 2.0f / EFB_WIDTH - 1.0f;
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float y2 = -float(point->y + 1) * 2.0f / EFB_HEIGHT + 1.0f;
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float z = (type == POKE_Z) ? (1.0f - float(point->data & 0xFFFFFF) / 16777216.0f) : 0.0f;
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u32 col = (type == POKE_Z) ? 0 : ((point->data & 0xFF00FF00) | ((point->data >> 16) & 0xFF) |
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((point->data << 16) & 0xFF0000));
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float z = 0.0f;
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u32 col = 0;
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if (type == EFBAccessType::PokeZ)
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{
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z = 1.0f - static_cast<float>(point->data & 0xFFFFFF) / 16777216.0f;
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}
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else
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{
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col = ((point->data & 0xFF00FF00) | ((point->data >> 16) & 0xFF) |
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((point->data << 16) & 0xFF0000));
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}
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current_point_index++;
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// quad -> triangles
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@ -380,7 +380,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Take the mean of the resulting dimensions; TODO: Don't use the center pixel, compute the
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// average color instead
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D3D11_RECT RectToLock;
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if (type == PEEK_COLOR || type == PEEK_Z)
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if (type == EFBAccessType::PeekColor || type == EFBAccessType::PeekZ)
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{
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RectToLock.left = (targetPixelRc.left + targetPixelRc.right) / 2;
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RectToLock.top = (targetPixelRc.top + targetPixelRc.bottom) / 2;
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@ -406,7 +406,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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D3DTexture2D* source_tex;
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D3DTexture2D* read_tex;
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ID3D11Texture2D* staging_tex;
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if (type == PEEK_COLOR)
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if (type == EFBAccessType::PeekColor)
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{
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source_tex = FramebufferManager::GetEFBColorTexture();
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read_tex = FramebufferManager::GetEFBColorReadTexture();
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@ -421,7 +421,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Select pixel shader (we don't want to average depth samples, instead select the minimum).
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ID3D11PixelShader* copy_pixel_shader;
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if (type == PEEK_Z && g_ActiveConfig.iMultisamples > 1)
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if (type == EFBAccessType::PeekZ && g_ActiveConfig.iMultisamples > 1)
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copy_pixel_shader = PixelShaderCache::GetDepthResolveProgram();
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else
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copy_pixel_shader = PixelShaderCache::GetColorCopyProgram(true);
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@ -447,7 +447,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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// Convert the framebuffer data to the format the game is expecting to receive.
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u32 ret;
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if (type == PEEK_COLOR)
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if (type == EFBAccessType::PeekColor)
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{
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u32 val;
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memcpy(&val, map.pData, sizeof(val));
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@ -478,7 +478,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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else /*if(alpha_read_mode.ReadMode == 0)*/
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ret = (val & 0x00FFFFFF); // GX_READ_00
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}
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else // type == PEEK_Z
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else // type == EFBAccessType::PeekZ
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{
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float val;
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memcpy(&val, map.pData, sizeof(val));
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@ -505,7 +505,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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{
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ResetAPIState();
