nattthebear
9ffa44d0a6
snes: waterbox is now working
2017-06-10 14:16:25 -04:00
nattthebear
36be9e9fc7
snes: waterboxification phase 2
2017-06-10 14:16:25 -04:00
nattthebear
9975a05695
snes: waterboxification phase 1
2017-06-10 14:16:24 -04:00
alyosha-tas
ab818f1b93
Update BxROM
2017-06-09 20:43:02 -04:00
nattthebear
f4c5c53c8a
Make note of a potential gotcha in virtual boyee as a comment. It will be forgotten when we need it.
2017-06-08 20:28:59 -04:00
alyosha-tas
ff980b91dd
NES Fix APU
...
Finally fixes the infamously bad APU mixer tests
2017-06-08 14:35:13 -04:00
alyosha-tas
31192e15cb
Update BxROM
2017-06-07 21:35:18 -04:00
alyosha-tas
c3627eee03
Oops not sure what I was doing there
2017-06-07 16:04:13 -04:00
alyosha-tas
bcad6f9b08
NES: Fix some more exceptions
2017-06-06 20:04:59 -04:00
alyosha-tas
71e3fad147
NES Fix some more exceptions
2017-06-06 20:03:42 -04:00
adelikat
e298863b3d
VB - virtual pad support, slight fix to button order on controller config
2017-06-06 11:38:43 -05:00
alyosha-tas
27fd41a5d2
Fix mapper 112
2017-06-06 07:53:33 -04:00
alyosha-tas
7d9b878d5f
Update NROM.cs
2017-06-06 07:52:17 -04:00
alyosha-tas
25f2f8ebf9
NES: Fix some exceptions loading ROMs
...
Eventually need to rethink ROM loading I think
2017-06-05 15:56:28 -04:00
nattthebear
fb5ba14768
Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.
2017-06-04 20:45:05 -04:00
alyosha-tas
b56a6e9aa5
Update AxROM.cs
2017-06-04 20:21:37 -04:00
adelikat
4ae0b2cd22
Merge branch 'master' into waterbox2
...
Conflicts:
BizHawk.Client.EmuHawk/MainForm.Events.cs
BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
alyosha-tas
492f78bfa2
Update SxROM.cs
2017-06-04 17:30:38 -04:00
nattthebear
b9ab41a4da
More like Chie SatURNaka
2017-06-04 16:41:11 -04:00
adelikat
0c9925a369
bsnes - default to compatibility profile
2017-06-04 13:29:47 -05:00
adelikat
caf3a7834d
Fix dual GB input
2017-06-04 13:19:51 -05:00
adelikat
551abcd1e4
snes9x - some display name and descriptions for settings
2017-06-03 11:11:11 -05:00
alyosha-tas
9c586e77c4
Update Mapper069.cs
2017-06-03 10:36:16 -04:00
alyosha-tas
3577882070
NES Fix Mapper 15
2017-06-02 21:13:44 -04:00
adelikat
95353188c7
Merge branch 'master' into waterbox2
2017-05-31 13:38:01 -05:00
nattthebear
d799624e9c
NGP: It works and stuff
2017-05-30 18:36:11 -04:00
adelikat
1a54ff1818
Merge branch 'master' into waterbox2
2017-05-30 17:31:30 -05:00
alyosha-tas
be7d271bd1
Update NES.Core.cs
2017-05-30 18:25:34 -04:00
alyosha-tas
10de07aec2
Update PPU.run.cs
2017-05-30 18:24:30 -04:00
nattthebear
aab6391b12
virtual boyee: actually fix the color config stuff
2017-05-29 20:34:07 -04:00
alyosha-tas
787470df35
NES: allow headerless ROMs to be loaded if in DB
2017-05-29 20:27:07 -04:00
alyosha-tas
fe7606130e
Add files via upload
2017-05-29 18:50:02 -04:00
adelikat
3b60a8538d
B is before A obv
2017-05-29 13:53:16 -05:00
nattthebear
a3f9f47c84
set snes9x to released
2017-05-29 14:40:19 -04:00
nattthebear
93975c3063
virtual boyee - correct author information, and set to released; whenever the waterbox branch is released, this core will be ready
2017-05-29 14:38:19 -04:00
nattthebear
f99a080e60
Merge remote-tracking branch 'origin/master' into waterbox2
...
