Commit Graph

4026 Commits

Author SHA1 Message Date
hrydgard 9c45ac7e35 EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
hrydgard bf595e31be Same as the last change but for Wii AX.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard c0c52fffe9 AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
LinesPrower da0830ca69 More JIT bugfixing. How could I overlook this?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 18:27:51 +00:00
tmator f768ae5586 wx 2.9 works in 64bit with snow leopard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 10:13:20 +00:00
LinesPrower b920ade474 Fixed a nasty bug in the JIT. This should fix some JIT (and JITIL) crashes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4373 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 08:50:40 +00:00
Sonicadvance1 16c6ec6e7e Woops, that is why getting work group size failed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4372 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 07:44:35 +00:00
Sonicadvance1 059970e971 Fix XFB converting, silly mistake. Disable Texture converting ATM since it fails. And if can't read work group size, fall to 64, which is what my 8600GTS does. Tested XFB in Melee intro, got around 10FPS faster tPS faster then with CPU side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 04:00:29 +00:00
Sonicadvance1 dde693afb8 Fix a few things I missed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 03:11:52 +00:00
Sonicadvance1 0146f3f58f More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman f474788e01 remove some "debug" stuff left in there from last commit...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 23:14:21 +00:00
Shawn Hoffman 53de453958 correct some register initializations in IPL HLE. (Just setup global pointers so apploaders don't complain)
I only know that it makes Luigi's Mansion's apploader stop complaining, and didn't break any games I tested. :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 23:11:39 +00:00
Shawn Hoffman 4c22bea4d4 Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado 19b8e6bc08 Sps fixed in all the games tested, code cleanup and reordering
implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
XTra.KrazzY 58df543e6a Lua: Basic groundwork. Needs a lot more.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 22:59:11 +00:00
Shawn Hoffman 89a1677365 fix windows compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4363 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:38:03 +00:00
nakeee 188e3b9172 Trying to get gui to compile with wx 2.9
Shouldn't affect normal compile.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
LinesPrower 06e79364b0 oops, another one. sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4361 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 10:46:54 +00:00
LinesPrower 08d87d5b7f Removed some debug code I'd left accidentally
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4360 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 10:42:14 +00:00
LinesPrower d52f0fc915 ExRAM iCache support in JIT IL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 08:19:51 +00:00
LinesPrower 26a60eb9bf Added the ExRAM support to the iCache (only JIT and Interpreter for now, JIT IL fix will be a bit later)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-04 05:13:56 +00:00
LinesPrower b843378636 Lots of work on JIT (Implemented "unlimited instruction cache" CPU emulation. Works in JIT and JIT IL). Implemented correct PowerPC instruction cache (IC) emulation in the interpreter mode (including HID0 cache management stuff). Removed the "dcbi->dcbf" hack (again... this time it shouldn't break anything ;) )
Fixes issue 917. Fixes issue 1183. Fixes issue 1190. (those are really need to be verified)
Maybe fixes something else. Maybe breaks something. I can't test everything, so please report if you find out something.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4357 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 12:29:27 +00:00
XTra.KrazzY 98e1dd6dc4 D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 02:12:24 +00:00
Rodolfo Osvaldo Bogado 0170e61bfc more work on peek_Z this fix sms and zww sun flare
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 21:23:56 +00:00
Rodolfo Osvaldo Bogado 025d68ba11 Sorry for the last one , forget to update z clearing to support the format change.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 15:33:07 +00:00
Rodolfo Osvaldo Bogado 9d67518f71 I hope you all like this. Changes:
Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar f099ea7be4 DSPSPY improvements
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
XTra.KrazzY c6f0335b62 OpenCL: More work on centralization (need SCons reflection)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 21:01:34 +00:00
XTra.KrazzY 4499444a86 OpenGL and OpenCL are NOT related! (Committed here are some scons fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 12:58:02 +00:00
nakeee ffe12ec752 OpenCL: added opencl=true option to scons and fixed the case on the way.
Add ifdef for osx ocl include.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 06:49:08 +00:00
XTra.KrazzY aa1fd81e37 OpenCL: A bit more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 00:39:32 +00:00
Sonicadvance1 fb258e3ca5 Base of OpenCL code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30 00:28:27 +00:00
omegadox 076e727376 Some warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
XTra.KrazzY 48ed2ae852 Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
hrydgard e6b30e574e Let's try rodolfo's fix of 4322
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar 4d5eba2ec9 just a small fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4342 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:10:54 +00:00
nakeee 6d395d3ab0 Linux COmpile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4341 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 13:51:59 +00:00
Marko Pusljar d1f0294053 DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
LinesPrower 0032d2746f Revert removing of the "dcbz->dcbf" hack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 03:39:14 +00:00
sl1nk3.s 56b8b6493c Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
luigi2us cad887c51d AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
LinesPrower b4e12ad5c9 Some improvements of FP and DMA
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4334 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 14:19:38 +00:00
omegadox c7488469ec Remove other solution files, just use Build > Batch Build tool to rebuild/build/clean only the projects you have selected and the selections are saved in the suo file. So much simpler to use that tool.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 04:12:53 +00:00
hrydgard e102fdaac3 r4322 commented out an important Flush() call - restore that.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 21:00:04 +00:00
hrydgard 29808cdde2 OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
sl1nk3.s d2f4183a6b Some GUI changes, added keyboard search and reworked "emulation state" a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4320 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 16:29:00 +00:00
nakeee bb9d5197ce Pngs of stars for game rating (thanks slink)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4319 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 14:25:59 +00:00
LinesPrower 704bf66660 Things I forgot about in r4314
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-25 03:47:10 +00:00
Sonicadvance1 e8508f7175 Update the XCode Project a bit, doesn't even build in that yet. Modify the Sconstruct to allow a noao build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 22:56:50 +00:00
Sonicadvance1 804b9e99f8 Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee 578fc8d54a Fix compile on linux
and add png version of the flag and platform xpms


