GUI: Fixed debugging toolbar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4070 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -163,7 +163,7 @@ END_EVENT_TABLE()
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// Class, input event handler and host message handler
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CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter, wxWindow* parent,
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wxWindowID id)
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: wxPanel(parent, id)
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: wxPanel(parent, id, wxDefaultPosition, wxDefaultSize, wxTAB_TRAVERSAL | wxNO_BORDER, wxT("Dolphin-Debugger"))
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/* Remember to initialize potential new controls with NULL there, otherwise m_dialog = true and
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things may crash */
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@ -749,7 +749,9 @@ void CCodeWindow::OnCodeStep(wxCommandEvent& event)
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break;
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}
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UpdateButtonStates();
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UpdateButtonStates();
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// Update all toolbars in the aui manager
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UpdateManager();
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}
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@ -883,7 +885,6 @@ void CCodeWindow::UpdateCallstack()
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void CCodeWindow::Update()
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{
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codeview->Refresh();
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UpdateCallstack();
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UpdateButtonStates();
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@ -893,9 +894,6 @@ void CCodeWindow::Update()
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}
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// Update GUI
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void CCodeWindow::UpdateButtonStates()
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@ -903,36 +901,38 @@ void CCodeWindow::UpdateButtonStates()
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bool Initialized = (Core::GetState() != Core::CORE_UNINITIALIZED);
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bool Running = (Core::GetState() == Core::CORE_RUN);
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bool Pause = (Core::GetState() == Core::CORE_PAUSE);
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wxAuiToolBar* toolBar = GetToolBar();
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wxAuiToolBar* ToolBar = GetToolBar();
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if (!toolBar) return;
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if (!ToolBar) return;
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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{
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toolBar->EnableTool(IDM_DEBUG_GO, false);
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toolBar->EnableTool(IDM_STEP, false);
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toolBar->EnableTool(IDM_STEPOVER, false);
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toolBar->EnableTool(IDM_SKIP, false);
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ToolBar->EnableTool(IDM_DEBUG_GO, false);
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ToolBar->EnableTool(IDM_STEP, false);
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ToolBar->EnableTool(IDM_STEPOVER, false);
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ToolBar->EnableTool(IDM_SKIP, false);
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}
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else
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{
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if (!CCPU::IsStepping())
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{
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toolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Pause"));
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toolBar->SetToolBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_Pause]);
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toolBar->EnableTool(IDM_DEBUG_GO, true);
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toolBar->EnableTool(IDM_STEP, false);
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toolBar->EnableTool(IDM_STEPOVER, false);
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toolBar->EnableTool(IDM_SKIP, false);
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ToolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Pause"));
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ToolBar->SetToolLabel(IDM_DEBUG_GO, _("Pause"));
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ToolBar->SetToolBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_Pause]);
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ToolBar->EnableTool(IDM_DEBUG_GO, true);
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ToolBar->EnableTool(IDM_STEP, false);
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ToolBar->EnableTool(IDM_STEPOVER, false);
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ToolBar->EnableTool(IDM_SKIP, false);
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}
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else
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{
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toolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Play"));
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toolBar->SetToolBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_DebugGo]);
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toolBar->EnableTool(IDM_DEBUG_GO, true);
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toolBar->EnableTool(IDM_STEP, true);
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toolBar->EnableTool(IDM_STEPOVER, true);
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toolBar->EnableTool(IDM_SKIP, true);
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ToolBar->SetToolShortHelp(IDM_DEBUG_GO, _T("&Play"));
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ToolBar->SetToolLabel(IDM_DEBUG_GO, _("Play"));
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ToolBar->SetToolBitmap(IDM_DEBUG_GO, m_Bitmaps[Toolbar_DebugGo]);
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ToolBar->EnableTool(IDM_DEBUG_GO, true);
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ToolBar->EnableTool(IDM_STEP, true);
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ToolBar->EnableTool(IDM_STEPOVER, true);
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ToolBar->EnableTool(IDM_SKIP, true);
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}
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}
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@ -959,6 +959,15 @@ void CCodeWindow::UpdateButtonStates()
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symbols->SetFont(DebuggerFont);
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callers->SetFont(DebuggerFont);
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calls->SetFont(DebuggerFont);
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if (ToolBar) ToolBar->Realize();
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}
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// Update manager
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void CCodeWindow::UpdateManager()
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{
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// Caution: This can cause an endless loop if this event comes back to this function
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wxCommandEvent evnt(wxEVT_HOST_COMMAND, IDM_UPDATEGUI);
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wxPostEvent(GetParentFrame(), evnt);
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}
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void CCodeWindow::RecreateToolbar(wxAuiToolBar * toolBar)
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@ -86,6 +86,7 @@ class CCodeWindow
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void PopulateToolbar(wxAuiToolBar* toolBar);
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void CreateSymbolsMenu();
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void UpdateButtonStates();
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void CCodeWindow::UpdateManager();
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// Sub dialogs
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wxMenuBar* pMenuBar;
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@ -473,7 +473,6 @@ CFrame::CFrame(bool showLogWindow,
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// Update controls
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UpdateGUI();
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if (UseDebugger) g_pCodeWindow->UpdateButtonStates();
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// If we are rerecording create the status bar now instead of later when a game starts
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#ifdef RERECORDING
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@ -501,7 +500,6 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnClose(wxCloseEvent& event)
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{
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// Don't forget the skip or the window won't be destroyed
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event.Skip();
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@ -261,7 +261,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* toolBar)
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toolBar->AddTool(wxID_REFRESH, _T("Refresh"), m_Bitmaps[Toolbar_Refresh], _T("Refresh"));
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toolBar->AddTool(IDM_BROWSE, _T("Browse"), m_Bitmaps[Toolbar_Browse], _T("Browse for an ISO directory..."));
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toolBar->AddSeparator();
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toolBar->AddTool(IDM_PLAY, _T("Play"), m_Bitmaps[Toolbar_Play], _T("Play"));
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toolBar->AddTool(IDM_PLAY, wxT(""), m_Bitmaps[Toolbar_Play], _T("Play"));
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toolBar->AddTool(IDM_STOP, _T("Stop"), m_Bitmaps[Toolbar_Stop], _T("Stop"));
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#ifdef _WIN32
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toolBar->AddTool(IDM_TOGGLE_FULLSCREEN, _T("Fullscr."), m_Bitmaps[Toolbar_FullScreen], _T("Toggle Fullscreen"));
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@ -969,13 +969,11 @@ void CFrame::UpdateGUI()
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{
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m_ToolBar->SetToolBitmap(IDM_PLAY, m_Bitmaps[Toolbar_Play]);
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m_ToolBar->SetToolShortHelp(IDM_PLAY, _("Play"));
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m_ToolBar->SetToolLabel(IDM_PLAY, _("Play"));
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m_ToolBar->SetToolLabel(IDM_PLAY, wxT(" Play "));
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}
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GetMenuBar()->FindItem(IDM_PLAY)->SetText(_("&Play\tF10"));
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}
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// Commit changes to toolbar
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if (m_ToolBar != NULL) m_ToolBar->Realize();
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if (!initialized)
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{
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@ -994,6 +992,12 @@ void CFrame::UpdateGUI()
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m_GameListCtrl->Hide();
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}
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}
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// Commit changes to toolbar
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if (m_ToolBar != NULL) m_ToolBar->Realize();
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if (UseDebugger) g_pCodeWindow->Update();
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// Commit changes to manager
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m_Mgr->Update();
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}
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void CFrame::GameListChanged(wxCommandEvent& event)
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