adelikat
883d9d2207
Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names
2017-04-27 12:12:11 -05:00
adelikat
83124a8d20
Fix VerifiedDisassembler to not expose the internal cpu property
2017-04-27 12:02:08 -05:00
adelikat
57b63aaed4
Emulation.Common - cleanup Enums.cs
2017-04-27 11:45:44 -05:00
adelikat
a8c15a652b
Emulation.Common cleanups
2017-04-27 11:37:26 -05:00
adelikat
17fe836926
Emulation.Common - misc cleanups in Base Implementations
2017-04-27 08:24:21 -05:00
adelikat
f0b5ee4789
just testing a webhook
2017-04-26 21:13:49 -05:00
adelikat
3192cc70ae
slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship
2017-04-26 19:09:00 -05:00
adelikat
19b5c94fc4
Emulation.Common cleanup - Break ISyncronizingAudioBuffer classes out into their own file seaparate from Metaspu and cleanup releated classes
2017-04-26 08:34:12 -05:00
zeromus
507ca1db27
psx: support negcon (c# side)
2017-04-25 22:59:46 -05:00
adelikat
9ecf2aed7f
Fix naming of ISynchronizingAudioBuffer method and param names
2017-04-25 13:22:25 -05:00
adelikat
eee0ba69dc
misc cleanups on PCEngine
2017-04-25 12:57:42 -05:00
adelikat
15a25bdd87
cleanup MGBAHawk code
2017-04-25 12:00:50 -05:00
adelikat
167ed41a51
Break up MGBAHawk into separate files
2017-04-25 11:42:03 -05:00
adelikat
010c04f421
bleh, forgot to check this in
2017-04-25 11:17:35 -05:00
adelikat
e72aceccdc
Misc VBANext cleanups
2017-04-25 11:14:24 -05:00
adelikat
ba28ca53a8
GambatteLink cleanup
2017-04-25 11:06:50 -05:00
adelikat
2426cfa31a
misc cleanup of related Gambatte files
2017-04-25 10:42:11 -05:00
adelikat
21aa648318
Gambatte - some cleanup
2017-04-25 10:11:43 -05:00
adelikat
2de20e956b
use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
2017-04-25 08:28:06 -05:00
adelikat
1ad6e7a95f
oops
2017-04-24 13:56:42 -05:00
adelikat
a20e01ab69
Remove the obsolete MemoryDomain.FromByteArray() method
2017-04-24 13:55:20 -05:00
adelikat
1cb6289e13
Remove the obsolete MemoryDomain.FromIntPtrSwap16() method
2017-04-24 13:52:52 -05:00
adelikat
54ebe75d2b
remove the obsolete MemoryDomain.FromIntPtr method
2017-04-24 13:47:40 -05:00
adelikat
b16a9b12ff
remove an unused variable in Colecovision
2017-04-24 12:55:43 -05:00
adelikat
b4de14657a
get rid of a warning
2017-04-24 12:54:43 -05:00
adelikat
7f663a0ed6
misc. cleanup for Coleco and Intellivision
2017-04-24 12:24:56 -05:00
adelikat
4c71a34dfa
misc code cleanups Lynx
2017-04-24 11:51:59 -05:00
adelikat
c628557912
misc. cleanups in atari 7800
2017-04-24 10:32:45 -05:00
adelikat
2964585401
misc code cleanups in Atari 2600
2017-04-24 10:09:31 -05:00
adelikat
3dd5478efd
spaces to tabs in C64 files
2017-04-24 10:09:31 -05:00
adelikat
5247e1d357
Cleanup and simplify AppleII core code
2017-04-24 10:09:31 -05:00
adelikat
b488529a7b
Intellivision - debugger - fix flags to be boolean
2017-04-23 13:30:57 -05:00
adelikat
8ad021c6fd
Intellivision - implement memory callbacks
2017-04-23 13:28:40 -05:00
adelikat
44064d86d2
sms - nitpick code cleanup
2017-04-23 13:28:15 -05:00
adelikat
7fbed8d3e5
Intellivision - convert DIsassembler to peeks instead of reads
2017-04-23 13:14:05 -05:00
adelikat
4260ad528b
Intellivision - implement the BoardName property
2017-04-23 12:47:26 -05:00
adelikat
71f33e53f5
Intellivision - nitpick - let the controller deck assign Power and Reset
2017-04-23 12:41:11 -05:00
adelikat
4b695e2820
Intellivision - implement IDisassemblable
2017-04-23 12:30:41 -05:00
adelikat
d03577ade6
Intellivision - partially implement IDebuggable - flag/register getting and setting, and TotalExecutedCycles
2017-04-23 12:30:41 -05:00
nattthebear
432cbc54d7
it annoyed me
2017-04-23 13:25:29 -04:00
nattthebear
13423ac461
woops
2017-04-23 13:25:12 -04:00
nattthebear
72808f01bb
remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really.
2017-04-23 13:21:35 -04:00
adelikat
30aa86cd7e
Intellivision - more cleanup
2017-04-23 11:10:26 -05:00
adelikat
0f36bce22a
Intellivision - actually support lag variable setting, and some misc cleanup
2017-04-23 10:53:26 -05:00
nattthebear
d1ca433a93
mgba: registers
2017-04-22 21:59:55 -04:00
nattthebear
5bebd0685a
snes: add a toggle multitap button
2017-04-22 17:08:33 -04:00
adelikat
d14b2abd17
Revert "now no one gets to have any fun"
...
This reverts commit e199dfda0d
.
2017-04-22 15:14:20 -05:00
nattthebear
e199dfda0d
now no one gets to have any fun
2017-04-22 16:04:39 -04:00
nattthebear
12b4be4fbc
justifier
2017-04-22 10:41:45 -04:00
adelikat
242b0e09ab
SNES - support the Justifier, because why not
2017-04-22 08:55:39 -05:00
nattthebear
7d60049b86
remove leftover debuggign cruft
2017-04-21 22:04:09 -04:00
nattthebear
f3f9ad8e9b
honk
2017-04-21 21:59:04 -04:00
adelikat
62ed1b5b73
snes - change x,y button names to something less vauge
2017-04-20 21:05:11 -05:00
nattthebear
a46acca981
It's like archaeology. We're the first ones to use this ancient Mayan super scope code
2017-04-20 21:29:58 -04:00
adelikat
99d70a1c7f
SNES - super scope support
2017-04-20 19:50:58 -05:00
alyosha-tas
6a23f922f6
NESHawk implement PAL APU Frame Sequencer
2017-04-20 17:26:49 -04:00
adelikat
27e7edcaf1
SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off
2017-04-19 20:30:54 -05:00
J.D. Purcell
3d6b1da94d
Whitespace only (indentation fixes/cleanup).
