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using System ;
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using System.Collections.Generic ;
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using System.Drawing ;
using System.Drawing.Imaging ;
using System.IO ;
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using System.Linq ;
using System.Text ;
using System.Threading ;
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using System.Windows.Forms ;
using BizHawk.Core ;
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using BizHawk.DiscSystem ;
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using BizHawk.Emulation ;
using BizHawk.Emulation.Computers.Commodore64 ;
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using BizHawk.Emulation.Consoles.Calculator ;
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using BizHawk.Emulation.Consoles.Coleco ;
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using BizHawk.Emulation.Consoles.GB ;
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using BizHawk.Emulation.Consoles.Intellivision ;
using BizHawk.Emulation.Consoles.Nintendo ;
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using BizHawk.Emulation.Consoles.Nintendo.GBA ;
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using BizHawk.Emulation.Consoles.Nintendo.N64 ;
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using BizHawk.Emulation.Consoles.Nintendo.SNES ;
using BizHawk.Emulation.Consoles.Sega ;
using BizHawk.Emulation.Consoles.TurboGrafx ;
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namespace BizHawk.MultiClient
{
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public partial class MainForm : Form
{
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public static bool INTERIM = true ;
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public const string EMUVERSION = "Version " + VersionInfo . MAINVERSION ;
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public const string RELEASEDATE = "August 22, 2013" ;
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public string CurrentlyOpenRom ;
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public bool PauseAVI = false ;
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public bool PressFrameAdvance = false ;
public bool PressRewind = false ;
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public bool FastForward = false ;
public bool TurboFastForward = false ;
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public bool RestoreReadWriteOnStop = false ;
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public bool UpdateFrame = false ;
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public bool NeedsReboot = false ;
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public bool RewindActive = true ;
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private Control renderTarget ;
private RetainedViewportPanel retainedPanel ;
private readonly SavestateManager StateSlots = new SavestateManager ( ) ;
private readonly Dictionary < string , string > SNES_prepared = new Dictionary < string , string > ( ) ;
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//avi/wav state
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IVideoWriter CurrAviWriter ;
ISoundProvider AviSoundInput ;
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/// <summary>
/// an audio proxy used for dumping
/// </summary>
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Emulation . Sound . MetaspuSoundProvider DumpProxy ;
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/// <summary>audio timekeeping for video dumping</summary>
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private long SoundRemainder ;
private int avwriter_resizew ;
private int avwriter_resizeh ;
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//runloop control
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public bool EmulatorPaused { get ; private set ; }
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public EventWaitHandle MainWait ;
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private bool exit ;
private bool runloop_frameProgress ;
private DateTime FrameAdvanceTimestamp = DateTime . MinValue ;
private int runloop_fps ;
private int runloop_last_fps ;
private bool runloop_frameadvance ;
private DateTime runloop_second ;
private bool runloop_last_ff ;
private readonly Throttle throttle ;
private bool unthrottled ;
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public FirmwareManager FirmwareManager = new FirmwareManager ( ) ;
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//For handling automatic pausing when entering the menu
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private bool wasPaused ;
private bool didMenuPause ;
private bool InFullscreen ;
private Point _windowed_location ;
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//tool dialogs
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private RamSearch _ramsearch = null ;
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private HexEditor _hexeditor = null ;
private TraceLogger _tracelogger = null ;
private SNESGraphicsDebugger _snesgraphicsdebugger = null ;
private NESNameTableViewer _nesnametableview = null ;
private NESPPU _nesppu = null ;
private NESDebugger _nesdebugger = null ;
private GBtools . GBGPUView _gbgpuview = null ;
private GBAtools . GBAGPUView _gbagpuview = null ;
private PCEBGViewer _pcebgviewer = null ;
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private Cheats _cheats = null ;
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private ToolBox _toolbox = null ;
private TI83KeyPad _ti83pad = null ;
private TAStudio _tastudio = null ;
private VirtualPadForm _vpad = null ;
private NESGameGenie _ngg = null ;
private SNESGameGenie _sgg = null ;
private GBGameGenie _gbgg = null ;
private GenGameGenie _gengg = null ;
private NESSoundConfig _nessound = null ;
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private RamWatch _ramwatch = null ;
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//TODO: this is a lazy way to refactor things, but works for now. The point is to not have these objects created until needed, without refactoring a lot of code
public RamSearch RamSearch1 { get { if ( _ramsearch = = null ) _ramsearch = new RamSearch ( ) ; return _ramsearch ; } set { _ramsearch = value ; } }
public HexEditor HexEditor1 { get { if ( _hexeditor = = null ) _hexeditor = new HexEditor ( ) ; return _hexeditor ; } set { _hexeditor = value ; } }
public TraceLogger TraceLogger1 { get { if ( _tracelogger = = null ) _tracelogger = new TraceLogger ( ) ; return _tracelogger ; } set { _tracelogger = value ; } }
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public SNESGraphicsDebugger SNESGraphicsDebugger1 { get { if ( _snesgraphicsdebugger = = null ) _snesgraphicsdebugger = new SNESGraphicsDebugger ( ) ; return _snesgraphicsdebugger ; } set { _snesgraphicsdebugger = value ; } }
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public NESNameTableViewer NESNameTableViewer1 { get { if ( _nesnametableview = = null ) _nesnametableview = new NESNameTableViewer ( ) ; return _nesnametableview ; } set { _nesnametableview = value ; } }
public NESPPU NESPPU1 { get { if ( _nesppu = = null ) _nesppu = new NESPPU ( ) ; return _nesppu ; } set { _nesppu = value ; } }
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public NESDebugger NESDebug1 { get { if ( _nesdebugger = = null ) _nesdebugger = new NESDebugger ( ) ; return _nesdebugger ; } set { _nesdebugger = value ; } }
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public GBtools . GBGPUView GBGPUView1 { get { if ( _gbgpuview = = null ) _gbgpuview = new GBtools . GBGPUView ( ) ; return _gbgpuview ; } set { _gbgpuview = value ; } }
public GBAtools . GBAGPUView GBAGPUView1 { get { if ( _gbagpuview = = null ) _gbagpuview = new GBAtools . GBAGPUView ( ) ; return _gbagpuview ; } set { _gbagpuview = value ; } }
public PCEBGViewer PCEBGViewer1 { get { if ( _pcebgviewer = = null ) _pcebgviewer = new PCEBGViewer ( ) ; return _pcebgviewer ; } set { _pcebgviewer = value ; } }
public ToolBox ToolBox1 { get { if ( _toolbox = = null ) _toolbox = new ToolBox ( ) ; return _toolbox ; } set { _toolbox = value ; } }
public TI83KeyPad TI83KeyPad1 { get { if ( _ti83pad = = null ) _ti83pad = new TI83KeyPad ( ) ; return _ti83pad ; } set { _ti83pad = value ; } }
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public TAStudio TAStudio1 { get { if ( _tastudio = = null ) _tastudio = new TAStudio ( ) ; return _tastudio ; } set { _tastudio = value ; } }
public VirtualPadForm VirtualPadForm1 { get { if ( _vpad = = null ) _vpad = new VirtualPadForm ( ) ; return _vpad ; } set { _vpad = value ; } }
public NESGameGenie NESgg { get { if ( _ngg = = null ) _ngg = new NESGameGenie ( ) ; return _ngg ; } set { _ngg = value ; } }
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public SNESGameGenie SNESgg { get { if ( _sgg = = null ) _sgg = new SNESGameGenie ( ) ; return _sgg ; } set { _sgg = value ; } }
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public GBGameGenie GBgg { get { if ( _gbgg = = null ) _gbgg = new GBGameGenie ( ) ; return _gbgg ; } set { _gbgg = value ; } }
public GenGameGenie Gengg { get { if ( _gengg = = null ) _gengg = new GenGameGenie ( ) ; return _gengg ; } set { _gengg = value ; } }
public NESSoundConfig NesSound { get { if ( _nessound = = null ) _nessound = new NESSoundConfig ( ) ; return _nessound ; } set { _nessound = value ; } }
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public RamWatch RamWatch1 { get { if ( _ramwatch = = null ) _ramwatch = new RamWatch ( ) ; return _ramwatch ; } set { _ramwatch = value ; } }
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//TODO: eventually start doing this, rather than tools attempting to talk to tools
public void Cheats_UpdateValues ( ) { if ( _cheats ! = null ) { _cheats . UpdateValues ( ) ; } }
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public void Cheats_Restart ( )
{
if ( _cheats ! = null ) _cheats . Restart ( ) ;
else Global . CheatList . NewList ( ) ;
}
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#if WINDOWS
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private LuaConsole _luaconsole = null ;
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public LuaConsole LuaConsole1 { get { if ( _luaconsole = = null ) _luaconsole = new LuaConsole ( ) ; return _luaconsole ; } set { _luaconsole = value ; } }
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#endif
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/// <summary>
/// number of frames to autodump
/// </summary>
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int autoDumpLength ;
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bool autoCloseOnDump = false ;
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static MainForm ( )
{
//if this isnt here, then our assemblyresolving hacks wont work due to the check for MainForm.INTERIM
//its.. weird. dont ask.
}
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public MainForm ( string [ ] args )
{
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Global . MovieSession = new MovieSession { Movie = new Movie ( ) } ;
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MainWait = new AutoResetEvent ( false ) ;
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Icon = Properties . Resources . logo ;
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InitializeComponent ( ) ;
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Global . Game = GameInfo . GetNullGame ( ) ;
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if ( Global . Config . ShowLogWindow )
{
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ShowConsole ( ) ;
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//PsxApi.StdioFixes();
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displayLogWindowToolStripMenuItem . Checked = true ;
}
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throttle = new Throttle ( ) ;
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FFMpeg . FFMpegPath = PathManager . MakeProgramRelativePath ( Global . Config . FFMpegPath ) ;
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Global . CheatList = new CheatList ( ) ;
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UpdateStatusSlots ( ) ;
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UpdateKeyPriorityIcon ( ) ;
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//in order to allow late construction of this database, we hook up a delegate here to dearchive the data and provide it on demand
//we could background thread this later instead if we wanted to be real clever
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NES . BootGodDB . GetDatabaseBytes = ( ) = >
{
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using ( HawkFile NesCartFile = new HawkFile ( Path . Combine ( PathManager . GetExeDirectoryAbsolute ( ) , "gamedb" , "NesCarts.7z" ) ) . BindFirst ( ) )
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return Util . ReadAllBytes ( NesCartFile . GetStream ( ) ) ;
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} ;
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Global . MainForm = this ;
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//Global.CoreComm = new CoreComm();
//SyncCoreCommInputSignals();
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Database . LoadDatabase ( Path . Combine ( PathManager . GetExeDirectoryAbsolute ( ) , "gamedb" , "gamedb.txt" ) ) ;
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SyncPresentationMode ( ) ;
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Load + = ( o , e ) = >
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{
AllowDrop = true ;
DragEnter + = FormDragEnter ;
DragDrop + = FormDragDrop ;
} ;
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Closing + = ( o , e ) = >
{
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Global . CheatList . SaveOnClose ( ) ;
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CloseGame ( ) ;
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Global . MovieSession . Movie . Stop ( ) ;
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CloseTools ( ) ;
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SaveConfig ( ) ;
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} ;
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ResizeBegin + = ( o , e ) = >
{
if ( Global . Sound ! = null ) Global . Sound . StopSound ( ) ;
} ;
ResizeEnd + = ( o , e ) = >
{
if ( Global . RenderPanel ! = null ) Global . RenderPanel . Resized = true ;
if ( Global . Sound ! = null ) Global . Sound . StartSound ( ) ;
} ;
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Input . Initialize ( ) ;
InitControls ( ) ;
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Global . CoreComm = new CoreComm ( ) ;
SyncCoreCommInputSignals ( ) ;
Global . Emulator = new NullEmulator ( Global . CoreComm ) ;
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Global . ActiveController = Global . NullControls ;
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Global . AutoFireController = Global . AutofireNullControls ;
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Global . AutofireStickyXORAdapter . SetOnOffPatternFromConfig ( ) ;
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#if WINDOWS
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Global . Sound = new Sound ( Handle , Global . DSound ) ;
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#else
Global . Sound = new Sound ( ) ;
#endif
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Global . Sound . StartSound ( ) ;
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RewireInputChain ( ) ;
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//TODO - replace this with some kind of standard dictionary-yielding parser in a separate component
string cmdRom = null ;
string cmdLoadState = null ;
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string cmdMovie = null ;
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string cmdDumpType = null ;
string cmdDumpName = null ;
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for ( int i = 0 ; i < args . Length ; i + + )
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{
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//for some reason sometimes visual studio will pass this to us on the commandline. it makes no sense.
if ( args [ i ] = = ">" )
{
i + + ;
string stdout = args [ i ] ;
Console . SetOut ( new StreamWriter ( stdout ) ) ;
continue ;
}
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string arg = args [ i ] . ToLower ( ) ;
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if ( arg . StartsWith ( "--load-slot=" ) )
cmdLoadState = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
else if ( arg . StartsWith ( "--movie=" ) )
cmdMovie = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
else if ( arg . StartsWith ( "--dump-type=" ) )
cmdDumpType = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
else if ( arg . StartsWith ( "--dump-name=" ) )
cmdDumpName = arg . Substring ( arg . IndexOf ( '=' ) + 1 ) ;
else if ( arg . StartsWith ( "--dump-length=" ) )
int . TryParse ( arg . Substring ( arg . IndexOf ( '=' ) + 1 ) , out autoDumpLength ) ;
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else if ( arg . StartsWith ( "--dump-close" ) )
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autoCloseOnDump = true ;
else
cmdRom = arg ;
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}
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if ( cmdRom ! = null )
{
//Commandline should always override auto-load
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LoadRom ( cmdRom ) ;
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if ( Global . Game = = null )
{
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MessageBox . Show ( "Failed to load " + cmdRom + " specified on commandline" ) ;
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}
}
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else if ( Global . Config . RecentRoms . AutoLoad & & ! Global . Config . RecentRoms . Empty )
{
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LoadRomFromRecent ( Global . Config . RecentRoms [ 0 ] ) ;
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}
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if ( cmdMovie ! = null )
{
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if ( Global . Game = = null )
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{
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OpenROM ( ) ;
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}
else
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{
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Movie m = new Movie ( cmdMovie ) ;
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ReadOnly = true ;
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// if user is dumping and didnt supply dump length, make it as long as the loaded movie
if ( autoDumpLength = = 0 )
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{
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autoDumpLength = m . RawFrames ;
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}
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StartNewMovie ( m , false ) ;
Global . Config . RecentMovies . Add ( cmdMovie ) ;
}
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}
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else if ( Global . Config . RecentMovies . AutoLoad & & ! Global . Config . RecentMovies . Empty )
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{
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if ( Global . Game = = null )
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{
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OpenROM ( ) ;
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}
else
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{
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Movie m = new Movie ( Global . Config . RecentMovies [ 0 ] ) ;
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StartNewMovie ( m , false ) ;
}
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}
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if ( cmdLoadState ! = null & & Global . Game ! = null )
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{
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LoadState ( "QuickSave" + cmdLoadState ) ;
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}
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else if ( Global . Config . AutoLoadLastSaveSlot & & Global . Game ! = null )
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{
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LoadState ( "QuickSave" + Global . Config . SaveSlot . ToString ( ) ) ;
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}
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if ( Global . Config . RecentWatches . AutoLoad )
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{
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if ( Global . Config . DisplayRamWatch )
{
LoadRamWatch ( false ) ;
}
else
{
LoadRamWatch ( true ) ;
}
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}
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if ( Global . Config . RecentSearches . AutoLoad )
{
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LoadRamSearch ( ) ;
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}
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if ( Global . Config . AutoLoadHexEditor )
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{
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LoadHexEditor ( ) ;
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}
if ( Global . Config . RecentCheats . AutoLoad )
{
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LoadCheatsWindow ( ) ;
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}
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if ( Global . Config . AutoLoadNESPPU & & Global . Emulator is NES )
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{
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LoadNESPPU ( ) ;
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}
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if ( Global . Config . AutoLoadNESNameTable & & Global . Emulator is NES )
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{
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LoadNESNameTable ( ) ;
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}
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if ( Global . Config . AutoLoadNESDebugger & & Global . Emulator is NES )
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{
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LoadNESDebugger ( ) ;
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}
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if ( Global . Config . NESGGAutoload & & Global . Emulator is NES )
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{
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LoadGameGenieEC ( ) ;
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}
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if ( Global . Config . AutoLoadGBGPUView & & Global . Emulator is Gameboy )
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{
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LoadGBGPUView ( ) ;
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}
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if ( Global . Config . AutoloadTAStudio )
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{
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LoadTAStudio ( ) ;
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}
if ( Global . Config . AutoloadVirtualPad )
{
LoadVirtualPads ( ) ;
}
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if ( Global . Config . AutoLoadLuaConsole )
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{
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OpenLuaConsole ( ) ;
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}
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if ( Global . Config . PCEBGViewerAutoload & & Global . Emulator is PCEngine )
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{
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LoadPCEBGViewer ( ) ;
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}
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if ( Global . Config . AutoLoadSNESGraphicsDebugger & & Global . Emulator is LibsnesCore )
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{
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LoadSNESGraphicsDebugger ( ) ;
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}
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if ( Global . Config . TraceLoggerAutoLoad )
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{
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if ( Global . CoreComm . CpuTraceAvailable )
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{
LoadTraceLogger ( ) ;
}
}
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if ( Global . Config . MainWndx > = 0 & & Global . Config . MainWndy > = 0 & & Global . Config . SaveWindowPosition )
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{
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Location = new Point ( Global . Config . MainWndx , Global . Config . MainWndy ) ;
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}
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if ( Global . Config . DisplayStatusBar = = false )
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{
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StatusSlot0 . Visible = false ;
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}
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else
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{
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displayStatusBarToolStripMenuItem . Checked = true ;
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}
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2011-02-20 08:40:22 +00:00
if ( Global . Config . StartPaused )
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{
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PauseEmulator ( ) ;
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}
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if ( ! INTERIM )
{
debuggerToolStripMenuItem . Enabled = false ;
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//luaConsoleToolStripMenuItem.Enabled = false;
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}
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// start dumping, if appropriate
if ( cmdDumpType ! = null & & cmdDumpName ! = null )
{
RecordAVI ( cmdDumpType , cmdDumpName ) ;
}
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UpdateStatusSlots ( ) ;
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}
2011-02-20 08:40:22 +00:00
2012-04-16 08:18:41 +00:00
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose ( bool disposing )
{
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if ( Global . DisplayManager ! = null ) Global . DisplayManager . Dispose ( ) ;
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Global . DisplayManager = null ;
if ( disposing & & ( components ! = null ) )
{
components . Dispose ( ) ;
}
base . Dispose ( disposing ) ;
}
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//contains a mapping: profilename->exepath ; or null if the exe wasnt available
string SNES_Prepare ( string profile )
{
SNES_Check ( profile ) ;
if ( SNES_prepared [ profile ] = = null )
{
throw new InvalidOperationException ( "Couldn't locate the executable for SNES emulation for profile: " + profile + ". Please make sure you're using a fresh dearchive of a BizHawk distribution." ) ;
}
return SNES_prepared [ profile ] ;