# Conflicts:
# BizHawk.Client.EmuHawk/MainForm.Designer.cs
# BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear
b20354448b
vboyee-- somehow the default colors for anaglyph were all wrong
2017-05-29 14:11:35 -04:00
adelikat
ec4a8dde09
Vboy - button names and orders
2017-05-29 12:51:43 -05:00
nattthebear
391160ebf9
vboyEE: settings and syncsettings
2017-05-29 13:50:40 -04:00
nattthebear
87c1a75778
virtual boyEE: saveram, memory domains
2017-05-29 12:51:38 -04:00
nattthebear
4ab407bb42
virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah...
2017-05-29 12:16:24 -04:00
nattthebear
2887ba5823
savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful
2017-05-29 11:26:38 -04:00
nattthebear
fbf7be92d5
VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works
2017-05-29 08:16:56 -04:00
nattthebear
94c397a4f8
snes9x: IRegionable
2017-05-29 07:36:49 -04:00
nattthebear
855ff7deca
Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs.
2017-05-28 22:18:01 -04:00
nattthebear
f1565cd0b1
attributes!
2017-05-28 19:20:59 -04:00
nattthebear
a52e9d7dc1
https://www.youtube.com/watch?v=0sKRRY5tQz8
2017-05-28 17:19:07 -04:00
nattthebear
7f7f490b6d
The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI
2017-05-28 14:18:08 -04:00
nattthebear
7d0330bb9e
snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower.
2017-05-28 13:12:48 -04:00
nattthebear
6c2d4ff044
snes9x: add ISaveRammable and fix virtualsize
2017-05-28 12:54:22 -04:00
nattthebear
ffed0d2205
snes9x: memory domains
2017-05-28 10:32:21 -04:00
nattthebear
61aa4f5df3
Connect Snes9x controllers, syncsettings, and regular settings
2017-05-28 10:18:20 -04:00
nattthebear
0cc1abd51b
snes9x: savestates
2017-05-28 06:39:11 -04:00
nattthebear
37dc9908d0
Waterbox: Add XOR based savestates for GPGX64
2017-05-27 16:18:38 -04:00
nattthebear
b737959d11
snes9xHawk which is totally not a thing: connect audio
2017-05-27 14:32:12 -04:00
nattthebear
9bcd693910
snes9x: video output is now fully functional
2017-05-27 13:33:44 -04:00
adelikat
284ee1f9a2
Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps
2017-05-27 12:12:04 -05:00
nattthebear
2665510502
Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support
2017-05-27 12:29:05 -04:00
adelikat
5f1b8cdc09
SNES - fix frame 0 loadstating
2017-05-27 10:21:14 -05:00
adelikat
12a4ec1ac7
SNES - only register the trace logger on compatibility profile
2017-05-27 09:54:53 -05:00
alyosha-tas
a3a78c6a2e
Fix Tagin Dragon
2017-05-26 18:24:21 -04:00
alyosha-tas
1a7f8b0ff8
Fix #857
2017-05-25 12:53:11 -04:00
alyosha-tas
e1cfc28562
Update MMC3 to remove RewireNametable_TLSROM
2017-05-22 10:51:40 -04:00
nattthebear
7739b9dc80
rough in some snes9x stuff. not working yet
2017-05-21 17:43:43 -04:00
alyosha-tas
05bf7e46d4
Fix TLSROM mapper
...