2017-04-19 20:34:30 -04:00
adelikat
3f866f6d7f
Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design
2017-04-19 12:44:02 -05:00
adelikat
ee5d35bb34
Libsnescore reformat round 3
2017-04-19 12:33:05 -05:00
adelikat
58189f0113
LibsnesCore - Move ScanlineHookManager class to its own file
2017-04-19 12:25:22 -05:00
adelikat
e3ae4b1410
LibsnesCore reformating round 2 - sort out private fields vs pulbic properties
2017-04-19 12:19:16 -05:00
adelikat
808d03155a
Libsnescore - misc cleanups round 1
2017-04-19 11:40:41 -05:00
adelikat
7ebddc6087
LibsnesCore - break off memory domain stuff to a separate file
2017-04-19 10:51:16 -05:00
adelikat
bc42af0fa6
Libsnescore - Break off IEmulator implementation into a separate file
2017-04-19 10:36:08 -05:00
adelikat
8e3c3dab5d
Break off LibsnesCore services into separate files
2017-04-19 09:41:52 -05:00
adelikat
d1d6c20749
break SNES settings code into its own file
2017-04-19 08:31:48 -05:00
zeromus
f108673449
fix some embarrassing bugs in new snes interop. maybe biz will be more stable now.
2017-04-18 22:09:04 -05:00
zeromus
9bea9875a8
libretro - fix saveram
2017-04-18 03:17:11 -05:00
zeromus
2e286317f2
tidy snes
2017-04-17 22:49:17 -05:00
zeromus
e9229747d7
new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions.
2017-04-17 22:49:08 -05:00
zeromus
b1a2e99aff
save old libretro while I make a new one
2017-04-17 22:39:26 -05:00
adelikat
18017b5e23
SNES - better mouse button names
2017-04-17 16:32:09 -05:00
adelikat
94f152d1d1
misc cleanups in Emulation.Cores
2017-04-17 15:23:31 -05:00
nattthebear
0393e9241b
coreside, this is a short, so yeah...
2017-04-16 18:08:57 -04:00
adelikat
7571781f87
SNES - an attempt at mouse support
2017-04-16 16:39:21 -05:00
adelikat
13ca76f3f8
UI for changing SNES controller configurations
2017-04-15 20:34:32 -05:00
adelikat
5e177db320
Multitap button orders too
2017-04-15 20:34:31 -05:00
adelikat
2daa1b3d68
snes - some progress on controller configuration support - use controller deck for ControllerDefinition and hack in appropriate button orders
2017-04-15 20:34:30 -05:00
nattthebear
41f8875a4f
more snes controller stuff
2017-04-15 18:27:04 -04:00
J.D. Purcell
b53502eed8
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
J.D. Purcell
ed3bf0e62b
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
nattthebear
5b41b7260b
some snes controller rough in
2017-04-15 15:40:34 -04:00
nattthebear
f8830652de
Revert "GPGX remove an exception for debugging"
...
This reverts commit 96ac5d1122
.
2017-04-15 08:09:08 -04:00
alyosha-tas
96ac5d1122
GPGX remove an exception for debugging
...
The core can handle this case just fine so there doesn't appear to be a need for it anyway
2017-04-14 21:44:15 -04:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
alyosha-tas
f4f06d7554
Delete PPU.run.cs
2017-04-07 20:14:57 -04:00
alyosha-tas
9f7a926437
NES Fix more then 8 sprites option
2017-04-07 20:14:34 -04:00
alyosha-tas
9e94bec081
NES fix more then 8 sprites option
2017-04-07 20:12:59 -04:00
nattthebear
7814c26d9d
possibly make intellivision sound worse
2017-04-05 17:24:48 -04:00
alyosha-tas
a7f5bafb72
ColecoVision clean up Super Action Controller
...
wheel mostly works now.
2017-03-23 10:40:32 -04:00
alyosha-tas
3bf20a4c53
ColecoVision add Super Action Controller
...
Thumb Wheel is still broken, I think Interrupts are wrong but I can't find a good source of information about them.
Rest of the controller works though.
2017-03-22 21:26:51 -04:00
alyosha-tas
9d93fe404c
NES Timing Update
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Update per Visual NES inspection of $2001 writes
Correctly fixes Micro Machines while maintaining Battletoads 2p warps sync
2017-03-21 19:01:30 -04:00
adelikat
f1cc6eab36
Fix a warning
2017-03-20 10:58:13 -05:00
zeromus
b4ad2f40d9
snes c# cleanup
2017-03-15 17:49:19 -05:00
alyosha-tas
e82f19c39e
NES Set up a known valid state for testing
2017-03-09 17:50:19 -05:00
zeromus
598e173d60
snes: tidy
2017-03-08 15:57:00 -06:00
alyosha-tas
c60cb77ee8
NES Update APU
2017-03-08 13:26:41 -05:00
alyosha-tas
3ac053c33d
Update 6502 reset
2017-03-08 12:19:31 -05:00
alyosha-tas
22da9ae6ea
NES Update Core
2017-03-08 12:18:30 -05:00
alyosha-tas
fd117d3630
NES Update ExROM
2017-03-08 12:17:43 -05:00
alyosha-tas
7127c130bc
Update PPU.regs.cs
2017-03-07 22:57:09 -05:00
alyosha-tas
df7a93e83a
NES Update $2003 behaviour
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Fixes Huge Insect
Some debate reamins about what exactly is happening here though
2017-03-07 22:30:41 -05:00
alyosha-tas
b453745404
NES PPU update sprite evaluation
2017-03-06 20:27:37 -05:00
alyosha-tas
535bfa4ab4
Update PPU.run.cs
2017-03-06 07:30:20 -05:00
alyosha-tas
f6746400d9
Update PPU.run.cs
2017-03-06 07:24:28 -05:00
alyosha-tas
fe66504e2f
Update PPU.regs.cs
2017-03-06 07:07:49 -05:00
zeromus
19b38bfd90
snes: fix CDL, trace logger
2017-03-06 05:32:09 -06:00
zeromus
fbd7601b77
for evaluation:
...
overhaul snes core -- radically simplify IPC.
There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2 )
the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
zeromus
3bb1d0849d
remove noise from csproj
2017-03-06 05:21:35 -06:00
alyosha-tas
ae27d0ae94
Intellivision add Power/Reset
...