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
LinesPrower 7d74e55109 Lots of work on improving the floating point emulation. Note that most changes affect only the interpreter mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 17:43:46 +00:00
XTra.KrazzY ebfceb16b9 Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
Shawn Hoffman 8c5285eddf fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4311 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 20:28:17 +00:00
Marcus Wanners 10962d5e10 The last //////// lines are now gone! There will be no more in future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-21 19:22:44 +00:00
rice1964 194d44d08e D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:00:25 +00:00
rice1964 f9d1354c29 D3D: code clean up, nothing special.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 05:04:45 +00:00
Shawn Hoffman 2c7214f2af msvc: fix wxw build order
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4304 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 04:01:22 +00:00
rice1964 81e7ce9ad2 D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 03:29:43 +00:00
hrydgard 7a8f6bdd6d D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard dae1a68bfc D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1 0d9543030b Missed some stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 20:04:54 +00:00
Sonicadvance1 ced92d8544 Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
rice1964 2bd989d4c8 D3D: More not very interesting debugger fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 03:12:32 +00:00
rice1964 8b4839a4f4 D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 02:03:56 +00:00
XTra.KrazzY 47a1d2da9c DSP HLE: External ops oops (thanks, lordmark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY eb8ddbf3e5 A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY 0ebb7376c8 More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00
LPFaint99 dbf68d9b0d PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor)
fixes issue 1341.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 08:17:31 +00:00
LPFaint99 8beeaff896 WIIMENU:move call to filemon to verify that std::string(null) is not called
fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
LPFaint99 43021a8a1e D3D: actually use the resolution setting for fullscreen mode
(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:07:16 +00:00
rice1964 7f2d4fc2c8 FPU: some fixes about NaN, SNaN, QNan in related opcodes, according to the CPU manual. Ector, please double check. I don't see any side effects yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4288 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 04:05:14 +00:00
hrydgard 2eece4c2f4 D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 20:12:14 +00:00
XTra.KrazzY a8270d50ee Tiny shader syntax fix that was here for a while now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 06:33:05 +00:00
rice1964 ce029df144 FPU: not need to check NaN, slightly faster. The fcmpo opcode is used a lot, really need to be much faster than it is now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4284 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 06:07:36 +00:00
rice1964 f7e15ec7f2 Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 05:31:19 +00:00
hrydgard 20922cf3f0 D3D: More reset fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:49:15 +00:00
sl1nk3.s c71f76834e GUI : Added possibility to move the logwindow around in non-debugger mode, fix toolbar size issue, fix changing themes (again...) and added abort button to extract all as well as misc changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:35:32 +00:00
hrydgard 3117bde5fb just code indentation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:25:34 +00:00
hrydgard ef6e574ea1 D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:05:31 +00:00
hrydgard e0baa817e4 D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 20:18:25 +00:00
hrydgard dc4f712f74 D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 19:53:22 +00:00
hrydgard e6b87febe5 Save states: Stabilize loads (no more LZO crashes, hopefully), make sure we don't crash if user loads state too quickly in succession
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:54:10 +00:00
hrydgard adbfea0a09 Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:00:16 +00:00
nakeee 1619433ae7 DSP: added automatic alsa test.
Should fix issue 1403