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if (type == POKE_COLOR)
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if (type == EFBAccessType::PokeColor)
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{
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D3D11_VIEWPORT vp =
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CD3D11_VIEWPORT(0.0f, 0.0f, (float)GetTargetWidth(), (float)GetTargetHeight());
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@ -513,7 +513,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
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nullptr);
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}
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else // if (type == POKE_Z)
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else // if (type == EFBAccessType::PokeZ)
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{
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D3D::stateman->PushBlendState(clearblendstates[3]);
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D3D::stateman->PushDepthState(cleardepthstates[1]);
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@ -529,7 +529,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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D3D::DrawEFBPokeQuads(type, points, num_points);
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if (type == POKE_Z)
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if (type == EFBAccessType::PokeZ)
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{
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D3D::stateman->PopDepthState();
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D3D::stateman->PopBlendState();
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@ -860,9 +860,19 @@ void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_
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float y1 = -float(point->y) * 2.0f / EFB_HEIGHT + 1.0f;
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float x2 = float(point->x + 1) * 2.0f / EFB_WIDTH - 1.0f;
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float y2 = -float(point->y + 1) * 2.0f / EFB_HEIGHT + 1.0f;
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float z = (type == POKE_Z) ? (1.0f - float(point->data & 0xFFFFFF) / 16777216.0f) : 0.0f;
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u32 col = (type == POKE_Z) ? 0 : ((point->data & 0xFF00FF00) | ((point->data >> 16) & 0xFF) |
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((point->data << 16) & 0xFF0000));
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float z = 0.0f;
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u32 col = 0;
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if (type == EFBAccessType::PokeZ)
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{
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z = 1.0f - static_cast<float>(point->data & 0xFFFFFF) / 16777216.0f;
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}
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else
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{
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col = ((point->data & 0xFF00FF00) | ((point->data >> 16) & 0xFF) |
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((point->data << 16) & 0xFF0000));
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}
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current_point_index++;
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// quad -> triangles
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@ -874,9 +884,9 @@ void DrawEFBPokeQuads(EFBAccessType type, const EfbPokeData* points, size_t num_
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InitColVertex(&vertex[4], x2, y1, z, col);
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InitColVertex(&vertex[5], x2, y2, z, col);
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if (type == POKE_COLOR)
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if (type == EFBAccessType::PokeColor)
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FramebufferManager::UpdateEFBColorAccessCopy(point->x, point->y, col);
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else if (type == POKE_Z)
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else if (type == EFBAccessType::PokeZ)
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FramebufferManager::UpdateEFBDepthAccessCopy(point->x, point->y, z);
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}
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@ -363,7 +363,7 @@ void Renderer::SetColorMask()
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// - GX_PokeZMode (TODO)
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u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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{
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if (type == PEEK_COLOR)
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if (type == EFBAccessType::PeekColor)
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{
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u32 color = FramebufferManager::ReadEFBColorAccessCopy(x, y);
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@ -399,7 +399,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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return (color & 0x00FFFFFF); // GX_READ_00
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}
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}
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else // if (type == PEEK_Z)
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else // if (type == EFBAccessType::PeekZ)