Also fix Aspect ratio
2017-03-05 18:45:32 -05:00
alyosha-tas
2526f8c7b9
Update CP1610
2017-03-05 18:44:34 -05:00
alyosha-tas
c5e2529eb4
Intellivision fix aspect ratio
2017-03-05 17:42:01 -05:00
alyosha-tas
0960ca8a89
NES PPU clean up
2017-03-03 20:51:36 -05:00
alyosha-tas
ca2fa6c95e
NES PPU2006 write delay
...
See NESDEV discussion:
http://forums.nesdev.com/viewtopic.php?f=3&t=15484
2017-03-03 14:57:38 -05:00
alyosha-tas
685de44861
QuickNES fix Ms. Pac Man (Tengen)
...
Really it's the iNES header that is wrong, but QuickNES doesn't know this so adjust the file before sending it to QuickNES to boot.
I imagine there are other games that would be fixed in this manner and thus run in QuickNES.
2017-03-02 20:05:20 -05:00
alyosha-tas
d87d5eb0e0
Coleco Turbo Controller Functional
2017-03-02 11:58:36 +08:00
alyosha-tas
079d0eaab9
ColecoVision Turbo Controller
2017-03-01 10:47:21 +08:00
alyosha-tas
39808f793d
Coleco Turbo Controller
2017-03-01 10:44:05 +08:00
alyosha-tas
14a0d114b8
Intellivision more sound work
2017-03-01 10:20:37 +08:00
zeromus
22f9179ee7
fix #807 (GPGX double size option)
2017-02-25 02:57:04 -06:00
Wyst3r
4c0bfd4764
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
...
Conflicts:
BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos
39c5aae61b
Revert "Merge pull request #731 from Wyst3r/master"
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This reverts commit 318abf691a
, reversing
changes made to 5d4c8020c2
.
2017-02-23 16:56:38 +03:00
Wyst3r
d665bad4c5
Merge branch 'master' into master
2017-02-22 19:51:13 +01:00
zeromus
ad4f904fd3
tidy a dirty csproj
2017-02-21 18:23:14 -06:00
zeromus
4e2892d852
gpgx now width-doubles to match height-doubled hi-res video
2017-02-18 16:09:08 -06:00
adelikat
61e8b51802
Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
2017-02-18 15:01:09 -06:00
alyosha-tas
e7178297c8
Update BizHawk.Emulation.Cores.csproj
2017-02-18 04:04:53 +08:00
alyosha-tas
6e2201c07c
Implement Mapper 190
...
Fixes #798
2017-02-18 04:03:51 +08:00
alyosha-tas
7d975f4028
Colevo Fix controller 2
...
Kind of funny this went undetected for so long
2017-02-11 19:40:57 -05:00
alyosha-tas
a36b7093e3
Intellivision implement System Bus memory domain
2017-02-09 12:53:55 -05:00
alyosha-tas
fbfe28ed76
Intellivision implement System Bus memory domain
2017-02-09 12:53:11 -05:00
alyosha-tas
5a5c067a9d
Intellivision: finally fix sound
...
Apparently sound provider really really really didn't want me to give it more samples then it expected.
2017-02-08 20:47:10 -05:00
adelikat
eb1f477f9d
Intellivision - turn off logging
2017-02-08 17:26:30 -06:00
alyosha-tas
65c5cdc3f5
Intellivision more sound work
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Emualtion should be correct now, but it sounds off for the first 1 second after the emualtor starts, or when you pause and unpause it.
Also sounds awful when recording a movie.
Not sure what is happeneing.
2017-02-07 19:59:59 -05:00
alyosha-tas
f0ffd4d835
Intellivision: Sound improvements
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Sound is still not quite right, after asking on AtariAge it seems I'm not timing it properly.
Still a couple of bugs to work out but this should be closer.
2017-02-07 11:31:05 -05:00
adelikat
35c4df9256
Intellivision - add System Ram and Executive Rom memory domains
2017-02-05 09:50:08 -06:00
alyosha-tas
961c5d7a03
NES: Fix another PPU race condition
2017-02-04 13:46:10 -05:00
alyosha-tas
3c8a6a4e19
NES: Fix PPU timing and Race condition
2017-02-04 09:14:55 -05:00
alyosha-tas
ab8449fd2d
A7800: Pick Palette correctly
...
Fixes #757
2017-01-31 15:51:35 -05:00
alyosha-tas
dd19a69b6c
NES: Fix more then 8 sprites per scanline
2017-01-27 18:34:56 -05:00
alyosha-tas
48e3cdfcdc
NES: Minor code cleanup
2017-01-25 20:35:50 -05:00
alyosha-tas
647f0914ed
NES: Some PPU cleanup
2017-01-25 19:17:24 -05:00
alyosha-tas
7e6ca99e1a
Update NES.Core.cs
2017-01-10 10:58:48 -05:00
alyosha-tas
9aee377d66
NES DCM glitch cleanup
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-Implemenet for player 2
-make sure only happens on NTSC
2017-01-10 10:39:15 -05:00
adelikat
ab1a22bf31
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
2017-01-09 19:23:05 -06:00
alyosha-tas
d0b0946229
NES Fix Cheats
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Now turn off when cheat is turned off / removed
Fixes #770
Note: This is a bit clumsy, but I don't know a way to directly call a removal method from the cheat tool. Effective enough for now though.
2017-01-08 13:44:07 -05:00
alyosha-tas
aeec03dc91
Update Namcot129_163.cs
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FINALLY fix Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen (J)
This was really bugging me so I'm glad I finally found this bug.
2016-12-29 19:03:42 -05:00
alyosha-tas
1363203af4
Update Input.cs
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No buttons pressed should return 0xF not 0.
Fixes #754
2016-12-28 15:37:27 -05:00
alyosha-tas
bc92e9cc2b
Intellivision STIC improvements
2016-12-28 14:37:49 -05:00
alyosha-tas
fc96fe2cba
Intellivision track lag
2016-12-27 16:31:33 -05:00
alyosha-tas
3f9ec16c2d
Update STIC.cs
2016-12-27 12:15:11 -05:00
alyosha-tas
a38de398df
Intellivision fix border collision
...
Now passes MTE test cart
2016-12-27 11:49:31 -05:00
alyosha-tas
c61a15458c
Intellivision more cleanup
2016-12-27 09:50:14 -05:00
alyosha-tas
46966ef7c9
Intellivision STIC clean up
2016-12-26 14:17:04 -05:00
alyosha-tas
a01f7c3502
Update Intellivision.IEmulator.cs
2016-12-26 10:51:45 -05:00
alyosha-tas
aa44cf6f02
Update CP1610.Execute.cs
2016-12-26 10:07:19 -05:00
alyosha-tas
c13c711702
Intellivision STIC add border
2016-12-26 09:56:37 -05:00
alyosha-tas
46586a7df9
Update CP1610.Execute.cs
...