}
void SNES_Check ( string profile )
{
if ( SNES_prepared . ContainsKey ( profile ) ) return ;
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2013-04-16 00:19:31 +00:00
const string bits = "32" ;
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//disabled til it works
//if (Win32.Is64BitOperatingSystem)
// bits = "64";
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string exename = "libsneshawk-" + bits + "-" + profile . ToLower ( ) + ".exe" ;
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string thisDir = PathManager . GetExeDirectoryAbsolute ( ) ;
string exePath = Path . Combine ( thisDir , exename ) ;
if ( ! File . Exists ( exePath ) )
exePath = Path . Combine ( Path . Combine ( thisDir , "dll" ) , exename ) ;
if ( ! File . Exists ( exePath ) )
exePath = null ;
SNES_prepared [ profile ] = exePath ;
}
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public void SyncCoreCommInputSignals ( CoreComm target )
{
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var cfp = new CoreFileProvider ( ) ;
target . CoreFileProvider = cfp ;
cfp . FirmwareManager = FirmwareManager ;
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target . NES_BackdropColor = Global . Config . NESBackgroundColor ;
target . NES_UnlimitedSprites = Global . Config . NESAllowMoreThanEightSprites ;
target . NES_ShowBG = Global . Config . NESDispBackground ;
target . NES_ShowOBJ = Global . Config . NESDispSprites ;
target . PCE_ShowBG1 = Global . Config . PCEDispBG1 ;
target . PCE_ShowOBJ1 = Global . Config . PCEDispOBJ1 ;
target . PCE_ShowBG2 = Global . Config . PCEDispBG2 ;
target . PCE_ShowOBJ2 = Global . Config . PCEDispOBJ2 ;
target . SMS_ShowBG = Global . Config . SMSDispBG ;
target . SMS_ShowOBJ = Global . Config . SMSDispOBJ ;
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target . PSX_FirmwaresPath = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . FirmwaresPath , null ) ; // PathManager.MakeAbsolutePath(Global.Config.PathPSXFirmwares, "PSX");
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target . C64_FirmwaresPath = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . FirmwaresPath , null ) ; // PathManager.MakeAbsolutePath(Global.Config.PathC64Firmwares, "C64");
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target . SNES_FirmwaresPath = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . FirmwaresPath , null ) ; // PathManager.MakeAbsolutePath(Global.Config.PathSNESFirmwares, "SNES");
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target . SNES_ShowBG1_0 = Global . Config . SNES_ShowBG1_0 ;
target . SNES_ShowBG1_1 = Global . Config . SNES_ShowBG1_1 ;
target . SNES_ShowBG2_0 = Global . Config . SNES_ShowBG2_0 ;
target . SNES_ShowBG2_1 = Global . Config . SNES_ShowBG2_1 ;
target . SNES_ShowBG3_0 = Global . Config . SNES_ShowBG3_0 ;
target . SNES_ShowBG3_1 = Global . Config . SNES_ShowBG3_1 ;
target . SNES_ShowBG4_0 = Global . Config . SNES_ShowBG4_0 ;
target . SNES_ShowBG4_1 = Global . Config . SNES_ShowBG4_1 ;
target . SNES_ShowOBJ_0 = Global . Config . SNES_ShowOBJ1 ;
target . SNES_ShowOBJ_1 = Global . Config . SNES_ShowOBJ2 ;
target . SNES_ShowOBJ_2 = Global . Config . SNES_ShowOBJ3 ;
target . SNES_ShowOBJ_3 = Global . Config . SNES_ShowOBJ4 ;
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target . SNES_Profile = Global . Config . SNESProfile ;
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target . SNES_UseRingBuffer = Global . Config . SNESUseRingBuffer ;
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target . SNES_AlwaysDoubleSize = Global . Config . SNESAlwaysDoubleSize ;
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target . GG_HighlightActiveDisplayRegion = Global . Config . GGHighlightActiveDisplayRegion ;
target . GG_ShowClippedRegions = Global . Config . GGShowClippedRegions ;
target . Atari2600_ShowBG = Global . Config . Atari2600_ShowBG ;
target . Atari2600_ShowPlayer1 = Global . Config . Atari2600_ShowPlayer1 ;
target . Atari2600_ShowPlayer2 = Global . Config . Atari2600_ShowPlayer2 ;
target . Atari2600_ShowMissle1 = Global . Config . Atari2600_ShowMissle1 ;
target . Atari2600_ShowMissle2 = Global . Config . Atari2600_ShowMissle2 ;
target . Atari2600_ShowBall = Global . Config . Atari2600_ShowBall ;
target . Atari2600_ShowPF = Global . Config . Atari2600_ShowPlayfield ;
}
public void SyncCoreCommInputSignals ( )
{
SyncCoreCommInputSignals ( Global . CoreComm ) ;
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}
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void SyncPresentationMode ( )
{
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Global . DisplayManager . Suspend ( ) ;
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#if WINDOWS
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bool gdi = Global . Config . DisplayGDI | | Global . Direct3D = = null ;
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#endif
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if ( renderTarget ! = null )
{
renderTarget . Dispose ( ) ;
Controls . Remove ( renderTarget ) ;
}
if ( retainedPanel ! = null ) retainedPanel . Dispose ( ) ;
if ( Global . RenderPanel ! = null ) Global . RenderPanel . Dispose ( ) ;
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#if WINDOWS
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if ( gdi )
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#endif
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renderTarget = retainedPanel = new RetainedViewportPanel ( ) ;
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#if WINDOWS
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else renderTarget = new ViewportPanel ( ) ;
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#endif
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Controls . Add ( renderTarget ) ;
Controls . SetChildIndex ( renderTarget , 0 ) ;
renderTarget . Dock = DockStyle . Fill ;
renderTarget . BackColor = Color . Black ;
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#if WINDOWS
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if ( gdi )
{
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#endif
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Global . RenderPanel = new SysdrawingRenderPanel ( retainedPanel ) ;
retainedPanel . ActivateThreaded ( ) ;
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#if WINDOWS
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}
else
{
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try
{
var d3dPanel = new Direct3DRenderPanel ( Global . Direct3D , renderTarget ) ;
d3dPanel . CreateDevice ( ) ;
Global . RenderPanel = d3dPanel ;
}
catch
{
Program . DisplayDirect3DError ( ) ;
Global . Direct3D . Dispose ( ) ;
Global . Direct3D = null ;
SyncPresentationMode ( ) ;
}
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}
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#endif
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Global . DisplayManager . Resume ( ) ;
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}
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void SyncThrottle ( )
{
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bool fastforward = Global . ClientControls [ "Fast Forward" ] | | FastForward | | Global . ClientControls [ "Turbo" ] ;
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Global . ForceNoThrottle = unthrottled | | fastforward ;
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2012-07-11 21:37:35 +00:00
// realtime throttle is never going to be so exact that using a double here is wrong
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throttle . SetCoreFps ( Global . Emulator . CoreComm . VsyncRate ) ;
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2012-03-18 17:11:59 +00:00
throttle . signal_paused = EmulatorPaused | | Global . Emulator is NullEmulator ;
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throttle . signal_unthrottle = unthrottled ;
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if ( fastforward )
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throttle . SetSpeedPercent ( Global . Config . SpeedPercentAlternate ) ;
else
throttle . SetSpeedPercent ( Global . Config . SpeedPercent ) ;
}
2011-06-10 07:12:57 +00:00
2011-06-11 12:54:26 +00:00
void SetSpeedPercentAlternate ( int value )
{
Global . Config . SpeedPercentAlternate = value ;
SyncThrottle ( ) ;
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Global . OSD . AddMessage ( "Alternate Speed: " + value + "%" ) ;
2011-06-11 12:54:26 +00:00
}
2011-03-21 00:54:30 +00:00
2011-02-21 09:48:53 +00:00
void SetSpeedPercent ( int value )
{
Global . Config . SpeedPercent = value ;
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SyncThrottle ( ) ;
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Global . OSD . AddMessage ( "Speed: " + value + "%" ) ;
2011-02-20 08:40:22 +00:00
}
public void ProgramRunLoop ( )
{
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CheckMessages ( ) ;
LogConsole . PositionConsole ( ) ;
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for ( ; ; )
{
2011-07-09 22:09:39 +00:00
Input . Instance . Update ( ) ;
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//handle events and dispatch as a hotkey action, or a hotkey button, or an input button
ProcessInput ( ) ;
Global . ClientControls . LatchFromPhysical ( Global . HotkeyCoalescer ) ;
Global . ActiveController . LatchFromPhysical ( Global . ControllerInputCoalescer ) ;
2012-09-15 13:11:29 +00:00
2011-07-24 20:23:27 +00:00
Global . ActiveController . OR_FromLogical ( Global . ClickyVirtualPadController ) ;
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Global . AutoFireController . LatchFromPhysical ( Global . ControllerInputCoalescer ) ;
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if ( Global . ClientControls [ "Autohold" ] )
{
Global . StickyXORAdapter . MassToggleStickyState ( Global . ActiveController . PressedButtons ) ;
Global . AutofireStickyXORAdapter . MassToggleStickyState ( Global . AutoFireController . PressedButtons ) ;
}
2013-08-04 18:36:33 +00:00
else if ( Global . ClientControls [ "Autofire" ] )
2013-03-09 20:10:04 +00:00
{
Global . AutofireStickyXORAdapter . MassToggleStickyState ( Global . ActiveController . PressedButtons ) ;
}
2012-09-15 13:11:29 +00:00
2012-11-18 15:25:55 +00:00
//if (!EmulatorPaused)
2013-09-07 01:38:24 +00:00
//Global.ClickyVirtualPadController.FrameTick();
2012-01-28 21:43:55 +00:00
2012-03-23 23:03:39 +00:00
#if WINDOWS
2012-03-30 12:26:36 +00:00
LuaConsole1 . ResumeScripts ( false ) ;
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#endif
2011-02-21 09:48:53 +00:00
StepRunLoop_Core ( ) ;
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//if(!IsNullEmulator())
2011-09-24 16:19:38 +00:00
StepRunLoop_Throttle ( ) ;
2011-06-11 12:54:26 +00:00
2013-08-23 02:40:14 +00:00
if ( Global . DisplayManager . NeedsToPaint ) { Render ( ) ; }
2012-01-28 21:43:55 +00:00
2011-02-20 08:40:22 +00:00
CheckMessages ( ) ;
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if ( exit )
2011-02-20 18:28:01 +00:00
break ;
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Thread . Sleep ( 0 ) ;
}
2011-07-11 07:35:14 +00:00
Shutdown ( ) ;
}
void Shutdown ( )
{
if ( CurrAviWriter ! = null )
{
CurrAviWriter . CloseFile ( ) ;
CurrAviWriter = null ;
2012-02-24 07:48:06 +00:00
}
2011-02-20 08:40:22 +00:00
}
void CheckMessages ( )
{
Application . DoEvents ( ) ;
if ( ActiveForm ! = null )
ScreenSaver . ResetTimerPeriodically ( ) ;
}
2012-01-21 20:20:06 +00:00
public void PauseEmulator ( )
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{
EmulatorPaused = true ;
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SetPauseStatusbarIcon ( ) ;
2011-02-20 08:40:22 +00:00
}
2012-01-21 20:20:06 +00:00
public void UnpauseEmulator ( )
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{
EmulatorPaused = false ;
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SetPauseStatusbarIcon ( ) ;
2011-02-20 08:40:22 +00:00
}
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private void SetPauseStatusbarIcon ( )
2011-06-11 12:54:26 +00:00
{
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if ( EmulatorPaused )
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{
2013-04-16 00:19:31 +00:00
PauseStrip . Image = Properties . Resources . Pause ;
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PauseStrip . Visible = true ;
PauseStrip . ToolTipText = "Emulator Paused" ;
2012-09-03 20:17:57 +00:00
}
2011-06-19 20:50:46 +00:00
else
2012-09-03 20:17:57 +00:00
{
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PauseStrip . Image = Properties . Resources . Blank ;
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PauseStrip . Visible = false ;
PauseStrip . ToolTipText = "" ;
2012-09-03 20:17:57 +00:00
}
2012-09-29 22:37:34 +00:00
}
2011-06-19 20:50:46 +00:00
2012-09-29 22:37:34 +00:00
public void TogglePause ( )
{
EmulatorPaused ^ = true ;
SetPauseStatusbarIcon ( ) ;
2011-06-11 12:54:26 +00:00
}
2011-05-22 18:38:44 +00:00
2011-02-20 08:40:22 +00:00
private void LoadRomFromRecent ( string rom )
{
2013-09-09 21:36:26 +00:00
if ( ! LoadRom ( rom ) )
2011-02-20 08:40:22 +00:00
{
2013-09-09 21:36:26 +00:00
Global . Config . RecentRoms . HandleLoadError ( rom ) ;
2011-02-20 08:40:22 +00:00
}
}
2013-09-09 21:36:26 +00:00
private void LoadMoviesFromRecent ( string path )
2011-06-11 12:54:26 +00:00
{
2013-09-09 21:36:26 +00:00
Movie m = new Movie ( path ) ;
2011-07-13 01:29:13 +00:00
2011-07-30 23:59:31 +00:00
if ( ! m . Loaded )
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{
2013-09-09 21:36:26 +00:00
Global . Config . RecentMovies . HandleLoadError ( path ) ;
2011-06-11 12:54:26 +00:00
}
2011-07-13 01:29:13 +00:00
else
{
ReadOnly = true ;
StartNewMovie ( m , false ) ;
}
2011-06-11 12:54:26 +00:00
}
2011-05-19 18:50:09 +00:00
2011-02-20 08:40:22 +00:00
private void InitControls ( )
{
2013-08-04 16:47:54 +00:00
var controls = new Controller (
new ControllerDefinition ( )
{
Name = "Emulator Frontend Controls" ,
BoolButtons = Global . Config . HotkeyBindings . Select ( x = > x . DisplayName ) . ToList ( )
} ) ;
2011-04-11 01:30:11 +00:00
2013-08-04 16:47:54 +00:00
foreach ( Binding b in Global . Config . HotkeyBindings )
{
controls . BindMulti ( b . DisplayName , b . Bindings ) ;
}
2011-02-20 08:40:22 +00:00
2013-08-04 16:47:54 +00:00
Global . ClientControls = controls ;
2011-06-11 12:54:26 +00:00
Global . NullControls = new Controller ( NullEmulator . NullController ) ;
2011-08-10 04:31:07 +00:00
Global . AutofireNullControls = new AutofireController ( NullEmulator . NullController ) ;
2011-07-13 02:11:20 +00:00
2011-02-20 08:40:22 +00:00
}
2011-06-11 12:54:26 +00:00
private bool IsValidMovieExtension ( string ext )
{
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if ( ext . ToUpper ( ) = = "." + Global . Config . MovieExtension )
return true ;
else if ( ext . ToUpper ( ) = = ".TAS" )
return true ;
else if ( ext . ToUpper ( ) = = ".BKM" )
return true ;
return false ;
2011-06-11 12:54:26 +00:00
}
2011-05-13 17:03:05 +00:00
2011-02-23 16:22:41 +00:00
public bool IsNullEmulator ( )
2011-02-20 08:40:22 +00:00
{
2013-08-04 16:47:54 +00:00
return Global . Emulator is NullEmulator ;
2011-02-20 08:40:22 +00:00
}
private string DisplayNameForSystem ( string system )
{
2011-09-11 00:11:46 +00:00
string str = "" ;
2011-02-20 08:40:22 +00:00
switch ( system )
{
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case "INTV" : str + = "Intellivision" ; break ;
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case "SG" : str + = "SG-1000" ; break ;
case "SMS" : str + = "Sega Master System" ; break ;
case "GG" : str + = "Game Gear" ; break ;
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case "PCECD" : str + = "TurboGrafx-16 (CD)" ; break ;
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case "PCE" : str + = "TurboGrafx-16" ; break ;
case "SGX" : str + = "SuperGrafx" ; break ;
case "GEN" : str + = "Genesis" ; break ;
case "TI83" : str + = "TI-83" ; break ;
case "NES" : str + = "NES" ; break ;
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case "SNES" : str + = "SNES" ; break ;
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case "GB" : str + = "Game Boy" ; break ;
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case "GBC" : str + = "Game Boy Color" ; break ;
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case "A26" : str + = "Atari 2600" ; break ;
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case "A78" : str + = "Atari 7800" ; break ;
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case "C64" : str + = "Commodore 64" ; break ;
2012-11-17 22:16:23 +00:00
case "Coleco" : str + = "ColecoVision" ; break ;
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case "GBA" : str + = "Game Boy Advance" ; break ;
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case "N64" : str + = "Nintendo 64" ; break ;
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case "SAT" : str + = "Saturn" ; break ;
case "DGB" : str + = "Game Boy Link" ; break ;
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}
2012-03-30 12:26:36 +00:00
2011-09-24 17:05:34 +00:00
if ( INTERIM ) str + = " (interim)" ;
2011-09-11 00:11:46 +00:00
return str ;
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}
2011-06-11 12:54:26 +00:00
private void HandlePlatformMenus ( )
{
2011-03-13 00:44:45 +00:00
string system = "" ;
2012-10-06 12:27:56 +00:00
2011-03-13 00:44:45 +00:00
if ( Global . Game ! = null )
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{
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system = Global . Game . System ;
2012-10-06 12:27:56 +00:00
}
2012-04-29 02:48:33 +00:00
tI83ToolStripMenuItem . Visible = false ;
NESToolStripMenuItem . Visible = false ;
pCEToolStripMenuItem . Visible = false ;
sMSToolStripMenuItem . Visible = false ;
gBToolStripMenuItem . Visible = false ;
2012-11-26 23:16:31 +00:00
gBAToolStripMenuItem . Visible = false ;
2012-04-29 02:48:33 +00:00
atariToolStripMenuItem . Visible = false ;
2012-09-10 18:32:36 +00:00
sNESToolStripMenuItem . Visible = false ;
2012-11-22 02:01:15 +00:00
colecoToolStripMenuItem . Visible = false ;
2013-05-04 02:19:12 +00:00
n64ToolStripMenuItem . Visible = false ;
2013-05-14 03:06:37 +00:00
saturnToolStripMenuItem . Visible = false ;
2013-05-04 02:19:12 +00:00
2011-06-11 12:54:26 +00:00
switch ( system )
{
2013-08-27 00:47:18 +00:00
default :
2013-10-06 19:11:47 +00:00
case "GEN" :
break ;
2013-08-27 00:47:18 +00:00
case "NULL" :
n64ToolStripMenuItem . Visible = true ;
break ;
2011-06-11 12:54:26 +00:00
case "TI83" :
2012-03-11 17:08:25 +00:00
tI83ToolStripMenuItem . Visible = true ;
2011-06-11 12:54:26 +00:00
break ;
case "NES" :
NESToolStripMenuItem . Visible = true ;
2012-10-31 21:15:44 +00:00
NESSpeicalMenuControls ( ) ;
2012-03-11 15:12:48 +00:00
break ;
case "PCE" :
case "PCECD" :
case "SGX" :
pCEToolStripMenuItem . Visible = true ;
2012-03-11 17:08:25 +00:00
break ;
case "SMS" :
2012-10-06 12:27:56 +00:00
sMSToolStripMenuItem . Text = "SMS" ;
sMSToolStripMenuItem . Visible = true ;
break ;
2012-03-11 17:08:25 +00:00
case "SG" :
2012-10-06 12:27:56 +00:00
sMSToolStripMenuItem . Text = "SG" ;
sMSToolStripMenuItem . Visible = true ;
break ;
case "GG" :
sMSToolStripMenuItem . Text = "GG" ;
2012-03-11 17:08:25 +00:00
sMSToolStripMenuItem . Visible = true ;
2011-06-27 00:15:47 +00:00
break ;
2011-07-15 03:25:32 +00:00
case "GB" :
2012-10-06 23:53:05 +00:00
case "GBC" :
2011-06-27 00:15:47 +00:00
gBToolStripMenuItem . Visible = true ;
2011-06-11 12:54:26 +00:00
break ;
2012-11-26 23:16:31 +00:00
case "GBA" :
gBAToolStripMenuItem . Visible = true ;
break ;
2012-04-29 02:48:33 +00:00
case "A26" :
atariToolStripMenuItem . Visible = true ;
break ;
2012-09-10 18:32:36 +00:00
case "SNES" :
2012-09-26 15:59:14 +00:00
case "SGB" :
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if ( ( Global . Emulator as LibsnesCore ) . IsSGB )
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sNESToolStripMenuItem . Text = "&SGB" ;
2012-10-07 00:00:23 +00:00
else
sNESToolStripMenuItem . Text = "&SNES" ;
2012-09-10 18:32:36 +00:00
sNESToolStripMenuItem . Visible = true ;
break ;
2012-11-22 02:01:15 +00:00
case "Coleco" :
colecoToolStripMenuItem . Visible = true ;
break ;
2013-05-04 02:19:12 +00:00
case "N64" :
n64ToolStripMenuItem . Visible = true ;
break ;
2013-05-14 03:06:37 +00:00
case "SAT" :
saturnToolStripMenuItem . Visible = true ;
break ;
2011-06-11 12:54:26 +00:00
}
}
2011-03-02 17:12:48 +00:00
2012-10-31 21:15:44 +00:00
void NESSpeicalMenuAdd ( string name , string button , string msg )
2012-10-28 15:22:15 +00:00
{
2012-10-31 21:15:44 +00:00
nESSpeicalToolStripMenuItem . Visible = true ;
2013-04-16 00:19:31 +00:00
nESSpeicalToolStripMenuItem . DropDownItems . Add ( name , null , delegate
2013-08-04 16:47:54 +00:00
{
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if ( Global . Emulator . ControllerDefinition . BoolButtons . Contains ( button ) )
{
if ( ! Global . MovieSession . Movie . IsPlaying | | Global . MovieSession . Movie . IsFinished )
{
Global . ClickyVirtualPadController . Click ( button ) ;
Global . OSD . AddMessage ( msg ) ;
}
}
2013-08-04 16:47:54 +00:00
} ) ;
2012-10-28 15:22:15 +00:00
}
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void NESSpeicalMenuControls ( )
2012-10-28 15:22:15 +00:00
{
// ugly and hacky
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nESSpeicalToolStripMenuItem . Visible = false ;
nESSpeicalToolStripMenuItem . DropDownItems . Clear ( ) ;
2012-10-28 15:22:15 +00:00
var ss = Global . Emulator . ControllerDefinition . BoolButtons ;
if ( ss . Contains ( "FDS Eject" ) )
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NESSpeicalMenuAdd ( "Eject Disk" , "FDS Eject" , "FDS Disk Ejected." ) ;
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for ( int i = 0 ; i < 16 ; i + + )
{
string s = "FDS Insert " + i ;
if ( ss . Contains ( s ) )
2012-10-31 21:15:44 +00:00
NESSpeicalMenuAdd ( "Insert Disk " + i , s , "FDS Disk " + i + " inserted." ) ;
2012-10-28 15:22:15 +00:00
}
2012-10-31 21:15:44 +00:00
if ( ss . Contains ( "VS Coin 1" ) )
NESSpeicalMenuAdd ( "Insert Coin 1" , "VS Coin 1" , "Coin 1 inserted." ) ;
if ( ss . Contains ( "VS Coin 2" ) )
NESSpeicalMenuAdd ( "Insert Coin 2" , "VS Coin 2" , "Coin 2 inserted." ) ;
2012-10-28 15:22:15 +00:00
}
2013-05-14 03:06:37 +00:00
void SaturnSetPrefs ( Emulation . Consoles . Sega . Saturn . Yabause e = null )
{
if ( e = = null )
e = Global . Emulator as Emulation . Consoles . Sega . Saturn . Yabause ;
if ( Global . Config . SaturnUseGL ! = e . GLMode )
{
// theoretically possible; not coded. meh.
FlagNeedsReboot ( ) ;
return ;
}
if ( e . GLMode & & Global . Config . SaturnUseGL )
{
if ( Global . Config . SaturnDispFree )
e . SetGLRes ( 0 , Global . Config . SaturnGLW , Global . Config . SaturnGLH ) ;
else
e . SetGLRes ( Global . Config . SaturnDispFactor , 0 , 0 ) ;
}
}
2013-07-24 02:14:25 +00:00
static Controller BindToDefinition ( ControllerDefinition def , Dictionary < string , Dictionary < string , string > > allbinds , Dictionary < string , Dictionary < string , Config . AnalogBind > > analogbinds )
2013-07-14 01:48:05 +00:00
{
var ret = new Controller ( def ) ;
Dictionary < string , string > binds ;
if ( allbinds . TryGetValue ( def . Name , out binds ) )
{
foreach ( string cbutton in def . BoolButtons )
{
string bind ;
if ( binds . TryGetValue ( cbutton , out bind ) )
ret . BindMulti ( cbutton , bind ) ;
}
}
2013-07-24 02:14:25 +00:00
Dictionary < string , Config . AnalogBind > abinds ;
if ( analogbinds . TryGetValue ( def . Name , out abinds ) )
{
foreach ( string cbutton in def . FloatControls )
{
Config . AnalogBind bind ;
if ( abinds . TryGetValue ( cbutton , out bind ) )
{
ret . BindFloat ( cbutton , bind ) ;
}
}
}
2013-07-14 01:48:05 +00:00
return ret ;
}
2013-07-24 02:14:25 +00:00
2013-07-14 01:48:05 +00:00
static AutofireController BindToDefinitionAF ( ControllerDefinition def , Dictionary < string , Dictionary < string , string > > allbinds )
{
var ret = new AutofireController ( def ) ;
Dictionary < string , string > binds ;
if ( allbinds . TryGetValue ( def . Name , out binds ) )
{
foreach ( string cbutton in def . BoolButtons )
{
string bind ;
if ( binds . TryGetValue ( cbutton , out bind ) )
ret . BindMulti ( cbutton , bind ) ;
}
}
return ret ;
}
2011-04-06 05:43:59 +00:00
void SyncControls ( )
{
2013-07-14 01:48:05 +00:00
var def = Global . Emulator . ControllerDefinition ;
2013-07-24 02:14:25 +00:00
Global . ActiveController = BindToDefinition ( def , Global . Config . AllTrollers , Global . Config . AllTrollersAnalog ) ;
2013-07-14 01:48:05 +00:00
Global . AutoFireController = BindToDefinitionAF ( def , Global . Config . AllTrollersAutoFire ) ;
2012-10-28 15:22:15 +00:00
// allow propogating controls that are in the current controller definition but not in the prebaked one
2013-07-14 05:05:29 +00:00
// these two lines shouldn't be required anymore under the new system?
2012-10-28 15:22:15 +00:00
Global . ActiveController . ForceType ( new ControllerDefinition ( Global . Emulator . ControllerDefinition ) ) ;
2013-09-07 01:38:24 +00:00
Global . ClickyVirtualPadController . Type = new ControllerDefinition ( Global . Emulator . ControllerDefinition ) ;
2011-06-27 05:31:46 +00:00
RewireInputChain ( ) ;
}
void RewireInputChain ( )
{
2013-09-07 01:38:24 +00:00
Global . ControllerInputCoalescer = new ControllerInputCoalescer { Type = Global . ActiveController . Type } ;
2011-07-10 07:39:40 +00:00
2011-08-09 00:51:46 +00:00
Global . OrControllerAdapter . Source = Global . ActiveController ;
Global . OrControllerAdapter . SourceOr = Global . AutoFireController ;
Global . UD_LR_ControllerAdapter . Source = Global . OrControllerAdapter ;
2011-08-08 23:35:13 +00:00
2011-08-09 00:51:46 +00:00
Global . StickyXORAdapter . Source = Global . UD_LR_ControllerAdapter ;
2012-09-15 13:11:29 +00:00
Global . AutofireStickyXORAdapter . Source = Global . StickyXORAdapter ;
2011-09-24 16:19:38 +00:00
2012-09-15 13:11:29 +00:00
Global . MultitrackRewiringControllerAdapter . Source = Global . AutofireStickyXORAdapter ;
2013-03-23 20:34:25 +00:00
Global . ForceOffAdaptor . Source = Global . MultitrackRewiringControllerAdapter ;
Global . MovieInputSourceAdapter . Source = Global . ForceOffAdaptor ;
2011-08-21 04:44:40 +00:00
Global . ControllerOutput . Source = Global . MovieOutputHardpoint ;
2011-08-09 00:51:46 +00:00
2011-06-27 05:31:46 +00:00
Global . Emulator . Controller = Global . ControllerOutput ;
2011-07-24 23:14:16 +00:00
Global . MovieSession . MovieControllerAdapter . Type = Global . MovieInputSourceAdapter . Type ;
2011-08-21 04:44:40 +00:00
//connect the movie session before MovieOutputHardpoint if it is doing anything
//otherwise connect the MovieInputSourceAdapter to it, effectively bypassing the movie session
2011-07-24 23:14:16 +00:00
if ( Global . MovieSession . Movie ! = null )
2011-08-21 04:44:40 +00:00
Global . MovieOutputHardpoint . Source = Global . MovieSession . MovieControllerAdapter ;
2011-07-24 23:14:16 +00:00
else
2011-08-21 04:44:40 +00:00
Global . MovieOutputHardpoint . Source = Global . MovieInputSourceAdapter ;
2011-04-06 05:43:59 +00:00
}
2013-06-08 20:13:11 +00:00
public bool LoadRom ( string path , bool deterministicemulation = false , bool hasmovie = false )
2011-02-20 08:40:22 +00:00
{
2011-07-30 23:20:49 +00:00
if ( path = = null ) return false ;
2011-06-27 05:31:46 +00:00
using ( var file = new HawkFile ( ) )
2011-01-20 06:24:31 +00:00
{
2013-04-29 01:57:41 +00:00
string [ ] romExtensions = new [ ] { "SMS" , "SMC" , "SFC" , "PCE" , "SGX" , "GG" , "SG" , "BIN" , "GEN" , "MD" , "SMD" , "GB" , "NES" , "FDS" , "ROM" , "INT" , "GBC" , "UNF" , "A78" , "CRT" , "COL" , "XML" , "Z64" , "V64" , "N64" } ;
2011-06-27 05:31:46 +00:00
//lets not use this unless we need to
//file.NonArchiveExtensions = romExtensions;
file . Open ( path ) ;
2011-03-07 02:04:42 +00:00
//if the provided file doesnt even exist, give up!
