Add in VS platoon
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@ -19,6 +19,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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bool irq_asserted;
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int clock_counter;
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//the VS actually does have 2 KB of nametable address space
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//let's make the extra space here, instead of in the main NES to avoid confusion
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byte[] CIRAM_VS = new byte[0x800];
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public override void SyncState(Serializer ser)
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{
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base.SyncState(ser);
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@ -29,20 +34,32 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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ser.Sync("irq_enable", ref irq_enable);
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ser.Sync("irq_asserted", ref irq_asserted);
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ser.Sync("clock_counter", ref clock_counter);
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SyncIRQ();
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}
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public override void Dispose()
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{
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prg_banks_16k.Dispose();
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chr_banks_2k.Dispose();
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base.Dispose();
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if (NES.IsVS)
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{
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ser.Sync("VS_CIRAM", ref CIRAM_VS, false);
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}
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SyncIRQ();
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}
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public override bool Configure(NES.EDetectionOrigin origin)
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{
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switch (Cart.board_type)
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{
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case "MAPPER067VS":
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NES._isVS = true;
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//update the state of the dip switches
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//this is only done at power on
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NES.VS_dips[0] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[1] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[2] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[3] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[4] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[5] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[6] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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NES.VS_dips[7] = (byte)(NES.SyncSettings.VSDipswitches.Dip_Switch_1 ? 1 : 0);
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break;
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case "MAPPER067":
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break;
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case "SUNSOFT-3":
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@ -146,7 +163,50 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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addr = ApplyMemoryMap(11, chr_banks_2k, addr);
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return base.ReadPPUChr(addr);
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}
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else return base.ReadPPU(addr);
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else
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{
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if (NES._isVS)
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{
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addr = addr - 0x2000;
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if (addr < 0x800)
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{
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return NES.CIRAM[addr];
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}
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else
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{
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return CIRAM_VS[addr - 0x800];
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}
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}
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else
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return base.ReadPPU(addr);
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}
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}
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public override void WritePPU(int addr, byte value)
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{
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if (NES._isVS)
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{
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if (addr < 0x2000)
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{
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addr = ApplyMemoryMap(11, chr_banks_2k, addr);
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if (VRAM != null)
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VRAM[addr] = value;
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}
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else
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{
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addr = addr - 0x2000;
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if (addr < 0x800)
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{
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NES.CIRAM[addr] = value;
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}
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else
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{
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CIRAM_VS[addr - 0x800] = value;
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}
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}
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}
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else
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base.WritePPU(addr, value);
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}
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/*
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