FInally find the bug that Fixes Pac Man (and Ms Pac Man as well)
2016-12-24 22:28:58 -05:00
alyosha-tas
3ff1151171
Intellivision fix color stack
2016-12-24 15:01:41 -05:00
alyosha-tas
f5491bf86f
Update CP1610.Execute.cs
2016-12-24 15:01:00 -05:00
alyosha-tas
68c3d2abb1
Intellivision Fix overflow flag bug
2016-12-24 13:03:12 -05:00
alyosha-tas
f542a438ed
Update CP1610.Execute.cs
2016-12-24 10:53:30 -05:00
alyosha-tas
98a73ee982
Update Intellivision.IEmulator.cs
2016-12-24 09:15:14 -05:00
alyosha-tas
8c7e5098c0
Intellivision bug fix
2016-12-24 09:14:24 -05:00
alyosha-tas
585f35b29e
Intellivision implement BackTab calls
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Correct timing for background drawing, not sure if any game uses it though
2016-12-23 20:07:12 -05:00
alyosha-tas
35d86388a4
Intellivision Implement STIC access restrictions
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Big accuracy improvement
2016-12-22 21:07:31 -05:00
alyosha-tas
81033c1120
Intellivision Update Cartridge
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Add Ms Pac Man (doesnt work yet)
Fix Banking
2016-12-22 18:10:39 -05:00
alyosha-tas
99fdc4a8ca
Intellivision timing fix
2016-12-21 21:43:33 -05:00
alyosha-tas
6f4c5bc135
Update CP1610.Execute.cs
2016-12-21 21:42:14 -05:00
alyosha-tas
da2d72a953
Add Cybernoid to QuickNES Blacklist
2016-12-20 10:21:42 -05:00
alyosha-tas
138f7b140d
Add in inputpollable stuff to Intellivision
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Should be TASable now
2016-12-19 20:20:10 -05:00
alyosha-tas
824112bc0d
Intellivision clean up Cartridge
2016-12-19 10:58:22 -05:00
alyosha-tas
97a8430f5d
Intellivision implement STIC masking
2016-12-19 10:27:36 -05:00
alyosha-tas
6bc9a027b3
Intellivision Bug fix to STIC
2016-12-17 22:09:23 -05:00
alyosha-tas
8ab8eb43b9
Update Cartridge.cs
2016-12-17 18:23:30 -05:00
alyosha-tas
5d0bc69085
Intellivision finish cartridge mapping
2016-12-17 14:00:03 -05:00
alyosha-tas
204647e065
intellivision add gamedb selection to cartridge
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start process of mapper selection
2016-12-17 12:13:32 -05:00
adelikat
40be0dd0b3
Refactor the way a Null ControllerDefinition is created
2016-12-16 23:34:18 -06:00
adelikat
2b4267d2c9
nitpicky code refactorings on unimportant files, nothing to see here
2016-12-16 15:47:28 -06:00
adelikat
eda79c2212
Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations
2016-12-16 11:33:02 -06:00
adelikat
691632f188
More IAsyncSoundProvider and related classes to BizHawk.Emulation.Cores and make them internal, since they are implementation details, and they are deprecrated and not intended to be used in future cores.
2016-12-16 08:50:05 -06:00
adelikat
54eb678387
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
J.D. Purcell
206ea9887b
Text savestate fixes.
2016-12-14 18:35:03 -05:00
adelikat
72a59087b5
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
2016-12-14 12:42:15 -06:00
adelikat
aaed8e67d5
NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
2016-12-14 09:16:54 -06:00
alyosha-tas
f723abe478
Intellivision PSG bug fix and clean up
2016-12-13 19:56:45 -05:00
alyosha-tas
33843265f8
Update CP1610 to include Halts from SR2
2016-12-13 16:47:21 -05:00
alyosha-tas
eabd8dbf07
Intellivision simulate CPU halts
...
NOTE: This is accurate only to a good approximation. The STIC steals too many cycles to ignore (~1000) but the timing is only estimated, see:
http://spatula-city.org/~im14u2c/intv/tech/master.html
2016-12-13 16:45:30 -05:00
alyosha-tas
16c1468903
Intellivision fix colored square mode
2016-12-13 16:42:12 -05:00
adelikat
8c57dd98f3
NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
2016-12-13 15:24:53 -06:00
alyosha-tas
c6d8666f23
Intellivion copy paste enough stuff to get the sound working
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Sound now fully implemented including in savestates
2016-12-13 12:26:56 -05:00
alyosha-tas
ed091083d2
Intellivision PSG clean up and bug fix
...
Things sound correct now.
2016-12-13 10:22:15 -05:00
alyosha-tas
d8a2f51099
Implement Sound Envelope
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Just needs to be re-wired up
2016-12-12 17:53:05 -05:00
adelikat
5ff33e7569
Rename IController.Type to IController.Definition to more clearly describe the property
2016-12-12 12:30:32 -06:00
adelikat
bd7bd831c7
PCEngine - lock down some variables to private or internal, explicitly mark some private variables
2016-12-12 10:31:38 -06:00
adelikat
618f5de54f
PC Engine - break off services into their separate files
2016-12-12 10:23:07 -06:00
zeromus
3cedc7479f
change that new nes 2.0 uxrom handling to be more strict
2016-12-11 17:41:34 -06:00
zeromus
6ad442544b
support mapper 002-00 submapper with WRAM if the header specifies it
2016-12-11 15:38:22 -06:00
adelikat
b465eaa470
Remove two sound refactor todo comments
2016-12-11 12:27:11 -06:00
adelikat
da5795255c
Wire up Colecovision sound
2016-12-11 11:33:33 -06:00
adelikat
b73a500d6b
Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async.
2016-12-11 11:15:00 -06:00
alyosha-tas
5ac6746fb9
Intellivision fix MOB colors
2016-12-10 19:59:59 -05:00
alyosha-tas
fc8ac3b190
Intellivision fix controller ports
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They are apparently reversed. This fixes numerous games.