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 10:47:19 +00:00
LPFaint99 ca7a5b36dc only load gameini settings if they exist
change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 08:13:45 +00:00
nakeee b7d6259405 Videcommon: removed double settings (how did full/window res work so
far?)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4272 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 06:14:45 +00:00
Shawn Hoffman 9f0ff64398 Fixes issue 1356.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 05:38:49 +00:00
Shawn Hoffman 65b6b15c6e normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman f08c482cc9 update SConscript for last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4269 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:44:11 +00:00
Shawn Hoffman aff34e6789 revamp handling of wii sysconf. it's in Common lib so that plugins can (possibly) utilize it if they like
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4268 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:26:49 +00:00
Shawn Hoffman a08c801256 psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:25:00 +00:00
sl1nk3.s e76d2a1a4c Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 22:03:18 +00:00
hrydgard c7431401be D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 21:18:04 +00:00
hrydgard 2dc3f2c762 D3D: Unbreak frameskipping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 19:13:07 +00:00
hrydgard a7c70ddb66 D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard 5911abc600 debug mode compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 15:03:21 +00:00
hrydgard 73d2b3e968 more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 10:18:01 +00:00
hrydgard 2d93c654f0 Rename Config.cpp/h to VideoConfig.cpp/h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard 3ff95019b7 *nix build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:07:22 +00:00
LPFaint99 be702ce750 patch by Daco for extracting directory contents from a gcm (which also allows dumping an entire partion other than 0 from a wii disc)
plus a small fix for File::GetSize log

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4258 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:03:38 +00:00
hrydgard 512053fa5e Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
hrydgard 700f2ff694 Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard 52ea8a0fd1 D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 15:00:08 +00:00
LPFaint99 e31cc7d1fe Experimental support for dumping all files from a gcm
supports partition 0 on wii discs (disabled) and will fail on dir structures that are too deep
no progress bar yet, so it looks like dolphin does not respond while dumping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4254 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 09:09:47 +00:00
LPFaint99 674334f53e fix loading wads on both windows (FileMonitor.cpp) and linux/mac (std::transform toupper not sure why it was there :/)
fixes issue 1388.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4253 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 06:55:43 +00:00
rice1964 e1a0f8884a D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:50:02 +00:00
rice1964 5ffb48c33b D3D, enables the EFBCopyDisable option.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:18:45 +00:00
rice1964 f46aab0d3f D3d: safeTextureCache fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:05:00 +00:00
rice1964 f0d1278eff D3D: load game ini options, to be used later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 04:47:49 +00:00
Shawn Hoffman 39465e5fd8 lib dxerr9 -> dxerr as of august09 dx sdk
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:51:18 +00:00
rice1964 891aa44dd0 OGL: API call reduction. Again, I don't see much a difference on my 9800GT, maybe make some games running faster.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:02:31 +00:00
rice1964 c046c27815 D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 03:36:32 +00:00
death2droid b3194e596e Fix win32 build and remove a warning from sln.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard 77eb45cb24 hopefully unbreak win32 build. yeah, this was sloppy of me :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4242 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 22:56:23 +00:00
hrydgard 987a6185e6 Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
nakeee e0dfe17ca4 OGL:
Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl 
and X11


