GUI: Fixed show/hide toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4058 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
421d30b746
commit
bec5a8031e
|
@ -396,10 +396,11 @@ CFrame::CFrame(bool showLogWindow,
|
|||
// Open log window
|
||||
m_LogWindow = new CLogWindow(this);
|
||||
if (m_bLogWindow) m_LogWindow->Show();
|
||||
|
||||
|
||||
// Create toolbar
|
||||
RecreateToolbar();
|
||||
if (!SConfig::GetInstance().m_InterfaceToolbar) TheToolBar->Hide();
|
||||
if (!SConfig::GetInstance().m_InterfaceToolbar)
|
||||
{ m_Mgr->GetPane(wxT("TBMain")).Hide(); if (UseDebugger) m_Mgr->GetPane(wxT("TBDebug")).Hide(); }
|
||||
AuiMode1 = m_Mgr->SavePerspective();
|
||||
|
||||
// Save perspectives
|
||||
|
@ -492,16 +493,23 @@ void CFrame::DoFullscreen(bool _F)
|
|||
{
|
||||
ShowFullScreen(_F);
|
||||
if (_F)
|
||||
{
|
||||
// Save the current mode before going to fullscreen
|
||||
AuiCurrent = m_Mgr->SavePerspective();
|
||||
m_Mgr->LoadPerspective(AuiFullscreen, true);
|
||||
}
|
||||
else
|
||||
m_Mgr->LoadPerspective(AuiMode1, true);
|
||||
{
|
||||
// Restore saved perspective
|
||||
m_Mgr->LoadPerspective(AuiCurrent, true);
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Host messages
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
#ifdef _WIN32
|
||||
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
|
||||
{
|
||||
|
|
|
@ -102,7 +102,7 @@ class CFrame : public wxFrame
|
|||
wxBoxSizer* sizerFrame;
|
||||
CGameListCtrl* m_GameListCtrl;
|
||||
wxPanel* m_Panel;
|
||||
wxToolBar* TheToolBar;
|
||||
wxToolBar* m_ToolBar;
|
||||
wxToolBarToolBase* m_ToolPlay;
|
||||
bool m_bLogWindow;
|
||||
CLogWindow* m_LogWindow;
|
||||
|
@ -113,6 +113,7 @@ class CFrame : public wxFrame
|
|||
wxString AuiFullscreen;
|
||||
wxString AuiMode1;
|
||||
wxString AuiMode2;
|
||||
wxString AuiCurrent;
|
||||
|
||||
char **drives;
|
||||
|
||||
|
|
|
@ -97,7 +97,9 @@ wxCheatsWindow* CheatsWindow;
|
|||
wxInfoWindow* InfoWindow;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Create menu items
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void CFrame::CreateMenu()
|
||||
{
|
||||
if (GetMenuBar())
|
||||
|
@ -243,9 +245,12 @@ void CFrame::CreateMenu()
|
|||
// Associate the menu bar with the frame
|
||||
SetMenuBar(menuBar);
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Create toolbar items
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
|
||||
{
|
||||
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
|
||||
|
@ -280,34 +285,29 @@ void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
|
|||
// Delete and recreate the toolbar
|
||||
void CFrame::RecreateToolbar()
|
||||
{
|
||||
// Delete toolbar
|
||||
wxToolBarBase* toolBar = GetToolBar();
|
||||
delete toolBar;
|
||||
SetToolBar(NULL);
|
||||
|
||||
wxAuiToolBar* TheToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize,
|
||||
wxAuiToolBar* m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize,
|
||||
wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
|
||||
|
||||
PopulateToolbar(TheToolBar);
|
||||
PopulateToolbar(m_ToolBar);
|
||||
|
||||
UpdateGUI();
|
||||
|
||||
m_Mgr->AddPane(TheToolBar, wxAuiPaneInfo().
|
||||
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
|
||||
Name(wxT("TBMain")).Caption(wxT("TBMain")).
|
||||
ToolbarPane().Top().