2016-12-10 18:56:35 -05:00
alyosha-tas
3f3828455c
Intellivision more audio work
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Still a ways to go
2016-12-10 13:48:02 -05:00
alyosha-tas
91f36bf638
Intellivision Partial audio
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Still has some bugs and is missing envelope but its getting there
2016-12-09 23:00:40 -05:00
adelikat
b697110098
Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does
2016-12-09 10:24:43 -06:00
adelikat
5b31b33713
Remove a now unused MaxVolume property from some sound provider classes
2016-12-08 20:06:25 -06:00
adelikat
657de56123
Remove MaxVolume from ISoundProvider, provide an IMixedSoundProvider interface for classes that want to use SoundMIxer as part of their sound provider implementation
2016-12-08 19:51:17 -06:00
adelikat
538630f957
Intellivision - document a non-applicable emualtor service
2016-12-08 13:06:20 -06:00
zeromus
fd71ab0160
fix lightfun more better by masking out the unwanted bits from xbuf
2016-12-07 22:26:30 -06:00
alyosha-tas
097bbee267
Fix Lightgun reading an undefined pixel color
2016-12-07 21:47:04 -05:00
alyosha-tas
89940b85af
Intellivision wire up sound system
2016-12-07 20:49:47 -05:00
adelikat
2cf14db2ec
Intellivision - add IStatable to Intellvision.cs, because it is nice to have all the interface implementations in one place
2016-12-07 12:35:46 -06:00
alyosha-tas
eda1b44238
Intellivision fill out save states
2016-12-07 10:56:31 -05:00
alyosha-tas
ba149320c5
INtellivision fill out save states
2016-12-07 10:55:25 -05:00
alyosha-tas
790376496b
oops fixed error
2016-12-05 22:00:47 -05:00
alyosha-tas
eeba83be83
Intellivision fix frame and add sound clocking
2016-12-05 21:51:12 -05:00
alyosha-tas
dc01d08210
Intellivision start on PSG
2016-12-05 21:47:36 -05:00
adelikat
45a96920b3
remove BisqAPU since it has never been used, and APU improvements have deprecated it
2016-12-04 08:57:10 -06:00
adelikat
e9d1af2b0c
Intellivision - stubs for savestate logic
2016-12-04 08:25:28 -06:00
nattthebear
da2d15341f
mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core
2016-12-03 23:01:14 -05:00
nattthebear
a75636121a
Comments
2016-12-03 19:05:40 -05:00
adelikat
5665de1797
Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them.
2016-12-03 17:44:25 -06:00
adelikat
b4a90cabe7
NESHawk - fix a slight typo, this changes nothing about the core just makes a file more clear
2016-12-03 11:17:44 -06:00
alyosha-tas
c624612b51
Fix SNROM implementation
2016-11-29 11:07:06 -05:00
nattthebear
f67cb3c64f
Issue #735 : Add sound channel toggling on mgba
2016-11-27 17:33:05 -05:00
alyosha-tas
995c5f907c
Fix WRAM enable / disable for SNROM
...
now passes mmc1_a12, which was incorrectly listed as passing before
2016-11-26 20:25:46 -05:00
adelikat
c61fd757f2
Atari 2600 - put difficulty toggle variables into savestates
2016-11-26 16:10:27 -06:00
Wyst3r
86b16a80d6
m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
2016-11-19 12:02:39 +01:00
alyosha-tas
825d45966c
Intellivision Fixes
...
-Pixel Priority
-Border Fixes
-Collisoin Fixes
2016-11-17 22:54:11 -05:00
alyosha-tas
dd49981eb3
Intellivison fix color stack mode
2016-11-17 19:24:10 -05:00
alyosha-tas
379a4c6c96
Intellivision clean up border collision
2016-11-16 22:32:59 -05:00
alyosha-tas
9db357017a
Intellivision: Implement y-scaling
2016-11-16 20:03:19 -05:00
alyosha-tas
f539f011c5
Intellivision implement x-scaling
2016-11-16 12:52:55 -05:00
alyosha-tas
9e5ec5005f
Intellivision fix y-flipping
2016-11-16 10:51:26 -05:00
alyosha-tas
d53e9dd898
Intellivision fixes
2016-11-16 09:20:07 -05:00
alyosha-tas
2cc4e6bf58
Intellivision Timing Fix
2016-11-15 10:28:09 -05:00
alyosha-tas
af03ac3eb7
CP1610 Add registers to tracer
2016-11-14 21:17:24 -05:00
alyosha-tas
fbd630b594
Update CP1610.Execute.cs
2016-11-14 20:44:36 -05:00
alyosha-tas
1fcb1315d1
intellivision Scrolling Bug fix
2016-11-13 22:41:25 -05:00
alyosha-tas
44cbac540b
Intellivision correct scrolling
...
This is getting pretty dense and ugly
2016-11-13 22:13:31 -05:00
alyosha-tas
c00d68d93f
Intellivision implement BG delays
2016-11-13 21:13:01 -05:00
alyosha-tas
3a41cc4531
Intellivision collision detection
...
Heavy calculating happening here.
Needs optimization but is functional.
2016-11-12 17:53:24 -05:00
alyosha-tas
61112a0027
Stop logging all the time
2016-11-12 16:10:41 -05:00
alyosha-tas
68028d9c1d
Stop logging all the time
2016-11-12 16:09:51 -05:00
adelikat
ae8caf4546
Intellivision - set up memory domains service, with a few domains that were easy to do
2016-11-12 14:08:05 -06:00
alyosha-tas
216b173389
Intellivision
...
Begin Collision Detection work
A long way to go
2016-11-12 12:59:20 -05:00
alyosha-tas
c230609656
Cp1610 trace logger
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WIP
2016-11-12 12:58:10 -05:00
zeromus
f11ae17cfb
natt forgot to ever hook up SGB saveram, so I took care of it
2016-11-11 19:25:38 -06:00
alyosha-tas
592764890b
Intellivision Fix y-value resolution
2016-11-11 18:47:47 -05:00
alyosha-tas
d3cfb37a56
Update Intellivision.IEmulator.cs
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P2 controller fix
2016-11-11 18:46:31 -05:00
nattthebear
25dfe00203
nes: vs lightgun stuff. hogan's alley seems to do something now
2016-11-11 18:42:44 -05:00
adelikat
e44493d9fb
Intellivision - wire up trace logger to the core. Currently does nothing since the TraceCallback in CP1610 needs to be wired up in the object in the right places
2016-11-11 16:17:35 -06:00
alyosha-tas
9cb9941fb2
CP1610 updates for intellivision
2016-11-11 16:48:50 -05:00
alyosha-tas
65e43ca1c4
Initial Intellivison commits
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Test game: Armor Battle
2016-11-11 16:47:55 -05:00
adelikat
e72ce6d9cb
Atari 2600 - show the Needs Reboot icon when changing sync settings
2016-11-11 15:33:29 -06:00
adelikat
333e17a054
Atari 2600 - add console buttons for toggling Difficulty switches. Note that this commit may or may not break both movie and savestate backwards compatibility
2016-11-11 15:28:21 -06:00
adelikat
82c1c11879
Atari 7800 - add the word Toggle to the difficulty swithc buttons to make them more clear in functionality
2016-11-11 15:03:34 -06:00
adelikat
75654b9f33
Atari 7800 - make difficulty switches behave like toggles instead of buttons, also add mnemonic info for them, fixes #726
2016-11-11 08:44:28 -06:00
alyosha-tas
8505cebbf8
Update CDAudio.cs to fix PCECD Lemmings
...
fixes #665
I'm pretty sure this is correct. Lemmings is looking well past the end of the last track. I'm not sure if this is on purpose or not, but according to the CUE there is nothing out there, so we at least aren't missing anything.