Fix #848
2017-05-19 17:22:39 -04:00
zeromus
5b44f0960f
snes: support trace logging GB and SMP cores (C# side and dlls)
2017-05-14 13:51:02 -05:00
nattthebear
ebe789eed2
heh
2017-05-10 07:45:23 -04:00
nattthebear
999dcdaec8
The power of C# 5, or 6, or something
2017-05-07 16:54:18 -04:00
zeromus
c641e163f9
SGB CDL c# side; and fix SGB loading (broken by pwrap refactors)
2017-05-06 16:23:26 -05:00
adelikat
1dae91e6a8
clean up core constructors - consistent parameter casing, and put them at the top of the class
2017-05-05 19:05:36 -05:00
adelikat
59139ab266
Spell out Numerator and Denominator
2017-05-05 11:25:38 -05:00
adelikat
62a13d961d
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
alyosha-tas
2790ec1801
Update GxROM.cs
...
Fix AV super real pachinko
2017-05-03 12:04:10 -04:00
J.D. Purcell
8b2b12585a
Mostly whitespace cleanup to reduce difference with mono-portable branch.
2017-05-02 23:09:50 -04:00
nattthebear
e3fab1a4d5
cleaner
2017-05-02 18:15:33 -04:00
adelikat
698c6741ae
Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method
2017-05-01 20:09:11 -05:00
adelikat
b3ad3ce6ba
Move BizInvoke files from Emulation.Common to Common
2017-05-01 17:30:42 -05:00
adelikat
ded1c2d7b7
Break off BoardName from IEmulator into a separate IBoardInfo service
2017-04-30 21:01:54 -05:00
nattthebear
7f3716a839
if it looks like a duck, swims like a duck, and quacks like a duck, then it may or may not be a duck
2017-04-29 07:54:31 -04:00
zeromus
7d99ca3738
mmc5: use PPUON instead of spriteon and screenon
2017-04-29 00:38:52 -05:00
zeromus
d8fd403ea2
attempt to apply changes to MMC5 specified by https://sourceforge.net/p/fceultra/bugs/787/
2017-04-28 21:33:26 -05:00
adelikat
83124a8d20
Fix VerifiedDisassembler to not expose the internal cpu property
2017-04-27 12:02:08 -05:00
adelikat
57b63aaed4
Emulation.Common - cleanup Enums.cs
2017-04-27 11:45:44 -05:00
adelikat
f0b5ee4789
just testing a webhook
2017-04-26 21:13:49 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
15a25bdd87
cleanup MGBAHawk code
2017-04-25 12:00:50 -05:00
adelikat
167ed41a51
Break up MGBAHawk into separate files
2017-04-25 11:42:03 -05:00
adelikat
010c04f421
bleh, forgot to check this in
2017-04-25 11:17:35 -05:00
adelikat
e72aceccdc
Misc VBANext cleanups
2017-04-25 11:14:24 -05:00
adelikat
ba28ca53a8
GambatteLink cleanup
2017-04-25 11:06:50 -05:00
adelikat
2426cfa31a
misc cleanup of related Gambatte files
2017-04-25 10:42:11 -05:00
adelikat
21aa648318
Gambatte - some cleanup
2017-04-25 10:11:43 -05:00
adelikat
2de20e956b
use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
2017-04-25 08:28:06 -05:00
adelikat
a20e01ab69
Remove the obsolete MemoryDomain.FromByteArray() method
2017-04-24 13:55:20 -05:00
adelikat
54ebe75d2b
remove the obsolete MemoryDomain.FromIntPtr method
2017-04-24 13:47:40 -05:00
nattthebear
432cbc54d7
it annoyed me
2017-04-23 13:25:29 -04:00
nattthebear
13423ac461
woops
2017-04-23 13:25:12 -04:00
nattthebear
72808f01bb
remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really.
2017-04-23 13:21:35 -04:00
nattthebear
d1ca433a93
mgba: registers
2017-04-22 21:59:55 -04:00
nattthebear
5bebd0685a
snes: add a toggle multitap button
2017-04-22 17:08:33 -04:00
adelikat
d14b2abd17
Revert "now no one gets to have any fun"
...
This reverts commit e199dfda0d
.