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 20:47:11 +00:00
nakeee bc6323ea0e removed the failed gltest code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 19:52:45 +00:00
rice1964 c1665ec6cd D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 05:22:16 +00:00
hrydgard aeac44596a quickfix for the build problem. no, I don't like all these globals either.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 22:24:08 +00:00
hrydgard 69535bef92 IPC_HLE_Device_es: Change some asserts to WARN_LOGs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4235 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:23:25 +00:00
hrydgard 0a576c7508 Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard e3d505c631 Build fix for linux (don't want to require the very latest wxWidgets).
Very minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman 3b76f6dc80 get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
Shawn Hoffman 463e93c41a fix debugfast build (msvc)
external libs go to $(SolutionDir)\$(ConfigurationName)\$(PlatformName), and debugfast build uses Release build of external libs.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 15:46:51 +00:00
nakeee c8ef2fe798 Removed the overflow from the toolbars
Commented out the restart in the file menu until someone fix it
If someone knows how to get rid of the ugly hack please say so,
from what I saw in wxw it's some bug of them.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4229 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 08:47:33 +00:00
nakeee a9c9e9fa46 GUI make logwindow into a panel TODO: figure out how to make it
floatable


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4228 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 21:37:27 +00:00
nakeee 5a99432f1b GUI: make some elements such as memory jit and breakpoint windows into
wxpanels. It should now work in linux as well. I had to remove the bar 
off the breakpoint panel though, so we need to decide what to do with 
it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4227 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 20:51:02 +00:00
John Peterson 24d68da653 GUI/OpenGL: Video debugging window crash fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:33:40 +00:00
John Peterson 7dffe43eaa VS solution: OGL and SOIL path fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson 7e115dcb00 GUI: Fixed some GUI related start/stop crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
nakeee 49601e0af2 DSPLLE added carry and overflow now we (lordmark) should add them in
the right ops ;) 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4222 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 10:46:22 +00:00
rice1964 4c36a5280c D3D: Revert r4215, ector may come out a better way to do so in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 00:04:32 +00:00
John Peterson a758de106d VS solution: OpenGL DebugFast pathfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 20:03:19 +00:00
John Peterson 0206b68b9c D3D: Double click to fullscreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 19:30:24 +00:00
John Peterson 228bd6880a OpenGL GUI: Text change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:58:53 +00:00
John Peterson 735c560f00 GUI: Typos
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:54:20 +00:00
John Peterson 0f794fe9cc GUI: Save floating setting, float console window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4216 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:45:22 +00:00
rice1964 aef1f943f3 D3D viewport fix to get rid of the black borders. Seems to work fine in Window mode, not working yet for full screen mode.
Also a minor fix for the command line switches to specify pad and wiimote plugins.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 17:47:48 +00:00
John Peterson 21e0bad21e DiscIO: Augment the filemon to not slow down ISO properties for GC games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4214 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 16:06:49 +00:00
John Peterson f8e80a317e OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:39:06 +00:00
John Peterson 1320e21ded OpenGL: OSD menu live resolution change fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:11:21 +00:00
John Peterson a3345ea942 GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)
OpenGL: Fixed the live resolution setting

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 13:36:05 +00:00
death2droid 49e849dc94 NETPLAY: Fix netplay joining only problem now is that the chat is kind of dodgy.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 11:35:01 +00:00
death2droid 5fbeb7927b NETPLAY:Disable the Close button and add two buttons in the Connect and host screen to exit the window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 10:13:32 +00:00
rice1964 c30ed92e75 Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 02:55:14 +00:00
death2droid 8b2d991be4 NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
OTHER:Some other misc ///////////'s clean up.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 01:40:44 +00:00
death2droid eb9f6cd7a1 NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0.
OGL:Added a tool tip for the wide screen hack tho its probably wrong
OTHER: Just some clean up of the ///////////////////////////////////'s

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 00:11:16 +00:00
John Peterson e04c176bba GUI: A little more creative solution to the 2x setting. Apart from this the OSD setting for it has to be unbroken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 05:42:51 +00:00
John Peterson 0f58b17c71 GUI: Float notebook pages, unfinished (will save setting and other the other windows)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 04:50:45 +00:00
hrydgard 6f5abbdfa3 r4195, redux...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4203 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 18:25:43 +00:00
hrydgard f190050c46 fix for "properties-crash" by lpfaint
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 18:21:10 +00:00
hrydgard 0d1662e020 GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 17:29:16 +00:00
death2droid 8d4ecacb4b DiscIO:Quick fix for the includes again
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4200 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:50:22 +00:00
death2droid 0ccd9d1e8f DiscIO:Fix the includes up Dolphin should now compile.
D3D and OGL: A minute clean up with texture dumping

