DolphinWX: Don't use a special color for compressed games
- There's no clear definition of what it means for a GC/Wii game to be compressed. GC games in GCZ are obviously compressed, but what about formats like WBFS and CISO that just discard data? - Hardcoded colors might have bad contrast with the used theme. - It feels Windows XP to me.
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@ -207,8 +207,6 @@ void SConfig::SaveGameListSettings(IniFile& ini)
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gamelist->Set("ListSort", m_ListSort);
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gamelist->Set("ListSortSecondary", m_ListSort2);
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gamelist->Set("ColorCompressed", m_ColorCompressed);
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gamelist->Set("ColumnPlatform", m_showSystemColumn);
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gamelist->Set("ColumnBanner", m_showBannerColumn);
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gamelist->Set("ColumnNotes", m_showMakerColumn);
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@ -526,9 +524,6 @@ void SConfig::LoadGameListSettings(IniFile& ini)
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gamelist->Get("ListSort", &m_ListSort, 3);
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gamelist->Get("ListSortSecondary", &m_ListSort2, 0);
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// Determines if compressed games display in blue
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gamelist->Get("ColorCompressed", &m_ColorCompressed, true);
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// Gamelist columns toggles
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gamelist->Get("ColumnPlatform", &m_showSystemColumn, true);
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gamelist->Get("ColumnBanner", &m_showBannerColumn, true);
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@ -289,9 +289,6 @@ struct SConfig : NonCopyable
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bool m_showSizeColumn;
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bool m_showStateColumn;
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// Toggles whether compressed titles show up in blue in the game list
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bool m_ColorCompressed;
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std::string m_WirelessMac;
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bool m_PauseMovie;
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bool m_ShowLag;
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@ -463,11 +463,7 @@ void CGameListCtrl::ReloadList()
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// add all items
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for (int i = 0; i < (int)m_ISOFiles.size(); i++)
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{
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InsertItemInReportView(i);
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if (SConfig::GetInstance().m_ColorCompressed && m_ISOFiles[i]->IsCompressed())
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SetItemTextColour(i, wxColour(0xFF0000));
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}
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// Sort items by Title
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if (!sorted)
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