2016-11-10 22:21:09 -05:00
adelikat
b6dcc8d735
Quicknes - blacklist another VS rom
2016-11-10 18:25:22 -06:00
alyosha-tas
1288ffe4ba
Clean up controllers for VS system
...
Some games require you to hit Start / Select on player 2's controller regardless, which is annoying but that's how it works.
2016-11-10 15:01:00 -05:00
alyosha-tas
b257ad0a6a
Update Sunsoft3.cs
2016-11-10 08:56:40 -05:00
alyosha-tas
6165566c30
Update UxROM.cs
2016-11-10 08:53:14 -05:00
alyosha-tas
7cb32172cb
Update Mapper206.cs
2016-11-10 08:51:44 -05:00
alyosha-tas
ebf11fdb32
Update SxROM.cs
2016-11-10 08:51:01 -05:00
alyosha-tas
6266ef53c9
Update VS_M99.cs
2016-11-10 08:50:00 -05:00
alyosha-tas
61ed84bdd2
Update VRC1.cs
2016-11-10 08:48:21 -05:00
alyosha-tas
40c2c5f5ef
Add in VS platoon
2016-11-09 20:18:37 -05:00
adelikat
7a6d2bce41
Dipose of a bytebuffer in a mapper in Atari 2600
2016-11-09 18:23:54 -06:00
adelikat
45ba9254cb
NesHawk - properly dispose of bytebuffers
2016-11-09 17:24:44 -06:00
alyosha-tas
98abfc5dd8
update for VS rbi baseball
2016-11-09 18:10:14 -05:00
alyosha-tas
6a4515298c
Update for VS TKO Boxing
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NOTE:
TKO bosing needs a signal from coin reader for 2 frames, not just 1.
Need to account for this in controls
2016-11-08 22:48:20 -05:00
alyosha-tas
798f7d7549
Update for VS security settings
2016-11-08 22:46:47 -05:00
Ben Russell
c07e8b0a79
Z80 - instruction timing fixes
2016-11-09 14:06:56 +13:00
alyosha-tas
312bacf2f3
update MMC1 for VS Dr. Mario
2016-11-08 20:05:02 -05:00
adelikat
6b29c28d07
Atari 7800 - support difficulty switches when using the default proline controller, fixes #726
2016-11-08 17:26:42 -06:00
adelikat
194b83d0b1
quicknes - blacklist some VS roms
2016-11-07 19:44:47 -06:00
adelikat
33b72964d4
Mapper 99 - add chr masking, fixes bizhawk crashing on a bad dump of VS Super Mario Bros
2016-11-07 17:07:00 -06:00
alyosha-tas
00f790cd2c
update for VS super xevious
2016-11-06 21:12:30 -05:00
alyosha-tas
313ef425c6
add a mapper 0 VS variant for palette checking
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WIP
2016-11-06 21:11:38 -05:00
nattthebear
cee88d6bdc
Update mgba metadata to indicate that we are on version 0.5
2016-11-06 13:30:19 -05:00
nattthebear
0ae8bf13f7
GBA memory domain fix
2016-11-06 10:32:04 -05:00
alyosha-tas
af93beb6af
Add security for VS top gun
2016-11-05 21:23:07 -04:00
adelikat
bb8bac3fb3
NesHawk - UI for setting VS dipswitches
2016-11-05 17:32:58 -05:00
alyosha-tas
fca85bce04
Fix UNL-LH10
2016-11-04 22:55:14 -04:00
adelikat
a979721415
NesHawk - Attempt UNIF_UNL-LH10, something is messed up though, nametable is off
2016-11-04 13:20:44 -05:00
alyosha-tas
c9c7415883
VS DIPs updates
...
works good
2016-11-03 21:57:47 -04:00
alyosha-tas
3fa2828d5b
Accuracy improvement to z80
...
properly set interrupt enable after the NEXT instruction
2016-11-03 20:50:47 -04:00
alyosha-tas
b2920834b1
Fix Shining Force games ( #600 and #335 )
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Fixes SRAM selection and Interrupt control
2016-11-03 20:49:19 -04:00
adelikat
16723b12db
NesHawk - proof of concept - put VS dipswitches into sync settings, replace mapper 99 dipswitch code with these
2016-11-03 18:19:23 -05:00
adelikat
c96d8f860c
NesHawk - Attempt mapper 35, irq logic is wrong, possibly mirroring too
2016-11-03 16:34:25 -05:00
feos
9d4ba478ce
n64: use traditional GPR names for debugger too
2016-11-03 20:01:22 +03:00
alyosha-tas
3a75fe412f
Fix the states
...
needed since prg banks no longer strictly derived from other sources.
2016-11-02 17:14:03 -04:00
alyosha-tas
0d0e6b5be4
Update VRC4 with submapper
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fixes 2-in-1 - Yuu Yuu + Dragonball Z
2016-11-02 17:05:03 -04:00
alyosha-tas
8f51b42a2e
Fix Mapper 66 with added asserts
2016-11-02 15:44:30 -04:00
alyosha-tas
b1f22e8b05
Add a new submapper in CNROM
...
fixes 75 Bingo
2016-11-02 15:33:47 -04:00
alyosha-tas
6200edd192
Fix Mapper 185 (Seicross)
...
Seicross uses different security settings then other games in this mapper.
We have to check them explicitly just for this game.
2016-11-02 12:13:26 -04:00
adelikat
51dadcbfed
Mapper 126 and UNL-TF1201 - add irq variables to savestates
2016-11-01 17:10:14 -05:00
alyosha-tas
f2867643ac
Fix Mapper 125
2016-11-01 12:36:51 -04:00
alyosha-tas
c1090d3d7f
Fix Mapper 106 IRQs
2016-11-01 11:52:18 -04:00
adelikat
0945bae212
Attempt mapper 106, irq logic is wrong
2016-11-01 08:24:26 -05:00
alyosha-tas
d1b1f1a5ac
Get VS Zapper working
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Now Duck Hunt and Gumshoe work, and other VS Zapper games hsould as well.
Hurray!