2017-04-22 15:14:20 -05:00
nattthebear
e199dfda0d
now no one gets to have any fun
2017-04-22 16:04:39 -04:00
nattthebear
12b4be4fbc
justifier
2017-04-22 10:41:45 -04:00
adelikat
242b0e09ab
SNES - support the Justifier, because why not
2017-04-22 08:55:39 -05:00
nattthebear
7d60049b86
remove leftover debuggign cruft
2017-04-21 22:04:09 -04:00
nattthebear
f3f9ad8e9b
honk
2017-04-21 21:59:04 -04:00
adelikat
62ed1b5b73
snes - change x,y button names to something less vauge
2017-04-20 21:05:11 -05:00
nattthebear
a46acca981
It's like archaeology. We're the first ones to use this ancient Mayan super scope code
2017-04-20 21:29:58 -04:00
adelikat
99d70a1c7f
SNES - super scope support
2017-04-20 19:50:58 -05:00
alyosha-tas
6a23f922f6
NESHawk implement PAL APU Frame Sequencer
2017-04-20 17:26:49 -04:00
adelikat
27e7edcaf1
SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
2017-04-19 20:30:54 -05:00
J.D. Purcell
3d6b1da94d
Whitespace only (indentation fixes/cleanup).
2017-04-19 20:34:30 -04:00
adelikat
3f866f6d7f
Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design
2017-04-19 12:44:02 -05:00
adelikat
ee5d35bb34
Libsnescore reformat round 3
2017-04-19 12:33:05 -05:00
adelikat
58189f0113
LibsnesCore - Move ScanlineHookManager class to its own file
2017-04-19 12:25:22 -05:00
adelikat
e3ae4b1410
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
2017-04-19 12:19:16 -05:00
adelikat
808d03155a
Libsnescore - misc cleanups round 1
2017-04-19 11:40:41 -05:00
adelikat
7ebddc6087
LibsnesCore - break off memory domain stuff to a separate file
2017-04-19 10:51:16 -05:00
adelikat
bc42af0fa6
Libsnescore - Break off IEmulator implementation into a separate file
2017-04-19 10:36:08 -05:00
adelikat
8e3c3dab5d
Break off LibsnesCore services into separate files
2017-04-19 09:41:52 -05:00
adelikat
d1d6c20749
break SNES settings code into its own file
2017-04-19 08:31:48 -05:00
zeromus
f108673449
fix some embarrassing bugs in new snes interop. maybe biz will be more stable now.
2017-04-18 22:09:04 -05:00
zeromus
2e286317f2
tidy snes
2017-04-17 22:49:17 -05:00
adelikat
18017b5e23
SNES - better mouse button names
2017-04-17 16:32:09 -05:00
nattthebear
0393e9241b
coreside, this is a short, so yeah...
2017-04-16 18:08:57 -04:00
adelikat
7571781f87
SNES - an attempt at mouse support
2017-04-16 16:39:21 -05:00
adelikat
13ca76f3f8
UI for changing SNES controller configurations
2017-04-15 20:34:32 -05:00
adelikat
5e177db320
Multitap button orders too
2017-04-15 20:34:31 -05:00
adelikat
2daa1b3d68
snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders
2017-04-15 20:34:30 -05:00
nattthebear
41f8875a4f
more snes controller stuff
2017-04-15 18:27:04 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
nattthebear
5b41b7260b
some snes controller rough in
2017-04-15 15:40:34 -04:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
alyosha-tas
f4f06d7554
Delete PPU.run.cs
2017-04-07 20:14:57 -04:00
alyosha-tas
9f7a926437
NES Fix more then 8 sprites option
2017-04-07 20:14:34 -04:00
alyosha-tas
9e94bec081
NES fix more then 8 sprites option
2017-04-07 20:12:59 -04:00
alyosha-tas
9d93fe404c
NES Timing Update
...
Update per Visual NES inspection of $2001 writes
Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
zeromus
b4ad2f40d9
snes c# cleanup
2017-03-15 17:49:19 -05:00
alyosha-tas
e82f19c39e
NES Set up a known valid state for testing
2017-03-09 17:50:19 -05:00
zeromus
598e173d60
snes: tidy
2017-03-08 15:57:00 -06:00
alyosha-tas
c60cb77ee8
NES Update APU
2017-03-08 13:26:41 -05:00
alyosha-tas
22da9ae6ea
NES Update Core
2017-03-08 12:18:30 -05:00
alyosha-tas
fd117d3630
NES Update ExROM
2017-03-08 12:17:43 -05:00
alyosha-tas
7127c130bc
Update PPU.regs.cs
2017-03-07 22:57:09 -05:00
alyosha-tas
df7a93e83a
NES Update $2003 behaviour
...
Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas
b453745404
NES PPU update sprite evaluation
2017-03-06 20:27:37 -05:00
alyosha-tas
535bfa4ab4
Update PPU.run.cs
2017-03-06 07:30:20 -05:00
alyosha-tas
f6746400d9
Update PPU.run.cs
2017-03-06 07:24:28 -05:00
alyosha-tas
fe66504e2f
Update PPU.regs.cs
2017-03-06 07:07:49 -05:00
zeromus
19b38bfd90
snes: fix CDL, trace logger
2017-03-06 05:32:09 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
alyosha-tas
0960ca8a89
NES PPU clean up
2017-03-03 20:51:36 -05:00
alyosha-tas
ca2fa6c95e
NES PPU2006 write delay
...
See NESDEV discussion:
http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas
685de44861
QuickNES fix Ms. Pac Man (Tengen)
...
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
...
This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
alyosha-tas
6e2201c07c
Implement Mapper 190
...
Fixes #798
2017-02-18 04:03:51 +08:00
alyosha-tas
961c5d7a03
NES: Fix another PPU race condition
2017-02-04 13:46:10 -05:00
alyosha-tas
3c8a6a4e19
NES: Fix PPU timing and Race condition
2017-02-04 09:14:55 -05:00
alyosha-tas
dd19a69b6c
NES: Fix more then 8 sprites per scanline
2017-01-27 18:34:56 -05:00
alyosha-tas
48e3cdfcdc
NES: Minor code cleanup
2017-01-25 20:35:50 -05:00
alyosha-tas
647f0914ed
NES: Some PPU cleanup
2017-01-25 19:17:24 -05:00
alyosha-tas
7e6ca99e1a
Update NES.Core.cs
2017-01-10 10:58:48 -05:00
alyosha-tas
9aee377d66
NES DCM glitch cleanup
...
-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
alyosha-tas
d0b0946229
NES Fix Cheats
...
Now turn off when cheat is turned off / removed
Fixes #770
Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas
aeec03dc91
Update Namcot129_163.cs
...
FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)
This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas
da2d72a953
Add Cybernoid to QuickNES Blacklist
2016-12-20 10:21:42 -05:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
adelikat
eda79c2212
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
2016-12-16 11:33:02 -06:00
J.D. Purcell
206ea9887b
Text savestate fixes.
2016-12-14 18:35:03 -05:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
zeromus
3cedc7479f
change that new nes 2.0 uxrom handling to be more strict
2016-12-11 17:41:34 -06:00
zeromus
6ad442544b
support mapper 002-00 submapper with WRAM if the header specifies it
2016-12-11 15:38:22 -06:00
adelikat
b465eaa470
Remove two sound refactor todo comments
2016-12-11 12:27:11 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
5b31b33713
Remove a now unused MaxVolume property from some sound provider classes
2016-12-08 20:06:25 -06:00
zeromus
fd71ab0160
fix lightfun more better by masking out the unwanted bits from xbuf
2016-12-07 22:26:30 -06:00
alyosha-tas
097bbee267
Fix Lightgun reading an undefined pixel color
2016-12-07 21:47:04 -05:00
adelikat
45a96920b3
remove BisqAPU since it has never been used, and APU improvements have deprecated it
2016-12-04 08:57:10 -06:00
nattthebear
da2d15341f
mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core
2016-12-03 23:01:14 -05:00
adelikat
b4a90cabe7
NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear
2016-12-03 11:17:44 -06:00
alyosha-tas
c624612b51
Fix SNROM implementation
2016-11-29 11:07:06 -05:00
nattthebear
f67cb3c64f
Issue #735 : Add sound channel toggling on mgba
2016-11-27 17:33:05 -05:00
alyosha-tas
995c5f907c
Fix WRAM enable / disable for SNROM
...