2011-03-07 02:44:30 +00:00
if ( ! file . Exists ) return false ;
2011-03-07 01:07:49 +00:00
2011-03-07 02:04:42 +00:00
//try binding normal rom extensions first
if ( ! file . IsBound )
2011-06-27 05:31:46 +00:00
file . BindSoleItemOf ( romExtensions ) ;
2011-03-07 02:04:42 +00:00
//if we have an archive and need to bind something, then pop the dialog
if ( file . IsArchive & & ! file . IsBound )
{
var ac = new ArchiveChooser ( file ) ;
if ( ac . ShowDialog ( this ) = = DialogResult . OK )
{
file . BindArchiveMember ( ac . SelectedMemberIndex ) ;
}
else return false ;
}
2011-03-07 10:41:46 +00:00
IEmulator nextEmulator = null ;
2011-08-04 03:20:54 +00:00
RomGame rom = null ;
2011-08-09 00:51:46 +00:00
GameInfo game = null ;
2012-12-10 00:43:43 +00:00
CoreComm nextComm = new CoreComm ( ) ;
SyncCoreCommInputSignals ( nextComm ) ;
2011-03-07 01:07:49 +00:00
2011-08-04 03:20:54 +00:00
try
2011-03-07 01:07:49 +00:00
{
2013-06-25 21:57:45 +00:00
string ext = file . Extension . ToLower ( ) ;
if ( ext = = ".iso" | | ext = = ".cue" )
2012-02-24 20:38:35 +00:00
{
2013-06-25 21:57:45 +00:00
Disc disc ;
if ( ext = = ".iso" )
disc = Disc . FromIsoPath ( path ) ;
else
disc = Disc . FromCuePath ( path , new CueBinPrefs ( ) ) ;
2011-08-09 00:51:46 +00:00
var hash = disc . GetHash ( ) ;
game = Database . CheckDatabase ( hash ) ;
if ( game = = null )
{
2013-06-25 21:57:45 +00:00
// try to use our wizard methods
game = new GameInfo { Name = Path . GetFileNameWithoutExtension ( file . Name ) , Hash = hash } ;
2011-08-09 00:51:46 +00:00
2013-06-25 21:57:45 +00:00
switch ( disc . DetectDiscType ( ) )
{
case DiscType . SegaSaturn :
game . System = "SAT" ;
break ;
case DiscType . SonyPSP :
game . System = "PSP" ;
break ;
case DiscType . SonyPSX :
game . System = "PSX" ;
break ;
case DiscType . TurboCD :
case DiscType . UnknownCDFS :
case DiscType . UnknownFormat :
default : // PCECD was bizhawk's first CD core, so this prevents regressions
game . System = "PCECD" ;
break ;
}
2013-09-07 01:38:24 +00:00
2013-06-25 21:57:45 +00:00
/ * probably dead code here
2013-04-16 00:19:31 +00:00
if ( Emulation . Consoles . PSX . Octoshock . CheckIsPSX ( disc ) )
2012-11-04 23:29:06 +00:00
{
2013-05-01 17:06:36 +00:00
game = new GameInfo { System = "PSX" , Name = Path . GetFileNameWithoutExtension ( file . Name ) , Hash = hash } ;
2012-11-05 00:11:41 +00:00
disc . Dispose ( ) ;
2012-11-04 23:29:06 +00:00
}
2013-06-25 21:57:45 +00:00
* /
2013-09-07 01:38:24 +00:00
//else if (disc.DetectSegaSaturn()) // DetectSegaSaturn does not exist
//{
// Console.WriteLine("Sega Saturn disc detected!");
// game = new GameInfo { System = "SAT", Name = Path.GetFileNameWithoutExtension(file.Name), Hash = hash };
//}
2011-08-09 00:51:46 +00:00
}
switch ( game . System )
{
2013-04-30 21:28:35 +00:00
case "SAT" :
2013-05-02 20:47:56 +00:00
{
2013-08-10 01:17:06 +00:00
string biosPath = this . FirmwareManager . Request ( "SAT" , "J" ) ;
2013-06-25 21:57:45 +00:00
if ( ! File . Exists ( biosPath ) )
2013-06-25 00:14:35 +00:00
{
2013-06-25 21:57:45 +00:00
MessageBox . Show ( "Saturn BIOS not found. Please check firmware configurations." ) ;
return false ;
2013-05-02 20:47:56 +00:00
}
2013-06-25 21:57:45 +00:00
var saturn = new Emulation . Consoles . Sega . Saturn . Yabause ( nextComm , disc , File . ReadAllBytes ( biosPath ) , Global . Config . SaturnUseGL ) ;
nextEmulator = saturn ;
SaturnSetPrefs ( saturn ) ;
}
break ;
case "PSP" :
{
var psp = new Emulation . Consoles . Sony . PSP . PSP ( nextComm , file . Name ) ;
nextEmulator = psp ;
2013-05-02 20:47:56 +00:00
}
2013-04-30 21:28:35 +00:00
break ;
2012-11-04 23:29:06 +00:00
case "PSX" :
{
2013-04-16 00:19:31 +00:00
var psx = new Emulation . Consoles . PSX . Octoshock ( nextComm ) ;
2012-11-04 23:29:06 +00:00
nextEmulator = psx ;
psx . LoadCuePath ( file . CanonicalFullPath ) ;
2012-12-10 00:43:43 +00:00
nextEmulator . CoreComm . RomStatusDetails = "PSX etc." ;
2012-11-04 23:29:06 +00:00
}
break ;
2011-08-09 00:51:46 +00:00
case "PCE" :
2011-09-24 17:05:34 +00:00
case "PCECD" :
2011-08-09 00:51:46 +00:00
{
2013-08-10 01:17:06 +00:00
string biosPath = this . FirmwareManager . Request ( "PCECD" , "Bios" ) ;
2012-03-03 21:51:20 +00:00
if ( File . Exists ( biosPath ) = = false )
{
MessageBox . Show ( "PCE-CD System Card not found. Please check the BIOS path in Config->Paths->PC Engine." ) ;
return false ;
}
rom = new RomGame ( new HawkFile ( biosPath ) ) ;
2011-08-30 04:02:52 +00:00
2012-03-03 21:51:20 +00:00
if ( rom . GameInfo . Status = = RomStatus . BadDump )
MessageBox . Show ( "The PCE-CD System Card you have selected is known to be a bad dump. This may cause problems playing PCE-CD games.\n\n" +
"It is recommended that you find a good dump of the system card. Sorry to be the bearer of bad news!" ) ;
2011-08-30 04:02:52 +00:00
2012-03-03 21:51:20 +00:00
else if ( rom . GameInfo . NotInDatabase )
MessageBox . Show ( "The PCE-CD System Card you have selected is not recognized in our database. That might mean it's a bad dump, or isn't the correct rom." ) ;
2011-08-30 04:02:52 +00:00
2012-03-03 21:51:20 +00:00
else if ( rom . GameInfo [ "BIOS" ] = = false )
MessageBox . Show ( "The PCE-CD System Card you have selected is not a BIOS image. You may have selected the wrong rom." ) ;
2011-08-30 04:02:52 +00:00
2012-03-03 21:51:20 +00:00
if ( rom . GameInfo [ "SuperSysCard" ] )
game . AddOption ( "SuperSysCard" ) ;
if ( ( game [ "NeedSuperSysCard" ] ) & & game [ "SuperSysCard" ] = = false )
MessageBox . Show ( "This game requires a version 3.0 System card and won't run with the system card you've selected. Try selecting a 3.0 System Card in Config->Paths->PC Engine." ) ;
2011-09-24 16:09:40 +00:00
2012-03-03 21:51:20 +00:00
if ( Global . Config . PceSpriteLimit ) game . AddOption ( "ForceSpriteLimit" ) ;
if ( Global . Config . PceEqualizeVolume ) game . AddOption ( "EqualizeVolumes" ) ;
if ( Global . Config . PceArcadeCardRewindHack ) game . AddOption ( "ArcadeRewindHack" ) ;
2011-09-19 00:39:28 +00:00
2012-10-05 21:04:46 +00:00
game . FirmwareHash = Util . BytesToHexString ( System . Security . Cryptography . SHA1 . Create ( ) . ComputeHash ( rom . RomData ) ) ;
2012-12-10 00:43:43 +00:00
nextEmulator = new PCEngine ( nextComm , game , disc , rom . RomData ) ;
2012-03-03 21:51:20 +00:00
break ;
}
2011-08-09 00:51:46 +00:00
}
}
2013-04-27 02:02:37 +00:00
else if ( file . Extension . ToLower ( ) = = ".xml" )
{
var XMLG = XmlGame . Create ( file ) ;
if ( XMLG ! = null )
{
game = XMLG . GI ;
switch ( game . System )
{
case "DGB" :
var L = Database . GetGameInfo ( XMLG . Assets [ "LeftRom" ] , "left.gb" ) ;
var R = Database . GetGameInfo ( XMLG . Assets [ "RightRom" ] , "right.gb" ) ;
if ( Global . Config . GB_ForceDMG ) L . AddOption ( "ForceDMG" ) ;
2013-09-07 01:38:24 +00:00
if ( Global . Config . GB_GBACGB ) L . AddOption ( "GBACGB" ) ;
if ( Global . Config . GB_MulticartCompat ) L . AddOption ( "MulitcartCompat" ) ;
2013-04-27 02:02:37 +00:00
if ( Global . Config . GB_ForceDMG ) R . AddOption ( "ForceDMG" ) ;
2013-09-07 01:38:24 +00:00
if ( Global . Config . GB_GBACGB ) R . AddOption ( "GBACGB" ) ;
if ( Global . Config . GB_MulticartCompat ) R . AddOption ( "MulitcartCompat" ) ;
2013-04-27 02:02:37 +00:00
GambatteLink gbl = new GambatteLink ( nextComm , L , XMLG . Assets [ "LeftRom" ] , R , XMLG . Assets [ "RightRom" ] ) ;
2013-09-07 01:38:24 +00:00
nextEmulator = gbl ;
// other stuff todo
2013-04-27 02:02:37 +00:00
break ;
default :
return false ;
}
}
2013-06-25 21:57:45 +00:00
// if load fails, are we supposed to retry as a bsnes XML????????
2013-04-27 02:02:37 +00:00
}
else // most extensions
2011-08-09 00:51:46 +00:00
{
rom = new RomGame ( file ) ;
game = rom . GameInfo ;
2013-04-24 22:09:11 +00:00
bool isXml = false ;
2013-04-27 02:02:37 +00:00
// other xml has already been handled
2013-04-24 22:09:11 +00:00
if ( file . Extension . ToLower ( ) = = ".xml" )
{
game . System = "SNES" ;
isXml = true ;
}
2012-10-05 04:47:45 +00:00
RETRY :
2011-08-09 00:51:46 +00:00
switch ( game . System )
{
2012-09-04 06:08:46 +00:00
case "SNES" :
2012-09-27 07:22:31 +00:00
{
game . System = "SNES" ;
2012-12-25 20:36:04 +00:00
nextComm . SNES_ExePath = SNES_Prepare ( Global . Config . SNESProfile ) ;
2013-04-24 22:09:11 +00:00
2013-08-23 00:40:35 +00:00
( ( CoreFileProvider ) nextComm . CoreFileProvider ) . SubfileDirectory = Path . GetDirectoryName ( path . Replace ( "|" , "" ) ) ; //Dirty hack to get around archive filenames (since we are just getting the directory path, it is safe to mangle the filename
2013-04-24 22:09:11 +00:00
2012-12-10 00:43:43 +00:00
var snes = new LibsnesCore ( nextComm ) ;
2012-09-27 07:22:31 +00:00
nextEmulator = snes ;
2013-09-07 01:38:24 +00:00
byte [ ] romData = isXml ? null : rom . FileData ;
byte [ ] xmlData = isXml ? rom . FileData : null ;
2013-04-24 22:09:11 +00:00
snes . Load ( game , romData , null , deterministicemulation , xmlData ) ;
2012-09-27 07:22:31 +00:00
}
2012-09-04 06:08:46 +00:00
break ;
2011-08-09 00:51:46 +00:00
case "SMS" :
case "SG" :
if ( Global . Config . SmsEnableFM ) game . AddOption ( "UseFM" ) ;
if ( Global . Config . SmsAllowOverlock ) game . AddOption ( "AllowOverclock" ) ;
if ( Global . Config . SmsForceStereoSeparation ) game . AddOption ( "ForceStereo" ) ;
2011-09-24 16:09:40 +00:00
if ( Global . Config . SmsSpriteLimit ) game . AddOption ( "SpriteLimit" ) ;
2012-12-10 00:43:43 +00:00
nextEmulator = new SMS ( nextComm , game , rom . RomData ) ;
2011-08-09 00:51:46 +00:00
break ;
case "GG" :
if ( Global . Config . SmsAllowOverlock ) game . AddOption ( "AllowOverclock" ) ;
2011-09-24 16:09:40 +00:00
if ( Global . Config . SmsSpriteLimit ) game . AddOption ( "SpriteLimit" ) ;
2012-12-10 00:43:43 +00:00
nextEmulator = new SMS ( nextComm , game , rom . RomData ) ;
2011-08-09 00:51:46 +00:00
break ;
2012-03-07 00:40:20 +00:00
case "A26" :
2012-12-10 00:43:43 +00:00
nextEmulator = new Atari2600 ( nextComm , game , rom . FileData ) ;
2012-04-29 02:48:33 +00:00
( ( Atari2600 ) nextEmulator ) . SetBw ( Global . Config . Atari2600_BW ) ;
( ( Atari2600 ) nextEmulator ) . SetP0Diff ( Global . Config . Atari2600_LeftDifficulty ) ;
( ( Atari2600 ) nextEmulator ) . SetP1Diff ( Global . Config . Atari2600_RightDifficulty ) ;
2012-03-07 00:40:20 +00:00
break ;
2011-08-09 00:51:46 +00:00
case "PCE" :
2011-09-24 17:05:34 +00:00
case "PCECD" :
2011-08-09 00:51:46 +00:00
case "SGX" :
2011-09-24 16:09:40 +00:00
if ( Global . Config . PceSpriteLimit ) game . AddOption ( "ForceSpriteLimit" ) ;
2012-12-10 00:43:43 +00:00
nextEmulator = new PCEngine ( nextComm , game , rom . RomData ) ;
2011-08-09 00:51:46 +00:00
break ;
case "GEN" :
2012-12-10 00:43:43 +00:00
nextEmulator = new Genesis ( nextComm , game , rom . RomData ) ;
2011-08-09 00:51:46 +00:00
break ;
case "TI83" :
2012-12-10 00:43:43 +00:00
nextEmulator = new TI83 ( nextComm , game , rom . RomData ) ;
2011-08-09 00:51:46 +00:00
if ( Global . Config . TI83autoloadKeyPad )
LoadTI83KeyPad ( ) ;
break ;
case "NES" :
{
2013-08-10 01:17:06 +00:00
//TODO - move into nes core
2013-09-07 01:38:24 +00:00
string biosPath = nextComm . CoreFileProvider . PathFirmware ( "NES" , "Bios_FDS" ) ;
2012-10-21 15:58:24 +00:00
byte [ ] bios = null ;
if ( File . Exists ( biosPath ) )
2012-10-22 18:33:34 +00:00
{
2012-10-21 15:58:24 +00:00
bios = File . ReadAllBytes ( biosPath ) ;
2012-10-22 18:33:34 +00:00
// ines header + 24KB of garbage + actual bios + 8KB of garbage
if ( bios . Length = = 40976 )
{
MessageBox . Show ( this , "Your FDS BIOS is a bad dump. BizHawk will attempt to use it, but no guarantees! You should find a new one." ) ;
byte [ ] tmp = new byte [ 8192 ] ;
Buffer . BlockCopy ( bios , 16 + 8192 * 3 , tmp , 0 , 8192 ) ;
bios = tmp ;
}
}
2012-10-21 15:58:24 +00:00
2013-09-02 23:54:32 +00:00
NES nes = new NES ( nextComm , game , rom . FileData , bios , Global . MovieSession . Movie . Header . BoardProperties )
2013-04-16 00:19:31 +00:00
{
SoundOn = Global . Config . SoundEnabled ,
NTSC_FirstDrawLine = Global . Config . NTSC_NESTopLine ,
NTSC_LastDrawLine = Global . Config . NTSC_NESBottomLine ,
PAL_FirstDrawLine = Global . Config . PAL_NESTopLine
} ;
2013-03-25 01:59:34 +00:00
nes . NTSC_LastDrawLine = Global . Config . PAL_NESBottomLine ;
2011-09-04 01:58:16 +00:00
nes . SetClipLeftAndRight ( Global . Config . NESClipLeftAndRight ) ;
2011-08-09 00:51:46 +00:00
nextEmulator = nes ;
if ( Global . Config . NESAutoLoadPalette & & Global . Config . NESPaletteFile . Length > 0 & &
HawkFile . ExistsAt ( Global . Config . NESPaletteFile ) )
{
nes . SetPalette (
NES . Palettes . Load_FCEUX_Palette ( HawkFile . ReadAllBytes ( Global . Config . NESPaletteFile ) ) ) ;
}
}
break ;
case "GB" :
2012-10-06 22:02:24 +00:00
case "GBC" :
2013-09-07 01:38:24 +00:00
if ( ! Global . Config . GB_AsSGB )
{
if ( Global . Config . GB_ForceDMG ) game . AddOption ( "ForceDMG" ) ;
if ( Global . Config . GB_GBACGB ) game . AddOption ( "GBACGB" ) ;
if ( Global . Config . GB_MulticartCompat ) game . AddOption ( "MulitcartCompat" ) ;
Gameboy gb = new Gameboy ( nextComm , game , rom . FileData ) ;
nextEmulator = gb ;
if ( gb . IsCGBMode ( ) )
2012-11-18 18:46:57 +00:00
{
2013-09-07 01:38:24 +00:00
gb . SetCGBColors ( Global . Config . CGBColors ) ;
2012-11-18 18:46:57 +00:00
}
else
2012-09-15 23:50:18 +00:00
{
2012-11-18 18:46:57 +00:00
try
2012-09-26 15:59:14 +00:00
{
2013-09-07 01:38:24 +00:00
using ( StreamReader f = new StreamReader ( Global . Config . GB_PaletteFile ) )
2012-11-18 18:46:57 +00:00
{
2013-09-07 01:38:24 +00:00
int [ ] colors = GBtools . ColorChooserForm . LoadPalFile ( f ) ;
if ( colors ! = null )
gb . ChangeDMGColors ( colors ) ;
2012-11-18 18:46:57 +00:00
}
2012-09-26 15:59:14 +00:00
}
2013-09-07 01:38:24 +00:00
catch { }
}
}
else
{
string sgbromPath = this . FirmwareManager . Request ( "SNES" , "Rom_SGB" ) ;
byte [ ] sgbrom = null ;
try
{
if ( File . Exists ( sgbromPath ) )
2012-10-05 04:47:45 +00:00
{
2013-09-07 01:38:24 +00:00
sgbrom = File . ReadAllBytes ( sgbromPath ) ;
2012-10-05 04:47:45 +00:00
}
2013-09-07 01:38:24 +00:00
else
2012-10-05 04:47:45 +00:00
{
2013-09-07 01:38:24 +00:00
MessageBox . Show ( "Couldn't open sgb.sfc from the configured SNES firmwares path, which is:\n\n" + sgbromPath + "\n\nPlease make sure it is available and try again.\n\nWe're going to disable SGB for now; please re-enable it when you've set up the file." ) ;
Global . Config . GB_AsSGB = false ;
game . System = "GB" ;
goto RETRY ;
2012-10-05 04:47:45 +00:00
}
2012-09-29 23:21:55 +00:00
}
2013-09-07 01:38:24 +00:00
catch ( Exception )
{
// failed to load SGB bios. to avoid catch-22, disable SGB mode
Global . Config . GB_AsSGB = false ;
throw ;
}
if ( sgbrom ! = null )
{
game . System = "SNES" ;
game . AddOption ( "SGB" ) ;
nextComm . SNES_ExePath = SNES_Prepare ( Global . Config . SNESProfile ) ;
var snes = new LibsnesCore ( nextComm ) ;
nextEmulator = snes ;
game . FirmwareHash = Util . BytesToHexString ( System . Security . Cryptography . SHA1 . Create ( ) . ComputeHash ( sgbrom ) ) ;
snes . Load ( game , rom . FileData , sgbrom , deterministicemulation , null ) ;
}
}
2013-02-24 20:17:12 +00:00
//}
2011-08-09 00:51:46 +00:00
break ;
2012-11-17 21:12:51 +00:00
case "Coleco" :
2013-08-10 01:17:06 +00:00
string colbiosPath = this . FirmwareManager . Request ( "Coleco" , "Bios" ) ;
2013-08-24 02:49:46 +00:00
FileInfo colfile = colbiosPath ! = null ? new FileInfo ( colbiosPath ) : null ;
if ( colfile = = null | | ! colfile . Exists )
2012-11-25 01:32:17 +00:00
{
MessageBox . Show ( "Unable to find the required ColecoVision BIOS file - \n" + colbiosPath , "Unable to load BIOS" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
2012-11-25 03:47:58 +00:00
throw new Exception ( ) ;
2012-11-25 01:32:17 +00:00
}
else
{
2012-12-10 00:43:43 +00:00
ColecoVision c = new ColecoVision ( nextComm , game , rom . RomData , colbiosPath , Global . Config . ColecoSkipBiosIntro ) ;
2012-11-25 01:32:17 +00:00
nextEmulator = c ;
}
2012-05-06 00:54:13 +00:00
break ;
2012-09-04 06:08:46 +00:00
case "INTV" :
2012-09-07 06:18:58 +00:00
{
2012-12-10 00:43:43 +00:00
Intellivision intv = new Intellivision ( nextComm , game , rom . RomData ) ;
2013-08-10 01:17:06 +00:00
string eromPath = this . FirmwareManager . Request ( "INTV" , "EROM" ) ;
2012-09-07 06:18:58 +00:00
if ( ! File . Exists ( eromPath ) )
throw new InvalidOperationException ( "Specified EROM path does not exist:\n\n" + eromPath ) ;
intv . LoadExecutiveRom ( eromPath ) ;
2013-08-10 01:17:06 +00:00
string gromPath = this . FirmwareManager . Request ( "INTV" , "GROM" ) ;
2012-09-07 06:18:58 +00:00
if ( ! File . Exists ( gromPath ) )
throw new InvalidOperationException ( "Specified GROM path does not exist:\n\n" + gromPath ) ;
intv . LoadGraphicsRom ( gromPath ) ;
nextEmulator = intv ;
}
2012-09-04 06:08:46 +00:00
break ;
2012-10-23 03:33:57 +00:00
case "A78" :
2013-08-10 01:17:06 +00:00
string ntsc_biospath = this . FirmwareManager . Request ( "A78" , "Bios_NTSC" ) ;
string pal_biospath = this . FirmwareManager . Request ( "A78" , "Bios_PAL" ) ;
string hsbiospath = this . FirmwareManager . Request ( "A78" , "Bios_HSC" ) ;
2012-11-27 02:24:15 +00:00
2013-08-24 02:49:46 +00:00
FileInfo ntscfile = ntsc_biospath ! = null ? new FileInfo ( ntsc_biospath ) : null ;
FileInfo palfile = pal_biospath ! = null ? new FileInfo ( pal_biospath ) : null ;
FileInfo hsfile = hsbiospath ! = null ? new FileInfo ( hsbiospath ) : null ;
2012-11-27 02:24:15 +00:00
2012-12-27 22:24:42 +00:00
byte [ ] NTSC_BIOS7800 = null ;
byte [ ] PAL_BIOS7800 = null ;
byte [ ] HighScoreBIOS = null ;
2013-08-24 02:49:46 +00:00
if ( ntscfile = = null | | ! ntscfile . Exists )
2012-11-27 02:24:15 +00:00
{
2012-12-27 22:24:42 +00:00
MessageBox . Show ( "Unable to find the required Atari 7800 BIOS file - \n" + ntsc_biospath + "\nIf the selected game requires it, it may crash" , "Unable to load BIOS" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
//throw new Exception();
}
else
{
NTSC_BIOS7800 = File . ReadAllBytes ( ntsc_biospath ) ;
2012-11-27 02:24:15 +00:00
}
2013-08-24 02:49:46 +00:00
if ( palfile = = null | | ! palfile . Exists )
2012-11-27 02:24:15 +00:00
{
2012-12-27 22:24:42 +00:00
MessageBox . Show ( "Unable to find the required Atari 7800 BIOS file - \n" + pal_biospath + "\nIf the selected game requires it, it may crash" , "Unable to load BIOS" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
//throw new Exception();
}
else
{
PAL_BIOS7800 = File . ReadAllBytes ( pal_biospath ) ;
2012-11-27 02:24:15 +00:00
}
2013-08-24 02:49:46 +00:00
if ( hsfile = = null | | ! hsfile . Exists )
2012-11-27 02:24:15 +00:00
{
2012-12-27 22:24:42 +00:00
MessageBox . Show ( "Unable to find the required Atari 7800 BIOS file - \n" + hsbiospath + "\nIf the selected game requires it, it may crash" , "Unable to load BIOS" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
//throw new Exception();
}
else
{
HighScoreBIOS = File . ReadAllBytes ( hsbiospath ) ;
2012-11-27 02:24:15 +00:00
}
2012-11-20 03:17:53 +00:00
2012-12-12 03:40:18 +00:00
string gamedbpath = Path . Combine ( PathManager . GetExeDirectoryAbsolute ( ) , "gamedb" , "EMU7800.csv" ) ;
2013-09-07 01:38:24 +00:00
try
{
var a78 = new Atari7800 ( nextComm , game , rom . RomData , NTSC_BIOS7800 , PAL_BIOS7800 , HighScoreBIOS , gamedbpath ) ;
nextEmulator = a78 ;
}
catch ( InvalidDataException ex )
{
MessageBox . Show ( ex . Message , "Region specific bios missing" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
return false ;
}
2012-10-23 03:33:57 +00:00
break ;
2012-11-01 16:48:32 +00:00
case "C64" :
2013-08-11 02:45:11 +00:00
C64 c64 = new C64 ( nextComm , game , rom . RomData , rom . Extension ) ;
c64 . HardReset ( ) ;
nextEmulator = c64 ;
2012-11-01 16:48:32 +00:00
break ;
2012-11-19 22:43:34 +00:00
case "GBA" :
2012-12-01 18:53:13 +00:00
if ( INTERIM )
2012-11-24 22:23:31 +00:00
{
2013-08-10 01:17:06 +00:00
string gbabiospath = FirmwareManager . Request ( "GBA" , "Bios" ) ;
2012-12-01 18:53:13 +00:00
byte [ ] gbabios = null ;
if ( File . Exists ( gbabiospath ) )
{
gbabios = File . ReadAllBytes ( gbabiospath ) ;
}
else
{
2013-05-04 02:57:28 +00:00
MessageBox . Show ( "Unable to find the required GBA BIOS file - \n" + gbabiospath , "Unable to load BIOS" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
2012-12-01 18:53:13 +00:00
throw new Exception ( ) ;
}
2012-12-10 20:24:21 +00:00
GBA gba = new GBA ( nextComm ) ;
//var gba = new GarboDev.GbaManager(nextComm);
2012-12-01 18:53:13 +00:00
gba . Load ( rom . RomData , gbabios ) ;
nextEmulator = gba ;
2012-11-20 03:17:53 +00:00
}
2012-11-19 22:43:34 +00:00
break ;
2013-04-29 01:57:41 +00:00
case "N64" :
2013-07-28 22:45:19 +00:00
Global . Game = game ;
VideoPluginSettings video_settings = N64GenerateVideoSettings ( game , hasmovie ) ;
int SaveType = 0 ;
if ( game . OptionValue ( "SaveType" ) = = "EEPROM_16K" )
2013-04-29 01:57:41 +00:00
{
2013-07-28 22:45:19 +00:00
SaveType = 1 ;
2013-04-29 01:57:41 +00:00
}
2013-07-28 22:45:19 +00:00
nextEmulator = new N64 ( nextComm , game , rom . RomData , video_settings , SaveType ) ;
2013-04-29 01:57:41 +00:00
break ;
2011-08-09 00:51:46 +00:00
}
}
if ( nextEmulator = = null )
2012-10-06 20:59:44 +00:00
throw new Exception ( "No core could load the rom." ) ;
2011-07-24 06:45:05 +00:00
}
2011-08-04 03:20:54 +00:00
catch ( Exception ex )
2011-07-24 06:45:05 +00:00
{
2013-07-16 01:59:59 +00:00
MessageBox . Show ( "Exception during loadgame:\n\n" + ex ) ;
2011-08-04 03:20:54 +00:00
return false ;
2011-03-07 10:41:46 +00:00
}
2011-08-09 00:51:46 +00:00
2012-10-06 20:59:44 +00:00
if ( nextEmulator = = null ) throw new Exception ( "No core could load the rom." ) ;
2011-07-24 06:45:05 +00:00
2011-03-07 10:41:46 +00:00
CloseGame ( ) ;
2011-06-11 12:54:26 +00:00
Global . Emulator . Dispose ( ) ;
2011-03-07 10:41:46 +00:00
Global . Emulator = nextEmulator ;
2012-12-10 00:43:43 +00:00
Global . CoreComm = nextComm ;
2011-03-07 10:41:46 +00:00
Global . Game = game ;
2012-12-10 00:43:43 +00:00
SyncCoreCommInputSignals ( ) ;
2011-04-06 05:43:59 +00:00
SyncControls ( ) ;
2011-03-07 10:41:46 +00:00
2012-11-25 20:06:31 +00:00
if ( nextEmulator is LibsnesCore )
{
var snes = nextEmulator as LibsnesCore ;
snes . SetPalette ( ( SnesColors . ColorType ) Enum . Parse ( typeof ( SnesColors . ColorType ) , Global . Config . SNESPalette , false ) ) ;
}
2011-06-18 21:39:53 +00:00
if ( game . System = = "NES" )
{
2011-09-24 20:38:48 +00:00
NES nes = Global . Emulator as NES ;
2012-10-21 15:58:24 +00:00
if ( nes . GameName ! = null )
Global . Game . Name = nes . GameName ;
2011-09-24 20:38:48 +00:00
Global . Game . Status = nes . RomStatus ;
2012-07-12 23:13:22 +00:00
SetNESSoundChannels ( ) ;
2011-06-18 21:39:53 +00:00
}
2011-03-07 10:41:46 +00:00
2011-04-21 23:22:33 +00:00
Text = DisplayNameForSystem ( game . System ) + " - " + game . Name ;
2011-03-07 01:07:49 +00:00
ResetRewindBuffer ( ) ;
2012-04-16 08:18:41 +00:00
2012-12-10 00:43:43 +00:00
if ( Global . Emulator . CoreComm . RomStatusDetails = = null )
2012-10-08 20:37:41 +00:00
{
2012-12-10 00:43:43 +00:00
Global . Emulator . CoreComm . RomStatusDetails =
2012-10-08 20:37:41 +00:00
string . Format ( "{0}\r\nSHA1:{1}\r\nMD5:{2}\r\n" ,
game . Name ,
Util . BytesToHexString ( System . Security . Cryptography . SHA1 . Create ( ) . ComputeHash ( rom . RomData ) ) ,
Util . BytesToHexString ( System . Security . Cryptography . MD5 . Create ( ) . ComputeHash ( rom . RomData ) ) ) ;
}
2013-08-24 16:54:22 +00:00
if ( Global . Emulator . BoardName ! = null )
{
Console . WriteLine ( "Core reported BoardID: \"{0}\"" , Global . Emulator . BoardName ) ;
}
2012-04-16 08:18:41 +00:00
//restarts the lua console if a different rom is loaded.