2016-10-31 22:09:26 -04:00
nattthebear
88589cb59b
Make one small tweak to Famicom Basic keyboard based on the current state of the NESDEV docs, don't know if it's correct
2016-10-31 19:08:31 -04:00
nattthebear
b24d341b14
Remove NES _iskeyboard - This is implemented (although not well tested) already
2016-10-31 17:40:47 -04:00
adelikat
26d74650d2
oops
2016-10-31 16:16:40 -05:00
adelikat
8f1e5aa535
NesHawk - add a VS Zapper peripheral, currently is identical to the regular zapper in terms of behavior other than being unable to be plugged into a famicom expansion port
2016-10-31 16:16:39 -05:00
alyosha-tas
0596fc6d7c
Add Dip Switches when using VS in UNROM and VRC1
2016-10-31 10:59:20 -04:00
alyosha-tas
76209f3dd3
VS security in game db
2016-10-31 09:58:48 -04:00
alyosha-tas
d8dfaf6d3d
VS security in gamedb
2016-10-31 09:58:13 -04:00
alyosha-tas
b6a786d5a2
Update for VS Castlevania
2016-10-30 19:31:41 -04:00
adelikat
65c245f601
properly wire up VS palette selection from the gamedb
2016-10-30 15:36:52 -05:00
adelikat
aab5da044c
Support Bubble Bobble (FDS Conversion, Kaiser Hacked) (Unl) [p1][!]
2016-10-30 13:55:58 -05:00
adelikat
f907b10ba0
NesHawk - Mapper 146 - Support 128 prg and 128 chr for Jaau Kong 2-in-1
2016-10-30 13:29:43 -05:00
nattthebear
9632ceb7fc
NES VRC1: Don't change savestate if not in VS mode
2016-10-30 12:28:21 -04:00
nattthebear
b763b29297
NES VS: Move palettes to gamedb
2016-10-30 12:27:07 -04:00
adelikat
112423ec9b
Sort out Mapper 176
2016-10-30 11:25:20 -05:00
adelikat
d3c8d201fb
NesHawk - add masking to mapper 212
2016-10-30 08:58:12 -05:00
adelikat
8406cec681
Add menu items for VS controls
2016-10-29 21:35:46 -05:00
alyosha-tas
dcce0320d2
Add Insert Coin Controls
2016-10-29 19:39:47 -04:00
alyosha-tas
bbabe23355
Update VRC1.cs
2016-10-29 18:56:27 -04:00
alyosha-tas
3bf90c5e42
Update VRC-1 to run VS system game mirroring modes
2016-10-29 18:54:34 -04:00
alyosha-tas
75181133cb
VS System Updates
2016-10-29 16:06:11 -04:00
alyosha-tas
15a37c28a8
VS System Updates
2016-10-29 16:05:26 -04:00
adelikat
1af2c0ce17
NesHawk - start mapper 125 - something is wrong but I can't figure out what
2016-10-29 12:04:00 -05:00
adelikat
2734bb11ce
NesHawk - implement mapper 162
2016-10-29 08:49:42 -05:00
alyosha-tas
ce620958bf
VS system updates
2016-10-28 21:56:11 -04:00
alyosha-tas
85bb52f9b9
VS system updates
2016-10-28 21:55:18 -04:00
adelikat
48766c2b88
NesHawk - support mapper 170
2016-10-28 18:11:34 -05:00
adelikat
dbc5f54d03
NesHawk - support Mapper 220
2016-10-28 17:49:36 -05:00
adelikat
b9f4d20de9
NES - support 800-in-1
2016-10-28 16:52:29 -05:00
adelikat
5d85f459b8
NesHawk - oops, fix unl-ks7012
2016-10-28 15:46:00 -05:00
adelikat
839eabac2e
NesHawk - support board UNIF_UNL-KS7013B
2016-10-28 15:40:30 -05:00
adelikat
ea57a4daee
NesHawk - support board UNIF_UNL-KS7012
2016-10-28 15:32:16 -05:00
adelikat
7893184435
NesHawk - support board UNIF_UNL-BB
2016-10-28 15:11:34 -05:00
adelikat
5805bb5d43
NesHawk - support board UNIF_UNL-AC08
2016-10-28 13:23:09 -05:00
adelikat
06e1472166
NesHawk - Support board UNIF_UNL-43272
2016-10-28 13:12:15 -05:00
adelikat
96f0fcb7a8
NesHawk - support board UNIF_BMC-NTD-03
2016-10-28 13:05:10 -05:00
adelikat
0a85b24b88
NesHawk - support board UNIF_BMC-810544-C-A1
2016-10-28 12:24:40 -05:00
adelikat
9992780c4d
neshawk - support the board UNIF_BMC-12-IN-1
2016-10-28 10:27:39 -05:00
adelikat
386cec5106
Support U-Force Power Games (U) (32kb prg GNROM), also add some junko overrides to the gamedb
2016-10-28 07:52:48 -05:00
adelikat
b931e79052
blacklist a rom in quicknes, add a gamedb override for a random hacked rom
2016-10-28 07:52:47 -05:00
alyosha-tas
785271a781
More VS System Updates
2016-10-27 21:28:43 -04:00
alyosha-tas
ea644c2707
more VS system updates
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Start Supporting 2c05 boards
2016-10-27 21:27:35 -04:00
adelikat
f0c0b076e5
AxROM - support junko that has 16k prg by mirroring the block into both the 8x0000 and 0xC0000 regions. I don't know if this is correct but it matches both fceux and nestopia behavior
2016-10-27 17:43:40 -05:00
alyosha-tas
56177d9b73
VS updates
2016-10-27 18:19:18 -04:00
alyosha-tas
e2e8c2cfc0
VS updates
2016-10-27 18:18:46 -04:00
alyosha-tas
35ac71f350
VS updates
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-support for 2c05 which swaps regs 2000 and 2001
2016-10-27 18:17:08 -04:00
alyosha-tas
33c522e363
VS Updates
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-Clean up palette selection
-Add all palettes from NESDEV wiki
-check palette selection against hash
2016-10-27 17:35:10 -04:00
alyosha-tas
3a9d9c2614
Update NES.cs
2016-10-26 19:44:14 -04:00
alyosha-tas
53a96f3b91
Update BizHawk.Emulation.Cores.csproj
2016-10-26 19:32:55 -04:00
alyosha-tas
42d1bc65f1
VS system initial commits
2016-10-26 19:30:18 -04:00
alyosha-tas
f35d14a8b4
VS System initial commits
2016-10-26 19:29:10 -04:00
adelikat
2951a04cf6
add asserts to the Action52 board to prevent crashing on some bad dumps
2016-10-25 17:54:36 -05:00
adelikat
933761c5c7
NESHawk - Mapper 204 - mask registers
2016-10-25 17:18:58 -05:00
adelikat
3e925a13a8
Quicknes - black list some more roms known to not work with it (but work in neshawk)
2016-10-25 17:14:52 -05:00
nattthebear
c3be2879bc
Save state stuff mgba blah I'm bad
2016-10-25 18:14:20 -04:00
alyosha-tas
18d8baa65d
Add files via upload
2016-10-23 20:50:06 -04:00
alyosha-tas
62057f60cb
Add files via upload
2016-10-23 20:48:51 -04:00
nattthebear
c3973773e6
mgba: savestate redux
2016-10-22 20:49:42 -04:00
nattthebear
b8b9201604
mgbahawk: savestates
2016-10-22 18:09:28 -04:00
alyosha-tas
52d26cb740
Fix Mapper 243
2016-10-22 12:57:51 -04:00
adelikat
542db672b6
NesHawk - implement mapper 198
2016-10-19 18:54:55 -05:00
adelikat
44ca7683c4
support unif board BTL-MARIO1-MALEE2, supposedly mapper 55
2016-10-19 08:05:57 -05:00
alyosha-tas
b3081f490b
Update BizHawk.Emulation.Cores.csproj
2016-10-17 19:28:27 -04:00
alyosha-tas
47a3e1dd2b
Use modified mapper for Chaos World (CH)
...