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:46:04 +00:00
nakeee 81c4982a0a Revert accidental change to stringutil
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4198 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:48:49 +00:00
nakeee e147b9eb91 Fixed up the filemon a bit, added isEnable function to the logmanager
and moved the FileMonitor from debug to discio to prevert cross 
dependencies


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4197 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 11:34:21 +00:00
hrydgard 7badedf054 fix annoying warning starting kuru kururin (jpeterson, this got to have something to do with your file logging?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4196 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:52:34 +00:00
hrydgard 5345c98a9c quickfix slowness caused by 4193
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:43:46 +00:00
sl1nk3.s 5a21d72693 Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:09:21 +00:00
death2droid 08d3dee74c D3D: Some more small texture dumping changes, It should be even more like the OpenGL now.
Need to find out a better way to check if a texture is already dumped.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 05:26:19 +00:00
John Peterson f8ea1824b7 GUI: Gray step button in JIT mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4192 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 23:28:28 +00:00
John Peterson 276a2da982 GUI: Logwindow font choice saved
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4191 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:52:58 +00:00
rice1964 664d973dee DX9 DEBUG and DEBUGFAST build fix, no big deal.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:27:47 +00:00
hrydgard 400381a24f Fix crash in non-debugger (/d) mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4189 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:08:54 +00:00
hrydgard efc74c77a9 D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 21:56:08 +00:00
hrydgard baede3a7f3 Moving more things out of GL into VideoCommon...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
John Peterson fd06a656f5 GUI: Forgot the new files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4186 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:13:50 +00:00
John Peterson a69eb43019 GUI: Added file monitor log
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4185 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:00:09 +00:00
hrydgard 2b1022f152 More tidying up - share the stats print between the two plugins, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
hrydgard 562a4e25ac Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:24:16 +00:00
rice1964 2091fb3ceb D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 15:41:13 +00:00
John Peterson 8cd6e1d409 GUI: Made the symbols menu talk more
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4181 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 09:13:41 +00:00
John Peterson 486798c580 GUI: Fixed boot settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4180 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:59:24 +00:00
death2droid c82c0b0b93 Clean up some of the commenting.
You do NOT need to use ///////////////////////////////////////////////////////////////////////////////////////////////////////// to signify the closing of a section when you are clearly showing the start of a new section after it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4179 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:56:35 +00:00
LPFaint99 8ecfc72963 change SetButtonFont to SetFont (Works the same on windows, SetButtonFont is not available on linux)
fix char* to wxstring in netplay (unicode bugs)
fix changegame in netplay to show the correct name for the chosen game

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4178 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 07:51:18 +00:00
John Peterson 573baf733a GUI: Reorganized menu bar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4177 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 06:54:46 +00:00
John Peterson 566b5df761 GUI: Stop the double posting of menu and toolbar events to the code window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4176 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 05:24:30 +00:00
rice1964 47a16da49a Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 02:21:14 +00:00
John Peterson 99d7bf724d General: Removed duplicate comment and an old comment about wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4174 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 22:31:02 +00:00
John Peterson bbd56ec92c GUI: Added restart option to File menu
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:54:53 +00:00
hrydgard 97af2f1126 GL/D3D: slightly more accurate and faster DXT decoding, thanks to Orphis
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4172 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:54 +00:00
death2droid 2be5d013e0 Add the wide screen hack by <---Does the person even have a user name?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:19 +00:00
hrydgard 1e016dd522 Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:19:35 +00:00
Marcus Wanners 50593397f3 Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
Yes, I used a script :D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
hrydgard c64b1ca5dc D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:59:41 +00:00
John Peterson 4d9a47f6dc VS solution: Fixed sln file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4167 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:26:52 +00:00
John Peterson 5d3814aa68 VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:21:09 +00:00
hrydgard e97bc516e6 Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
daco65 dd7eba0bb9 nothing special >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4161 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 15:38:04 +00:00
John Peterson 6f4a0903c0 GUI: Small bugfix, new panes were unfloatable by default
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4160 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 15:23:53 +00:00
John Peterson b6c3d5d530 GUI: Small logwindow change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4159 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 13:05:32 +00:00
John Peterson e382d8add6 VS solution: Path fixes for DebugFast
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4158 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 12:52:56 +00:00
John Peterson ad491dd9f0 GUI: Log window colors in windows, font and word wrap option
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4157 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 12:09:51 +00:00
nakeee b2533a5ef2 Fixed various warning fixes and potencial POD/crash bugs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4156 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 07:59:06 +00:00
rice1964 7343382f80 Fix the DEBUG builds that were broken in r4154.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 07:25:22 +00:00
rice1964 d616f132d7 Debugger for DX9 plugin.
Debugger panel is displayed only if Dolphin is started with /d option.
Dump features are not implemented.
Pause/Resume buttons works, only if the plugin is built in DEBUG or DEBUGFAST configuration, not in RELEASE. These features are really only for devs, not for regular gamers.

