add a mapper 0 VS variant for palette checking

WIP
This commit is contained in:
alyosha-tas 2016-11-06 21:11:38 -05:00 committed by GitHub
parent d8e9175a9b
commit 313ef425c6
1 changed files with 5 additions and 0 deletions

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@ -19,6 +19,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
{
case "MAPPER000":
break;
case "MAPPER000_VS":
// I thibnk this is only for bad/pirated dumps of VS games.
// No VS game used mapper zero but some were changed to use noraml CHR mapping I think
NES._isVS = true;
break;
case "BANDAI-NROM-128":
case "BANDAI-NROM-256":
case "HVC-HROM": //Donkey Kong Jr. (J)