NOTE: this is a work in progress. The game runs but save ram is broken and the game will not boot if saveram is present.
The same problem exists in punes and it is unknown how to resolve this.
The game also uses 1 screen mirroring which other 195 mapper games do not, so this might be a different mapper altogether
2016-10-17 19:25:38 -04:00
adelikat
54d232ef04
Camerica Pegasus 4-in-1 needs the same initial wram conditions as Camerica Golden 5
2016-10-17 18:06:06 -05:00
adelikat
8e467d4a46
NESHawk - support Reset Based 4-in-1
2016-10-17 17:35:21 -05:00
nattthebear
36fb1e3d57
mgba 0.5: fix saveram. fix skip bios + hard reset. fix bg/obj disable.
2016-10-17 13:01:52 -04:00
alyosha-tas
6b46170f68
Fix Mapper 115
...
fixes Thunderbolt 2
2016-10-17 12:04:46 -04:00
adelikat
8debec4039
Mapper 57 - fix mirroring bug, and support dipswitches
2016-10-17 08:01:11 -05:00
alyosha-tas
d0b57a02ca
Update for accuracy
2016-10-16 17:27:52 -04:00
alyosha-tas
92d4e1bd17
Fix power up behaviour (and Dragon Slayer IV)
...
Power up timing is now consistent with all know information regarding VBlank timing and initial state.
This is mostly thanks to True's console testing of Battletoads, which happens to require exacting timing to sync.
However, Dragon Slayer 4 requires writes to $2000 to be recognized well before the PPU is initialized, and even blargg states that this should not be the case. Since the game obviously is supposed to run, I have removed all write ignore code until more testing can be done.
2016-10-16 17:25:13 -04:00
adelikat
c8117815bf
Re-fix 76-in-1
2016-10-15 11:04:22 -05:00
adelikat
ad7d3a33bb
Mapper 74 - mask vram access, and remove erroneous zu qiu xiao gamedb overrides, fixes this game from crashing bizhawk
2016-10-15 09:21:48 -05:00
adelikat
41e43ead01
Fix mapper 245 - prg mask at the end of the bank calculation
2016-10-15 09:12:21 -05:00
adelikat
2be736d99d
More nes junk support
2016-10-15 08:49:18 -05:00
adelikat
a409f1fb62
support Mapper 47 as the NES-QJ board, some roms in the wild have the mapper number in the ines header
2016-10-15 08:22:09 -05:00
adelikat
10a8ae8034
Support board HVC-CNROM-256K-01 as Mapper 185
2016-10-15 07:58:11 -05:00
adelikat
99c99a3ce4
NesHawk - Junk support
2016-10-15 07:16:01 -05:00
adelikat
caacef1db6
support UNL-SA-0036 unif board by mapping it to Mapper 149
2016-10-14 20:55:28 -05:00
adelikat
347413c2e5
NESHawk - Support Contra FIghter (Unl)
2016-10-14 20:29:20 -05:00
adelikat
5de27799c0
Mapper 191 - Fix bug in read/write PPU, also assign Sugoro Quest - Dice no Senshitachi (Ch) to mapper 191
2016-10-14 15:51:45 -05:00
adelikat
f91a6139cd
NESHawk - AVI-NINA 6 - mask the chr bank value
2016-10-14 15:21:16 -05:00
adelikat
1006262899
NesHawk - Support Columbus - Ougon no Yoake (Ch)
2016-10-14 14:23:37 -05:00
adelikat
90622546dc
NESHawk - GxROM - require asserts on mapper 66 designations, they are no less required there
2016-10-14 13:54:10 -05:00
adelikat
ed5b4120a5
Quicknes - blacklist a whole bunch of roms that don't run for various reasons, so that they fallback to NesHawk
2016-10-13 17:52:29 -05:00
adelikat
bd60cf9929
Quicknes - fallback to neshawk when the ines header fails basic sanity checks, neshawk tends to handle this situation more gracefully, but more importantly this error happens before quicknes can determine if it supports the necessary board
2016-10-11 17:54:21 -05:00
alyosha-tas
49eb6e61a4
Revert previous per console test
2016-10-11 09:11:41 -04:00
alyosha-tas
2f94766f0e
Revert previous per console test
2016-10-11 09:10:27 -04:00
nattthebear
a76226fcc2
update mgba, saveram still broken
2016-10-08 11:58:52 -04:00
alyosha-tas
609b01408b
Update APU.cs
2016-10-07 13:59:00 -04:00
alyosha-tas
0a7002711f
Update NES.Core.cs
2016-10-07 13:57:53 -04:00
alyosha-tas
4c919c95c0
Match first VBlank timing to FCEUX
...
Irrelevent to sync since games wait for VBlank anyway, but extremely convenient for testing.
2016-10-05 22:26:47 -04:00
alyosha-tas
70016ba8ee
Mapper 187 check
...
I think sonic and fight zero 97 need a different mapper
2016-10-03 18:11:18 -04:00
alyosha-tas
9b3bd8e94e
Put Ying Xiong Chuan Qi to mapper 224
...
As far as I can tell, Mapper 74 and 224 are close to identical, they share the same base mapper (Waixing type I in Nestopia)
But for future reference let's distinguish mapper 224 here.
2016-10-02 20:28:28 -04:00