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{
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// depth buffer is inverted in the d3d backend
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float depth = 1.0f - FramebufferManager::ReadEFBDepthAccessCopy(x, y);
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@ -423,14 +423,14 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
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{
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D3D::SetViewportAndScissor(0, 0, GetTargetWidth(), GetTargetHeight());
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if (type == POKE_COLOR)
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if (type == EFBAccessType::PokeColor)
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{
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// In the D3D12 backend, the rt/db/viewport is passed into DrawEFBPokeQuads, and set there.
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D3D::DrawEFBPokeQuads(type, points, num_points, &g_reset_blend_desc, &g_reset_depth_desc,
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&FramebufferManager::GetEFBColorTexture()->GetRTV12(), nullptr,
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FramebufferManager::GetEFBColorTexture()->GetMultisampled());
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}
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else // if (type == POKE_Z)
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else // if (type == EFBAccessType::PokeZ)
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{
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D3D::DrawEFBPokeQuads(type, points, num_points,
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&s_clear_blend_descs[CLEAR_BLEND_DESC_ALL_CHANNELS_DISABLED],
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@ -674,7 +674,7 @@ void FramebufferManager::PokeEFB(EFBAccessType type, const EfbPokeData* points,
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{
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g_renderer->ResetAPIState();
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if (type == POKE_Z)
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if (type == EFBAccessType::PokeZ)
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{
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glDepthMask(GL_TRUE);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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@ -74,7 +74,7 @@ static const u32 EFB_CACHE_HEIGHT = (EFB_HEIGHT + EFB_CACHE_RECT_SIZE - 1) / EFB
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static bool s_efbCacheValid[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT];
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static bool s_efbCacheIsCleared = false;
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static std::vector<u32>
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s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PEEK_Z and PEEK_COLOR
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s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2 for PeekZ and PeekColor
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static void APIENTRY ErrorCallback(GLenum source, GLenum type, GLuint id, GLenum severity,
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GLsizei length, const char* message, const void* userParam)
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@ -841,7 +841,7 @@ void ClearEFBCache()
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void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc,
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const TargetRectangle& targetPixelRc, const void* data)
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{
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u32 cacheType = (type == PEEK_Z ? 0 : 1);
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const u32 cacheType = (type == EFBAccessType::PeekZ ? 0 : 1);
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if (!s_efbCache[cacheType][cacheRectIdx].size())
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s_efbCache[cacheType][cacheRectIdx].resize(EFB_CACHE_RECT_SIZE * EFB_CACHE_RECT_SIZE);
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@ -862,7 +862,7 @@ void Renderer::UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRec
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u32 xPixel = (EFBToScaledX(xEFB) + EFBToScaledX(xEFB + 1)) / 2;
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u32 xData = xPixel - targetPixelRc.left;
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u32 value;
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if (type == PEEK_Z)
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if (type == EFBAccessType::PeekZ)
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{
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float* ptr = (float*)data;
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value = MathUtil::Clamp<u32>((u32)(ptr[yData * targetPixelRcWidth + xData] * 16777216.0f),
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@ -901,7 +901,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
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EFBRectangle efbPixelRc;
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if (type == PEEK_COLOR || type == PEEK_Z)
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if (type == EFBAccessType::PeekColor || type == EFBAccessType::PeekZ)
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{
