Support U-Force Power Games (U) (32kb prg GNROM), also add some junko overrides to the gamedb
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@ -189,6 +189,11 @@ sha1:C1F7AD0A347078B9213B2748D4ADFF33305A6647 O Mississippi Satsujin Jiken (J) [
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sha1:4BBD4C55C37F531031177DE51F007B10418AD760 O Pyramid (AVE) (PRG1) [o1] NES board=MAPPER000
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sha1:BAF860940369C54B3FF547DA7E759515015B1131 O Pyramid (AVE) (PRG1) [o2] NES board=MAPPER000
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sha1:2B34E0F405629055E4FF2B2B1C0EBE015D866344 H Rabbi Harrel Groberklotz (Gumshoe Hack) NES board=MAPPER066;WRAM=0
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sha1:DA3644C99D462833E4EEF826D8700AF278609C10 G Super 2-in-1 (Soccer Game & Crazy Dance) (Unl NES board=MAPPER178
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sha1:CE11161FE2B41008F55FC9D29E093C347E78EBC4 T Super Mario Bros 2 (Lost Levels) (Unl) [T+Rus_Cool-Spot] NES board=MAPPER040;WRAM=0;PAD_H=1;PAD_V=0
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sha1:43E3ED6480E7BF32FFAF1AEBC7F534E0A9B775E6 T Super Mario Bros 2 (Lost Levels) (Unl) [T+Rus_Cool-Spot][a1] NES board=MAPPER040;WRAM=0;PAD_H=1;PAD_V=0
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sha1:F32E366828DCA94A612DD39613858DD8E26FA2DC T Thunder & Lightning (U) [t1] NES board=MAPPER066;WRAM=0
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sha1:8554112E83B5978F5D4EC6E4551F390D5F698E00 B U-Force Power Games (U) (Prototype2) (Defaced by NA) [b1] NES board=NES-GNROM;WRAM=0
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;;;;;;;;;;;;;;;;;;;-----------------------------------------------------------------------
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@ -28,7 +28,13 @@ namespace BizHawk.Emulation.Cores.Nintendo.NES
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switch (Cart.board_type)
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{
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case "MAPPER066":
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case "NES-GNROM": //thunder & lightning
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AssertPrg(32, 64, 128); AssertChr(8, 16, 32); AssertVram(0); AssertWram(0);
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break;
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case "NES-GNROM": // Thunder & Lightning 128 prg
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// THere are no known with 64 prg
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// U-Force Power Games (U) (Prototype) uses 32 prg
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AssertPrg(32, 128); AssertChr(8, 16, 32); AssertVram(0); AssertWram(0);
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break;
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case "BANDAI-GNROM":
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case "HVC-GNROM":
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case "NES-MHROM": //Super Mario Bros. / Duck Hunt
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