You will be able to pause frame by frame, or by n frames, or by n primitive flushes. Other pausing options are not implemented yet.

When other pausing and dumping features are implemented, debugging will be much easier.

I have changed the DX9 project setting to use unicode character set in order to use wxWidge tools. If this causes Dolphin building problems for you, check your project setting.txt




git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4154 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 06:33:41 +00:00
sl1nk3.s 3bba897799 D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 04:10:40 +00:00
hrydgard 246e0ec2fc D3D: Don't request a multithreaded device. Minor speedup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 21:32:32 +00:00
hrydgard 96c2247fbe D3D: Don't set mip filter to aniso, only min/mag. (trying to get rid of errors, looking at the debug d3d runtime log)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4149 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:56:19 +00:00
John Peterson 08296f8d07 GUI: Forgot to reset the console rows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4148 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:23:05 +00:00
hrydgard 28495eae47 D3D: Fix IA4 textures
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:21:59 +00:00
John Peterson b059e405f2 General: Reordered the CFrame definitions
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4146 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:09:15 +00:00
hrydgard 2599659022 D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:48:45 +00:00
John Peterson b15320bc02 GUI: Some changes, small bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4144 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:47:04 +00:00
facugaich c247805b28 Linux: Fixed some initialization orders
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4143 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 18:34:26 +00:00
John Peterson 6168ab75c6 GUI: File split
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4142 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 15:16:44 +00:00
John Peterson faafd409ba GUI: Save fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4141 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 14:50:52 +00:00
John Peterson 334d11bf07 GUI: Fixed saving of m_InterfaceLogWindow and m_InterfaceConsole, one crashfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4140 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 14:33:16 +00:00
death2droid a7c643e146 Fix the build by reading something i removed incorrectly.
I see no point in the thing tho still.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4139 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:17:23 +00:00
death2droid 14e9cf6d1f Clean up some of the commenting by JPeterson.
There is no point of using ////////////////////////////////////////////////////////////////////////////////////////// to show that a section has ended when there is already commenting showing that a new one has started.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4138 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:06:37 +00:00
John Peterson 478ed4b11e GUI: Bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4137 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 12:44:02 +00:00
death2droid bd227d3831 D3D: Change the dumping method to match the OpenGL one.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4136 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 11:14:58 +00:00
nakeee a838206f7b Linux Compile fix and Code clean up
commented some logging lines that gave:
warning: cannot pass objects of non-POD type 'const class wxCharBuffer' 
through '...'; call will abort at runtime
This actually aborts on run time so please fix it if you wish to 
uncomment it