//im not really a fan of how this is done..
2013-09-06 21:23:59 +00:00
if ( Global . Config . RecentRoms . Empty | | Global . Config . RecentRoms [ 0 ] ! = file . CanonicalFullPath )
2012-04-16 08:18:41 +00:00
{
2012-04-02 19:50:26 +00:00
#if WINDOWS
2012-04-16 08:18:41 +00:00
LuaConsole1 . Restart ( ) ;
2012-04-02 19:50:26 +00:00
#endif
2012-04-16 08:18:41 +00:00
}
2011-05-21 19:31:00 +00:00
Global . Config . RecentRoms . Add ( file . CanonicalFullPath ) ;
2011-08-04 03:20:54 +00:00
if ( File . Exists ( PathManager . SaveRamPath ( game ) ) )
2011-03-07 01:07:49 +00:00
LoadSaveRam ( ) ;
2012-01-10 02:11:17 +00:00
if ( Global . Config . AutoSavestates )
LoadState ( "Auto" ) ;
2011-03-07 01:07:49 +00:00
2011-09-16 00:40:33 +00:00
////setup the throttle based on platform's specifications
////(one day later for some systems we will need to modify it at runtime as the display mode changes)
//{
2012-12-10 00:43:43 +00:00
// throttle.SetCoreFps(Global.Emulator.CoreComm.VsyncRate);
2011-09-16 00:40:33 +00:00
// SyncThrottle();
//}
2013-08-05 20:24:44 +00:00
if ( _ramsearch ! = null ) RamSearch1 . Restart ( ) ;
2013-09-28 01:24:45 +00:00
if ( _ramwatch ! = null ) RamWatch1 . Restart ( ) ;
2013-08-05 20:24:44 +00:00
if ( _hexeditor ! = null ) HexEditor1 . Restart ( ) ;
if ( _nesppu ! = null ) NESPPU1 . Restart ( ) ;
if ( _nesnametableview ! = null ) NESNameTableViewer1 . Restart ( ) ;
if ( _nesdebugger ! = null ) NESDebug1 . Restart ( ) ;
if ( _gbgpuview ! = null ) GBGPUView1 . Restart ( ) ;
if ( _gbagpuview ! = null ) GBAGPUView1 . Restart ( ) ;
if ( _pcebgviewer ! = null ) PCEBGViewer1 . Restart ( ) ;
if ( _ti83pad ! = null ) TI83KeyPad1 . Restart ( ) ;
if ( _tastudio ! = null ) TAStudio1 . Restart ( ) ;
if ( _vpad ! = null ) VirtualPadForm1 . Restart ( ) ;
2013-10-06 16:40:51 +00:00
Cheats_Restart ( ) ;
2013-08-05 20:24:44 +00:00
if ( _toolbox ! = null ) ToolBox1 . Restart ( ) ;
if ( _tracelogger ! = null ) TraceLogger1 . Restart ( ) ;
2012-01-10 02:11:17 +00:00
2011-06-11 12:54:26 +00:00
if ( Global . Config . LoadCheatFileByGame )
{
2013-10-06 16:40:51 +00:00
if ( Global . CheatList . AttemptToLoadCheatFile ( ) )
2012-09-01 17:44:55 +00:00
{
2012-04-16 08:18:41 +00:00
Global . OSD . AddMessage ( "Cheats file loaded" ) ;
2012-09-01 17:44:55 +00:00
}
2011-06-11 12:54:26 +00:00
}
2013-08-25 04:23:27 +00:00
Cheats_UpdateValues ( ) ;
2011-08-07 01:16:55 +00:00
2011-06-12 22:55:34 +00:00
CurrentlyOpenRom = file . CanonicalFullPath ;
2011-06-11 12:54:26 +00:00
HandlePlatformMenus ( ) ;
2011-07-31 23:25:00 +00:00
StateSlots . Clear ( ) ;
2011-08-26 23:54:15 +00:00
UpdateStatusSlots ( ) ;
2011-07-10 15:36:41 +00:00
UpdateDumpIcon ( ) ;
2012-05-28 04:59:22 +00:00
2012-08-19 04:41:34 +00:00
CaptureRewindState ( ) ;
2012-05-28 04:59:22 +00:00
2012-09-15 13:11:29 +00:00
Global . StickyXORAdapter . ClearStickies ( ) ;
2013-07-14 16:35:22 +00:00
Global . StickyXORAdapter . ClearStickyFloats ( ) ;
2012-09-15 13:11:29 +00:00
Global . AutofireStickyXORAdapter . ClearStickies ( ) ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2011-03-07 01:07:49 +00:00
return true ;
2011-02-21 09:48:53 +00:00
}
2011-02-20 08:40:22 +00:00
}
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
void RewireSound ( )
{
if ( DumpProxy ! = null )
{
// we're video dumping, so async mode only and use the DumpProxy.
// note that the avi dumper has already rewired the emulator itself in this case.
Global . Sound . SetAsyncInputPin ( DumpProxy ) ;
}
else if ( Global . Config . SoundThrottle )
{
// for sound throttle, use sync mode
Global . Emulator . EndAsyncSound ( ) ;
Global . Sound . SetSyncInputPin ( Global . Emulator . SyncSoundProvider ) ;
}
else
{
// for vsync\clock throttle modes, use async
if ( ! Global . Emulator . StartAsyncSound ( ) )
{
// if the core doesn't support async mode, use a standard vecna wrapper
Global . Sound . SetAsyncInputPin ( new Emulation . Sound . MetaspuAsync ( Global . Emulator . SyncSoundProvider , Emulation . Sound . ESynchMethod . ESynchMethod_V ) ) ;
}
else
{
Global . Sound . SetAsyncInputPin ( Global . Emulator . SoundProvider ) ;
}
}
}
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private void UpdateDumpIcon ( )
{
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DumpStatus . Image = Properties . Resources . Blank ;
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DumpStatus . ToolTipText = "" ;
if ( Global . Emulator = = null ) return ;
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if ( Global . Game = = null ) return ;
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2011-08-04 03:20:54 +00:00
var status = Global . Game . Status ;
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string annotation ;
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if ( status = = RomStatus . BadDump )
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{
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DumpStatus . Image = Properties . Resources . ExclamationRed ;
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annotation = "Warning: Bad ROM Dump" ;
}
else if ( status = = RomStatus . Overdump )
{
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DumpStatus . Image = Properties . Resources . ExclamationRed ;
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annotation = "Warning: Overdump" ;
}
else if ( status = = RomStatus . NotInDatabase )
{
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DumpStatus . Image = Properties . Resources . RetroQuestion ;
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annotation = "Warning: Unknown ROM" ;
}
else if ( status = = RomStatus . TranslatedRom )
{
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DumpStatus . Image = Properties . Resources . Translation ;
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annotation = "Translated ROM" ;
}
else if ( status = = RomStatus . Homebrew )
{
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DumpStatus . Image = Properties . Resources . HomeBrew ;
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annotation = "Homebrew ROM" ;
}
else if ( Global . Game . Status = = RomStatus . Hack )
{
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DumpStatus . Image = Properties . Resources . Hack ;
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annotation = "Hacked ROM" ;
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}
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else if ( Global . Game . Status = = RomStatus . Unknown )
{
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DumpStatus . Image = Properties . Resources . Hack ;
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annotation = "Warning: ROM of Unknown Character" ;
}
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else
{
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DumpStatus . Image = Properties . Resources . GreenCheck ;
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annotation = "Verified good dump" ;
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}
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if ( ! string . IsNullOrEmpty ( Global . Emulator . CoreComm . RomStatusAnnotation ) )
annotation = Global . Emulator . CoreComm . RomStatusAnnotation ;
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DumpStatus . ToolTipText = annotation ;
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}
2012-09-04 07:09:00 +00:00
2011-02-20 08:40:22 +00:00
private void LoadSaveRam ( )
{
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//zero says: this is sort of sketchy... but this is no time for rearchitecting
2011-08-09 00:51:46 +00:00
try
{
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byte [ ] sram ;
// GBA core might not know how big the saveram ought to be, so just send it the whole file
if ( Global . Emulator is GBA )
{
sram = File . ReadAllBytes ( PathManager . SaveRamPath ( Global . Game ) ) ;
}
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else
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{
sram = new byte [ Global . Emulator . ReadSaveRam ( ) . Length ] ;
using ( var reader = new BinaryReader ( new FileStream ( PathManager . SaveRamPath ( Global . Game ) , FileMode . Open , FileAccess . Read ) ) )
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reader . Read ( sram , 0 , sram . Length ) ;
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}
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Global . Emulator . StoreSaveRam ( sram ) ;
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}
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catch ( IOException ) { }
2011-02-20 08:40:22 +00:00
}
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private static void SaveRam ( )
{
string path = PathManager . SaveRamPath ( Global . Game ) ;
2011-08-04 03:20:54 +00:00
2011-08-09 00:51:46 +00:00
var f = new FileInfo ( path ) ;
2013-04-16 00:19:31 +00:00
if ( f . Directory ! = null & & f . Directory . Exists = = false )
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f . Directory . Create ( ) ;
2011-08-04 03:20:54 +00:00
2012-09-29 15:32:44 +00:00
//Make backup first
2013-04-16 00:19:31 +00:00
if ( Global . Config . BackupSaveram & & f . Exists )
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{
string backup = path + ".bak" ;
var backupFile = new FileInfo ( backup ) ;
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if ( backupFile . Exists )
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backupFile . Delete ( ) ;
f . CopyTo ( backup ) ;
}
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var writer = new BinaryWriter ( new FileStream ( path , FileMode . Create , FileAccess . Write ) ) ;
2012-09-14 22:28:38 +00:00
var saveram = Global . Emulator . ReadSaveRam ( ) ;
// this assumes that the default state of the core's sram is 0-filled, so don't do
// int len = Util.SaveRamBytesUsed(saveram);
int len = saveram . Length ;
writer . Write ( saveram , 0 , len ) ;
2011-08-09 00:51:46 +00:00
writer . Close ( ) ;
}
2011-08-04 03:20:54 +00:00
2013-08-04 16:47:54 +00:00
void SelectSlot ( int num )
2011-07-09 22:09:39 +00:00
{
2011-09-17 00:04:50 +00:00
Global . Config . SaveSlot = num ;
2011-07-09 22:09:39 +00:00
SaveSlotSelectedMessage ( ) ;
2011-08-09 00:51:46 +00:00
UpdateStatusSlots ( ) ;
2011-07-09 22:09:39 +00:00
}
2011-07-24 23:14:16 +00:00
/// <summary>
/// Controls whether the app generates input events. should be turned off for most modal dialogs
/// </summary>
public bool AllowInput
{
get
{
//the main form gets input
2013-04-16 00:19:31 +00:00
if ( ActiveForm = = this ) return true ;
2011-08-09 00:51:46 +00:00
2011-07-24 23:14:16 +00:00
//modals that need to capture input for binding purposes get input, of course
2013-08-04 16:47:54 +00:00
//if (ActiveForm is HotkeyWindow) return true;
2013-10-06 20:45:04 +00:00
if ( ActiveForm is HotkeyConfig ) return true ;
2013-07-14 02:04:55 +00:00
//if (ActiveForm is ControllerConfig) return true;
2013-10-06 20:45:04 +00:00
if ( ActiveForm is ControllerConfig ) return true ;
2013-04-16 00:19:31 +00:00
if ( ActiveForm is TAStudio ) return true ;
2013-08-27 21:41:06 +00:00
if ( ActiveForm is VirtualPadForm ) return true ;
2011-07-24 23:14:16 +00:00
//if no form is active on this process, then the background input setting applies
2013-04-16 00:19:31 +00:00
if ( ActiveForm = = null & & Global . Config . AcceptBackgroundInput ) return true ;
2011-07-24 23:14:16 +00:00
return false ;
}
}
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public void ProcessInput ( )
2011-06-11 12:54:26 +00:00
{
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for ( ; ; )
2011-06-11 12:54:26 +00:00
{
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//loop through all available events
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var ie = Input . Instance . DequeueEvent ( ) ;
2012-03-24 15:55:22 +00:00
if ( ie = = null ) { break ; }
2011-06-11 12:54:26 +00:00
2011-07-10 19:50:59 +00:00
//useful debugging:
//Console.WriteLine(ie);
2011-07-09 22:09:39 +00:00
//TODO - wonder what happens if we pop up something interactive as a response to one of these hotkeys? may need to purge further processing
2011-06-11 12:54:26 +00:00
2012-09-10 04:13:02 +00:00
//look for hotkey bindings for this key
2011-07-09 22:09:39 +00:00
var triggers = Global . ClientControls . SearchBindings ( ie . LogicalButton . ToString ( ) ) ;
2011-07-10 02:14:58 +00:00
if ( triggers . Count = = 0 )
{
2012-09-10 04:13:02 +00:00
//bool sys_hotkey = false;
2011-07-10 19:50:59 +00:00
//maybe it is a system alt-key which hasnt been overridden
if ( ie . EventType = = Input . InputEventType . Press )
{
if ( ie . LogicalButton . Alt & & ie . LogicalButton . Button . Length = = 1 )
{
char c = ie . LogicalButton . Button . ToLower ( ) [ 0 ] ;
2011-08-09 00:51:46 +00:00
if ( c > = 'a' & & c < = 'z' | | c = = ' ' )
2011-07-10 19:50:59 +00:00
{
SendAltKeyChar ( c ) ;
2012-09-10 04:16:30 +00:00
//sys_hotkey = true;
2011-07-10 19:50:59 +00:00
}
}
if ( ie . LogicalButton . Alt & & ie . LogicalButton . Button = = "Space" )
{
SendPlainAltKey ( 32 ) ;
2012-09-10 04:16:30 +00:00
//sys_hotkey = true;
2011-07-10 19:50:59 +00:00
}
}
//ordinarily, an alt release with nothing else would move focus to the menubar. but that is sort of useless, and hard to implement exactly right.
2011-08-09 00:51:46 +00:00
2012-09-10 04:13:02 +00:00
//????????????
2011-07-10 19:50:59 +00:00
//no hotkeys or system keys bound this, so mutate it to an unmodified key and assign it for use as a game controller input
2011-07-10 07:39:40 +00:00
//(we have a rule that says: modified events may be used for game controller inputs but not hotkeys)
2012-09-10 04:13:02 +00:00
//if (!sys_hotkey)
//{
// var mutated_ie = new Input.InputEvent();
// mutated_ie.EventType = ie.EventType;
// mutated_ie.LogicalButton = ie.LogicalButton;
// mutated_ie.LogicalButton.Modifiers = Input.ModifierKey.None;
// Global.ControllerInputCoalescer.Receive(ie);
//}
2011-07-10 02:14:58 +00:00
}
2011-07-10 07:39:40 +00:00
2012-09-10 04:13:02 +00:00
//zero 09-sep-2012 - all input is eligible for controller input. not sure why the above was done.
//maybe because it doesnt make sense to me to bind hotkeys and controller inputs to the same keystrokes
2013-09-07 01:38:24 +00:00
2012-12-02 15:18:28 +00:00
//adelikat 02-dec-2012 - implemented options for how to handle controller vs hotkey conflicts. This is primarily motivated by computer emulation and thus controller being nearly the entire keyboard
bool handled ;
switch ( Global . Config . Input_Hotkey_OverrideOptions )
2011-07-09 22:09:39 +00:00
{
2012-12-02 15:18:28 +00:00
default :
case 0 : //Both allowed
Global . ControllerInputCoalescer . Receive ( ie ) ;
2011-07-10 02:14:58 +00:00
2012-12-02 15:18:28 +00:00
handled = false ;
if ( ie . EventType = = Input . InputEventType . Press )
{
2013-04-16 00:19:31 +00:00
handled = triggers . Aggregate ( handled , ( current , trigger ) = > current | CheckHotkey ( trigger ) ) ;
2012-12-02 15:18:28 +00:00
}
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if ( ! handled )
{
Global . HotkeyCoalescer . Receive ( ie ) ;
}
break ;
case 1 : //Input overrides Hokeys
Global . ControllerInputCoalescer . Receive ( ie ) ;
bool inputisbound = Global . ActiveController . HasBinding ( ie . LogicalButton . ToString ( ) ) ;
if ( ! inputisbound )
{
handled = false ;
if ( ie . EventType = = Input . InputEventType . Press )
{
2013-04-16 00:19:31 +00:00
handled = triggers . Aggregate ( handled , ( current , trigger ) = > current | CheckHotkey ( trigger ) ) ;
2012-12-02 15:18:28 +00:00
}
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if ( ! handled )
{
Global . HotkeyCoalescer . Receive ( ie ) ;
}
}
break ;
case 2 : //Hotkeys override Input
handled = false ;
if ( ie . EventType = = Input . InputEventType . Press )
{
2013-04-16 00:19:31 +00:00
handled = triggers . Aggregate ( handled , ( current , trigger ) = > current | CheckHotkey ( trigger ) ) ;
2012-12-02 15:18:28 +00:00
}
//hotkeys which arent handled as actions get coalesced as pollable virtual client buttons
if ( ! handled )
{
Global . HotkeyCoalescer . Receive ( ie ) ;
Global . ControllerInputCoalescer . Receive ( ie ) ;
}
break ;
2011-07-10 07:39:40 +00:00
}
2011-08-09 00:51:46 +00:00
2011-07-10 07:39:40 +00:00
} //foreach event
2013-07-18 16:18:17 +00:00
// also handle floats
Global . ControllerInputCoalescer . AcceptNewFloats ( Input . Instance . GetFloats ( ) ) ;
2011-07-10 07:39:40 +00:00
}
2012-09-15 13:11:29 +00:00
private void ClearAutohold ( )
{
Global . StickyXORAdapter . ClearStickies ( ) ;
Global . AutofireStickyXORAdapter . ClearStickies ( ) ;
2012-10-29 22:57:15 +00:00
VirtualPadForm1 . ClearVirtualPadHolds ( ) ;
2012-09-15 13:11:29 +00:00
Global . OSD . AddMessage ( "Autohold keys cleared" ) ;
}
2011-07-10 07:39:40 +00:00
bool CheckHotkey ( string trigger )
{
//todo - could have these in a table somehow ?