now passes mmc1_a12, which was incorrectly listed as passing before
2016-11-26 20:25:46 -05:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
zeromus
f11ae17cfb
natt forgot to ever hook up SGB saveram, so I took care of it
2016-11-11 19:25:38 -06:00
nattthebear
25dfe00203
nes: vs lightgun stuff. hogan's alley seems to do something now
2016-11-11 18:42:44 -05:00
adelikat
b6dcc8d735
Quicknes - blacklist another VS rom
2016-11-10 18:25:22 -06:00
alyosha-tas
1288ffe4ba
Clean up controllers for VS system
...
Some games require you to hit Start / Select on player 2's controller regardless, which is annoying but that's how it works.
2016-11-10 15:01:00 -05:00
alyosha-tas
b257ad0a6a
Update Sunsoft3.cs
2016-11-10 08:56:40 -05:00
alyosha-tas
6165566c30
Update UxROM.cs
2016-11-10 08:53:14 -05:00
alyosha-tas
7cb32172cb
Update Mapper206.cs
2016-11-10 08:51:44 -05:00
alyosha-tas
ebf11fdb32
Update SxROM.cs
2016-11-10 08:51:01 -05:00
alyosha-tas
6266ef53c9
Update VS_M99.cs
2016-11-10 08:50:00 -05:00
alyosha-tas
61ed84bdd2
Update VRC1.cs
2016-11-10 08:48:21 -05:00
alyosha-tas
40c2c5f5ef
Add in VS platoon
2016-11-09 20:18:37 -05:00
adelikat
45ba9254cb
NesHawk - properly dispose of bytebuffers
2016-11-09 17:24:44 -06:00
alyosha-tas
98abfc5dd8
update for VS rbi baseball
2016-11-09 18:10:14 -05:00
alyosha-tas
6a4515298c
Update for VS TKO Boxing
...
NOTE:
TKO bosing needs a signal from coin reader for 2 frames, not just 1.
Need to account for this in controls
2016-11-08 22:48:20 -05:00
alyosha-tas
798f7d7549
Update for VS security settings
2016-11-08 22:46:47 -05:00
alyosha-tas
312bacf2f3
update MMC1 for VS Dr. Mario
2016-11-08 20:05:02 -05:00
adelikat
194b83d0b1
quicknes - blacklist some VS roms
2016-11-07 19:44:47 -06:00
adelikat
33b72964d4
Mapper 99 - add chr masking, fixes bizhawk crashing on a bad dump of VS Super Mario Bros
2016-11-07 17:07:00 -06:00
alyosha-tas
00f790cd2c
update for VS super xevious
2016-11-06 21:12:30 -05:00
alyosha-tas
313ef425c6
add a mapper 0 VS variant for palette checking
...
WIP
2016-11-06 21:11:38 -05:00
nattthebear
cee88d6bdc
Update mgba metadata to indicate that we are on version 0.5
2016-11-06 13:30:19 -05:00
nattthebear
0ae8bf13f7
GBA memory domain fix
2016-11-06 10:32:04 -05:00
alyosha-tas
af93beb6af
Add security for VS top gun
2016-11-05 21:23:07 -04:00
adelikat
bb8bac3fb3
NesHawk - UI for setting VS dipswitches
2016-11-05 17:32:58 -05:00
alyosha-tas
fca85bce04
Fix UNL-LH10
2016-11-04 22:55:14 -04:00
adelikat
a979721415
NesHawk - Attempt UNIF_UNL-LH10, something is messed up though, nametable is off
2016-11-04 13:20:44 -05:00
alyosha-tas
c9c7415883
VS DIPs updates
...
works good
2016-11-03 21:57:47 -04:00
adelikat
16723b12db
NesHawk - proof of concept - put VS dipswitches into sync settings, replace mapper 99 dipswitch code with these
2016-11-03 18:19:23 -05:00
adelikat
c96d8f860c
NesHawk - Attempt mapper 35, irq logic is wrong, possibly mirroring too
2016-11-03 16:34:25 -05:00
feos
9d4ba478ce
n64: use traditional GPR names for debugger too
2016-11-03 20:01:22 +03:00
alyosha-tas
3a75fe412f
Fix the states
...
needed since prg banks no longer strictly derived from other sources.
