Intellivision more audio work

Still a ways to go
This commit is contained in:
alyosha-tas 2016-12-10 13:48:02 -05:00 committed by GitHub
parent 91f36bf638
commit 3f3828455c
2 changed files with 111 additions and 100 deletions

View File

@ -16,7 +16,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
public ISyncSoundProvider SyncSoundProvider
{
get { return new FakeSyncSound(_dcfilter, 3733); }
get { return new FakeSyncSound(_dcfilter, 735); }
}
public bool StartAsyncSound()
@ -70,7 +70,7 @@ namespace BizHawk.Emulation.Cores.Intellivision
while (_cpu.GetPendingCycles() > 0)
{
int cycles = _cpu.Execute();
_psg.generate_sound(cycles);
//_psg.generate_sound(cycles);
Connect();
}

View File

@ -11,11 +11,14 @@ namespace BizHawk.Emulation.Cores.Intellivision
public void Reset()
{
// reset audio if needed later
sq_per_A = sq_per_B = sq_per_C = 0x1000;
noise_per = 64;
env_per = 0x20000;
}
public void DiscardSamples()
{
sample_count = 0;
for (int i = 0; i < 3733; i++)
@ -28,7 +31,9 @@ namespace BizHawk.Emulation.Cores.Intellivision
{
for (int i = 0; i < samples.Length / 2; i++)
{
samples[i * 2] = audio_samples[i];
//smooth out audio sample by averging
samples[i * 2] = (short)(audio_samples[(int)Math.Floor(3.7904 * i)]);
samples[(i * 2) + 1] = samples[i * 2];
}
@ -47,7 +52,6 @@ namespace BizHawk.Emulation.Cores.Intellivision
public int PendingCycles;
public int psg_clock;
public int psg_noise;
public int sq_per_A, sq_per_B, sq_per_C;
public int clock_A, clock_B, clock_C;
@ -76,6 +80,19 @@ namespace BizHawk.Emulation.Cores.Intellivision
ser.Sync("Toal_executed_cycles", ref TotalExecutedCycles);
ser.Sync("Pending Cycles", ref PendingCycles);
ser.Sync("sample_count", ref sample_count);
ser.Sync("psg_clock", ref psg_clock);
ser.Sync("clock_A", ref clock_A);
ser.Sync("clock_B", ref clock_B);
ser.Sync("clock_C", ref clock_C);
ser.Sync("noise clock", ref noise_clock);
ser.Sync("A_up", ref A_up);
ser.Sync("B_up", ref B_up);
ser.Sync("C_up", ref C_up);
ser.Sync("noise", ref noise);
sync_psg_state();
ser.EndSection();
}
@ -88,102 +105,83 @@ namespace BizHawk.Emulation.Cores.Intellivision
return null;
}
public void sync_psg_state()
{
sq_per_A = (Register[0] & 0xFF) | (((Register[4] & 0xF) << 8));
if (sq_per_A == 0)
sq_per_A = 0x1000;
//else
//sq_per_A *= 2;
//clock_A = 0;
sq_per_B = (Register[1] & 0xFF) | (((Register[5] & 0xF) << 8));
if (sq_per_B == 0)
sq_per_B = 0x1000;
//else
//sq_per_B *= 2;
//clock_B = 0;
sq_per_C = (Register[2] & 0xFF) | (((Register[6] & 0xF) << 8));
if (sq_per_C == 0)
sq_per_C = 0x1000;
//else
//sq_per_C *= 2;
//clock_C = 0;
env_per = (Register[3] & 0xFF) | (((Register[7] & 0xFF) << 8));
if (env_per == 0)
env_per = 0x20000;
else
env_per *= 2;
A_on = Register[8].Bit(0);
B_on = Register[8].Bit(1);
C_on = Register[8].Bit(2);
A_noise = Register[8].Bit(3);
B_noise = Register[8].Bit(4);