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4135 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 08:44:32 +00:00
John Peterson 0f1a83c116 GUI: Bugfixes, some bugs left
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4134 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 07:32:07 +00:00
John Peterson d50b4c2ffc GUI: Linux problem, wxAuiNotebook can't have wxFrame pages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 02:41:48 +00:00
John Peterson a1dc78d5a8 GUI: Commit fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4132 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 23:10:56 +00:00
John Peterson 4272d7cd99 GUI: No need to remove the log window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4131 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 23:09:50 +00:00
hrydgard 3db8bf7774 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4130 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:56:46 +00:00
hrydgard 881bf621be fix crash if "portable" config file could not be opened
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4129 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:51:19 +00:00
hrydgard e4d8021a86 tiny build config fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4128 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:49:37 +00:00
hrydgard 0b5c993076 Misc : build fix for debug x64, assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:42:10 +00:00
nakeee fdf94d7d2b Killed the log window we should add the log level controls somewhere
else.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4126 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:18:44 +00:00
hrydgard d149ac2be1 D3D: Fix spiky polygon junk
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4125 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:03:52 +00:00
hrydgard d65fb1a30a D3D: Fix alpha test (I think, not tested much, no pun intended)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4124 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:47:39 +00:00
nakeee 62ab5cf0e5 Some code cleanup, disabled listchilren as it seems to move Pods where
they should be causing crashes (until someone feels like fixing it)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4123 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:46:29 +00:00
hrydgard 0eb989431f D3D: Fix a lot of bad colors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:18:36 +00:00
nakeee 387c6fdecd fix linux build in hope it will help JP to fix the gui on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4121 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:07:20 +00:00
hrydgard 4968f6c29a GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 20:58:57 +00:00
hrydgard 9091b309b0 GUI: Layout before scanning for games, looks a bit better starting up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4119 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 20:26:11 +00:00
sl1nk3.s 2790a36390 Fix fps value when XFB is enabled on OGL plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4118 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 17:47:17 +00:00
facugaich 9ad7d47bc7 Linux Build Fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:25:06 +00:00
sl1nk3.s 94bc6d7f36 Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4116 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:10:36 +00:00
rice1964 0dcf03b898 This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.
BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 06:35:43 +00:00
John Peterson 30c87e4822 GUI: Better perspective saving, bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 05:56:30 +00:00
rice1964 718c88ff6a Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9. 

However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 04:23:30 +00:00
John Peterson 63786d5438 GUI: Simplified away the notebook vector, bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4112 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 22:04:30 +00:00
hrydgard 6b97c0b764 DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 21:57:00 +00:00
Shawn Hoffman 69eadecc9a this ucode is really AX(wii), not zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:51:16 +00:00
John Peterson 3548ca586b GUI: Custom pane management, almost complete
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:44:42 +00:00
John Peterson 44847c2ee3 GUI: Bugfixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 10:01:45 +00:00
John Peterson 1e8fabe521 GUI: Commit fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4104 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 08:22:33 +00:00
John Peterson 81483f928c GUI: Windows console improvements, hide the border as much as possible when docked, unlimited size, retain colors and cursor position on resize etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4103 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 08:22:05 +00:00
death2droid 135a0818eb Add SFML_Network to the building.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4102 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 02:50:03 +00:00
XTra.KrazzY ac1a4abbef Renamed solution files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4101 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 22:24:51 +00:00
LPFaint99 f6b4957962 fixes jitil x64 build
remove solution filters from Dolphin_Externals.sln (still think it should be renamed though)
fixes typo in zlib.vcproj