2016-11-02 17:14:03 -04:00
alyosha-tas
0d0e6b5be4
Update VRC4 with submapper
...
fixes 2-in-1 - Yuu Yuu + Dragonball Z
2016-11-02 17:05:03 -04:00
alyosha-tas
8f51b42a2e
Fix Mapper 66 with added asserts
2016-11-02 15:44:30 -04:00
alyosha-tas
b1f22e8b05
Add a new submapper in CNROM
...
fixes 75 Bingo
2016-11-02 15:33:47 -04:00
alyosha-tas
6200edd192
Fix Mapper 185 (Seicross)
...
Seicross uses different security settings then other games in this mapper.
We have to check them explicitly just for this game.
2016-11-02 12:13:26 -04:00
adelikat
51dadcbfed
Mapper 126 and UNL-TF1201 - add irq variables to savestates
2016-11-01 17:10:14 -05:00
alyosha-tas
f2867643ac
Fix Mapper 125
2016-11-01 12:36:51 -04:00
alyosha-tas
c1090d3d7f
Fix Mapper 106 IRQs
2016-11-01 11:52:18 -04:00
adelikat
0945bae212
Attempt mapper 106, irq logic is wrong
2016-11-01 08:24:26 -05:00
alyosha-tas
d1b1f1a5ac
Get VS Zapper working
...
Now Duck Hunt and Gumshoe work, and other VS Zapper games hsould as well.
Hurray!
2016-10-31 22:09:26 -04:00
nattthebear
88589cb59b
Make one small tweak to Famicom Basic keyboard based on the current state of the NESDEV docs, don't know if it's correct
2016-10-31 19:08:31 -04:00
nattthebear
b24d341b14
Remove NES _iskeyboard - This is implemented (although not well tested) already
2016-10-31 17:40:47 -04:00
adelikat
26d74650d2
oops
2016-10-31 16:16:40 -05:00
adelikat
8f1e5aa535
NesHawk - add a VS Zapper peripheral, currently is identical to the regular zapper in terms of behavior other than being unable to be plugged into a famicom expansion port
2016-10-31 16:16:39 -05:00
alyosha-tas
0596fc6d7c
Add Dip Switches when using VS in UNROM and VRC1
2016-10-31 10:59:20 -04:00
alyosha-tas
76209f3dd3
VS security in game db
2016-10-31 09:58:48 -04:00
alyosha-tas
d8dfaf6d3d
VS security in gamedb
2016-10-31 09:58:13 -04:00
alyosha-tas
b6a786d5a2
Update for VS Castlevania
2016-10-30 19:31:41 -04:00
adelikat
65c245f601
properly wire up VS palette selection from the gamedb
2016-10-30 15:36:52 -05:00
adelikat
aab5da044c
Support Bubble Bobble (FDS Conversion, Kaiser Hacked) (Unl) [p1][!]
2016-10-30 13:55:58 -05:00
adelikat
f907b10ba0
NesHawk - Mapper 146 - Support 128 prg and 128 chr for Jaau Kong 2-in-1
2016-10-30 13:29:43 -05:00
nattthebear
9632ceb7fc
NES VRC1: Don't change savestate if not in VS mode
2016-10-30 12:28:21 -04:00
nattthebear
b763b29297
NES VS: Move palettes to gamedb
2016-10-30 12:27:07 -04:00
adelikat
112423ec9b
Sort out Mapper 176
2016-10-30 11:25:20 -05:00
adelikat
d3c8d201fb
NesHawk - add masking to mapper 212
2016-10-30 08:58:12 -05:00
adelikat
8406cec681
Add menu items for VS controls
2016-10-29 21:35:46 -05:00
alyosha-tas
dcce0320d2
Add Insert Coin Controls
2016-10-29 19:39:47 -04:00