switch ( trigger )
{
2013-08-04 18:15:11 +00:00
default :
return false ;
2013-08-04 16:47:54 +00:00
case "Pause" : TogglePause ( ) ; break ;
case "Toggle Throttle" :
unthrottled ^ = true ;
Global . OSD . AddMessage ( "Unthrottled: " + unthrottled ) ;
2011-07-10 07:39:40 +00:00
break ;
2013-08-04 16:47:54 +00:00
case "Soft Reset" : SoftReset ( ) ; break ;
case "Hard Reset" : HardReset ( ) ; break ;
case "Quick Load" :
2011-07-10 07:39:40 +00:00
if ( ! IsNullEmulator ( ) )
2011-09-17 00:04:50 +00:00
LoadState ( "QuickSave" + Global . Config . SaveSlot . ToString ( ) ) ;
2011-07-10 07:39:40 +00:00
break ;
2013-08-04 16:47:54 +00:00
case "Quick Save" :
if ( ! IsNullEmulator ( ) )
SaveState ( "QuickSave" + Global . Config . SaveSlot . ToString ( ) ) ;
2011-07-10 07:39:40 +00:00
break ;
2013-08-04 16:47:54 +00:00
case "Clear Autohold" : ClearAutohold ( ) ; break ;
case "Screenshot" : TakeScreenshot ( ) ; break ;
2013-08-04 18:36:33 +00:00
case "Full Screen" : ToggleFullscreen ( ) ; break ;
2013-08-04 16:47:54 +00:00
case "Open ROM" : OpenROM ( ) ; break ;
case "Close ROM" : CloseROM ( ) ; break ;
case "Display FPS" : ToggleFPS ( ) ; break ;
case "Frame Counter" : ToggleFrameCounter ( ) ; break ;
case "Lag Counter" : ToggleLagCounter ( ) ; break ;
case "Input Display" : ToggleInputDisplay ( ) ; break ;
case "Toggle BG Input" : ToggleBackgroundInput ( ) ; break ;
case "Toggle Menu" : ShowHideMenu ( ) ; break ;
case "Volume Up" : VolumeUp ( ) ; break ;
case "Volume Down" : VolumeDown ( ) ; break ;
case "Record A/V" : RecordAVI ( ) ; break ;
case "Stop A/V" : StopAVI ( ) ; break ;
case "Larger Window" : IncreaseWindowSize ( ) ; break ;
case "Smaller Window" : DecreaseWIndowSize ( ) ; break ;
case "Increase Speed" : IncreaseSpeed ( ) ; break ;
case "Decrease Speed" : DecreaseSpeed ( ) ; break ;
2012-09-16 17:10:33 +00:00
case "Reboot Core" :
2013-08-04 16:47:54 +00:00
bool autoSaveState = Global . Config . AutoSavestates ;
Global . Config . AutoSavestates = false ;
LoadRom ( CurrentlyOpenRom ) ;
Global . Config . AutoSavestates = autoSaveState ;
2011-07-10 07:39:40 +00:00
break ;
2011-07-09 22:09:39 +00:00
2013-08-04 16:47:54 +00:00
case "Save State 0" : SaveState ( "QuickSave0" ) ; break ;
case "Save State 1" : SaveState ( "QuickSave1" ) ; break ;
case "Save State 2" : SaveState ( "QuickSave2" ) ; break ;
case "Save State 3" : SaveState ( "QuickSave3" ) ; break ;
case "Save State 4" : SaveState ( "QuickSave4" ) ; break ;
case "Save State 5" : SaveState ( "QuickSave5" ) ; break ;
case "Save State 6" : SaveState ( "QuickSave6" ) ; break ;
case "Save State 7" : SaveState ( "QuickSave7" ) ; break ;
case "Save State 8" : SaveState ( "QuickSave8" ) ; break ;
case "Save State 9" : SaveState ( "QuickSave9" ) ; break ;
case "Load State 0" : LoadState ( "QuickSave0" ) ; break ;
case "Load State 1" : LoadState ( "QuickSave1" ) ; break ;
case "Load State 2" : LoadState ( "QuickSave2" ) ; break ;
case "Load State 3" : LoadState ( "QuickSave3" ) ; break ;
case "Load State 4" : LoadState ( "QuickSave4" ) ; break ;
case "Load State 5" : LoadState ( "QuickSave5" ) ; break ;
case "Load State 6" : LoadState ( "QuickSave6" ) ; break ;
case "Load State 7" : LoadState ( "QuickSave7" ) ; break ;
case "Load State 8" : LoadState ( "QuickSave8" ) ; break ;
case "Load State 9" : LoadState ( "QuickSave9" ) ; break ;
case "Select State 0" : SelectSlot ( 0 ) ; break ;
case "Select State 1" : SelectSlot ( 1 ) ; break ;
case "Select State 2" : SelectSlot ( 2 ) ; break ;
case "Select State 3" : SelectSlot ( 3 ) ; break ;
case "Select State 4" : SelectSlot ( 4 ) ; break ;
case "Select State 5" : SelectSlot ( 5 ) ; break ;
case "Select State 6" : SelectSlot ( 6 ) ; break ;
case "Select State 7" : SelectSlot ( 7 ) ; break ;
case "Select State 8" : SelectSlot ( 8 ) ; break ;
case "Select State 9" : SelectSlot ( 9 ) ; break ;
2011-07-10 07:39:40 +00:00
case "Save Named State" : SaveStateAs ( ) ; break ;
case "Load Named State" : LoadStateAs ( ) ; break ;
case "Previous Slot" : PreviousSlot ( ) ; break ;
case "Next Slot" : NextSlot ( ) ; break ;
2013-08-04 16:47:54 +00:00
case "Toggle read-only" : ToggleReadOnly ( ) ; break ;
2012-04-24 00:11:58 +00:00
case "Play Movie" : PlayMovie ( ) ; break ;
case "Record Movie" : RecordMovie ( ) ; break ;
2011-07-22 01:34:21 +00:00
case "Stop Movie" : StopMovie ( ) ; break ;
2013-08-04 16:47:54 +00:00
case "Play from beginning" : PlayMovieFromBeginning ( ) ; break ;
case "Save Movie" : SaveMovie ( ) ; break ;
2011-07-10 07:39:40 +00:00
case "Toggle MultiTrack" :
2013-08-04 16:47:54 +00:00
if ( Global . MovieSession . Movie . IsActive )
2011-07-10 07:39:40 +00:00
{
2013-08-04 16:47:54 +00:00
if ( Global . Config . VBAStyleMovieLoadState )
2011-07-10 07:39:40 +00:00
{
2013-08-04 16:47:54 +00:00
Global . OSD . AddMessage ( "Multi-track can not be used in Full Movie Loadstates mode" ) ;
}
else
{
Global . MovieSession . MultiTrack . IsActive = ! Global . MovieSession . MultiTrack . IsActive ;
if ( Global . MovieSession . MultiTrack . IsActive )
2011-08-17 02:06:50 +00:00
{
2013-08-04 16:47:54 +00:00
Global . OSD . AddMessage ( "MultiTrack Enabled" ) ;
Global . OSD . MT = "Recording None" ;
2011-08-17 02:06:50 +00:00
}
else
2013-03-09 19:54:50 +00:00
{
2013-08-04 16:47:54 +00:00
Global . OSD . AddMessage ( "MultiTrack Disabled" ) ;
2013-03-09 19:54:50 +00:00
}
2013-08-04 16:47:54 +00:00
Global . MovieSession . MultiTrack . RecordAll = false ;
Global . MovieSession . MultiTrack . CurrentPlayer = 0 ;
2011-07-10 07:39:40 +00:00
}
}
2013-08-04 16:47:54 +00:00
else
2011-07-10 07:39:40 +00:00
{
2013-08-04 16:47:54 +00:00
Global . OSD . AddMessage ( "MultiTrack cannot be enabled while not recording." ) ;
2011-07-10 07:39:40 +00:00
}
2013-08-04 16:47:54 +00:00
break ;
case "MT Select All" :
Global . MovieSession . MultiTrack . CurrentPlayer = 0 ;
Global . MovieSession . MultiTrack . RecordAll = true ;
Global . OSD . MT = "Recording All" ;
break ;
case "MT Select None" :
Global . MovieSession . MultiTrack . CurrentPlayer = 0 ;
Global . MovieSession . MultiTrack . RecordAll = false ;
Global . OSD . MT = "Recording None" ;
break ;
case "MT Increment Player" :
Global . MovieSession . MultiTrack . CurrentPlayer + + ;
Global . MovieSession . MultiTrack . RecordAll = false ;
if ( Global . MovieSession . MultiTrack . CurrentPlayer > 5 ) //TODO: Replace with console's maximum or current maximum players??!
2011-07-10 07:39:40 +00:00
{
2013-08-04 16:47:54 +00:00
Global . MovieSession . MultiTrack . CurrentPlayer = 1 ;
2011-07-10 07:39:40 +00:00
}
2013-08-04 16:47:54 +00:00
Global . OSD . MT = "Recording Player " + Global . MovieSession . MultiTrack . CurrentPlayer . ToString ( ) ;
break ;
case "MT Decrement Player" :
Global . MovieSession . MultiTrack . CurrentPlayer - - ;
Global . MovieSession . MultiTrack . RecordAll = false ;
if ( Global . MovieSession . MultiTrack . CurrentPlayer < 1 )
2011-07-10 07:39:40 +00:00
{
2013-08-04 16:47:54 +00:00
Global . MovieSession . MultiTrack . CurrentPlayer = 5 ; //TODO: Replace with console's maximum or current maximum players??!
2011-07-10 07:39:40 +00:00
}
2013-08-04 16:47:54 +00:00
Global . OSD . MT = "Recording Player " + Global . MovieSession . MultiTrack . CurrentPlayer . ToString ( ) ;
2013-03-09 23:11:00 +00:00
break ;
2013-08-04 16:47:54 +00:00
case "Movie Poke" : ToggleModePokeMode ( ) ; break ;
case "Ram Watch" : LoadRamWatch ( true ) ; break ;
case "Ram Search" : LoadRamSearch ( ) ; break ;
case "Hex Editor" : LoadHexEditor ( ) ; break ;
2013-09-07 01:38:24 +00:00
case "Trace Logger" : LoadTraceLogger ( ) ; break ;
2013-08-04 16:47:54 +00:00
case "Lua Console" : OpenLuaConsole ( ) ; break ;
case "Cheats" : LoadCheatsWindow ( ) ; break ;
2013-08-04 18:36:33 +00:00
case "TAStudio" : LoadTAStudio ( ) ; break ;
2013-08-04 16:47:54 +00:00
case "ToolBox" : LoadToolBox ( ) ; break ;
case "Virtual Pad" : LoadVirtualPads ( ) ; break ;
2013-10-09 20:43:13 +00:00
case "Do Search" : RamSearch_DoSearch ( ) ; break ;
case "New Search" : RamSearch_NewSearch ( ) ; break ;
case "Previous Compare To" : RamSearch_PreviousCompareTo ( ) ; break ;
case "Next Compare To" : RamSearch_NextCompareTo ( ) ; break ;
case "Previous Operator" : RamSearch_PreviousOperator ( ) ; break ;
case "Next Operator" : RamSearch_NextOperator ( ) ; break ;
2013-08-04 17:08:51 +00:00
case "Toggle BG 1" : SNES_ToggleBG1 ( ) ; break ;
case "Toggle BG 2" : SNES_ToggleBG2 ( ) ; break ;
case "Toggle BG 3" : SNES_ToggleBG3 ( ) ; break ;
case "Toggle BG 4" : SNES_ToggleBG4 ( ) ; break ;
case "Toggle OBJ 1" : SNES_ToggleOBJ1 ( ) ; break ;
case "Toggle OBJ 2" : SNES_ToggleOBJ2 ( ) ; break ;
case "Toggle OBJ 3" : SNES_ToggleOBJ3 ( ) ; break ;
case "Toggle OBJ 4" : SNES_ToggleOBJ4 ( ) ; break ;
2013-08-04 16:47:54 +00:00
2013-08-04 18:36:33 +00:00
2013-08-04 20:32:50 +00:00
case "Y Up Small" : VirtualPadForm1 . BumpAnalogValue ( null , Global . Config . Analog_SmallChange ) ; break ;
case "Y Up Large" : VirtualPadForm1 . BumpAnalogValue ( null , Global . Config . Analog_LargeChange ) ; break ;
case "Y Down Small" : VirtualPadForm1 . BumpAnalogValue ( null , - ( Global . Config . Analog_SmallChange ) ) ; break ;
case "Y Down Large" : VirtualPadForm1 . BumpAnalogValue ( null , - ( Global . Config . Analog_LargeChange ) ) ; break ;
case "X Up Small" : VirtualPadForm1 . BumpAnalogValue ( Global . Config . Analog_SmallChange , null ) ; break ;
case "X Up Large" : VirtualPadForm1 . BumpAnalogValue ( Global . Config . Analog_LargeChange , null ) ; break ;
case "X Down Small" : VirtualPadForm1 . BumpAnalogValue ( - ( Global . Config . Analog_SmallChange ) , null ) ; break ;
case "X Down Large" : VirtualPadForm1 . BumpAnalogValue ( - ( Global . Config . Analog_LargeChange ) , null ) ; break ;
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}
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return true ;
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}
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void StepRunLoop_Throttle ( )
{
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SyncThrottle ( ) ;
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throttle . signal_frameAdvance = runloop_frameadvance ;
throttle . signal_continuousframeAdvancing = runloop_frameProgress ;
throttle . Step ( true , - 1 ) ;
}
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void StepRunLoop_Core ( )
{
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bool runFrame = false ;
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runloop_frameadvance = false ;
DateTime now = DateTime . Now ;
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bool suppressCaptureRewind = false ;
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2011-02-21 09:48:53 +00:00
double frameAdvanceTimestampDelta = ( now - FrameAdvanceTimestamp ) . TotalMilliseconds ;
bool frameProgressTimeElapsed = Global . Config . FrameProgressDelayMs < frameAdvanceTimestampDelta ;
2011-02-20 08:40:22 +00:00
2012-08-02 21:30:30 +00:00
if ( Global . Config . SkipLagFrame & & Global . Emulator . IsLagFrame & & frameProgressTimeElapsed )
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{
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runFrame = true ;
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}
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2011-07-24 17:35:53 +00:00
if ( Global . ClientControls [ "Frame Advance" ] | | PressFrameAdvance )
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{
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//handle the initial trigger of a frame advance
if ( FrameAdvanceTimestamp = = DateTime . MinValue )
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{
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PauseEmulator ( ) ;
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runFrame = true ;
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runloop_frameadvance = true ;
FrameAdvanceTimestamp = now ;
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}
else
{
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//handle the timed transition from countdown to FrameProgress
if ( frameProgressTimeElapsed )
{
runFrame = true ;
runloop_frameProgress = true ;
UnpauseEmulator ( ) ;
}
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}
}
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else
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{
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//handle release of frame advance: do we need to deactivate FrameProgress?
if ( runloop_frameProgress )
{
runloop_frameProgress = false ;
PauseEmulator ( ) ;
}
FrameAdvanceTimestamp = DateTime . MinValue ;
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}
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if ( ! EmulatorPaused )
{
runFrame = true ;
}
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bool ReturnToRecording = Global . MovieSession . Movie . IsRecording ;
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if ( RewindActive & & ( Global . ClientControls [ "Rewind" ] | | PressRewind ) )
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{
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Rewind ( 1 ) ;
suppressCaptureRewind = true ;
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if ( 0 = = RewindBuf . Count )
{
runFrame = false ;
}
else
{
runFrame = true ;
}
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//we don't want to capture input when rewinding, even in record mode
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if ( Global . MovieSession . Movie . IsRecording )
{
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Global . MovieSession . Movie . SwitchToPlay ( ) ;
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}
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}
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if ( UpdateFrame )
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{
runFrame = true ;
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if ( Global . MovieSession . Movie . IsRecording )
{
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Global . MovieSession . Movie . SwitchToPlay ( ) ;
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}
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}
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2011-02-21 19:06:54 +00:00
bool genSound = false ;
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bool coreskipaudio = false ;
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if ( runFrame )
{
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bool ff = Global . ClientControls [ "Fast Forward" ] | | Global . ClientControls [ "Turbo" ] ;
bool fff = Global . ClientControls [ "Turbo" ] ;
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bool updateFpsString = ( runloop_last_ff ! = ff ) ;
runloop_last_ff = ff ;
if ( ! fff )
{
UpdateToolsBefore ( ) ;
}
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Global . ClickyVirtualPadController . FrameTick ( ) ;
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runloop_fps + + ;
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//client input-related duties
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Global . OSD . ClearGUIText ( ) ;
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if ( ( DateTime . Now - runloop_second ) . TotalSeconds > 1 )
{
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runloop_last_fps = runloop_fps ;
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runloop_second = DateTime . Now ;
runloop_fps = 0 ;
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updateFpsString = true ;
}
if ( updateFpsString )
{
string fps_string = runloop_last_fps + " fps" ;
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if ( fff )
{
fps_string + = " >>>>" ;
}
else if ( ff )
{
fps_string + = " >>" ;
}
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Global . OSD . FPS = fps_string ;
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}
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if ( ! suppressCaptureRewind & & RewindActive ) CaptureRewindState ( ) ;
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if ( ! runloop_frameadvance ) genSound = true ;
else if ( ! Global . Config . MuteFrameAdvance )
genSound = true ;
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HandleMovieOnFrameLoop ( ) ;
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2012-10-11 01:00:36 +00:00
coreskipaudio = Global . ClientControls [ "MaxTurbo" ] & & CurrAviWriter = = null ;
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//=======================================
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Global . CheatList . Pulse ( ) ;
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Global . Emulator . FrameAdvance ( ! throttle . skipnextframe | | CurrAviWriter ! = null , ! coreskipaudio ) ;
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Global . DisplayManager . NeedsToPaint = true ;
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Global . CheatList . Pulse ( ) ;
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//=======================================
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if ( ! PauseAVI )
{
AVIFrameAdvance ( ) ;
}
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if ( Global . Emulator . IsLagFrame & & Global . Config . AutofireLagFrames )
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{
Global . AutoFireController . IncrementStarts ( ) ;
}
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PressFrameAdvance = false ;
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if ( ! fff )
{
UpdateToolsAfter ( ) ;
}
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}
if ( Global . ClientControls [ "Rewind" ] | | PressRewind )
{
UpdateToolsAfter ( ) ;
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if ( ReturnToRecording )
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{
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Global . MovieSession . Movie . SwitchToRecord ( ) ;
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}
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PressRewind = false ;
}
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if ( UpdateFrame )
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{
if ( ReturnToRecording )
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{
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Global . MovieSession . Movie . SwitchToRecord ( ) ;
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}
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UpdateFrame = false ;
}
2012-05-28 01:29:43 +00:00
2012-10-11 01:00:36 +00:00
if ( genSound & & ! coreskipaudio )
2012-05-28 01:29:43 +00:00
{
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
Global . Sound . UpdateSound ( ) ;
2012-05-28 01:29:43 +00:00
}
else
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
Global . Sound . UpdateSilence ( ) ;
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}
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/// <summary>
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/// Update all tools that are frame dependent like Ram Search before processing
2011-07-09 00:26:23 +00:00
/// </summary>
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public void UpdateToolsBefore ( bool fromLua = false )
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{
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#if WINDOWS
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if ( _luaconsole ! = null )
{
if ( ! fromLua ) LuaConsole1 . StartLuaDrawing ( ) ;
LuaConsole1 . LuaImp . FrameRegisterBefore ( ) ;
}
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#endif
2013-08-05 20:24:44 +00:00
if ( _nesnametableview ! = null ) NESNameTableViewer1 . UpdateValues ( ) ;
if ( _nesppu ! = null ) NESPPU1 . UpdateValues ( ) ;
if ( _pcebgviewer ! = null ) PCEBGViewer1 . UpdateValues ( ) ;
if ( _gbgpuview ! = null ) GBGPUView1 . UpdateValues ( ) ;
if ( _gbagpuview ! = null ) GBAGPUView1 . UpdateValues ( ) ;
2012-09-22 05:03:52 +00:00
}
public void UpdateToolsLoadstate ( )
{
2013-08-05 20:24:44 +00:00
if ( _snesgraphicsdebugger ! = null ) SNESGraphicsDebugger1 . UpdateToolsLoadstate ( ) ;
2011-07-09 00:26:23 +00:00
}
2012-05-28 00:44:27 +00:00
/// <summary>
/// Update all tools that are frame dependent like Ram Search after processing
/// </summary>
2012-10-13 12:44:52 +00:00
public void UpdateToolsAfter ( bool fromLua = false )
2012-05-28 01:29:43 +00:00
{
2012-10-06 14:24:12 +00:00
#if WINDOWS
2013-09-07 01:38:24 +00:00
if ( _luaconsole ! = null & & ! fromLua )
{
LuaConsole1 . ResumeScripts ( true ) ;
}
2012-10-13 12:44:52 +00:00
2012-10-06 14:24:12 +00:00
#endif
2013-09-28 01:24:45 +00:00
if ( _ramwatch ! = null ) RamWatch1 . UpdateValues ( ) ;
2013-08-05 20:24:44 +00:00
if ( _ramsearch ! = null ) RamSearch1 . UpdateValues ( ) ;
if ( _hexeditor ! = null ) HexEditor1 . UpdateValues ( ) ;
2012-05-28 01:29:43 +00:00
//The other tool updates are earlier, TAStudio needs to be later so it can display the latest
//frame of execution in its list view.