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// Get the rectangular target region containing the EFB pixel
|
||||
efbPixelRc.left = (x / EFB_CACHE_RECT_SIZE) * EFB_CACHE_RECT_SIZE;
|
||||
|
@ -924,7 +924,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
// TODO (FIX) : currently, AA path is broken/offset and doesn't return the correct pixel
|
||||
switch (type)
|
||||
{
|
||||
case PEEK_Z:
|
||||
case EFBAccessType::PeekZ:
|
||||
{
|
||||
if (!s_efbCacheValid[0][cacheRectIdx])
|
||||
{
|
||||
|
@ -958,7 +958,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
return z;
|
||||
}
|
||||
|
||||
case PEEK_COLOR: // GXPeekARGB
|
||||
case EFBAccessType::PeekColor: // GXPeekARGB
|
||||
{
|
||||
// Although it may sound strange, this really is A8R8G8B8 and not RGBA or 24-bit...
|
||||
|
||||
|
|
|
@ -148,12 +148,12 @@ u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|||
|
||||
switch (type)
|
||||
{
|
||||
case PEEK_Z:
|
||||
case EFBAccessType::PeekZ:
|
||||
{
|
||||
value = EfbInterface::GetDepth(x, y);
|
||||
break;
|
||||
}
|
||||
case PEEK_COLOR:
|
||||
case EFBAccessType::PeekColor:
|
||||
{
|
||||
const u32 color = EfbInterface::GetColor(x, y);
|
||||
|
||||
|
|
|
@ -179,7 +179,7 @@ void Renderer::RenderText(const std::string& text, int left, int top, u32 color)
|
|||
|
||||
u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
||||
{
|
||||
if (type == PEEK_COLOR)
|
||||
if (type == EFBAccessType::PeekColor)
|
||||
{
|
||||
u32 color = FramebufferManager::GetInstance()->PeekEFBColor(x, y);
|
||||
|
||||
|
@ -215,7 +215,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
return color & 0x00FFFFFF; // GX_READ_00
|
||||
}
|
||||
}
|
||||
else // if (type == PEEK_Z)
|
||||
else // if (type == EFBAccessType::PeekZ)
|
||||
{
|
||||
// Depth buffer is inverted for improved precision near far plane
|
||||
float depth = 1.0f - FramebufferManager::GetInstance()->PeekEFBDepth(x, y);
|
||||
|
@ -237,7 +237,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
|
|||
|
||||
void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points)
|
||||
{
|
||||
if (type == POKE_COLOR)
|
||||
if (type == EFBAccessType::PokeColor)
|
||||
{
|
||||
for (size_t i = 0; i < num_points; i++)
|
||||
{
|
||||
|
@ -249,7 +249,7 @@ void Renderer::PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num
|
|||
FramebufferManager::GetInstance()->PokeEFBColor(point.x, point.y, color);
|
||||
}
|
||||
}
|
||||
else // if (type == POKE_Z)
|
||||
else // if (type == EFBAccessType::PokeZ)
|
||||
{
|
||||
for (size_t i = 0; i < num_points; i++)
|
||||
{
|
||||
|
|
|
@ -31,7 +31,8 @@ void AsyncRequests::PullEventsInternal()
|
|||
{
|
||||
m_merged_efb_pokes.clear();
|
||||
Event first_event = m_queue.front();
|
||||
EFBAccessType t = first_event.type == Event::EFB_POKE_COLOR ? POKE_COLOR : POKE_Z;
|
||||
const auto t = first_event.type == Event::EFB_POKE_COLOR ? EFBAccessType::PokeColor :
|
||||
EFBAccessType::PokeZ;
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -114,23 +115,24 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
|
|||
case Event::EFB_POKE_COLOR:
|
||||
{
|
||||
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
|
||||
g_renderer->PokeEFB(POKE_COLOR, &poke, 1);
|
||||
g_renderer->PokeEFB(EFBAccessType::PokeColor, &poke, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case Event::EFB_POKE_Z:
|
||||
{
|
||||
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
|
||||
g_renderer->PokeEFB(POKE_Z, &poke, 1);
|
||||
g_renderer->PokeEFB(EFBAccessType::PokeZ, &poke, 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case Event::EFB_PEEK_COLOR:
|
||||
*e.efb_peek.data = g_renderer->AccessEFB(PEEK_COLOR, e.efb_peek.x, e.efb_peek.y, 0);
|
||||
*e.efb_peek.data =
|
||||
g_renderer->AccessEFB(EFBAccessType::PeekColor, e.efb_peek.x, e.efb_peek.y, 0);
|
||||
break;
|
||||
|
||||
case Event::EFB_PEEK_Z:
|
||||
*e.efb_peek.data = g_renderer->AccessEFB(PEEK_Z, e.efb_peek.x, e.efb_peek.y, 0);
|
||||
*e.efb_peek.data = g_renderer->AccessEFB(EFBAccessType::PeekZ, e.efb_peek.x, e.efb_peek.y, 0);
|
||||
break;
|
||||
|
||||
case Event::SWAP_EVENT:
|
||||
|
|
|
@ -72,11 +72,11 @@ u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 Inpu
|
|||
return 0;
|
||||
}
|
||||
|
||||
if (type == POKE_COLOR || type == POKE_Z)
|
||||
if (type == EFBAccessType::PokeColor || type == EFBAccessType::PokeZ)
|
||||
{
|
||||
AsyncRequests::Event e;
|
||||
e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR :
|
||||
AsyncRequests::Event::EFB_POKE_Z;
|
||||
e.type = type == EFBAccessType::PokeColor ? AsyncRequests::Event::EFB_POKE_COLOR :
|
||||
AsyncRequests::Event::EFB_POKE_Z;
|
||||
e.time = 0;
|
||||
e.efb_poke.data = InputData;
|
||||
e.efb_poke.x = x;
|
||||
|
@ -88,8 +88,8 @@ u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 Inpu
|
|||
{
|
||||
AsyncRequests::Event e;
|
||||
u32 result;
|
||||
e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR :
|
||||
AsyncRequests::Event::EFB_PEEK_Z;
|
||||
e.type = type == EFBAccessType::PeekColor ? AsyncRequests::Event::EFB_PEEK_COLOR :
|
||||
AsyncRequests::Event::EFB_PEEK_Z;
|
||||
e.time = 0;
|
||||
e.efb_peek.x = x;
|
||||
e.efb_peek.y = y;
|
||||
|
|
|
@ -17,18 +17,18 @@ class Mapping;
|
|||
}
|
||||
class PointerWrap;
|
||||
|
||||
enum FieldType
|
||||
enum class FieldType
|
||||
{
|
||||
FIELD_ODD = 0,
|
||||
FIELD_EVEN = 1,
|
||||
Odd,
|
||||
Even,
|
||||
};
|
||||
|
||||
enum EFBAccessType
|
||||
enum class EFBAccessType
|
||||
{
|
||||
PEEK_Z = 0,
|
||||
POKE_Z,
|
||||
PEEK_COLOR,
|
||||
POKE_COLOR
|
||||
PeekZ,
|
||||
PokeZ,
|
||||
PeekColor,
|
||||
PokeColor
|
||||
};
|
||||
|
||||
struct SCPFifoStruct
|
||||
|
|
Loading…
Reference in New Issue