C_noise = Register[8].Bit(5);
noise_per = Register[9] & 0x1F;
if (noise_per == 0)
{
noise_per = 64;
}
else
{
noise_per *= 2;
}
var shape_select = Register[10] & 0xF;
if (shape_select < 4)
env_shape = 0;
else if (shape_select < 8)
env_shape = 1;
else
env_shape = 2 + (shape_select - 8);
vol_A = Register[11] & 0xF;
env_vol_A = (Register[11] >> 4) & 0x3;
vol_B = Register[12] & 0xF;
env_vol_B = (Register[12] >> 4) & 0x3;
vol_C = Register[13] & 0xF;
env_vol_C = (Register[13] >> 4) & 0x3;
}
public bool WritePSG(ushort addr, ushort value)
{
if (addr >= 0x01F0 && addr <= 0x01FF)
{
Register[addr - 0x01F0] = value;
var reg = addr - 0x01F0;
if (reg==0 || reg==4)
{
sq_per_A = (Register[0] & 0xFF) | (((Register[4] & 0xF) << 8));
if (sq_per_A == 0)
sq_per_A = 0x1000;
else
sq_per_A *= 2;
//clock_A = 0;
}
if (reg == 1 || reg == 5)
{
sq_per_B = (Register[1] & 0xFF) | (((Register[5] & 0xF) << 8));
if (sq_per_B == 0)
sq_per_B = 0x1000;
else
sq_per_B *= 2;
//clock_B = 0;
}
if (reg == 2 || reg == 6)
{
sq_per_C = (Register[2] & 0xFF) | (((Register[6] & 0xF) << 8));
if (sq_per_C == 0)
sq_per_C = 0x1000;
else
sq_per_C *= 2;
//clock_C = 0;
}
if (reg == 3 || reg == 7)
{
env_per = (Register[3] & 0xFF) | (((Register[7] & 0xFF) << 8));
if (env_per == 0)
env_per = 0x20000;
else
env_per *= 2;
}
if (reg==8)
{
A_on = Register[8].Bit(0);
B_on = Register[8].Bit(1);
C_on = Register[8].Bit(2);
A_noise = Register[8].Bit(3);
B_noise = Register[8].Bit(4);
C_noise = Register[8].Bit(5);
}
if (reg==9)
{
noise_per = Register[9] & 0x1F;
if (noise_per==0)
{
noise_per = 64;
} else
{
noise_per *= 2;
}
}
if (reg==10)
{
//writing to register 10 resets the envelope
if (addr - 0x01F0 == 10)
env_clock = 0;
var shape_select = Register[10] & 0xF;
if (shape_select < 4)
env_shape = 0;
else if (shape_select < 8)
env_shape = 1;
else
env_shape = 2 + (shape_select - 8);
}
if (reg==11)
{
vol_A = Register[11] & 0xF;
env_vol_A = (Register[11] >> 4) & 0x3;
}
if (reg == 12)
{
vol_B = Register[12] & 0xF;
env_vol_B = (Register[12] >> 4) & 0x3;
}
if (reg == 13)
{
vol_C = Register[13] & 0xF;
env_vol_C = (Register[13] >> 4) & 0x3;
}
sync_psg_state();
return true;
}
@ -204,9 +202,22 @@ namespace BizHawk.Emulation.Cores.Intellivision
if (psg_clock==4)
{
psg_clock = 0;
clock_A++;
clock_B++;
clock_C++;
if (vol_A!=0)
clock_A++;
else if (env_vol_A!=0)
clock_A++;
if (vol_B != 0)
clock_B++;
else if (env_vol_B != 0)
clock_B++;
if (vol_C != 0)
clock_C++;
else if (env_vol_C != 0)
clock_C++;
env_clock++;
noise_clock++;
@ -217,19 +228,19 @@ namespace BizHawk.Emulation.Cores.Intellivision
noise_clock = 0;
}
if (clock_A >= sq_per_A/2)
if (clock_A >= sq_per_A)
{
A_up = !A_up;
clock_A = 0;
}
if (clock_B >= sq_per_B/2)
if (clock_B >= sq_per_B)
{
B_up = !B_up;
clock_B = 0;
}
if (clock_C >= sq_per_C/2)
if (clock_C >= sq_per_C)
{
C_up = !C_up;
clock_C = 0;