2012-10-13 12:44:52 +00:00
2013-08-05 20:24:44 +00:00
if ( _tastudio ! = null ) TAStudio1 . UpdateValues ( ) ;
if ( _vpad ! = null ) VirtualPadForm1 . UpdateValues ( ) ;
if ( _snesgraphicsdebugger ! = null ) SNESGraphicsDebugger1 . UpdateToolsAfter ( ) ;
if ( _tracelogger ! = null ) TraceLogger1 . UpdateValues ( ) ;
2012-12-08 18:00:55 +00:00
HandleToggleLight ( ) ;
2012-10-06 16:13:45 +00:00
#if WINDOWS
2013-09-07 01:38:24 +00:00
if ( _luaconsole ! = null )
{
LuaConsole1 . LuaImp . FrameRegisterAfter ( ) ;
if ( ! fromLua )
{
Global . DisplayManager . PreFrameUpdateLuaSource ( ) ;
LuaConsole1 . EndLuaDrawing ( ) ;
}
}
2012-10-06 16:13:45 +00:00
#endif
2012-05-28 01:29:43 +00:00
}
2012-05-28 00:44:27 +00:00
2012-03-04 01:30:30 +00:00
private unsafe Image MakeScreenshotImage ( )
2011-06-11 12:54:26 +00:00
{
var video = Global . Emulator . VideoProvider ;
var image = new Bitmap ( video . BufferWidth , video . BufferHeight , PixelFormat . Format32bppArgb ) ;
2011-02-20 08:40:22 +00:00
2012-03-04 01:30:30 +00:00
//TODO - replace with BitmapBuffer
2011-06-11 12:54:26 +00:00
var framebuf = video . GetVideoBuffer ( ) ;
2012-03-30 12:26:36 +00:00
var bmpdata = image . LockBits ( new Rectangle ( 0 , 0 , image . Width , image . Height ) , ImageLockMode . WriteOnly , PixelFormat . Format32bppArgb ) ;
2012-03-04 01:30:30 +00:00
int * ptr = ( int * ) bmpdata . Scan0 . ToPointer ( ) ;
2012-03-30 12:26:36 +00:00
int stride = bmpdata . Stride / 4 ;
2011-06-11 12:54:26 +00:00
for ( int y = 0 ; y < video . BufferHeight ; y + + )
for ( int x = 0 ; x < video . BufferWidth ; x + + )
2011-07-10 01:55:37 +00:00
{
int col = framebuf [ ( y * video . BufferWidth ) + x ] ;
if ( Global . Emulator is TI83 )
{
if ( col = = 0 )
col = Color . Black . ToArgb ( ) ;
else
col = Color . White . ToArgb ( ) ;
}
2013-08-23 17:49:15 +00:00
// make opaque
2013-08-23 17:54:33 +00:00
col | = unchecked ( ( int ) 0xff000000 ) ;
2013-08-23 17:49:15 +00:00
2012-03-04 01:30:30 +00:00
ptr [ y * stride + x ] = col ;
2011-07-10 01:55:37 +00:00
}
2012-03-04 01:30:30 +00:00
image . UnlockBits ( bmpdata ) ;
return image ;
2011-06-11 12:54:26 +00:00
}
2011-05-21 02:51:47 +00:00
2012-10-27 00:19:43 +00:00
public void TakeScreenshotToClipboard ( )
2012-03-18 04:08:05 +00:00
{
2012-09-22 04:04:35 +00:00
using ( var img = Global . Config . Screenshot_CaptureOSD ? CaptureOSD ( ) : MakeScreenshotImage ( ) )
2012-03-18 04:08:05 +00:00
{
2013-04-16 00:19:31 +00:00
Clipboard . SetImage ( img ) ;
2012-03-18 04:08:05 +00:00
}
2012-04-16 08:18:41 +00:00
Global . OSD . AddMessage ( "Screenshot saved to clipboard." ) ;
2012-03-18 04:08:05 +00:00
}
2012-10-26 23:48:28 +00:00
public void TakeScreenshot ( )
2011-05-21 02:51:47 +00:00
{
2012-03-04 01:30:30 +00:00
string path = String . Format ( PathManager . ScreenshotPrefix ( Global . Game ) + ".{0:yyyy-MM-dd HH.mm.ss}.png" , DateTime . Now ) ;
TakeScreenshot ( path ) ;
2012-03-04 19:02:28 +00:00
/ * int frames = 120 ;
int skip = 1 ;
int speed = 1 ;
bool reversable = true ;
string path = String . Format ( PathManager . ScreenshotPrefix ( Global . Game ) + frames + "Frames-Skip=" + skip + "-Speed=" + speed + "-reversable=" + reversable + ".gif" ) ;
makeAnimatedGif ( frames , skip , speed , reversable , path ) ; * /
//Was using this code to test the animated gif functions
2012-03-04 01:30:30 +00:00
}
2012-10-26 23:48:28 +00:00
public void TakeScreenshot ( string path )
2012-03-04 01:30:30 +00:00
{
var fi = new FileInfo ( path ) ;
2013-04-16 00:19:31 +00:00
if ( fi . Directory ! = null & & fi . Directory . Exists = = false )
2012-03-04 01:30:30 +00:00
fi . Directory . Create ( ) ;
2012-09-22 04:04:35 +00:00
using ( var img = Global . Config . Screenshot_CaptureOSD ? CaptureOSD ( ) : MakeScreenshotImage ( ) )
2012-03-04 01:30:30 +00:00
{
img . Save ( fi . FullName , ImageFormat . Png ) ;
}
2012-04-16 08:18:41 +00:00
Global . OSD . AddMessage ( fi . Name + " saved." ) ;
2011-02-20 08:40:22 +00:00
}
2012-02-03 12:18:27 +00:00
public void SaveState ( string name )
2011-02-20 08:40:22 +00:00
{
2013-08-04 16:47:54 +00:00
if ( IsNullEmulator ( ) )
{
return ;
}
2011-08-04 03:20:54 +00:00
string path = PathManager . SaveStatePrefix ( Global . Game ) + "." + name + ".State" ;
2011-02-20 08:40:22 +00:00
var file = new FileInfo ( path ) ;
2013-04-16 00:19:31 +00:00
if ( file . Directory ! = null & & file . Directory . Exists = = false )
2011-02-20 08:40:22 +00:00
file . Directory . Create ( ) ;
2011-07-31 21:39:54 +00:00
//Make backup first
2013-04-16 00:19:31 +00:00
if ( Global . Config . BackupSavestates & & file . Exists )
2011-07-31 21:39:54 +00:00
{
string backup = path + ".bak" ;
var backupFile = new FileInfo ( backup ) ;
2013-04-16 00:19:31 +00:00
if ( backupFile . Exists )
2011-07-31 21:39:54 +00:00
backupFile . Delete ( ) ;
file . CopyTo ( backup ) ;
}
2013-05-06 21:41:21 +00:00
SaveStateFile ( path , name , false ) ;
2012-03-28 01:03:50 +00:00
LuaConsole1 . LuaImp . SavestateRegisterSave ( name ) ;
2011-07-31 20:57:14 +00:00
}
2013-05-06 21:41:21 +00:00
public void SaveStateFile ( string filename , string name , bool fromLua )
2011-07-31 20:57:14 +00:00
{
2013-08-11 21:02:36 +00:00
if ( Global . Config . SaveStateType = = Config . SaveStateTypeE . Text | |
2013-05-06 21:41:21 +00:00
( Global . Config . SaveStateType = = Config . SaveStateTypeE . Default & & ! Global . Emulator . BinarySaveStatesPreferred ) )
2011-09-24 16:19:38 +00:00
{
2013-08-11 21:02:36 +00:00
// text mode savestates
2013-05-06 21:41:21 +00:00
var writer = new StreamWriter ( filename ) ;
Global . Emulator . SaveStateText ( writer ) ;
HandleMovieSaveState ( writer ) ;
if ( Global . Config . SaveScreenshotWithStates )
{
writer . Write ( "Framebuffer " ) ;
Global . Emulator . VideoProvider . GetVideoBuffer ( ) . SaveAsHex ( writer ) ;
}
writer . Close ( ) ;
2013-08-10 01:17:06 +00:00
//DateTime end = DateTime.UtcNow;
//Console.WriteLine("n64 savestate BINARY time: {0}", (end - start).TotalMilliseconds);
2013-05-06 21:41:21 +00:00
}
else
{
2013-08-11 21:02:36 +00:00
// binary savestates
using ( FileStream fs = new FileStream ( filename , FileMode . Create , FileAccess . Write ) )
using ( BinaryStateSaver bs = new BinaryStateSaver ( fs ) )
2013-05-06 21:41:21 +00:00
{
2013-08-11 21:02:36 +00:00
bs . PutCoreState (
delegate ( Stream s )
{
BinaryWriter bw = new BinaryWriter ( s ) ;
Global . Emulator . SaveStateBinary ( bw ) ;
bw . Flush ( ) ;
} ) ;
if ( Global . Config . SaveScreenshotWithStates )
{
bs . PutFrameBuffer (
delegate ( Stream s )
{
var buff = Global . Emulator . VideoProvider . GetVideoBuffer ( ) ;
BinaryWriter bw = new BinaryWriter ( s ) ;
bw . Write ( buff ) ;
bw . Flush ( ) ;
} ) ;
}
if ( Global . MovieSession . Movie . IsActive )
{
bs . PutInputLog (
delegate ( Stream s )
{
StreamWriter sw = new StreamWriter ( s ) ;
2013-08-11 21:28:48 +00:00
// this never should have been a core's responsibility
sw . WriteLine ( "Frame {0}" , Global . Emulator . Frame ) ;
2013-08-11 21:02:36 +00:00
HandleMovieSaveState ( sw ) ;
sw . Flush ( ) ;
} ) ;
}
2013-05-06 21:41:21 +00:00
}
2013-08-10 01:17:06 +00:00
//DateTime end = DateTime.UtcNow;
//Console.WriteLine("n64 savestate TEXT time: {0}", (end - start).TotalMilliseconds);
2011-09-24 16:19:38 +00:00
}
2012-04-16 08:18:41 +00:00
Global . OSD . AddMessage ( "Saved state: " + name ) ;
2012-03-18 18:24:24 +00:00
if ( ! fromLua )
UpdateStatusSlots ( ) ;
2011-02-20 08:40:22 +00:00
}
2011-06-11 12:54:26 +00:00
private void SaveStateAs ( )
{
2012-04-22 13:56:34 +00:00
if ( IsNullEmulator ( ) ) return ;
2011-06-11 12:54:26 +00:00
var sfd = new SaveFileDialog ( ) ;
2012-04-22 13:56:34 +00:00
string path = PathManager . GetSaveStatePath ( Global . Game ) ;
2011-06-11 12:54:26 +00:00
sfd . InitialDirectory = path ;
2011-09-24 16:25:16 +00:00
sfd . FileName = PathManager . SaveStatePrefix ( Global . Game ) + "." + "QuickSave0.State" ;
2011-06-11 12:54:26 +00:00
var file = new FileInfo ( path ) ;
2013-04-16 00:19:31 +00:00
if ( file . Directory ! = null & & file . Directory . Exists = = false )
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file . Directory . Create ( ) ;
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Global . Sound . StopSound ( ) ;
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var result = sfd . ShowDialog ( ) ;
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Global . Sound . StartSound ( ) ;
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if ( result ! = DialogResult . OK )
return ;
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SaveStateFile ( sfd . FileName , sfd . FileName , false ) ;
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}
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public void LoadStateFile ( string path , string name , bool fromLua = false )
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{
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Global . DisplayManager . NeedsToPaint = true ;
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// try to detect binary first
BinaryStateLoader bw = BinaryStateLoader . LoadAndDetect ( path ) ;
if ( bw ! = null )
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{
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try
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{
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bool succeed = false ;
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if ( Global . MovieSession . Movie . IsActive )
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{
bw . GetInputLogRequired (
delegate ( Stream s )
{
StreamReader sr = new StreamReader ( s ) ;
succeed = HandleMovieLoadState ( sr ) ;
} ) ;
if ( ! succeed )
goto cleanup ;
}
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bw . GetCoreState (
delegate ( Stream s )
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{
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BinaryReader br = new BinaryReader ( s ) ;
Global . Emulator . LoadStateBinary ( br ) ;
} ) ;
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bw . GetFrameBuffer (
delegate ( Stream s )
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{
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BinaryReader br = new BinaryReader ( s ) ;
int i ;
var buff = Global . Emulator . VideoProvider . GetVideoBuffer ( ) ;
try
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{
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for ( i = 0 ; i < buff . Length ; i + + )
{
int j = br . ReadInt32 ( ) ;
buff [ i ] = j ;
}
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}
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catch ( EndOfStreamException )
{
}
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2013-08-11 21:02:36 +00:00
} ) ;
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2013-05-06 21:41:21 +00:00
}
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finally
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{
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bw . Dispose ( ) ;
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}
}
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else
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{
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// text mode
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2013-08-11 21:02:36 +00:00
if ( HandleMovieLoadState ( path ) )
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{
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using ( var reader = new StreamReader ( path ) )
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{
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Global . Emulator . LoadStateText ( reader ) ;
while ( true )
{
string str = reader . ReadLine ( ) ;
if ( str = = null ) break ;
if ( str . Trim ( ) = = "" ) continue ;
string [ ] args = str . Split ( ' ' ) ;
if ( args [ 0 ] = = "Framebuffer" )
{
Global . Emulator . VideoProvider . GetVideoBuffer ( ) . ReadFromHex ( args [ 1 ] ) ;
}
}
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}
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}
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else
Global . OSD . AddMessage ( "Loadstate error!" ) ;
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}
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cleanup :
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Global . OSD . ClearGUIText ( ) ;
UpdateToolsBefore ( fromLua ) ;
UpdateToolsAfter ( fromLua ) ;
UpdateToolsLoadstate ( ) ;
Global . OSD . AddMessage ( "Loaded state: " + name ) ;
LuaConsole1 . LuaImp . SavestateRegisterLoad ( name ) ;
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}
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public void LoadState ( string name , bool fromLua = false )
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{
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if ( IsNullEmulator ( ) )
{
return ;
}
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string path = PathManager . SaveStatePrefix ( Global . Game ) + "." + name + ".State" ;
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if ( File . Exists ( path ) = = false )
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{
Global . OSD . AddMessage ( "Unable to load " + name + ".State" ) ;
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return ;
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}
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2012-10-13 12:44:52 +00:00
LoadStateFile ( path , name , fromLua ) ;
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}
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private void LoadStateAs ( )
{
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if ( IsNullEmulator ( ) ) return ;
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var ofd = new OpenFileDialog
{
InitialDirectory = PathManager . GetSaveStatePath ( Global . Game ) ,
Filter = "Save States (*.State)|*.State|All Files|*.*" ,
RestoreDirectory = true
} ;
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Global . Sound . StopSound ( ) ;
var result = ofd . ShowDialog ( ) ;
Global . Sound . StartSound ( ) ;
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if ( result ! = DialogResult . OK )
return ;
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if ( File . Exists ( ofd . FileName ) = = false )
return ;
LoadStateFile ( ofd . FileName , Path . GetFileName ( ofd . FileName ) ) ;
}
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private void SaveSlotSelectedMessage ( )
{
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Global . OSD . AddMessage ( "Slot " + Global . Config . SaveSlot + " selected." ) ;
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}
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public void LoadRamSearch ( )
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{
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if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
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{
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RamSearch1 = new RamSearch ( ) ;
RamSearch1 . Show ( ) ;
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}
else
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{
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RamSearch1 . Focus ( ) ;
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}
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}
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private void RamSearch_DoSearch ( )
{
if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
{
return ;
}
else
{
RamSearch1 . DoSearch ( ) ;
}
}
private void RamSearch_NewSearch ( )
{
if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
{
return ;
}
else
{
RamSearch1 . NewSearch ( ) ;
}
}
private void RamSearch_NextCompareTo ( )
{
if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
{
return ;
}
else
{
RamSearch1 . NextCompareTo ( ) ;
}
}
private void RamSearch_PreviousCompareTo ( )
{
if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
{
return ;
}
else
{
RamSearch1 . NextCompareTo ( reverse : true ) ;
}
}
private void RamSearch_NextOperator ( )
{
if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
{
return ;
}
else
{
RamSearch1 . NextOperator ( ) ;
}
}
private void RamSearch_PreviousOperator ( )
{
if ( ! RamSearch1 . IsHandleCreated | | RamSearch1 . IsDisposed )
{
return ;
}
else
{
RamSearch1 . NextOperator ( reverse : true ) ;
}
}
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public void LoadNesSoundConfig ( )
{
if ( Global . Emulator is NES )
{
if ( ! NesSound . IsHandleCreated | | NesSound . IsDisposed )
{
NesSound = new NESSoundConfig ( ) ;
NesSound . Show ( ) ;
}
else
NesSound . Focus ( ) ;
}
}
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public void LoadGameGenieEC ( )
{
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if ( Global . Emulator is NES )
{
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if ( ! NESgg . IsHandleCreated | | NESgg . IsDisposed )
{
NESgg = new NESGameGenie ( ) ;
NESgg . Show ( ) ;
}
else
NESgg . Focus ( ) ;
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}
else if ( Global . Emulator is LibsnesCore )
{
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if ( ! SNESgg . IsHandleCreated | | SNESgg . IsDisposed )
{
SNESgg = new SNESGameGenie ( ) ;
SNESgg . Show ( ) ;
}
else
SNESgg . Focus ( ) ;
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}
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else if ( ( Global . Emulator . SystemId = = "GB" ) | | ( Global . Game . System = = "GG" ) )
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{
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if ( ! GBgg . IsHandleCreated | | GBgg . IsDisposed )
{
GBgg = new GBGameGenie ( ) ;
GBgg . Show ( ) ;
}
else
GBgg . Focus ( ) ;
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}
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else if ( Global . Emulator is Genesis )
{
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if ( ! Gengg . IsHandleCreated | | Gengg . IsDisposed )
{
Gengg = new GenGameGenie ( ) ;
Gengg . Show ( ) ;
}
else
Gengg . Focus ( ) ;
2013-04-26 03:12:04 +00:00
}
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}
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public void LoadSNESGraphicsDebugger ( )
{
if ( ! SNESGraphicsDebugger1 . IsHandleCreated | | SNESGraphicsDebugger1 . IsDisposed )
{
SNESGraphicsDebugger1 = new SNESGraphicsDebugger ( ) ;
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SNESGraphicsDebugger1 . UpdateToolsLoadstate ( ) ;
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SNESGraphicsDebugger1 . Show ( ) ;
}
else
SNESGraphicsDebugger1 . Focus ( ) ;
}
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public void LoadHexEditor ( )
{
if ( ! HexEditor1 . IsHandleCreated | | HexEditor1 . IsDisposed )
{
HexEditor1 = new HexEditor ( ) ;
HexEditor1 . Show ( ) ;
}
else
HexEditor1 . Focus ( ) ;
}
2012-09-30 00:53:08 +00:00
public void LoadTraceLogger ( )
{
2013-10-08 19:21:00 +00:00
if ( Global . Emulator . CoreComm . CpuTraceAvailable )
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{
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if ( ! TraceLogger1 . IsHandleCreated | | TraceLogger1 . IsDisposed )
{
TraceLogger1 = new TraceLogger ( ) ;
TraceLogger1 . Show ( ) ;
}
else
{
TraceLogger1 . Focus ( ) ;
}
2012-09-30 00:53:08 +00:00
}
}
2011-06-11 12:54:26 +00:00
public void LoadToolBox ( )
{
if ( ! ToolBox1 . IsHandleCreated | | ToolBox1 . IsDisposed )
{
ToolBox1 = new ToolBox ( ) ;
ToolBox1 . Show ( ) ;
}
else
ToolBox1 . Close ( ) ;
}
public void LoadNESPPU ( )
{
if ( ! NESPPU1 . IsHandleCreated | | NESPPU1 . IsDisposed )
{
NESPPU1 = new NESPPU ( ) ;
NESPPU1 . Show ( ) ;
}
else
NESPPU1 . Focus ( ) ;
}
public void LoadNESNameTable ( )
{
if ( ! NESNameTableViewer1 . IsHandleCreated | | NESNameTableViewer1 . IsDisposed )
{
NESNameTableViewer1 = new NESNameTableViewer ( ) ;
NESNameTableViewer1 . Show ( ) ;
}
else
NESNameTableViewer1 . Focus ( ) ;
}
public void LoadNESDebugger ( )
{
if ( ! NESDebug1 . IsHandleCreated | | NESDebug1 . IsDisposed )
{
NESDebug1 = new NESDebugger ( ) ;
NESDebug1 . Show ( ) ;
}
else
NESDebug1 . Focus ( ) ;
}
2012-03-12 05:19:59 +00:00
public void LoadPCEBGViewer ( )
{
if ( ! PCEBGViewer1 . IsHandleCreated | | PCEBGViewer1 . IsDisposed )
{
PCEBGViewer1 = new PCEBGViewer ( ) ;
PCEBGViewer1 . Show ( ) ;
}
else
PCEBGViewer1 . Focus ( ) ;
}
2012-11-05 01:34:11 +00:00
public void LoadGBGPUView ( )
{
if ( ! GBGPUView1 . IsHandleCreated | | GBGPUView1 . IsDisposed )
{
GBGPUView1 = new GBtools . GBGPUView ( ) ;
GBGPUView1 . Show ( ) ;
}
else
GBGPUView1 . Focus ( ) ;
}
2012-11-26 23:16:31 +00:00
public void LoadGBAGPUView ( )
{
if ( ! GBAGPUView1 . IsHandleCreated | | GBAGPUView1 . IsDisposed )
{
GBAGPUView1 = new GBAtools . GBAGPUView ( ) ;
GBAGPUView1 . Show ( ) ;
}
else
GBAGPUView1 . Focus ( ) ;
}
2011-06-11 12:54:26 +00:00
public void LoadTI83KeyPad ( )
{
if ( ! TI83KeyPad1 . IsHandleCreated | | TI83KeyPad1 . IsDisposed )
{
TI83KeyPad1 = new TI83KeyPad ( ) ;
TI83KeyPad1 . Show ( ) ;
}
else
TI83KeyPad1 . Focus ( ) ;
}
public void LoadCheatsWindow ( )
{
2013-10-06 16:40:51 +00:00
if ( _cheats = = null )
{
2013-10-06 20:02:34 +00:00
_cheats = new Cheats ( ) ;
2013-10-06 16:40:51 +00:00
}
if ( ! _cheats . IsHandleCreated | | _cheats . IsDisposed )
2011-06-11 12:54:26 +00:00
{
2013-10-06 20:02:34 +00:00
_cheats = new Cheats ( ) ;
2013-10-06 16:40:51 +00:00
_cheats . Show ( ) ;
2011-06-11 12:54:26 +00:00
}
else
2013-10-06 16:40:51 +00:00
{
_cheats . Focus ( ) ;
}
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}
2011-03-16 03:56:22 +00:00
2013-06-08 20:13:11 +00:00
public VideoPluginSettings N64GenerateVideoSettings ( GameInfo game , bool hasmovie )
2013-05-14 23:06:47 +00:00
{
2013-05-27 20:25:06 +00:00
string PluginToUse = "" ;
2013-06-08 20:13:11 +00:00
if ( hasmovie & & Global . MovieSession . Movie . Header . HeaderParams [ MovieHeader . PLATFORM ] = = "N64" & & Global . MovieSession . Movie . Header . HeaderParams . ContainsKey ( MovieHeader . VIDEOPLUGIN ) )
2013-05-27 20:25:06 +00:00
{
PluginToUse = Global . MovieSession . Movie . Header . HeaderParams [ MovieHeader . VIDEOPLUGIN ] ;
}
2013-06-08 20:13:11 +00:00
2013-09-07 01:38:24 +00:00
if ( PluginToUse = = "" | | ( PluginToUse ! = "Rice" & & PluginToUse ! = "Glide64" ) )
2013-05-27 20:25:06 +00:00
{
PluginToUse = Global . Config . N64VidPlugin ;
}
2013-06-08 20:13:11 +00:00
VideoPluginSettings video_settings = new VideoPluginSettings ( PluginToUse , Global . Config . N64VideoSizeX , Global . Config . N64VideoSizeY ) ;
2013-05-27 20:25:06 +00:00
if ( PluginToUse = = "Rice" )
2013-05-14 23:06:47 +00:00
{
2013-05-23 00:16:04 +00:00
Global . Config . RicePlugin . FillPerGameHacks ( game ) ;
video_settings . Parameters = Global . Config . RicePlugin . GetPluginSettings ( ) ;
2013-05-14 23:06:47 +00:00
}
2013-05-27 20:25:06 +00:00
else if ( PluginToUse = = "Glide64" )
2013-05-27 02:14:43 +00:00
{
Global . Config . GlidePlugin . FillPerGameHacks ( game ) ;
video_settings . Parameters = Global . Config . GlidePlugin . GetPluginSettings ( ) ;
}
2013-08-09 02:32:49 +00:00
else if ( PluginToUse = = "Glide64mk2" )
{
Global . Config . Glide64mk2Plugin . FillPerGameHacks ( game ) ;
video_settings . Parameters = Global . Config . Glide64mk2Plugin . GetPluginSettings ( ) ;
}
2013-09-07 01:38:24 +00:00
2013-06-08 20:13:11 +00:00
if ( hasmovie & & Global . MovieSession . Movie . Header . HeaderParams [ MovieHeader . PLATFORM ] = = "N64" & & Global . MovieSession . Movie . Header . HeaderParams . ContainsKey ( MovieHeader . VIDEOPLUGIN ) )
2013-05-27 20:25:06 +00:00
{
List < string > settings = new List < string > ( video_settings . Parameters . Keys ) ;
foreach ( string setting in settings )
{
if ( Global . MovieSession . Movie . Header . HeaderParams . ContainsKey ( setting ) )
{
2013-06-08 20:13:11 +00:00
string Value = Global . MovieSession . Movie . Header . HeaderParams [ setting ] ;
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if ( video_settings . Parameters [ setting ] is bool )
2013-06-08 20:13:11 +00:00
{
try
{
video_settings . Parameters [ setting ] = bool . Parse ( Value ) ;
}
catch { }
/ *
if ( Value = = "True" )
{
video_settings . Parameters [ setting ] = true ;
}
else if ( Value = = "False" )
{
video_settings . Parameters [ setting ] = false ;
} * /
}
2013-07-16 01:59:59 +00:00
else if ( video_settings . Parameters [ setting ] is int )
2013-06-08 20:13:11 +00:00
{
try
{
video_settings . Parameters [ setting ] = int . Parse ( Value ) ;
}
catch { }
}
2013-05-27 20:25:06 +00:00
}
}
}
2013-09-07 01:38:24 +00:00
2013-05-14 23:06:47 +00:00
return video_settings ;
}
public bool N64GetBoolFromDB ( string parameter )
{
if ( Global . Game . OptionPresent ( parameter ) & & Global . Game . OptionValue ( parameter ) = = "true" )
return true ;
else
return false ;
}
public int N64GetIntFromDB ( string parameter , int defaultVal )
{
if ( Global . Game . OptionPresent ( parameter ) & & InputValidate . IsValidUnsignedNumber ( Global . Game . OptionValue ( parameter ) ) )
return int . Parse ( Global . Game . OptionValue ( parameter ) ) ;
else
return defaultVal ;
}
2011-02-20 08:40:22 +00:00
private int lastWidth = - 1 ;
private int lastHeight = - 1 ;
private void Render ( )
{
var video = Global . Emulator . VideoProvider ;
2012-08-19 19:16:08 +00:00
if ( video . BufferHeight ! = lastHeight | | video . BufferWidth ! = lastWidth )
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{
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lastWidth = video . BufferWidth ;
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lastHeight = video . BufferHeight ;
FrameBufferResized ( ) ;
}
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Global . DisplayManager . UpdateSource ( Global . Emulator . VideoProvider ) ;
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}
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public void FrameBufferResized ( )
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{
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// run this entire thing exactly twice, since the first resize may adjust the menu stacking
for ( int i = 0 ; i < 2 ; i + + )
{
var video = Global . Emulator . VideoProvider ;
int zoom = Global . Config . TargetZoomFactor ;
var area = Screen . FromControl ( this ) . WorkingArea ;
2011-02-20 08:40:22 +00:00
2012-09-30 14:18:21 +00:00
int borderWidth = Size . Width - renderTarget . Size . Width ;
int borderHeight = Size . Height - renderTarget . Size . Height ;
2011-02-20 08:40:22 +00:00
2012-09-30 14:18:21 +00:00
// start at target zoom and work way down until we find acceptable zoom
for ( ; zoom > = 1 ; zoom - - )
{
if ( ( ( ( video . BufferWidth * zoom ) + borderWidth ) < area . Width ) & & ( ( ( video . BufferHeight * zoom ) + borderHeight ) < area . Height ) )
break ;
}
2011-02-20 08:40:22 +00:00
2012-09-30 14:18:21 +00:00
// Change size
Size = new Size ( ( video . BufferWidth * zoom ) + borderWidth , ( video . BufferHeight * zoom + borderHeight ) ) ;
PerformLayout ( ) ;
Global . RenderPanel . Resized = true ;
2011-02-20 08:40:22 +00:00
2012-09-30 14:18:21 +00:00
// Is window off the screen at this size?