|
||||
LeftDockable(false).RightDockable(false));
|
||||
LeftDockable(false).RightDockable(false).Floatable(false));
|
||||
|
||||
if (UseDebugger)
|
||||
{
|
||||
wxAuiToolBar* TheToolBar2 = new wxAuiToolBar(this, ID_TOOLBAR2, wxDefaultPosition, wxDefaultSize,
|
||||
wxAuiToolBar* m_ToolBar2 = new wxAuiToolBar(this, ID_TOOLBAR2, wxDefaultPosition, wxDefaultSize,
|
||||
wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_OVERFLOW | wxAUI_TB_TEXT);
|
||||
|
||||
g_pCodeWindow->PopulateToolbar(TheToolBar2);
|
||||
g_pCodeWindow->PopulateToolbar(m_ToolBar2);
|
||||
|
||||
m_Mgr->AddPane(TheToolBar2, wxAuiPaneInfo().
|
||||
m_Mgr->AddPane(m_ToolBar2, wxAuiPaneInfo().
|
||||
Name(wxT("TBDebug")).Caption(wxT("TBDebug")).
|
||||
ToolbarPane().Top().
|
||||
LeftDockable(false).RightDockable(false));
|
||||
LeftDockable(false).RightDockable(false).Floatable(false));
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -317,10 +317,10 @@ void CFrame::RecreateToolbar()
|
|||
SetToolBar(NULL);
|
||||
|
||||
style &= ~(wxTB_HORIZONTAL | wxTB_VERTICAL | wxTB_BOTTOM | wxTB_RIGHT | wxTB_HORZ_LAYOUT | wxTB_TOP);
|
||||
TheToolBar = CreateToolBar(style, ID_TOOLBAR);
|
||||
m_ToolBar = CreateToolBar(style, ID_TOOLBAR);
|
||||
|
||||
PopulateToolbar(TheToolBar);
|
||||
SetToolBar(TheToolBar);
|
||||
PopulateToolbar(m_ToolBar);
|
||||
SetToolBar(m_ToolBar);
|
||||
UpdateGUI();
|
||||
*/
|
||||
}
|
||||
|
@ -425,8 +425,13 @@ void CFrame::InitBitmaps()
|
|||
if (GetToolBar() != NULL)
|
||||
RecreateToolbar();
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Menu items
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Start the game or change the disc
|
||||
void CFrame::BootGame()
|
||||
{
|
||||
|
@ -696,7 +701,12 @@ void CFrame::OnHelp(wxCommandEvent& event)
|
|||
break;
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Miscellaneous menu
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
// NetPlay stuff
|
||||
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
|
@ -705,8 +715,6 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
|
|||
#endif
|
||||
}
|
||||
|
||||
|
||||
// Miscellaneous menu
|
||||
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
|
||||
{
|
||||
CMemcardManager MemcardManager(this);
|
||||
|
@ -821,7 +829,12 @@ void CFrame::OnFrameSkip(wxCommandEvent& event)
|
|||
|
||||
Frame::SetFrameSkipping((unsigned int)amount);
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// GUI
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void CFrame::OnResize(wxSizeEvent& event)
|
||||
{
|
||||
// fit frame content, not needed right now
|
||||
|
@ -834,19 +847,18 @@ void CFrame::OnResize(wxSizeEvent& event)
|
|||
// Enable and disable the toolbar
|
||||
void CFrame::OnToggleToolbar(wxCommandEvent& event)
|
||||
{
|
||||
wxToolBarBase* toolBar = GetToolBar();
|
||||
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
|
||||
if (SConfig::GetInstance().m_InterfaceToolbar == true)
|
||||
|
||||
if (event.IsChecked())
|
||||
{
|
||||
CFrame::RecreateToolbar();
|
||||
m_Mgr->GetPane(wxT("TBMain")).Show(); if (UseDebugger) m_Mgr->GetPane(wxT("TBDebug")).Show();
|
||||
m_Mgr->Update();
|
||||
}
|
||||
else
|
||||
{
|
||||
delete toolBar;
|
||||
SetToolBar(NULL);
|
||||
m_Mgr->GetPane(wxT("TBMain")).Hide(); if (UseDebugger) m_Mgr->GetPane(wxT("TBDebug")).Hide();
|
||||
m_Mgr->Update();
|
||||
}
|
||||
|
||||
this->SendSizeEvent();
|
||||
}
|
||||
|
||||
// Enable and disable the status bar
|
||||
|
@ -1030,3 +1042,4 @@ void CFrame::GameListChanged(wxCommandEvent& event)
|
|||
m_GameListCtrl->Update();
|
||||
}
|
||||
}
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////////////////
|
Loading…
Reference in New Issue