tested release and release jitil in x86/64, and debug/debug fast win32

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 19:27:55 +00:00
hrydgard 8827c22c60 vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 12:15:59 +00:00
John Peterson 78bd8c874a GUI: Crash fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4095 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:48:16 +00:00
John Peterson ff962750fb VS solution: Some fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:45:06 +00:00
John Peterson 13b5282fea VS solution: Removed configurations from programs solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:09:31 +00:00
John Peterson 9999936a61 VS solution: Created programs solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
John Peterson 505a269c7f VS solution: Added combined Dolphin and externals solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4091 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 07:12:34 +00:00
John Peterson 508051ec8d GUI: Resize console and its buffer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4090 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 06:08:14 +00:00
John Peterson 90d979554c GUI: Hide console instead of closing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4089 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 20:24:42 +00:00
John Peterson 50425dee31 GUI: Minor change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4088 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 19:40:44 +00:00
John Peterson 8faaec8236 GUI: Dock console. Couldn't remove the border, anybody know how?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4087 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 19:38:35 +00:00
John Peterson c97147ca7a Files: Renamed a code file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4086 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:21:02 +00:00
John Peterson a254f76d32 Files: Renamed a code file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4085 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:19:58 +00:00
John Peterson 284dad34bf Files: Renamed a code file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4084 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:19:20 +00:00
John Peterson f9cf9c7610 GUI: Tab split option in toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4083 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 17:17:48 +00:00
John Peterson e15de53f15 GUI: Small change
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4082 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 16:21:39 +00:00
John Peterson 97ea0362af GUI: Renamed a file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4081 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 16:08:43 +00:00
John Peterson 910007ef4f GUI: Fix to commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4080 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 15:54:30 +00:00
John Peterson 7b5b911c34 GUI: Save notebook association for pages
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4079 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 15:53:19 +00:00
John Peterson 5f3752d358 GUI: Fixed breakpoints toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4078 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 11:08:52 +00:00
John Peterson 273f8ed4e9 GUI: Fix to last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4077 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 10:46:43 +00:00
John Peterson 843a07d22e GUI: Remove toolbar from fullscreen
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4076 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 10:21:51 +00:00
John Peterson da6a200540 GUI: Dock logwindow
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4075 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 10:10:07 +00:00
John Peterson cb0eafcfc8 GUI: Views toolbar, save view on exit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4074 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 07:33:07 +00:00
John Peterson 217e0da0e6 Externals: Fixed the wx lib builds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4073 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 05:58:32 +00:00
sl1nk3.s c25f073d13 GUI: Fixed Themes, closing tabs from the non-default panel and added back Tab_Split :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4072 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 05:09:33 +00:00
John Peterson bc938c4b01 GUI: Save page views
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4071 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 01:30:08 +00:00
John Peterson d46927207a GUI: Fixed debugging toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-27 00:54:44 +00:00
John Peterson 1b6b56692d GUI: Dock plugin windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 23:28:30 +00:00
nakeee b0a09c55b4 Compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4068 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 19:39:11 +00:00
sl1nk3.s 5ce5219e2c Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 16:58:45 +00:00
John Peterson 044ff1077e GUI: Allow drag and drop between panes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4066 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 15:23:48 +00:00
John Peterson b185fedb85 GUI debugger: Added more windows to aui
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4065 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 09:19:15 +00:00
XTra.KrazzY 2e24e7db06 Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 19:48:38 +00:00
sl1nk3.s 5831c95151 Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games
Fix for a dumb mistake from r4042 and doing it lazy-right :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 18:30:15 +00:00
hyperiris 63213dfb09 this should fix x64 debug build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4062 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 14:45:41 +00:00
John Peterson 9ae08121d0 GUI: Fixed the debugging toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4061 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 10:58:13 +00:00
John Peterson c1f091e4bc GUI: Fixed some wxPostEvent endless loops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4060 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 09:13:17 +00:00
John Peterson cc323e4849 VS solution: Fixed the x64 release wx_aui build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4059 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 08:06:35 +00:00
John Peterson bec5a8031e GUI: Fixed show/hide toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4058 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 07:49:23 +00:00
John Peterson 421d30b746 GUI: Fixed fullscreen mode while debugging, added perspectives
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4057 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 07:05:53 +00:00
John Peterson 53a8ca52b6 GUI: Fixed the render-to-main fullscreen mode and screen resizing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson 6b8b576bab VS solution: Removed left over configurations in wx_aui.vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4055 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:23:32 +00:00
John Peterson 97e3db2eb9 VS solution: Added x64 build to wx_aui
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4053 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 02:05:26 +00:00
John Peterson b01b7c78a5 GUI: Moved debugging window to AUI, more AUI improvements to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
omegadox 984988c5d3 GFX: revert of r4044
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 23:36:28 +00:00
XTra.KrazzY 6743dd6913 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4050 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:46:28 +00:00
XTra.KrazzY bb14237a9a Reverted r4045, it works for me!(R) How about you?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
XTra.KrazzY 5354055ab5 Temporary fix for r4044, but I think it should be reverted
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 20:31:25 +00:00
hrydgard 19522fbf6b revert r3862, until it can be figured out why it causes problems with RE0 sound
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4047 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 19:11:05 +00:00
John Peterson d37a600733 Windows Build: Fixed the other settings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson d71cb02fc9 Windows Build: Moved externals to separate solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
omegadox 1427024a21 GFX: Possible fix for depth range
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 06:48:00 +00:00
sl1nk3.s 944844bfba Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
LPFaint99 9fcb1db34f unicode fixings, disable r3999 change, change filename for debug memcardmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 21:20:08 +00:00