if ( area . Contains ( Bounds ) = = false )
{
if ( Bounds . Right > area . Right ) // Window is off the right edge
Location = new Point ( area . Right - Size . Width , Location . Y ) ;
2011-02-20 08:40:22 +00:00
2012-09-30 14:18:21 +00:00
if ( Bounds . Bottom > area . Bottom ) // Window is off the bottom edge
Location = new Point ( Location . X , area . Bottom - Size . Height ) ;
}
2011-02-20 08:40:22 +00:00
}
}
public void ToggleFullscreen ( )
{
if ( InFullscreen = = false )
{
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_windowed_location = Location ;
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FormBorderStyle = FormBorderStyle . None ;
WindowState = FormWindowState . Maximized ;
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if ( Global . Config . ShowMenuInFullscreen )
MainMenuStrip . Visible = true ;
else
MainMenuStrip . Visible = false ;
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StatusSlot0 . Visible = false ;
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PerformLayout ( ) ;
Global . RenderPanel . Resized = true ;
InFullscreen = true ;
}
else
{
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FormBorderStyle = FormBorderStyle . Sizable ;
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WindowState = FormWindowState . Normal ;
MainMenuStrip . Visible = true ;
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StatusSlot0 . Visible = Global . Config . DisplayStatusBar ;
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Location = _windowed_location ;
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PerformLayout ( ) ;
FrameBufferResized ( ) ;
InFullscreen = false ;
}
}
2011-07-10 19:50:59 +00:00
//--alt key hacks
protected override void WndProc ( ref Message m )
{
//this is necessary to trap plain alt keypresses so that only our hotkey system gets them
if ( m . Msg = = 0x0112 ) //WM_SYSCOMMAND
if ( m . WParam . ToInt32 ( ) = = 0xF100 ) //SC_KEYMENU
return ;
base . WndProc ( ref m ) ;
}
protected override bool ProcessDialogChar ( char charCode )
{
//this is necessary to trap alt+char combinations so that only our hotkey system gets them
2013-04-16 00:19:31 +00:00
if ( ( ModifierKeys & Keys . Alt ) ! = 0 )
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return true ;
else return base . ProcessDialogChar ( charCode ) ;
}
//sends a simulation of a plain alt key keystroke
void SendPlainAltKey ( int lparam )
{
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Message m = new Message { WParam = new IntPtr ( 0xF100 ) , LParam = new IntPtr ( lparam ) , Msg = 0x0112 , HWnd = Handle } ;
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base . WndProc ( ref m ) ;
}
//sends an alt+mnemonic combination
void SendAltKeyChar ( char c )
{
typeof ( ToolStrip ) . InvokeMember ( "ProcessMnemonicInternal" , System . Reflection . BindingFlags . NonPublic | System . Reflection . BindingFlags . InvokeMethod | System . Reflection . BindingFlags . Instance , null , menuStrip1 , new object [ ] { c } ) ;
}
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string FormatFilter ( params string [ ] args )
{
var sb = new StringBuilder ( ) ;
if ( args . Length % 2 ! = 0 ) throw new ArgumentException ( ) ;
int num = args . Length / 2 ;
for ( int i = 0 ; i < num ; i + + )
{
sb . AppendFormat ( "{0} ({1})|{1}" , args [ i * 2 ] , args [ i * 2 + 1 ] ) ;
if ( i ! = num - 1 ) sb . Append ( '|' ) ;
}
string str = sb . ToString ( ) . Replace ( "%ARCH%" , "*.zip;*.rar;*.7z" ) ;
str = str . Replace ( ";" , "; " ) ;
return str ;
}
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int LastOpenRomFilter ;
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private void OpenROM ( )
{
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var ofd = new OpenFileDialog { InitialDirectory = PathManager . GetRomsPath ( Global . Emulator . SystemId ) } ;
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//"Rom Files|*.NES;*.SMS;*.GG;*.SG;*.PCE;*.SGX;*.GB;*.BIN;*.SMD;*.ROM;*.ZIP;*.7z|NES (*.NES)|*.NES|Master System|*.SMS;*.GG;*.SG;*.ZIP;*.7z|PC Engine|*.PCE;*.SGX;*.ZIP;*.7z|Gameboy|*.GB;*.ZIP;*.7z|TI-83|*.rom|Archive Files|*.zip;*.7z|Savestate|*.state|All Files|*.*";
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//adelikat: ugly design for this, I know
if ( INTERIM )
{
ofd . Filter = FormatFilter (
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"Rom Files" , "*.nes;*.fds;*.sms;*.gg;*.sg;*.pce;*.sgx;*.bin;*.smd;*.rom;*.a26;*.a78;*.cue;*.exe;*.gb;*.gbc;*.gen;*.md;*.col;.int;*.smc;*.sfc;*.prg;*.d64;*.g64;*.crt;*.sgb;*.xml;*.z64;*.v64;*.n64;%ARCH%" ,
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"Music Files" , "*.psf;*.sid" ,
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"Disc Images" , "*.cue" ,
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"NES" , "*.nes;*.fds;%ARCH%" ,
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"Super NES" , "*.smc;*.sfc;*.xml;%ARCH%" ,
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"Master System" , "*.sms;*.gg;*.sg;%ARCH%" ,
"PC Engine" , "*.pce;*.sgx;*.cue;%ARCH%" ,
"TI-83" , "*.rom;%ARCH%" ,
"Archive Files" , "%ARCH%" ,
"Savestate" , "*.state" ,
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"Atari 2600" , "*.a26;*.bin;%ARCH%" ,
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"Atari 7800" , "*.a78;*.bin;%ARCH%" ,
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"Genesis (experimental)" , "*.gen;*.smd;*.bin;*.md;*.cue;%ARCH%" ,
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"Gameboy" , "*.gb;*.gbc;*.sgb;%ARCH%" ,
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"Colecovision" , "*.col;%ARCH%" ,
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"Intellivision (very experimental)" , "*.int;*.bin;*.rom;%ARCH%" ,
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"PSX Executables (very experimental)" , "*.exe" ,
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"PSF Playstation Sound File (very experimental)" , "*.psf" ,
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"Commodore 64 (experimental)" , "*.prg; *.d64, *.g64; *.crt;%ARCH%" ,
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"SID Commodore 64 Music File" , "*.sid;%ARCH%" ,
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"Nintendo 64" , "*.z64;*.v64;*.n64" ,
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"All Files" , "*.*" ) ;
}
else
{
ofd . Filter = FormatFilter (
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"Rom Files" , "*.nes;*.fds;*.sms;*.gg;*.sg;*.gb;*.gbc;*.pce;*.sgx;*.bin;*.smd;*.gen;*.md;*.smc;*.sfc;*.a26;*.a78;*.col;*.rom;*.cue;*.sgb;*.z64;*.v64;*.n64;*.xml;%ARCH%" ,
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"Disc Images" , "*.cue" ,
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"NES" , "*.nes;*.fds;%ARCH%" ,
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"Super NES" , "*.smc;*.sfc;*.xml;%ARCH%" ,
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"Nintendo 64" , "*.z64;*.v64;*.n64" ,
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"Gameboy" , "*.gb;*.gbc;*.sgb;%ARCH%" ,
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"Master System" , "*.sms;*.gg;*.sg;%ARCH%" ,
"PC Engine" , "*.pce;*.sgx;*.cue;%ARCH%" ,
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"Atari 2600" , "*.a26;%ARCH%" ,
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"Atari 7800" , "*.a78;%ARCH%" ,
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"Colecovision" , "*.col;%ARCH%" ,
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"TI-83" , "*.rom;%ARCH%" ,
"Archive Files" , "%ARCH%" ,
"Savestate" , "*.state" ,
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"Genesis (experimental)" , "*.gen;*.md;*.smd;*.bin;*.cue;%ARCH%" ,
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2012-03-18 00:00:47 +00:00
"All Files" , "*.*" ) ;
}
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2011-06-11 12:54:26 +00:00
ofd . RestoreDirectory = false ;
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ofd . FilterIndex = LastOpenRomFilter ;
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2011-06-11 12:54:26 +00:00
Global . Sound . StopSound ( ) ;
var result = ofd . ShowDialog ( ) ;
Global . Sound . StartSound ( ) ;
if ( result ! = DialogResult . OK )
return ;
var file = new FileInfo ( ofd . FileName ) ;
Global . Config . LastRomPath = file . DirectoryName ;
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LastOpenRomFilter = ofd . FilterIndex ;
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LoadRom ( file . FullName ) ;
}
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//-------------------------------------------------------
//whats the difference between these two methods??
//its very tricky. rename to be more clear or combine them.
private void CloseGame ( )
{
if ( Global . Config . AutoSavestates & & Global . Emulator is NullEmulator = = false )
SaveState ( "Auto" ) ;
if ( Global . Emulator . SaveRamModified )
SaveRam ( ) ;
StopAVI ( ) ;
Global . Emulator . Dispose ( ) ;
Global . CoreComm = new CoreComm ( ) ;
SyncCoreCommInputSignals ( ) ;
Global . Emulator = new NullEmulator ( Global . CoreComm ) ;
Global . ActiveController = Global . NullControls ;
Global . AutoFireController = Global . AutofireNullControls ;
Global . MovieSession . Movie . Stop ( ) ;
NeedsReboot = false ;
SetRebootIconStatus ( ) ;
}
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public void CloseROM ( )
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{
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CloseGame ( ) ;
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Global . CoreComm = new CoreComm ( ) ;
SyncCoreCommInputSignals ( ) ;
Global . Emulator = new NullEmulator ( Global . CoreComm ) ;
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Global . Game = GameInfo . GetNullGame ( ) ;
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2012-10-12 01:13:55 +00:00
RewireSound ( ) ;
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ResetRewindBuffer ( ) ;
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RamSearch1 . Restart ( ) ;
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RamWatch1 . Restart ( ) ;
2011-06-11 12:54:26 +00:00
HexEditor1 . Restart ( ) ;
NESPPU1 . Restart ( ) ;
NESNameTableViewer1 . Restart ( ) ;
NESDebug1 . Restart ( ) ;
2012-11-05 01:34:11 +00:00
GBGPUView1 . Restart ( ) ;
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GBAGPUView1 . Restart ( ) ;
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PCEBGViewer1 . Restart ( ) ;
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TI83KeyPad1 . Restart ( ) ;
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Cheats_Restart ( ) ;
2012-01-10 02:11:17 +00:00
ToolBox1 . Restart ( ) ;
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#if WINDOWS
2012-01-21 20:05:53 +00:00
LuaConsole1 . Restart ( ) ;
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#endif
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Text = "BizHawk" + ( INTERIM ? " (interim) " : "" ) ;
2011-06-11 12:54:26 +00:00
HandlePlatformMenus ( ) ;
2011-07-31 23:25:00 +00:00
StateSlots . Clear ( ) ;
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UpdateDumpIcon ( ) ;
2011-06-11 12:54:26 +00:00
}
2011-04-16 19:35:37 +00:00
2012-12-10 00:43:43 +00:00
//-------------------------------------------------------
2011-06-11 12:54:26 +00:00
private void SaveConfig ( )
{
if ( Global . Config . SaveWindowPosition )
{
2013-04-16 00:19:31 +00:00
Global . Config . MainWndx = Location . X ;
Global . Config . MainWndy = Location . Y ;
2011-06-11 12:54:26 +00:00
}
else
{
Global . Config . MainWndx = - 1 ;
Global . Config . MainWndy = - 1 ;
}
2012-05-28 01:29:43 +00:00
2012-04-21 22:46:48 +00:00
if ( Global . Config . ShowLogWindow ) LogConsole . SaveConfigSettings ( ) ;
ConfigService . Save ( PathManager . DefaultIniPath , Global . Config ) ;
}
public void CloseTools ( )
{
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CloseForm ( RamWatch1 ) ;
2012-03-09 20:10:01 +00:00
CloseForm ( RamSearch1 ) ;
CloseForm ( HexEditor1 ) ;
CloseForm ( NESNameTableViewer1 ) ;
CloseForm ( NESPPU1 ) ;
CloseForm ( NESDebug1 ) ;
2012-11-05 01:34:11 +00:00
CloseForm ( GBGPUView1 ) ;
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CloseForm ( GBAGPUView1 ) ;
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CloseForm ( PCEBGViewer1 ) ;
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CloseForm ( _cheats ) ;
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CloseForm ( TI83KeyPad1 ) ;
CloseForm ( TAStudio1 ) ;
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CloseForm ( TraceLogger1 ) ;
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CloseForm ( VirtualPadForm1 ) ;
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#if WINDOWS
2012-03-09 20:12:57 +00:00
CloseForm ( LuaConsole1 ) ;
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#endif
2011-06-11 12:54:26 +00:00
}
2012-03-09 20:10:01 +00:00
private void CloseForm ( Form form )
{
2013-10-06 16:40:51 +00:00
if ( form ! = null & & form . IsHandleCreated ) form . Close ( ) ;
2012-03-09 20:10:01 +00:00
}
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private void PreviousSlot ( )
{
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if ( Global . Config . SaveSlot = = 0 )
2011-09-17 00:04:50 +00:00
Global . Config . SaveSlot = 9 ; //Wrap to end of slot list
else if ( Global . Config . SaveSlot > 9 )
Global . Config . SaveSlot = 9 ; //Meh, just in case
else Global . Config . SaveSlot - - ;
2011-06-11 12:54:26 +00:00
SaveSlotSelectedMessage ( ) ;
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UpdateStatusSlots ( ) ;
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}
private void NextSlot ( )
{
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if ( Global . Config . SaveSlot > = 9 )
Global . Config . SaveSlot = 0 ; //Wrap to beginning of slot list
else if ( Global . Config . SaveSlot < 0 )
Global . Config . SaveSlot = 0 ; //Meh, just in case
else Global . Config . SaveSlot + + ;
2011-06-11 12:54:26 +00:00
SaveSlotSelectedMessage ( ) ;
2011-07-17 13:33:09 +00:00
UpdateStatusSlots ( ) ;
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}
private void ToggleFPS ( )
{
Global . Config . DisplayFPS ^ = true ;
}
private void ToggleFrameCounter ( )
{
Global . Config . DisplayFrameCounter ^ = true ;
}
private void ToggleLagCounter ( )
{
Global . Config . DisplayLagCounter ^ = true ;
}
private void ToggleInputDisplay ( )
{
Global . Config . DisplayInput ^ = true ;
}
public void ToggleReadOnly ( )
{
2012-09-03 19:42:53 +00:00
if ( Global . MovieSession . Movie . IsActive )
2011-08-17 02:06:50 +00:00
{
ReadOnly ^ = true ;
if ( ReadOnly )
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{
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Global . OSD . AddMessage ( "Movie read-only mode" ) ;
2012-09-03 19:42:53 +00:00
}
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else
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{
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Global . OSD . AddMessage ( "Movie read+write mode" ) ;
2012-09-03 19:42:53 +00:00
}
2011-08-17 02:06:50 +00:00
}
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else
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{
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Global . OSD . AddMessage ( "No movie active" ) ;
2011-08-17 02:06:50 +00:00
}
2011-06-11 23:54:35 +00:00
}
public void SetReadOnly ( bool read_only )
{
ReadOnly = read_only ;
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if ( ReadOnly )
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{
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Global . OSD . AddMessage ( "Movie read-only mode" ) ;
2013-09-07 01:38:24 +00:00
}
2012-05-28 01:29:43 +00:00
else
2013-09-07 01:38:24 +00:00
{
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Global . OSD . AddMessage ( "Movie read+write mode" ) ;
2013-09-07 01:38:24 +00:00
}
2011-06-11 12:54:26 +00:00
}
public void LoadTAStudio ( )
{
if ( ! TAStudio1 . IsHandleCreated | | TAStudio1 . IsDisposed )
{
TAStudio1 = new TAStudio ( ) ;
TAStudio1 . Show ( ) ;
}
else
TAStudio1 . Focus ( ) ;
}
2012-10-29 22:57:15 +00:00
public void LoadVirtualPads ( )
{
if ( ! VirtualPadForm1 . IsHandleCreated | | VirtualPadForm1 . IsDisposed )
{
VirtualPadForm1 = new VirtualPadForm ( ) ;
VirtualPadForm1 . Show ( ) ;
}
else
VirtualPadForm1 . Focus ( ) ;
}
2011-06-11 12:54:26 +00:00
private void VolumeUp ( )
{
Global . Config . SoundVolume + = 10 ;
if ( Global . Config . SoundVolume > 100 )
Global . Config . SoundVolume = 100 ;
Global . Sound . ChangeVolume ( Global . Config . SoundVolume ) ;
2012-04-16 08:18:41 +00:00
Global . OSD . AddMessage ( "Volume " + Global . Config . SoundVolume . ToString ( ) ) ;
2011-06-11 12:54:26 +00:00
}
private void VolumeDown ( )
{
Global . Config . SoundVolume - = 10 ;
if ( Global . Config . SoundVolume < 0 )
Global . Config . SoundVolume = 0 ;
Global . Sound . ChangeVolume ( Global . Config . SoundVolume ) ;
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Global . OSD . AddMessage ( "Volume " + Global . Config . SoundVolume . ToString ( ) ) ;
2011-06-18 18:27:51 +00:00
}
2011-06-26 21:11:12 +00:00
2011-06-30 02:22:12 +00:00
private void SoftReset ( )
{
2011-07-24 20:37:10 +00:00
//is it enough to run this for one frame? maybe..
2011-06-30 02:22:12 +00:00
if ( Global . Emulator . ControllerDefinition . BoolButtons . Contains ( "Reset" ) )
2011-08-19 01:05:30 +00:00
{
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if ( ! Global . MovieSession . Movie . IsPlaying | | Global . MovieSession . Movie . IsFinished )
{
Global . ClickyVirtualPadController . Click ( "Reset" ) ;
Global . OSD . AddMessage ( "Reset button pressed." ) ;
}
2011-08-19 01:05:30 +00:00
}
2011-06-30 02:22:12 +00:00
}
2011-07-01 01:28:25 +00:00
2012-09-16 16:52:30 +00:00
private void HardReset ( )
{
//is it enough to run this for one frame? maybe..
if ( Global . Emulator . ControllerDefinition . BoolButtons . Contains ( "Power" ) )
{
2012-09-17 23:03:38 +00:00
if ( ! Global . MovieSession . Movie . IsPlaying | | Global . MovieSession . Movie . IsFinished )
{
Global . ClickyVirtualPadController . Click ( "Power" ) ;
Global . OSD . AddMessage ( "Power button pressed." ) ;
}
2012-09-16 16:52:30 +00:00
}
}
2011-07-01 01:28:25 +00:00
public void UpdateStatusSlots ( )
{
StateSlots . Update ( ) ;
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if ( StateSlots . HasSlot ( 1 ) )
{
StatusSlot1 . ForeColor = Color . Black ;
}
else
{
StatusSlot1 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 2 ) )
{
StatusSlot2 . ForeColor = Color . Black ;
}
else
{
StatusSlot2 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 3 ) )
{
StatusSlot3 . ForeColor = Color . Black ;
}
else
{
StatusSlot3 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 3 ) )
{
StatusSlot3 . ForeColor = Color . Black ;
}
else
{
StatusSlot3 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 4 ) )
{
StatusSlot4 . ForeColor = Color . Black ;
}
else
{
StatusSlot4 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 5 ) )
{
StatusSlot5 . ForeColor = Color . Black ;
}
else
{
StatusSlot5 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 6 ) )
{
StatusSlot6 . ForeColor = Color . Black ;
}
else
{
StatusSlot6 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 7 ) )
{
StatusSlot7 . ForeColor = Color . Black ;
}
else
{
StatusSlot7 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 8 ) )
{
StatusSlot8 . ForeColor = Color . Black ;
}
else
{
StatusSlot8 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 9 ) )
{
StatusSlot9 . ForeColor = Color . Black ;
}
else
{
StatusSlot9 . ForeColor = Color . Gray ;
}
if ( StateSlots . HasSlot ( 0 ) )
{
StatusSlot0 . ForeColor = Color . Black ;
}
else
{
StatusSlot0 . ForeColor = Color . Gray ;
}
2012-10-13 21:10:20 +00:00
2011-07-01 01:28:25 +00:00
StatusSlot1 . BackColor = SystemColors . Control ;
StatusSlot2 . BackColor = SystemColors . Control ;
StatusSlot3 . BackColor = SystemColors . Control ;
StatusSlot4 . BackColor = SystemColors . Control ;
StatusSlot5 . BackColor = SystemColors . Control ;
StatusSlot6 . BackColor = SystemColors . Control ;
StatusSlot7 . BackColor = SystemColors . Control ;
StatusSlot8 . BackColor = SystemColors . Control ;
StatusSlot9 . BackColor = SystemColors . Control ;
StatusSlot10 . BackColor = SystemColors . Control ;
2012-10-07 18:42:42 +00:00
if ( Global . Config . SaveSlot = = 0 ) StatusSlot10 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 1 ) StatusSlot1 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 2 ) StatusSlot2 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 3 ) StatusSlot3 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 4 ) StatusSlot4 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 5 ) StatusSlot5 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 6 ) StatusSlot6 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 7 ) StatusSlot7 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 8 ) StatusSlot8 . BackColor = SystemColors . ControlDark ;
if ( Global . Config . SaveSlot = = 9 ) StatusSlot9 . BackColor = SystemColors . ControlDark ;
2011-07-01 01:28:25 +00:00
}
2012-11-26 21:08:08 +00:00
#region AVI Stuff
2012-07-23 00:33:30 +00:00
/// <summary>
/// start avi recording, unattended
/// </summary>
/// <param name="videowritername">match the short name of an ivideowriter</param>
/// <param name="filename">filename to save to</param>
public void RecordAVI ( string videowritername , string filename )
{
_RecordAVI ( videowritername , filename , true ) ;
}
/// <summary>
/// start avi recording, asking user for filename and options
/// </summary>
2011-07-11 23:26:20 +00:00
public void RecordAVI ( )
2012-07-23 00:33:30 +00:00
{
_RecordAVI ( null , null , false ) ;
}
/// <summary>
/// start avi recording
/// </summary>
/// <param name="videowritername"></param>
/// <param name="filename"></param>
/// <param name="unattended"></param>
private void _RecordAVI ( string videowritername , string filename , bool unattended )
2011-07-09 21:13:18 +00:00
{
2011-07-12 00:05:14 +00:00
if ( CurrAviWriter ! = null ) return ;
2012-06-13 19:50:50 +00:00
// select IVideoWriter to use
2012-07-23 00:33:30 +00:00
IVideoWriter aw = null ;
var writers = VideoWriterInventory . GetAllVideoWriters ( ) ;
2013-04-16 00:19:31 +00:00
var video_writers = writers as IVideoWriter [ ] ? ? writers . ToArray ( ) ;
2012-07-23 00:33:30 +00:00
if ( unattended )
{
2013-04-16 00:19:31 +00:00
foreach ( var w in video_writers )
2012-07-23 00:33:30 +00:00
{
if ( w . ShortName ( ) = = videowritername )
{
aw = w ;
break ;
}
}
}
else
{
2013-04-16 00:19:31 +00:00
aw = VideoWriterChooserForm . DoVideoWriterChoserDlg ( video_writers , Global . MainForm , out avwriter_resizew , out avwriter_resizeh ) ;
2012-07-23 00:33:30 +00:00
}
2012-06-13 19:50:50 +00:00
2013-04-16 00:19:31 +00:00
foreach ( var w in video_writers )
2011-07-11 23:26:20 +00:00
{
2012-06-13 19:50:50 +00:00
if ( w ! = aw )
w . Dispose ( ) ;
2011-07-11 23:26:20 +00:00
}
2012-07-23 00:33:30 +00:00
2012-06-13 19:50:50 +00:00
if ( aw = = null )
2011-07-11 23:26:20 +00:00
{
2012-07-23 00:33:30 +00:00
if ( unattended )
Global . OSD . AddMessage ( string . Format ( "Couldn't start video writer \"{0}\"" , videowritername ) ) ;
else
Global . OSD . AddMessage ( "A/V capture canceled." ) ;
2011-07-11 23:26:20 +00:00
return ;
2012-06-13 19:50:50 +00:00
}
2011-08-09 00:51:46 +00:00
2011-07-11 23:26:20 +00:00
try
{
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aw . SetMovieParameters ( Global . Emulator . CoreComm . VsyncNum , Global . Emulator . CoreComm . VsyncDen ) ;
2012-11-26 02:25:23 +00:00
if ( avwriter_resizew > 0 & & avwriter_resizeh > 0 )
aw . SetVideoParameters ( avwriter_resizew , avwriter_resizeh ) ;
else
aw . SetVideoParameters ( Global . Emulator . VideoProvider . BufferWidth , Global . Emulator . VideoProvider . BufferHeight ) ;
2011-07-11 23:26:20 +00:00
aw . SetAudioParameters ( 44100 , 2 , 16 ) ;
2012-06-13 19:50:50 +00:00
// select codec token
// do this before save dialog because ffmpeg won't know what extension it wants until it's been configured
2012-07-23 00:33:30 +00:00
if ( unattended )
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{
2012-07-23 00:33:30 +00:00
aw . SetDefaultVideoCodecToken ( ) ;
}
else
{
var token = aw . AcquireVideoCodecToken ( Global . MainForm ) ;
if ( token = = null )
{
Global . OSD . AddMessage ( "A/V capture canceled." ) ;
aw . Dispose ( ) ;
return ;
}
aw . SetVideoCodecToken ( token ) ;
2012-05-28 01:29:43 +00:00
}
2012-06-13 19:50:50 +00:00
// select file to save to
2012-07-23 00:33:30 +00:00
if ( unattended )
2012-06-13 19:50:50 +00:00
{
2012-07-23 00:33:30 +00:00
aw . OpenFile ( filename ) ;
2012-06-13 19:50:50 +00:00
}
else
{
2012-07-23 00:33:30 +00:00
var sfd = new SaveFileDialog ( ) ;
if ( ! ( Global . Emulator is NullEmulator ) )
{
sfd . FileName = PathManager . FilesystemSafeName ( Global . Game ) ;
2013-08-23 17:49:15 +00:00
sfd . InitialDirectory = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . AVPath , null ) ;
2012-07-23 00:33:30 +00:00
}
else
{
sfd . FileName = "NULL" ;
2013-08-23 17:49:15 +00:00
sfd . InitialDirectory = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . AVPath , null ) ;
2012-07-23 00:33:30 +00:00
}
sfd . Filter = String . Format ( "{0} (*.{0})|*.{0}|All Files|*.*" , aw . DesiredExtension ( ) ) ;
2012-06-13 19:50:50 +00:00
2012-07-23 00:33:30 +00:00
Global . Sound . StopSound ( ) ;
var result = sfd . ShowDialog ( ) ;
Global . Sound . StartSound ( ) ;
2012-06-13 19:50:50 +00:00
2012-07-23 00:33:30 +00:00
if ( result = = DialogResult . Cancel )
{
aw . Dispose ( ) ;
return ;
}
aw . OpenFile ( sfd . FileName ) ;
2012-06-13 19:50:50 +00:00
}
2011-07-11 23:26:20 +00:00
//commit the avi writing last, in case there were any errors earlier
CurrAviWriter = aw ;
2012-06-13 19:50:50 +00:00
Global . OSD . AddMessage ( "A/V capture started" ) ;
2013-04-16 00:19:31 +00:00
AVIStatusLabel . Image = Properties . Resources . AVI ;
2012-06-13 19:50:50 +00:00
AVIStatusLabel . ToolTipText = "A/V capture in progress" ;
2012-09-29 22:37:34 +00:00
AVIStatusLabel . Visible = true ;
2012-10-13 21:10:20 +00:00
2011-07-11 23:26:20 +00:00
}
catch
{
2012-06-13 19:50:50 +00:00
Global . OSD . AddMessage ( "A/V capture failed!" ) ;
2011-07-11 23:26:20 +00:00
aw . Dispose ( ) ;
throw ;
}
2012-06-13 19:50:50 +00:00
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
// do sound rewire. the plan is to eventually have AVI writing support syncsound input, but it doesn't for the moment
if ( ! Global . Emulator . StartAsyncSound ( ) )
AviSoundInput = new Emulation . Sound . MetaspuAsync ( Global . Emulator . SyncSoundProvider , Emulation . Sound . ESynchMethod . ESynchMethod_V ) ;
else
AviSoundInput = Global . Emulator . SoundProvider ;
2012-09-06 00:07:37 +00:00
DumpProxy = new Emulation . Sound . MetaspuSoundProvider ( Emulation . Sound . ESynchMethod . ESynchMethod_V ) ;
2012-07-11 21:37:35 +00:00
SoundRemainder = 0 ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2011-07-09 21:13:18 +00:00
}
2011-07-10 00:04:33 +00:00
2012-10-18 20:57:53 +00:00
void AbortAVI ( )
{
if ( CurrAviWriter = = null )
{
DumpProxy = null ;
RewireSound ( ) ;
return ;
}
CurrAviWriter . Dispose ( ) ;
CurrAviWriter = null ;
2012-11-25 15:51:18 +00:00
Global . OSD . AddMessage ( "A/V capture aborted" ) ;
2013-04-16 00:19:31 +00:00
AVIStatusLabel . Image = Properties . Resources . Blank ;
2012-10-18 20:57:53 +00:00
AVIStatusLabel . ToolTipText = "" ;
AVIStatusLabel . Visible = false ;
AviSoundInput = null ;
DumpProxy = null ; // return to normal sound output
SoundRemainder = 0 ;
RewireSound ( ) ;
}
2011-07-11 23:26:20 +00:00
public void StopAVI ( )
2011-07-10 00:04:33 +00:00
{
2012-05-28 01:29:43 +00:00
if ( CurrAviWriter = = null )
{
DumpProxy = null ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2012-05-28 01:29:43 +00:00
return ;
}
2011-07-11 23:26:20 +00:00
CurrAviWriter . CloseFile ( ) ;
2012-07-23 00:33:30 +00:00
CurrAviWriter . Dispose ( ) ;
2011-07-11 23:26:20 +00:00
CurrAviWriter = null ;
2012-11-25 15:51:18 +00:00
Global . OSD . AddMessage ( "A/V capture stopped" ) ;
2013-04-16 00:19:31 +00:00
AVIStatusLabel . Image = Properties . Resources . Blank ;
2011-07-12 00:37:24 +00:00
AVIStatusLabel . ToolTipText = "" ;
2012-09-29 22:37:34 +00:00
AVIStatusLabel . Visible = false ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
AviSoundInput = null ;
2012-05-28 01:29:43 +00:00
DumpProxy = null ; // return to normal sound output
2012-07-11 21:37:35 +00:00
SoundRemainder = 0 ;
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
RewireSound ( ) ;
2011-07-10 00:04:33 +00:00
}
2011-07-31 22:29:56 +00:00
2012-11-26 21:08:08 +00:00
void AVIFrameAdvance ( )
{
if ( CurrAviWriter ! = null )
{
2012-12-10 00:43:43 +00:00
long nsampnum = 44100 * ( long ) Global . Emulator . CoreComm . VsyncDen + SoundRemainder ;
long nsamp = nsampnum / Global . Emulator . CoreComm . VsyncNum ;
2012-11-26 21:08:08 +00:00
// exactly remember fractional parts of an audio sample
2012-12-10 00:43:43 +00:00
SoundRemainder = nsampnum % Global . Emulator . CoreComm . VsyncNum ;
2012-11-26 21:08:08 +00:00
short [ ] temp = new short [ nsamp * 2 ] ;
AviSoundInput . GetSamples ( temp ) ;
DumpProxy . buffer . enqueue_samples ( temp , ( int ) nsamp ) ;
try
{
IVideoProvider output ;
if ( avwriter_resizew > 0 & & avwriter_resizeh > 0 )
{
Bitmap bmpin ;
if ( Global . Config . AVI_CaptureOSD )
bmpin = CaptureOSD ( ) ;
else
{
bmpin = new Bitmap ( Global . Emulator . VideoProvider . BufferWidth , Global . Emulator . VideoProvider . BufferHeight , PixelFormat . Format32bppArgb ) ;
var lockdata = bmpin . LockBits ( new Rectangle ( 0 , 0 , bmpin . Width , bmpin . Height ) , ImageLockMode . WriteOnly , PixelFormat . Format32bppArgb ) ;
System . Runtime . InteropServices . Marshal . Copy ( Global . Emulator . VideoProvider . GetVideoBuffer ( ) , 0 , lockdata . Scan0 , bmpin . Width * bmpin . Height ) ;
bmpin . UnlockBits ( lockdata ) ;
}
Bitmap bmpout = new Bitmap ( avwriter_resizew , avwriter_resizeh , PixelFormat . Format32bppArgb ) ;
using ( Graphics g = Graphics . FromImage ( bmpout ) )
g . DrawImage ( bmpin , new Rectangle ( 0 , 0 , bmpout . Width , bmpout . Height ) ) ;
bmpin . Dispose ( ) ;
output = new AVOut . BmpVideoProvder ( bmpout ) ;
}
else
{
if ( Global . Config . AVI_CaptureOSD )
output = new AVOut . BmpVideoProvder ( CaptureOSD ( ) ) ;
else
output = Global . Emulator . VideoProvider ;
}
CurrAviWriter . AddFrame ( output ) ;
if ( output is AVOut . BmpVideoProvder )
( output as AVOut . BmpVideoProvder ) . Dispose ( ) ;
CurrAviWriter . AddSamples ( temp ) ;
}
catch ( Exception e )
{
2013-04-16 00:19:31 +00:00
MessageBox . Show ( "Video dumping died:\n\n" + e ) ;
2012-11-26 21:08:08 +00:00
AbortAVI ( ) ;
}
if ( autoDumpLength > 0 )
{
autoDumpLength - - ;
2013-09-07 01:38:24 +00:00
if ( autoDumpLength = = 0 ) // finish
{
StopAVI ( ) ;
if ( autoCloseOnDump )
{
2013-09-29 14:27:07 +00:00
exit = true ;
2013-09-07 01:38:24 +00:00
}
}
2012-11-26 21:08:08 +00:00
}
}
}
#endregion
2011-07-31 22:29:56 +00:00
private void SwapBackupSavestate ( string path )
{
//Takes the .state and .bak files and swaps them
var state = new FileInfo ( path ) ;
var backup = new FileInfo ( path + ".bak" ) ;
var temp = new FileInfo ( path + ".bak.tmp" ) ;
if ( state . Exists = = false ) return ;
if ( backup . Exists = = false ) return ;
2013-04-16 00:19:31 +00:00
if ( temp . Exists ) temp . Delete ( ) ;
2011-07-31 22:29:56 +00:00
backup . CopyTo ( path + ".bak.tmp" ) ;
backup . Delete ( ) ;
state . CopyTo ( path + ".bak" ) ;
state . Delete ( ) ;
temp . CopyTo ( path ) ;
temp . Delete ( ) ;
2011-07-31 23:25:00 +00:00
2011-09-17 00:04:50 +00:00
StateSlots . ToggleRedo ( Global . Config . SaveSlot ) ;
2011-07-31 22:29:56 +00:00
}
2011-09-24 23:12:43 +00:00
private void ShowHideMenu ( )
{
MainMenuStrip . Visible ^ = true ;
}
2012-01-10 01:30:17 +00:00
public void OpenLuaConsole ( )
{
2012-03-12 04:44:34 +00:00
#if WINDOWS
2012-01-21 20:05:53 +00:00
if ( ! LuaConsole1 . IsHandleCreated | | LuaConsole1 . IsDisposed )
{
LuaConsole1 = new LuaConsole ( ) ;
LuaConsole1 . Show ( ) ;
}
else
LuaConsole1 . Focus ( ) ;
2012-03-12 04:44:34 +00:00
#else
MessageBox . Show ( "Sorry, Lua is not supported on this platform." , "Lua not supported" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
#endif
2012-01-10 01:30:17 +00:00
}
2012-01-22 22:42:40 +00:00
2012-12-02 20:35:51 +00:00
void ProcessMovieImport ( string fn )
{
2013-08-23 17:49:15 +00:00
string d = PathManager . MakeAbsolutePath ( Global . Config . PathEntries . MoviesPath , null ) ;
2013-04-16 00:19:31 +00:00
string errorMsg ;
string warningMsg ;
2012-12-02 20:35:51 +00:00
Movie m = MovieImport . ImportFile ( fn , out errorMsg , out warningMsg ) ;
if ( errorMsg . Length > 0 )
MessageBox . Show ( errorMsg , "Conversion error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
if ( warningMsg . Length > 0 )
Global . OSD . AddMessage ( warningMsg ) ;
else
Global . OSD . AddMessage ( Path . GetFileName ( fn ) + " imported as " + "Movies\\" +
Path . GetFileName ( fn ) + "." + Global . Config . MovieExtension ) ;
if ( ! Directory . Exists ( d ) )
Directory . CreateDirectory ( d ) ;
2012-10-02 21:28:14 +00:00
2012-12-02 20:35:51 +00:00
string outPath = d + "\\" + Path . GetFileName ( fn ) + "." + Global . Config . MovieExtension ;
m . WriteMovie ( outPath ) ;
}
2012-10-02 21:28:14 +00:00
// workaround for possible memory leak in SysdrawingRenderPanel
RetainedViewportPanel captureosd_rvp ;
SysdrawingRenderPanel captureosd_srp ;
2012-09-22 01:06:18 +00:00
/// <summary>
/// sort of like MakeScreenShot(), but with OSD and LUA captured as well. slow and bad.
/// </summary>
Bitmap CaptureOSD ( )
{
// this code captures the emu display with OSD and lua composited onto it.
// it's slow and a bit hackish; a better solution is to create a new
// "dummy render" class that implements IRenderer, IBlitter, and possibly
// IVideoProvider, and pass that to DisplayManager.UpdateSourceEx()
2012-10-02 21:28:14 +00:00
if ( captureosd_rvp = = null )
{
captureosd_rvp = new RetainedViewportPanel ( ) ;
captureosd_srp = new SysdrawingRenderPanel ( captureosd_rvp ) ;
}
2012-09-22 01:06:18 +00:00
// this size can be different for showing off stretching or filters
2012-10-02 21:28:14 +00:00
captureosd_rvp . Width = Global . Emulator . VideoProvider . BufferWidth ;
captureosd_rvp . Height = Global . Emulator . VideoProvider . BufferHeight ;
2012-09-22 01:06:18 +00:00
2012-10-02 21:28:14 +00:00
Global . DisplayManager . UpdateSourceEx ( Global . Emulator . VideoProvider , captureosd_srp ) ;
2012-09-22 01:06:18 +00:00
2012-10-02 21:28:14 +00:00
Bitmap ret = ( Bitmap ) captureosd_rvp . GetBitmap ( ) . Clone ( ) ;
2012-09-27 17:53:00 +00:00
2012-09-22 01:06:18 +00:00
return ret ;
}
2012-03-09 21:36:55 +00:00
private void ShowConsole ( )
{
LogConsole . ShowConsole ( ) ;
logWindowAsConsoleToolStripMenuItem . Enabled = false ;
}
private void HideConsole ( )
{
LogConsole . HideConsole ( ) ;
logWindowAsConsoleToolStripMenuItem . Enabled = true ;
}
2012-03-09 21:20:02 +00:00
public void notifyLogWindowClosing ( )
{
displayLogWindowToolStripMenuItem . Checked = false ;
2012-03-09 21:36:55 +00:00
logWindowAsConsoleToolStripMenuItem . Enabled = true ;
2012-03-09 21:20:02 +00:00
}
2012-03-18 04:08:05 +00:00
2012-03-24 12:20:21 +00:00
private void MainForm_Load ( object sender , EventArgs e )
{
Text = "BizHawk" + ( INTERIM ? " (interim) " : "" ) ;
2012-09-29 22:37:34 +00:00
//Hide Status bar icons
PlayRecordStatus . Visible = false ;
AVIStatusLabel . Visible = false ;
SetPauseStatusbarIcon ( ) ;
UpdateCheatStatus ( ) ;
2012-09-29 23:03:51 +00:00
SetRebootIconStatus ( ) ;
2012-03-24 12:20:21 +00:00
}
2012-03-28 02:32:05 +00:00
private void IncreaseWindowSize ( )
{
switch ( Global . Config . TargetZoomFactor )
{
case 1 :
Global . Config . TargetZoomFactor = 2 ;
break ;
case 2 :
Global . Config . TargetZoomFactor = 3 ;
break ;
case 3 :
Global . Config . TargetZoomFactor = 4 ;
break ;
case 4 :
Global . Config . TargetZoomFactor = 5 ;
break ;
case 5 :
Global . Config . TargetZoomFactor = 10 ;
break ;
case 10 :
return ;
}
FrameBufferResized ( ) ;
}
private void DecreaseWIndowSize ( )
{
switch ( Global . Config . TargetZoomFactor )
{
case 1 :
return ;
case 2 :
Global . Config . TargetZoomFactor = 1 ;
break ;
case 3 :
Global . Config . TargetZoomFactor = 2 ;
break ;
case 4 :
Global . Config . TargetZoomFactor = 3 ;
break ;
case 5 :
Global . Config . TargetZoomFactor = 4 ;
break ;
case 10 :
Global . Config . TargetZoomFactor = 5 ;
return ;
}
FrameBufferResized ( ) ;
}
2012-06-10 02:19:36 +00:00
2012-07-12 21:39:11 +00:00
private void IncreaseSpeed ( )
{
int oldp = Global . Config . SpeedPercent ;
2013-04-16 00:19:31 +00:00
int newp ;
2012-07-12 21:39:11 +00:00
if ( oldp < 3 ) newp = 3 ;
else if ( oldp < 6 ) newp = 6 ;
else if ( oldp < 12 ) newp = 12 ;
else if ( oldp < 25 ) newp = 25 ;
else if ( oldp < 50 ) newp = 50 ;
else if ( oldp < 75 ) newp = 75 ;
else if ( oldp < 100 ) newp = 100 ;
else if ( oldp < 150 ) newp = 150 ;
else if ( oldp < 200 ) newp = 200 ;
else if ( oldp < 400 ) newp = 400 ;
else if ( oldp < 800 ) newp = 800 ;
2013-03-10 23:56:05 +00:00
else newp = 1600 ;
2012-07-12 21:39:11 +00:00
SetSpeedPercent ( newp ) ;
}
private void DecreaseSpeed ( )
{
int oldp = Global . Config . SpeedPercent ;
2013-04-16 00:19:31 +00:00
int newp ;
2012-07-12 21:39:11 +00:00
if ( oldp > 800 ) newp = 800 ;
else if ( oldp > 400 ) newp = 400 ;
else if ( oldp > 200 ) newp = 200 ;
2012-07-13 16:54:33 +00:00
else if ( oldp > 150 ) newp = 150 ;
2012-07-12 21:39:11 +00:00
else if ( oldp > 100 ) newp = 100 ;
2012-07-13 16:54:33 +00:00
else if ( oldp > 75 ) newp = 75 ;
2012-07-12 21:39:11 +00:00
else if ( oldp > 50 ) newp = 50 ;
else if ( oldp > 25 ) newp = 25 ;
else if ( oldp > 12 ) newp = 12 ;
else if ( oldp > 6 ) newp = 6 ;
else if ( oldp > 3 ) newp = 3 ;
else newp = 1 ;
SetSpeedPercent ( newp ) ;
}
2012-07-12 23:13:22 +00:00
public void SetNESSoundChannels ( )
{
NES nes = Global . Emulator as NES ;
2013-05-10 18:38:58 +00:00
nes . SetSquare1 ( Global . Config . NESSquare1 ) ;
nes . SetSquare2 ( Global . Config . NESSquare2 ) ;
nes . SetTriangle ( Global . Config . NESTriangle ) ;
nes . SetNoise ( Global . Config . NESNoise ) ;
nes . SetDMC ( Global . Config . NESDMC ) ;
2012-07-12 23:13:22 +00:00
}
2012-09-03 19:42:53 +00:00
public void ClearSaveRAM ( )
{
2012-09-08 19:02:28 +00:00
//zero says: this is sort of sketchy... but this is no time for rearchitecting
2012-09-29 14:55:11 +00:00
/ *
2012-09-08 19:02:28 +00:00
string saveRamPath = PathManager . SaveRamPath ( Global . Game ) ;
var file = new FileInfo ( saveRamPath ) ;
2012-09-03 19:42:53 +00:00
if ( file . Exists ) file . Delete ( ) ;
2012-09-29 14:55:11 +00:00
* /
2012-09-08 19:02:28 +00:00
try
{
2012-09-14 22:28:38 +00:00
/ *
2012-09-08 19:02:28 +00:00
var sram = new byte [ Global . Emulator . ReadSaveRam . Length ] ;
if ( Global . Emulator is LibsnesCore )
( ( LibsnesCore ) Global . Emulator ) . StoreSaveRam ( sram ) ;
2012-09-12 22:18:51 +00:00
else if ( Global . Emulator is Gameboy )
2012-09-14 21:29:35 +00:00
( ( Gameboy ) Global . Emulator ) . ClearSaveRam ( ) ;
2012-09-12 22:18:51 +00:00
else
Array . Copy ( sram , Global . Emulator . ReadSaveRam , Global . Emulator . ReadSaveRam . Length ) ;
2012-09-14 22:28:38 +00:00
* /
Global . Emulator . ClearSaveRam ( ) ;
2012-09-08 19:02:28 +00:00
}
catch { }
2012-09-03 19:42:53 +00:00
}
2012-09-12 22:18:51 +00:00
2012-09-29 23:03:51 +00:00
private void SetRebootIconStatus ( )
{
if ( NeedsReboot )
{
RebootStatusBarIcon . Visible = true ;
}
else
{
RebootStatusBarIcon . Visible = false ;
}
}
2013-05-04 02:19:12 +00:00
public void FlagNeedsReboot ( )
2012-09-29 23:03:51 +00:00
{
NeedsReboot = true ;
SetRebootIconStatus ( ) ;
Global . OSD . AddMessage ( "Core reboot needed for this setting" ) ;
}
2012-09-30 00:53:08 +00:00
2012-10-28 23:38:41 +00:00
private void SaveMovie ( )
2012-10-28 22:50:19 +00:00
{
if ( Global . MovieSession . Movie . IsActive )
{
Global . MovieSession . Movie . WriteMovie ( ) ;
Global . OSD . AddMessage ( Global . MovieSession . Movie . Filename + " saved." ) ;
}
}
2012-10-28 23:38:41 +00:00
2012-11-26 01:28:14 +00:00
private void HandleToggleLight ( )
{
if ( StatusSlot0 . Visible )
{
2012-12-10 00:43:43 +00:00
if ( Global . Emulator . CoreComm . UsesDriveLed )
2012-11-26 01:28:14 +00:00
{
if ( ! StatusBarLedLight . Visible )
{
StatusBarLedLight . Visible = true ;
}
2012-12-10 00:43:43 +00:00
if ( Global . Emulator . CoreComm . DriveLED )
2012-11-26 01:28:14 +00:00
{
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StatusBarLedLight . Image = Properties . Resources . LightOn ;
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}
else
{
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StatusBarLedLight . Image = Properties . Resources . LightOff ;
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}
}
else
{
if ( StatusBarLedLight . Visible )
{
StatusBarLedLight . Visible = false ;
}
}
}
}
2012-11-26 23:16:31 +00:00
2012-12-02 16:17:42 +00:00
private void UpdateKeyPriorityIcon ( )
{
switch ( Global . Config . Input_Hotkey_OverrideOptions )
{
default :
case 0 :
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KeyPriorityStatusBarLabel . Image = Properties . Resources . Both ;
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KeyPriorityStatusBarLabel . ToolTipText = "Key priority: Allow both hotkeys and controller buttons" ;
break ;
case 1 :
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KeyPriorityStatusBarLabel . Image = Properties . Resources . GameController ;
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KeyPriorityStatusBarLabel . ToolTipText = "Key priority: Controller buttons will override hotkeys" ;
break ;
case 2 :
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KeyPriorityStatusBarLabel . Image = Properties . Resources . HotKeys ;
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KeyPriorityStatusBarLabel . ToolTipText = "Key priority: Hotkeys will override controller buttons" ;
break ;
}
}
2012-12-25 20:36:04 +00:00
2013-03-09 23:11:00 +00:00
private void ToggleModePokeMode ( )
{
Global . Config . MoviePlaybackPokeMode ^ = true ;
if ( Global . Config . MoviePlaybackPokeMode )
{
Global . OSD . AddMessage ( "Movie Poke mode enabled" ) ;
}
else
{
Global . OSD . AddMessage ( "Movie Poke mode disabled" ) ;
}
}
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2013-03-24 01:43:17 +00:00
public string GetEmuVersion ( )
{
if ( INTERIM )
{
return "SVN " + SubWCRev . SVN_REV ;
}
else
{
return EMUVERSION ;
}
}
2013-07-27 01:03:15 +00:00
private void configToolStripMenuItem_DropDownOpened ( object sender , EventArgs e )
{
controllersToolStripMenuItem . Enabled = ! ( Global . Emulator is NullEmulator ) ;
}
2013-07-31 15:54:08 +00:00
2013-08-02 03:43:58 +00:00
private void firmwaresToolStripMenuItem_Click ( object sender , EventArgs e )
{
new FirmwaresConfig ( ) . Show ( ) ;
}
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private void menuStrip1_Leave ( object sender , EventArgs e )
{
Global . DisplayManager . NeedsToPaint = true ;
}
private void MainForm_Enter ( object sender , EventArgs e )
{
Global . DisplayManager . NeedsToPaint = true ;
}
private void MainForm_Paint ( object sender , PaintEventArgs e )
{
Global . DisplayManager . NeedsToPaint = true ;
}
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2013-09-14 02:31:21 +00:00
public void LoadRamWatch ( bool load_dialog )
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{
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if ( ! RamWatch1 . IsHandleCreated | | RamWatch1 . IsDisposed )
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{
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RamWatch1 = new RamWatch ( ) ;
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if ( Global . Config . RecentWatches . AutoLoad & & ! Global . Config . RecentWatches . Empty )
{
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RamWatch1 . LoadFileFromRecent ( Global . Config . RecentWatches [ 0 ] ) ;
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}
if ( load_dialog )
{
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RamWatch1 . Show ( ) ;
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}
}
else
{
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RamWatch1 . Focus ( ) ;
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}
}
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}
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}